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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.69
Committed: Thu Aug 3 10:51:26 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.68: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 NAME
2
3 Crossfire - Crossfire maphandling
4
5 =cut
6
7 package Crossfire;
8
9 our $VERSION = '0.9';
10
11 use strict;
12
13 use base 'Exporter';
14
15 use Carp ();
16 use File::Spec;
17 use List::Util qw(min max);
18 use Storable qw(freeze thaw);
19
20 our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 );
23
24 our $LIB = $ENV{CROSSFIRE_LIBDIR};
25
26 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28 mkdir $VARDIR, 0777;
29
30 sub TILESIZE (){ 32 }
31
32 our %ARCH;
33 our %FACE;
34 our $TILE;
35
36 our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40 );
41
42 # movement bit type, PITA
43 our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46 # same as in server save routine, to (hopefully) be compatible
47 # to the other editors.
48 our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55 ));
56
57 our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105 ));
106
107 our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120 );
121
122 sub MOVE_WALK (){ 0x01 }
123 sub MOVE_FLY_LOW (){ 0x02 }
124 sub MOVE_FLY_HIGH (){ 0x04 }
125 sub MOVE_FLYING (){ 0x06 }
126 sub MOVE_SWIM (){ 0x08 }
127 sub MOVE_BOAT (){ 0x10 }
128 sub MOVE_KNOWN (){ 0x1f } # all of above
129 sub MOVE_ALLBIT (){ 0x10000 }
130 sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
131
132 sub load_ref($) {
133 my ($path) = @_;
134
135 open my $fh, "<:raw:perlio", $path
136 or die "$path: $!";
137 local $/;
138
139 thaw <$fh>
140 }
141
142 sub save_ref($$) {
143 my ($ref, $path) = @_;
144
145 open my $fh, ">:raw:perlio", "$path~"
146 or die "$path~: $!";
147 print $fh freeze $ref;
148 close $fh;
149 rename "$path~", $path
150 or die "$path: $!";
151 }
152
153 # object as in "Object xxx", i.e. archetypes
154 sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
161 );
162
163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
205 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
206 : $ob->{move_on} & ~MOVE_WALK;
207 }
208 if (defined (my $v = delete $ob->{walk_off})) {
209 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
210 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211 : $ob->{move_off} & ~MOVE_WALK;
212 }
213 if (defined (my $v = delete $ob->{fly_on})) {
214 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
215 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
216 : $ob->{move_on} & ~MOVE_FLY_LOW;
217 }
218 if (defined (my $v = delete $ob->{fly_off})) {
219 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
220 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
221 : $ob->{move_off} & ~MOVE_FLY_LOW;
222 }
223 if (defined (my $v = delete $ob->{flying})) {
224 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
225 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
226 : $ob->{move_type} & ~MOVE_FLY_LOW;
227 }
228
229 # convert idiotic event_xxx things into objects
230 while (my ($event, $subtype) = each %EVENT_TYPE) {
231 if (exists $ob->{"event_${event}_plugin"}) {
232 push @{$ob->{inventory}}, {
233 _name => "event_$event",
234 title => delete $ob->{"event_${event}_plugin"},
235 slaying => delete $ob->{"event_${event}"},
236 name => delete $ob->{"event_${event}_options"},
