=head1 NAME Deliantra - Deliantra suppport module to read/write archetypes, maps etc. =cut package Deliantra; our $VERSION = '1.23'; use strict; use base 'Exporter'; use Carp (); use File::Spec; use List::Util qw(min max); use Storable qw(freeze thaw); our @EXPORT = qw( read_pak read_arch *ARCH $TILE *FACE *FACEDATA TILESIZE CACHESTRIDE editor_archs arch_extents ); use JSON::XS qw(decode_json encode_json); our $LIB = $ENV{DELIANTRA_LIBDIR}; our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra" : $ENV{AppData} ? "$ENV{APPDATA}/deliantra" : File::Spec->tmpdir . "/deliantra"; mkdir $VARDIR, 0777; sub TILESIZE (){ 32 } sub CACHESTRIDE (){ 64 } our %ARCH; our %FACE; # face32 our %FACEDATA; our $TILE; our %FIELD_MULTILINE = ( msg => "endmsg", lore => "endlore", maplore => "endmaplore", ); # movement bit type, PITA our %FIELD_MOVEMENT = map +($_ => undef), qw(move_type move_block move_allow move_on move_off move_slow); # same as in server save routine, to (hopefully) be compatible # to the other editors. our @FIELD_ORDER_MAP = (qw( file_format_version name attach swap_time reset_timeout fixed_resettime difficulty region shopitems shopgreed shopmin shopmax shoprace darkness width height enter_x enter_y msg maplore unique template outdoor temp pressure humid windspeed winddir sky nosmooth tile_path_1 tile_path_2 tile_path_3 tile_path_4 )); our @FIELD_ORDER = (qw( inherit elevation name name_pl custom_name attach title race slaying skill msg lore other_arch sound sound_destroy face animation is_animated magicmap smoothlevel smoothface str dex con wis pow cha int hp maxhp sp maxsp grace maxgrace exp perm_exp expmul food dam luck wc ac x y speed speed_left move_state attack_movement nrof level direction type subtype attacktype resist_physical resist_magic resist_fire resist_electricity resist_cold resist_confusion resist_acid resist_drain resist_weaponmagic resist_ghosthit resist_poison resist_slow resist_paralyze resist_turn_undead resist_fear resist_cancellation resist_deplete resist_death resist_chaos resist_counterspell resist_godpower resist_holyword resist_blind resist_internal resist_life_stealing resist_disease path_attuned path_repelled path_denied material materialname value carrying weight invisible state magic last_heal last_sp last_grace last_eat connected glow_radius randomitems tresure_env npx_status npc_program run_away pick_up container will_apply smoothlevel current_weapon_script weapontype tooltype elevation client_type item_power duration range range_modifier duration_modifier dam_modifier gen_sp_armour move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster friendly generator is_thrown auto_apply treasure player sold see_invisible can_roll overlay_floor is_turnable is_used_up identified reflecting changing splitting hitback startequip blocksview undead scared unaggressive reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range has_ready_bow xrays is_floor lifesave no_strength sleep stand_still random_move only_attack confused stealth cursed damned see_anywhere known_magical known_cursed can_use_skill been_applied has_ready_scroll can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage activate_on_push activate_on_release is_water use_content_on_gen is_buildable precious body_range body_arm body_torso body_head body_neck body_skill body_finger body_shoulder body_foot body_hand body_wrist body_waist )); our %EVENT_TYPE = ( apply => 1, attack => 2, death => 3, drop => 4, pickup => 5, say => 6, stop => 7, time => 8, throw => 9, trigger => 10, close => 11, timer => 12, ); sub MOVE_WALK (){ 0x01 } sub MOVE_FLY_LOW (){ 0x02 } sub MOVE_FLY_HIGH (){ 0x04 } sub MOVE_FLYING (){ 0x06 } sub MOVE_SWIM (){ 0x08 } sub MOVE_BOAT (){ 0x10 } sub MOVE_SHIP (){ 0x20 } sub MOVE_KNOWN (){ 0x3f } # all of above sub MOVE_ALL (){ 0x10000 } # very special value our %MOVE_TYPE = ( walk => MOVE_WALK, fly_low => MOVE_FLY_LOW, fly_high => MOVE_FLY_HIGH, flying => MOVE_FLYING, swim => MOVE_SWIM, boat => MOVE_BOAT, ship => MOVE_SHIP, all => MOVE_ALL, ); our @MOVE_TYPE = keys %MOVE_TYPE; { package Deliantra::MoveType; use overload '=' => sub { bless [@{$_[0]}], ref $_[0] }, '""' => \&as_string, '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise }, '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise }, '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 'x=' => sub { my $cur = $_[0] >= $_[1]; if (!defined $cur) { if ($_[0] >= "all") { $_[0] -= $_[1]; } else { $_[0] += $_[1]; } } elsif ($cur) { $_[0] -= $_[1]; } else { $_[0] /= $_[1]; } $_[0] }, 'eq' => sub { "$_[0]" eq "$_[1]" }, 'ne' => sub { "$_[0]" ne "$_[1]" }, ; sub TO_JSON { $_[0][0] } } sub Deliantra::MoveType::new { my ($class, $string) = @_; my $mask; my $value; if ($string =~ /^\s*\d+\s*$/) { $mask = MOVE_ALL; $value = $string+0; } else { for (split /\s+/, lc $string) { if (s/^-//) { $mask |= $MOVE_TYPE{$_}; $value &= ~$MOVE_TYPE{$_}; } else { $mask |= $MOVE_TYPE{$_}; $value |= $MOVE_TYPE{$_}; } } } (bless [$mask, $value], $class)->normalise } sub Deliantra::MoveType::normalise { my ($self) = @_; if ($self->[0] & MOVE_ALL) { my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); $self->[0] &= $mask; $self->[1] &= $mask; } $self->[1] &= $self->[0]; $self } sub Deliantra::MoveType::as_string { my ($self) = @_; my @res; my ($mask, $value) = @$self; for (@Deliantra::MOVE_TYPE) { my $bit = $Deliantra::MOVE_TYPE{$_}; if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { $mask &= ~$bit; push @res, $value & $bit ? $_ : "-$_"; } } join " ", @res } sub load_ref($) { my ($path) = @_; open my $fh, "<:raw:perlio", $path or die "$path: $!"; local $/; thaw <$fh> } sub save_ref($$) { my ($ref, $path) = @_; open my $fh, ">:raw:perlio", "$path~" or die "$path~: $!"; print $fh freeze $ref; close $fh; rename "$path~", $path or die "$path: $!"; } my %attack_mask = ( physical => 0x00000001, magic => 0x00000002, fire => 0x00000004, electricity => 0x00000008, cold => 0x00000010, confusion => 0x00000020, acid => 0x00000040, drain => 0x00000080, weaponmagic => 0x00000100, ghosthit => 0x00000200, poison => 0x00000400, slow => 0x00000800, paralyze => 0x00001000, turn_undead => 0x00002000, fear => 0x00004000, cancellation => 0x00008000, deplete => 0x00010000, death => 0x00020000, chaos => 0x00040000, counterspell => 0x00080000, godpower => 0x00100000, holyword => 0x00200000, blind => 0x00400000, internal => 0x00800000, life_stealing => 0x01000000, disease => 0x02000000, ); sub _add_resist($$$) { my ($ob, $mask, $value) = @_; while (my ($k, $v) = each %attack_mask) { $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; } } my %MATERIAL = reverse paper => 1, iron => 2, glass => 4, leather => 8, wood => 16, organic => 32, stone => 64, cloth => 128, adamant => 256, liquid => 512, tin => 1024, bone => 2048, ice => 4096, # guesses runestone => 12, bronze => 18, "ancient wood" => 20, glass => 36, marble => 66, ice => 68, stone => 70, stone => 80, cloth => 136, ironwood => 144, adamantium => 258, glacium => 260, blood => 544, ; # object as in "Object xxx", i.e. archetypes sub normalize_object($) { my ($ob) = @_; # convert material bitset to materialname, if possible if (exists $ob->{material}) { if (!$ob->{material}) { delete $ob->{material}; } elsif (exists $ob->{materialname}) { if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) { delete $ob->{material}; } else { warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n"; delete $ob->{material}; # assume materilname is more specific and nuke material } } elsif (my $name = $MATERIAL{$ob->{material}}) { delete $ob->{material}; $ob->{materialname} = $name; } else { warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; } } # check whether attachment is the same as in the archetype if (exists $ob->{attach}) { my $arch = $ARCH{$ob->{_name}}; my $js = JSON::XS->new->utf8->canonical (1); if (defined $arch->{attach} && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) { delete $ob->{attach} } } # color_fg is used as default for magicmap if magicmap does not exist $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg}; # nuke outdated or never supported fields delete @$ob{qw( can_knockback can_parry can_impale can_cut can_dam_armour can_apply pass_thru can_pass_thru color_bg color_fg )}; if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } # convert movement strings to bitsets for my $attr (keys %FIELD_MOVEMENT) { next unless exists $ob->{$attr}; $ob->{$attr} = new Deliantra::MoveType $ob->{$attr}; } # convert outdated movement flags to new movement sets if (defined (my $v = delete $ob->{no_pass})) { $ob->{move_block} = new Deliantra::MoveType $v ? "all" : ""; } if (defined (my $v = delete $ob->{slow_move})) { $ob->{move_slow} += "walk"; $ob->{move_slow_penalty} = $v; } if (defined (my $v = delete $ob->{walk_on})) { $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } } if (defined (my $v = delete $ob->{walk_off})) { $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } } if (defined (my $v = delete $ob->{fly_on})) { $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } } if (defined (my $v = delete $ob->{fly_off})) { $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } } if (defined (my $v = delete $ob->{flying})) { $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } } # convert idiotic event_xxx things into objects while (my ($event, $subtype) = each %EVENT_TYPE) { if (exists $ob->{"event_${event}_plugin"}) { push @{$ob->{inventory}}, { _name => "event_$event", title => delete $ob->{"event_${event}_plugin"}, slaying => delete $ob->{"event_${event}"}, name => delete $ob->{"event_${event}_options"}, }; } } # some archetypes had "+3" instead of the canonical "3", so fix $ob->{dam} *= 1 if exists $ob->{dam}; $ob } # arch as in "arch xxx", ie.. objects sub normalize_arch($) { my ($ob) = @_; normalize_object $ob; return if $ob->{_atype} eq "object"; my $arch = $ARCH{$ob->{_name}} or (warn "$ob->{_name}: no such archetype", return $ob); if ($arch->{type} == 22) { # map my %normalize = ( "enter_x" => "hp", "enter_y" => "sp", "width" => "x", "height" => "y", "reset_timeout" => "weight", "swap_time" => "value", "difficulty" => "level", "darkness" => "invisible", "fixed_resettime" => "stand_still", ); while (my ($k2, $k1) = each %normalize) { if (defined (my $v = delete $ob->{$k1})) { $ob->{$k2} = $v; } } } else { # if value matches archetype default, delete while (my ($k, $v) = each %$ob) { if (exists $arch->{$k} and $arch->{$k} eq $v) { next if $k eq "_name"; delete $ob->{$k}; } } } # a speciality for the editor if (exists $ob->{attack_movement}) { my $am = delete $ob->{attack_movement}; $ob->{attack_movement_bits_0_3} = $am & 15; $ob->{attack_movement_bits_4_7} = $am & 240; } $ob } sub attr_thaw($) { my ($ob) = @_; $ob->{attach} = decode_json $ob->{attach} if exists $ob->{attach}; $ob } sub attr_freeze($) { my ($ob) = @_; $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach}) if exists $ob->{attach}; $ob } sub read_pak($) { my ($path) = @_; my %pak; open my $fh, "<:raw:perlio", $path or Carp::croak "$_[0]: $!"; binmode $fh; while (<$fh>) { my ($type, $id, $len, $path) = split; $path =~ s/.*\///; read $fh, $pak{$path}, $len; } \%pak } sub read_arch($;$) { my ($path, $toplevel) = @_; my %arc; my ($more, $prev); my $comment; open my $fh, "<:utf8", $path or Carp::croak "$path: $!"; # binmode $fh; my $parse_block; $parse_block = sub { my %arc = @_; while (<$fh>) { s/\s+$//; if (/^end$/i) { last; } elsif (/^arch (\S+)$/i) { push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1); } elsif (/^lore$/i) { while (<$fh>) { last if /^endlore\s*$/i; $arc{lore} .= $_; } } elsif (/^msg$/i) { while (<$fh>) { last if /^endmsg\s*$/i; $arc{msg} .