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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.81
Committed: Tue Feb 6 22:27:44 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.80: +19 -7 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 NAME
2
3 Crossfire - Crossfire maphandling
4
5 =cut
6
7 package Crossfire;
8
9 our $VERSION = '0.96';
10
11 use strict;
12
13 use base 'Exporter';
14
15 use Carp ();
16 use File::Spec;
17 use List::Util qw(min max);
18 use Storable qw(freeze thaw);
19
20 our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 );
23
24 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26 sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29 }
30
31 sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34 }
35
36 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37
38 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42 mkdir $VARDIR, 0777;
43
44 sub TILESIZE (){ 32 }
45
46 our %ARCH;
47 our %FACE;
48 our $TILE;
49
50 our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54 );
55
56 # movement bit type, PITA
57 our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60 # same as in server save routine, to (hopefully) be compatible
61 # to the other editors.
62 our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69 ));
70
71 our @FIELD_ORDER = (qw(
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119 ));
120
121 our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134 );
135
136 sub MOVE_WALK (){ 0x01 }
137 sub MOVE_FLY_LOW (){ 0x02 }
138 sub MOVE_FLY_HIGH (){ 0x04 }
139 sub MOVE_FLYING (){ 0x06 }
140 sub MOVE_SWIM (){ 0x08 }
141 sub MOVE_BOAT (){ 0x10 }
142 sub MOVE_KNOWN (){ 0x1f } # all of above
143 sub MOVE_ALLBIT (){ 0x10000 }
144 sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145
146 sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154 }
155
156 sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165 }
166
167 my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194 );
195
196 sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202 }
203
204 # object as in "Object xxx", i.e. archetypes
205 sub normalize_object($) {
206 my ($ob) = @_;
207
208 # nuke outdated or never supported fields
209 delete @$ob{qw(
210 can_knockback can_parry can_impale can_cut can_dam_armour
211 can_apply pass_thru can_pass_thru
212 )};
213
214 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
217
218 # convert movement strings to bitsets
219 for my $attr (keys %FIELD_MOVEMENT) {
220 next unless exists $ob->{$attr};
221
222 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
223
224 next if $ob->{$attr} =~ /^\d+$/;
225
226 my $flags = 0;
227
228 # assume list
229 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
230 $flags |= MOVE_WALK if $flag eq "walk";
231 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
232 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
233 $flags |= MOVE_FLYING if $flag eq "flying";
234 $flags |= MOVE_SWIM if $flag eq "swim";
235 $flags |= MOVE_BOAT if $flag eq "boat";
236 $flags |= MOVE_ALL if $flag eq "all";
237
238 $flags &= ~MOVE_WALK if $flag eq "-walk";
239 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
240 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
241 $flags &= ~MOVE_FLYING if $flag eq "-flying";
242 $flags &= ~MOVE_SWIM if $flag eq "-swim";
243 $flags &= ~MOVE_BOAT if $flag eq "-boat";
244 $flags &= ~MOVE_ALL if $flag eq "-all";
245 }
246
247 $ob->{$attr} = $flags;
248 }
249
250 # convert outdated movement flags to new movement sets
251 if (defined (my $v = delete $ob->{no_pass})) {
252 $ob->{move_block} = $v ? MOVE_ALL : 0;
253 }
254 if (defined (my $v = delete $ob->{slow_move})) {
255 $ob->{move_slow} |= MOVE_WALK;
256 $ob->{move_slow_penalty} = $v;
257 }
258 if (defined (my $v = delete $ob->{walk_on})) {
259 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
260 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
261 : $ob->{move_on} & ~MOVE_WALK;
262 }
263 if (defined (my $v = delete $ob->{walk_off})) {
264 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