237 };
238 }
239 }
240
241 $ob
242 }
243
244 # arch as in "arch xxx", ie.. objects
245 sub normalize_arch($) {
246 my ($ob) = @_;
247
248 normalize_object $ob;
249
250 my $arch = $ARCH{$ob->{_name}}
251 or (warn "$ob->{_name}: no such archetype", return $ob);
252
253 if ($arch->{type} == 22) { # map
254 my %normalize = (
255 "enter_x" => "hp",
256 "enter_y" => "sp",
257 "width" => "x",
258 "height" => "y",
259 "reset_timeout" => "weight",
260 "swap_time" => "value",
261 "difficulty" => "level",
262 "darkness" => "invisible",
263 "fixed_resettime" => "stand_still",
264 );
265
266 while (my ($k2, $k1) = each %normalize) {
267 if (defined (my $v = delete $ob->{$k1})) {
268 $ob->{$k2} = $v;
269 }
270 }
271 } else {
272 # if value matches archetype default, delete
273 while (my ($k, $v) = each %$ob) {
274 if (exists $arch->{$k} and $arch->{$k} eq $v) {
275 next if $k eq "_name";
276 delete $ob->{$k};
277 }
278 }
279 }
280
281 # a speciality for the editor
282 if (exists $ob->{attack_movement}) {
283 my $am = delete $ob->{attack_movement};
284 $ob->{attack_movement_bits_0_3} = $am & 15;
285 $ob->{attack_movement_bits_4_7} = $am & 240;
286 }
287
288 $ob
289 }
290
291 sub read_pak($) {
292 my ($path) = @_;
293
294 my %pak;
295
296 open my $fh, "<:raw:perlio", $path
297 or Carp::croak "$_[0]: $!";
298 binmode $fh;
299 while (<$fh>) {
300 my ($type, $id, $len, $path) = split;
301 $path =~ s/.*\///;
302 read $fh, $pak{$path}, $len;
303 }
304
305 \%pak
306 }
307
308 sub read_arch($;$) {
309 my ($path, $toplevel) = @_;
310
311 my %arc;
312 my ($more, $prev);
313
314 open my $fh, "<:raw:perlio:utf8", $path
315 or Carp::croak "$path: $!";
316
317 # binmode $fh;
318
319 my $parse_block; $parse_block = sub {
320 my %arc = @_;
321
322 while (<$fh>) {
323 s/\s+$//;
324 if (/^end$/i) {
325 last;
326 } elsif (/^arch (\S+)$/i) {
327 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
328 } elsif (/^lore$/i) {
329 while (<$fh>) {
330 last if /^endlore\s*$/i;
331 $arc{lore} .= $_;
332 }
333 } elsif (/^msg$/i) {
334 while (<$fh>) {
335 last if /^endmsg\s*$/i;
336 $arc{msg} .= $_;
337 }
338 } elsif (/^anim$/i) {
339 while (<$fh>) {
340 last if /^mina\s*$/i;
341 chomp;
342 push @{ $arc{anim} }, $_;
343 }
344 } elsif (/^(\S+)\s*(.*)$/) {
345 $arc{lc $1} = $2;
346 } elsif (/^\s*($|#)/) {
347 #
348 } else {
349 warn "$path: unparsable line '$_' in arch $arc{_name}";
350 }
351 }
352
353 \%arc
354 };
355
356 while (<$fh>) {
357 s/\s+$//;
358 if (/^more$/i) {
359 $more = $prev;
360 } elsif (/^object (\S+)$/i) {
361 my $name = $1;
362 my $arc = normalize_object $parse_block->(_name => $name);
363
364 if ($more) {
365 $more->{more} = $arc;
366 } else {
367 $arc{$name} = $arc;
368 }
369 $prev = $arc;
370 $more = undef;
371 } elsif (/^arch (\S+)$/i) {
372 my $name = $1;
373 my $arc = normalize_arch $parse_block->(_name => $name);
374
375 if ($more) {
376 $more->{more} = $arc;
377 } else {
378 push @{ $arc{arch} }, $arc;
379 }
380 $prev = $arc;
381 $more = undef;
382 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
383 if ($1 eq "lev_array") {
384 while (<$fh>) {
385 last if /^endplst\s*$/;
386 push @{$toplevel->{lev_array}}, $_+0;
387 }
388 } else {
389 $toplevel->{$1} = $2;
390 }
391 } elsif (/^\s*($|#)/) {
392 #
393 } else {
394 die "$path: unparseable top-level line '$_'";
395 }
396 }
397
398 undef $parse_block; # work around bug in perl not freeing $fh etc.