= $_; } } elsif (/^anim$/i) { while (<$fh>) { last if /^mina\s*$/i; chomp; push @{ $arc{anim} }, $_; } } elsif (/^(\S+)\s*(.*)$/) { $arc{lc $1} = $2; } elsif (/^\s*#/) { $arc{_comment} .= "$_\n"; } elsif (/^\s*$/) { # } else { warn "$path: unparsable line '$_' in arch $arc{_name}"; } } \%arc }; while (<$fh>) { s/\s+$//; if (/^more$/i) { $more = $prev; } elsif (/^object (\S+)$/i) { my $name = $1; my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment); undef $comment; delete $arc{_comment} unless length $arc{_comment}; $arc->{_atype} = 'object'; if ($more) { $more->{more} = $arc; } else { $arc{$name} = $arc; } $prev = $arc; $more = undef; } elsif (/^arch (\S+)$/i) { my $name = $1; my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment); undef $comment; delete $arc{_comment} unless length $arc{_comment}; $arc->{_atype} = 'arch'; if ($more) { $more->{more} = $arc; } else { push @{ $arc{arch} }, $arc; } $prev = $arc; $more = undef; } elsif ($toplevel && /^(\S+)\s+(.*)$/) { if ($1 eq "lev_array") { while (<$fh>) { last if /^endplst\s*$/; push @{$toplevel->{lev_array}}, $_+0; } } else { $toplevel->{$1} = $2; } } elsif (/^\s*#/) { $comment .= "$_\n"; } elsif (/^\s*($|#)/) { # } else { die "$path: unparseable top-level line '$_'"; } } undef $parse_block; # work around bug in perl not freeing $fh etc. \%arc } sub archlist_to_string { my ($arch) = @_; my $str; my $append; $append = sub { my %a = %{$_[0]}; Deliantra::attr_freeze \%a; Deliantra::normalize_arch \%a; # undo the bit-split we did before if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) | (delete $a{attack_movement_bits_4_7}); } if (my $comment = delete $a{_comment}) { if ($comment =~ /[^\n\s#]/) { $str .= $comment; } } $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n"; my $inv = delete $a{inventory}; my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some my $anim = delete $a{anim}; if ($a{_atype} eq 'object') { $str .= join "\n", "anim", @$anim, "mina\n" if $anim; } my @kv; for ($a{_name} eq "map" ? @Deliantra::FIELD_ORDER_MAP : @Deliantra::FIELD_ORDER) { push @kv, [$_, delete $a{$_}] if exists $a{$_}; } for (sort keys %a) { next if /^_/; # ignore our _-keys push @kv, [$_, delete $a{$_}]; } for (@kv) { my ($k, $v) = @$_; if (my $end = $Deliantra::FIELD_MULTILINE{$k}) { $v =~ s/\n$//; $str .= "$k\n$v\n$end\n"; } else { $str .= "$k $v\n"; } } if ($inv) { $append->($_) for @$inv; } $str .= "end\n"; if ($a{_atype} eq 'object') { if ($more) { $str .= "more\n"; $append->($more) if $more; } else { $str .= "\n"; } } }; for (@$arch) { $append->($_); } $str } # put all archs into a hash with editor_face as it's key # NOTE: the arrays in the hash values are references to # the archs from $ARCH sub editor_archs { my %paths; for (keys %ARCH) { my $arch = $ARCH{$_}; push @{$paths{$arch->{editor_folder}}}, $arch; } \%paths } =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch arch_extents determines the extents of the given arch's face(s), linked faces and single faces are handled here it returns (minx, miny, maxx, maxy) =cut sub arch_extents { my ($a) = @_; my $o = $ARCH{$a->{_name}} or return; my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}; unless ($face) { $face = $FACE{"blank.x11"} or (warn "no face data found for arch '$a->{_name}'"), return; } if ($face->{w} > 1 || $face->{h} > 1) { # bigface return (0, 0, $face->{w} - 1, $face->{h} - 1); } elsif ($o->{more}) { # linked face my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2; for (; $o; $o = $o->{more}) { $minx = min $minx, $o->{x}; $miny = min $miny, $o->{y}; $maxx = max $maxx, $o->{x}; $maxy = max $maxy, $o->{y}; } return ($minx, $miny, $maxx, $maxy); } else { # single face return (0, 0, 0, 0); } } =item $type = arch_attr $arch Returns a hashref describing the object and its attributes. It can contain the following keys: name the name, suitable for display purposes ignore attr desc use section => [name => \%attr, name => \%attr] import =cut sub arch_attr($) { my ($obj) = @_; require Deliantra::Data; my $root; my $attr = { }; my $arch = $ARCH{ $obj->{_name} }; my $type = $obj->{type} || $arch->{type}; if ($type > 0) { $root = $Deliantra::Data::ATTR{$type}; } else { my %a = (%$arch, %$obj); if ($a{is_floor} && !