--- deliantra/Deliantra/res/types.xml 2006/03/26 08:21:37 1.13 +++ deliantra/Deliantra/res/types.xml 2007/03/03 21:34:58 1.22 @@ -112,30 +112,30 @@ false CDATA #IMPLIED> + Which movement types automatically (as opposed to manually) activate this object. "> + Which movement types deactivate this object (e.g. button). "> + Determines which kinds of movement this object can use (e.g. for monsters) or grants (e.g. for amulets). "> + Objects using these movement types cannot move over this space. - + Objects using these movement types are allowed to move over this space. Takes precedence over 'blocked movements'. - + The types of movement that should by slowed down by the 'slow movement penalty'. @@ -158,6 +158,14 @@ every tick. "> + + Whether the teleporter should only be activated on push. + + + Whether the teleporter should only be activated on release. + + "> ]> @@ -402,6 +410,7 @@ + @@ -1069,6 +1078,30 @@ + + + + + + + + + + + + @@ -1421,7 +1454,8 @@ + VERY useful for all kinds of map-mechanisms. They can even + periodically create things. ]]> + &activate_on; If <infinit uses> is set, the creator will work infinitely, regardless of the value in <number of uses>. + + When this field is set the creator will periodically create stuff + (and will still do so when the connection is triggered). + A value of 1 means roughly 8 times a second. + The creator can be triggered <number of uses> times, thus creating that many objects, before it dissappears. @@ -1751,8 +1791,8 @@ loosing rate of 2/3 = 67%. ]]> - Only objects of matching archtype, lying ontop of the dublicator will be - dublicated, multiplied or removed. All other objects will be ignored. + Only objects of matching archtype, lying ontop of the duplicator will be + duplicated, multiplied or removed. All other objects will be ignored. The number of items in the target pile will be multiplied by the @@ -1764,6 +1804,7 @@ is able to trigger this duplicator. Be very careful that players cannot abuse it to create endless amounts of money or other valuable stuff! + &activate_on; @@ -2108,6 +2149,9 @@ maps more complex than "one-way". ]]> + + The speed of the gate affects how fast it is closing/opening. + Whenever the inventory checker is triggered, all objects with identical <connection> value get activated. This only makes sense together with @@ -2335,7 +2379,7 @@ high or higher than this value. In that way, some altars can not be re-consecrated, while other altars, like those in dungeons, could be. - Altars located in temples should have at least <reconsecrate level> 100. + Altars located in temples should have at least <reconsecrate level> 120. Some characters might need those altars, they would be very unhappy to see them re-consecrated to another cult. @@ -2692,6 +2736,7 @@ it's spell. You should set <casting speed> to zero, or this won't have much visible effect. + &activate_on; The <casting speed> defines the spellcasting speed of the wall. You can fine-tune how long the duration between two casts shall @@ -3483,6 +3528,7 @@ When a <connection> value is set, the pit can be opened/closed by activating the connection. + &activate_on; The pit will transport creatures (and items) randomly into a two-square radius of the destination coordinates. @@ -4008,7 +4054,7 @@ @@ -4238,6 +4284,7 @@ If activating your magic_mouth this way, the message will not only be printed to one player, but all players on the current map. + &activate_on; &move_on; If a counter-value is set (greater zero), the sign/magic_mouth can be applied @@ -4619,6 +4666,7 @@ whenever the connection is triggered. To use this properly, <activation speed> must be zero. + &activate_on; If the <activation speed> is nonzero, the teleporter will automatically be activated in regular time-intervals. Hence, the @@ -4658,6 +4706,7 @@ <blocking passage> disabled. If unset, the gate opens automatically after some time. + &activate_on; The <position state> defines the position of the gate: Zero means completely open/down, the "number of animation-steps" (usually @@ -4892,7 +4941,7 @@ - +