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/cvs/deliantra/Deliantra/Deliantra/Data.pm
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Comparing deliantra/Deliantra/Deliantra/Data.pm (file contents):
Revision 1.40 by root, Mon Aug 25 04:04:56 2008 UTC vs.
Revision 1.41 by root, Mon Aug 25 04:12:00 2008 UTC

4861 'move_on', 4861 'move_on',
4862 { 4862 {
4863 desc => 'Which movement types automatically (as opposed to manually) activate this object.', 4863 desc => 'Which movement types automatically (as opposed to manually) activate this object.',
4864 name => 'movement type', 4864 name => 'movement type',
4865 type => 'movement_type' 4865 type => 'movement_type'
4866 }
4867 ],
4868 [
4869 'speed',
4870 {
4871 desc => 'If the <activation speed> is nonzero, the pit will automatically be activated in regular time-intervals. Hence, the player can just step on it and gets teleported sooner or later. The duration between two activates depends on the given value. Default in the pit arch is <activation speed> 0, i.e. disabled. VERY IMPORTANT: If you want to have your pit activated via button/handle/magic_ear/etc, you must set <activation speed> to zero!',
4872 name => 'activation speed',
4873 type => 'float'
4874 }
4875 ],
4876 [
4877 'speed_left',
4878 {
4879 desc => 'The speed left to the object. On every tick, if this value is higher than 0, the object acts/triggers/moves etc. and the value gets decremented by 1. Otherwise, it is incremented by <speed> on every tick.',
4880 name => 'speed left',
4881 type => 'float'
4882 } 4866 }
4883 ] 4867 ]
4884 ], 4868 ],
4885 desc => 'Pits are holes, transporting the player when he walks (and falls) into them. A speciality about pits is that they don\'t transport the player to the exact destination, but within a two-square radius of the destination (never on blocked squares).<br> Optionally, pits can get closed and opened, similar to gates.<br><br> Monsters and items are affected by pits just as well as players. Even multipart monsters can fall through them, given enough space.', 4869 desc => 'Pits are holes, transporting the player when he walks (and falls) into them. A speciality about pits is that they don\'t transport the player to the exact destination, but within a two-square radius of the destination (never on blocked squares).<br> Optionally, pits can get closed and opened, similar to gates.<br><br> Monsters and items are affected by pits just as well as players. Even multipart monsters can fall through them, given enough space.',
4886 ignore => [ 4870 ignore => [

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