… | |
… | |
6210 | { |
6210 | { |
6211 | desc => 'This text will be displayed to the player.', |
6211 | desc => 'This text will be displayed to the player.', |
6212 | end => 'endmsg', |
6212 | end => 'endmsg', |
6213 | name => 'message', |
6213 | name => 'message', |
6214 | type => 'text' |
6214 | type => 'text' |
|
|
6215 | } |
|
|
6216 | ], |
|
|
6217 | [ |
|
|
6218 | 'slaying', |
|
|
6219 | { |
|
|
6220 | desc => 'The exit path defines the map that the player is transferred to. Usually, only tagged destinations (e.g. *scorn) make sense for signs, and only if the sign code actually makes use of them.', |
|
|
6221 | name => 'exit path', |
|
|
6222 | type => 'string' |
|
|
6223 | } |
|
|
6224 | ], |
|
|
6225 | [ |
|
|
6226 | 'value', |
|
|
6227 | { |
|
|
6228 | desc => 'Determines the value of the object, in units of silver coins (one platinum coin == 50 silver coins).', |
|
|
6229 | name => 'value', |
|
|
6230 | type => 'int' |
6215 | } |
6231 | } |
6216 | ] |
6232 | ] |
6217 | ], |
6233 | ], |
6218 | desc => 'The purpose of a sign or magic_mouth is to display a certain message to the player. There are three ways to have the player get this message: The player walking onto it (-> magic_mouth), the player pressing <a>pply (-> sign) or the player triggering a button/handle/etc (-> magic_mouth).', |
6234 | desc => 'The purpose of a sign or magic_mouth is to display a certain message to the player. There are three ways to have the player get this message: The player walking onto it (-> magic_mouth), the player pressing <a>pply (-> sign) or the player triggering a button/handle/etc (-> magic_mouth).', |
6219 | ignore => [ |
6235 | ignore => [ |