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Revision: 1.147
Committed: Wed Nov 7 12:04:36 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_01, HEAD
Changes since 1.146: +1 -1 lines
Log Message:
2.01

File Contents

# Content
1 =head1 NAME
2
3 Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5 =over 4
6
7 =cut
8
9 package Deliantra;
10
11 our $VERSION = '2.01';
12
13 use common::sense;
14
15 use base 'Exporter';
16
17 use Carp ();
18 use File::Spec;
19 use List::Util qw(min max);
20 use Storable qw(freeze thaw);
21
22 our @EXPORT = qw(
23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
27 );
28
29 use JSON::XS qw(decode_json encode_json);
30
31 our $LIB = $ENV{DELIANTRA_LIBDIR};
32
33 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
36
37 mkdir $VARDIR, 0777;
38
39 sub TILESIZE (){ 32 }
40 sub CACHESTRIDE (){ 64 }
41
42 our %ARCH;
43 our %FACE; # face32
44 our %FACEDATA;
45 our $TILE;
46
47 our %FIELD_MULTILINE = (
48 msg => "endmsg",
49 lore => "endlore",
50 maplore => "endmaplore",
51 );
52
53 # movement bit type, PITA
54 our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
57 # same as in server save routine, to (hopefully) be compatible
58 # to the other editors.
59 our @FIELD_ORDER_MAP = (qw(
60 file_format_version
61 name attach swap_time reset_timeout fixed_resettime difficulty
62 region music
63 shopitems shopgreed shopmin shopmax shoprace
64 darkness width height enter_x enter_y msg maplore
65 unique template
66 outdoor temp pressure humid windspeed winddir sky nosmooth
67 tile_path_1 tile_path_2 tile_path_3 tile_path_4
68 ));
69
70 our @FIELD_ORDER = (qw(
71 inherit
72
73 elevation
74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch
77 sound sound_destroy face animation is_animated
78 magicmap glyph smoothlevel smoothface
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems tresure_env npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117 precious
118
119 body_range body_arm body_torso body_head body_neck body_skill
120 body_finger body_shoulder body_foot body_hand body_wrist body_waist
121 ));
122
123 our %EVENT_TYPE = (
124 apply => 1,
125 attack => 2,
126 death => 3,
127 drop => 4,
128 pickup => 5,
129 say => 6,
130 stop => 7,
131 time => 8,
132 throw => 9,
133 trigger => 10,
134 close => 11,
135 timer => 12,
136 );
137
138 # 1 up 2 right 4 down 8 left
139 our %WALLDIR = (
140 0 => 0,
141 1_2 => 1,
142 1_4 => 2,
143 2_2_1 => 3,
144 1_1 => 4,
145 2_1_1 => 5,
146 2_2_2 => 6,
147 3_2 => 7,
148 1_3 => 8,
149 2_2_4 => 9,
150 2_1_2 => 10,
151 3_1 => 11,
152 2_2_3 => 12,
153 3_4 => 13,
154 3_3 => 14,
155 4 => 15,
156 );
157
158 sub MOVE_WALK (){ 0x01 }
159 sub MOVE_FLY_LOW (){ 0x02 }
160 sub MOVE_FLY_HIGH (){ 0x04 }
161 sub MOVE_FLYING (){ 0x06 }
162 sub MOVE_SWIM (){ 0x08 }
163 sub MOVE_BOAT (){ 0x10 }
164 sub MOVE_SHIP (){ 0x20 }
165 sub MOVE_KNOWN (){ 0x3f } # all of above
166 sub MOVE_ALL (){ 0x10000 } # very special value
167
168 our %MOVE_TYPE = (
169 walk => MOVE_WALK,
170 fly_low => MOVE_FLY_LOW,
171 fly_high => MOVE_FLY_HIGH,
172 flying => MOVE_FLYING,
173 swim => MOVE_SWIM,
174 boat => MOVE_BOAT,
175 ship => MOVE_SHIP,
176 all => MOVE_ALL,
177 );
178
179 our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
180
181 {
182 package Deliantra::MoveType;
183
184 use overload
185 '=' => sub { bless [@{$_[0]}], ref $_[0] },
186 '""' => \&as_string,
187 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
188 '<=' => sub {
189 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
190 ? $_[0][1] & $MOVE_TYPE{$_[1]}
191 : undef
192 },
