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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.23 by elmex, Sun Apr 15 19:11:02 2007 UTC vs.
Revision 1.24 by root, Wed May 9 11:44:41 2007 UTC

1763 defeated. 1763 defeated.
1764 </attribute> 1764 </attribute>
1765 <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> 1765 <attribute arch="randomitems" editor="treasurelist" type="treasurelist">
1766 This entry determines what kind of traps will appear in the door. 1766 This entry determines what kind of traps will appear in the door.
1767 </attribute> 1767 </attribute>
1768 <attribute arch="treasure_env" editor="treasure in env" type="bool">
1769 Set this flag to move treasure items created into the environment (map)
1770 instead of putting them into the object.
1771 </attribute>
1768</type> 1772</type>
1769 1773
1770<!--####################################################################--> 1774<!--####################################################################-->
1771<type number="83" name="Duplicator"> 1775<type number="83" name="Duplicator">
1772 <ignore> 1776 <ignore>
2965 2969
2966 Note that you can always put items into the monster's 2970 Note that you can always put items into the monster's
2967 inventory. Those will drop-at-kill just like the stuff 2971 inventory. Those will drop-at-kill just like the stuff
2968 from the &lt;treasurelist&gt;. 2972 from the &lt;treasurelist&gt;.
2969 </attribute> 2973 </attribute>
2974 <attribute arch="treasure_env" editor="treasure in env" type="bool">
2975 Set this flag to move treasure items created into the environment (map)
2976 instead of putting them into the object.
2977 </attribute>
2970 <attribute arch="level" editor="level" type="int"> 2978 <attribute arch="level" editor="level" type="int">
2971 A monster's &lt;level&gt; is the most important attribute. 2979 A monster's &lt;level&gt; is the most important attribute.
2972 &lt;level&gt; affects the power of a monster in various ways. 2980 &lt;level&gt; affects the power of a monster in various ways.
2973 </attribute> 2981 </attribute>
2974 <attribute arch="race" editor="race" type="string"> 2982 <attribute arch="race" editor="race" type="string">
3020 </attribute> 3028 </attribute>
3021 <attribute arch="carrying" editor="carries weight" type="int"> 3029 <attribute arch="carrying" editor="carries weight" type="int">
3022 If a monster has something in the inventory, this 3030 If a monster has something in the inventory, this
3023 value can be set to reflect the slowdown due to 3031 value can be set to reflect the slowdown due to
3024 the carried weight. 3032 the carried weight.
3033 </attribute>
3034 <attribute arch="precious" editor="precious" type="bool">
3035 Set this flag to indicate that this monster is <i>precious</i>, i.e.
3036 it should not be lightly destroyed. This is most useful on pets and
3037 keeps the server from destroying them on destroy_pets/monster floors
3038 and will try to save them when the player logs out.
3025 </attribute> 3039 </attribute>
3026 3040
3027<section name="melee"> 3041<section name="melee">
3028 <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> 3042 <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype">
3029 This number is a bitmask, specifying the monster's attacktypes 3043 This number is a bitmask, specifying the monster's attacktypes

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