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Comparing deliantra/Deliantra/res/typenumbers.xml (file contents):
Revision 1.1 by root, Tue Feb 21 21:37:01 2006 UTC vs.
Revision 1.2 by root, Mon Mar 13 04:38:47 2006 UTC

6 # This file should be updated when new types have been defined. # 6 # This file should be updated when new types have been defined. #
7 ################################################################# 7 #################################################################
8--> 8-->
9<!DOCTYPE typenumbers [ 9<!DOCTYPE typenumbers [
10 <!ELEMENT typenumbers (type*)> 10 <!ELEMENT typenumbers (type*)>
11 11
12 <!ELEMENT type EMPTY> 12 <!ELEMENT type EMPTY>
13 <!ATTLIST type number CDATA #REQUIRED 13 <!ATTLIST type number CDATA #REQUIRED
14 name CDATA #REQUIRED> 14 name CDATA #REQUIRED>
15]> 15]>
16 16
17<typenumbers> 17<typenumbers>
18 <type number="0" name="*NONE*" /> 18 <type number="0" name="*NONE*" />
19 <type number="1" name="PLAYER" /> 19 <type number="1" name="PLAYER" />
20 <type number="2" name="BULLET" /> 20 <type number="2" name="TRANSPORT" />
21 <type number="3" name="ROD" /> 21 <type number="3" name="ROD" />
22 <type number="4" name="TREASURE" /> 22 <type number="4" name="TREASURE" />
23 <type number="5" name="POTION" /> 23 <type number="5" name="POTION" />
24 <type number="6" name="FOOD" /> 24 <type number="6" name="FOOD" />
25 <type number="7" name="POISON" /> 25 <type number="7" name="POISON" />
26 <type number="8" name="BOOK" /> 26 <type number="8" name="BOOK" />
27 <type number="9" name="CLOCK" /> 27 <type number="9" name="CLOCK" />
28 <type number="10" name="FBULLET" /> 28 <!--<type number="10" name="FBULLET" />-->
29 <type number="11" name="FBALL" /> 29 <!--<type number="11" name="FBALL" />-->
30 <type number="12" name="LIGHTNING" /> 30 <type number="12" name="LIGHTNING" />
31 <type number="13" name="ARROW" /> 31 <type number="13" name="ARROW" />
32 <type number="14" name="BOW" /> 32 <type number="14" name="BOW" />
33 <type number="15" name="WEAPON" /> 33 <type number="15" name="WEAPON" />
34 <type number="16" name="ARMOUR" /> 34 <type number="16" name="ARMOUR" />
35 <type number="17" name="PEDESTAL" /> 35 <type number="17" name="PEDESTAL" />
36 <type number="18" name="ALTAR" /> 36 <type number="18" name="ALTAR" />
37 <type number="19" name="CONFUSION" /> 37 <!--<type number="19" name="CONFUSION" />-->
38 <type number="20" name="LOCKED_DOOR" /> 38 <type number="20" name="LOCKED_DOOR" />
39 <type number="21" name="SPECIAL_KEY" /> 39 <type number="21" name="SPECIAL_KEY" />
40 <type number="22" name="MAP" /> 40 <type number="22" name="MAP" />
41 <type number="23" name="DOOR" /> 41 <type number="23" name="DOOR" />
42 <type number="24" name="KEY" /> 42 <type number="24" name="KEY" />
43 <type number="25" name="MMISSILE" /> 43 <!--<type number="25" name="MMISSILE" />-->
44 <type number="26" name="TIMED_GATE" /> 44 <type number="26" name="TIMED_GATE" />
45 <type number="27" name="TRIGGER" /> 45 <type number="27" name="TRIGGER" />
46 <type number="28" name="GRIMREAPER" /> 46 <type number="28" name="GRIMREAPER" />
47 <type number="29" name="MAGIC_EAR" /> 47 <type number="29" name="MAGIC_EAR" />
