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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.93
Committed: Sat Mar 3 19:38:06 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.92: +1 -0 lines
Log Message:
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File Contents

# Content
1 =head1 NAME
2
3 Crossfire - Crossfire maphandling
4
5 =cut
6
7 package Crossfire;
8
9 our $VERSION = '0.96';
10
11 use strict;
12
13 use base 'Exporter';
14
15 use Carp ();
16 use File::Spec;
17 use List::Util qw(min max);
18 use Storable qw(freeze thaw);
19
20 our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 );
23
24 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26 sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29 }
30
31 sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34 }
35
36 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37
38 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42 mkdir $VARDIR, 0777;
43
44 sub TILESIZE (){ 32 }
45
46 our %ARCH;
47 our %FACE;
48 our $TILE;
49
50 our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54 );
55
56 # movement bit type, PITA
57 our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60 # same as in server save routine, to (hopefully) be compatible
61 # to the other editors.
62 our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70 ));
71
72 our @FIELD_ORDER = (qw(
73 elevation
74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face
77 #todo-events
78 animation is_animated
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120 ));
121
122 our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135 );
136
137 sub MOVE_WALK (){ 0x01 }
138 sub MOVE_FLY_LOW (){ 0x02 }
139 sub MOVE_FLY_HIGH (){ 0x04 }
140 sub MOVE_FLYING (){ 0x06 }
141 sub MOVE_SWIM (){ 0x08 }
142 sub MOVE_BOAT (){ 0x10 }
143 sub MOVE_KNOWN (){ 0x1f } # all of above
144 sub MOVE_ALL (){ 0x10000 } # very special value
145
146 our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154 );
155
156 our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158 {
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 $_[0] += $_[1];
172 } elsif ($cur) {
173 $_[0] -= $_[1];
174 } else {
175 $_[0] /= $_[1];
176 }
177
178 $_[0]
179 },
180 'eq' => sub { "$_[0]" eq "$_[1]" },
181 'ne' => sub { "$_[0]" ne "$_[1]" },
182 ;
183 }
184
185 sub Crossfire::MoveType::new {
186 my ($class, $string) = @_;
187
188 my $mask;
189 my $value;
190
191 if ($string =~ /^\s*\d+\s*$/) {
192 $mask = MOVE_ALL;
193 $value = $string+0;
194 } else {
195 for (split /\s+/, lc $string) {
196 if (s/^-//) {
197 $mask |= $MOVE_TYPE{$_};
198 $value &= ~$MOVE_TYPE{$_};
199 } else {
200 $mask |= $MOVE_TYPE{$_};
201 $value |= $MOVE_TYPE{$_};
202 }
203 }
204 }
205
206 (bless [$mask, $value], $class)->normalise
207 }
208
209 sub Crossfire::MoveType::normalise {
210 my ($self) = @_;
211
212 if ($self->[0] & MOVE_ALL) {
213 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
214 $self->[0] &= $mask;
215 $self->[1] &= $mask;
216 }
217
218 $self->[1] &= $self->[0];
219
220 $self
221 }
222
223 sub Crossfire::MoveType::as_string {
224 my ($self) = @_;
225
226 my @res;
227
228 my ($mask, $value) = @$self;
229
230 for (@Crossfire::MOVE_TYPE) {
231 my $bit = $Crossfire::MOVE_TYPE{$_};
232 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
233 $mask &= ~$bit;
234 push @res, $value & $bit ? $_ : "-$_";
235 }
236 }
237
238 join " ", @res
239 }
240
241 sub load_ref($) {
242 my ($path) = @_;
243
244 open my $fh, "<:raw:perlio", $path
245 or die "$path: $!";
246 local $/;
247
248 thaw <$fh>
249 }
250
251 sub save_ref($$) {
252 my ($ref, $path) = @_;
253
254 open my $fh, ">:raw:perlio", "$path~"
255 or die "$path~: $!";
256 print $fh freeze $ref;
257 close $fh;
258 rename "$path~", $path
259 or die "$path: $!";
260 }
261
262 my %attack_mask = (
263 physical => 0x00000001,
264 magic => 0x00000002,
265 fire => 0x00000004,
266 electricity => 0x00000008,
267 cold => 0x00000010,
268 confusion => 0x00000020,
