… | |
… | |
424 | } |
424 | } |
425 | ], |
425 | ], |
426 | [ |
426 | [ |
427 | 'unpaid', |
427 | 'unpaid', |
428 | { |
428 | { |
429 | desc => 'An <unpaid> item cannot be used unless a player carried it over a shop mat, paying the demanded price. Setting this flag makes sense usually only for pickable items inside shops. Converters can also have this flag set to make all output unpaid.', |
429 | desc => 'An <unpaid> item cannot be used unless a player carried it over a shop mat, paying the demanded price. Setting this flag makes sense only for pickable items inside shops.', |
430 | name => 'unpaid', |
430 | name => 'unpaid', |
431 | type => 'bool' |
431 | type => 'bool' |
432 | } |
432 | } |
433 | ], |
433 | ], |
434 | [ |
434 | [ |
… | |
… | |
1560 | name => 'description', |
1560 | name => 'description', |
1561 | type => 'text' |
1561 | type => 'text' |
1562 | } |
1562 | } |
1563 | ], |
1563 | ], |
1564 | [ |
1564 | [ |
1565 | 'unpaid', |
1565 | 'precious', |
1566 | { |
1566 | { |
1567 | desc => 'If the converter is marked as <unpaid> the generated item\'s will be flagged as unpaid. Useful if you want to make a converter in a shop. (For instance for \'dragon scale\' to \'dragon shield\' converters in some armour shops.)', |
1567 | desc => 'If the converter has this flag set the generated items will be flagged as unpaid. Useful if you want to make a converter in a shop. (For instance for \'dragon scale\' to \'dragon shield\' converters in some armour shops.)', |
1568 | name => 'unpaid', |
1568 | name => 'output unpaid', |
1569 | type => 'bool' |
1569 | type => 'bool' |
1570 | } |
1570 | } |
1571 | ] |
1571 | ] |
1572 | ], |
1572 | ], |
1573 | desc => 'Converters are like "exchange tables". When the player drops a specific type of items, they get converted into other items, at a predefined exchange-ratio.', |
1573 | desc => 'Converters are like "exchange tables". When the player drops a specific type of items, they get converted into other items, at a predefined exchange-ratio.', |
1574 | ignore => [ |
1574 | ignore => [ |
1575 | 'value', |
1575 | 'value', |
1576 | 'nrof', |
1576 | 'nrof', |
1577 | 'name_pl', |
1577 | 'name_pl', |
1578 | 'no_pick', |
1578 | 'no_pick', |
|
|
1579 | 'unpaid', |
1579 | 'title' |
1580 | 'title' |
1580 | ], |
1581 | ], |
1581 | name => 'Converter', |
1582 | name => 'Converter', |
1582 | use => 'Converters are better than shopping with doormats, because the converters never get sold out. For some items like food or jewels those "exchange tables" are really nice, while for the more important stuff like potions converters should not exist. <br><br> VERY IMPORTANT: Be careful with the exchange-ratio! When you drop items on a converter, the stuff you get must be of equal or lesser value than before! (Except if you are using "rare" items like dragonscales for payment). The code will not check if your ratio is sane, so the player could gain infinite wealth by using your converter.' |
1583 | use => 'Converters are better than shopping with doormats, because the converters never get sold out. For some items like food or jewels those "exchange tables" are really nice, while for the more important stuff like potions converters should not exist. <br><br> VERY IMPORTANT: Be careful with the exchange-ratio! When you drop items on a converter, the stuff you get must be of equal or lesser value than before! (Except if you are using "rare" items like dragonscales for payment). The code will not check if your ratio is sane, so the player could gain infinite wealth by using your converter.' |
1583 | }, |
1584 | }, |