$a{alive}) { $root = $Deliantra::Data::TYPE{Floor}; } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { $root = $Deliantra::Data::TYPE{"Monster & NPC"}; } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { $root = $Deliantra::Data::TYPE{Wall}; } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { $root = $Deliantra::Data::TYPE{"Weak Wall"}; } else { $root = $Deliantra::Data::TYPE{Misc}; } } my @import = ($root); unshift @import, \%Deliantra::Data::DEFAULT_ATTR unless $type == 116; my (%ignore); my (@section_order, %section, @attr_order); while (my $type = shift @import) { push @import, grep $_, map $Deliantra::Data::TYPE{$_}, @{$type->{import} || []}; $attr->{$_} ||= $type->{$_} for qw(name desc use); for (@{$type->{ignore} || []}) { $ignore{$_}++ for ref $_ ? @$_ : $_; } for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { my ($name, $attr) = @$_; push @section_order, $name; for (@$attr) { my ($k, $v) = @$_; push @attr_order, $k; $section{$name}{$k} ||= $v; } } } $attr->{section} = [ map !exists $section{$_} ? () : do { my $attr = delete $section{$_}; [ $_, map exists $attr->{$_} && !$ignore{$_} ? [$_ => delete $attr->{$_}] : (), @attr_order ] }, exists $section{$_} ? [$_ => delete $section{$_}] : (), @section_order ]; $attr } sub cache_file($$&&) { my ($src, $cache, $load, $create) = @_; my ($size, $mtime) = (stat $src)[7,9] or Carp::croak "$src: $!"; if (-e $cache) { my $ref = eval { load_ref $cache }; if ($ref->{version} == 1 && $ref->{size} == $size && $ref->{mtime} == $mtime && eval { $load->($ref->{data}); 1 }) { return; } } my $ref = { version => 1, size => $size, mtime => $mtime, data => $create->(), }; $load->($ref->{data}); save_ref $ref, $cache; } =item set_libdir $path Sets the library directory to the given path (default: $ENV{CROSSFIRE_LIBDIR}). You have to (re-)load the archetypes and tilecache manually after steting the library path. =cut sub set_libdir($) { $LIB = $_[0]; } =item load_archetypes (Re-)Load archetypes into %ARCH. =cut sub load_archetypes() { cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub { *ARCH = $_[0]; }, sub { read_arch "$LIB/archetypes" }; } sub construct_tilecache_pb { my ($idx, $cache) = @_; my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE; while (my ($name, $tile) = each %$cache) { my $tpb = delete $tile->{pb}; my $ofs = $tile->{idx}; for my $x (0 .. $tile->{w} - 1) { for my $y (0 .. $tile->{h} - 1) { my $idx = $ofs + $x + $y * $tile->{w}; $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE, $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE); } } } $pb->save ("$VARDIR/tilecache.png", "png", compression => 1); $cache } sub use_tilecache { my ($face) = @_; $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" or die "$VARDIR/tilecache.png: $!"; *FACE = $_[0]; } =item load_tilecache (Re-)Load %TILE and %FACE. =cut sub load_tilecache() { require Gtk2; cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache, sub { my %cache; my $facedata = Storable::retrieve "$LIB/facedata"; $facedata->{version} == 2 or die "$LIB/facedata: version mismatch, cannot proceed."; my $faces = $facedata->{faceinfo}; my $idx = 0; for (sort keys %$faces) { my ($face, $info) = ($_, $faces->{$_}); my $pb = new Gtk2::Gdk::PixbufLoader; $pb->write ($info->{data32}); $pb->close; my $pb = $pb->get_pixbuf; my $tile = $cache{$face} = { pb => $pb, idx => $idx, w => int $pb->get_width / TILESIZE, h => int $pb->get_height / TILESIZE, }; $idx += $tile->{w} * $tile->{h}; } construct_tilecache_pb $idx, \%cache; \%cache }; } =head1 AUTHOR Marc Lehmann http://home.schmorp.de/ Robin Redeker http://www.ta-sa.org/ =cut 1