269 acid => 0x00000040,
270 drain => 0x00000080,
271 weaponmagic => 0x00000100,
272 ghosthit => 0x00000200,
273 poison => 0x00000400,
274 slow => 0x00000800,
275 paralyze => 0x00001000,
276 turn_undead => 0x00002000,
277 fear => 0x00004000,
278 cancellation => 0x00008000,
279 deplete => 0x00010000,
280 death => 0x00020000,
281 chaos => 0x00040000,
282 counterspell => 0x00080000,
283 godpower => 0x00100000,
284 holyword => 0x00200000,
285 blind => 0x00400000,
286 internal => 0x00800000,
287 life_stealing => 0x01000000,
288 disease => 0x02000000,
289 );
290
291 sub _add_resist($$$) {
292 my ($ob, $mask, $value) = @_;
293
294 while (my ($k, $v) = each %attack_mask) {
295 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
296 }
297 }
298
299 my %MATERIAL = reverse
300 paper => 1,
301 iron => 2,
302 glass => 4,
303 leather => 8,
304 wood => 16,
305 organic => 32,
306 stone => 64,
307 cloth => 128,
308 adamant => 256,
309 liquid => 512,
310 tin => 1024,
311 bone => 2048,
312 ice => 4096,
313
314 # guesses
315 runestone => 12,
316 bronze => 18,
317 "ancient wood" => 20,
318 glass => 36,
319 marble => 66,
320 ice => 68,
321 stone => 70,
322 stone => 80,
323 cloth => 136,
324 ironwood => 144,
325 adamantium => 258,
326 glacium => 260,
327 blood => 544,
328 ;
329
330 # object as in "Object xxx", i.e. archetypes
331 sub normalize_object($) {
332 my ($ob) = @_;
333
334 # convert material bitset to materialname, if possible
335 if (exists $ob->{material}) {
336 if (!$ob->{material}) {
337 delete $ob->{material};
338 } elsif (exists $ob->{materialname}) {
339 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
340 delete $ob->{material};
341 } else {
342 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
343 delete $ob->{material}; # assume materilname is more specific and nuke material
344 }
345 } elsif (my $name = $MATERIAL{$ob->{material}}) {
346 delete $ob->{material};
347 $ob->{materialname} = $name;
348 } else {
349 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
350 }
351 }
352
353 # nuke outdated or never supported fields
354 delete @$ob{qw(
355 can_knockback can_parry can_impale can_cut can_dam_armour
356 can_apply pass_thru can_pass_thru
357 )};
358
359 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
360 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
361 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
362
363 # convert movement strings to bitsets
364 for my $attr (keys %FIELD_MOVEMENT) {
365 next unless exists $ob->{$attr};
366
367 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
368 }
369
370 # convert outdated movement flags to new movement sets
371 if (defined (my $v = delete $ob->{no_pass})) {
372 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
373 }
374 if (defined (my $v = delete $ob->{slow_move})) {
375 $ob->{move_slow} += "walk";
376 $ob->{move_slow_penalty} = $v;
377 }
378 if (defined (my $v = delete $ob->{walk_on})) {
379 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
380 }
381 if (defined (my $v = delete $ob->{walk_off})) {
382 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
383 }
384 if (defined (my $v = delete $ob->{fly_on})) {
385 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
386 }
387 if (defined (my $v = delete $ob->{fly_off})) {
388 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
389 }
390 if (defined (my $v = delete $ob->{flying})) {
391 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
392 }
393
394 # convert idiotic event_xxx things into objects
395 while (my ($event, $subtype) = each %EVENT_TYPE) {
396 if (exists $ob->{"event_${event}_plugin"}) {
397 push @{$ob->{inventory}}, {
398 _name => "event_$event",
399 title => delete $ob->{"event_${event}_plugin"},
400 slaying => delete $ob->{"event_${event}"},
401 name => delete $ob->{"event_${event}_options"},
402 };
403 }
404 }
405
406 # some archetypes had "+3" instead of the canonical "3", so fix
407 $ob->{dam} *= 1 if exists $ob->{dam};
408
409 $ob
410 }
411
