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/cvs/deliantra/Deliantra/Deliantra/Data.pm
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Comparing deliantra/Deliantra/Deliantra/Data.pm (file contents):
Revision 1.27 by elmex, Sun Apr 15 19:11:01 2007 UTC vs.
Revision 1.28 by root, Wed May 9 11:44:40 2007 UTC

2036 { 2036 {
2037 desc => 'This entry determines what kind of traps will appear in the door.', 2037 desc => 'This entry determines what kind of traps will appear in the door.',
2038 name => 'treasurelist', 2038 name => 'treasurelist',
2039 type => 'treasurelist' 2039 type => 'treasurelist'
2040 } 2040 }
2041 ],
2042 [
2043 'treasure_env',
2044 {
2045 desc => 'Set this flag to move treasure items created into the environment (map) instead of putting them into the object.',
2046 name => 'treasure in env',
2047 type => 'bool'
2048 }
2041 ] 2049 ]
2042 ], 2050 ],
2043 desc => 'A door can be opened with a normal key. It also can be broken by attacking it, and it can be defeated with the lockpicking skill. If a door is defeated, horizontally and vertically adjacent doors are automatically removed.', 2051 desc => 'A door can be opened with a normal key. It also can be broken by attacking it, and it can be defeated with the lockpicking skill. If a door is defeated, horizontally and vertically adjacent doors are automatically removed.',
2044 ignore => [ 2052 ignore => [
2045 $IGNORE_LIST{non_pickable} 2053 $IGNORE_LIST{non_pickable}
3908 name => 'treasurelist', 3916 name => 'treasurelist',
3909 type => 'treasurelist' 3917 type => 'treasurelist'
3910 } 3918 }
3911 ], 3919 ],
3912 [ 3920 [
3921 'treasure_env',
3922 {
3923 desc => 'Set this flag to move treasure items created into the environment (map) instead of putting them into the object.',
3924 name => 'treasure in env',
3925 type => 'bool'
3926 }
3927 ],
3928 [
3913 'level', 3929 'level',
3914 { 3930 {
3915 desc => 'A monster\'s <level> is the most important attribute. <level> affects the power of a monster in various ways.', 3931 desc => 'A monster\'s <level> is the most important attribute. <level> affects the power of a monster in various ways.',
3916 name => 'level', 3932 name => 'level',
3917 type => 'int' 3933 type => 'int'
3993 'carrying', 4009 'carrying',
3994 { 4010 {
3995 desc => 'If a monster has something in the inventory, this value can be set to reflect the slowdown due to the carried weight.', 4011 desc => 'If a monster has something in the inventory, this value can be set to reflect the slowdown due to the carried weight.',
3996 name => 'carries weight', 4012 name => 'carries weight',
3997 type => 'int' 4013 type => 'int'
4014 }
4015 ],
4016 [
4017 'precious',
4018 {
4019 desc => 'Set this flag to indicate that this monster is XML::Grove::Element=HASH(0xa213c0), i.e. it should not be lightly destroyed. This is most useful on pets and keeps the server from destroying them on destroy_pets/monster floors and will try to save them when the player logs out.',
4020 name => 'precious',
4021 type => 'bool'
3998 } 4022 }
3999 ], 4023 ],
4000 [ 4024 [
4001 'msg', 4025 'msg',
4002 { 4026 {

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