… | |
… | |
446 | { |
446 | { |
447 | desc => 'The sound this objects makes when it is destroyed. Enter either a sound alias from arch/res/sound.conf.res or a path. If you enter <path> in this field it will point to sound/<path>.ext', |
447 | desc => 'The sound this objects makes when it is destroyed. Enter either a sound alias from arch/res/sound.conf.res or a path. If you enter <path> in this field it will point to sound/<path>.ext', |
448 | name => 'destroy sound', |
448 | name => 'destroy sound', |
449 | type => 'string' |
449 | type => 'string' |
450 | } |
450 | } |
|
|
451 | ], |
|
|
452 | [ |
|
|
453 | 'unique', |
|
|
454 | { |
|
|
455 | desc => 'Unique items exist only one time on a server. If the item is taken, lost or destroyed - it\'s gone for good.', |
|
|
456 | name => 'unique', |
|
|
457 | type => 'bool' |
|
|
458 | } |
451 | ] |
459 | ] |
452 | ] |
460 | ] |
453 | ); |
461 | ); |
454 | |
462 | |
455 | our %TYPE = ( |
463 | our %TYPE = ( |
… | |
… | |
2455 | name => 'unique map', |
2463 | name => 'unique map', |
2456 | type => 'bool' |
2464 | type => 'bool' |
2457 | } |
2465 | } |
2458 | ], |
2466 | ], |
2459 | [ |
2467 | [ |
|
|
2468 | 'buildable', |
|
|
2469 | { |
|
|
2470 | desc => 'A buildable can be built upon. This is usually used in combination with the unique attribute for player apartments or guild storages. But it\'s use is not limited to private maps.', |
|
|
2471 | name => 'buildable', |
|
|
2472 | type => 'bool' |
|
|
2473 | } |
|
|
2474 | ], |
|
|
2475 | [ |
2460 | 'msg', |
2476 | 'msg', |
2461 | { |
2477 | { |
2462 | desc => 'This text may describe the object.', |
2478 | desc => 'This text may describe the object.', |
2463 | end => 'endmsg', |
2479 | end => 'endmsg', |
2464 | name => 'description', |
2480 | name => 'description', |
… | |
… | |
2562 | [ |
2578 | [ |
2563 | 'unique', |
2579 | 'unique', |
2564 | { |
2580 | { |
2565 | desc => 'Unique floor means that any items dropped on that spot will be saved beyond map reset. For permanent apartments, all floor tiles must be set <unique map>.', |
2581 | desc => 'Unique floor means that any items dropped on that spot will be saved beyond map reset. For permanent apartments, all floor tiles must be set <unique map>.', |
2566 | name => 'unique map', |
2582 | name => 'unique map', |
|
|
2583 | type => 'bool' |
|
|
2584 | } |
|
|
2585 | ], |
|
|
2586 | [ |
|
|
2587 | 'buildable', |
|
|
2588 | { |
|
|
2589 | desc => 'A buildable can be built upon. This is usually used in combination with the unique attribute for player apartments or guild storages. But it\'s use is not limited to private maps.', |
|
|
2590 | name => 'buildable', |
2567 | type => 'bool' |
2591 | type => 'bool' |
2568 | } |
2592 | } |
2569 | ], |
2593 | ], |
2570 | [ |
2594 | [ |
2571 | 'msg', |
2595 | 'msg', |