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/cvs/deliantra/Deliantra/Deliantra/Data.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra/Data.pm (file contents):
Revision 1.32 by elmex, Fri Aug 10 12:13:35 2007 UTC vs.
Revision 1.33 by elmex, Sun Aug 19 17:18:59 2007 UTC

728 ], 728 ],
729 desc => 'Wearing an amulet, the object\'s stats will directly be inherited to the player. Amulets are usually meant for protection and defense.', 729 desc => 'Wearing an amulet, the object\'s stats will directly be inherited to the player. Amulets are usually meant for protection and defense.',
730 name => 'Amulet', 730 name => 'Amulet',
731 section => [ 731 section => [
732 [ 732 [
733 'stats',
734 [
735 [
736 'Str',
737 {
738 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
739 name => 'strength',
740 type => 'int'
741 }
742 ],
743 [
744 'Dex',
745 {
746 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
747 name => 'dexterity',
748 type => 'int'
749 }
750 ],
751 [
752 'Con',
753 {
754 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
755 name => 'constitution',
756 type => 'int'
757 }
758 ],
759 [
760 'Int',
761 {
762 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
763 name => 'intelligence',
764 type => 'int'
765 }
766 ],
767 [
768 'Pow',
769 {
770 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
771 name => 'power',
772 type => 'int'
773 }
774 ],
775 [
776 'Wis',
777 {
778 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
779 name => 'wisdom',
780 type => 'int'
781 }
782 ],
783 [
784 'Cha',
785 {
786 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
787 name => 'charisma',
788 type => 'int'
789 }
790 ]
791 ]
792 ],
793 [
733 'resistance', 794 'resistance',
734 [ 795 [
735 [ 796 [
736 'resist_physical', 797 'resist_physical',
737 { 798 {
738 desc => 'This adds physical resistance to the item (= armour value). The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 799 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
739 name => 'resist physical %', 800 name => 'resist physical %',
740 type => 'int' 801 type => 'int'
741 } 802 }
742 ], 803 ],
743 [ 804 [
744 'resist_magic', 805 'resist_magic',
745 { 806 {
746 desc => 'This adds magic resistance to the item. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 807 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
747 name => 'resist magic %', 808 name => 'resist magic %',
748 type => 'int' 809 type => 'int'
749 } 810 }
750 ], 811 ],
751 [ 812 [
752 'resist_fire', 813 'resist_fire',
753 { 814 {
754 desc => 'This adds fire resistance to the item. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 815 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
755 name => 'resist fire %', 816 name => 'resist fire %',
756 type => 'int' 817 type => 'int'
757 } 818 }
758 ], 819 ],
759 [ 820 [
760 'resist_electricity', 821 'resist_electricity',
761 { 822 {
762 desc => 'This adds electricity resistance to the item. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 823 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
763 name => 'resist electricity %', 824 name => 'resist electricity %',
764 type => 'int' 825 type => 'int'
765 } 826 }
766 ], 827 ],
767 [ 828 [
768 'resist_cold', 829 'resist_cold',
769 { 830 {
770 desc => 'This adds fire resistance to the item. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 831 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
771 name => 'resist cold %', 832 name => 'resist cold %',
772 type => 'int' 833 type => 'int'
773 } 834 }
774 ], 835 ],
775 [ 836 [
837 'resist_acid',
838 {
839 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
840 name => 'resist acid %',
841 type => 'int'
842 }
843 ],
844 [
776 'resist_confusion', 845 'resist_confusion',
777 { 846 {
778 desc => 'This adds confusion resistance to the item. The number is a percent-value in the range 0-100. Confusion resistance is not very effective unless the value comes close to 100 (= perfect immunity).', 847 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
779 name => 'resist confusion %', 848 name => 'resist confusion %',
780 type => 'int' 849 type => 'int'
781 } 850 }
782 ], 851 ],
783 [ 852 [
853 'resist_weaponmagic',
854 {
855 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
856 name => 'resist weaponmagic %',
857 type => 'int'
858 }
859 ],
860 [
861 'resist_ghosthit',
862 {
863 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
864 name => 'resist ghosthit %',
865 type => 'int'
866 }
867 ],
868 [
869 'resist_slow',
870 {
871 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
872 name => 'resist slow %',
873 type => 'int'
874 }
875 ],
876 [
784 'resist_acid', 877 'resist_fear',
785 { 878 {
786 desc => 'This adds acid resistance to the item. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 879 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
787 name => 'resist acid %', 880 name => 'resist fear %',
881 type => 'int'
882 }
883 ],
884 [
885 'resist_death',
886 {
887 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
888 name => 'resist death-attack %',
889 type => 'int'
890 }
891 ],
892 [
893 'resist_chaos',
894 {
