… | |
… | |
110 | length CDATA #IMPLIED |
110 | length CDATA #IMPLIED |
111 | true CDATA #IMPLIED |
111 | true CDATA #IMPLIED |
112 | false CDATA #IMPLIED> |
112 | false CDATA #IMPLIED> |
113 | |
113 | |
114 | <!ENTITY move_on " |
114 | <!ENTITY move_on " |
115 | <attribute arch='move_on' editor='movement type' type='bitmask_movement_type'> |
115 | <attribute arch='move_on' editor='movement type' type='movement_type'> |
116 | Which movement types automatically (as opposed to manually) activate this object. |
116 | Which movement types automatically (as opposed to manually) activate this object. |
117 | </attribute> |
117 | </attribute> |
118 | "> |
118 | "> |
119 | <!ENTITY move_off " |
119 | <!ENTITY move_off " |
120 | <attribute arch='move_off' editor='movement type' type='bitmask_movement_type'> |
120 | <attribute arch='move_off' editor='movement type' type='movement_type'> |
121 | Which movement types deactivate this object (e.g. button). |
121 | Which movement types deactivate this object (e.g. button). |
122 | </attribute> |
122 | </attribute> |
123 | "> |
123 | "> |
124 | <!ENTITY move_type " |
124 | <!ENTITY move_type " |
125 | <attribute arch='move_type' editor='movement type' type='bitmask_movement_type'> |
125 | <attribute arch='move_type' editor='movement type' type='movement_type'> |
126 | Determines which kinds of movement this object can use (e.g. for monsters) |
126 | Determines which kinds of movement this object can use (e.g. for monsters) |
127 | or grants (e.g. for amulets). |
127 | or grants (e.g. for amulets). |
128 | </attribute> |
128 | </attribute> |
129 | "> |
129 | "> |
130 | <!ENTITY movement_types_terrain " |
130 | <!ENTITY movement_types_terrain " |
131 | <attribute arch='move_block' editor='blocked movement' type='bitmask_movement_type'> |
131 | <attribute arch='move_block' editor='blocked movement' type='movement_type'> |
132 | Objects using these movement types cannot move over this space. |
132 | Objects using these movement types cannot move over this space. |
133 | </attribute> |
133 | </attribute> |
134 | <attribute arch='move_allow' editor='allowed movement' type='bitmask_movement_type'> |
134 | <attribute arch='move_allow' editor='allowed movement' type='movement_type'> |
135 | Objects using these movement types are allowed to move over this space. Takes |
135 | Objects using these movement types are allowed to move over this space. Takes |
136 | precedence over 'blocked movements'. |
136 | precedence over 'blocked movements'. |
137 | </attribute> |
137 | </attribute> |
138 | <attribute arch='move_slow' editor='slowed movement' type='bitmask_movement_type'> |
138 | <attribute arch='move_slow' editor='slowed movement' type='movement_type'> |
139 | The types of movement that should by slowed down by the 'slow movement penalty'. |
139 | The types of movement that should by slowed down by the 'slow movement penalty'. |
140 | </attribute> |
140 | </attribute> |
141 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
141 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
142 | If <slow movement> is set to a value greater zero, all |
142 | If <slow movement> is set to a value greater zero, all |
143 | creatures matching 'slow move' will be slower than normal on this spot. |
143 | creatures matching 'slow move' will be slower than normal on this spot. |
… | |
… | |
154 | <attribute arch='speed_left' editor='speed left' type='float'> |
154 | <attribute arch='speed_left' editor='speed left' type='float'> |
155 | The speed left to the object. On every tick, if this value is higher |
155 | The speed left to the object. On every tick, if this value is higher |
156 | than 0, the object acts/triggers/moves etc. and the value gets |
156 | than 0, the object acts/triggers/moves etc. and the value gets |
157 | decremented by 1. Otherwise, it is incremented by <speed> on |
157 | decremented by 1. Otherwise, it is incremented by <speed> on |
158 | every tick. |
158 | every tick. |
|
|
159 | </attribute> |
|
|
160 | "> |
|
|
161 | <!ENTITY activate_on " |
|
|
162 | <attribute arch='activate_on_push' editor='Activate on push' type='bool'> |
|
|
163 | Whether the teleporter should only be activated on push. |
|
|
164 | </attribute> |
|
|
165 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
|
|
166 | Whether the teleporter should only be activated on release. |
159 | </attribute> |
167 | </attribute> |
160 | "> |
168 | "> |
161 | ]> |
