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/cvs/deliantra/Deliantra/Deliantra/Data.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra/Data.pm (file contents):
Revision 1.71 by elmex, Tue Apr 6 08:06:51 2010 UTC vs.
Revision 1.72 by root, Tue Apr 20 06:49:31 2010 UTC

6210 { 6210 {
6211 desc => 'This text will be displayed to the player.', 6211 desc => 'This text will be displayed to the player.',
6212 end => 'endmsg', 6212 end => 'endmsg',
6213 name => 'message', 6213 name => 'message',
6214 type => 'text' 6214 type => 'text'
6215 }
6216 ],
6217 [
6218 'slaying',
6219 {
6220 desc => 'The exit path defines the map that the player is transferred to. Usually, only tagged destinations (e.g. *scorn) make sense for signs, and only if the sign code actually makes use of them.',
6221 name => 'exit path',
6222 type => 'string'
6223 }
6224 ],
6225 [
6226 'value',
6227 {
6228 desc => 'Determines the value of the object, in units of silver coins (one platinum coin == 50 silver coins).',
6229 name => 'value',
6230 type => 'int'
6215 } 6231 }
6216 ] 6232 ]
6217 ], 6233 ],
6218 desc => 'The purpose of a sign or magic_mouth is to display a certain message to the player. There are three ways to have the player get this message: The player walking onto it (-> magic_mouth), the player pressing <a>pply (-> sign) or the player triggering a button/handle/etc (-> magic_mouth).', 6234 desc => 'The purpose of a sign or magic_mouth is to display a certain message to the player. There are three ways to have the player get this message: The player walking onto it (-> magic_mouth), the player pressing <a>pply (-> sign) or the player triggering a button/handle/etc (-> magic_mouth).',
6219 ignore => [ 6235 ignore => [

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