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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.79
Committed: Fri Jan 5 14:17:49 2007 UTC (17 years, 4 months ago) by elmex
Branch: MAIN
CVS Tags: rel-0_96
Changes since 1.78: +5 -2 lines
Log Message:
added another case for the face finding algorithm, to also take into
account that there is 'blank.x11'.

File Contents

# Content
1 =head1 NAME
2
3 Crossfire - Crossfire maphandling
4
5 =cut
6
7 package Crossfire;
8
9 our $VERSION = '0.96';
10
11 use strict;
12
13 use base 'Exporter';
14
15 use Carp ();
16 use File::Spec;
17 use List::Util qw(min max);
18 use Storable qw(freeze thaw);
19
20 our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 );
23
24 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26 sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29 }
30
31 sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34 }
35
36 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37
38 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42 mkdir $VARDIR, 0777;
43
44 sub TILESIZE (){ 32 }
45
46 our %ARCH;
47 our %FACE;
48 our $TILE;
49
50 our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54 );
55
56 # movement bit type, PITA
57 our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60 # same as in server save routine, to (hopefully) be compatible
61 # to the other editors.
62 our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69 ));
70
71 our @FIELD_ORDER = (qw(
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119 ));
120
121 our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134 );
135
136 sub MOVE_WALK (){ 0x01 }
137 sub MOVE_FLY_LOW (){ 0x02 }
138 sub MOVE_FLY_HIGH (){ 0x04 }
139 sub MOVE_FLYING (){ 0x06 }
140 sub MOVE_SWIM (){ 0x08 }
141 sub MOVE_BOAT (){ 0x10 }
142 sub MOVE_KNOWN (){ 0x1f } # all of above
143 sub MOVE_ALLBIT (){ 0x10000 }
144 sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145
146 sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154 }
155
156 sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165 }
166
167 my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194 );
195
196 sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202 }
203
204 # object as in "Object xxx", i.e. archetypes
205 sub normalize_object($) {
206 my ($ob) = @_;
207
208 # nuke outdated or never supported fields
209 delete @$ob{qw(
210 can_knockback can_parry can_impale can_cut can_dam_armour
211 can_apply pass_thru can_pass_thru
212 )};
213
214 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
217
218 # convert movement strings to bitsets
219 for my $attr (keys %FIELD_MOVEMENT) {
220 next unless exists $ob->{$attr};
221
222 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
223
224 next if $ob->{$attr} =~ /^\d+$/;
225
226 my $flags = 0;
227
228 # assume list
229 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
230 $flags |= MOVE_WALK if $flag eq "walk";
231 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
232 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
233 $flags |= MOVE_FLYING if $flag eq "flying";
234 $flags |= MOVE_SWIM if $flag eq "swim";
235 $flags |= MOVE_BOAT if $flag eq "boat";
236 $flags |= MOVE_ALL if $flag eq "all";
237
238 $flags &= ~MOVE_WALK if $flag eq "-walk";
239 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
240 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
241 $flags &= ~MOVE_FLYING if $flag eq "-flying";
242 $flags &= ~MOVE_SWIM if $flag eq "-swim";
243 $flags &= ~MOVE_BOAT if $flag eq "-boat";
244 $flags &= ~MOVE_ALL if $flag eq "-all";
245 }
246
247 $ob->{$attr} = $flags;
248 }
249
250 # convert outdated movement flags to new movement sets
251 if (defined (my $v = delete $ob->{no_pass})) {
252 $ob->{move_block} = $v ? MOVE_ALL : 0;
253 }
254 if (defined (my $v = delete $ob->{slow_move})) {
255 $ob->{move_slow} |= MOVE_WALK;
256 $ob->{move_slow_penalty} = $v;
257 }
258 if (defined (my $v = delete $ob->{walk_on})) {
259 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