169 | ]> |
162 | |
170 | |
163 | <types> |
171 | <types> |
… | |
… | |
400 | <entry value="9" name="throw" /> |
408 | <entry value="9" name="throw" /> |
401 | <entry value="10" name="trigger" /> |
409 | <entry value="10" name="trigger" /> |
402 | <entry value="11" name="close" /> |
410 | <entry value="11" name="close" /> |
403 | <entry value="12" name="timer" /> |
411 | <entry value="12" name="timer" /> |
404 | <entry value="28" name="move" /> |
412 | <entry value="28" name="move" /> |
|
|
413 | <entry value="41" name="drop_on" /> |
405 | </list> |
414 | </list> |
406 | |
415 | |
407 | <list name="attack_movement_bits_0_3"> |
416 | <list name="attack_movement_bits_0_3"> |
408 | <entry value="0" name="default" /> |
417 | <entry value="0" name="default" /> |
409 | <entry value="1" name="attack from distance" /> |
418 | <entry value="1" name="attack from distance" /> |
… | |
… | |
461 | zero weight are not pickable for players. Still, set the "non-pickable"-flag |
470 | zero weight are not pickable for players. Still, set the "non-pickable"-flag |
462 | for explicitly non-pickable objects (hey, this is opensource.. you |
471 | for explicitly non-pickable objects (hey, this is opensource.. you |
463 | never know ;) ). |
472 | never know ;) ). |
464 | </attribute> |
473 | </attribute> |
465 | <attribute arch="value" editor="value" type="int"> |
474 | <attribute arch="value" editor="value" type="int"> |
466 | Adds a certain value to the object: It will be worth that many times the |
475 | Determines the value of the object, in units of silver coins (one |
467 | default value from it's archetype (E.g. "value = 3" means three times |
476 | platinum coin == 50 silver coins). Value for buying/selling will be |
468 | worth the default value). Value for buying/selling will be |
|
|
469 | further modified by various factors. Hence, testing values in-game is |
477 | further modified by various factors. Hence, testing values in-game is |
470 | usually inevitable. |
478 | usually inevitable. |
471 | </attribute> |
479 | </attribute> |
472 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
480 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
473 | If <glow radius> is set to a value greater zero, the object |
481 | If <glow radius> is set to a value greater zero, the object |
… | |
… | |
1068 | get teleported after they died on this battleground. |
1076 | get teleported after they died on this battleground. |
1069 | </attribute> |
1077 | </attribute> |
1070 | </type> |
1078 | </type> |
1071 | |
1079 | |
1072 | <!--####################################################################--> |
1080 | <!--####################################################################--> |
|
|
1081 | <type number="165" name="Safe ground (CF+)"> |
|
|
1082 | <ignore> |
|
|
1083 | <ignore_list name="non_pickable" /> |
|
|
1084 | </ignore> |
|
|
1085 | <description><![CDATA[ |
|
|
1086 | Safe ground is a special object that prevents any effects that might |
|
|
1087 | be harmful for the map, other players or items on the map. |
|
|
1088 | It blocks all magic and prayers, usage of alchemy, prevents potions |
|
|
1089 | from being used and blocks bombs from exploding. Note that altars that |
|
|
1090 | do cast spells still work. |
|
|
1091 | (This is a Crossfire+ feature, and might not work elsewhere) |
|
|
1092 | ]]> |
|
|
1093 | </description> |
|
|
1094 | <use><![CDATA[ |
|
|
1095 | Safe ground can be used to prevents any means of burning |
|
|
1096 | or destroying the items in a shop. Put this object below all floor tiles |
|
|
1097 | in your map and your shop will be safe. It's generally useful for making |
|
|
1098 | areas where really no kind of spell should be invoked by a player. |
|
|
1099 | ]]> |
|
|
1100 | </use> |
|
|
1101 | <attribute arch="no_pick" value="1" type="fixed" /> |
|
|
1102 | </type> |
|
|
1103 | |
|
|
1104 | <!--####################################################################--> |
1073 | <type number="8" name="Book"> |
1105 | <type number="8" name="Book"> |
1074 | <description><![CDATA[ |
1106 | <description><![CDATA[ |
1075 | Applying a book, the containing message is displayed to the player. ]]> |
1107 | Applying a book, the containing message is displayed to the player. ]]> |
1076 | </description> |
1108 | </description> |
1077 | <attribute arch="level" editor="literacy level" type="int"> |
1109 | <attribute arch="level" editor="literacy level" type="int"> |
… | |
