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/cvs/deliantra/Deliantra/Deliantra/Data.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra/Data.pm (file contents):
Revision 1.14 by root, Mon Mar 20 03:31:45 2006 UTC vs.
Revision 1.15 by root, Thu Mar 23 08:55:55 2006 UTC

105 3 => 'Open Doors' 105 3 => 'Open Doors'
106 } 106 }
107); 107);
108 108
109our %LIST = ( 109our %LIST = (
110 attack_movement_bits_0_3 => {
111 0 => 'default',
112 1 => 'attack from distance',
113 2 => 'run away',
114 3 => 'hit and run',
115 4 => 'wait, then hit, then move',
116 5 => 'rush blindly',
117 6 => 'always run',
118 7 => 'attack from distance if hit',
119 8 => 'do not approach'
120 },
121 attack_movement_bits_4_7 => {
122 0 => 'none',
123 16 => 'pet',
124 32 => 'small circle',
125 48 => 'large circle',
126 64 => 'small horizontal',
127 80 => 'large horizontal',
128 96 => 'random direction',
129 112 => 'random movement',
130 128 => 'small vertical',
131 144 => 'large vertical'
132 },
110 direction => { 133 direction => {
111 0 => '<none>', 134 0 => '<none>',
112 1 => 'north', 135 1 => 'north',
113 2 => 'northeast', 136 2 => 'northeast',
114 3 => 'east', 137 3 => 'east',
4244 name => 'sensing range', 4267 name => 'sensing range',
4245 type => 'int' 4268 type => 'int'
4246 } 4269 }
4247 ], 4270 ],
4248 [ 4271 [
4249 'attack_movement', 4272 'attack_movement_bits_0_3',
4250 { 4273 {
4274 desc => 'If this is set to default, the standard mode of movement will be used.',
4251 name => 'attack movement', 4275 name => 'attack movement',
4252 type => 'int' 4276 type => 'list',
4277 value => $LIST{attack_movement_bits_0_3}
4278 }
4279 ],
4280 [
4281 'attack_movement_bits_4_7',
4282 {
4283 desc => 'This movement is not in effect when the monster has an enemy and should only be used for non agressive monsters.',
4284 name => 'normal movement',
4285 type => 'list',
4286 value => $LIST{attack_movement_bits_4_7}
4253 } 4287 }
4254 ], 4288 ],
4255 [ 4289 [
4256 'run_away', 4290 'run_away',
4257 { 4291 {

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