193 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
194 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
195 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
196 'x=' => sub { # toggle between off, + and -
197 my $cur = $_[0] >= $_[1];
198 if (!defined $cur) {
199 if ($_[0] >= "all") {
200 $_[0] -= $_[1];
201 } else {
202 $_[0] += $_[1];
203 }
204 } elsif ($cur) {
205 $_[0] -= $_[1];
206 } else {
207 $_[0] /= $_[1];
208 }
209
210 $_[0]
211 },
212 'eq' => sub { "$_[0]" eq "$_[1]" },
213 'ne' => sub { "$_[0]" ne "$_[1]" },
214 ;
215
216 sub TO_JSON {
217 $_[0][0]
218 }
219 }
220
221 sub Deliantra::MoveType::new {
222 my ($class, $string) = @_;
223
224 my $mask;
225 my $value;
226
227 if ($string =~ /^\s*\d+\s*$/) {
228 $mask = MOVE_ALL;
229 $value = $string+0;
230 } else {
231 for (split /\s+/, lc $string) {
232 if (s/^-//) {
233 $mask |= $MOVE_TYPE{$_};
234 $value &= ~$MOVE_TYPE{$_};
235 } else {
236 $mask |= $MOVE_TYPE{$_};
237 $value |= $MOVE_TYPE{$_};
238 }
239 }
240 }
241
242 (bless [$mask, $value], $class)->normalise
243 }
244
245 sub Deliantra::MoveType::normalise {
246 my ($self) = @_;
247
248 if ($self->[0] & MOVE_ALL) {
249 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
250 $self->[0] &= $mask;
251 $self->[1] &= $mask;
252 }
253
254 $self->[1] &= $self->[0];
255
256 $self
257 }
258
259 sub Deliantra::MoveType::as_string {
260 my ($self) = @_;
261
262 my @res;
263
264 my ($mask, $value) = @$self;
265
266 for (@Deliantra::MOVE_TYPE) {
267 my $bit = $Deliantra::MOVE_TYPE{$_};
268 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
269 $mask &= ~$bit;
270 push @res, $value & $bit ? $_ : "-$_";
271 }
272 }
273
274 join " ", @res
275 }
276
277 sub load_ref($) {
278 my ($path) = @_;
279
280 open my $fh, "<:raw:perlio", $path
281 or die "$path: $!";
282 local $/;
283
284 thaw <$fh>
285 }
286
287 sub save_ref($$) {
288 my ($ref, $path) = @_;
289
290 open my $fh, ">:raw:perlio", "$path~"
291 or die "$path~: $!";
292 print $fh freeze $ref;
293 close $fh;
294 rename "$path~", $path
295 or die "$path: $!";
296 }
297
298 my %attack_mask = (
299 physical => 0x00000001,
300 magic => 0x00000002,
301 fire => 0x00000004,
302 electricity => 0x00000008,
303 cold => 0x00000010,
304 confusion => 0x00000020,
305 acid => 0x00000040,
306 drain => 0x00000080,
307 weaponmagic => 0x00000100,
308 ghosthit => 0x00000200,
309 poison => 0x00000400,
310 slow => 0x00000800,
311 paralyze => 0x00001000,
312 turn_undead => 0x00002000,
313 fear => 0x00004000,
314 cancellation => 0x00008000,
315 deplete => 0x00010000,
316 death => 0x00020000,
317 chaos => 0x00040000,
318 counterspell => 0x00080000,
319 godpower => 0x00100000,
320 holyword => 0x00200000,
321 blind => 0x00400000,
322 internal => 0x00800000,
323 life_stealing => 0x01000000,
324 disease => 0x02000000,
325 );
326
327 sub _add_resist($$$) {
328 my ($ob, $mask, $value) = @_;
329
330 while (my ($k, $v) = each %attack_mask) {
331 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
332 }
333 }
334
335 my %MATERIAL = reverse
336 paper => 1,
337 iron => 2,
338 glass => 4,
339 leather => 8,
340 wood => 16,
341 organic => 32,
342 stone => 64,
343 cloth => 128,
344 adamant => 256,
345 liquid => 512,
346 tin => 1024,
347 bone => 2048,
348 ice => 4096,
349
350 # guesses
351 runestone => 12,
352 bronze => 18,
353 "ancient wood" => 20,
354 glass => 36,
355 marble => 66,
356 ice => 68,
357 stone => 70,
358 stone => 80,
359 cloth => 136,
360 ironwood => 144,
361 adamantium => 258,
362 glacium => 260,
363 blood => 544,
364 ;
365
366 # object as in "Object xxx", i.e. archetypes
367 sub normalize_object($) {