… | |
1420 | <ignore_list name="system_object" /> |
1452 | <ignore_list name="system_object" /> |
1421 | </ignore> |
1453 | </ignore> |
1422 | <description><![CDATA[ |
1454 | <description><![CDATA[ |
1423 | A creator is an object which creates another object when it |
1455 | A creator is an object which creates another object when it |
1424 | is triggered. The child object can be anything. Creators are |
1456 | is triggered. The child object can be anything. Creators are |
1425 | VERY useful for all kinds of map-mechanisms. ]]> |
1457 | VERY useful for all kinds of map-mechanisms. They can even |
|
|
1458 | periodically create things. ]]> |
1426 | </description> |
1459 | </description> |
1427 | <use><![CDATA[ |
1460 | <use><![CDATA[ |
1428 | Don't hesitate to hide your creators under the floor. |
1461 | Don't hesitate to hide your creators under the floor. |
1429 | The created items will still always appear ontop of the floor. ]]> |
1462 | The created items will still always appear ontop of the floor. ]]> |
1430 | </use> |
1463 | </use> |
… | |
… | |
1438 | </attribute> |
1471 | </attribute> |
1439 | <attribute arch="connected" editor="connection" type="int"> |
1472 | <attribute arch="connected" editor="connection" type="int"> |
1440 | Whenever the connection value is activated, |
1473 | Whenever the connection value is activated, |
1441 | the creator gets triggered. |
1474 | the creator gets triggered. |
1442 | </attribute> |
1475 | </attribute> |
|
|
1476 | &activate_on; |
1443 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1477 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1444 | If <infinit uses> is set, the creator will work |
1478 | If <infinit uses> is set, the creator will work |
1445 | infinitely, regardless of the value in <number of uses>. |
1479 | infinitely, regardless of the value in <number of uses>. |
|
|
1480 | </attribute> |
|
|
1481 | <attribute arch="speed" editor="speed" type="float"> |
|
|
1482 | When this field is set the creator will periodically create stuff |
|
|
1483 | (and will still do so when the connection is triggered). |
|
|
1484 | A value of 1 means roughly 8 times a second. |
1446 | </attribute> |
1485 | </attribute> |
1447 | <attribute arch="hp" editor="number of uses" type="int"> |
1486 | <attribute arch="hp" editor="number of uses" type="int"> |
1448 | The creator can be triggered <number of uses> times, thus |
1487 | The creator can be triggered <number of uses> times, thus |
1449 | creating that many objects, before it dissappears. |
1488 | creating that many objects, before it dissappears. |
1450 | Default is <number of uses> 1 (-> one-time usage). |
1489 | Default is <number of uses> 1 (-> one-time usage). |
… | |
… | |
1724 | defeated. |
1763 | defeated. |
1725 | </attribute> |
1764 | </attribute> |
1726 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1765 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1727 | This entry determines what kind of traps will appear in the door. |
1766 | This entry determines what kind of traps will appear in the door. |
1728 | </attribute> |
1767 | </attribute> |
|
|
1768 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
1769 | Set this flag to move treasure items created into the environment (map) |
|
|
1770 | instead of putting them into the object. |
|
|
1771 | </attribute> |
1729 | </type> |
1772 | </type> |
1730 | |
1773 | |
1731 | <!--####################################################################--> |
1774 | <!--####################################################################--> |
1732 | <type number="83" name="Duplicator"> |
1775 | <type number="83" name="Duplicator"> |
1733 | <ignore> |
1776 | <ignore> |
… | |
… | |
1750 | loose the input matches the chance to earn winnings.<br> |
1793 | loose the input matches the chance to earn winnings.<br> |
1751 | A duplicator with <multiply factor> 3 for example should have a |
1794 | A duplicator with <multiply factor> 3 for example should have a |
1752 | loosing rate of 2/3 = 67%. ]]> |
1795 | loosing rate of 2/3 = 67%. ]]> |
1753 | </use> |
1796 | </use> |
1754 | <attribute arch="other_arch" editor="target arch" type="string"> |
1797 | <attribute arch="other_arch" editor="target arch" type="string"> |
1755 | Only objects of matching archtype, lying ontop of the dublicator will be |
1798 | Only objects of matching archtype, lying ontop of the duplicator will be |
1756 | dublicated, multiplied or removed. All other objects will be ignored. |
