… | |
… | |
1863 | If set, this message will be displayed to the player when he applies the exit. |
1863 | If set, this message will be displayed to the player when he applies the exit. |
1864 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1864 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1865 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1865 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1866 | is poor, but you get the point. =) |
1866 | is poor, but you get the point. =) |
1867 | </attribute> |
1867 | </attribute> |
1868 | <attribute arch="unique" editor="unique destination" type="bool"> |
1868 | <attribute arch="damned" editor="set savebed" type="bool"> |
1869 | This flag defines the destined map as "personal unique map". If set, |
1869 | If set, then players using this exit will have their savebed position |
1870 | there will be a seperate version of that map for every player out there. |
1870 | set to the destination of the exit, when used. |
1871 | This feature is used for the permanent apartments |
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|
1872 | (in Scorn/Nuernberg/Caterham...). It should not be used for anything else |
|
|
1873 | than apartments, since Crossfire is a *multi*player game. In such a permanent |
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|
1874 | apartment don't forget to set the unique-flag for all floor tiles too |
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|
1875 | (see floors). |
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|
1876 | An exit pointing outside of a personal unique map must have the |
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|
1877 | "unique destination"-flag unset. |
|
|
1878 | </attribute> |
1871 | </attribute> |
1879 | </type> |
1872 | </type> |
1880 | |
1873 | |
1881 | <!--####################################################################--> |
1874 | <!--####################################################################--> |
1882 | <type number="72" name="Flesh"> |
1875 | <type number="72" name="Flesh"> |