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/cvs/deliantra/Deliantra/Deliantra/Data.pm
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Comparing deliantra/Deliantra/Deliantra/Data.pm (file contents):
Revision 1.61 by root, Sun Oct 25 08:23:26 2009 UTC vs.
Revision 1.62 by root, Mon Oct 26 11:26:20 2009 UTC

4043 name => 'marking message', 4043 name => 'marking message',
4044 type => 'text' 4044 type => 'text'
4045 } 4045 }
4046 ] 4046 ]
4047 ], 4047 ],
4048 desc => 'A marker is an object that inserts an invisible force (a mark) into a player stepping on it. This force does nothing except containing a &lt;key string&gt; which can be discovered by detectors or inventory checkers. It is also possible to use markers for removing marks again. <br><br> Note that the player has no possibility to "see" his own marks, except by the effect that they cause on the maps.', 4048 desc => 'A marker is an object that inserts an invisible force (a mark) into a player stepping on it. This force does nothing except containing a &lt;key string&gt; which can be discovered by detectors or inventory checkers. It is also possible to use markers for removing marks again (by setting the "name" slot to the name of the marker to be removed). <br><br> Note that the player has no possibility to "see" his own marks, except by the effect that they cause on the maps.',
4049 ignore => [ 4049 ignore => [
4050 $IGNORE_LIST{system_object} 4050 $IGNORE_LIST{system_object}
4051 ], 4051 ],
4052 name => 'Marker', 4052 name => 'Marker',
4053 use => 'Markers hold real cool possibilities for map-making. I encourage you to use them frequently. However there is one negative point about markers: Players don\'t "see" what\'s going on with them. It is your task, as map-creator, to make sure the player is always well informed and never confused. <br><br> Please avoid infinite markers when they aren\'t needed. They\'re using a little space in the player file after all, so if there is no real purpose, set an expire time.' 4053 use => 'Markers hold real cool possibilities for map-making. I encourage you to use them frequently. However there is one negative point about markers: Players don\'t "see" what\'s going on with them. It is your task, as map-creator, to make sure the player is always well informed and never confused. <br><br> Please avoid infinite markers when they aren\'t needed. They\'re using a little space in the player file after all, so if there is no real purpose, set an expire time.'
7260 name => 'marking message', 7260 name => 'marking message',
7261 type => 'text' 7261 type => 'text'
7262 } 7262 }
7263 ] 7263 ]
7264 ], 7264 ],
7265 desc => 'A trigger marker is an object that inserts an invisible force (a mark) into a player stepping on it WHEN TRIGGERED. This force does nothing except containing a &lt;key string&gt; which can be discovered by detectors or inventory checkers. It is also possible to use markers for removing marks again. <br><br> Note that the player has no possibility to "see" his own marks, except by the effect that they cause on the maps.', 7265 desc => 'A trigger marker is an object that inserts an invisible force (a mark) into a player stepping on it WHEN TRIGGERED. This force does nothing except containing a &lt;key string&gt; which can be discovered by detectors or inventory checkers. It is also possible to use markers for removing marks again. (by setting the "name" slot to the name of the marker to be removed). <br><br> Note that the player has no possibility to "see" his own marks, except by the effect that they cause on the maps.',
7266 ignore => [ 7266 ignore => [
7267 $IGNORE_LIST{system_object} 7267 $IGNORE_LIST{system_object}
7268 ], 7268 ],
7269 name => 'Trigger Marker', 7269 name => 'Trigger Marker',
7270 use => 'Markers hold real cool possibilities for map-making. I encourage you to use them frequently. However there is one negative point about markers: Players don\'t "see" what\'s going on with them. It is your task, as map-creator, to make sure the player is always well informed and never confused. <br><br> Please avoid infinite markers when they aren\'t needed. They\'re using a little space in the player file after all, so if there is no real purpose, set an expire time.' 7270 use => 'Markers hold real cool possibilities for map-making. I encourage you to use them frequently. However there is one negative point about markers: Players don\'t "see" what\'s going on with them. It is your task, as map-creator, to make sure the player is always well informed and never confused. <br><br> Please avoid infinite markers when they aren\'t needed. They\'re using a little space in the player file after all, so if there is no real purpose, set an expire time.'

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