… | |
… | |
3544 | { |
3544 | { |
3545 | desc => 'A godgiven item vanishes as soon as the player drops it to the ground.', |
3545 | desc => 'A godgiven item vanishes as soon as the player drops it to the ground.', |
3546 | name => 'godgiven item', |
3546 | name => 'godgiven item', |
3547 | type => 'bool' |
3547 | type => 'bool' |
3548 | } |
3548 | } |
|
|
3549 | ], |
|
|
3550 | [ |
|
|
3551 | 'no_steal', |
|
|
3552 | { |
|
|
3553 | desc => 'This item can\'t be stolen if the flag is set.', |
|
|
3554 | name => 'not stealable', |
|
|
3555 | type => 'bool' |
|
|
3556 | } |
3549 | ] |
3557 | ] |
3550 | ], |
3558 | ], |
3551 | desc => 'When carrying a key, a normal door can be opened. The key will disappear.', |
3559 | desc => 'When carrying a key, a normal door can be opened. The key will disappear.', |
3552 | name => 'Key' |
3560 | name => 'Key' |
3553 | }, |
3561 | }, |
… | |
… | |
6591 | { |
6599 | { |
6592 | desc => 'This will add a description to the object. The player can read this text by clicking on the item in his inventory. Use this message to describe what the key/passport is good for. A player might have 50 different keys on his key-ring. Don\'t expect players to recall their purpose just by their names.', |
6600 | desc => 'This will add a description to the object. The player can read this text by clicking on the item in his inventory. Use this message to describe what the key/passport is good for. A player might have 50 different keys on his key-ring. Don\'t expect players to recall their purpose just by their names.', |
6593 | end => 'endmsg', |
6601 | end => 'endmsg', |
6594 | name => 'description', |
6602 | name => 'description', |
6595 | type => 'text' |
6603 | type => 'text' |
|
|
6604 | } |
|
|
6605 | ], |
|
|
6606 | [ |
|
|
6607 | 'no_steal', |
|
|
6608 | { |
|
|
6609 | desc => 'This item can\'t be stolen if the flag is set.', |
|
|
6610 | name => 'not stealable', |
|
|
6611 | type => 'bool' |
6596 | } |
6612 | } |
6597 | ] |
6613 | ] |
6598 | ], |
6614 | ], |
6599 | desc => 'When carrying the appropriate special key, a locked door can be opened. The key will dissapear. <br><br> This object-type can also be used for "passport"-like items: When walking onto an invetory checker, a gate for example might get opened. The "passport" will stay in the player\'s inventory.', |
6615 | desc => 'When carrying the appropriate special key, a locked door can be opened. The key will dissapear. <br><br> This object-type can also be used for "passport"-like items: When walking onto an invetory checker, a gate for example might get opened. The "passport" will stay in the player\'s inventory.', |
6600 | ignore => [ |
6616 | ignore => [ |