48 <type number="30" name="TRIGGER_BUTTON" /> 48 <type number="30" name="TRIGGER_BUTTON" />
60 <type number="42" name="CREATOR" /> 60 <type number="42" name="CREATOR" />
61 <type number="43" name="SKILL" /> 61 <type number="43" name="SKILL" />
62 <type number="44" name="EXPERIENCE" /> 62 <type number="44" name="EXPERIENCE" />
63 <type number="45" name="EARTHWALL" /> 63 <type number="45" name="EARTHWALL" />
64 <type number="46" name="GOLEM" /> 64 <type number="46" name="GOLEM" />
65 <type number="47" name="BOMB" /> 65 <!--<type number="47" name="BOMB" />-->
66 <type number="48" name="THROWN_OBJ" /> 66 <type number="48" name="THROWN_OBJ" />
67 <type number="49" name="BLINDNESS" /> 67 <type number="49" name="BLINDNESS" />
68 <type number="50" name="GOD" /> 68 <type number="50" name="GOD" />
69 <type number="51" name="DETECTOR" /> 69 <type number="51" name="DETECTOR" />
70 <type number="52" name="TRIGGER_MARKER" /> 70 <type number="52" name="TRIGGER_MARKER" />
74 <type number="56" name="HOLY_ALTAR" /> 74 <type number="56" name="HOLY_ALTAR" />
75 <type number="57" name="PLAYER_CHANGER" /> 75 <type number="57" name="PLAYER_CHANGER" />
76 <type number="58" name="BATTLEGROUND" /> 76 <type number="58" name="BATTLEGROUND" />
77 <type number="59" name="PEACEMAKER" /> 77 <type number="59" name="PEACEMAKER" />
78 <type number="60" name="GEM" /> 78 <type number="60" name="GEM" />
79 <type number="61" name="FIRECHEST" /> 79 <!--<type number="61" name="FIRECHEST" />-->
80 <type number="62" name="FIREWALL" /> 80 <type number="62" name="FIREWALL" />
81 <type number="63" name="ANVIL" /> 81 <type number="63" name="ANVIL" />
82 <type number="64" name="CHECK_INV" /> 82 <type number="64" name="CHECK_INV" />
83 <type number="65" name="MOOD_FLOOR" /> 83 <type number="65" name="MOOD_FLOOR" />
84 <type number="66" name="EXIT" /> 84 <type number="66" name="EXIT" />
101 <type number="83" name="DUPLICATOR" /> 101 <type number="83" name="DUPLICATOR" />
102 <type number="84" name="TOOL" /> 102 <type number="84" name="TOOL" />
103 <type number="85" name="SPELLBOOK" /> 103 <type number="85" name="SPELLBOOK" />
104 <type number="86" name="BUILDFAC" /> 104 <type number="86" name="BUILDFAC" />
105 <type number="87" name="CLOAK" /> 105 <type number="87" name="CLOAK" />
106 <type number="88" name="CONE" /> 106 <!--<type number="88" name="CONE" />-->
107 <type number="89" name="AURA" /> 107 <!--<type number="89" name="AURA" />-->
108 <type number="90" name="SPINNER" /> 108 <type number="90" name="SPINNER" />
109 <type number="91" name="GATE" /> 109 <type number="91" name="GATE" />
110 <type number="92" name="BUTTON" /> 110 <type number="92" name="BUTTON" />
111 <type number="93" name="CF_HANDLE" /> 111 <type number="93" name="CF_HANDLE" />
112 <type number="94" name="HOLE" /> 112 <type number="94" name="HOLE" />
113 <type number="95" name="TRAPDOOR" /> 113 <type number="95" name="TRAPDOOR" />
114 <type number="96" name="WORD_OF_RECALL" /> 114 <!--<type number="96" name="WORD_OF_RECALL" />-->
115 <type number="97" name="PARAIMAGE" /> 115 <!--<type number="97" name="PARAIMAGE" />-->
116 <type number="98" name="SIGN" /> 116 <type number="98" name="SIGN" />
117 <type number="99" name="BOOTS" /> 117 <type number="99" name="BOOTS" />
