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<?xml version="1.0" standalone="yes" ?> |
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<!-- |
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################################################################# |
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# This file contains the typenumbers with their associated # |
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# names, from the file "define.h" in the crossfire package. # |
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# This file should be updated when new types have been defined. # |
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################################################################# |
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--> |
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<!DOCTYPE typenumbers [ |
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<!ELEMENT typenumbers (type*)> |
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|
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<!ELEMENT type EMPTY> |
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<!ATTLIST type number CDATA #REQUIRED |
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name CDATA #REQUIRED> |
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]> |
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|
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<typenumbers> |
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<type number="0" name="*NONE*" /> |
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<type number="1" name="PLAYER" /> |
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<type number="2" name="TRANSPORT" /> |
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<type number="3" name="ROD" /> |
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<type number="4" name="TREASURE" /> |
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<type number="5" name="POTION" /> |
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<type number="6" name="FOOD" /> |
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<type number="7" name="POISON" /> |
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<type number="8" name="BOOK" /> |
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<type number="9" name="CLOCK" /> |
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<!--<type number="10" name="FBULLET" />--> |
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<!--<type number="11" name="FBALL" />--> |
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<type number="12" name="LIGHTNING" /> |
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<type number="13" name="ARROW" /> |
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<type number="14" name="BOW" /> |
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<type number="15" name="WEAPON" /> |
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<type number="16" name="ARMOUR" /> |
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<type number="17" name="PEDESTAL" /> |
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<type number="18" name="ALTAR" /> |
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<!--<type number="19" name="CONFUSION" />--> |
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<type number="20" name="LOCKED_DOOR" /> |
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<type number="21" name="SPECIAL_KEY" /> |
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<type number="22" name="MAP" /> |
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<type number="23" name="DOOR" /> |
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<type number="24" name="KEY" /> |
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<!--<type number="25" name="MMISSILE" />--> |
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<type number="26" name="TIMED_GATE" /> |
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<type number="27" name="TRIGGER" /> |
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<type number="28" name="GRIMREAPER" /> |
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<type number="29" name="MAGIC_EAR" /> |
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<type number="30" name="TRIGGER_BUTTON" /> |
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<type number="31" name="TRIGGER_ALTAR" /> |
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<type number="32" name="TRIGGER_PEDESTAL" /> |
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<type number="33" name="SHIELD" /> |
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<type number="34" name="HELMET" /> |
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<type number="35" name="HORN" /> |
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<type number="36" name="MONEY" /> |
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<type number="37" name="CLASS" /> |
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<type number="38" name="GRAVESTONE" /> |
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<type number="39" name="AMULET" /> |
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<type number="40" name="PLAYERMOVER" /> |
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<type number="41" name="TELEPORTER" /> |
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<type number="42" name="CREATOR" /> |
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<type number="43" name="SKILL" /> |
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<type number="44" name="EXPERIENCE" /> |
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<type number="45" name="EARTHWALL" /> |
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<type number="46" name="GOLEM" /> |
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<!--<type number="47" name="BOMB" />--> |
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<type number="48" name="THROWN_OBJ" /> |
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<type number="49" name="BLINDNESS" /> |
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<type number="50" name="GOD" /> |
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<type number="51" name="DETECTOR" /> |
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<type number="52" name="TRIGGER_MARKER" /> |
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<type number="53" name="DEAD_OBJECT" /> |
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<type number="54" name="DRINK" /> |
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<type number="55" name="MARKER" /> |
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<type number="56" name="HOLY_ALTAR" /> |
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<type number="57" name="PLAYER_CHANGER" /> |
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<type number="58" name="BATTLEGROUND" /> |
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<type number="59" name="PEACEMAKER" /> |
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<type number="60" name="GEM" /> |
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<!--<type number="61" name="FIRECHEST" />--> |
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<type number="62" name="FIREWALL" /> |
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<type number="63" name="ANVIL" /> |