412 # arch as in "arch xxx", ie.. objects
413 sub normalize_arch($) {
414 my ($ob) = @_;
415
416 normalize_object $ob;
417
418 my $arch = $ARCH{$ob->{_name}}
419 or (warn "$ob->{_name}: no such archetype", return $ob);
420
421 if ($arch->{type} == 22) { # map
422 my %normalize = (
423 "enter_x" => "hp",
424 "enter_y" => "sp",
425 "width" => "x",
426 "height" => "y",
427 "reset_timeout" => "weight",
428 "swap_time" => "value",
429 "difficulty" => "level",
430 "darkness" => "invisible",
431 "fixed_resettime" => "stand_still",
432 );
433
434 while (my ($k2, $k1) = each %normalize) {
435 if (defined (my $v = delete $ob->{$k1})) {
436 $ob->{$k2} = $v;
437 }
438 }
439 } else {
440 # if value matches archetype default, delete
441 while (my ($k, $v) = each %$ob) {
442 if (exists $arch->{$k} and $arch->{$k} eq $v) {
443 next if $k eq "_name";
444 delete $ob->{$k};
445 }
446 }
447 }
448
449 # a speciality for the editor
450 if (exists $ob->{attack_movement}) {
451 my $am = delete $ob->{attack_movement};
452 $ob->{attack_movement_bits_0_3} = $am & 15;
453 $ob->{attack_movement_bits_4_7} = $am & 240;
454 }
455
456 $ob
457 }
458
459 sub attr_thaw($) {
460 my ($ob) = @_;
461
462 $ob->{attach} = from_json $ob->{attach}
463 if exists $ob->{attach};
464
465 $ob
466 }
467
468 sub attr_freeze($) {
469 my ($ob) = @_;
470
471 $ob->{attach} = Crossfire::to_json $ob->{attach}
472 if exists $ob->{attach};
473
474 $ob
475 }
476
477 sub read_pak($) {
478 my ($path) = @_;
479
480 my %pak;
481
482 open my $fh, "<:raw:perlio", $path
483 or Carp::croak "$_[0]: $!";
484 binmode $fh;
485 while (<$fh>) {
486 my ($type, $id, $len, $path) = split;
487 $path =~ s/.*\///;
488 read $fh, $pak{$path}, $len;
489 }
490
491 \%pak
492 }
493
494 sub read_arch($;$) {
495 my ($path, $toplevel) = @_;
496
497 my %arc;
498 my ($more, $prev);
499 my $comment;
500
501 open my $fh, "<:raw:perlio:utf8", $path
502 or Carp::croak "$path: $!";
503
504 # binmode $fh;
505
506 my $parse_block; $parse_block = sub {
507 my %arc = @_;
508
509 while (<$fh>) {
510 s/\s+$//;
511 if (/^end$/i) {
512 last;
513
514 } elsif (/^arch (\S+)$/i) {
515 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
516
517 } elsif (/^lore$/i) {
518 while (<$fh>) {
519 last if /^endlore\s*$/i;
520 $arc{lore} .= $_;
521 }
522 } elsif (/^msg$/i) {
523 while (<$fh>) {
524 last if /^endmsg\s*$/i;
525 $arc{msg} .= $_;
526 }
527 } elsif (/^anim$/i) {
528 while (<$fh>) {
529 last if /^mina\s*$/i;
530 chomp;
531 push @{ $arc{anim} }, $_;
532 }
533 } elsif (/^(\S+)\s*(.*)$/) {
534 $arc{lc $1} = $2;
535 } elsif (/^\s*#/) {
536 $arc{_comment} .= "$_\n";
537
538 } elsif (/^\s*$/) {
539 #
540 } else {
541 warn "$path: unparsable line '$_' in arch $arc{_name}";
542 }
543 }
544
545 \%arc
546 };
547
548 while (<$fh>) {
549 s/\s+$//;
550 if (/^more$/i) {
551 $more = $prev;
552 } elsif (/^object (\S+)$/i) {
553 my $name = $1;
554 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
555 undef $comment;
556 delete $arc{_comment} unless length $arc{_comment};
557 $arc->{_atype} = 'object';
558
559 if ($more) {
560 $more->{more} = $arc;
561 } else {
562 $arc{$name} = $arc;
563 }
564 $prev = $arc;
565 $more = undef;
566 } elsif (/^arch (\S+)$/i) {
567 my $name = $1;
568 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
569 undef $comment;
570 delete $arc{_comment} unless length $arc{_comment};
571 $arc->{_atype} = 'arch';
572
573 if ($more) {
574 $more->{more} = $arc;
575 } else {
576 push @{ $arc{arch} }, $arc;
577 }
578 $prev = $arc;
579 $more = undef;
580 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
581 if ($1 eq "lev_array") {
582 while (<$fh>) {
583 last if /^endplst\s*$/;
584 push @{$toplevel->{lev_array}}, $_+0;
585 }
586 } else {
587 $toplevel->{$1} = $2;
588 }
589 } elsif (/^\s*#/) {
590 $comment .= "$_\n";
591 } elsif (/^\s*($|#)/) {
592 #
593 } else {
594 die "$path: unparseable top-level line '$_'";
595 }
596 }
597
598 undef $parse_block; # work around bug in perl not freeing $fh etc.
