… | |
… | |
148 | <slow movement> 5 - default for deep swamp |
148 | <slow movement> 5 - default for deep swamp |
149 | ... |
149 | ... |
150 | <slow movement> 7 - spider web (sticky as hell) |
150 | <slow movement> 7 - spider web (sticky as hell) |
151 | </attribute> |
151 | </attribute> |
152 | "> |
152 | "> |
|
|
153 | <!ENTITY speed_left " |
|
|
154 | <attribute arch='speed_left' editor='speed left' type='float'> |
|
|
155 | The speed left to the object. On every tick, if this value is higher |
|
|
156 | than 0, the object acts/triggers/moves etc. and the value gets |
|
|
157 | decremented by 1. Otherwise, it is incremented by <speed> on |
|
|
158 | every tick. |
|
|
159 | </attribute> |
|
|
160 | "> |
153 | ]> |
161 | ]> |
154 | |
162 | |
155 | <types> |
163 | <types> |
156 | |
164 | |
157 | <!--###################### bitmask definitions ######################--> |
165 | <!--###################### bitmask definitions ######################--> |
… | |
… | |
1485 | <attribute arch="speed" editor="detection speed" type="float"> |
1493 | <attribute arch="speed" editor="detection speed" type="float"> |
1486 | This value defines the time between two detector-checks. |
1494 | This value defines the time between two detector-checks. |
1487 | If you want the detector to behave almost like pedestals/buttons, |
1495 | If you want the detector to behave almost like pedestals/buttons, |
1488 | set speed rather high, like <detection speed> 1.0. |
1496 | set speed rather high, like <detection speed> 1.0. |
1489 | </attribute> |
1497 | </attribute> |
|
|
1498 | &speed_left; |
|
|
1499 | <attribute arch="speed_left" editor="speed left" type="float"> |
|
|
1500 | The speed left. This value is incremented by <speed> on every tick. |
|
|
1501 | If it is larger than 0, the detector checks, and the speed is decremented |
|
|
1502 | by 1. |
|
|
1503 | </attribute> |
1490 | </type> |
1504 | </type> |
1491 | |
1505 | |
1492 | <!--####################################################################--> |
1506 | <!--####################################################################--> |
1493 | <type number="112" name="Director"> |
1507 | <type number="112" name="Director"> |
1494 | <ignore> |
1508 | <ignore> |
… | |
… | |
1594 | </attribute> |
1608 | </attribute> |
1595 | <attribute arch="speed" editor="moving speed" type="float"> |
1609 | <attribute arch="speed" editor="moving speed" type="float"> |
1596 | The <speed> of the disease determines how fast the disease will |
1610 | The <speed> of the disease determines how fast the disease will |
1597 | "move", thus how fast the symptoms strike the host. |
1611 | "move", thus how fast the symptoms strike the host. |
1598 | </attribute> |
1612 | </attribute> |
|
|
1613 | &speed_left; |
1599 | </section> |
1614 | </section> |
1600 | <section name="symptoms"> |
1615 | <section name="symptoms"> |
1601 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
1616 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
1602 | The disease will attack the host with the given <attacktype>. |
1617 | The disease will attack the host with the given <attacktype>. |
1603 | Godpower attacktype is commonly used for "unresistable" diseases. |
1618 | Godpower attacktype is commonly used for "unresistable" diseases. |
… | |
… | |
1824 | <description><![CDATA[ |
1839 | <description><![CDATA[ |
1825 | Just like with food, the player can fill his stomache and gain a |
1840 | Just like with food, the player can fill his stomache and gain a |
1826 | little health by eating flesh-objects. <br> |
1841 | little health by eating flesh-objects. <br> |
1827 | For dragon players, flesh plays a very special role though: If the |
1842 | For dragon players, flesh plays a very special role though: If the |
1828 | flesh has resistances set, a dragon player has a chance to gain resistance in |
1843 | flesh has resistances set, a dragon player has a chance to gain resistance in |
1829 | those cathegories. The only constraint to this process is the <flesh level>. |
1844 | those categories. The only constraint to this process is the <flesh level>. |
1830 | Don't forget that flesh items with resistances have to be balanced |
1845 | Don't forget that flesh items with resistances have to be balanced |
1831 | according to map/monster difficulty. ]]> |
1846 | according to map/monster difficulty. ]]> |
1832 | </description> |
1847 | </description> |
1833 | <use><![CDATA[ |
1848 | <use><![CDATA[ |
1834 | For dragon players, flesh items can be highly valuable. Note that many |