118 <type number="100" name="GLOVES" /> 118 <type number="100" name="GLOVES" />
119 <type number="101" name="SPELL" /> 119 <type number="101" name="SPELL" />
120 <type number="102" name="SPELL_EFFECT" /> 120 <type number="102" name="SPELL_EFFECT" />
123 <type number="105" name="POISONING" /> 123 <type number="105" name="POISONING" />
124 <type number="106" name="SAVEBED" /> 124 <type number="106" name="SAVEBED" />
125 <type number="107" name="POISONCLOUD" /> 125 <type number="107" name="POISONCLOUD" />
126 <type number="108" name="FIREHOLES" /> 126 <type number="108" name="FIREHOLES" />
127 <type number="109" name="WAND" /> 127 <type number="109" name="WAND" />
128 <type number="110" name="ABILITY" /> 128 <!--<type number="110" name="ABILITY" />-->
129 <type number="111" name="SCROLL" /> 129 <type number="111" name="SCROLL" />
130 <type number="112" name="DIRECTOR" /> 130 <type number="112" name="DIRECTOR" />
131 <type number="113" name="GIRDLE" /> 131 <type number="113" name="GIRDLE" />
132 <type number="114" name="FORCE" /> 132 <type number="114" name="FORCE" />
133 <type number="115" name="POTION_EFFECT" /> 133 <type number="115" name="POTION_EFFECT" />
134 134
135 <type number="121" name="CLOSE_CON" /> 135 <type number="121" name="CLOSE_CON" />
136 <type number="122" name="CONTAINER" /> 136 <type number="122" name="CONTAINER" />
137 <type number="123" name="ARMOUR_IMPROVER" /> 137 <type number="123" name="ARMOUR_IMPROVER" />
138 <type number="124" name="WEAPON_IMPROVER" /> 138 <type number="124" name="WEAPON_IMPROVER" />
139 139
140 <type number="130" name="SKILLSCROLL" /> 140 <type number="130" name="SKILLSCROLL" />
141 141
142 <type number="138" name="DEEP_SWAMP" /> 142 <type number="138" name="DEEP_SWAMP" />
143 <type number="139" name="IDENTIFY_ALTAR" /> 143 <type number="139" name="IDENTIFY_ALTAR" />
144 144
145 <type number="141" name="CANCELLATION" /> 145 <!--<type number="141" name="CANCELLATION" />-->
146 146
147 <type number="150" name="MENU" /> 147 <type number="150" name="MENU" />
148 <type number="151" name="BALL_LIGHTNING" /> 148 <!--<type number="151" name="BALL_LIGHTNING" />-->
149 149
150 <type number="153" name="SWARM_SPELL" /> 150 <!--<type number="153" name="SWARM_SPELL" />-->
151 <type number="154" name="RUNE" /> 151 <type number="154" name="RUNE" />
152 <type number="155" name="TRAP" /> 152 <type number="155" name="TRAP" />
153
154 <type number="156" name="POWER_CRYSTAL" /> 153 <type number="156" name="POWER_CRYSTAL" />
155 <type number="157" name="CORPSE" /> 154 <type number="157" name="CORPSE" />
156 <type number="158" name="DISEASE" /> 155 <type number="158" name="DISEASE" />
157 <type number="159" name="SYMPTOM" /> 156 <type number="159" name="SYMPTOM" />
158 <type number="160" name="BUILDER" /> 157 <type number="160" name="BUILDER" />
159 <type number="161" name="BUILD_MATERIAL" /> 158 <type number="161" name="MATERIAL" />
160 <type number="162" name="GPS" /> 159 <type number="162" name="GPS" />
160 <type number="163" name="ITEM_TRANSFORMER" />
161 <type number="164" name="QUEST" />
161</typenumbers> 162</typenumbers>

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