1799 | duplicated, multiplied or removed. All other objects will be ignored. |
1757 | </attribute> |
1800 | </attribute> |
1758 | <attribute arch="level" editor="multiply factor" type="int"> |
1801 | <attribute arch="level" editor="multiply factor" type="int"> |
1759 | The number of items in the target pile will be multiplied by the |
1802 | The number of items in the target pile will be multiplied by the |
1760 | <multiply factor>. If it is set to zero, all target objects |
1803 | <multiply factor>. If it is set to zero, all target objects |
1761 | will be destroyed. |
1804 | will be destroyed. |
… | |
… | |
1763 | <attribute arch="connected" editor="connection" type="int"> |
1806 | <attribute arch="connected" editor="connection" type="int"> |
1764 | An activator (lever, altar, button, etc) with matching connection value |
1807 | An activator (lever, altar, button, etc) with matching connection value |
1765 | is able to trigger this duplicator. Be very careful that players cannot |
1808 | is able to trigger this duplicator. Be very careful that players cannot |
1766 | abuse it to create endless amounts of money or other valuable stuff! |
1809 | abuse it to create endless amounts of money or other valuable stuff! |
1767 | </attribute> |
1810 | </attribute> |
|
|
1811 | &activate_on; |
1768 | </type> |
1812 | </type> |
1769 | |
1813 | |
1770 | <!--####################################################################--> |
1814 | <!--####################################################################--> |
1771 | <type number="66" name="Exit"> |
1815 | <type number="66" name="Exit"> |
1772 | <ignore> |
1816 | <ignore> |
… | |
… | |
2107 | Use gates to divide your maps into seperated areas. After solving |
2151 | Use gates to divide your maps into seperated areas. After solving |
2108 | area A, the player gains access to area B, and so on. Make your |
2152 | area A, the player gains access to area B, and so on. Make your |
2109 | maps more complex than "one-way". ]]> |
2153 | maps more complex than "one-way". ]]> |
2110 | </use> |
2154 | </use> |
2111 | <attribute arch="no_pick" value="1" type="fixed" /> |
2155 | <attribute arch="no_pick" value="1" type="fixed" /> |
|
|
2156 | <attribute arch="speed" value="1" type="float"> |
|
|
2157 | The speed of the gate affects how fast it is closing/opening. |
|
|
2158 | </attribute> |
2112 | <attribute arch="connected" editor="connection" type="int"> |
2159 | <attribute arch="connected" editor="connection" type="int"> |
2113 | Whenever the inventory checker is triggered, all objects with identical |
2160 | Whenever the inventory checker is triggered, all objects with identical |
2114 | <connection> value get activated. This only makes sense together with |
2161 | <connection> value get activated. This only makes sense together with |
2115 | <blocking passage> disabled. |
2162 | <blocking passage> disabled. |
2116 | </attribute> |
2163 | </attribute> |
… | |
… | |
2334 | <attribute arch="level" editor="reconsecrate level" type="int"> |
2381 | <attribute arch="level" editor="reconsecrate level" type="int"> |
2335 | To re-consecrate an altar, the player's wisdom level must be as |
2382 | To re-consecrate an altar, the player's wisdom level must be as |
2336 | high or higher than this value. In that way, some altars can not |
2383 | high or higher than this value. In that way, some altars can not |
2337 | be re-consecrated, while other altars, like those in dungeons, could be. |
2384 | be re-consecrated, while other altars, like those in dungeons, could be. |
2338 | |
2385 | |
2339 | Altars located in temples should have at least <reconsecrate level> 100. |
2386 | Altars located in temples should have at least <reconsecrate level> 120. |
2340 | Some characters might need those altars, they would be very unhappy to |
2387 | Some characters might need those altars, they would be very unhappy to |
2341 | see them re-consecrated to another cult. |
2388 | see them re-consecrated to another cult. |
2342 | </attribute> |
2389 | </attribute> |
2343 | </type> |
2390 | </type> |
2344 | |
2391 | |
… | |
… | |
2691 | <attribute arch="connected" editor="connection" type="int"> |
2738 | <attribute arch="connected" editor="connection" type="int"> |
2692 | Every time the <connection> value is triggered, the wall will cast |
2739 | Every time the <connection> value is triggered, the wall will cast |
