… | |
… | |
154 | 8 => 'time', |
154 | 8 => 'time', |
155 | 9 => 'throw', |
155 | 9 => 'throw', |
156 | 10 => 'trigger', |
156 | 10 => 'trigger', |
157 | 11 => 'close', |
157 | 11 => 'close', |
158 | 12 => 'timer', |
158 | 12 => 'timer', |
159 | 28 => 'move' |
159 | 28 => 'move', |
|
|
160 | 41 => 'drop_on' |
160 | }, |
161 | }, |
161 | mood => { |
162 | mood => { |
162 | 0 => 'furious', |
163 | 0 => 'furious', |
163 | 1 => 'angry', |
164 | 1 => 'angry', |
164 | 2 => 'calm', |
165 | 2 => 'calm', |
… | |
… | |
2049 | Duplicator => { |
2050 | Duplicator => { |
2050 | attr => [ |
2051 | attr => [ |
2051 | [ |
2052 | [ |
2052 | 'other_arch', |
2053 | 'other_arch', |
2053 | { |
2054 | { |
2054 | desc => 'Only objects of matching archtype, lying ontop of the dublicator will be dublicated, multiplied or removed. All other objects will be ignored.', |
2055 | desc => 'Only objects of matching archtype, lying ontop of the duplicator will be duplicated, multiplied or removed. All other objects will be ignored.', |
2055 | name => 'target arch', |
2056 | name => 'target arch', |
2056 | type => 'string' |
2057 | type => 'string' |
2057 | } |
2058 | } |
2058 | ], |
2059 | ], |
2059 | [ |
2060 | [ |
… | |
… | |
2999 | } |
3000 | } |
3000 | ], |
3001 | ], |
3001 | [ |
3002 | [ |
3002 | 'level', |
3003 | 'level', |
3003 | { |
3004 | { |
3004 | desc => 'To re-consecrate an altar, the player\'s wisdom level must be as high or higher than this value. In that way, some altars can not be re-consecrated, while other altars, like those in dungeons, could be. Altars located in temples should have at least <reconsecrate level> 100. Some characters might need those altars, they would be very unhappy to see them re-consecrated to another cult.', |
3005 | desc => 'To re-consecrate an altar, the player\'s wisdom level must be as high or higher than this value. In that way, some altars can not be re-consecrated, while other altars, like those in dungeons, could be. Altars located in temples should have at least <reconsecrate level> 120. Some characters might need those altars, they would be very unhappy to see them re-consecrated to another cult.', |
3005 | name => 'reconsecrate level', |
3006 | name => 'reconsecrate level', |
3006 | type => 'int' |
3007 | type => 'int' |
3007 | } |
3008 | } |
3008 | ] |
3009 | ] |
3009 | ], |
3010 | ], |
… | |
… | |
5541 | name => 'description', |
5542 | name => 'description', |
5542 | type => 'text' |
5543 | type => 'text' |
5543 | } |
5544 | } |
5544 | ] |
5545 | ] |
5545 | ], |
5546 | ], |
5546 | desc => 'Schooting weapons like bows/crossbows are used to shoot projectiles (arrows/bolts). Shooting weapons and normal (melee) weapons can be wielded both at the same time. Like with any other equipment, stats/bonuses from shooting weapons are directly inherited to the player. <br><br> It\'s very easy to add new pairs of weapons & projectiles. Just set matching <ammunition class> both for shooting weapon and projectile.', |
5547 | desc => 'Shooting weapons like bows/crossbows are used to shoot projectiles (arrows/bolts). Shooting weapons and normal (melee) weapons can be wielded both at the same time. Like with any other equipment, stats/bonuses from shooting weapons are directly inherited to the player. <br><br> It\'s very easy to add new pairs of weapons & projectiles. Just set matching <ammunition class> both for shooting weapon and projectile.', |
5547 | name => 'Shooting Weapon', |
5548 | name => 'Shooting Weapon', |
5548 | section => [ |
5549 | section => [ |
5549 | [ |
5550 | [ |
5550 | 'stats', |
5551 | 'stats', |
5551 | [ |
5552 | [ |
… | |
… | |
5627 | } |
5628 | } |
5628 | ] |
5629 | ] |
5629 | ] |
5630 | ] |
5630 | ] |
5631 | ] |
5631 | ], |
5632 | ], |
5632 | use => 'Shooting weapons should not add bonuses in general. There\'s already enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. Schooting weapons should especially not add bonuses to the player that have nothing to do with schooting. A Wisdom bonus on a bow is crap for example! A name like "Longbow of great Wisdom" doesn\'t help - still crap.' |
5633 | use => 'Shooting weapons should not add bonuses in general. There\'s already enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. Shooting weapons should especially not add bonuses to the player that have nothing to do with schooting. A Wisdom bonus on a bow is crap for example! A name like "Longbow of great Wisdom" doesn\'t help - still crap.' |
5633 | }, |
5634 | }, |
5634 | 'Shop Floor' => { |
5635 | 'Shop Floor' => { |
5635 | attr => [ |
5636 | attr => [ |
5636 | [ |
5637 | [ |
5637 | 'is_floor', |
5638 | 'is_floor', |