… | |
… | |
6 | # This file should be updated when new types have been defined. # |
6 | # This file should be updated when new types have been defined. # |
7 | ################################################################# |
7 | ################################################################# |
8 | --> |
8 | --> |
9 | <!DOCTYPE typenumbers [ |
9 | <!DOCTYPE typenumbers [ |
10 | <!ELEMENT typenumbers (type*)> |
10 | <!ELEMENT typenumbers (type*)> |
11 | |
11 | |
12 | <!ELEMENT type EMPTY> |
12 | <!ELEMENT type EMPTY> |
13 | <!ATTLIST type number CDATA #REQUIRED |
13 | <!ATTLIST type number CDATA #REQUIRED |
14 | name CDATA #REQUIRED> |
14 | name CDATA #REQUIRED> |
15 | ]> |
15 | ]> |
16 | |
16 | |
17 | <typenumbers> |
17 | <typenumbers> |
18 | <type number="0" name="*NONE*" /> |
18 | <type number="0" name="*NONE*" /> |
19 | <type number="1" name="PLAYER" /> |
19 | <type number="1" name="PLAYER" /> |
20 | <type number="2" name="BULLET" /> |
20 | <type number="2" name="TRANSPORT" /> |
21 | <type number="3" name="ROD" /> |
21 | <type number="3" name="ROD" /> |
22 | <type number="4" name="TREASURE" /> |
22 | <type number="4" name="TREASURE" /> |
23 | <type number="5" name="POTION" /> |
23 | <type number="5" name="POTION" /> |
24 | <type number="6" name="FOOD" /> |
24 | <type number="6" name="FOOD" /> |
25 | <type number="7" name="POISON" /> |
25 | <type number="7" name="POISON" /> |
26 | <type number="8" name="BOOK" /> |
26 | <type number="8" name="BOOK" /> |
27 | <type number="9" name="CLOCK" /> |
27 | <type number="9" name="CLOCK" /> |
28 | <type number="10" name="FBULLET" /> |
28 | <!--<type number="10" name="FBULLET" />--> |
29 | <type number="11" name="FBALL" /> |
29 | <!--<type number="11" name="FBALL" />--> |
30 | <type number="12" name="LIGHTNING" /> |
30 | <type number="12" name="LIGHTNING" /> |
31 | <type number="13" name="ARROW" /> |
31 | <type number="13" name="ARROW" /> |
32 | <type number="14" name="BOW" /> |
32 | <type number="14" name="BOW" /> |
33 | <type number="15" name="WEAPON" /> |
33 | <type number="15" name="WEAPON" /> |
34 | <type number="16" name="ARMOUR" /> |
34 | <type number="16" name="ARMOUR" /> |
35 | <type number="17" name="PEDESTAL" /> |
35 | <type number="17" name="PEDESTAL" /> |
36 | <type number="18" name="ALTAR" /> |
36 | <type number="18" name="ALTAR" /> |
37 | <type number="19" name="CONFUSION" /> |
37 | <!--<type number="19" name="CONFUSION" />--> |
38 | <type number="20" name="LOCKED_DOOR" /> |
38 | <type number="20" name="LOCKED_DOOR" /> |
39 | <type number="21" name="SPECIAL_KEY" /> |
39 | <type number="21" name="SPECIAL_KEY" /> |
40 | <type number="22" name="MAP" /> |
40 | <type number="22" name="MAP" /> |
41 | <type number="23" name="DOOR" /> |
41 | <type number="23" name="DOOR" /> |
42 | <type number="24" name="KEY" /> |
42 | <type number="24" name="KEY" /> |
43 | <type number="25" name="MMISSILE" /> |
43 | <!--<type number="25" name="MMISSILE" />--> |
44 | <type number="26" name="TIMED_GATE" /> |
44 | <type number="26" name="TIMED_GATE" /> |
45 | <type number="27" name="TRIGGER" /> |
45 | <type number="27" name="TRIGGER" /> |
46 | <type number="28" name="GRIMREAPER" /> |
46 | <type number="28" name="GRIMREAPER" /> |
47 | <type number="29" name="MAGIC_EAR" /> |
47 | <type number="29" name="MAGIC_EAR" /> |
48 | <type number="30" name="TRIGGER_BUTTON" /> |
48 | <type number="30" name="TRIGGER_BUTTON" /> |
… | |
… | |
60 | <type number="42" name="CREATOR" /> |