2693 | it's spell. You should set <casting speed> to zero, or this won't |
2740 | it's spell. You should set <casting speed> to zero, or this won't |
2694 | have much visible effect. |
2741 | have much visible effect. |
2695 | </attribute> |
2742 | </attribute> |
|
|
2743 | &activate_on; |
2696 | <attribute arch="speed" editor="casting speed" type="float"> |
2744 | <attribute arch="speed" editor="casting speed" type="float"> |
2697 | The <casting speed> defines the spellcasting speed of the wall. |
2745 | The <casting speed> defines the spellcasting speed of the wall. |
2698 | You can fine-tune how long the duration between two casts shall |
2746 | You can fine-tune how long the duration between two casts shall |
2699 | be. If you want to create a wall that can be activated (cast per |
2747 | be. If you want to create a wall that can be activated (cast per |
2700 | trigger) via connected lever/button/etc, you must set "speed 0". |
2748 | trigger) via connected lever/button/etc, you must set "speed 0". |
… | |
… | |
2921 | |
2969 | |
2922 | Note that you can always put items into the monster's |
2970 | Note that you can always put items into the monster's |
2923 | inventory. Those will drop-at-kill just like the stuff |
2971 | inventory. Those will drop-at-kill just like the stuff |
2924 | from the <treasurelist>. |
2972 | from the <treasurelist>. |
2925 | </attribute> |
2973 | </attribute> |
|
|
2974 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
2975 | Set this flag to move treasure items created into the environment (map) |
|
|
2976 | instead of putting them into the object. |
|
|
2977 | </attribute> |
2926 | <attribute arch="level" editor="level" type="int"> |
2978 | <attribute arch="level" editor="level" type="int"> |
2927 | A monster's <level> is the most important attribute. |
2979 | A monster's <level> is the most important attribute. |
2928 | <level> affects the power of a monster in various ways. |
2980 | <level> affects the power of a monster in various ways. |
2929 | </attribute> |
2981 | </attribute> |
2930 | <attribute arch="race" editor="race" type="string"> |
2982 | <attribute arch="race" editor="race" type="string"> |
… | |
… | |
2976 | </attribute> |
3028 | </attribute> |
2977 | <attribute arch="carrying" editor="carries weight" type="int"> |
3029 | <attribute arch="carrying" editor="carries weight" type="int"> |
2978 | If a monster has something in the inventory, this |
3030 | If a monster has something in the inventory, this |
2979 | value can be set to reflect the slowdown due to |
3031 | value can be set to reflect the slowdown due to |
2980 | the carried weight. |
3032 | the carried weight. |
|
|
3033 | </attribute> |
|
|
3034 | <attribute arch="precious" editor="precious" type="bool"> |
|
|
3035 | Set this flag to indicate that this monster is <i>precious</i>, i.e. |
|
|
3036 | it should not be lightly destroyed. This is most useful on pets and |
|
|
3037 | keeps the server from destroying them on destroy_pets/monster floors |
|
|
3038 | and will try to save them when the player logs out. |
2981 | </attribute> |
3039 | </attribute> |
2982 | |
3040 | |
2983 | <section name="melee"> |
3041 | <section name="melee"> |
2984 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
3042 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2985 | This number is a bitmask, specifying the monster's attacktypes |
3043 | This number is a bitmask, specifying the monster's attacktypes |
… | |
… | |
3482 | <attribute arch="no_pick" value="1" type="fixed" /> |
3540 | <attribute arch="no_pick" value="1" type="fixed" /> |
3483 | <attribute arch="connected" editor="connection" type="int"> |
3541 | <attribute arch="connected" editor="connection" type="int"> |
3484 | When a <connection> value is set, the pit can be opened/closed |
3542 | When a <connection> value is set, the pit can be opened/closed |
3485 | by activating the connection. |
3543 | by activating the connection. |
3486 | </attribute> |
3544 | </attribute> |
|
|
3545 | &activate_on; |
3487 | <attribute arch="hp" editor="destination X" type="int"> |
3546 | <attribute arch="hp" editor="destination X" type="int"> |
3488 | The pit will transport creatures (and items) randomly into a two-square |
3547 | The pit will transport creatures (and items) randomly into a two-square |
3489 | radius of the destination coordinates. |
3548 | radius of the destination coordinates. |
3490 | If the destination square becomes blocked, the pit will act like |