368 my ($ob) = @_;
369
370 delete $ob->{editable}; # deprecated
371
372 # convert material bitset to materialname, if possible
373 if (exists $ob->{material}) {
374 if (!$ob->{material}) {
375 delete $ob->{material};
376 } elsif (exists $ob->{materialname}) {
377 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
378 delete $ob->{material};
379 } else {
380 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
381 delete $ob->{material}; # assume materilname is more specific and nuke material
382 }
383 } elsif (my $name = $MATERIAL{$ob->{material}}) {
384 delete $ob->{material};
385 $ob->{materialname} = $name;
386 } else {
387 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
388 }
389 }
390
391 # check whether attachment is the same as in the archetype
392 if (exists $ob->{attach}) {
393 my $arch = $ARCH{$ob->{_name}};
394 my $js = JSON::XS->new->utf8->canonical (1);
395
396 if (defined $arch->{attach}
397 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
398 delete $ob->{attach}
399 }
400 }
401
402 # color_fg is used as default for magicmap if magicmap does not exist
403 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
404
405 # nuke outdated or never supported fields
406 delete @$ob{qw(
407 can_knockback can_parry can_impale can_cut can_dam_armour
408 can_apply pass_thru can_pass_thru color_bg color_fg
409 )};
410
411 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
412 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
413 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
414
415 # convert movement strings to bitsets
416 for my $attr (keys %FIELD_MOVEMENT) {
417 next unless exists $ob->{$attr};
418
419 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
420 }
421
422 # convert outdated movement flags to new movement sets
423 if (defined (my $v = delete $ob->{no_pass})) {
424 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
425 }
426 if (defined (my $v = delete $ob->{slow_move})) {
427 $ob->{move_slow} += "walk";
428 $ob->{move_slow_penalty} = $v;
429 }
430 if (defined (my $v = delete $ob->{walk_on})) {
431 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
432 }
433 if (defined (my $v = delete $ob->{walk_off})) {
434 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
435 }
436 if (defined (my $v = delete $ob->{fly_on})) {
437 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
438 }
439 if (defined (my $v = delete $ob->{fly_off})) {
440 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
441 }
442 if (defined (my $v = delete $ob->{flying})) {
443 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
444 }
445
446 # convert idiotic event_xxx things into objects
447 while (my ($event, $subtype) = each %EVENT_TYPE) {
448 if (exists $ob->{"event_${event}_plugin"}) {
449 push @{$ob->{inventory}}, {
450 _name => "event_$event",
451 title => delete $ob->{"event_${event}_plugin"},
452 slaying => delete $ob->{"event_${event}"},
453 name => delete $ob->{"event_${event}_options"},
454 };
455 }
456 }
457
458 # some archetypes had "+3" instead of the canonical "3", so fix
459 $ob->{dam} *= 1 if exists $ob->{dam};
460
461 $ob
462 }
463
464 # arch as in "arch xxx", ie.. objects
465 sub normalize_arch($) {
466 my ($ob) = @_;
467
468 normalize_object $ob;
469
470 return if $ob->{_atype} eq "object";
471
472 my $arch = $ARCH{$ob->{_name}}
473 or (warn "$ob->{_name}: no such archetype", return $ob);
474
475 if ($arch->{type} == 22) { # map
476 my %normalize = (
477 "enter_x" => "hp",
478 "enter_y" => "sp",
479 "width" => "x",
480 "height" => "y",
481 "reset_timeout" => "weight",