265 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
266 : $ob->{move_off} & ~MOVE_WALK;
267 }
268 if (defined (my $v = delete $ob->{fly_on})) {
269 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
270 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
271 : $ob->{move_on} & ~MOVE_FLY_LOW;
272 }
273 if (defined (my $v = delete $ob->{fly_off})) {
274 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
275 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
276 : $ob->{move_off} & ~MOVE_FLY_LOW;
277 }
278 if (defined (my $v = delete $ob->{flying})) {
279 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
280 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
281 : $ob->{move_type} & ~MOVE_FLY_LOW;
282 }
283
284 # convert idiotic event_xxx things into objects
285 while (my ($event, $subtype) = each %EVENT_TYPE) {
286 if (exists $ob->{"event_${event}_plugin"}) {
287 push @{$ob->{inventory}}, {
288 _name => "event_$event",
289 title => delete $ob->{"event_${event}_plugin"},
290 slaying => delete $ob->{"event_${event}"},
291 name => delete $ob->{"event_${event}_options"},
292 };
293 }
294 }
295
296 # some archetypes had "+3" instead of the canonical "3", so fix
297 $ob->{dam} *= 1 if exists $ob->{dam};
298
299 $ob
300 }
301
302 # arch as in "arch xxx", ie.. objects
303 sub normalize_arch($) {
304 my ($ob) = @_;
305
306 normalize_object $ob;
307
308 my $arch = $ARCH{$ob->{_name}}
309 or (warn "$ob->{_name}: no such archetype", return $ob);
310
311 if ($arch->{type} == 22) { # map
312 my %normalize = (
313 "enter_x" => "hp",
314 "enter_y" => "sp",
315 "width" => "x",
316 "height" => "y",
317 "reset_timeout" => "weight",
318 "swap_time" => "value",
319 "difficulty" => "level",
320 "darkness" => "invisible",
321 "fixed_resettime" => "stand_still",
322 );
323
324 while (my ($k2, $k1) = each %normalize) {
325 if (defined (my $v = delete $ob->{$k1})) {
326 $ob->{$k2} = $v;
327 }
328 }
329 } else {
330 # if value matches archetype default, delete
331 while (my ($k, $v) = each %$ob) {
332 if (exists $arch->{$k} and $arch->{$k} eq $v) {
333 next if $k eq "_name";
334 delete $ob->{$k};
335 }
336 }
337 }
338
339 # a speciality for the editor
340 if (exists $ob->{attack_movement}) {
341 my $am = delete $ob->{attack_movement};
342 $ob->{attack_movement_bits_0_3} = $am & 15;
343 $ob->{attack_movement_bits_4_7} = $am & 240;
344 }
345
346 $ob
347 }
348
349 sub attr_thaw($) {
350 my ($ob) = @_;
351
352 $ob->{attach} = from_json $ob->{attach}
353 if exists $ob->{attach};
354
355 $ob
356 }
357
358 sub attr_freeze($) {
359 my ($ob) = @_;
360
361 $ob->{attach} = Crossfire::to_json $ob->{attach}
362 if exists $ob->{attach};
363
364 $ob
365 }
366
367 sub read_pak($) {
368 my ($path) = @_;
369
370 my %pak;
371
372 open my $fh, "<:raw:perlio", $path
373 or Carp::croak "$_[0]: $!";
374 binmode $fh;
375 while (<$fh>) {
376 my ($type, $id, $len, $path) = split;
377 $path =~ s/.*\///;
378 read $fh, $pak{$path}, $len;
379 }
380
381 \%pak
382 }
383
384 sub read_arch($;$) {
385 my ($path, $toplevel) = @_;
386
387 my %arc;
388 my ($more, $prev);
389 my $comment;
390
391 open my $fh, "<:raw:perlio:utf8", $path
392 or Carp::croak "$path: $!";
393
394 # binmode $fh;
395
396 my $parse_block; $parse_block = sub {
397 my %arc = @_;
398
399 while (<$fh>) {
400 s/\s+$//;
401 if (/^end$/i) {
402 last;
403
404 } elsif (/^arch (\S+)$/i) {
405 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
406
407 } elsif (/^lore$/i) {
408 while (<$fh>) {
409 last if /^endlore\s*$/i;
410 $arc{lore} .= $_;
411 }
412 } elsif (/^msg$/i) {
413 while (<$fh>) {
414 last if /^endmsg\s*$/i;
415 $arc{msg} .= $_;
416 }
417 } elsif (/^anim$/i) {
418 while (<$fh>) {
419 last if /^mina\s*$/i;
420 chomp;
421 push @{ $arc{anim} }, $_;
422 }
423 } elsif (/^(\S+)\s*(.*)$/) {
424 $arc{lc $1} = $2;
425 } elsif (/^\s*#/) {
426 $arc{_comment} .= "$_\n";
427
428 } elsif (/^\s*$/) {
429 #
430 } else {
431 warn "$path: unparsable line '$_' in arch $arc{_name}";
432 }
433 }
434
435 \%arc
436 };
437
438 while (<$fh>) {
439 s/\s+$//;
440 if (/^more$/i) {
