… | |
… | |
1763 | defeated. |
1763 | defeated. |
1764 | </attribute> |
1764 | </attribute> |
1765 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1765 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1766 | This entry determines what kind of traps will appear in the door. |
1766 | This entry determines what kind of traps will appear in the door. |
1767 | </attribute> |
1767 | </attribute> |
|
|
1768 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
1769 | Set this flag to move treasure items created into the environment (map) |
|
|
1770 | instead of putting them into the object. |
|
|
1771 | </attribute> |
1768 | </type> |
1772 | </type> |
1769 | |
1773 | |
1770 | <!--####################################################################--> |
1774 | <!--####################################################################--> |
1771 | <type number="83" name="Duplicator"> |
1775 | <type number="83" name="Duplicator"> |
1772 | <ignore> |
1776 | <ignore> |
… | |
… | |
2965 | |
2969 | |
2966 | Note that you can always put items into the monster's |
2970 | Note that you can always put items into the monster's |
2967 | inventory. Those will drop-at-kill just like the stuff |
2971 | inventory. Those will drop-at-kill just like the stuff |
2968 | from the <treasurelist>. |
2972 | from the <treasurelist>. |
2969 | </attribute> |
2973 | </attribute> |
|
|
2974 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
2975 | Set this flag to move treasure items created into the environment (map) |
|
|
2976 | instead of putting them into the object. |
|
|
2977 | </attribute> |
2970 | <attribute arch="level" editor="level" type="int"> |
2978 | <attribute arch="level" editor="level" type="int"> |
2971 | A monster's <level> is the most important attribute. |
2979 | A monster's <level> is the most important attribute. |
2972 | <level> affects the power of a monster in various ways. |
2980 | <level> affects the power of a monster in various ways. |
2973 | </attribute> |
2981 | </attribute> |
2974 | <attribute arch="race" editor="race" type="string"> |
2982 | <attribute arch="race" editor="race" type="string"> |
… | |
… | |
3020 | </attribute> |
3028 | </attribute> |
3021 | <attribute arch="carrying" editor="carries weight" type="int"> |
3029 | <attribute arch="carrying" editor="carries weight" type="int"> |
3022 | If a monster has something in the inventory, this |
3030 | If a monster has something in the inventory, this |
3023 | value can be set to reflect the slowdown due to |
3031 | value can be set to reflect the slowdown due to |
3024 | the carried weight. |
3032 | the carried weight. |
|
|
3033 | </attribute> |
|
|
3034 | <attribute arch="precious" editor="precious" type="bool"> |
|
|
3035 | Set this flag to indicate that this monster is <i>precious</i>, i.e. |
|
|
3036 | it should not be lightly destroyed. This is most useful on pets and |
|
|
3037 | keeps the server from destroying them on destroy_pets/monster floors |
|
|
3038 | and will try to save them when the player logs out. |
3025 | </attribute> |
3039 | </attribute> |
3026 | |
3040 | |
3027 | <section name="melee"> |
3041 | <section name="melee"> |
3028 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
3042 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
3029 | This number is a bitmask, specifying the monster's attacktypes |
3043 | This number is a bitmask, specifying the monster's attacktypes |