… | |
… | |
375 | } |
375 | } |
376 | ], |
376 | ], |
377 | [ |
377 | [ |
378 | 'glow_radius', |
378 | 'glow_radius', |
379 | { |
379 | { |
380 | desc => 'If <glow radius> is set to a value greater zero, the object appears lit up on dark maps. <glow radius> can be a value between 0 and 4, the higher, the more light does the object emit.', |
380 | desc => 'If <glow radius> is set to a value greater zero, the object appears lit up on dark maps. <glow radius> can be a value between 0 and 9, the higher, the more light does the object emit.', |
381 | name => 'glow radius', |
381 | name => 'glow radius', |
382 | type => 'int' |
382 | type => 'int' |
383 | } |
383 | } |
384 | ], |
384 | ], |
385 | [ |
385 | [ |
… | |
… | |
3418 | ] |
3418 | ] |
3419 | ], |
3419 | ], |
3420 | desc => 'When carrying a key, a normal door can be opened. The key will disappear.', |
3420 | desc => 'When carrying a key, a normal door can be opened. The key will disappear.', |
3421 | name => 'Key' |
3421 | name => 'Key' |
3422 | }, |
3422 | }, |
|
|
3423 | Lamp => { |
|
|
3424 | attr => [ |
|
|
3425 | [ |
|
|
3426 | 'speed', |
|
|
3427 | { |
|
|
3428 | desc => 'This field is the speed of the lamp. (If the value 0.00208 is given here the fuel field will specify the burning duration in minutes.)', |
|
|
3429 | name => 'burn speed', |
|
|
3430 | type => 'float' |
|
|
3431 | } |
|
|
3432 | ], |
|
|
3433 | [ |
|
|
3434 | 'food', |
|
|
3435 | { |
|
|
3436 | desc => 'This field sets the burning duration of the lamp, which depends on the speed field of this object.', |
|
|
3437 | name => 'fuel', |
|
|
3438 | type => 'int' |
|
|
3439 | } |
|
|
3440 | ], |
|
|
3441 | [ |
|
|
3442 | 'range', |
|
|
3443 | { |
|
|
3444 | desc => 'This field sets the glow radius of the lamp if it is enabled. If you want to make a lamp that is already burning set the "glow radius" field.', |
|
|
3445 | name => 'enabled glow radius', |
|
|
3446 | type => 'int' |
|
|
3447 | } |
|
|
3448 | ] |
|
|
3449 | ], |
|
|
3450 | desc => 'Lamps are carryable light sources for players with a fuel tank.', |
|
|
3451 | name => 'Lamp' |
|
|
3452 | }, |
3423 | 'Locked Door' => { |
3453 | 'Locked Door' => { |
3424 | attr => [ |
3454 | attr => [ |
3425 | [ |
3455 | [ |
3426 | 'move_type', |
3456 | 'move_type', |
3427 | { |
3457 | { |
… | |
… | |
6834 | ignore => [ |
6864 | ignore => [ |
6835 | $IGNORE_LIST{non_pickable} |
6865 | $IGNORE_LIST{non_pickable} |
6836 | ], |
6866 | ], |
6837 | name => 'Timed Gate', |
6867 | name => 'Timed Gate', |
6838 | use => 'Use gates to divide your maps into separated areas. After solving area A, the player gains access to area B, and so on. Make your maps more complex than "one-way".' |
6868 | use => 'Use gates to divide your maps into separated areas. After solving area A, the player gains access to area B, and so on. Make your maps more complex than "one-way".' |
|
|
6869 | }, |
|
|
6870 | Torch => { |
|
|
6871 | attr => [ |
|
|
6872 | [ |
|
|
6873 | 'food', |
|
|
6874 | { |
|
|
6875 | desc => 'This field specifies the burning duration of the torch.', |
|
|
6876 | name => 'burning duration', |
|
|
6877 | type => 'int' |
|
|
6878 | } |
|
|
6879 | ], |
|
|
6880 | [ |
|
|
6881 | 'range', |
|
|
6882 | { |
|
|
6883 | desc => 'This field sets the glow radius of the torch if it is enabled. If you want to make a torch that is already burning set the "glow radius" field.', |
|
|
6884 | name => 'enabled glow radius', |
|
|
6885 | type => 'int' |
|
|
6886 | } |
|
|
6887 | ] |
|
|
6888 | ], |
|
|
6889 | desc => 'Torches are a special kind of Lamp, they are worn out by repeatedly lightening them up (when the is_lightable flag is set) and otherwise they can only be used once.', |
|
|
6890 | name => 'Torch' |
6839 | }, |
6891 | }, |
6840 | Trap => { |
6892 | Trap => { |
6841 | attr => [ |
6893 | attr => [ |
6842 | [ |
6894 | [ |
6843 | 'no_pick', |
6895 | 'no_pick', |
… | |
… | |
7928 | 69 => $TYPE{'Shop Mat'}, |
7980 | 69 => $TYPE{'Shop Mat'}, |
7929 | 70 => $TYPE{Ring}, |
7981 | 70 => $TYPE{Ring}, |
7930 | 72 => $TYPE{Flesh}, |
7982 | 72 => $TYPE{Flesh}, |
7931 | 73 => $TYPE{Inorganic}, |
7983 | 73 => $TYPE{Inorganic}, |
7932 | 74 => $TYPE{'Skill Tool'}, |
7984 | 74 => $TYPE{'Skill Tool'}, |
|
|
7985 | 81 => $TYPE{Torch}, |
|
|
7986 | 82 => $TYPE{Lamp}, |
7933 | 83 => $TYPE{Duplicator}, |
7987 | 83 => $TYPE{Duplicator}, |
7934 | 85 => $TYPE{Spellbook}, |
7988 | 85 => $TYPE{Spellbook}, |
7935 | 87 => $TYPE{Cloak}, |
7989 | 87 => $TYPE{Cloak}, |
7936 | 88 => $TYPE{'Hazard Floor'}, |
7990 | 88 => $TYPE{'Hazard Floor'}, |
7937 | 90 => $TYPE{Spinner}, |
7991 | 90 => $TYPE{Spinner}, |