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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.74
Committed: Wed Sep 20 15:38:21 2006 UTC (17 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-0_91
Changes since 1.73: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 NAME
2
3 Crossfire - Crossfire maphandling
4
5 =cut
6
7 package Crossfire;
8
9 our $VERSION = '0.91';
10
11 use strict;
12
13 use base 'Exporter';
14
15 use Carp ();
16 use File::Spec;
17 use List::Util qw(min max);
18 use Storable qw(freeze thaw);
19
20 our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 );
23
24 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26 sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29 }
30
31 sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34 }
35
36 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37
38 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
39
40 mkdir $VARDIR, 0777;
41
42 sub TILESIZE (){ 32 }
43
44 our %ARCH;
45 our %FACE;
46 our $TILE;
47
48 our %FIELD_MULTILINE = (
49 msg => "endmsg",
50 lore => "endlore",
51 maplore => "endmaplore",
52 );
53
54 # movement bit type, PITA
55 our %FIELD_MOVEMENT = map +($_ => undef),
56 qw(move_type move_block move_allow move_on move_off move_slow);
57
58 # same as in server save routine, to (hopefully) be compatible
59 # to the other editors.
60 our @FIELD_ORDER_MAP = (qw(
61 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore
64 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67 ));
68
69 our @FIELD_ORDER = (qw(
70 elevation
71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch face
74 #todo-events
75 animation is_animated
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114
115 body_range body_arm body_torso body_head body_neck body_skill
116 body_finger body_shoulder body_foot body_hand body_wrist body_waist
117 ));
118
119 our %EVENT_TYPE = (
120 apply => 1,
121 attack => 2,
122 death => 3,
123 drop => 4,
124 pickup => 5,
125 say => 6,
126 stop => 7,
127 time => 8,
128 throw => 9,
129 trigger => 10,
130 close => 11,
131 timer => 12,
132 );
133
134 sub MOVE_WALK (){ 0x01 }
135 sub MOVE_FLY_LOW (){ 0x02 }
136 sub MOVE_FLY_HIGH (){ 0x04 }
137 sub MOVE_FLYING (){ 0x06 }
138 sub MOVE_SWIM (){ 0x08 }
139 sub MOVE_BOAT (){ 0x10 }
140 sub MOVE_KNOWN (){ 0x1f } # all of above
141 sub MOVE_ALLBIT (){ 0x10000 }
142 sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
143
144 sub load_ref($) {
145 my ($path) = @_;
146
147 open my $fh, "<:raw:perlio", $path
148 or die "$path: $!";
149 local $/;
150
151 thaw <$fh>
152 }
153
154 sub save_ref($$) {
155 my ($ref, $path) = @_;
156
157 open my $fh, ">:raw:perlio", "$path~"
158 or die "$path~: $!";
159 print $fh freeze $ref;
160 close $fh;
161 rename "$path~", $path
162 or die "$path: $!";
163 }
164
165 my %attack_mask = (
166 physical => 0x00000001,
167 magic => 0x00000002,
168 fire => 0x00000004,
169 electricity => 0x00000008,
170 cold => 0x00000010,
171 confusion => 0x00000020,
172 acid => 0x00000040,
173 drain => 0x00000080,
174 weaponmagic => 0x00000100,
175 ghosthit => 0x00000200,
176 poison => 0x00000400,
177 slow => 0x00000800,
178 paralyze => 0x00001000,
179 turn_undead => 0x00002000,
180 fear => 0x00004000,
181 cancellation => 0x00008000,
182 deplete => 0x00010000,
183 death => 0x00020000,
184 chaos => 0x00040000,
185 counterspell => 0x00080000,
186 godpower => 0x00100000,
187 holyword => 0x00200000,
188 blind => 0x00400000,
189 internal => 0x00800000,
190 life_stealing => 0x01000000,
191 disease => 0x02000000,
192 );
193
194 sub _add_resist($$$) {
195 my ($ob, $mask, $value) = @_;
196
197 while (my ($k, $v) = each %attack_mask) {
198 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
199 }
200 }
201
202 # object as in "Object xxx", i.e. archetypes
203 sub normalize_object($) {
204 my ($ob) = @_;
205
206 # nuke outdated or never supported fields
207 delete @$ob{qw(
208 can_knockback can_parry can_impale can_cut can_dam_armour
209 can_apply pass_thru can_pass_thru
210 )};
211
212 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
213 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
214 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
215
216 # convert movement strings to bitsets
217 for my $attr (keys %FIELD_MOVEMENT) {
218 next unless exists $ob->{$attr};
219
