… | |
… | |
2185 | name => 'exit message', |
2185 | name => 'exit message', |
2186 | type => 'text' |
2186 | type => 'text' |
2187 | } |
2187 | } |
2188 | ], |
2188 | ], |
2189 | [ |
2189 | [ |
2190 | 'unique', |
2190 | 'damned', |
2191 | { |
2191 | { |
2192 | desc => 'This flag defines the destined map as "personal unique map". If set, there will be a seperate version of that map for every player out there. This feature is used for the permanent apartments (in Scorn/Nuernberg/Caterham...). It should not be used for anything else than apartments, since Crossfire is a *multi*player game. In such a permanent apartment don\'t forget to set the unique-flag for all floor tiles too (see floors). An exit pointing outside of a personal unique map must have the "unique destination"-flag unset.', |
2192 | desc => 'If set, then players using this exit will have their savebed position set to the destination of the exit, when used.', |
2193 | name => 'unique destination', |
2193 | name => 'set savebed', |
2194 | type => 'bool' |
2194 | type => 'bool' |
2195 | } |
2195 | } |
2196 | ] |
2196 | ] |
2197 | ], |
2197 | ], |
2198 | desc => 'When the player applies an exit, he is transferred to a different location. (Monsters cannot use exits.) Depending on how it is set, the player applies the exit just by walking into it, or by pressing <a>pply when standing on the exit.', |
2198 | desc => 'When the player applies an exit, he is transferred to a different location. (Monsters cannot use exits.) Depending on how it is set, the player applies the exit just by walking into it, or by pressing <a>pply when standing on the exit.', |
… | |
… | |
4014 | } |
4014 | } |
4015 | ], |
4015 | ], |
4016 | [ |
4016 | [ |
4017 | 'precious', |
4017 | 'precious', |
4018 | { |
4018 | { |
4019 | desc => 'Set this flag to indicate that this monster is XML::Grove::Element=HASH(0xa21000), i.e. it should not be lightly destroyed. This is most useful on pets and keeps the server from destroying them on destroy_pets/monster floors and will try to save them when the player logs out.', |
4019 | desc => 'Set this flag to indicate that this monster is XML::Grove::Element=HASH(0xa22080), i.e. it should not be lightly destroyed. This is most useful on pets and keeps the server from destroying them on destroy_pets/monster floors and will try to save them when the player logs out.', |
4020 | name => 'precious', |
4020 | name => 'precious', |
4021 | type => 'bool' |
4021 | type => 'bool' |
4022 | } |
4022 | } |
4023 | ], |
4023 | ], |
4024 | [ |
4024 | [ |