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/cvs/deliantra/Deliantra/res/typenumbers.xml
Revision: 1.4
Committed: Wed Oct 7 19:55:55 2009 UTC (14 years, 7 months ago) by root
Content type: text/xml
Branch: MAIN
CVS Tags: rel-2_01, rel-1_30, rel-1_29, HEAD
Changes since 1.3: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 <?xml version="1.0" standalone="yes" ?>
2 <!--
3 #################################################################
4 # This file contains the typenumbers with their associated #
5 # names, from the file "define.h" in the crossfire package. #
6 # This file should be updated when new types have been defined. #
7 #################################################################
8 -->
9 <!DOCTYPE typenumbers [
10 <!ELEMENT typenumbers (type*)>
11
12 <!ELEMENT type EMPTY>
13 <!ATTLIST type number CDATA #REQUIRED
14 name CDATA #REQUIRED>
15 ]>
16
17 <typenumbers>
18 <type number="0" name="*NONE*" />
19 <type number="1" name="PLAYER" />
20 <type number="2" name="TRANSPORT" />
21 <type number="3" name="ROD" />
22 <type number="4" name="TREASURE" />
23 <type number="5" name="POTION" />
24 <type number="6" name="FOOD" />
25 <type number="7" name="POISON" />
26 <type number="8" name="BOOK" />
27 <type number="9" name="CLOCK" />
28 <!--<type number="10" name="FBULLET" />-->
29 <!--<type number="11" name="FBALL" />-->
30 <type number="12" name="LIGHTNING" />
31 <type number="13" name="ARROW" />
32 <type number="14" name="BOW" />
33 <type number="15" name="WEAPON" />
34 <type number="16" name="ARMOUR" />
35 <type number="17" name="PEDESTAL" />
36 <type number="18" name="ALTAR" />
37 <!--<type number="19" name="CONFUSION" />-->
38 <type number="20" name="LOCKED_DOOR" />
39 <type number="21" name="SPECIAL_KEY" />
40 <type number="22" name="MAP" />
41 <type number="23" name="DOOR" />
42 <type number="24" name="KEY" />
43 <!--<type number="25" name="MMISSILE" />-->
44 <type number="26" name="TIMED_GATE" />
45 <type number="27" name="TRIGGER" />
46 <type number="28" name="GRIMREAPER" />
47 <type number="29" name="MAGIC_EAR" />
48 <type number="30" name="TRIGGER_BUTTON" />
49 <type number="31" name="TRIGGER_ALTAR" />
50 <type number="32" name="TRIGGER_PEDESTAL" />
51 <type number="33" name="SHIELD" />
52 <type number="34" name="HELMET" />
53 <type number="35" name="HORN" />
54 <type number="36" name="MONEY" />
55 <type number="37" name="CLASS" />
56 <type number="38" name="GRAVESTONE" />
57 <type number="39" name="AMULET" />
58 <type number="40" name="PLAYERMOVER" />
59 <type number="41" name="TELEPORTER" />
60 <type number="42" name="CREATOR" />
61 <type number="43" name="SKILL" />
62 <type number="44" name="EXPERIENCE" />
63 <type number="45" name="EARTHWALL" />
64 <type number="46" name="GOLEM" />
65 <!--<type number="47" name="BOMB" />-->
66 <type number="48" name="THROWN_OBJ" />
67 <type number="49" name="BLINDNESS" />
68 <type number="50" name="GOD" />
69 <type number="51" name="DETECTOR" />
70 <type number="52" name="TRIGGER_MARKER" />
71 <type number="53" name="DEAD_OBJECT" />
72 <type number="54" name="DRINK" />
73 <type number="55" name="MARKER" />
74 <type number="56" name="HOLY_ALTAR" />
75 <type number="57" name="PLAYER_CHANGER" />
76 <type number="58" name="BATTLEGROUND" />
77 <type number="59" name="PEACEMAKER" />
78 <type number="60" name="GEM" />