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<type number="64" name="CHECK_INV" /> |
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<type number="65" name="MOOD_FLOOR" /> |
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<type number="66" name="EXIT" /> |
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<type number="67" name="ENCOUNTER" /> |
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<type number="68" name="SHOP_FLOOR" /> |
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<type number="69" name="SHOP_MAT" /> |
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<type number="70" name="RING" /> |
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<type number="71" name="FLOOR" /> |
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<type number="72" name="FLESH" /> |
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<type number="73" name="INORGANIC" /> |
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<type number="74" name="SKILL_TOOL" /> |
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<type number="75" name="LIGHTER" /> |
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<type number="76" name="TRAP_PART" /> |
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<type number="77" name="WALL" /> |
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<type number="78" name="LIGHT_SOURCE" /> |
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<type number="79" name="MISC_OBJECT" /> |
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<type number="80" name="MONSTER" /> |
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<type number="81" name="SPAWN_GENERATOR" /> |
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<type number="82" name="LAMP" /> |
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<type number="83" name="DUPLICATOR" /> |
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<type number="84" name="TOOL" /> |
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<type number="85" name="SPELLBOOK" /> |
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<type number="86" name="BUILDFAC" /> |
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<type number="87" name="CLOAK" /> |
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<!--<type number="88" name="CONE" />--> |
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<!--<type number="89" name="AURA" />--> |
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<type number="90" name="SPINNER" /> |
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<type number="91" name="GATE" /> |
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<type number="92" name="BUTTON" /> |
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<type number="93" name="CF_HANDLE" /> |
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<type number="94" name="HOLE" /> |
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<type number="95" name="TRAPDOOR" /> |
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<!--<type number="96" name="WORD_OF_RECALL" />--> |
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<!--<type number="97" name="PARAIMAGE" />--> |
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<type number="98" name="SIGN" /> |
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<type number="99" name="BOOTS" /> |
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<type number="100" name="GLOVES" /> |
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<type number="101" name="SPELL" /> |
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<type number="102" name="SPELL_EFFECT" /> |
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<type number="103" name="CONVERTER" /> |
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<type number="104" name="BRACERS" /> |
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<type number="105" name="POISONING" /> |
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<type number="106" name="SAVEBED" /> |
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<type number="107" name="POISONCLOUD" /> |
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<type number="108" name="FIREHOLES" /> |
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<type number="109" name="WAND" /> |
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<!--<type number="110" name="ABILITY" />--> |
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<type number="111" name="SCROLL" /> |
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<type number="112" name="DIRECTOR" /> |
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<type number="113" name="GIRDLE" /> |
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<type number="114" name="FORCE" /> |
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<type number="115" name="POTION_EFFECT" /> |
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<type number="116" name="EVENT_CONNECTOR" /> |
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|
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<type number="121" name="CLOSE_CON" /> |
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<type number="122" name="CONTAINER" /> |
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<type number="123" name="ARMOUR_IMPROVER" /> |
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<type number="124" name="WEAPON_IMPROVER" /> |
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|
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<type number="130" name="SKILLSCROLL" /> |
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|
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<type number="138" name="DEEP_SWAMP" /> |
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<type number="139" name="IDENTIFY_ALTAR" /> |
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|
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<!--<type number="141" name="CANCELLATION" />--> |
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|
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<type number="150" name="MENU" /> |
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<!--<type number="151" name="BALL_LIGHTNING" />--> |
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|
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<!--<type number="153" name="SWARM_SPELL" />--> |
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<type number="154" name="RUNE" /> |
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<type number="155" name="TRAP" /> |
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<type number="156" name="POWER_CRYSTAL" /> |
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<type number="157" name="CORPSE" /> |
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<type number="158" name="DISEASE" /> |
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<type number="159" name="SYMPTOM" /> |
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<type number="160" name="BUILDER" /> |
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<type number="161" name="MATERIAL" /> |
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<type number="162" name="GPS" /> |
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<type number="163" name="ITEM_TRANSFORMER" /> |
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<type number="164" name="QUEST" /> |
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</typenumbers> |