… | |
… | |
5504 | use => 'Avoid monsters stepping on your runes. For example, summoning runes together with spellcasting- and attack-runes is usually a bad idea.' |
5504 | use => 'Avoid monsters stepping on your runes. For example, summoning runes together with spellcasting- and attack-runes is usually a bad idea.' |
5505 | }, |
5505 | }, |
5506 | 'Safe ground (CF+)' => { |
5506 | 'Safe ground (CF+)' => { |
5507 | attr => [ |
5507 | attr => [ |
5508 | [ |
5508 | [ |
|
|
5509 | 'move_block', |
|
|
5510 | { |
|
|
5511 | desc => 'Objects using these movement types cannot move over this space.', |
|
|
5512 | name => 'blocked movement', |
|
|
5513 | type => 'movement_type' |
|
|
5514 | } |
|
|
5515 | ], |
|
|
5516 | [ |
|
|
5517 | 'move_allow', |
|
|
5518 | { |
|
|
5519 | desc => 'Objects using these movement types are allowed to move over this space. Takes precedence over \'blocked movements\'.', |
|
|
5520 | name => 'allowed movement', |
|
|
5521 | type => 'movement_type' |
|
|
5522 | } |
|
|
5523 | ], |
|
|
5524 | [ |
|
|
5525 | 'move_slow', |
|
|
5526 | { |
|
|
5527 | desc => 'The types of movement that should by slowed down by the \'slow movement penalty\'.', |
|
|
5528 | name => 'slowed movement', |
|
|
5529 | type => 'movement_type' |
|
|
5530 | } |
|
|
5531 | ], |
|
|
5532 | [ |
|
|
5533 | 'move_slow_penalty', |
|
|
5534 | { |
|
|
5535 | desc => 'If <slow movement> is set to a value greater zero, all creatures matching \'slow move\' will be slower than normal on this spot. <slow movement> 1 - rough terrain <slow movement> 2 - very rough terrain ... <slow movement> 5 - default for deep swamp ... <slow movement> 7 - spider web (sticky as hell)', |
|
|
5536 | name => 'slow movement penalty', |
|
|
5537 | type => 'int' |
|
|
5538 | } |
|
|
5539 | ], |
|
|
5540 | [ |
5509 | 'no_pick', |
5541 | 'no_pick', |
5510 | { |
5542 | { |
5511 | type => 'fixed', |
5543 | type => 'fixed', |
5512 | value => 1 |
5544 | value => 1 |
5513 | } |
5545 | } |
… | |
… | |
5547 | desc => 'When the player applies a savebed, he is not only saved. Both his respawn-after-death and his word-of-recall positions are pointing to the last-applied savebed.', |
5579 | desc => 'When the player applies a savebed, he is not only saved. Both his respawn-after-death and his word-of-recall positions are pointing to the last-applied savebed.', |
5548 | ignore => [ |
5580 | ignore => [ |
5549 | $IGNORE_LIST{non_pickable} |
5581 | $IGNORE_LIST{non_pickable} |
5550 | ], |
5582 | ], |
5551 | name => 'Savebed', |
5583 | name => 'Savebed', |
5552 | use => 'Put savebed locations in towns, do not put them into dungeons. It is absolutely neccessary that a place with savebeds is 100% secure. That means: <UL> <LI> Monsters must not be able to reach the savebeds under any circumstances! <LI> If there are NPCs around, make sure they have the friendly-flag set. <LI> Insert a relyable exit! Make sure there is no possibility that players get trapped in a savebed location. <LI> If possible, mark the whole site as no-spell area (Insert this arch called "dungeon_magic" everywhere). This is not required, but it makes the place much more safe. </UL>' |
5584 | use => 'Put savebed locations in towns, do not put them into dungeons. It is absolutely neccessary that a place with savebeds is 100% secure. That means: <UL> <LI> Monsters must not be able to reach the savebeds under any circumstances! <LI> If there are NPCs around, make sure they have the friendly-flag set. <LI> Insert a reliable exit! Make sure there is no possibility that players get trapped in a savebed location. <LI> If possible, mark the whole site as no-spell area (Insert this arch called "dungeon_magic" everywhere). This is not required, but it makes the place much more safe. </UL>' |
5553 | }, |
5585 | }, |
5554 | Scroll => { |
5586 | Scroll => { |
5555 | attr => [ |
5587 | attr => [ |
5556 | [ |
5588 | [ |
5557 | 'level', |
5589 | 'level', |