482 "swap_time" => "value",
483 "difficulty" => "level",
484 "darkness" => "invisible",
485 "fixed_resettime" => "stand_still",
486 );
487
488 while (my ($k2, $k1) = each %normalize) {
489 if (defined (my $v = delete $ob->{$k1})) {
490 $ob->{$k2} = $v;
491 }
492 }
493 } else {
494 # if value matches archetype default, delete
495 while (my ($k, $v) = each %$ob) {
496 if (exists $arch->{$k} and $arch->{$k} eq $v) {
497 next if $k eq "_name";
498 delete $ob->{$k};
499 }
500 }
501 }
502
503 # a speciality for the editor
504 if (exists $ob->{attack_movement}) {
505 my $am = delete $ob->{attack_movement};
506 $ob->{attack_movement_bits_0_3} = $am & 15;
507 $ob->{attack_movement_bits_4_7} = $am & 240;
508 }
509
510 $ob
511 }
512
513 sub attr_thaw($) {
514 my ($ob) = @_;
515
516 $ob->{attach} = decode_json $ob->{attach}
517 if exists $ob->{attach};
518
519 $ob
520 }
521
522 sub attr_freeze($) {
523 my ($ob) = @_;
524
525 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
526 if exists $ob->{attach};
527
528 $ob
529 }
530
531 sub read_pak($) {
532 my ($path) = @_;
533
534 my %pak;
535
536 open my $fh, "<:raw:perlio", $path
537 or Carp::croak "$_[0]: $!";
538 binmode $fh;
539 while (<$fh>) {
540 my ($type, $id, $len, $path) = split;
541 $path =~ s/.*\///;
542 read $fh, $pak{$path}, $len;
543 }
544
545 \%pak
546 }
547
548 sub read_arch($;$) {
549 my ($path, $toplevel) = @_;
550
551 my %arc;
552 my ($more, $prev);
553 my $comment;
554
555 open my $fh, "<:utf8", $path
556 or Carp::croak "$path: $!";
557
558 # binmode $fh;
559
560 my $parse_block; $parse_block = sub {
561 my %arc = @_;
562
563 while (<$fh>) {
564 s/\s+$//;
565 if (/^end$/i) {
566 last;
567
568 } elsif (/^arch (\S+)$/i) {
569 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
570
571 } elsif (/^lore$/i) {
572 while (<$fh>) {
573 last if /^endlore\s*$/i;
574 $arc{lore} .= $_;
575 }
576 } elsif (/^msg$/i) {
577 while (<$fh>) {
578 last if /^endmsg\s*$/i;
579 $arc{msg} .= $_;
580 }
581 } elsif (/^anim$/i) {
582 while (<$fh>) {
583 last if /^mina\s*$/i;
584 chomp;
585 push @{ $arc{anim} }, $_;
586 }
587 } elsif (/^(\S+)\s*(.*)$/) {
588 $arc{lc $1} = $2;
589 } elsif (/^\s*#/) {
590 $arc{_comment} .= "$_\n";
591
592 } elsif (/^\s*$/) {
593 #
594 } else {
595 warn "$path: unparsable line '$_' in arch $arc{_name}";
596 }
597 }
598
599 \%arc
600 };
601
602 while (<$fh>) {
603 s/\s+$//;
604 if (/^more$/i) {
605 $more = $prev;
606 } elsif (/^object (\S+)$/i) {
607 my $name = $1;
608 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
609 undef $comment;
610 delete $arc{_comment} unless length $arc{_comment};
611 $arc->{_atype} = 'object';
612
613 if ($more) {
614 $more->{more} = $arc;
615 } else {
616 $arc{$name} = $arc;
617 }
618 $prev = $arc;
619 $more = undef;
620 } elsif (/^arch (\S+)$/i) {
621 my $name = $1;
622 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
623 undef $comment;
624 delete $arc{_comment} unless length $arc{_comment};
625 $arc->{_atype} = 'arch';
626
627 if ($more) {
628 $more->{more} = $arc;
629 } else {
630 push @{ $arc{arch} }, $arc;
631 }
632 $prev = $arc;
633 $more = undef;
634 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
635 if ($1 eq "lev_array") {
636 while (<$fh>) {
637 last if /^endplst\s*$/;
638 push @{$toplevel->{lev_array}}, $_+0;
639 }
640 } else {
641 $toplevel->{$1} = $2;
642 }
643 } elsif (/^\s*#/) {
644 $comment .= "$_\n";
645 } elsif (/^\s*($|#)/) {
646 #
647 } else {
648 die "$path: unparseable top-level line '$_'";
649 }
650 }
651
652 undef $parse_block; # work around bug in perl not freeing $fh etc.