79 <!--<type number="61" name="FIRECHEST" />-->
80 <type number="62" name="FIREWALL" />
81 <type number="63" name="ANVIL" />
82 <type number="64" name="CHECK_INV" />
83 <type number="65" name="MOOD_FLOOR" />
84 <type number="66" name="EXIT" />
85 <type number="67" name="ENCOUNTER" />
86 <type number="68" name="SHOP_FLOOR" />
87 <type number="69" name="SHOP_MAT" />
88 <type number="70" name="RING" />
89 <type number="71" name="FLOOR" />
90 <type number="72" name="FLESH" />
91 <type number="73" name="INORGANIC" />
92 <type number="74" name="SKILL_TOOL" />
93 <type number="75" name="LIGHTER" />
94 <type number="76" name="TRAP_PART" />
95 <type number="77" name="WALL" />
96 <type number="78" name="LIGHT_SOURCE" />
97 <type number="79" name="MISC_OBJECT" />
98 <type number="80" name="MONSTER" />
99 <type number="81" name="SPAWN_GENERATOR" />
100 <type number="82" name="LAMP" />
101 <type number="83" name="DUPLICATOR" />
102 <type number="84" name="TOOL" />
103 <type number="85" name="SPELLBOOK" />
104 <type number="86" name="BUILDFAC" />
105 <type number="87" name="CLOAK" />
106 <!--<type number="88" name="CONE" />-->
107 <!--<type number="89" name="AURA" />-->
108 <type number="90" name="SPINNER" />
109 <type number="91" name="GATE" />
110 <type number="92" name="BUTTON" />
111 <type number="93" name="CF_HANDLE" />
112 <type number="94" name="HOLE" />
113 <type number="95" name="TRAPDOOR" />
114 <!--<type number="96" name="WORD_OF_RECALL" />-->
115 <!--<type number="97" name="PARAIMAGE" />-->
116 <type number="98" name="SIGN" />
117 <type number="99" name="BOOTS" />
118 <type number="100" name="GLOVES" />
119 <type number="101" name="SPELL" />
120 <type number="102" name="SPELL_EFFECT" />
121 <type number="103" name="CONVERTER" />
122 <type number="104" name="BRACERS" />
123 <type number="105" name="POISONING" />
124 <type number="106" name="SAVEBED" />
125 <type number="107" name="POISONCLOUD" />
126 <type number="108" name="FIREHOLES" />
127 <type number="109" name="WAND" />
128 <type number="110" name="INSCRIBABLE" />
129 <type number="111" name="SCROLL" />
130 <type number="112" name="DIRECTOR" />
131 <type number="113" name="GIRDLE" />
132 <type number="114" name="FORCE" />
133 <type number="115" name="POTION_EFFECT" />
134 <type number="116" name="EVENT_CONNECTOR" />
135
136 <type number="121" name="CLOSE_CON" />
137 <type number="122" name="CONTAINER" />
138 <type number="123" name="ARMOUR_IMPROVER" />
139 <type number="124" name="WEAPON_IMPROVER" />
140
141 <type number="130" name="SKILLSCROLL" />
142
143 <type number="138" name="DEEP_SWAMP" />
144 <type number="139" name="IDENTIFY_ALTAR" />
145
146 <!--<type number="141" name="CANCELLATION" />-->
147
148 <type number="150" name="MENU" />
149 <!--<type number="151" name="BALL_LIGHTNING" />-->
150
151 <!--<type number="153" name="SWARM_SPELL" />-->
152 <type number="154" name="RUNE" />
153 <type number="155" name="TRAP" />
154 <type number="156" name="POWER_CRYSTAL" />
155 <type number="157" name="CORPSE" />
156 <type number="158" name="DISEASE" />
157 <type number="159" name="SYMPTOM" />
158 <type number="160" name="BUILDER" />
159 <type number="161" name="MATERIAL" />
160 <type number="162" name="GPS" />
161 <type number="163" name="ITEM_TRANSFORMER" />
162 <type number="164" name="QUEST" />
163 </typenumbers>