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/cvs/deliantra/Deliantra/Deliantra/Data.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra/Data.pm (file contents):
Revision 1.34 by root, Mon Sep 10 18:30:30 2007 UTC vs.
Revision 1.35 by root, Mon Sep 17 17:23:16 2007 UTC

5504 use => 'Avoid monsters stepping on your runes. For example, summoning runes together with spellcasting- and attack-runes is usually a bad idea.' 5504 use => 'Avoid monsters stepping on your runes. For example, summoning runes together with spellcasting- and attack-runes is usually a bad idea.'
5505 }, 5505 },
5506 'Safe ground (CF+)' => { 5506 'Safe ground (CF+)' => {
5507 attr => [ 5507 attr => [
5508 [ 5508 [
5509 'move_block',
5510 {
5511 desc => 'Objects using these movement types cannot move over this space.',
5512 name => 'blocked movement',
5513 type => 'movement_type'
5514 }
5515 ],
5516 [
5517 'move_allow',
5518 {
5519 desc => 'Objects using these movement types are allowed to move over this space. Takes precedence over \'blocked movements\'.',
5520 name => 'allowed movement',
5521 type => 'movement_type'
5522 }
5523 ],
5524 [
5525 'move_slow',
5526 {
5527 desc => 'The types of movement that should by slowed down by the \'slow movement penalty\'.',
5528 name => 'slowed movement',
5529 type => 'movement_type'
5530 }
5531 ],
5532 [
5533 'move_slow_penalty',
5534 {
5535 desc => 'If <slow movement> is set to a value greater zero, all creatures matching \'slow move\' will be slower than normal on this spot. <slow movement> 1 - rough terrain <slow movement> 2 - very rough terrain ... <slow movement> 5 - default for deep swamp ... <slow movement> 7 - spider web (sticky as hell)',
5536 name => 'slow movement penalty',
5537 type => 'int'
5538 }
5539 ],
5540 [
5509 'no_pick', 5541 'no_pick',
5510 { 5542 {
5511 type => 'fixed', 5543 type => 'fixed',
5512 value => 1 5544 value => 1
5513 } 5545 }
5547 desc => 'When the player applies a savebed, he is not only saved. Both his respawn-after-death and his word-of-recall positions are pointing to the last-applied savebed.', 5579 desc => 'When the player applies a savebed, he is not only saved. Both his respawn-after-death and his word-of-recall positions are pointing to the last-applied savebed.',
5548 ignore => [ 5580 ignore => [
5549 $IGNORE_LIST{non_pickable} 5581 $IGNORE_LIST{non_pickable}
5550 ], 5582 ],
5551 name => 'Savebed', 5583 name => 'Savebed',
5552 use => 'Put savebed locations in towns, do not put them into dungeons. It is absolutely neccessary that a place with savebeds is 100% secure. That means: <UL> <LI> Monsters must not be able to reach the savebeds under any circumstances! <LI> If there are NPCs around, make sure they have the friendly-flag set. <LI> Insert a relyable exit! Make sure there is no possibility that players get trapped in a savebed location. <LI> If possible, mark the whole site as no-spell area (Insert this arch called "dungeon_magic" everywhere). This is not required, but it makes the place much more safe. </UL>' 5584 use => 'Put savebed locations in towns, do not put them into dungeons. It is absolutely neccessary that a place with savebeds is 100% secure. That means: <UL> <LI> Monsters must not be able to reach the savebeds under any circumstances! <LI> If there are NPCs around, make sure they have the friendly-flag set. <LI> Insert a reliable exit! Make sure there is no possibility that players get trapped in a savebed location. <LI> If possible, mark the whole site as no-spell area (Insert this arch called "dungeon_magic" everywhere). This is not required, but it makes the place much more safe. </UL>'
5553 }, 5585 },
5554 Scroll => { 5586 Scroll => {
5555 attr => [ 5587 attr => [
5556 [ 5588 [
5557 'level', 5589 'level',

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