895 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
896 name => 'resist chaos %',
897 type => 'int'
898 }
899 ],
900 [
901 'resist_blind',
902 {
903 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
904 name => 'resist blinding %',
905 type => 'int'
906 }
907 ],
908 [
909 'resist_holyword',
910 {
911 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
912 name => 'resist holy power %',
913 type => 'int'
914 }
915 ],
916 [
917 'resist_godpower',
918 {
919 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
920 name => 'resist godpower %',
921 type => 'int'
922 }
923 ],
924 [
925 'resist_paralyze',
926 {
927 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
928 name => 'resist paralyze %',
788 type => 'int' 929 type => 'int'
789 } 930 }
790 ], 931 ],
791 [ 932 [
792 'resist_drain', 933 'resist_drain',
793 { 934 {
794 desc => 'This adds draining resistance to the item. The number is a percent-value in the range 0-100. Draining resistance is little effective unless the value is 100 (= perfect immunity).', 935 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
795 name => 'resist draining %', 936 name => 'resist draining %',
796 type => 'int' 937 type => 'int'
797 } 938 }
798 ], 939 ],
799 [ 940 [
800 'resist_weaponmagic', 941 'resist_deplete',
801 { 942 {
802 desc => 'This adds weaponmagic resistance to the item. The number is a percent-value in the range 0-100. Weaponmagic resistance generally should not exist on equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) are not meant to be easily resisted.', 943 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
803 name => 'resist weaponmagic %', 944 name => 'resist depletion %',
804 type => 'int'
805 }
806 ],
807 [
808 'resist_ghosthit',
809 {
810 desc => 'This adds ghosthit resistance to the item. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.',
811 name => 'resist ghosthit %',
812 type => 'int' 945 type => 'int'
813 } 946 }
814 ], 947 ],
815 [ 948 [
816 'resist_poison', 949 'resist_poison',
817 { 950 {
818 desc => 'This adds poison resistance to the item. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 951 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
819 name => 'resist poison %', 952 name => 'resist poison %',
820 type => 'int'
821 }
822 ],
823 [
824 'resist_slow',
825 {
826 desc => 'This adds fear resistance to the item. The number is a percent-value in the range 0-100. Resistance to fear is pretty useless.',
827 name => 'resist slow %',
828 type => 'int'
829 }
830 ],
831 [
832 'resist_paralyze',
833 {
834 desc => 'This adds paralyze resistance to the item. The number is a percent-value in the range 0-100. Paralyze resistance is little effective unless the value is 100 (= perfect immunity).',
835 name => 'resist paralyze %',
836 type => 'int'
837 }
838 ],
839 [
840 'resist_fear',
841 {
842 desc => 'This adds fear resistance to the item. The number is a percent-value in the range 0-100. Resistance to fear is pretty useless.',
843 name => 'resist fear %',
844 type => 'int'
845 }
846 ],
847 [
848 'resist_deplete',
849 {
850 desc => 'This adds depletion resistance to the item. The number is a percent-value in the range 0-100. Depletion resistance is little effective unless the value is 100 (= perfect immunity).',
851 name => 'resist depletion %',
852 type => 'int'
853 }
854 ],
855 [
856 'resist_death',
857 {
858 desc => 'This adds death-attack resistance to the item. The number is a percent-value in the range 0-100. Death-attack resistance is little effective unless the value is 100 (= perfect immunity). Generally, resistance to death-attack is not supposed to be available to players!',
859 name => 'resist death-attack %',
860 type => 'int'
861 }
862 ],
863 [
864 'resist_chaos',
865 {
866 desc => 'This adds chaos resistance to the item. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact. Note that chaos is not a stand-alone attacktype. Chaos "contains" a combination of other attacktypes.',
867 name => 'resist chaos %',
868 type => 'int'
869 }
870 ],
871 [
872 'resist_blind',
873 {
874 desc => 'This adds blinding resistance to the item. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.',
875 name => 'resist blinding %',
876 type => 'int'
877 }
878 ],
879 [
880 'resist_holyword',
881 {
882 desc => 'This adds holy power resistance to the item. The number is a percent-value in the range 0-100. Holy power is the attacktype that holyword-type spells use to hurt undead creatures. This kind of resistance is only reasonable for undead players (wraith or devourer cult). Generally, resistance to holy word should not be available for players.',
883 name => 'resist holy power %',
884 type => 'int'
885 }
886 ]
887 ]
888 ],
889 [
890 'stats',
891 [
892 [
893 'Str',
894 {
895 desc => 'The player\'s strentgh will rise/fall by the given value while wearing this piece of equipment.',
896 name => 'strength',
897 type => 'int'
898 }
899 ],
900 [
901 'Dex',
902 {
903 desc => 'The player\'s dexterity will rise/fall by the given value while wearing this piece of equipment.',
904 name => 'dexterity',
905 type => 'int'
906 }
907 ],
908 [
909 'Con',
910 {
