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/cvs/deliantra/Deliantra/Deliantra/Data.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra/Data.pm (file contents):
Revision 1.69 by elmex, Tue Mar 30 14:59:19 2010 UTC vs.
Revision 1.70 by elmex, Tue Mar 30 19:34:58 2010 UTC

3544 { 3544 {
3545 desc => 'A godgiven item vanishes as soon as the player drops it to the ground.', 3545 desc => 'A godgiven item vanishes as soon as the player drops it to the ground.',
3546 name => 'godgiven item', 3546 name => 'godgiven item',
3547 type => 'bool' 3547 type => 'bool'
3548 } 3548 }
3549 ],
3550 [
3551 'no_steal',
3552 {
3553 desc => 'This item can\'t be stolen if the flag is set.',
3554 name => 'not stealable',
3555 type => 'bool'
3556 }
3549 ] 3557 ]
3550 ], 3558 ],
3551 desc => 'When carrying a key, a normal door can be opened. The key will disappear.', 3559 desc => 'When carrying a key, a normal door can be opened. The key will disappear.',
3552 name => 'Key' 3560 name => 'Key'
3553 }, 3561 },
6591 { 6599 {
6592 desc => 'This will add a description to the object. The player can read this text by clicking on the item in his inventory. Use this message to describe what the key/passport is good for. A player might have 50 different keys on his key-ring. Don\'t expect players to recall their purpose just by their names.', 6600 desc => 'This will add a description to the object. The player can read this text by clicking on the item in his inventory. Use this message to describe what the key/passport is good for. A player might have 50 different keys on his key-ring. Don\'t expect players to recall their purpose just by their names.',
6593 end => 'endmsg', 6601 end => 'endmsg',
6594 name => 'description', 6602 name => 'description',
6595 type => 'text' 6603 type => 'text'
6604 }
6605 ],
6606 [
6607 'no_steal',
6608 {
6609 desc => 'This item can\'t be stolen if the flag is set.',
6610 name => 'not stealable',
6611 type => 'bool'
6596 } 6612 }
6597 ] 6613 ]
6598 ], 6614 ],
6599 desc => 'When carrying the appropriate special key, a locked door can be opened. The key will dissapear. <br><br> This object-type can also be used for "passport"-like items: When walking onto an invetory checker, a gate for example might get opened. The "passport" will stay in the player\'s inventory.', 6615 desc => 'When carrying the appropriate special key, a locked door can be opened. The key will dissapear. <br><br> This object-type can also be used for "passport"-like items: When walking onto an invetory checker, a gate for example might get opened. The "passport" will stay in the player\'s inventory.',
6600 ignore => [ 6616 ignore => [

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