653
654 \%arc
655 }
656
657 sub archlist_to_string {
658 my ($arch) = @_;
659
660 my $str;
661
662 my $append; $append = sub {
663 my %a = %{$_[0]};
664
665 Deliantra::attr_freeze \%a;
666 Deliantra::normalize_arch \%a;
667
668 # undo the bit-split we did before
669 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
670 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
671 | (delete $a{attack_movement_bits_4_7});
672 }
673
674 if (my $comment = delete $a{_comment}) {
675 if ($comment =~ /[^\n\s#]/) {
676 $str .= $comment;
677 }
678 }
679
680 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
681
682 my $inv = delete $a{inventory};
683 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
684 my $anim = delete $a{anim};
685
686 if ($a{_atype} eq 'object') {
687 $str .= join "\n", "anim", @$anim, "mina\n"
688 if $anim;
689 }
690
691 my @kv;
692
693 for ($a{_name} eq "map"
694 ? @Deliantra::FIELD_ORDER_MAP
695 : @Deliantra::FIELD_ORDER) {
696 push @kv, [$_, delete $a{$_}]
697 if exists $a{$_};
698 }
699
700 for (sort keys %a) {
701 next if /^_/; # ignore our _-keys
702 push @kv, [$_, delete $a{$_}];
703 }
704
705 for (@kv) {
706 my ($k, $v) = @$_;
707
708 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
709 $v =~ s/\n$//;
710 $str .= "$k\n$v\n$end\n";
711 } else {
712 $str .= "$k $v\n";
713 }
714 }
715
716 if ($inv) {
717 $append->($_) for @$inv;
718 }
719
720 $str .= "end\n";
721
722 if ($a{_atype} eq 'object') {
723 if ($more) {
724 $str .= "more\n";
725 $append->($more) if $more;
726 } else {
727 $str .= "\n";
728 }
729 }
730 };
731
732 for (@$arch) {
733 $append->($_);
734 }
735
736 $str
737 }
738
739 # put all archs into a hash with editor_face as it's key
740 # NOTE: the arrays in the hash values are references to
741 # the archs from $ARCH
742 sub editor_archs {
743 my %paths;
744
745 for (keys %ARCH) {
746 my $arch = $ARCH{$_};
747 push @{$paths{$arch->{editor_folder}}}, $arch;
748 }
749
750 \%paths
751 }
752
753 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
754
755 arch_extents determines the extents of the given arch's face(s), linked
756 faces and single faces are handled here it returns (minx, miny, maxx,
757 maxy)
758
759 =cut
760
761 sub arch_extents {
762 my ($a) = @_;
763
764 my $o = $ARCH{$a->{_name}}
765 or return;
766
767 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
768 unless ($face) {
769 $face = $FACE{"blank.x11"}
770 or (warn "no face data found for arch '$a->{_name}'"), return;
771 }
772
773 if ($face->{w} > 1 || $face->{h} > 1) {
774 # bigface
775 return (0, 0, $face->{w} - 1, $face->{h} - 1);
776
777 } elsif ($o->{more}) {
778 # linked face
779 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
780
781 for (; $o; $o = $o->{more}) {
782 $minx = min $minx, $o->{x};
783 $miny = min $miny, $o->{y};