441 $more = $prev;
442 } elsif (/^object (\S+)$/i) {
443 my $name = $1;
444 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
445 undef $comment;
446 delete $arc{_comment} unless length $arc{_comment};
447 $arc->{_atype} = 'object';
448
449 if ($more) {
450 $more->{more} = $arc;
451 } else {
452 $arc{$name} = $arc;
453 }
454 $prev = $arc;
455 $more = undef;
456 } elsif (/^arch (\S+)$/i) {
457 my $name = $1;
458 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
459 undef $comment;
460 delete $arc{_comment} unless length $arc{_comment};
461 $arc->{_atype} = 'arch';
462
463 if ($more) {
464 $more->{more} = $arc;
465 } else {
466 push @{ $arc{arch} }, $arc;
467 }
468 $prev = $arc;
469 $more = undef;
470 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
471 if ($1 eq "lev_array") {
472 while (<$fh>) {
473 last if /^endplst\s*$/;
474 push @{$toplevel->{lev_array}}, $_+0;
475 }
476 } else {
477 $toplevel->{$1} = $2;
478 }
479 } elsif (/^\s*#/) {
480 $comment .= "$_\n";
481 } elsif (/^\s*($|#)/) {
482 #
483 } else {
484 die "$path: unparseable top-level line '$_'";
485 }
486 }
487
488 undef $parse_block; # work around bug in perl not freeing $fh etc.
489
490 \%arc
491 }
492
493 sub archlist_to_string {
494 my ($arch) = @_;
495
496 my $str;
497
498 my $append; $append = sub {
499 my %a = %{$_[0]};
500
501 Crossfire::attr_freeze \%a;
502 Crossfire::normalize_arch \%a;
503
504 # undo the bit-split we did before
505 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
506 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
507 | (delete $a{attack_movement_bits_4_7});
508 }
509
510 if (my $comment = delete $a{_comment}) {
511 if ($comment =~ /[^\n\s#]/) {
512 $str .= $comment;
513 }
514 }
515
516 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
517
518 my $inv = delete $a{inventory};
519 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
520 my $anim = delete $a{anim};
521
522 my @kv;
523
524 for ($a{_name} eq "map"
525 ? @Crossfire::FIELD_ORDER_MAP
526 : @Crossfire::FIELD_ORDER) {
527 push @kv, [$_, delete $a{$_}]
528 if exists $a{$_};
529 }
530
531 for (sort keys %a) {
532 next if /^_/; # ignore our _-keys
533 push @kv, [$_, delete $a{$_}];
534 }
535
536 for (@kv) {
537 my ($k, $v) = @$_;
538
539 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
540 $v =~ s/\n$//;
541 $str .= "$k\n$v\n$end\n";
542 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
543 if ($v & ~Crossfire::MOVE_ALL or !$v) {
544 $str .= "$k $v\n";
545
546 } elsif ($v & Crossfire::MOVE_ALLBIT) {
547 $str .= "$k all";
548
549 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
550 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
551 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
552 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
553 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
554
555 $str .= "\n";
556
557 } else {
558 $str .= $k;
559
560 $str .= " walk" if $v & Crossfire::MOVE_WALK;
561 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
562 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
563 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
564 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
565
566 $str .= "\n";
567 }
568 } else {
569 $str .= "$k $v\n";
570 }
571 }
572
573 if ($inv) {
574 $append->($_) for @$inv;
575 }
576
577 if ($a{_atype} eq 'object') {
578 $str .= join "\n", "anim", @$anim, "mina\n"
579 if $anim;
580 }
581
582 $str .= "end\n";
583
584 if ($a{_atype} eq 'object') {
585 if ($more) {
586 $str .= "more\n";
587 $append->($more) if $more;
588 } else {
589 $str .= "\n";
590 }
591 }
592 };
593
594 for (@$arch) {
595 $append->($_);
596 }
597
598 $str
599 }
600
601 # put all archs into a hash with editor_face as it's key
602 # NOTE: the arrays in the hash values are references to
603 # the archs from $ARCH
604 sub editor_archs {
605 my %paths;
606
607 for (keys %ARCH) {
608 my $arch = $ARCH{$_};
609 push @{$paths{$arch->{editor_folder}}}, $arch;
610 }
611
612 \%paths
613 }
614
615 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
616