260 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
261 : $ob->{move_on} & ~MOVE_WALK;
262 }
263 if (defined (my $v = delete $ob->{walk_off})) {
264 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
265 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
266 : $ob->{move_off} & ~MOVE_WALK;
267 }
268 if (defined (my $v = delete $ob->{fly_on})) {
269 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
270 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
271 : $ob->{move_on} & ~MOVE_FLY_LOW;
272 }
273 if (defined (my $v = delete $ob->{fly_off})) {
274 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
275 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
276 : $ob->{move_off} & ~MOVE_FLY_LOW;
277 }
278 if (defined (my $v = delete $ob->{flying})) {
279 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
280 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
281 : $ob->{move_type} & ~MOVE_FLY_LOW;
282 }
283
284 # convert idiotic event_xxx things into objects
285 while (my ($event, $subtype) = each %EVENT_TYPE) {
286 if (exists $ob->{"event_${event}_plugin"}) {
287 push @{$ob->{inventory}}, {
288 _name => "event_$event",
289 title => delete $ob->{"event_${event}_plugin"},
290 slaying => delete $ob->{"event_${event}"},
291 name => delete $ob->{"event_${event}_options"},
292 };
293 }
294 }
295
296 # some archetypes had "+3" instead of the canonical "3", so fix
297 $ob->{dam} *= 1 if exists $ob->{dam};
298
299 $ob
300 }
301
302 # arch as in "arch xxx", ie.. objects
303 sub normalize_arch($) {
304 my ($ob) = @_;
305
306 normalize_object $ob;
307
308 my $arch = $ARCH{$ob->{_name}}
309 or (warn "$ob->{_name}: no such archetype", return $ob);
310
311 if ($arch->{type} == 22) { # map
312 my %normalize = (
313 "enter_x" => "hp",
314 "enter_y" => "sp",
315 "width" => "x",
316 "height" => "y",
317 "reset_timeout" => "weight",
318 "swap_time" => "value",
319 "difficulty" => "level",
320 "darkness" => "invisible",
321 "fixed_resettime" => "stand_still",
322 );
323
324 while (my ($k2, $k1) = each %normalize) {
325 if (defined (my $v = delete $ob->{$k1})) {
326 $ob->{$k2} = $v;
327 }
328 }
329 } else {
330 # if value matches archetype default, delete
331 while (my ($k, $v) = each %$ob) {
332 if (exists $arch->{$k} and $arch->{$k} eq $v) {
333 next if $k eq "_name";
334 delete $ob->{$k};
335 }
336 }
337 }
338
339 # a speciality for the editor
340 if (exists $ob->{attack_movement}) {
341 my $am = delete $ob->{attack_movement};
342 $ob->{attack_movement_bits_0_3} = $am & 15;
343 $ob->{attack_movement_bits_4_7} = $am & 240;
344 }
345
346 $ob
347 }
348
349 sub attr_thaw($) {
350 my ($ob) = @_;
351
352 $ob->{attach} = from_json $ob->{attach}
353 if exists $ob->{attach};
354
355 $ob
356 }
357
358 sub attr_freeze($) {
359 my ($ob) = @_;
360
361 $ob->{attach} = Crossfire::to_json $ob->{attach}
362 if exists $ob->{attach};
363
364 $ob
365 }
366
367 sub read_pak($) {
368 my ($path) = @_;
369
370 my %pak;
371
372 open my $fh, "<:raw:perlio", $path
373 or Carp::croak "$_[0]: $!";
374 binmode $fh;
375 while (<$fh>) {
376 my ($type, $id, $len, $path) = split;
377 $path =~ s/.*\///;
378 read $fh, $pak{$path}, $len;
379 }
380
381 \%pak
382 }
383
384 sub read_arch($;$) {
385 my ($path, $toplevel) = @_;
386
387 my %arc;
388 my ($more, $prev);
389
390 open my $fh, "<:raw:perlio:utf8", $path
391 or Carp::croak "$path: $!";
392
393 # binmode $fh;
394
395 my $parse_block; $parse_block = sub {
396 my %arc = @_;
397
398 while (<$fh>) {
399 s/\s+$//;
400 if (/^end$/i) {
401 last;
402 } elsif (/^arch (\S+)$/i) {
403 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
404 } elsif (/^lore$/i) {
405 while (<$fh>) {
406 last if /^endlore\s*$/i;
407 $arc{lore} .= $_;
408 }
409 } elsif (/^msg$/i) {
410 while (<$fh>) {
411 last if /^endmsg\s*$/i;
412 $arc{msg} .= $_;
413 }
414 } elsif (/^anim$/i) {
415 while (<$fh>) {
416 last if /^mina\s*$/i;
417 chomp;
418 push @{ $arc{anim} }, $_;
419 }
420 } elsif (/^(\S+)\s*(.*)$/) {
421 $arc{lc $1} = $2;
422 } elsif (/^\s*($|#)/) {