3549 | If the destination square becomes blocked, the pit will act like |
3491 | being filled up and not work anymore! |
3550 | being filled up and not work anymore! |
… | |
… | |
4007 | </type> |
4066 | </type> |
4008 | |
4067 | |
4009 | <!--####################################################################--> |
4068 | <!--####################################################################--> |
4010 | <type number="14" name="Shooting Weapon"> |
4069 | <type number="14" name="Shooting Weapon"> |
4011 | <description><![CDATA[ |
4070 | <description><![CDATA[ |
4012 | Schooting weapons like bows/crossbows are used to shoot projectiles |
4071 | Shooting weapons like bows/crossbows are used to shoot projectiles |
4013 | (arrows/bolts). Shooting weapons and normal (melee) weapons can be |
4072 | (arrows/bolts). Shooting weapons and normal (melee) weapons can be |
4014 | wielded both at the same time. Like with any other equipment, |
4073 | wielded both at the same time. Like with any other equipment, |
4015 | stats/bonuses from shooting weapons are directly inherited to the player. |
4074 | stats/bonuses from shooting weapons are directly inherited to the player. |
4016 | <br><br> |
4075 | <br><br> |
4017 | It's very easy to add new pairs of weapons & projectiles. |
4076 | It's very easy to add new pairs of weapons & projectiles. |
… | |
… | |
4019 | weapon and projectile. ]]> |
4078 | weapon and projectile. ]]> |
4020 | </description> |
4079 | </description> |
4021 | <use><![CDATA[ |
4080 | <use><![CDATA[ |
4022 | Shooting weapons should not add bonuses in general. There's already |
4081 | Shooting weapons should not add bonuses in general. There's already |
4023 | enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. |
4082 | enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. |
4024 | Schooting weapons should especially not add bonuses to the player |
4083 | Shooting weapons should especially not add bonuses to the player |
4025 | that have nothing to do with schooting. A Wisdom bonus on a bow |
4084 | that have nothing to do with schooting. A Wisdom bonus on a bow |
4026 | is crap for example! A name like "Longbow of great Wisdom" doesn't help |
4085 | is crap for example! A name like "Longbow of great Wisdom" doesn't help |
4027 | - still crap. ]]> |
4086 | - still crap. ]]> |
4028 | </use> |
4087 | </use> |
4029 | <attribute arch="race" editor="ammunition class" type="string"> |
4088 | <attribute arch="race" editor="ammunition class" type="string"> |
… | |
… | |
4237 | the connection is triggered. This should be used in combination with |
4296 | the connection is triggered. This should be used in combination with |
4238 | <invisible> enabled and <activate by walking/flying> disabled. |
4297 | <invisible> enabled and <activate by walking/flying> disabled. |
4239 | If activating your magic_mouth this way, the message will not only be |
4298 | If activating your magic_mouth this way, the message will not only be |
4240 | printed to one player, but all players on the current map. |
4299 | printed to one player, but all players on the current map. |
4241 | </attribute> |
4300 | </attribute> |
|
|
4301 | &activate_on; |
4242 | &move_on; |
4302 | &move_on; |
4243 | <attribute arch="food" editor="counter" type="int"> |
4303 | <attribute arch="food" editor="counter" type="int"> |
4244 | If a counter-value is set (greater zero), the sign/magic_mouth can be applied |
4304 | If a counter-value is set (greater zero), the sign/magic_mouth can be applied |
4245 | (printing the message) only that many times. For signs this really shouldn't |
4305 | (printing the message) only that many times. For signs this really shouldn't |
4246 | be used, while for magic_mouths it is extremely helpful. |
4306 | be used, while for magic_mouths it is extremely helpful. |
… | |
… | |
4253 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4313 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4254 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4314 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4255 | </attribute> |
4315 | </attribute> |
4256 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4316 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4257 | This text will be displayed to the player. |
4317 | This text will be displayed to the player. |
|
|
4318 | </attribute> |
|
|
4319 | </type> |
|
|
4320 | |
|
|