220 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
221
222 next if $ob->{$attr} =~ /^\d+$/;
223
224 my $flags = 0;
225
226 # assume list
227 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
228 $flags |= MOVE_WALK if $flag eq "walk";
229 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
230 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
231 $flags |= MOVE_FLYING if $flag eq "flying";
232 $flags |= MOVE_SWIM if $flag eq "swim";
233 $flags |= MOVE_BOAT if $flag eq "boat";
234 $flags |= MOVE_ALL if $flag eq "all";
235
236 $flags &= ~MOVE_WALK if $flag eq "-walk";
237 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
238 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
239 $flags &= ~MOVE_FLYING if $flag eq "-flying";
240 $flags &= ~MOVE_SWIM if $flag eq "-swim";
241 $flags &= ~MOVE_BOAT if $flag eq "-boat";
242 $flags &= ~MOVE_ALL if $flag eq "-all";
243 }
244
245 $ob->{$attr} = $flags;
246 }
247
248 # convert outdated movement flags to new movement sets
249 if (defined (my $v = delete $ob->{no_pass})) {
250 $ob->{move_block} = $v ? MOVE_ALL : 0;
251 }
252 if (defined (my $v = delete $ob->{slow_move})) {
253 $ob->{move_slow} |= MOVE_WALK;
254 $ob->{move_slow_penalty} = $v;
255 }
256 if (defined (my $v = delete $ob->{walk_on})) {
257 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
258 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
259 : $ob->{move_on} & ~MOVE_WALK;
260 }
261 if (defined (my $v = delete $ob->{walk_off})) {
262 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
263 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
264 : $ob->{move_off} & ~MOVE_WALK;
265 }
266 if (defined (my $v = delete $ob->{fly_on})) {
267 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
268 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
269 : $ob->{move_on} & ~MOVE_FLY_LOW;
270 }
271 if (defined (my $v = delete $ob->{fly_off})) {
272 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
273 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
274 : $ob->{move_off} & ~MOVE_FLY_LOW;
275 }
276 if (defined (my $v = delete $ob->{flying})) {
277 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
278 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
279 : $ob->{move_type} & ~MOVE_FLY_LOW;
280 }
281
282 # convert idiotic event_xxx things into objects
283 while (my ($event, $subtype) = each %EVENT_TYPE) {
284 if (exists $ob->{"event_${event}_plugin"}) {
285 push @{$ob->{inventory}}, {
286 _name => "event_$event",
287 title => delete $ob->{"event_${event}_plugin"},
288 slaying => delete $ob->{"event_${event}"},
289 name => delete $ob->{"event_${event}_options"},
290 };
291 }
292 }
293
294 # some archetypes had "+3" instead of the canonical "3", so fix
295 $ob->{dam} *= 1 if exists $ob->{dam};
296
297 $ob
298 }
299
300 # arch as in "arch xxx", ie.. objects
301 sub normalize_arch($) {
302 my ($ob) = @_;
303
304 normalize_object $ob;
305
306 my $arch = $ARCH{$ob->{_name}}
307 or (warn "$ob->{_name}: no such archetype", return $ob);
308
309 if ($arch->{type} == 22) { # map
310 my %normalize = (
311 "enter_x" => "hp",
312 "enter_y" => "sp",
313 "width" => "x",
314 "height" => "y",
315 "reset_timeout" => "weight",
316 "swap_time" => "value",
317 "difficulty" => "level",
318 "darkness" => "invisible",
319 "fixed_resettime" => "stand_still",
320 );
321
322 while (my ($k2, $k1) = each %normalize) {
323 if (defined (my $v = delete $ob->{$k1})) {
324 $ob->{$k2} = $v;
325 }
326 }
327 } else {
328 # if value matches archetype default, delete
329 while (my ($k, $v) = each %$ob) {
330 if (exists $arch->{$k} and $arch->{$k} eq $v) {
331 next if $k eq "_name";
332 delete $ob->{$k};
333 }
334 }
335 }
336
337 # a speciality for the editor
338 if (exists $ob->{attack_movement}) {
339 my $am = delete $ob->{attack_movement};
340 $ob->{attack_movement_bits_0_3} = $am & 15;
341 $ob->{attack_movement_bits_4_7} = $am & 240;
342 }
343
344 $ob
345 }
346
347 sub attr_thaw($) {
348 my ($ob) = @_;
349
350 $ob->{attach} = from_json $ob->{attach}
351 if exists $ob->{attach};
352
353 $ob
354 }
355
356 sub attr_freeze($) {
357 my ($ob) = @_;
358
359 $ob->{attach} = Crossfire::to_json $ob->{attach}
360 if exists $ob->{attach};
361
362 $ob
363 }
364
365 sub read_pak($) {
366 my ($path) = @_;
367
368 my %pak;
369
370 open my $fh, "<:raw:perlio", $path