911 desc => 'The player\'s constitution will rise/fall by the given value while wearing this piece of equipment.',
912 name => 'constitution',
913 type => 'int'
914 }
915 ],
916 [
917 'Int',
918 {
919 desc => 'The player\'s intelligence will rise/fall by the given value while wearing this piece of equipment.',
920 name => 'intelligence',
921 type => 'int'
922 }
923 ],
924 [
925 'Pow',
926 {
927 desc => 'The player\'s power will rise/fall by the given value while wearing this piece of equipment.',
928 name => 'power',
929 type => 'int'
930 }
931 ],
932 [
933 'Wis',
934 {
935 desc => 'The player\'s wisdom will rise/fall by the given value while wearing this piece of equipment.',
936 name => 'wisdom',
937 type => 'int'
938 }
939 ],
940 [
941 'Cha',
942 {
943 desc => 'The player\'s charisma will rise/fall by the given value while wearing this piece of equipment.',
944 name => 'charisma',
945 type => 'int' 953 type => 'int'
946 } 954 }
947 ] 955 ]
948 ] 956 ]
949 ], 957 ],
2381 } 2389 }
2382 ], 2390 ],
2383 [ 2391 [
2384 'resist_death', 2392 'resist_death',
2385 { 2393 {
2386 desc => 'RResistances on flesh items make them more durable against spellcraft of the appropriate kind. It also allows dragon players to eventually gain resistance by eating it. Usually resistance should only be set for flesh items in a monster\'s inventory.', 2394 desc => 'Resistances on flesh items make them more durable against spellcraft of the appropriate kind. It also allows dragon players to eventually gain resistance by eating it. Usually resistance should only be set for flesh items in a monster\'s inventory.',
2387 name => 'resist death-attack %', 2395 name => 'resist death-attack %',
2388 type => 'int' 2396 type => 'int'
2389 } 2397 }
2390 ], 2398 ],
2391 [ 2399 [
3132 name => 'resist cold %', 3140 name => 'resist cold %',
3133 type => 'int' 3141 type => 'int'
3134 } 3142 }
3135 ], 3143 ],
3136 [ 3144 [
3145 'resist_confusion',
3146 {
3147 name => 'resist confusion %',
3148 type => 'int'
3149 }
3150 ],
3151 [
3137 'resist_acid', 3152 'resist_acid',
3138 { 3153 {
3139 name => 'resist acid %', 3154 name => 'resist acid %',
3140 type => 'int' 3155 type => 'int'
3141 } 3156 }
3142 ], 3157 ],
3143 [ 3158 [
3159 'resist_drain',
3160 {
3161 name => 'resist draining %',
3162 type => 'int'
3163 }
3164 ],
3165 [
3144 'resist_weaponmagic', 3166 'resist_weaponmagic',
3145 { 3167 {
3146 name => 'resist weaponmagic %', 3168 name => 'resist weaponmagic %',
3147 type => 'int' 3169 type => 'int'
3148 } 3170 }
3160 name => 'resist poison %', 3182 name => 'resist poison %',
3161 type => 'int' 3183 type => 'int'
3162 } 3184 }
3163 ], 3185 ],
3164 [ 3186 [
3187 'resist_slow',
3188 {
3189 name => 'resist slow %',
3190 type => 'int'
3191 }
3192 ],
3193 [
3194 'resist_paralyze',
3195 {
3196 name => 'resist paralyze %',
3197 type => 'int'
3198 }
3199 ],
3200 [
3201 'resist_fear',
3202 {
3203 name => 'resist fear %',
3204 type => 'int'
3205 }
3206 ],
3207 [
3208 'resist_deplete',
3209 {
3210 name => 'resist depletion %',
3211 type => 'int'
3212 }
3213 ],
3214 [
3165 'resist_death', 3215 'resist_death',
3166 { 3216 {
3167 name => 'resist death-attack %', 3217 name => 'resist death-attack %',
3168 type => 'int' 3218 type => 'int'
3169 } 3219 }
3174 name => 'resist chaos %', 3224 name => 'resist chaos %',
3175 type => 'int' 3225 type => 'int'
3176 } 3226 }
3177 ], 3227 ],
3178 [ 3228 [
3229 'resist_blind',
3230 {
3231 name => 'resist blinding %',
3232 type => 'int'
3233 }
3234 ],
3235 [
3179 'resist_holyword', 3236 'resist_holyword',
3180 { 3237 {
3181 name => 'resist holy power %', 3238 name => 'resist holy power %',
3239 type => 'int'
3240 }
3241 ],
3242 [
3243 'resist_godpower',
3244 {
3245 name => 'resist godpower %',
3182 type => 'int' 3246 type => 'int'
3183 } 3247 }
3184 ] 3248 ]
3185 ] 3249 ]
3186 ] 3250 ]
3696 ], 3760 ],
3697 [ 3761 [
3698 'resist_deplete', 3762 'resist_deplete',
3699 { 3763 {
3700 name => 'resist depletion %', 3764 name => 'resist depletion %',
3701 type => 'int'
3702 }
3703 ],
3704 [
3705 'resist_turn_undead',
3706 {
3707 name => 'resist turn undead %',
3708 type => 'int' 3765 type => 'int'
3709 } 3766 }
3710 ], 3767 ],
3711 [ 3768 [
3712 'resist_death', 3769 'resist_death',
4507 ], 4564 ],
4508 [ 4565 [
4509 'resist_deplete', 4566 'resist_deplete',
4510 { 4567 {
4511 name => 'resist depletion %', 4568 name => 'resist depletion %',
4512 type => 'int'
4513 }
4514 ],
4515 [
4516 'resist_turn_undead',
4517 {
4518 name => 'resist turn undead %',
4519 type => 'int' 4569 type => 'int'
4520 } 4570 }
4521 ], 4571 ],
4522 [ 4572 [
4523 'resist_death', 4573 'resist_death',
4905 } 4955 }
4906 ], 4956 ],
4907 [ 4957 [
4908 'Dex', 4958 'Dex',
4909 { 4959 {
4910 desc => 'The player\'s dexterity will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.', 4960 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
4911 name => 'dexterity', 4961 name => 'dexterity',
4912 type => 'int' 4962 type => 'int'
4913 } 4963 }
4914 ], 4964 ],
4915 [ 4965 [
4916 'Con', 4966 'Con',
4917 { 4967 {
4918 desc => 'The player\'s constitution will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.', 4968 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