423 #
424 } else {
425 warn "$path: unparsable line '$_' in arch $arc{_name}";
426 }
427 }
428
429 \%arc
430 };
431
432 while (<$fh>) {
433 s/\s+$//;
434 if (/^more$/i) {
435 $more = $prev;
436 } elsif (/^object (\S+)$/i) {
437 my $name = $1;
438 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
439 $arc->{_atype} = 'object';
440
441 if ($more) {
442 $more->{more} = $arc;
443 } else {
444 $arc{$name} = $arc;
445 }
446 $prev = $arc;
447 $more = undef;
448 } elsif (/^arch (\S+)$/i) {
449 my $name = $1;
450 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
451 $arc->{_atype} = 'arch';
452
453 if ($more) {
454 $more->{more} = $arc;
455 } else {
456 push @{ $arc{arch} }, $arc;
457 }
458 $prev = $arc;
459 $more = undef;
460 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
461 if ($1 eq "lev_array") {
462 while (<$fh>) {
463 last if /^endplst\s*$/;
464 push @{$toplevel->{lev_array}}, $_+0;
465 }
466 } else {
467 $toplevel->{$1} = $2;
468 }
469 } elsif (/^\s*($|#)/) {
470 #
471 } else {
472 die "$path: unparseable top-level line '$_'";
473 }
474 }
475
476 undef $parse_block; # work around bug in perl not freeing $fh etc.
477
478 \%arc
479 }
480
481 sub archlist_to_string {
482 my ($arch) = @_;
483
484 my $str;
485
486 my $append; $append = sub {
487 my %a = %{$_[0]};
488
489 Crossfire::attr_freeze \%a;
490 Crossfire::normalize_arch \%a;
491
492 # undo the bit-split we did before
493 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
494 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
495 | (delete $a{attack_movement_bits_4_7});
496 }
497
498 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
499
500 my $inv = delete $a{inventory};
501 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
502 my $anim = delete $a{anim};
503
504 my @kv;
505
506 for ($a{_name} eq "map"
507 ? @Crossfire::FIELD_ORDER_MAP
508 : @Crossfire::FIELD_ORDER) {
509 push @kv, [$_, delete $a{$_}]
510 if exists $a{$_};
511 }
512
513 for (sort keys %a) {
514 next if /^_/; # ignore our _-keys
515 push @kv, [$_, delete $a{$_}];
516 }
517
518 for (@kv) {
519 my ($k, $v) = @$_;
520
521 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
522 $v =~ s/\n$//;
523 $str .= "$k\n$v\n$end\n";
524 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
525 if ($v & ~Crossfire::MOVE_ALL or !$v) {
526 $str .= "$k $v\n";
527
528 } elsif ($v & Crossfire::MOVE_ALLBIT) {
529 $str .= "$k all";
530
531 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
532 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
533 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
534 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
535 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
536
537 $str .= "\n";
538
539 } else {
540 $str .= $k;
541
542 $str .= " walk" if $v & Crossfire::MOVE_WALK;
543 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
544 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
545 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
546 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
547
548 $str .= "\n";
549 }
550 } else {
551 $str .= "$k $v\n";
552 }
553 }
554
555 if ($inv) {
556 $append->($_) for @$inv;
557 }
558
559 if ($a{_atype} eq 'object') {
560 $str .= join "\n", "anim", @$anim, "mina\n"
561 if $anim;
562 }
563
564 $str .= "end\n";
565
566 if (($a{_atype} eq 'object') && $more) {
567 $str .= "\nmore\n";
568 $append->($more) if $more;
569 }
570 };
571
572 for (@$arch) {
573 $append->($_);
574 }
575
576 $str
577 }
578
579 # put all archs into a hash with editor_face as it's key
580 # NOTE: the arrays in the hash values are references to
581 # the archs from $ARCH
582 sub editor_archs {
583 my %paths;
584
585 for (keys %ARCH) {
586 my $arch = $ARCH{$_};
587 push @{$paths{$arch->{editor_folder}}}, $arch;
588 }
589
590 \%paths
591 }
592
593 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
594
595 arch_extents determines the extents of the given arch's face(s), linked
596 faces and single faces are handled here it returns (minx, miny, maxx,