599
600 \%arc
601 }
602
603 sub archlist_to_string {
604 my ($arch) = @_;
605
606 my $str;
607
608 my $append; $append = sub {
609 my %a = %{$_[0]};
610
611 Crossfire::attr_freeze \%a;
612 Crossfire::normalize_arch \%a;
613
614 # undo the bit-split we did before
615 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
616 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
617 | (delete $a{attack_movement_bits_4_7});
618 }
619
620 if (my $comment = delete $a{_comment}) {
621 if ($comment =~ /[^\n\s#]/) {
622 $str .= $comment;
623 }
624 }
625
626 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
627
628 my $inv = delete $a{inventory};
629 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
630 my $anim = delete $a{anim};
631
632 if ($a{_atype} eq 'object') {
633 $str .= join "\n", "anim", @$anim, "mina\n"
634 if $anim;
635 }
636
637 my @kv;
638
639 for ($a{_name} eq "map"
640 ? @Crossfire::FIELD_ORDER_MAP
641 : @Crossfire::FIELD_ORDER) {
642 push @kv, [$_, delete $a{$_}]
643 if exists $a{$_};
644 }
645
646 for (sort keys %a) {
647 next if /^_/; # ignore our _-keys
648 push @kv, [$_, delete $a{$_}];
649 }
650
651 for (@kv) {
652 my ($k, $v) = @$_;
653
654 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
655 $v =~ s/\n$//;
656 $str .= "$k\n$v\n$end\n";
657 } else {
658 $str .= "$k $v\n";
659 }
660 }
661
662 if ($inv) {
663 $append->($_) for @$inv;
664 }
665
666 $str .= "end\n";
667
668 if ($a{_atype} eq 'object') {
669 if ($more) {
670 $str .= "more\n";
671 $append->($more) if $more;
672 } else {
673 $str .= "\n";
674 }
675 }
676 };
677
678 for (@$arch) {
679 $append->($_);
680 }
681
682 $str
683 }
684
685 # put all archs into a hash with editor_face as it's key
686 # NOTE: the arrays in the hash values are references to
687 # the archs from $ARCH
688 sub editor_archs {
689 my %paths;
690
691 for (keys %ARCH) {
692 my $arch = $ARCH{$_};
693 push @{$paths{$arch->{editor_folder}}}, $arch;
694 }
695
696 \%paths
697 }
698
699 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
700
701 arch_extents determines the extents of the given arch's face(s), linked
702 faces and single faces are handled here it returns (minx, miny, maxx,
703 maxy)
704
705 =cut
706
707 sub arch_extents {
708 my ($a) = @_;
709
710 my $o = $ARCH{$a->{_name}}
711 or return;
712
713 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
714 unless ($face) {
715 $face = $FACE{"blank.x11"}
716 or (warn "no face data found for arch '$a->{_name}'"), return;
717 }
718
719 if ($face->{w} > 1 || $face->{h} > 1) {
720 # bigface
721 return (0, 0, $face->{w} - 1, $face->{h} - 1);
722
723 } elsif ($o->{more}) {
724 # linked face
725 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
726
727 for (; $o; $o = $o->{more}) {
728 $minx = min $minx, $o->{x};
729 $miny = min $miny, $o->{y};
730 $maxx = max $maxx, $o->{x};
731 $maxy = max $maxy, $o->{y};
732 }
733
734 return ($minx, $miny, $maxx, $maxy);
735
736 } else {
737 # single face
738 return (0, 0, 0, 0);
739 }
740 }
741
742 =item $type = arch_attr $arch
743
744 Returns a hashref describing the object and its attributes. It can contain
745 the following keys:
746
747 name the name, suitable for display purposes
748 ignore
749 attr
750 desc
751 use
752 section => [name => \%attr, name => \%attr]
753 import
754
755 =cut
756
757 sub arch_attr($) {
758 my ($obj) = @_;
759
760 require Crossfire::Data;
761
762 my $root;
763 my $attr = { };
764
765 my $arch = $ARCH{ $obj->{_name} };
766 my $type = $obj->{type} || $arch->{type};
767
768 if ($type > 0) {
769 $root = $Crossfire::Data::ATTR{$type};
770 } else {
771 my %a = (%$arch, %$obj);
772
773 if ($a{is_floor} && !$a{alive}) {
774 $root = $Crossfire::Data::TYPE{Floor};
775 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
776 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