1849 | For dragon players, flesh items can be highly valuable. Note that many |
… | |
… | |
2682 | The <casting speed> defines the spellcasting speed of the wall. |
2697 | The <casting speed> defines the spellcasting speed of the wall. |
2683 | You can fine-tune how long the duration between two casts shall |
2698 | You can fine-tune how long the duration between two casts shall |
2684 | be. If you want to create a wall that can be activated (cast per |
2699 | be. If you want to create a wall that can be activated (cast per |
2685 | trigger) via connected lever/button/etc, you must set "speed 0". |
2700 | trigger) via connected lever/button/etc, you must set "speed 0". |
2686 | </attribute> |
2701 | </attribute> |
|
|
2702 | &speed_left; |
2687 | <attribute arch="sp" editor="direction" type="list_direction"> |
2703 | <attribute arch="sp" editor="direction" type="list_direction"> |
2688 | The magic wall will cast it's spells always in the specified |
2704 | The magic wall will cast it's spells always in the specified |
2689 | <direction>. A magic wall with direction set to <none> will |
2705 | <direction>. A magic wall with direction set to <none> will |
2690 | always fire in a random direction. |
2706 | always fire in a random direction. |
2691 | </attribute> |
2707 | </attribute> |
… | |
… | |
2795 | The <marking speed> defines how quickly it will mark something |
2811 | The <marking speed> defines how quickly it will mark something |
2796 | standing on the marker. Set this value rather high to make |
2812 | standing on the marker. Set this value rather high to make |
2797 | sure the player really gets his mark. I think <marking speed> 1.0 |
2813 | sure the player really gets his mark. I think <marking speed> 1.0 |
2798 | should do fine. |
2814 | should do fine. |
2799 | </attribute> |
2815 | </attribute> |
|
|
2816 | &speed_left; |
2800 | <attribute arch="food" editor="mark duration" type="int"> |
2817 | <attribute arch="food" editor="mark duration" type="int"> |
2801 | This value defines the duration of the force it inserts. |
2818 | This value defines the duration of the force it inserts. |
2802 | If nonzero, the duration of the player's mark is finite: |
2819 | If nonzero, the duration of the player's mark is finite: |
2803 | about 1 food per 10 seconds. <mark duration> zero/unset |
2820 | about 1 food per 10 seconds. <mark duration> zero/unset |
2804 | means the mark will stay on the player forever. |
2821 | means the mark will stay on the player forever. |
… | |
… | |
2909 | <attribute arch="level" editor="level" type="int"> |
2926 | <attribute arch="level" editor="level" type="int"> |
2910 | A monster's <level> is the most important attribute. |
2927 | A monster's <level> is the most important attribute. |
2911 | <level> affects the power of a monster in various ways. |
2928 | <level> affects the power of a monster in various ways. |
2912 | </attribute> |
2929 | </attribute> |
2913 | <attribute arch="race" editor="race" type="string"> |
2930 | <attribute arch="race" editor="race" type="string"> |
2914 | Every monster should have a race set to cathegorize it. |
2931 | Every monster should have a race set to categorize it. |
2915 | The monster's <race> can have different effects: |
2932 | The monster's <race> can have different effects: |
2916 | Slaying weapons inflict tripple damage against enemy races |
2933 | Slaying weapons inflict tripple damage against enemy races |
2917 | and holy word kills only enemy races of the god. |
2934 | and holy word kills only enemy races of the god. |
2918 | </attribute> |
2935 | </attribute> |
2919 | <attribute arch="exp" editor="experience" type="int"> |
2936 | <attribute arch="exp" editor="experience" type="int"> |
2920 | When a player kills this monster, he will get exactly this |
2937 | When a player kills this monster, he will get exactly this |
2921 | amount of <experience>. The experience will flow into |
2938 | amount of <experience>. The experience will flow into |
2922 | the skill-cathegory the player used for the kill. |
2939 | the skill-category the player used for the kill. |
2923 | |
2940 | |
2924 | If you create special monsters of tweaked strenght/abilities, |
2941 | If you create special monsters of tweaked strenght/abilities, |
2925 | always make sure that the <experience> is set to a |
2942 | always make sure that the <experience> is set to a |
2926 | reasonable value. Compare with existing arches to get a feeling |