399
400 \%arc
401 }
402
403 # put all archs into a hash with editor_face as it's key
404 # NOTE: the arrays in the hash values are references to
405 # the archs from $ARCH
406 sub editor_archs {
407 my %paths;
408
409 for (keys %ARCH) {
410 my $arch = $ARCH{$_};
411 push @{$paths{$arch->{editor_folder}}}, $arch;
412 }
413
414 \%paths
415 }
416
417 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
418
419 arch_extents determines the extents of the given arch's face(s), linked
420 faces and single faces are handled here it returns (minx, miny, maxx,
421 maxy)
422
423 =cut
424
425 sub arch_extents {
426 my ($a) = @_;
427
428 my $o = $ARCH{$a->{_name}}
429 or return;
430
431 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
432 or (warn "no face data found for arch '$a->{_name}'"), return;
433
434 if ($face->{w} > 1 || $face->{h} > 1) {
435 # bigface
436 return (0, 0, $face->{w} - 1, $face->{h} - 1);
437
438 } elsif ($o->{more}) {
439 # linked face
440 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
441
442 for (; $o; $o = $o->{more}) {
443 $minx = min $minx, $o->{x};
444 $miny = min $miny, $o->{y};
445 $maxx = max $maxx, $o->{x};
446 $maxy = max $maxy, $o->{y};
447 }
448
449 return ($minx, $miny, $maxx, $maxy);
450
451 } else {
452 # single face
453 return (0, 0, 0, 0);
454 }
455 }
456
457 =item $type = arch_attr $arch
458
459 Returns a hashref describing the object and its attributes. It can contain
460 the following keys:
461
462 name the name, suitable for display purposes
463 ignore
464 attr
465 desc
466 use
467 section => [name => \%attr, name => \%attr]
468 import
469
470 =cut
471
472 sub arch_attr($) {
473 my ($obj) = @_;
474
475 require Crossfire::Data;
476
477 my $root;
478 my $attr = { };
479
480 my $arch = $ARCH{ $obj->{_name} };
481 my $type = $obj->{type} || $arch->{type};
482
483 if ($type > 0) {
484 $root = $Crossfire::Data::ATTR{$type};
485 } else {
486 my %a = (%$arch, %$obj);
487
488 if ($a{is_floor} && !$a{alive}) {
489 $root = $Crossfire::Data::TYPE{Floor};
490 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
491 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
492 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
493 $root = $Crossfire::Data::TYPE{Wall};
494 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
495 $root = $Crossfire::Data::TYPE{"Weak Wall"};
496 } else {
497 $root = $Crossfire::Data::TYPE{Misc};
498 }
499 }
500
501 my @import = ($root);
502
503 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
504 unless $type == 116;
505
506 my (%ignore);
507 my (@section_order, %section, @attr_order);
508
509 while (my $type = shift @import) {
510 push @import, @{$type->{import} || []};
511
512 $attr->{$_} ||= $type->{$_}
513 for qw(name desc use);
514
515 for (@{$type->{ignore} || []}) {
516 $ignore{$_}++ for ref $_ ? @$_ : $_;
517 }
518
519 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
520 my ($name, $attr) = @$_;
521 push @section_order, $name;
522 for (@$attr) {
523 my ($k, $v) = @$_;
524 push @attr_order, $k;
525 $section{$name}{$k} ||= $v;
526 }
527 }
528 }
529
530 $attr->{section} = [
531 map !exists $section{$_} ? () : do {
532 my $attr = delete $section{$_};
533
534 [
535 $_,
536 map exists $attr->{$_} && !$ignore{$_}
537 ? [$_ => delete $attr->{$_}] : (),
538 @attr_order
539 ]
540 },
541
542 exists $section{$_} ? [$_ => delete $section{$_}] : (),
543 @section_order
544 ];
545
546 $attr
547 }
548
549 sub arch_edit_sections {
550 # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
551 # edit_type = 0;
552 # else if (edit_type != 0) {
553 # // all flags from 'check_type' must be unset in this arch because they get recalculated now
554 # edit_type &= ~check_type;
555 # }
556 #
557 # }
558 # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
559 # getAttributeValue("alive", defarch) == 1 &&
560 # (getAttributeValue("monster", defarch) == 1 ||
561 # getAttributeValue("generator", defarch) == 1)) {
562 # // Monster: monsters/npcs/generators
563 # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
564 # }
565 # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
566 # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
567 # // Walls
568 # edit_type |= IGUIConstants.TILE_EDIT_WALL;
569 # }
