… | |
… | |
110 | length CDATA #IMPLIED |
110 | length CDATA #IMPLIED |
111 | true CDATA #IMPLIED |
111 | true CDATA #IMPLIED |
112 | false CDATA #IMPLIED> |
112 | false CDATA #IMPLIED> |
113 | |
113 | |
114 | <!ENTITY move_on " |
114 | <!ENTITY move_on " |
115 | <attribute arch='move_on' editor='movement type' type='bitmask_movement_type'> |
115 | <attribute arch='move_on' editor='movement type' type='movement_type'> |
116 | Which movement types automatically (as opposed to manually) activate this object. |
116 | Which movement types automatically (as opposed to manually) activate this object. |
117 | </attribute> |
117 | </attribute> |
118 | "> |
118 | "> |
119 | <!ENTITY move_off " |
119 | <!ENTITY move_off " |
120 | <attribute arch='move_off' editor='movement type' type='bitmask_movement_type'> |
120 | <attribute arch='move_off' editor='movement type' type='movement_type'> |
121 | Which movement types deactivate this object (e.g. button). |
121 | Which movement types deactivate this object (e.g. button). |
122 | </attribute> |
122 | </attribute> |
123 | "> |
123 | "> |
124 | <!ENTITY move_type " |
124 | <!ENTITY move_type " |
125 | <attribute arch='move_type' editor='movement type' type='bitmask_movement_type'> |
125 | <attribute arch='move_type' editor='movement type' type='movement_type'> |
126 | Determines which kinds of movement this object can use (e.g. for monsters) |
126 | Determines which kinds of movement this object can use (e.g. for monsters) |
127 | or grants (e.g. for amulets). |
127 | or grants (e.g. for amulets). |
128 | </attribute> |
128 | </attribute> |
129 | "> |
129 | "> |
130 | <!ENTITY movement_types_terrain " |
130 | <!ENTITY movement_types_terrain " |
131 | <attribute arch='move_block' editor='blocked movement' type='bitmask_movement_type'> |
131 | <attribute arch='move_block' editor='blocked movement' type='movement_type'> |
132 | Objects using these movement types cannot move over this space. |
132 | Objects using these movement types cannot move over this space. |
133 | </attribute> |
133 | </attribute> |
134 | <attribute arch='move_allow' editor='allowed movement' type='bitmask_movement_type'> |
134 | <attribute arch='move_allow' editor='allowed movement' type='movement_type'> |
135 | Objects using these movement types are allowed to move over this space. Takes |
135 | Objects using these movement types are allowed to move over this space. Takes |
136 | precedence over 'blocked movements'. |
136 | precedence over 'blocked movements'. |
137 | </attribute> |
137 | </attribute> |
138 | <attribute arch='move_slow' editor='slowed movement' type='bitmask_movement_type'> |
138 | <attribute arch='move_slow' editor='slowed movement' type='movement_type'> |
139 | The types of movement that should by slowed down by the 'slow movement penalty'. |
139 | The types of movement that should by slowed down by the 'slow movement penalty'. |
140 | </attribute> |
140 | </attribute> |
141 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
141 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
142 | If <slow movement> is set to a value greater zero, all |
142 | If <slow movement> is set to a value greater zero, all |
143 | creatures matching 'slow move' will be slower than normal on this spot. |
143 | creatures matching 'slow move' will be slower than normal on this spot. |
… | |
… | |
156 | than 0, the object acts/triggers/moves etc. and the value gets |
156 | than 0, the object acts/triggers/moves etc. and the value gets |
157 | decremented by 1. Otherwise, it is incremented by <speed> on |
157 | decremented by 1. Otherwise, it is incremented by <speed> on |
158 | every tick. |
158 | every tick. |
159 | </attribute> |
159 | </attribute> |
160 | "> |
160 | "> |
|
|
161 | <!ENTITY activate_on " |
|
|
162 | <attribute arch='activate_on_push' editor='Activate on push' type='bool'> |
|
|
163 | Whether the teleporter should only be activated on push. |
|
|
164 | </attribute> |
|
|
165 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
|
|
166 | Whether the teleporter should only be activated on release. |
|
|
167 | </attribute> |
|
|
168 | "> |
|
|
169 | |
|
|
170 | <!ENTITY resistances_flesh_desc " |
|
|
171 | Resistances on flesh items make them more durable against spellcraft |
|
|
172 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
173 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
174 | items in a monster's inventory. |
|
|
175 | "> |
|
|
176 | |
|
|
177 | <!ENTITY resistances_flesh_section " |
|
|
178 | <section name='resistance'> |
|
|
179 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
180 | &resistances_flesh_desc; |
|
|
181 | </attribute> |
|
|
182 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
183 | &resistances_flesh_desc; |
|
|
184 | </attribute> |
|
|
185 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