597 maxy)
598
599 =cut
600
601 sub arch_extents {
602 my ($a) = @_;
603
604 my $o = $ARCH{$a->{_name}}
605 or return;
606
607 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
608 unless ($face) {
609 $face = $FACE{"blank.x11"}
610 or (warn "no face data found for arch '$a->{_name}'"), return;
611 }
612
613 if ($face->{w} > 1 || $face->{h} > 1) {
614 # bigface
615 return (0, 0, $face->{w} - 1, $face->{h} - 1);
616
617 } elsif ($o->{more}) {
618 # linked face
619 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
620
621 for (; $o; $o = $o->{more}) {
622 $minx = min $minx, $o->{x};
623 $miny = min $miny, $o->{y};
624 $maxx = max $maxx, $o->{x};
625 $maxy = max $maxy, $o->{y};
626 }
627
628 return ($minx, $miny, $maxx, $maxy);
629
630 } else {
631 # single face
632 return (0, 0, 0, 0);
633 }
634 }
635
636 =item $type = arch_attr $arch
637
638 Returns a hashref describing the object and its attributes. It can contain
639 the following keys:
640
641 name the name, suitable for display purposes
642 ignore
643 attr
644 desc
645 use
646 section => [name => \%attr, name => \%attr]
647 import
648
649 =cut
650
651 sub arch_attr($) {
652 my ($obj) = @_;
653
654 require Crossfire::Data;
655
656 my $root;
657 my $attr = { };
658
659 my $arch = $ARCH{ $obj->{_name} };
660 my $type = $obj->{type} || $arch->{type};
661
662 if ($type > 0) {
663 $root = $Crossfire::Data::ATTR{$type};
664 } else {
665 my %a = (%$arch, %$obj);
666
667 if ($a{is_floor} && !$a{alive}) {
668 $root = $Crossfire::Data::TYPE{Floor};
669 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
670 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
671 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
672 $root = $Crossfire::Data::TYPE{Wall};
673 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
674 $root = $Crossfire::Data::TYPE{"Weak Wall"};
675 } else {
676 $root = $Crossfire::Data::TYPE{Misc};
677 }
678 }
679
680 my @import = ($root);
681
682 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
683 unless $type == 116;
684
685 my (%ignore);
686 my (@section_order, %section, @attr_order);
687
688 while (my $type = shift @import) {
689 push @import, @{$type->{import} || []};
690
691 $attr->{$_} ||= $type->{$_}
692 for qw(name desc use);
693
694 for (@{$type->{ignore} || []}) {
695 $ignore{$_}++ for ref $_ ? @$_ : $_;
696 }
697
698 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
699 my ($name, $attr) = @$_;
700 push @section_order, $name;
701 for (@$attr) {
702 my ($k, $v) = @$_;
703 push @attr_order, $k;
704 $section{$name}{$k} ||= $v;
705 }
706 }
707 }
708
709 $attr->{section} = [
710 map !exists $section{$_} ? () : do {
711 my $attr = delete $section{$_};
712
713 [
714 $_,
715 map exists $attr->{$_} && !$ignore{$_}
716 ? [$_ => delete $attr->{$_}] : (),
717 @attr_order
718 ]
719 },
720
721 exists $section{$_} ? [$_ => delete $section{$_}] : (),
722 @section_order
723 ];
724
725 $attr
726 }
727
728 sub arch_edit_sections {
729 # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
730 # edit_type = 0;
731 # else if (edit_type != 0) {
732 # // all flags from 'check_type' must be unset in this arch because they get recalculated now
733 # edit_type &= ~check_type;
734 # }
735 #
736 # }
737 # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
738 # getAttributeValue("alive", defarch) == 1 &&
739 # (getAttributeValue("monster", defarch) == 1 ||
740 # getAttributeValue("generator", defarch) == 1)) {
741 # // Monster: monsters/npcs/generators
742 # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
743 # }
744 # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
745 # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
746 # // Walls
747 # edit_type |= IGUIConstants.TILE_EDIT_WALL;
748 # }
749 # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
750 # getAttributeValue("connected", defarch) != 0) {
751 # // Connected Objects
752 # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
753 # }
754 # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