784 $maxx = max $maxx, $o->{x};
785 $maxy = max $maxy, $o->{y};
786 }
787
788 return ($minx, $miny, $maxx, $maxy);
789
790 } else {
791 # single face
792 return (0, 0, 0, 0);
793 }
794 }
795
796 =item $type = arch_attr $arch
797
798 Returns a hashref describing the object and its attributes. It can contain
799 the following keys:
800
801 name the name, suitable for display purposes
802 ignore
803 attr
804 desc
805 use
806 section => [name => \%attr, name => \%attr]
807 import
808
809 =cut
810
811 sub arch_attr($) {
812 my ($obj) = @_;
813
814 require Deliantra::Data;
815
816 my $root;
817 my $attr = { };
818
819 my $arch = $ARCH{ $obj->{_name} };
820 my $type = $obj->{type} || $arch->{type};
821
822 if ($type > 0) {
823 $root = $Deliantra::Data::ATTR{$type};
824 } else {
825 my %a = (%$arch, %$obj);
826
827 if ($a{is_floor} && !$a{alive}) {
828 $root = $Deliantra::Data::TYPE{Floor};
829 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
830 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
831 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
832 $root = $Deliantra::Data::TYPE{Wall};
833 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
834 $root = $Deliantra::Data::TYPE{"Weak Wall"};
835 } else {
836 $root = $Deliantra::Data::TYPE{Misc};
837 }
838 }
839
840 my (%ignore);
841 my @import = ($root);
842
843 my @new_import;
844 while (my $type = shift @import) {
845 # first import everything we will need:
846 push @import,
847 grep $_,
848 map $Deliantra::Data::TYPE{$_},
849 @{$type->{import} || []};
850
851 # and compute the ignored attributes
852 for (@{$type->{ignore} || []}) {
853 $ignore{$_}++ for ref $_ ? @$_ : $_;
854 }
855
856 push @new_import, $type;
857 }
858 (@import) = @new_import;
859
860 # then add defaults to the back of the list, so they are added
861 # as last resort.
862 push @import, \%Deliantra::Data::DEFAULT_ATTR
863 unless $type == 116;
864
865 my (@section_order, %section, @attr_order);
866
867 # @import = root, imported, default
868 while (my $type = pop @import) {
869 $attr->{$_} ||= $type->{$_}
870 for qw(name desc use);
871
872 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
873 my ($name, $attr) = @$_;
874 push @section_order, $name;
875 for (@$attr) {
876 my ($k, $v) = @$_;
877 push @attr_order, $k;
878 $section{$name}{$k} = $v; # overwrite, so that the root decides
879 }
880 }
881 }
882
883 # remove ignores for "root" type
884 for (
885 map @{$_->[1]}, # section attributes
886 [general => ($root->{attr} || [])],
887 @{$root->{section} || []}
888 ) {
889 my ($k, $v) = @$_;
890 # skip fixed attributes, if they are ignored thats fine
891 next if $v->{type} eq 'fixed';
892
893 delete $ignore{$k}; # if the attributes are defined explicitly they
894 # should NOT be ignored. ignore should mainly
895 # hit imported/inherited attributes.