4321 | <type number="150" name="Shop Inventory"> |
|
|
4322 | <ignore> |
|
|
4323 | <ignore_list name="non_pickable" /> |
|
|
4324 | </ignore> |
|
|
4325 | <description><![CDATA[The purpose of a sign is to display the contents of a shop.]]> |
|
|
4326 | </description> |
|
|
4327 | <use><![CDATA[Use these signs to present the player a list of the items in the shop]]> |
|
|
4328 | </use> |
|
|
4329 | <attribute arch="shop_coords" editor="shop rectangle" type="string"> |
|
|
4330 | The format of this field is: 'x1,y1,x2,y2'. It defines a rectangle on |
|
|
4331 | the map that will be searched for unpaid items. |
4258 | </attribute> |
4332 | </attribute> |
4259 | </type> |
4333 | </type> |
4260 | |
4334 | |
4261 | <!--####################################################################--> |
4335 | <!--####################################################################--> |
4262 | <type number="43" name="Skill"> |
4336 | <type number="43" name="Skill"> |
… | |
… | |
4618 | <attribute arch="connected" editor="connection" type="int"> |
4692 | <attribute arch="connected" editor="connection" type="int"> |
4619 | If a connection value is set, the teleporter will be activated |
4693 | If a connection value is set, the teleporter will be activated |
4620 | whenever the connection is triggered. To use this properly, |
4694 | whenever the connection is triggered. To use this properly, |
4621 | <activation speed> must be zero. |
4695 | <activation speed> must be zero. |
4622 | </attribute> |
4696 | </attribute> |
|
|
4697 | &activate_on; |
4623 | <attribute arch="speed" editor="activation speed" type="float"> |
4698 | <attribute arch="speed" editor="activation speed" type="float"> |
4624 | If the <activation speed> is nonzero, the teleporter will |
4699 | If the <activation speed> is nonzero, the teleporter will |
4625 | automatically be activated in regular time-intervals. Hence, the |
4700 | automatically be activated in regular time-intervals. Hence, the |
4626 | player can just step on it and gets teleported sooner or later. |
4701 | player can just step on it and gets teleported sooner or later. |
4627 | The duration between two activates depends on the given value. |
4702 | The duration between two activates depends on the given value. |
… | |
… | |
4657 | Whenever the inventory checker is triggered, all objects with identical |
4732 | Whenever the inventory checker is triggered, all objects with identical |
4658 | <connection> value get activated. This only makes sense together with |
4733 | <connection> value get activated. This only makes sense together with |
4659 | <blocking passage> disabled. If unset, the gate opens automatically |
4734 | <blocking passage> disabled. If unset, the gate opens automatically |
4660 | after some time. |
4735 | after some time. |
4661 | </attribute> |
4736 | </attribute> |
|
|
4737 | &activate_on; |
4662 | <attribute arch="wc" editor="position state" type="int"> |
4738 | <attribute arch="wc" editor="position state" type="int"> |
4663 | The <position state> defines the position of the gate: |
4739 | The <position state> defines the position of the gate: |
4664 | Zero means completely open/down, the "number of animation-steps" (usually |
4740 | Zero means completely open/down, the "number of animation-steps" (usually |
4665 | about 6 or 7) means completely closed/up state. I suggest you don't |
4741 | about 6 or 7) means completely closed/up state. I suggest you don't |
4666 | mess with this value - Leave the default in place. |
4742 | mess with this value - Leave the default in place. |
… | |
… | |
4891 | <!--####################################################################--> |
4967 | <!--####################################################################--> |
4892 | <type number="0" name="Wall"> |
4968 | <type number="0" name="Wall"> |
4893 | <required> |
4969 | <required> |
4894 | <attribute arch="is_floor" value="0" /> |
4970 | <attribute arch="is_floor" value="0" /> |
4895 | <attribute arch="alive" value="0" /> |
4971 | <attribute arch="alive" value="0" /> |
4896 | <attribute arch="move_block" value="255" /> |
4972 | <attribute arch="no_pass" value="1" /> |
4897 | </required> |
4973 | </required> |
4898 | <ignore> |
4974 | <ignore> |
4899 | <attribute arch="nrof" /> |
4975 | <attribute arch="nrof" /> |
4900 | <attribute arch="title" /> |
4976 | <attribute arch="title" /> |
4901 | <attribute arch="name_pl" /> |
4977 | <attribute arch="name_pl" /> |