371 or Carp::croak "$_[0]: $!";
372 binmode $fh;
373 while (<$fh>) {
374 my ($type, $id, $len, $path) = split;
375 $path =~ s/.*\///;
376 read $fh, $pak{$path}, $len;
377 }
378
379 \%pak
380 }
381
382 sub read_arch($;$) {
383 my ($path, $toplevel) = @_;
384
385 my %arc;
386 my ($more, $prev);
387
388 open my $fh, "<:raw:perlio:utf8", $path
389 or Carp::croak "$path: $!";
390
391 # binmode $fh;
392
393 my $parse_block; $parse_block = sub {
394 my %arc = @_;
395
396 while (<$fh>) {
397 s/\s+$//;
398 if (/^end$/i) {
399 last;
400 } elsif (/^arch (\S+)$/i) {
401 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
402 } elsif (/^lore$/i) {
403 while (<$fh>) {
404 last if /^endlore\s*$/i;
405 $arc{lore} .= $_;
406 }
407 } elsif (/^msg$/i) {
408 while (<$fh>) {
409 last if /^endmsg\s*$/i;
410 $arc{msg} .= $_;
411 }
412 } elsif (/^anim$/i) {
413 while (<$fh>) {
414 last if /^mina\s*$/i;
415 chomp;
416 push @{ $arc{anim} }, $_;
417 }
418 } elsif (/^(\S+)\s*(.*)$/) {
419 $arc{lc $1} = $2;
420 } elsif (/^\s*($|#)/) {
421 #
422 } else {
423 warn "$path: unparsable line '$_' in arch $arc{_name}";
424 }
425 }
426
427 \%arc
428 };
429
430 while (<$fh>) {
431 s/\s+$//;
432 if (/^more$/i) {
433 $more = $prev;
434 } elsif (/^object (\S+)$/i) {
435 my $name = $1;
436 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
437 $arc->{_atype} = 'object';
438
439 if ($more) {
440 $more->{more} = $arc;
441 } else {
442 $arc{$name} = $arc;
443 }
444 $prev = $arc;
445 $more = undef;
446 } elsif (/^arch (\S+)$/i) {
447 my $name = $1;
448 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
449 $arc->{_atype} = 'arch';
450
451 if ($more) {
452 $more->{more} = $arc;
453 } else {
454 push @{ $arc{arch} }, $arc;
455 }
456 $prev = $arc;
457 $more = undef;
458 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
459 if ($1 eq "lev_array") {
460 while (<$fh>) {
461 last if /^endplst\s*$/;
462 push @{$toplevel->{lev_array}}, $_+0;
463 }
464 } else {
465 $toplevel->{$1} = $2;
466 }
467 } elsif (/^\s*($|#)/) {
468 #
469 } else {
470 die "$path: unparseable top-level line '$_'";
471 }
472 }
473
474 undef $parse_block; # work around bug in perl not freeing $fh etc.
475
476 \%arc
477 }
478
479 sub archlist_to_string {
480 my ($arch) = @_;
481
482 my $str;
483
484 my $append; $append = sub {
485 my %a = %{$_[0]};
486
487 Crossfire::attr_freeze \%a;
488 Crossfire::normalize_arch \%a;
489
490 # undo the bit-split we did before
491 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
492 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
493 | (delete $a{attack_movement_bits_4_7});
494 }
495
496 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
497
498 my $inv = delete $a{inventory};
499 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
500 my $anim = delete $a{anim};
501
502 my @kv;
503
504 for ($a{_name} eq "map"
505 ? @Crossfire::FIELD_ORDER_MAP
506 : @Crossfire::FIELD_ORDER) {
507 push @kv, [$_, delete $a{$_}]
508 if exists $a{$_};
509 }
510
511 for (sort keys %a) {
512 next if /^_/; # ignore our _-keys
513 push @kv, [$_, delete $a{$_}];
514 }
515
516 for (@kv) {
517 my ($k, $v) = @$_;
518
519 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
520 $v =~ s/\n$//;
521 $str .= "$k\n$v\n$end\n";
522 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
523 if ($v & ~Crossfire::MOVE_ALL or !$v) {
524 $str .= "$k $v\n";
525
526 } elsif ($v & Crossfire::MOVE_ALLBIT) {
527 $str .= "$k all";
528
529 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
530 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
531 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
532 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
533 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
534
535 $str .= "\n";
536
537 } else {
538 $str .= $k;
539
540 $str .= " walk" if $v & Crossfire::MOVE_WALK;
541 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
542 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
543 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
544 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
545
546 $str .= "\n";
547 }
548 } else {
549 $str .= "$k $v\n";
550 }
551 }
552
553 if ($inv) {
554 $append->($_) for @$inv;
555 }
556
557 if ($a{_atype} eq 'object') {
558 $str .= join "\n", "anim", @$anim, "mina\n"
559 if $anim;
560 }
561
562 $str .= "end\n";
563
