… | |
… | |
4861 | 'move_on', |
4861 | 'move_on', |
4862 | { |
4862 | { |
4863 | desc => 'Which movement types automatically (as opposed to manually) activate this object.', |
4863 | desc => 'Which movement types automatically (as opposed to manually) activate this object.', |
4864 | name => 'movement type', |
4864 | name => 'movement type', |
4865 | type => 'movement_type' |
4865 | type => 'movement_type' |
|
|
4866 | } |
|
|
4867 | ], |
|
|
4868 | [ |
|
|
4869 | 'speed', |
|
|
4870 | { |
|
|
4871 | desc => 'If the <activation speed> is nonzero, the pit will automatically be activated in regular time-intervals. Hence, the player can just step on it and gets teleported sooner or later. The duration between two activates depends on the given value. Default in the pit arch is <activation speed> 0, i.e. disabled. VERY IMPORTANT: If you want to have your pit activated via button/handle/magic_ear/etc, you must set <activation speed> to zero!', |
|
|
4872 | name => 'activation speed', |
|
|
4873 | type => 'float' |
|
|
4874 | } |
|
|
4875 | ], |
|
|
4876 | [ |
|
|
4877 | 'speed_left', |
|
|
4878 | { |
|
|
4879 | desc => 'The speed left to the object. On every tick, if this value is higher than 0, the object acts/triggers/moves etc. and the value gets decremented by 1. Otherwise, it is incremented by <speed> on every tick.', |
|
|
4880 | name => 'speed left', |
|
|
4881 | type => 'float' |
4866 | } |
4882 | } |
4867 | ] |
4883 | ] |
4868 | ], |
4884 | ], |
4869 | desc => 'Pits are holes, transporting the player when he walks (and falls) into them. A speciality about pits is that they don\'t transport the player to the exact destination, but within a two-square radius of the destination (never on blocked squares).<br> Optionally, pits can get closed and opened, similar to gates.<br><br> Monsters and items are affected by pits just as well as players. Even multipart monsters can fall through them, given enough space.', |
4885 | desc => 'Pits are holes, transporting the player when he walks (and falls) into them. A speciality about pits is that they don\'t transport the player to the exact destination, but within a two-square radius of the destination (never on blocked squares).<br> Optionally, pits can get closed and opened, similar to gates.<br><br> Monsters and items are affected by pits just as well as players. Even multipart monsters can fall through them, given enough space.', |
4870 | ignore => [ |
4886 | ignore => [ |