… | |
… | |
4043 | name => 'marking message', |
4043 | name => 'marking message', |
4044 | type => 'text' |
4044 | type => 'text' |
4045 | } |
4045 | } |
4046 | ] |
4046 | ] |
4047 | ], |
4047 | ], |
4048 | desc => 'A marker is an object that inserts an invisible force (a mark) into a player stepping on it. This force does nothing except containing a <key string> which can be discovered by detectors or inventory checkers. It is also possible to use markers for removing marks again. <br><br> Note that the player has no possibility to "see" his own marks, except by the effect that they cause on the maps.', |
4048 | desc => 'A marker is an object that inserts an invisible force (a mark) into a player stepping on it. This force does nothing except containing a <key string> which can be discovered by detectors or inventory checkers. It is also possible to use markers for removing marks again (by setting the "name" slot to the name of the marker to be removed). <br><br> Note that the player has no possibility to "see" his own marks, except by the effect that they cause on the maps.', |
4049 | ignore => [ |
4049 | ignore => [ |
4050 | $IGNORE_LIST{system_object} |
4050 | $IGNORE_LIST{system_object} |
4051 | ], |
4051 | ], |
4052 | name => 'Marker', |
4052 | name => 'Marker', |
4053 | use => 'Markers hold real cool possibilities for map-making. I encourage you to use them frequently. However there is one negative point about markers: Players don\'t "see" what\'s going on with them. It is your task, as map-creator, to make sure the player is always well informed and never confused. <br><br> Please avoid infinite markers when they aren\'t needed. They\'re using a little space in the player file after all, so if there is no real purpose, set an expire time.' |
4053 | use => 'Markers hold real cool possibilities for map-making. I encourage you to use them frequently. However there is one negative point about markers: Players don\'t "see" what\'s going on with them. It is your task, as map-creator, to make sure the player is always well informed and never confused. <br><br> Please avoid infinite markers when they aren\'t needed. They\'re using a little space in the player file after all, so if there is no real purpose, set an expire time.' |
… | |
… | |
7260 | name => 'marking message', |
7260 | name => 'marking message', |
7261 | type => 'text' |
7261 | type => 'text' |
7262 | } |
7262 | } |
7263 | ] |
7263 | ] |
7264 | ], |
7264 | ], |
7265 | desc => 'A trigger marker is an object that inserts an invisible force (a mark) into a player stepping on it WHEN TRIGGERED. This force does nothing except containing a <key string> which can be discovered by detectors or inventory checkers. It is also possible to use markers for removing marks again. <br><br> Note that the player has no possibility to "see" his own marks, except by the effect that they cause on the maps.', |
7265 | desc => 'A trigger marker is an object that inserts an invisible force (a mark) into a player stepping on it WHEN TRIGGERED. This force does nothing except containing a <key string> which can be discovered by detectors or inventory checkers. It is also possible to use markers for removing marks again. (by setting the "name" slot to the name of the marker to be removed). <br><br> Note that the player has no possibility to "see" his own marks, except by the effect that they cause on the maps.', |
7266 | ignore => [ |
7266 | ignore => [ |
7267 | $IGNORE_LIST{system_object} |
7267 | $IGNORE_LIST{system_object} |
7268 | ], |
7268 | ], |
7269 | name => 'Trigger Marker', |
7269 | name => 'Trigger Marker', |
7270 | use => 'Markers hold real cool possibilities for map-making. I encourage you to use them frequently. However there is one negative point about markers: Players don\'t "see" what\'s going on with them. It is your task, as map-creator, to make sure the player is always well informed and never confused. <br><br> Please avoid infinite markers when they aren\'t needed. They\'re using a little space in the player file after all, so if there is no real purpose, set an expire time.' |
7270 | use => 'Markers hold real cool possibilities for map-making. I encourage you to use them frequently. However there is one negative point about markers: Players don\'t "see" what\'s going on with them. It is your task, as map-creator, to make sure the player is always well informed and never confused. <br><br> Please avoid infinite markers when they aren\'t needed. They\'re using a little space in the player file after all, so if there is no real purpose, set an expire time.' |