564 if (($a{_atype} eq 'object') && $more) {
565 $str .= "\nmore\n";
566 $append->($more) if $more;
567 }
568 };
569
570 for (@$arch) {
571 $append->($_);
572 }
573
574 $str
575 }
576
577 # put all archs into a hash with editor_face as it's key
578 # NOTE: the arrays in the hash values are references to
579 # the archs from $ARCH
580 sub editor_archs {
581 my %paths;
582
583 for (keys %ARCH) {
584 my $arch = $ARCH{$_};
585 push @{$paths{$arch->{editor_folder}}}, $arch;
586 }
587
588 \%paths
589 }
590
591 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
592
593 arch_extents determines the extents of the given arch's face(s), linked
594 faces and single faces are handled here it returns (minx, miny, maxx,
595 maxy)
596
597 =cut
598
599 sub arch_extents {
600 my ($a) = @_;
601
602 my $o = $ARCH{$a->{_name}}
603 or return;
604
605 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
606 or (warn "no face data found for arch '$a->{_name}'"), return;
607
608 if ($face->{w} > 1 || $face->{h} > 1) {
609 # bigface
610 return (0, 0, $face->{w} - 1, $face->{h} - 1);
611
612 } elsif ($o->{more}) {
613 # linked face
614 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
615
616 for (; $o; $o = $o->{more}) {
617 $minx = min $minx, $o->{x};
618 $miny = min $miny, $o->{y};
619 $maxx = max $maxx, $o->{x};
620 $maxy = max $maxy, $o->{y};
621 }
622
623 return ($minx, $miny, $maxx, $maxy);
624
625 } else {
626 # single face
627 return (0, 0, 0, 0);
628 }
629 }
630
631 =item $type = arch_attr $arch
632
633 Returns a hashref describing the object and its attributes. It can contain
634 the following keys:
635
636 name the name, suitable for display purposes
637 ignore
638 attr
639 desc
640 use
641 section => [name => \%attr, name => \%attr]
642 import
643
644 =cut
645
646 sub arch_attr($) {
647 my ($obj) = @_;
648
649 require Crossfire::Data;
650
651 my $root;
652 my $attr = { };
653
654 my $arch = $ARCH{ $obj->{_name} };
655 my $type = $obj->{type} || $arch->{type};
656
657 if ($type > 0) {
658 $root = $Crossfire::Data::ATTR{$type};
659 } else {
660 my %a = (%$arch, %$obj);
661
662 if ($a{is_floor} && !$a{alive}) {
663 $root = $Crossfire::Data::TYPE{Floor};
664 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
665 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
666 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
667 $root = $Crossfire::Data::TYPE{Wall};
668 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
669 $root = $Crossfire::Data::TYPE{"Weak Wall"};
670 } else {
671 $root = $Crossfire::Data::TYPE{Misc};
672 }
673 }
674
675 my @import = ($root);
676
677 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
678 unless $type == 116;
679
680 my (%ignore);
681 my (@section_order, %section, @attr_order);
682
683 while (my $type = shift @import) {
684 push @import, @{$type->{import} || []};
685
686 $attr->{$_} ||= $type->{$_}
687 for qw(name desc use);
688
689 for (@{$type->{ignore} || []}) {
690 $ignore{$_}++ for ref $_ ? @$_ : $_;
691 }
692
693 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
694 my ($name, $attr) = @$_;
695 push @section_order, $name;
696 for (@$attr) {
697 my ($k, $v) = @$_;
698 push @attr_order, $k;
699 $section{$name}{$k} ||= $v;
700 }
701 }
702 }
703
704 $attr->{section} = [
705 map !exists $section{$_} ? () : do {
706 my $attr = delete $section{$_};
707
708 [
709 $_,
710 map exists $attr->{$_} && !$ignore{$_}
711 ? [$_ => delete $attr->{$_}] : (),
712 @attr_order
713 ]
714 },
715
716 exists $section{$_} ? [$_ => delete $section{$_}] : (),
717 @section_order
718 ];
719
720 $attr
721 }
722
723 sub arch_edit_sections {
724 # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
725 # edit_type = 0;
726 # else if (edit_type != 0) {
727 # // all flags from 'check_type' must be unset in this arch because they get recalculated now
728 # edit_type &= ~check_type;
729 # }
730 #
731 # }
732 # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
733 # getAttributeValue("alive", defarch) == 1 &&
734 # (getAttributeValue("monster", defarch) == 1 ||
735 # getAttributeValue("generator", defarch) == 1)) {
736 # // Monster: monsters/npcs/generators
737 # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
738 # }
739 # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
740 # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
741 # // Walls