4919 name => 'constitution', 4969 name => 'constitution',
4920 type => 'int' 4970 type => 'int'
4921 } 4971 }
4922 ], 4972 ],
4923 [ 4973 [
4924 'Int', 4974 'Int',
4925 { 4975 {
4926 desc => 'The player\'s intelligence will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.', 4976 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
4927 name => 'intelligence', 4977 name => 'intelligence',
4928 type => 'int' 4978 type => 'int'
4929 } 4979 }
4930 ], 4980 ],
4931 [ 4981 [
4932 'Pow', 4982 'Pow',
4933 { 4983 {
4934 desc => 'The player\'s power will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.', 4984 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
4935 name => 'power', 4985 name => 'power',
4936 type => 'int' 4986 type => 'int'
4937 } 4987 }
4938 ], 4988 ],
4939 [ 4989 [
4940 'Wis', 4990 'Wis',
4941 { 4991 {
4942 desc => 'The player\'s wisdom will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.', 4992 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
4943 name => 'wisdom', 4993 name => 'wisdom',
4944 type => 'int' 4994 type => 'int'
4945 } 4995 }
4946 ], 4996 ],
4947 [ 4997 [
4948 'Cha', 4998 'Cha',
4949 { 4999 {
4950 desc => 'The player\'s charisma will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.', 5000 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
4951 name => 'charisma', 5001 name => 'charisma',
4952 type => 'int' 5002 type => 'int'
4953 } 5003 }
4954 ] 5004 ]
4955 ] 5005 ]
4966 } 5016 }
4967 ], 5017 ],
4968 [ 5018 [
4969 'resist_magic', 5019 'resist_magic',
4970 { 5020 {
4971 desc => 'The player\'s resistance to magic will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!', 5021 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
4972 name => 'resist magic %', 5022 name => 'resist magic %',
4973 type => 'int' 5023 type => 'int'
4974 } 5024 }
4975 ], 5025 ],
4976 [ 5026 [
4977 'resist_fire', 5027 'resist_fire',
4978 { 5028 {
4979 desc => 'The player\'s resistance to fire will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!', 5029 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
4980 name => 'resist fire %', 5030 name => 'resist fire %',
4981 type => 'int' 5031 type => 'int'
4982 } 5032 }
4983 ], 5033 ],
4984 [ 5034 [
4985 'resist_electricity', 5035 'resist_electricity',
4986 { 5036 {
4987 desc => 'The player\'s resistance to electricity will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!', 5037 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
4988 name => 'resist electricity %', 5038 name => 'resist electricity %',
4989 type => 'int' 5039 type => 'int'
4990 } 5040 }
4991 ], 5041 ],
4992 [ 5042 [
4993 'resist_cold', 5043 'resist_cold',
4994 { 5044 {
4995 desc => 'The player\'s resistance to cold will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!', 5045 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
4996 name => 'resist cold %', 5046 name => 'resist cold %',
4997 type => 'int' 5047 type => 'int'
4998 } 5048 }
4999 ], 5049 ],
5000 [ 5050 [
5001 'resist_acid', 5051 'resist_acid',
5002 { 5052 {
5003 desc => 'The player\'s resistance to acid will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!', 5053 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5004 name => 'resist acid %', 5054 name => 'resist acid %',
5005 type => 'int' 5055 type => 'int'
5006 } 5056 }
5007 ], 5057 ],
5008 [ 5058 [
5009 'resist_confusion', 5059 'resist_confusion',
5010 { 5060 {
5011 desc => 'The player\'s resistance to confusion will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!', 5061 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5012 name => 'resist confusion %', 5062 name => 'resist confusion %',
5013 type => 'int' 5063 type => 'int'
5014 } 5064 }
5015 ], 5065 ],
5016 [ 5066 [
5017 'resist_weaponmagic', 5067 'resist_weaponmagic',
5018 { 5068 {
5019 desc => 'The player\'s resistance to weaponmagic will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!', 5069 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5020 name => 'resist weaponmagic %', 5070 name => 'resist weaponmagic %',
5021 type => 'int' 5071 type => 'int'
5022 } 5072 }
5023 ], 5073 ],
5024 [ 5074 [
5075 'resist_ghosthit',
5076 {
5077 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5078 name => 'resist ghosthit %',
5079 type => 'int'
5080 }
5081 ],
5082 [
5083 'resist_slow',
5084 {
5085 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5086 name => 'resist slow %',
5087 type => 'int'
5088 }
5089 ],
5090 [
5091 'resist_fear',
5092 {
5093 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5094 name => 'resist fear %',
5095 type => 'int'
5096 }
5097 ],
5098 [
5099 'resist_death',
5100 {
5101 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5102 name => 'resist death-attack %',
5103 type => 'int'
5104 }
5105 ],
5106 [
5107 'resist_chaos',
5108 {
5109 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5110 name => 'resist chaos %',
5111 type => 'int'
5112 }
5113 ],
5114 [
5115 'resist_blind',
5116 {
5117 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5118 name => 'resist blinding %',
5119 type => 'int'
5120 }