60 | <type number="42" name="CREATOR" /> |
61 | <type number="43" name="SKILL" /> |
61 | <type number="43" name="SKILL" /> |
62 | <type number="44" name="EXPERIENCE" /> |
62 | <type number="44" name="EXPERIENCE" /> |
63 | <type number="45" name="EARTHWALL" /> |
63 | <type number="45" name="EARTHWALL" /> |
64 | <type number="46" name="GOLEM" /> |
64 | <type number="46" name="GOLEM" /> |
65 | <type number="47" name="BOMB" /> |
65 | <!--<type number="47" name="BOMB" />--> |
66 | <type number="48" name="THROWN_OBJ" /> |
66 | <type number="48" name="THROWN_OBJ" /> |
67 | <type number="49" name="BLINDNESS" /> |
67 | <type number="49" name="BLINDNESS" /> |
68 | <type number="50" name="GOD" /> |
68 | <type number="50" name="GOD" /> |
69 | <type number="51" name="DETECTOR" /> |
69 | <type number="51" name="DETECTOR" /> |
70 | <type number="52" name="TRIGGER_MARKER" /> |
70 | <type number="52" name="TRIGGER_MARKER" /> |
… | |
… | |
74 | <type number="56" name="HOLY_ALTAR" /> |
74 | <type number="56" name="HOLY_ALTAR" /> |
75 | <type number="57" name="PLAYER_CHANGER" /> |
75 | <type number="57" name="PLAYER_CHANGER" /> |
76 | <type number="58" name="BATTLEGROUND" /> |
76 | <type number="58" name="BATTLEGROUND" /> |
77 | <type number="59" name="PEACEMAKER" /> |
77 | <type number="59" name="PEACEMAKER" /> |
78 | <type number="60" name="GEM" /> |
78 | <type number="60" name="GEM" /> |
79 | <type number="61" name="FIRECHEST" /> |
79 | <!--<type number="61" name="FIRECHEST" />--> |
80 | <type number="62" name="FIREWALL" /> |
80 | <type number="62" name="FIREWALL" /> |
81 | <type number="63" name="ANVIL" /> |
81 | <type number="63" name="ANVIL" /> |
82 | <type number="64" name="CHECK_INV" /> |
82 | <type number="64" name="CHECK_INV" /> |
83 | <type number="65" name="MOOD_FLOOR" /> |
83 | <type number="65" name="MOOD_FLOOR" /> |
84 | <type number="66" name="EXIT" /> |
84 | <type number="66" name="EXIT" /> |
… | |
… | |
101 | <type number="83" name="DUPLICATOR" /> |
101 | <type number="83" name="DUPLICATOR" /> |
102 | <type number="84" name="TOOL" /> |
102 | <type number="84" name="TOOL" /> |
103 | <type number="85" name="SPELLBOOK" /> |
103 | <type number="85" name="SPELLBOOK" /> |
104 | <type number="86" name="BUILDFAC" /> |
104 | <type number="86" name="BUILDFAC" /> |
105 | <type number="87" name="CLOAK" /> |
105 | <type number="87" name="CLOAK" /> |
106 | <type number="88" name="CONE" /> |
106 | <!--<type number="88" name="CONE" />--> |
107 | <type number="89" name="AURA" /> |
107 | <!--<type number="89" name="AURA" />--> |
108 | <type number="90" name="SPINNER" /> |
108 | <type number="90" name="SPINNER" /> |
109 | <type number="91" name="GATE" /> |
109 | <type number="91" name="GATE" /> |
110 | <type number="92" name="BUTTON" /> |
110 | <type number="92" name="BUTTON" /> |
111 | <type number="93" name="CF_HANDLE" /> |
111 | <type number="93" name="CF_HANDLE" /> |
112 | <type number="94" name="HOLE" /> |
112 | <type number="94" name="HOLE" /> |
113 | <type number="95" name="TRAPDOOR" /> |
113 | <type number="95" name="TRAPDOOR" /> |
114 | <type number="96" name="WORD_OF_RECALL" /> |
114 | <!--<type number="96" name="WORD_OF_RECALL" />--> |
115 | <type number="97" name="PARAIMAGE" /> |
115 | <!--<type number="97" name="PARAIMAGE" />--> |
116 | <type number="98" name="SIGN" /> |
116 | <type number="98" name="SIGN" /> |
117 | <type number="99" name="BOOTS" /> |
117 | <type number="99" name="BOOTS" /> |