896 }
897
898 $attr->{section} = [
899 map !exists $section{$_} ? () : do {
900 my $attr = delete $section{$_};
901
902 [
903 $_,
904 map exists $attr->{$_} && !$ignore{$_}
905 ? [$_ => delete $attr->{$_}] : (),
906 @attr_order
907 ]
908 },
909 exists $section{$_} ? [$_ => delete $section{$_}] : (),
910 @section_order
911 ];
912
913 $attr
914 }
915
916 sub cache_file($$&&) {
917 my ($src, $cache, $load, $create) = @_;
918
919 my ($size, $mtime) = (stat $src)[7,9]
920 or Carp::croak "$src: $!";
921
922 if (-e $cache) {
923 my $ref = eval { load_ref $cache };
924
925 if ($ref->{version} == 1
926 && $ref->{size} == $size
927 && $ref->{mtime} == $mtime
928 && eval { $load->($ref->{data}); 1 }) {
929 return;
930 }
931 }
932
933 my $ref = {
934 version => 1,
935 size => $size,
936 mtime => $mtime,
937 data => $create->(),
938 };
939
940 $load->($ref->{data});
941
942 save_ref $ref, $cache;
943 }
944
945 =item set_libdir $path
946
947 Sets the library directory to the given path
948 (default: $ENV{CROSSFIRE_LIBDIR}).
949
950 You have to (re-)load the archetypes and tilecache manually after steting
951 the library path.
952
953 =cut
954
955 sub set_libdir($) {
956 $LIB = $_[0];
957 }
958
959 =item load_archetypes
960
961 (Re-)Load archetypes into %ARCH.
962
963 =cut
964
965 sub load_archetypes() {
966 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
967 *ARCH = $_[0];
968 }, sub {
969 read_arch "$LIB/archetypes"
970 };
971 }
972
973 sub construct_tilecache_pb {
974 my ($idx, $cache) = @_;
975
976 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
977
978 while (my ($name, $tile) = each %$cache) {
979 my $tpb = delete $tile->{pb};
980 my $ofs = $tile->{idx};
981
982 for my $x (0 .. $tile->{w} - 1) {
983 for my $y (0 .. $tile->{h} - 1) {
984 my $idx = $ofs + $x + $y * $tile->{w};
985 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
986 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
987 }
988 }
989 }
990
991 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
992
993 $cache
994 }
995
996 sub use_tilecache {
997 my ($face) = @_;
998 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
999 or die "$VARDIR/tilecache.png: $!";
1000 *FACE = $_[0];
1001 }
1002
1003 =item load_tilecache
1004
1005 (Re-)Load %TILE and %FACE.
1006
1007 =cut
1008
1009 sub load_tilecache() {
1010 require Gtk2;
1011
1012 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
1013 sub {
1014 my %cache;
1015 my $facedata = Storable::retrieve "$LIB/faceinfo";
1016
1017 open my $fh, "<", "$LIB/facedata"
1018 or die "$LIB/facedata: $!";
1019
1020 $facedata->{version} == 2
1021 or die "$LIB/facedata: version mismatch, cannot proceed.";
1022
1023 my $faces = $facedata->{faceinfo};
1024 my $idx = 0;
1025
1026 for (sort keys %$faces) {
1027 my ($face, $info) = ($_, $faces->{$_});
1028
1029 my $pb = new Gtk2::Gdk::PixbufLoader;
1030
1031 if (exists $info->{data32}) {
1032 $pb->write ($info->{data32});
1033 } else {
1034 sysseek $fh, $info->{fofs32}, 0;
1035 sysread $fh, my $buf, $info->{size32};
1036 $pb->write ($buf);
1037 }
1038 $pb->close;
1039 my $pb = $pb->get_pixbuf;
1040
1041 my $tile = $cache{$face} = {
1042 pb => $pb,
1043 idx => $idx,
1044 w => int $pb->get_width / TILESIZE,
1045 h => int $pb->get_height / TILESIZE,
1046 };
1047
1048 $idx += $tile->{w} * $tile->{h};
1049 }
1050
1051 construct_tilecache_pb $idx, \%cache;
1052
1053 \%cache
1054 };
1055 }
1056
1057 =back
1058
1059 =head1 AUTHOR
1060
1061 Marc Lehmann <schmorp@schmorp.de>
1062 http://home.schmorp.de/
1063
1064 Robin Redeker <elmex@ta-sa.org>
1065 http://www.ta-sa.org/
1066
1067 =cut
1068
1069 1
1070