617 arch_extents determines the extents of the given arch's face(s), linked
618 faces and single faces are handled here it returns (minx, miny, maxx,
619 maxy)
620
621 =cut
622
623 sub arch_extents {
624 my ($a) = @_;
625
626 my $o = $ARCH{$a->{_name}}
627 or return;
628
629 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
630 unless ($face) {
631 $face = $FACE{"blank.x11"}
632 or (warn "no face data found for arch '$a->{_name}'"), return;
633 }
634
635 if ($face->{w} > 1 || $face->{h} > 1) {
636 # bigface
637 return (0, 0, $face->{w} - 1, $face->{h} - 1);
638
639 } elsif ($o->{more}) {
640 # linked face
641 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
642
643 for (; $o; $o = $o->{more}) {
644 $minx = min $minx, $o->{x};
645 $miny = min $miny, $o->{y};
646 $maxx = max $maxx, $o->{x};
647 $maxy = max $maxy, $o->{y};
648 }
649
650 return ($minx, $miny, $maxx, $maxy);
651
652 } else {
653 # single face
654 return (0, 0, 0, 0);
655 }
656 }
657
658 =item $type = arch_attr $arch
659
660 Returns a hashref describing the object and its attributes. It can contain
661 the following keys:
662
663 name the name, suitable for display purposes
664 ignore
665 attr
666 desc
667 use
668 section => [name => \%attr, name => \%attr]
669 import
670
671 =cut
672
673 sub arch_attr($) {
674 my ($obj) = @_;
675
676 require Crossfire::Data;
677
678 my $root;
679 my $attr = { };
680
681 my $arch = $ARCH{ $obj->{_name} };
682 my $type = $obj->{type} || $arch->{type};
683
684 if ($type > 0) {
685 $root = $Crossfire::Data::ATTR{$type};
686 } else {
687 my %a = (%$arch, %$obj);
688
689 if ($a{is_floor} && !$a{alive}) {
690 $root = $Crossfire::Data::TYPE{Floor};
691 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
692 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
693 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
694 $root = $Crossfire::Data::TYPE{Wall};
695 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
696 $root = $Crossfire::Data::TYPE{"Weak Wall"};
697 } else {
698 $root = $Crossfire::Data::TYPE{Misc};
699 }
700 }
701
702 my @import = ($root);
703
704 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
705 unless $type == 116;
706
707 my (%ignore);
708 my (@section_order, %section, @attr_order);
709
710 while (my $type = shift @import) {
711 push @import, @{$type->{import} || []};
712
713 $attr->{$_} ||= $type->{$_}
714 for qw(name desc use);
715
716 for (@{$type->{ignore} || []}) {
717 $ignore{$_}++ for ref $_ ? @$_ : $_;
718 }
719
720 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
721 my ($name, $attr) = @$_;
722 push @section_order, $name;
723 for (@$attr) {
724 my ($k, $v) = @$_;
725 push @attr_order, $k;
726 $section{$name}{$k} ||= $v;
727 }
728 }
729 }
730
731 $attr->{section} = [
732 map !exists $section{$_} ? () : do {
733 my $attr = delete $section{$_};
734
735 [
736 $_,
737 map exists $attr->{$_} && !$ignore{$_}
738 ? [$_ => delete $attr->{$_}] : (),
739 @attr_order
740 ]
741 },
742
743 exists $section{$_} ? [$_ => delete $section{$_}] : (),
744 @section_order
745 ];
746
747 $attr
748 }
749
750 sub arch_edit_sections {
751 # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
752 # edit_type = 0;
753 # else if (edit_type != 0) {
754 # // all flags from 'check_type' must be unset in this arch because they get recalculated now
755 # edit_type &= ~check_type;
756 # }
757 #
758 # }
759 # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
760 # getAttributeValue("alive", defarch) == 1 &&
761 # (getAttributeValue("monster", defarch) == 1 ||
762 # getAttributeValue("generator", defarch) == 1)) {
763 # // Monster: monsters/npcs/generators
764 # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
765 # }
766 # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
767 # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
768 # // Walls
769 # edit_type |= IGUIConstants.TILE_EDIT_WALL;
770 # }
771 # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
772 # getAttributeValue("connected", defarch) != 0) {
773 # // Connected Objects
774 # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
775 # }