570 # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
571 # getAttributeValue("connected", defarch) != 0) {
572 # // Connected Objects
573 # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
574 # }
575 # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
576 # arch_type == 66 || arch_type == 41 || arch_type == 95) {
577 # // Exit: teleporter/exit/trapdoors
578 # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
579 # }
580 # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
581 # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
582 # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
583 # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
584 # arch_type == 124 || arch_type == 130)) {
585 # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
586 # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
587 # }
588 # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
589 # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
590 # arch_type == 91 || arch_type == 21 || arch_type == 24) {
591 # // Door: door/special door/gates + keys
592 # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
593 # }
594 # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
595 # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
596 # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
597 # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
598 # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
599 # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
600 # arch_type == 122 || arch_type == 3)) {
601 # // Equipment: weapons/armour/wands/rods
602 # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
603 # }
604 #
605 # return(edit_type);
606 #
607 #
608 }
609
610 sub cache_file($$&&) {
611 my ($src, $cache, $load, $create) = @_;
612
613 my ($size, $mtime) = (stat $src)[7,9]
614 or Carp::croak "$src: $!";
615
616 if (-e $cache) {
617 my $ref = eval { load_ref $cache };
618
619 if ($ref->{version} == 1
620 && $ref->{size} == $size
621 && $ref->{mtime} == $mtime
622 && eval { $load->($ref->{data}); 1 }) {
623 return;
624 }
625 }
626
627 my $ref = {
628 version => 1,
629 size => $size,
630 mtime => $mtime,
631 data => $create->(),
632 };
633
634 $load->($ref->{data});
635
636 save_ref $ref, $cache;
637 }
638
639 =item set_libdir $path
640
641 Sets the library directory to the given path
642 (default: $ENV{CROSSFIRE_LIBDIR}).
643
644 You have to (re-)load the archetypes and tilecache manually after steting
645 the library path.
646
647 =cut
648
649 sub set_libdir($) {
650 $LIB = $_[0];
651 }
652
653 =item load_archetypes
654
655 (Re-)Load archetypes into %ARCH.
656
657 =cut
658
659 sub load_archetypes() {
660 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
661 *ARCH = $_[0];
662 }, sub {
663 read_arch "$LIB/archetypes"
664 };
665 }
666
667 =item load_tilecache
668
669 (Re-)Load %TILE and %FACE.
670
671 =cut
672
673 sub load_tilecache() {
674 require Gtk2;
675
676 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
677 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
678 or die "$VARDIR/tilecache.png: $!";
679 *FACE = $_[0];
680 }, sub {
681 my $tile = read_pak "$LIB/crossfire.0";
682
683 my %cache;
684
685 my $idx = 0;
686
687 for my $name (sort keys %$tile) {
688 my $pb = new Gtk2::Gdk::PixbufLoader;
689 $pb->write ($tile->{$name});
690 $pb->close;
691 my $pb = $pb->get_pixbuf;
692
693 my $tile = $cache{$name} = {
694 pb => $pb,
695 idx => $idx,
696 w => int $pb->get_width / TILESIZE,
697 h => int $pb->get_height / TILESIZE,
698 };
699
700
701 $idx += $tile->{w} * $tile->{h};
702 }
703
704 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
705
706 while (my ($name, $tile) = each %cache) {
707 my $tpb = delete $tile->{pb};
708 my $ofs = $tile->{idx};
709
710 for my $x (0 .. $tile->{w} - 1) {
711 for my $y (0 .. $tile->{h} - 1) {
712 my $idx = $ofs + $x + $y * $tile->{w};
713 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
714 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
715 }
716 }
717 }
718
719 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
720
721 \%cache
722 };
723 }
724
725 =head1 AUTHOR
726
727 Marc Lehmann <schmorp@schmorp.de>
728 http://home.schmorp.de/
729
730 Robin Redeker <elmex@ta-sa.org>
731 http://www.ta-sa.org/
732
733 =cut
734
735 1