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/cvs/deliantra/Deliantra/Deliantra/Data.pm
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Comparing deliantra/Deliantra/Deliantra/Data.pm (file contents):
Revision 1.29 by root, Tue Jul 3 00:16:51 2007 UTC vs.
Revision 1.30 by root, Sat Jul 14 13:29:05 2007 UTC

2185 name => 'exit message', 2185 name => 'exit message',
2186 type => 'text' 2186 type => 'text'
2187 } 2187 }
2188 ], 2188 ],
2189 [ 2189 [
2190 'unique', 2190 'damned',
2191 { 2191 {
2192 desc => 'This flag defines the destined map as "personal unique map". If set, there will be a seperate version of that map for every player out there. This feature is used for the permanent apartments (in Scorn/Nuernberg/Caterham...). It should not be used for anything else than apartments, since Crossfire is a *multi*player game. In such a permanent apartment don\'t forget to set the unique-flag for all floor tiles too (see floors). An exit pointing outside of a personal unique map must have the "unique destination"-flag unset.', 2192 desc => 'If set, then players using this exit will have their savebed position set to the destination of the exit, when used.',
2193 name => 'unique destination', 2193 name => 'set savebed',
2194 type => 'bool' 2194 type => 'bool'
2195 } 2195 }
2196 ] 2196 ]
2197 ], 2197 ],
2198 desc => 'When the player applies an exit, he is transferred to a different location. (Monsters cannot use exits.) Depending on how it is set, the player applies the exit just by walking into it, or by pressing <a>pply when standing on the exit.', 2198 desc => 'When the player applies an exit, he is transferred to a different location. (Monsters cannot use exits.) Depending on how it is set, the player applies the exit just by walking into it, or by pressing <a>pply when standing on the exit.',
4014 } 4014 }
4015 ], 4015 ],
4016 [ 4016 [
4017 'precious', 4017 'precious',
4018 { 4018 {
4019 desc => 'Set this flag to indicate that this monster is XML::Grove::Element=HASH(0xa21000), i.e. it should not be lightly destroyed. This is most useful on pets and keeps the server from destroying them on destroy_pets/monster floors and will try to save them when the player logs out.', 4019 desc => 'Set this flag to indicate that this monster is XML::Grove::Element=HASH(0xa22080), i.e. it should not be lightly destroyed. This is most useful on pets and keeps the server from destroying them on destroy_pets/monster floors and will try to save them when the player logs out.',
4020 name => 'precious', 4020 name => 'precious',
4021 type => 'bool' 4021 type => 'bool'
4022 } 4022 }
4023 ], 4023 ],
4024 [ 4024 [

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