742 # edit_type |= IGUIConstants.TILE_EDIT_WALL;
743 # }
744 # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
745 # getAttributeValue("connected", defarch) != 0) {
746 # // Connected Objects
747 # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
748 # }
749 # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
750 # arch_type == 66 || arch_type == 41 || arch_type == 95) {
751 # // Exit: teleporter/exit/trapdoors
752 # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
753 # }
754 # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
755 # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
756 # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
757 # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
758 # arch_type == 124 || arch_type == 130)) {
759 # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
760 # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
761 # }
762 # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
763 # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
764 # arch_type == 91 || arch_type == 21 || arch_type == 24) {
765 # // Door: door/special door/gates + keys
766 # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
767 # }
768 # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
769 # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
770 # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
771 # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
772 # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
773 # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
774 # arch_type == 122 || arch_type == 3)) {
775 # // Equipment: weapons/armour/wands/rods
776 # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
777 # }
778 #
779 # return(edit_type);
780 #
781 #
782 }
783
784 sub cache_file($$&&) {
785 my ($src, $cache, $load, $create) = @_;
786
787 my ($size, $mtime) = (stat $src)[7,9]
788 or Carp::croak "$src: $!";
789
790 if (-e $cache) {
791 my $ref = eval { load_ref $cache };
792
793 if ($ref->{version} == 1
794 && $ref->{size} == $size
795 && $ref->{mtime} == $mtime
796 && eval { $load->($ref->{data}); 1 }) {
797 return;
798 }
799 }
800
801 my $ref = {
802 version => 1,
803 size => $size,
804 mtime => $mtime,
805 data => $create->(),
806 };
807
808 $load->($ref->{data});
809
810 save_ref $ref, $cache;
811 }
812
813 =item set_libdir $path
814
815 Sets the library directory to the given path
816 (default: $ENV{CROSSFIRE_LIBDIR}).
817
818 You have to (re-)load the archetypes and tilecache manually after steting
819 the library path.
820
821 =cut
822
823 sub set_libdir($) {
824 $LIB = $_[0];
825 }
826
827 =item load_archetypes
828
829 (Re-)Load archetypes into %ARCH.
830
831 =cut
832
833 sub load_archetypes() {
834 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
835 *ARCH = $_[0];
836 }, sub {
837 read_arch "$LIB/archetypes"
838 };
839 }
840
841 =item load_tilecache
842
843 (Re-)Load %TILE and %FACE.
844
845 =cut
846
847 sub load_tilecache() {
848 require Gtk2;
849
850 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
851 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
852 or die "$VARDIR/tilecache.png: $!";
853 *FACE = $_[0];
854 }, sub {
855 my $tile = read_pak "$LIB/crossfire.0";
856
857 my %cache;
858
859 my $idx = 0;
860
861 for my $name (sort keys %$tile) {
862 my $pb = new Gtk2::Gdk::PixbufLoader;
863 $pb->write ($tile->{$name});
864 $pb->close;
865 my $pb = $pb->get_pixbuf;
866
867 my $tile = $cache{$name} = {
868 pb => $pb,
869 idx => $idx,
870 w => int $pb->get_width / TILESIZE,
871 h => int $pb->get_height / TILESIZE,
872 };
873
874
875 $idx += $tile->{w} * $tile->{h};
876 }
877
878 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
879
880 while (my ($name, $tile) = each %cache) {
881 my $tpb = delete $tile->{pb};
882 my $ofs = $tile->{idx};
883
884 for my $x (0 .. $tile->{w} - 1) {
885 for my $y (0 .. $tile->{h} - 1) {
886 my $idx = $ofs + $x + $y * $tile->{w};
887 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
888 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
889 }
890 }
891 }
892
893 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
894
895 \%cache
896 };
897 }
898
899 =head1 AUTHOR
900
901 Marc Lehmann <schmorp@schmorp.de>
902 http://home.schmorp.de/
903
904 Robin Redeker <elmex@ta-sa.org>
905 http://www.ta-sa.org/
906
907 =cut
908
909 1