777 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
778 $root = $Crossfire::Data::TYPE{Wall};
779 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
780 $root = $Crossfire::Data::TYPE{"Weak Wall"};
781 } else {
782 $root = $Crossfire::Data::TYPE{Misc};
783 }
784 }
785
786 my @import = ($root);
787
788 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
789 unless $type == 116;
790
791 my (%ignore);
792 my (@section_order, %section, @attr_order);
793
794 while (my $type = shift @import) {
795 push @import, @{$type->{import} || []};
796
797 $attr->{$_} ||= $type->{$_}
798 for qw(name desc use);
799
800 for (@{$type->{ignore} || []}) {
801 $ignore{$_}++ for ref $_ ? @$_ : $_;
802 }
803
804 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
805 my ($name, $attr) = @$_;
806 push @section_order, $name;
807 for (@$attr) {
808 my ($k, $v) = @$_;
809 push @attr_order, $k;
810 $section{$name}{$k} ||= $v;
811 }
812 }
813 }
814
815 $attr->{section} = [
816 map !exists $section{$_} ? () : do {
817 my $attr = delete $section{$_};
818
819 [
820 $_,
821 map exists $attr->{$_} && !$ignore{$_}
822 ? [$_ => delete $attr->{$_}] : (),
823 @attr_order
824 ]
825 },
826
827 exists $section{$_} ? [$_ => delete $section{$_}] : (),
828 @section_order
829 ];
830
831 $attr
832 }
833
834 sub cache_file($$&&) {
835 my ($src, $cache, $load, $create) = @_;
836
837 my ($size, $mtime) = (stat $src)[7,9]
838 or Carp::croak "$src: $!";
839
840 if (-e $cache) {
841 my $ref = eval { load_ref $cache };
842
843 if ($ref->{version} == 1
844 && $ref->{size} == $size
845 && $ref->{mtime} == $mtime
846 && eval { $load->($ref->{data}); 1 }) {
847 return;
848 }
849 }
850
851 my $ref = {
852 version => 1,
853 size => $size,
854 mtime => $mtime,
855 data => $create->(),
856 };
857
858 $load->($ref->{data});
859
860 save_ref $ref, $cache;
861 }
862
863 =item set_libdir $path
864
865 Sets the library directory to the given path
866 (default: $ENV{CROSSFIRE_LIBDIR}).
867
868 You have to (re-)load the archetypes and tilecache manually after steting
869 the library path.
870
871 =cut
872
873 sub set_libdir($) {
874 $LIB = $_[0];
875 }
876
877 =item load_archetypes
878
879 (Re-)Load archetypes into %ARCH.
880
881 =cut
882
883 sub load_archetypes() {
884 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
885 *ARCH = $_[0];
886 }, sub {
887 read_arch "$LIB/archetypes"
888 };
889 }
890
891 =item load_tilecache
892
893 (Re-)Load %TILE and %FACE.
894
895 =cut
896
897 sub load_tilecache() {
898 require Gtk2;
899
900 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
901 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
902 or die "$VARDIR/tilecache.png: $!";
903 *FACE = $_[0];
904 }, sub {
905 my $tile = read_pak "$LIB/crossfire.0";
906
907 my %cache;
908
909 my $idx = 0;
910
911 for my $name (sort keys %$tile) {
912 my $pb = new Gtk2::Gdk::PixbufLoader;
913 $pb->write ($tile->{$name});
914 $pb->close;
915 my $pb = $pb->get_pixbuf;
916
917 my $tile = $cache{$name} = {
918 pb => $pb,
919 idx => $idx,
920 w => int $pb->get_width / TILESIZE,
921 h => int $pb->get_height / TILESIZE,
922 };
923
924
925 $idx += $tile->{w} * $tile->{h};
926 }
927
928 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
929
930 while (my ($name, $tile) = each %cache) {
931 my $tpb = delete $tile->{pb};
932 my $ofs = $tile->{idx};
933
934 for my $x (0 .. $tile->{w} - 1) {
935 for my $y (0 .. $tile->{h} - 1) {
936 my $idx = $ofs + $x + $y * $tile->{w};
937 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
938 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
939 }
940 }
941 }
942
943 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
944
945 \%cache
946 };
947 }
948
949 =head1 AUTHOR
950
951 Marc Lehmann <schmorp@schmorp.de>
952 http://home.schmorp.de/
953
954 Robin Redeker <elmex@ta-sa.org>
955 http://www.ta-sa.org/
956
957 =cut
958
959 1