5121 ],
5122 [
5123 'resist_holyword',
5124 {
5125 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5126 name => 'resist holy power %',
5127 type => 'int'
5128 }
5129 ],
5130 [
5131 'resist_godpower',
5132 {
5133 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5134 name => 'resist godpower %',
5135 type => 'int'
5136 }
5137 ],
5138 [
5025 'resist_paralyze', 5139 'resist_paralyze',
5026 { 5140 {
5027 desc => 'The player\'s resistance to paralyze will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!', 5141 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5028 name => 'resist paralyze %', 5142 name => 'resist paralyze %',
5029 type => 'int' 5143 type => 'int'
5030 } 5144 }
5031 ], 5145 ],
5032 [ 5146 [
5033 'resist_drain', 5147 'resist_drain',
5034 { 5148 {
5035 desc => 'The player\'s resistance to draining will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!', 5149 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5036 name => 'resist draining %', 5150 name => 'resist draining %',
5037 type => 'int' 5151 type => 'int'
5038 } 5152 }
5039 ], 5153 ],
5040 [ 5154 [
5041 'resist_deplete', 5155 'resist_deplete',
5042 { 5156 {
5043 desc => 'The player\'s resistance to depletion will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!', 5157 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5044 name => 'resist depletion %', 5158 name => 'resist depletion %',
5045 type => 'int' 5159 type => 'int'
5046 } 5160 }
5047 ], 5161 ],
5048 [ 5162 [
5049 'resist_poison', 5163 'resist_poison',
5050 { 5164 {
5051 desc => 'The player\'s resistance to poison will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!', 5165 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
5052 name => 'resist poison %', 5166 name => 'resist poison %',
5053 type => 'int' 5167 type => 'int'
5054 } 5168 }
5055 ] 5169 ]
5056 ] 5170 ]
5917 ], 6031 ],
5918 desc => 'By reading a skill scroll, a player has a chance to learn the contained skill.', 6032 desc => 'By reading a skill scroll, a player has a chance to learn the contained skill.',
5919 name => 'Skill Scroll', 6033 name => 'Skill Scroll',
5920 use => 'Skill scrolls are very much sought for by players. Currently, all skill scrolls are sold in shops randomly, which is in fact not a good system. It would be nice to have some cool quests with skill scrolls rewarded at the end.' 6034 use => 'Skill scrolls are very much sought for by players. Currently, all skill scrolls are sold in shops randomly, which is in fact not a good system. It would be nice to have some cool quests with skill scrolls rewarded at the end.'
5921 }, 6035 },
6036 'Skill Tool' => {
6037 attr => [
6038 [
6039 'skill',
6040 {
6041 desc => 'This field describes which skill the player will be able to use wearing this item.',
6042 name => 'skill name',
6043 type => 'string'
6044 }
6045 ]
6046 ],
6047 desc => 'Wearing a skill tool will give the player the ability to use a skill.',
6048 name => 'Skill Tool',
6049 section => [
6050 [
6051 'stats',
6052 [
6053 [
6054 'Str',
6055 {
6056 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
6057 name => 'strength',
6058 type => 'int'
6059 }
6060 ],
6061 [
6062 'Dex',
6063 {
6064 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
6065 name => 'dexterity',
6066 type => 'int'
6067 }
6068 ],
6069 [
6070 'Con',
6071 {
6072 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
6073 name => 'constitution',
6074 type => 'int'
6075 }
6076 ],
6077 [
6078 'Int',
6079 {
6080 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
6081 name => 'intelligence',
6082 type => 'int'
6083 }
6084 ],
6085 [
6086 'Pow',
6087 {
6088 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
6089 name => 'power',
6090 type => 'int'
6091 }
6092 ],
6093 [
6094 'Wis',
6095 {
6096 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
6097 name => 'wisdom',
6098 type => 'int'
6099 }
6100 ],
6101 [
6102 'Cha',
6103 {
6104 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
6105 name => 'charisma',
6106 type => 'int'
6107 }
6108 ]
6109 ]
6110 ],
6111 [
6112 'resistance',
6113 [
6114 [
6115 'resist_physical',
6116 {
6117 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6118 name => 'resist physical %',
6119 type => 'int'
6120 }
6121 ],
6122 [
6123 'resist_magic',
6124 {
6125 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6126 name => 'resist magic %',
6127 type => 'int'
6128 }
6129 ],
6130 [
6131 'resist_fire',
6132 {
6133 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6134 name => 'resist fire %',
6135 type => 'int'
6136 }
6137 ],
6138 [
6139 'resist_electricity',
6140 {
6141 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6142 name => 'resist electricity %',
6143 type => 'int'
6144 }
6145 ],
6146 [
6147 'resist_cold',
6148 {
6149 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6150 name => 'resist cold %',
6151 type => 'int'
6152 }
6153 ],
6154 [
6155 'resist_acid',
6156 {
6157 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6158 name => 'resist acid %',
6159 type => 'int'
6160 }
6161 ],
6162 [
6163 'resist_confusion',
6164 {
6165 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6166 name => 'resist confusion %',
