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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.63
Committed: Fri Mar 31 21:06:47 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.62: +4 -6 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 NAME
2
3 Crossfire - Crossfire maphandling
4
5 =cut
6
7 package Crossfire;
8
9 our $VERSION = '0.1';
10
11 use strict;
12
13 use base 'Exporter';
14
15 use Carp ();
16 use File::Spec;
17 use List::Util qw(min max);
18 use Storable qw(freeze thaw);
19
20 our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 );
23
24 our $LIB = $ENV{CROSSFIRE_LIBDIR};
25
26 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28 mkdir $VARDIR, 0777;
29
30 sub TILESIZE (){ 32 }
31
32 our %ARCH;
33 our %FACE;
34 our $TILE;
35
36 our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40 );
41
42 # movement bit type, PITA
43 our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46 # same as in server save routine, to (hopefully) be compatible
47 # to the other editors.
48 our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55 ));
56
57 our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105 ));
106
107 our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120 );
121
122 sub MOVE_WALK (){ 0x01 }
123 sub MOVE_FLY_LOW (){ 0x02 }
124 sub MOVE_FLY_HIGH (){ 0x04 }
125 sub MOVE_FLYING (){ 0x06 }
126 sub MOVE_SWIM (){ 0x08 }
127 sub MOVE_BOAT (){ 0x10 }
128 sub MOVE_KNOWN (){ 0x1f } # all of above
129 sub MOVE_ALLBIT (){ 0x10000 }
130 sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
131
132 sub load_ref($) {
133 my ($path) = @_;
134
135 open my $fh, "<:raw:perlio", $path
136 or die "$path: $!";
137 local $/;
138
139 thaw <$fh>
140 }
141
142 sub save_ref($$) {
143 my ($ref, $path) = @_;
144
145 open my $fh, ">:raw:perlio", "$path~"
146 or die "$path~: $!";
147 print $fh freeze $ref;
148 close $fh;
149 rename "$path~", $path
150 or die "$path: $!";
151 }
152
153 # object as in "Object xxx", i.e. archetypes
154 sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
161 );
162
163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
205 : $ob->{move_on} & ~MOVE_WALK;
206 }
207 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
209 : $ob->{move_off} & ~MOVE_WALK;
210 }
211 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 }
215 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 }
219 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 }
223
224 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) {
227 push @{$ob->{inventory}}, {
228 _name => "event_$event",
229 title => delete $ob->{"event_${event}_plugin"},
230 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"},
232 };
233 }
234 }
235
236 $ob
237 }
238
239 # arch as in "arch xxx", ie.. objects
240 sub normalize_arch($) {
241 my ($ob) = @_;
242
243 normalize_object $ob;
244
245 my $arch = $ARCH{$ob->{_name}}
246 or (warn "$ob->{_name}: no such archetype", return $ob);
247
248 if ($arch->{type} == 22) { # map
249 my %normalize = (
250 "enter_x" => "hp",
251 "enter_y" => "sp",
252 "width" => "x",
253 "height" => "y",
254 "reset_timeout" => "weight",
255 "swap_time" => "value",
256 "difficulty" => "level",
257 "darkness" => "invisible",
258 "fixed_resettime" => "stand_still",
259 );
260
261 while (my ($k2, $k1) = each %normalize) {
262 if (defined (my $v = delete $ob->{$k1})) {
263 $ob->{$k2} = $v;
264 }
265 }
266 } else {
267 # if value matches archetype default, delete
268 while (my ($k, $v) = each %$ob) {
269 if (exists $arch->{$k} and $arch->{$k} eq $v) {
270 next if $k eq "_name";
271 delete $ob->{$k};
272 }
273 }
274 }
275
276 # a speciality for the editor
277 if (exists $ob->{attack_movement}) {
278 my $am = delete $ob->{attack_movement};
279 $ob->{attack_movement_bits_0_3} = $am & 15;
280 $ob->{attack_movement_bits_4_7} = $am & 240;
281 }
282
283 $ob
284 }
285
286 sub read_pak($) {
287 my ($path) = @_;
288
289 my %pak;
290
291 open my $fh, "<:raw:perlio", $path
292 or Carp::croak "$_[0]: $!";
293 binmode $fh;
294 while (<$fh>) {
295 my ($type, $id, $len, $path) = split;
296 $path =~ s/.*\///;
297 read $fh, $pak{$path}, $len;
298 }
299
300 \%pak
301 }
302
303 sub read_arch($) {
304 my ($path) = @_;
305
306 my %arc;
307 my ($more, $prev);
308
309 open my $fh, "<:raw:perlio:utf8", $path
310 or Carp::croak "$path: $!";
311
312 binmode $fh;
313
314 my $parse_block; $parse_block = sub {
315 my %arc = @_;
316
317 while (<$fh>) {
318 s/\s+$//;
319 if (/^end$/i) {
320 last;
321 } elsif (/^arch (\S+)$/i) {
322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
323 } elsif (/^lore$/i) {
324 while (<$fh>) {
325 last if /^endlore\s*$/i;
326 $arc{lore} .= $_;
327 }
328 } elsif (/^msg$/i) {
329 while (<$fh>) {
330 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_;