118 | <type number="100" name="GLOVES" /> |
118 | <type number="100" name="GLOVES" /> |
119 | <type number="101" name="SPELL" /> |
119 | <type number="101" name="SPELL" /> |
120 | <type number="102" name="SPELL_EFFECT" /> |
120 | <type number="102" name="SPELL_EFFECT" /> |
… | |
… | |
123 | <type number="105" name="POISONING" /> |
123 | <type number="105" name="POISONING" /> |
124 | <type number="106" name="SAVEBED" /> |
124 | <type number="106" name="SAVEBED" /> |
125 | <type number="107" name="POISONCLOUD" /> |
125 | <type number="107" name="POISONCLOUD" /> |
126 | <type number="108" name="FIREHOLES" /> |
126 | <type number="108" name="FIREHOLES" /> |
127 | <type number="109" name="WAND" /> |
127 | <type number="109" name="WAND" /> |
128 | <type number="110" name="ABILITY" /> |
128 | <!--<type number="110" name="ABILITY" />--> |
129 | <type number="111" name="SCROLL" /> |
129 | <type number="111" name="SCROLL" /> |
130 | <type number="112" name="DIRECTOR" /> |
130 | <type number="112" name="DIRECTOR" /> |
131 | <type number="113" name="GIRDLE" /> |
131 | <type number="113" name="GIRDLE" /> |
132 | <type number="114" name="FORCE" /> |
132 | <type number="114" name="FORCE" /> |
133 | <type number="115" name="POTION_EFFECT" /> |
133 | <type number="115" name="POTION_EFFECT" /> |
134 | |
134 | |
135 | <type number="121" name="CLOSE_CON" /> |
135 | <type number="121" name="CLOSE_CON" /> |
136 | <type number="122" name="CONTAINER" /> |
136 | <type number="122" name="CONTAINER" /> |
137 | <type number="123" name="ARMOUR_IMPROVER" /> |
137 | <type number="123" name="ARMOUR_IMPROVER" /> |
138 | <type number="124" name="WEAPON_IMPROVER" /> |
138 | <type number="124" name="WEAPON_IMPROVER" /> |
139 | |
139 | |
140 | <type number="130" name="SKILLSCROLL" /> |
140 | <type number="130" name="SKILLSCROLL" /> |
141 | |
141 | |
142 | <type number="138" name="DEEP_SWAMP" /> |
142 | <type number="138" name="DEEP_SWAMP" /> |
143 | <type number="139" name="IDENTIFY_ALTAR" /> |
143 | <type number="139" name="IDENTIFY_ALTAR" /> |
144 | |
144 | |
145 | <type number="141" name="CANCELLATION" /> |
145 | <!--<type number="141" name="CANCELLATION" />--> |
146 | |
146 | |
147 | <type number="150" name="MENU" /> |
147 | <type number="150" name="MENU" /> |
148 | <type number="151" name="BALL_LIGHTNING" /> |
148 | <!--<type number="151" name="BALL_LIGHTNING" />--> |
149 | |
149 | |
150 | <type number="153" name="SWARM_SPELL" /> |
150 | <!--<type number="153" name="SWARM_SPELL" />--> |
151 | <type number="154" name="RUNE" /> |
151 | <type number="154" name="RUNE" /> |
152 | <type number="155" name="TRAP" /> |
152 | <type number="155" name="TRAP" /> |
153 | |
|
|
154 | <type number="156" name="POWER_CRYSTAL" /> |
153 | <type number="156" name="POWER_CRYSTAL" /> |
155 | <type number="157" name="CORPSE" /> |
154 | <type number="157" name="CORPSE" /> |
156 | <type number="158" name="DISEASE" /> |
155 | <type number="158" name="DISEASE" /> |
157 | <type number="159" name="SYMPTOM" /> |
156 | <type number="159" name="SYMPTOM" /> |
158 | <type number="160" name="BUILDER" /> |
157 | <type number="160" name="BUILDER" /> |
159 | <type number="161" name="BUILD_MATERIAL" /> |
158 | <type number="161" name="MATERIAL" /> |
160 | <type number="162" name="GPS" /> |
159 | <type number="162" name="GPS" /> |
|
|
160 | <type number="163" name="ITEM_TRANSFORMER" /> |
|
|
161 | <type number="164" name="QUEST" /> |
161 | </typenumbers> |
162 | </typenumbers> |