6167 type => 'int'
6168 }
6169 ],
6170 [
6171 'resist_weaponmagic',
6172 {
6173 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6174 name => 'resist weaponmagic %',
6175 type => 'int'
6176 }
6177 ],
6178 [
6179 'resist_ghosthit',
6180 {
6181 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6182 name => 'resist ghosthit %',
6183 type => 'int'
6184 }
6185 ],
6186 [
6187 'resist_slow',
6188 {
6189 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6190 name => 'resist slow %',
6191 type => 'int'
6192 }
6193 ],
6194 [
6195 'resist_fear',
6196 {
6197 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6198 name => 'resist fear %',
6199 type => 'int'
6200 }
6201 ],
6202 [
6203 'resist_death',
6204 {
6205 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6206 name => 'resist death-attack %',
6207 type => 'int'
6208 }
6209 ],
6210 [
6211 'resist_chaos',
6212 {
6213 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6214 name => 'resist chaos %',
6215 type => 'int'
6216 }
6217 ],
6218 [
6219 'resist_blind',
6220 {
6221 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6222 name => 'resist blinding %',
6223 type => 'int'
6224 }
6225 ],
6226 [
6227 'resist_holyword',
6228 {
6229 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6230 name => 'resist holy power %',
6231 type => 'int'
6232 }
6233 ],
6234 [
6235 'resist_godpower',
6236 {
6237 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6238 name => 'resist godpower %',
6239 type => 'int'
6240 }
6241 ],
6242 [
6243 'resist_paralyze',
6244 {
6245 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6246 name => 'resist paralyze %',
6247 type => 'int'
6248 }
6249 ],
6250 [
6251 'resist_drain',
6252 {
6253 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6254 name => 'resist draining %',
6255 type => 'int'
6256 }
6257 ],
6258 [
6259 'resist_deplete',
6260 {
6261 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6262 name => 'resist depletion %',
6263 type => 'int'
6264 }
6265 ],
6266 [
6267 'resist_poison',
6268 {
6269 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
6270 name => 'resist poison %',
6271 type => 'int'
6272 }
6273 ]
6274 ]
6275 ]
6276 ],
6277 use => 'Feel free to assign resistancies and stats to a skill tools or change the skill that is given.'
6278 },
5922 'Special Key' => { 6279 'Special Key' => {
5923 attr => [ 6280 attr => [
5924 [ 6281 [
5925 'slaying', 6282 'slaying',
5926 { 6283 {
6937 name => 'resist depletion %', 7294 name => 'resist depletion %',
6938 type => 'int' 7295 type => 'int'
6939 } 7296 }
6940 ], 7297 ],
6941 [ 7298 [
6942 'resist_turn_undead',
6943 {
6944 name => 'resist turn undead %',
6945 type => 'int'
6946 }
6947 ],
6948 [
6949 'resist_death', 7299 'resist_death',
6950 { 7300 {
6951 name => 'resist death-attack %', 7301 name => 'resist death-attack %',
6952 type => 'int' 7302 type => 'int'
6953 } 7303 }
7113 ], 7463 ],
7114 desc => 'Wielding a weapon, the object\'s stats will directly be inherited to the player. Usually enhancing his fighting-abilities. Non-magical weapons can be improved with scrolls.', 7464 desc => 'Wielding a weapon, the object\'s stats will directly be inherited to the player. Usually enhancing his fighting-abilities. Non-magical weapons can be improved with scrolls.',
7115 name => 'Weapon', 7465 name => 'Weapon',
7116 section => [ 7466 section => [
7117 [ 7467 [
7468 'stats',
7469 [
7470 [
7471 'Str',
7472 {
7473 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
7474 name => 'strength',
7475 type => 'int'
7476 }
7477 ],
7478 [
7479 'Dex',
7480 {
7481 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
7482 name => 'dexterity',
7483 type => 'int'
7484 }
7485 ],
7486 [
7487 'Con',
7488 {
7489 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
7490 name => 'constitution',
7491 type => 'int'
7492 }
7493 ],
7494 [
7495 'Int',
7496 {
7497 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
7498 name => 'intelligence',
7499 type => 'int'
7500 }
7501 ],
7502 [
7503 'Pow',
7504 {
7505 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
7506 name => 'power',
7507 type => 'int'
7508 }
7509 ],
7510 [
7511 'Wis',
7512 {
7513 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
7514 name => 'wisdom',
7515 type => 'int'
7516 }
7517 ],
7518 [
7519 'Cha',
7520 {
7521 desc => 'The player\'s strentgh will rise/fall by the given value for permanent (of course there is an upper limit). Generally there shouldn\'t be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.',
7522 name => 'charisma',
7523 type => 'int'
7524 }
7525 ]
7526 ]
7527 ],
7528 [
7118 'resistance', 7529 'resistance',
7119 [ 7530 [
7120 [ 7531 [
7121 'resist_physical', 7532 'resist_physical',
7122 { 7533 {
7123 desc => 'This adds physical resistance to the weapon (= armour value). The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 7534 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7124 name => 'resist physical %', 7535 name => 'resist physical %',
7125 type => 'int' 7536 type => 'int'
7126 } 7537 }
7127 ], 7538 ],
7128 [ 7539 [
7129 'resist_magic', 7540 'resist_magic',
7130 { 7541 {