2943 | reasonable value. Compare with existing arches to get a feeling |
2927 | what reasonable means. Keep in mind that spellcasting monsters |
2944 | what reasonable means. Keep in mind that spellcasting monsters |
… | |
… | |
2929 | </attribute> |
2946 | </attribute> |
2930 | <attribute arch="speed" editor="speed" type="float"> |
2947 | <attribute arch="speed" editor="speed" type="float"> |
2931 | The <speed> determines how fast a monster will both move |
2948 | The <speed> determines how fast a monster will both move |
2932 | and fight. High <speed> makes a monster considerably stronger. |
2949 | and fight. High <speed> makes a monster considerably stronger. |
2933 | </attribute> |
2950 | </attribute> |
|
|
2951 | &speed_left; |
2934 | <attribute arch="other_arch" editor="breed monster" type="string"> |
2952 | <attribute arch="other_arch" editor="breed monster" type="string"> |
2935 | This only takes effect if <multiply> is enabled. The monster will |
2953 | This only takes effect if <multiply> is enabled. The monster will |
2936 | create a <breed monster> every once in a while. <breed monster> |
2954 | create a <breed monster> every once in a while. <breed monster> |
2937 | can be set to any valid arch-name of a monster. Multipart monster |
2955 | can be set to any valid arch-name of a monster. Multipart monster |
2938 | should not be used. |
2956 | should not be used. |
… | |
… | |
3367 | </attribute> |
3385 | </attribute> |
3368 | <attribute arch="speed" editor="movement speed" type="float"> |
3386 | <attribute arch="speed" editor="movement speed" type="float"> |
3369 | The movement speed value determines how fast a chain of |
3387 | The movement speed value determines how fast a chain of |
3370 | these movers will push a player along (default is -0.2). |
3388 | these movers will push a player along (default is -0.2). |
3371 | </attribute> |
3389 | </attribute> |
|
|
3390 | &speed_left; |
3372 | <attribute arch="sp" editor="direction" type="list_direction"> |
3391 | <attribute arch="sp" editor="direction" type="list_direction"> |
3373 | The mover will push creatures in the specified <direction>. |
3392 | The mover will push creatures in the specified <direction>. |
3374 | A mover with direction set to <none> will spin clockwise, |
3393 | A mover with direction set to <none> will spin clockwise, |
3375 | thus pushing creatures in unpredictable directions. |
3394 | thus pushing creatures in unpredictable directions. |
3376 | </attribute> |
3395 | </attribute> |
… | |
… | |
4512 | <attribute arch="speed" editor="drowning speed" type="float"> |
4531 | <attribute arch="speed" editor="drowning speed" type="float"> |
4513 | The higher the <drowning speed>, the faster will players and items |
4532 | The higher the <drowning speed>, the faster will players and items |
4514 | sink into the swamp. Swamp with very high <drowning speed> can be a nasty |
4533 | sink into the swamp. Swamp with very high <drowning speed> can be a nasty |
4515 | and unexpected death-trap. Players should get a warning before such areas. |
4534 | and unexpected death-trap. Players should get a warning before such areas. |
4516 | </attribute> |
4535 | </attribute> |
|
|
4536 | &speed_left; |
4517 | &move_on; |
4537 | &move_on; |
4518 | &movement_types_terrain; |
4538 | &movement_types_terrain; |
4519 | <attribute arch="no_magic" editor="no spells" type="bool"> |
4539 | <attribute arch="no_magic" editor="no spells" type="bool"> |
4520 | If enabled, it is impossible for players to use (wizard-) |
4540 | If enabled, it is impossible for players to use (wizard-) |
4521 | spells on that spot. |
4541 | spells on that spot. |
… | |
… | |
4608 | Default in the teleporter arch is <activation speed> 0.1. |
4628 | Default in the teleporter arch is <activation speed> 0.1. |
4609 | |
4629 | |
4610 | VERY IMPORTANT: If you want to have your teleporter activated via |
4630 | VERY IMPORTANT: If you want to have your teleporter activated via |
4611 | button/handle/magic_ear/etc, you must set <activation speed> to zero! |
4631 | button/handle/magic_ear/etc, you must set <activation speed> to zero! |
4612 | </attribute> |
4632 | </attribute> |
|
|
4633 | &speed_left; |
4613 | </type> |
4634 | </type> |
4614 | |
4635 | |
4615 | <!--####################################################################--> |
4636 | <!--####################################################################--> |
4616 | <type number="26" name="Timed Gate"> |
4637 | <type number="26" name="Timed Gate"> |
4617 | <ignore> |
4638 | <ignore> |