… | |
… | |
1758 | loose the input matches the chance to earn winnings.<br> |
1758 | loose the input matches the chance to earn winnings.<br> |
1759 | A duplicator with <multiply factor> 3 for example should have a |
1759 | A duplicator with <multiply factor> 3 for example should have a |
1760 | loosing rate of 2/3 = 67%. ]]> |
1760 | loosing rate of 2/3 = 67%. ]]> |
1761 | </use> |
1761 | </use> |
1762 | <attribute arch="other_arch" editor="target arch" type="string"> |
1762 | <attribute arch="other_arch" editor="target arch" type="string"> |
1763 | Only objects of matching archtype, lying ontop of the dublicator will be |
1763 | Only objects of matching archtype, lying ontop of the duplicator will be |
1764 | dublicated, multiplied or removed. All other objects will be ignored. |
1764 | duplicated, multiplied or removed. All other objects will be ignored. |
1765 | </attribute> |
1765 | </attribute> |
1766 | <attribute arch="level" editor="multiply factor" type="int"> |
1766 | <attribute arch="level" editor="multiply factor" type="int"> |
1767 | The number of items in the target pile will be multiplied by the |
1767 | The number of items in the target pile will be multiplied by the |
1768 | <multiply factor>. If it is set to zero, all target objects |
1768 | <multiply factor>. If it is set to zero, all target objects |
1769 | will be destroyed. |
1769 | will be destroyed. |
… | |
… | |
2346 | <attribute arch="level" editor="reconsecrate level" type="int"> |
2346 | <attribute arch="level" editor="reconsecrate level" type="int"> |
2347 | To re-consecrate an altar, the player's wisdom level must be as |
2347 | To re-consecrate an altar, the player's wisdom level must be as |
2348 | high or higher than this value. In that way, some altars can not |
2348 | high or higher than this value. In that way, some altars can not |
2349 | be re-consecrated, while other altars, like those in dungeons, could be. |
2349 | be re-consecrated, while other altars, like those in dungeons, could be. |
2350 | |
2350 | |
2351 | Altars located in temples should have at least <reconsecrate level> 100. |
2351 | Altars located in temples should have at least <reconsecrate level> 120. |
2352 | Some characters might need those altars, they would be very unhappy to |
2352 | Some characters might need those altars, they would be very unhappy to |
2353 | see them re-consecrated to another cult. |
2353 | see them re-consecrated to another cult. |
2354 | </attribute> |
2354 | </attribute> |
2355 | </type> |
2355 | </type> |
2356 | |
2356 | |
… | |
… | |
4021 | </type> |
4021 | </type> |
4022 | |
4022 | |
4023 | <!--####################################################################--> |
4023 | <!--####################################################################--> |
4024 | <type number="14" name="Shooting Weapon"> |
4024 | <type number="14" name="Shooting Weapon"> |
4025 | <description><![CDATA[ |
4025 | <description><![CDATA[ |
4026 | Schooting weapons like bows/crossbows are used to shoot projectiles |
4026 | Shooting weapons like bows/crossbows are used to shoot projectiles |
4027 | (arrows/bolts). Shooting weapons and normal (melee) weapons can be |
4027 | (arrows/bolts). Shooting weapons and normal (melee) weapons can be |
4028 | wielded both at the same time. Like with any other equipment, |
4028 | wielded both at the same time. Like with any other equipment, |
4029 | stats/bonuses from shooting weapons are directly inherited to the player. |
4029 | stats/bonuses from shooting weapons are directly inherited to the player. |
4030 | <br><br> |
4030 | <br><br> |
4031 | It's very easy to add new pairs of weapons & projectiles. |
4031 | It's very easy to add new pairs of weapons & projectiles. |
… | |
… | |
4033 | weapon and projectile. ]]> |
4033 | weapon and projectile. ]]> |
4034 | </description> |
4034 | </description> |
4035 | <use><![CDATA[ |
4035 | <use><![CDATA[ |
4036 | Shooting weapons should not add bonuses in general. There's already |
4036 | Shooting weapons should not add bonuses in general. There's already |
4037 | enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. |
4037 | enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. |
4038 | Schooting weapons should especially not add bonuses to the player |
4038 | Shooting weapons should especially not add bonuses to the player |
4039 | that have nothing to do with schooting. A Wisdom bonus on a bow |
4039 | that have nothing to do with schooting. A Wisdom bonus on a bow |
4040 | is crap for example! A name like "Longbow of great Wisdom" doesn't help |
4040 | is crap for example! A name like "Longbow of great Wisdom" doesn't help |
4041 | - still crap. ]]> |
4041 | - still crap. ]]> |
4042 | </use> |
4042 | </use> |
4043 | <attribute arch="race" editor="ammunition class" type="string"> |
4043 | <attribute arch="race" editor="ammunition class" type="string"> |