7131 desc => 'This adds magic resistance to the weapon. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 7542 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7132 name => 'resist magic %', 7543 name => 'resist magic %',
7133 type => 'int' 7544 type => 'int'
7134 } 7545 }
7135 ], 7546 ],
7136 [ 7547 [
7137 'resist_fire', 7548 'resist_fire',
7138 { 7549 {
7139 desc => 'This adds fire resistance to the weapon. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 7550 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7140 name => 'resist fire %', 7551 name => 'resist fire %',
7141 type => 'int' 7552 type => 'int'
7142 } 7553 }
7143 ], 7554 ],
7144 [ 7555 [
7145 'resist_electricity', 7556 'resist_electricity',
7146 { 7557 {
7147 desc => 'This adds electricity resistance to the weapon. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 7558 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7148 name => 'resist electricity %', 7559 name => 'resist electricity %',
7149 type => 'int' 7560 type => 'int'
7150 } 7561 }
7151 ], 7562 ],
7152 [ 7563 [
7153 'resist_cold', 7564 'resist_cold',
7154 { 7565 {
7155 desc => 'This adds fire resistance to the weapon. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 7566 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7156 name => 'resist cold %', 7567 name => 'resist cold %',
7157 type => 'int' 7568 type => 'int'
7158 } 7569 }
7159 ], 7570 ],
7160 [ 7571 [
7572 'resist_acid',
7573 {
7574 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7575 name => 'resist acid %',
7576 type => 'int'
7577 }
7578 ],
7579 [
7161 'resist_confusion', 7580 'resist_confusion',
7162 { 7581 {
7163 desc => 'This adds confusion resistance to the weapon. The number is a percent-value in the range 0-100. Confusion resistance is not very effective unless the value comes close to 100 (= perfect immunity).', 7582 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7164 name => 'resist confusion %', 7583 name => 'resist confusion %',
7165 type => 'int' 7584 type => 'int'
7166 } 7585 }
7167 ], 7586 ],
7168 [ 7587 [
7588 'resist_weaponmagic',
7589 {
7590 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7591 name => 'resist weaponmagic %',
7592 type => 'int'
7593 }
7594 ],
7595 [
7596 'resist_ghosthit',
7597 {
7598 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7599 name => 'resist ghosthit %',
7600 type => 'int'
7601 }
7602 ],
7603 [
7604 'resist_slow',
7605 {
7606 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7607 name => 'resist slow %',
7608 type => 'int'
7609 }
7610 ],
7611 [
7169 'resist_acid', 7612 'resist_fear',
7170 { 7613 {
7171 desc => 'This adds acid resistance to the weapon. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 7614 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7172 name => 'resist acid %', 7615 name => 'resist fear %',
7616 type => 'int'
7617 }
7618 ],
7619 [
7620 'resist_death',
7621 {
7622 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7623 name => 'resist death-attack %',
7624 type => 'int'
7625 }
7626 ],
7627 [
7628 'resist_chaos',
7629 {
7630 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7631 name => 'resist chaos %',
7632 type => 'int'
7633 }
7634 ],
7635 [
7636 'resist_blind',
7637 {
7638 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7639 name => 'resist blinding %',
7640 type => 'int'
7641 }
7642 ],
7643 [
7644 'resist_holyword',
7645 {
7646 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7647 name => 'resist holy power %',
7648 type => 'int'
7649 }
7650 ],
7651 [
7652 'resist_godpower',
7653 {
7654 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7655 name => 'resist godpower %',
7656 type => 'int'
7657 }
7658 ],
7659 [
7660 'resist_paralyze',
7661 {
7662 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7663 name => 'resist paralyze %',
7173 type => 'int' 7664 type => 'int'
7174 } 7665 }
7175 ], 7666 ],
7176 [ 7667 [
7177 'resist_drain', 7668 'resist_drain',
7178 { 7669 {
7179 desc => 'This adds draining resistance to the weapon. The number is a percent-value in the range 0-100. Draining resistance is little effective unless the value is 100 (= perfect immunity).', 7670 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7180 name => 'resist draining %', 7671 name => 'resist draining %',
7181 type => 'int' 7672 type => 'int'
7182 } 7673 }
7183 ], 7674 ],
7184 [ 7675 [
7185 'resist_weaponmagic', 7676 'resist_deplete',
7186 { 7677 {
7187 desc => 'This adds weaponmagic resistance to the weapon. The number is a percent-value in the range 0-100. Weaponmagic resistance generally should not exist on equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) are not meant to be easily resisted.', 7678 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7188 name => 'resist weaponmagic %', 7679 name => 'resist depletion %',
7189 type => 'int'
7190 }
7191 ],
7192 [
7193 'resist_ghosthit',
7194 {
7195 desc => 'This adds ghosthit resistance to the weapon. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.',
7196 name => 'resist ghosthit %',
7197 type => 'int' 7680 type => 'int'
7198 } 7681 }
7199 ], 7682 ],
7200 [ 7683 [