332 }
333 } elsif (/^(\S+)\s*(.*)$/) {
334 $arc{lc $1} = $2;
335 } elsif (/^\s*($|#)/) {
336 #
337 } else {
338 warn "$path: unparsable line '$_' in arch $arc{_name}";
339 }
340 }
341
342 \%arc
343 };
344
345 while (<$fh>) {
346 s/\s+$//;
347 if (/^more$/i) {
348 $more = $prev;
349 } elsif (/^object (\S+)$/i) {
350 my $name = $1;
351 my $arc = normalize_object $parse_block->(_name => $name);
352
353 if ($more) {
354 $more->{more} = $arc;
355 } else {
356 $arc{$name} = $arc;
357 }
358 $prev = $arc;
359 $more = undef;
360 } elsif (/^arch (\S+)$/i) {
361 my $name = $1;
362 my $arc = normalize_arch $parse_block->(_name => $name);
363
364 if ($more) {
365 $more->{more} = $arc;
366 } else {
367 push @{ $arc{arch} }, $arc;
368 }
369 $prev = $arc;
370 $more = undef;
371 } elsif (/^\s*($|#)/) {
372 #
373 } else {
374 warn "$path: unparseable top-level line '$_'";
375 }
376 }
377
378 undef $parse_block; # work around bug in perl not freeing $fh etc.
379
380 \%arc
381 }
382
383 # put all archs into a hash with editor_face as it's key
384 # NOTE: the arrays in the hash values are references to
385 # the archs from $ARCH
386 sub editor_archs {
387 my %paths;
388
389 for (keys %ARCH) {
390 my $arch = $ARCH{$_};
391 push @{$paths{$arch->{editor_folder}}}, $arch;
392 }
393
394 \%paths
395 }
396
397 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
398
399 arch_extents determines the extents of the given arch's face(s), linked
400 faces and single faces are handled here it returns (minx, miny, maxx,
401 maxy)
402
403 =cut
404
405 sub arch_extents {
406 my ($a) = @_;
407
408 my $o = $ARCH{$a->{_name}}
409 or return;
410
411 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
412 or (warn "no face data found for arch '$a->{_name}'"), return;
413
414 if ($face->{w} > 1 || $face->{h} > 1) {
415 # bigface
416 return (0, 0, $face->{w} - 1, $face->{h} - 1);
417
418 } elsif ($o->{more}) {
419 # linked face
420 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
421
422 for (; $o; $o = $o->{more}) {
423 $minx = min $minx, $o->{x};
424 $miny = min $miny, $o->{y};
425 $maxx = max $maxx, $o->{x};
426 $maxy = max $maxy, $o->{y};
427 }
428
429 return ($minx, $miny, $maxx, $maxy);
430
431 } else {
432 # single face
433 return (0, 0, 0, 0);
434 }
435 }
436
437 =item $type = arch_attr $arch
438
439 Returns a hashref describing the object and its attributes. It can contain
440 the following keys:
441
442 name the name, suitable for display purposes
443 ignore
444 attr
445 desc
446 use
447 section => [name => \%attr, name => \%attr]
448 import
449
450 =cut
451
452 sub arch_attr($) {
453 my ($obj) = @_;
454
455 require Crossfire::Data;
456
457 my $root;
458 my $attr = { };
459
460 my $arch = $ARCH{ $obj->{_name} };
461 my $type = $obj->{type} || $arch->{type};
462
463 if ($type > 0) {
464 $root = $Crossfire::Data::ATTR{$type};
465 } else {
466 my %a = (%$arch, %$obj);
467
468 if ($a{is_floor} && !$a{alive}) {
469 $root = $Crossfire::Data::TYPE{Floor};
470 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
471 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
472 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
473 $root = $Crossfire::Data::TYPE{Wall};
474 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
475 $root = $Crossfire::Data::TYPE{"Weak Wall"};
476 } else {
477 $root = $Crossfire::Data::TYPE{Misc};
478 }
479 }
480
481 my @import = ($root);
482
483 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
484 unless $type == 116;
485
486 my (%ignore);
487 my (@section_order, %section, @attr_order);
488
489 while (my $type = shift @import) {
490 push @import, @{$type->{import} || []};
491
492 $attr->{$_} ||= $type->{$_}
493 for qw(name desc use);
494
495 for (@{$type->{ignore} || []}) {
496 $ignore{$_}++ for ref $_ ? @$_ : $_;
497 }
498
499 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
500 my ($name, $attr) = @$_;
501 push @section_order, $name;
502 for (@$attr) {
503 my ($k, $v) = @$_;
504 push @attr_order, $k;
505 $section{$name}{$k} ||= $v;
506 }
507 }
508 }
509
510 $attr->{section} = [
511 map !exists $section{$_} ? () : do {
512 my $attr = delete $section{$_};
513
514 [
515 $_,
516 map exists $attr->{$_} && !$ignore{$_}
517 ? [$_ => delete $attr->{$_}] : (),
518 @attr_order
519 ]
520 },
521
522 exists $section{$_} ? [$_ => delete $section{$_}] : (),
523 @section_order
524 ];
525
526 $attr
527 }
528
529 sub arch_edit_sections {
530 # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
531 # edit_type = 0;
532 # else if (edit_type != 0) {
533 # // all flags from 'check_type' must be unset in this arch because they get recalculated now
534 # edit_type &= ~check_type;
535 # }
536 #
537 # }
538 # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