755 # arch_type == 66 || arch_type == 41 || arch_type == 95) {
756 # // Exit: teleporter/exit/trapdoors
757 # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
758 # }
759 # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
760 # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
761 # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
762 # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
763 # arch_type == 124 || arch_type == 130)) {
764 # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
765 # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
766 # }
767 # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
768 # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
769 # arch_type == 91 || arch_type == 21 || arch_type == 24) {
770 # // Door: door/special door/gates + keys
771 # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
772 # }
773 # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
774 # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
775 # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
776 # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
777 # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
778 # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
779 # arch_type == 122 || arch_type == 3)) {
780 # // Equipment: weapons/armour/wands/rods
781 # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
782 # }
783 #
784 # return(edit_type);
785 #
786 #
787 }
788
789 sub cache_file($$&&) {
790 my ($src, $cache, $load, $create) = @_;
791
792 my ($size, $mtime) = (stat $src)[7,9]
793 or Carp::croak "$src: $!";
794
795 if (-e $cache) {
796 my $ref = eval { load_ref $cache };
797
798 if ($ref->{version} == 1
799 && $ref->{size} == $size
800 && $ref->{mtime} == $mtime
801 && eval { $load->($ref->{data}); 1 }) {
802 return;
803 }
804 }
805
806 my $ref = {
807 version => 1,
808 size => $size,
809 mtime => $mtime,
810 data => $create->(),
811 };
812
813 $load->($ref->{data});
814
815 save_ref $ref, $cache;
816 }
817
818 =item set_libdir $path
819
820 Sets the library directory to the given path
821 (default: $ENV{CROSSFIRE_LIBDIR}).
822
823 You have to (re-)load the archetypes and tilecache manually after steting
824 the library path.
825
826 =cut
827
828 sub set_libdir($) {
829 $LIB = $_[0];
830 }
831
832 =item load_archetypes
833
834 (Re-)Load archetypes into %ARCH.
835
836 =cut
837
838 sub load_archetypes() {
839 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
840 *ARCH = $_[0];
841 }, sub {
842 read_arch "$LIB/archetypes"
843 };
844 }
845
846 =item load_tilecache
847
848 (Re-)Load %TILE and %FACE.
849
850 =cut
851
852 sub load_tilecache() {
853 require Gtk2;
854
855 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
856 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
857 or die "$VARDIR/tilecache.png: $!";
858 *FACE = $_[0];
859 }, sub {
860 my $tile = read_pak "$LIB/crossfire.0";
861
862 my %cache;
863
864 my $idx = 0;
865
866 for my $name (sort keys %$tile) {
867 my $pb = new Gtk2::Gdk::PixbufLoader;
868 $pb->write ($tile->{$name});
869 $pb->close;
870 my $pb = $pb->get_pixbuf;
871
872 my $tile = $cache{$name} = {
873 pb => $pb,
874 idx => $idx,
875 w => int $pb->get_width / TILESIZE,
876 h => int $pb->get_height / TILESIZE,
877 };
878
879
880 $idx += $tile->{w} * $tile->{h};
881 }
882
883 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
884
885 while (my ($name, $tile) = each %cache) {
886 my $tpb = delete $tile->{pb};
887 my $ofs = $tile->{idx};
888
889 for my $x (0 .. $tile->{w} - 1) {
890 for my $y (0 .. $tile->{h} - 1) {
891 my $idx = $ofs + $x + $y * $tile->{w};
892 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
893 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
894 }
895 }
896 }
897
898 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
899
900 \%cache
901 };
902 }
903
904 =head1 AUTHOR
905
906 Marc Lehmann <schmorp@schmorp.de>
907 http://home.schmorp.de/
908
909 Robin Redeker <elmex@ta-sa.org>
910 http://www.ta-sa.org/
911
912 =cut
913
914 1