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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.16 by elmex, Tue Aug 8 21:33:17 2006 UTC vs.
Revision 1.17 by elmex, Wed Aug 9 21:21:53 2006 UTC

1758 loose the input matches the chance to earn winnings.<br> 1758 loose the input matches the chance to earn winnings.<br>
1759 A duplicator with &lt;multiply factor&gt; 3 for example should have a 1759 A duplicator with &lt;multiply factor&gt; 3 for example should have a
1760 loosing rate of 2/3 = 67%. ]]> 1760 loosing rate of 2/3 = 67%. ]]>
1761 </use> 1761 </use>
1762 <attribute arch="other_arch" editor="target arch" type="string"> 1762 <attribute arch="other_arch" editor="target arch" type="string">
1763 Only objects of matching archtype, lying ontop of the dublicator will be 1763 Only objects of matching archtype, lying ontop of the duplicator will be
1764 dublicated, multiplied or removed. All other objects will be ignored. 1764 duplicated, multiplied or removed. All other objects will be ignored.
1765 </attribute> 1765 </attribute>
1766 <attribute arch="level" editor="multiply factor" type="int"> 1766 <attribute arch="level" editor="multiply factor" type="int">
1767 The number of items in the target pile will be multiplied by the 1767 The number of items in the target pile will be multiplied by the
1768 &lt;multiply factor&gt;. If it is set to zero, all target objects 1768 &lt;multiply factor&gt;. If it is set to zero, all target objects
1769 will be destroyed. 1769 will be destroyed.
2346 <attribute arch="level" editor="reconsecrate level" type="int"> 2346 <attribute arch="level" editor="reconsecrate level" type="int">
2347 To re-consecrate an altar, the player's wisdom level must be as 2347 To re-consecrate an altar, the player's wisdom level must be as
2348 high or higher than this value. In that way, some altars can not 2348 high or higher than this value. In that way, some altars can not
2349 be re-consecrated, while other altars, like those in dungeons, could be. 2349 be re-consecrated, while other altars, like those in dungeons, could be.
2350 2350
2351 Altars located in temples should have at least &lt;reconsecrate level&gt; 100. 2351 Altars located in temples should have at least &lt;reconsecrate level&gt; 120.
2352 Some characters might need those altars, they would be very unhappy to 2352 Some characters might need those altars, they would be very unhappy to
2353 see them re-consecrated to another cult. 2353 see them re-consecrated to another cult.
2354 </attribute> 2354 </attribute>
2355</type> 2355</type>
2356 2356
4021</type> 4021</type>
4022 4022
4023<!--####################################################################--> 4023<!--####################################################################-->
4024<type number="14" name="Shooting Weapon"> 4024<type number="14" name="Shooting Weapon">
4025 <description><![CDATA[ 4025 <description><![CDATA[
4026 Schooting weapons like bows/crossbows are used to shoot projectiles 4026 Shooting weapons like bows/crossbows are used to shoot projectiles
4027 (arrows/bolts). Shooting weapons and normal (melee) weapons can be 4027 (arrows/bolts). Shooting weapons and normal (melee) weapons can be
4028 wielded both at the same time. Like with any other equipment, 4028 wielded both at the same time. Like with any other equipment,
4029 stats/bonuses from shooting weapons are directly inherited to the player. 4029 stats/bonuses from shooting weapons are directly inherited to the player.
4030 <br><br> 4030 <br><br>
4031 It's very easy to add new pairs of weapons &amp; projectiles. 4031 It's very easy to add new pairs of weapons &amp; projectiles.
4033 weapon and projectile. ]]> 4033 weapon and projectile. ]]>
4034 </description> 4034 </description>
4035 <use><![CDATA[ 4035 <use><![CDATA[
4036 Shooting weapons should not add bonuses in general. There's already 4036 Shooting weapons should not add bonuses in general. There's already
4037 enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. 4037 enough "equipment-slots" doing that: swords, rings, amulets, girdles etc.
4038 Schooting weapons should especially not add bonuses to the player 4038 Shooting weapons should especially not add bonuses to the player
4039 that have nothing to do with schooting. A Wisdom bonus on a bow 4039 that have nothing to do with schooting. A Wisdom bonus on a bow
4040 is crap for example! A name like "Longbow of great Wisdom" doesn't help 4040 is crap for example! A name like "Longbow of great Wisdom" doesn't help
4041 - still crap. ]]> 4041 - still crap. ]]>
4042 </use> 4042 </use>
4043 <attribute arch="race" editor="ammunition class" type="string"> 4043 <attribute arch="race" editor="ammunition class" type="string">

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