776 # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
777 # arch_type == 66 || arch_type == 41 || arch_type == 95) {
778 # // Exit: teleporter/exit/trapdoors
779 # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
780 # }
781 # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
782 # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
783 # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
784 # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
785 # arch_type == 124 || arch_type == 130)) {
786 # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
787 # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
788 # }
789 # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
790 # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
791 # arch_type == 91 || arch_type == 21 || arch_type == 24) {
792 # // Door: door/special door/gates + keys
793 # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
794 # }
795 # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
796 # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
797 # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
798 # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
799 # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
800 # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
801 # arch_type == 122 || arch_type == 3)) {
802 # // Equipment: weapons/armour/wands/rods
803 # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
804 # }
805 #
806 # return(edit_type);
807 #
808 #
809 }
810
811 sub cache_file($$&&) {
812 my ($src, $cache, $load, $create) = @_;
813
814 my ($size, $mtime) = (stat $src)[7,9]
815 or Carp::croak "$src: $!";
816
817 if (-e $cache) {
818 my $ref = eval { load_ref $cache };
819
820 if ($ref->{version} == 1
821 && $ref->{size} == $size
822 && $ref->{mtime} == $mtime
823 && eval { $load->($ref->{data}); 1 }) {
824 return;
825 }
826 }
827
828 my $ref = {
829 version => 1,
830 size => $size,
831 mtime => $mtime,
832 data => $create->(),
833 };
834
835 $load->($ref->{data});
836
837 save_ref $ref, $cache;
838 }
839
840 =item set_libdir $path
841
842 Sets the library directory to the given path
843 (default: $ENV{CROSSFIRE_LIBDIR}).
844
845 You have to (re-)load the archetypes and tilecache manually after steting
846 the library path.
847
848 =cut
849
850 sub set_libdir($) {
851 $LIB = $_[0];
852 }
853
854 =item load_archetypes
855
856 (Re-)Load archetypes into %ARCH.
857
858 =cut
859
860 sub load_archetypes() {
861 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
862 *ARCH = $_[0];
863 }, sub {
864 read_arch "$LIB/archetypes"
865 };
866 }
867
868 =item load_tilecache
869
870 (Re-)Load %TILE and %FACE.
871
872 =cut
873
874 sub load_tilecache() {
875 require Gtk2;
876
877 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
878 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
879 or die "$VARDIR/tilecache.png: $!";
880 *FACE = $_[0];
881 }, sub {
882 my $tile = read_pak "$LIB/crossfire.0";
883
884 my %cache;
885
886 my $idx = 0;
887
888 for my $name (sort keys %$tile) {
889 my $pb = new Gtk2::Gdk::PixbufLoader;
890 $pb->write ($tile->{$name});
891 $pb->close;
892 my $pb = $pb->get_pixbuf;
893
894 my $tile = $cache{$name} = {
895 pb => $pb,
896 idx => $idx,
897 w => int $pb->get_width / TILESIZE,
898 h => int $pb->get_height / TILESIZE,
899 };
900
901
902 $idx += $tile->{w} * $tile->{h};
903 }
904
905 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
906
907 while (my ($name, $tile) = each %cache) {
908 my $tpb = delete $tile->{pb};
909 my $ofs = $tile->{idx};
910
911 for my $x (0 .. $tile->{w} - 1) {
912 for my $y (0 .. $tile->{h} - 1) {
913 my $idx = $ofs + $x + $y * $tile->{w};
914 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
915 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
916 }
917 }
918 }
919
920 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
921
922 \%cache
923 };
924 }
925
926 =head1 AUTHOR
927
928 Marc Lehmann <schmorp@schmorp.de>
929 http://home.schmorp.de/
930
931 Robin Redeker <elmex@ta-sa.org>
932 http://www.ta-sa.org/
933
934 =cut
935
936 1