539 # getAttributeValue("alive", defarch) == 1 &&
540 # (getAttributeValue("monster", defarch) == 1 ||
541 # getAttributeValue("generator", defarch) == 1)) {
542 # // Monster: monsters/npcs/generators
543 # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
544 # }
545 # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
546 # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
547 # // Walls
548 # edit_type |= IGUIConstants.TILE_EDIT_WALL;
549 # }
550 # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
551 # getAttributeValue("connected", defarch) != 0) {
552 # // Connected Objects
553 # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
554 # }
555 # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
556 # arch_type == 66 || arch_type == 41 || arch_type == 95) {
557 # // Exit: teleporter/exit/trapdoors
558 # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
559 # }
560 # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
561 # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
562 # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
563 # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
564 # arch_type == 124 || arch_type == 130)) {
565 # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
566 # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
567 # }
568 # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
569 # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
570 # arch_type == 91 || arch_type == 21 || arch_type == 24) {
571 # // Door: door/special door/gates + keys
572 # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
573 # }
574 # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
575 # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
576 # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
577 # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
578 # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
579 # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
580 # arch_type == 122 || arch_type == 3)) {
581 # // Equipment: weapons/armour/wands/rods
582 # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
583 # }
584 #
585 # return(edit_type);
586 #
587 #
588 }
589
590 sub cache_file($$&&) {
591 my ($src, $cache, $load, $create) = @_;
592
593 my ($size, $mtime) = (stat $src)[7,9]
594 or Carp::croak "$src: $!";
595
596 if (-e $cache) {
597 my $ref = eval { load_ref $cache };
598
599 if ($ref->{version} == 1
600 && $ref->{size} == $size
601 && $ref->{mtime} == $mtime
602 && eval { $load->($ref->{data}); 1 }) {
603 return;
604 }
605 }
606
607 my $ref = {
608 version => 1,
609 size => $size,
610 mtime => $mtime,
611 data => $create->(),
612 };
613
614 $load->($ref->{data});
615
616 save_ref $ref, $cache;
617 }
618
619 =item set_libdir $path
620
621 Sets the library directory to the given path
622 (default: $ENV{CROSSFIRE_LIBDIR}).
623
624 You have to (re-)load the archetypes and tilecache manually after steting
625 the library path.
626
627 =cut
628
629 sub set_libdir($) {
630 $LIB = $_[0];
631 }
632
633 =item load_archetypes
634
635 (Re-)Load archetypes into %ARCH.
636
637 =cut
638
639 sub load_archetypes() {
640 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
641 *ARCH = $_[0];
642 }, sub {
643 read_arch "$LIB/archetypes"
644 };
645 }
646
647 =item load_tilecache
648
649 (Re-)Load %TILE and %FACE.
650
651 =cut
652
653 sub load_tilecache() {
654 require Gtk2;
655
656 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
657 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
658 or die "$VARDIR/tilecache.png: $!";
659 *FACE = $_[0];
660 }, sub {
661 my $tile = read_pak "$LIB/crossfire.0";
662
663 my %cache;
664
665 my $idx = 0;
666
667 for my $name (sort keys %$tile) {
668 my $pb = new Gtk2::Gdk::PixbufLoader;
669 $pb->write ($tile->{$name});
670 $pb->close;
671 my $pb = $pb->get_pixbuf;
672
673 my $tile = $cache{$name} = {
674 pb => $pb,
675 idx => $idx,
676 w => int $pb->get_width / TILESIZE,
677 h => int $pb->get_height / TILESIZE,
678 };
679
680
681 $idx += $tile->{w} * $tile->{h};
682 }
683
684 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
685
686 while (my ($name, $tile) = each %cache) {
687 my $tpb = delete $tile->{pb};
688 my $ofs = $tile->{idx};
689
690 for my $x (0 .. $tile->{w} - 1) {
691 for my $y (0 .. $tile->{h} - 1) {
692 my $idx = $ofs + $x + $y * $tile->{w};
693 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
694 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
695 }
696 }
697 }
698
699 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
700
701 \%cache
702 };
703 }
704
705 =head1 AUTHOR
706
707 Marc Lehmann <schmorp@schmorp.de>
708 http://home.schmorp.de/
709
710 Robin Redeker <elmex@ta-sa.org>
711 http://www.ta-sa.org/
712
713 =cut
714
715 1