7201 'resist_poison', 7684 'resist_poison',
7202 { 7685 {
7203 desc => 'This adds poison resistance to the weapon. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.', 7686 desc => 'The player\'s resistance to physical will rise by this value in percent (range -100 till +100). The effect is only temporare, and it does NOT add on the values from the player\'s equipment. Cursed potions will make negative resistance.. very nasty in combat!',
7204 name => 'resist poison %', 7687 name => 'resist poison %',
7205 type => 'int'
7206 }
7207 ],
7208 [
7209 'resist_slow',
7210 {
7211 desc => 'This adds fear resistance to the weapon. The number is a percent-value in the range 0-100. Resistance to fear is pretty useless.',
7212 name => 'resist slow %',
7213 type => 'int'
7214 }
7215 ],
7216 [
7217 'resist_paralyze',
7218 {
7219 desc => 'This adds paralyze resistance to the weapon. The number is a percent-value in the range 0-100. Paralyze resistance is little effective unless the value is 100 (= perfect immunity).',
7220 name => 'resist paralyze %',
7221 type => 'int'
7222 }
7223 ],
7224 [
7225 'resist_fear',
7226 {
7227 desc => 'This adds fear resistance to the weapon. The number is a percent-value in the range 0-100. Resistance to fear is pretty useless.',
7228 name => 'resist fear %',
7229 type => 'int'
7230 }
7231 ],
7232 [
7233 'resist_deplete',
7234 {
7235 desc => 'This adds depletion resistance to the weapon. The number is a percent-value in the range 0-100. Depletion resistance is little effective unless the value is 100 (= perfect immunity).',
7236 name => 'resist depletion %',
7237 type => 'int'
7238 }
7239 ],
7240 [
7241 'resist_death',
7242 {
7243 desc => 'This adds death-attack resistance to the weapon. The number is a percent-value in the range 0-100. Death-attack resistance is little effective unless the value is 100 (= perfect immunity). Generally, resistance to death-attack is not supposed to be available to players!',
7244 name => 'resist death-attack %',
7245 type => 'int'
7246 }
7247 ],
7248 [
7249 'resist_chaos',
7250 {
7251 desc => 'This adds chaos resistance to the weapon. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact. Note that chaos is not a stand-alone attacktype. Chaos "contains" a combination of other attacktypes.',
7252 name => 'resist chaos %',
7253 type => 'int'
7254 }
7255 ],
7256 [
7257 'resist_blind',
7258 {
7259 desc => 'This adds blinding resistance to the weapon. The number is a percent-value in the range 0-100. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.',
7260 name => 'resist blinding %',
7261 type => 'int'
7262 }
7263 ],
7264 [
7265 'resist_holyword',
7266 {
7267 desc => 'This adds holy power resistance to the weapon. The number is a percent-value in the range 0-100. Holy power is the attacktype that holyword-type spells use to hurt undead creatures. This kind of resistance is only reasonable for undead players (wraith or devourer cult). Generally, resistance to holy word should not be available for players.',
7268 name => 'resist holy power %',
7269 type => 'int'
7270 }
7271 ]
7272 ]
7273 ],
7274 [
7275 'stats',
7276 [
7277 [
7278 'Str',
7279 {
7280 desc => 'The player\'s strentgh will rise/fall by the given value while wearing this weapon.',
7281 name => 'strength',
7282 type => 'int'
7283 }
7284 ],
7285 [
7286 'Dex',
7287 {
7288 desc => 'The player\'s dexterity will rise/fall by the given value while wearing this weapon.',
7289 name => 'dexterity',
7290 type => 'int'
7291 }
7292 ],
7293 [
7294 'Con',
7295 {
7296 desc => 'The player\'s constitution will rise/fall by the given value while wearing this weapon.',
7297 name => 'constitution',
7298 type => 'int'
7299 }
7300 ],
7301 [
7302 'Int',
7303 {
7304 desc => 'The player\'s intelligence will rise/fall by the given value while wearing this weapon.',
7305 name => 'intelligence',
7306 type => 'int'
7307 }
7308 ],
7309 [
7310 'Pow',
7311 {
7312 desc => 'The player\'s power will rise/fall by the given value while wearing this weapon.',
7313 name => 'power',
7314 type => 'int'
7315 }
7316 ],
7317 [
7318 'Wis',
7319 {
7320 desc => 'The player\'s wisdom will rise/fall by the given value while wearing this weapon.',
7321 name => 'wisdom',
7322 type => 'int'
7323 }
7324 ],
7325 [
7326 'Cha',
7327 {
7328 desc => 'The player\'s charisma will rise/fall by the given value while wearing this weapon.',
7329 name => 'charisma',
7330 type => 'int' 7688 type => 'int'
7331 } 7689 }
7332 ] 7690 ]
7333 ] 7691 ]
7334 ], 7692 ],
7489 68 => $TYPE{'Shop Floor'}, 7847 68 => $TYPE{'Shop Floor'},
7490 69 => $TYPE{'Shop Mat'}, 7848 69 => $TYPE{'Shop Mat'},
7491 70 => $TYPE{Ring}, 7849 70 => $TYPE{Ring},
7492 72 => $TYPE{Flesh}, 7850 72 => $TYPE{Flesh},
7493 73 => $TYPE{Inorganic}, 7851 73 => $TYPE{Inorganic},
7852 74 => $TYPE{'Skill Tool'},
7494 83 => $TYPE{Duplicator}, 7853 83 => $TYPE{Duplicator},
7495 85 => $TYPE{Spellbook}, 7854 85 => $TYPE{Spellbook},
7496 87 => $TYPE{Cloak}, 7855 87 => $TYPE{Cloak},
7497 88 => $TYPE{'Hazard Floor'}, 7856 88 => $TYPE{'Hazard Floor'},
7498 90 => $TYPE{Spinner}, 7857 90 => $TYPE{Spinner},

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