186 | &resistances_flesh_desc; |
|
|
187 | </attribute> |
|
|
188 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
189 | &resistances_flesh_desc; |
|
|
190 | </attribute> |
|
|
191 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
192 | &resistances_flesh_desc; |
|
|
193 | </attribute> |
|
|
194 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
195 | &resistances_flesh_desc; |
|
|
196 | </attribute> |
|
|
197 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
198 | &resistances_flesh_desc; |
|
|
199 | </attribute> |
|
|
200 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
201 | &resistances_flesh_desc; |
|
|
202 | </attribute> |
|
|
203 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
204 | &resistances_flesh_desc; |
|
|
205 | </attribute> |
|
|
206 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
207 | &resistances_flesh_desc; |
|
|
208 | </attribute> |
|
|
209 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
210 | &resistances_flesh_desc; |
|
|
211 | </attribute> |
|
|
212 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
213 | &resistances_flesh_desc; |
|
|
214 | </attribute> |
|
|
215 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
216 | &resistances_flesh_desc; |
|
|
217 | </attribute> |
|
|
218 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
219 | &resistances_flesh_desc; |
|
|
220 | </attribute> |
|
|
221 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
222 | &resistances_flesh_desc; |
|
|
223 | </attribute> |
|
|
224 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
225 | &resistances_flesh_desc; |
|
|
226 | </attribute> |
|
|
227 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
228 | &resistances_flesh_desc; |
|
|
229 | </attribute> |
|
|
230 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
231 | &resistances_flesh_desc; |
|
|
232 | </attribute> |
|
|
233 | </section> |
|
|
234 | "> |
|
|
235 | |
|
|
236 | <!ENTITY resistances_basic " |
|
|
237 | <section name='resistance'> |
|
|
238 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'/> |
|
|
239 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'/> |
|
|
240 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'/> |
|
|
241 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'/> |
|
|
242 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'/> |
|
|
243 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'/> |
|
|
244 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'/> |
|
|
245 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'/> |
|
|
246 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'/> |
|
|
247 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'/> |
|
|
248 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'/> |
|
|
249 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'/> |
|
|
250 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'/> |
|
|
251 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'/> |
|
|
252 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'/> |
|
|
253 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'/> |
|
|
254 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'/> |
|
|
255 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'/> |
|
|
256 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'/> |
|
|
257 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'/> |
|
|
258 | </section> |
|
|
259 | "> |
|
|
260 | |
|
|
261 | <!ENTITY player_stat_desc " |
|
|
262 | The player's strentgh will rise/fall by the given value for permanent |
|
|
263 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
264 | potions granting more than one stat. Cursed potions will subtract the |
|
|
265 | stats if positive. |
|
|
266 | "> |
|
|
267 | |
|
|
268 | <!ENTITY player_res_desc " |
|
|
269 | The player's resistance to physical will rise by this value in percent |
|
|
270 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
271 | add on the values from the player's equipment. |
|
|
272 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
273 | "> |
|
|
274 | |
|
|
275 | <!ENTITY player_stat_resist_sections " |
|
|
276 | <section name='stats'> |
|
|
277 | <attribute arch='Str' editor='strength' type='int'> |
|
|
278 | &player_stat_desc; |
|
|
279 | </attribute> |
|
|
280 | <attribute arch='Dex' editor='dexterity' type='int'> |
|
|
281 | &player_stat_desc; |
|
|
282 | </attribute> |
|
|
283 | <attribute arch='Con' editor='constitution' type='int'> |
|
|
284 | &player_stat_desc; |
|
|
285 | </attribute> |
|
|
286 | <attribute arch='Int' editor='intelligence' type='int'> |
|
|
287 | &player_stat_desc; |
|
|
288 | </attribute> |
|
|
289 | <attribute arch='Pow' editor='power' type='int'> |
|
|
290 | &player_stat_desc; |
|
|
291 | </attribute> |
|
|
292 | <attribute arch='Wis' editor='wisdom' type='int'> |
|
|
293 | &player_stat_desc; |
|
|
294 | </attribute> |
|
|
295 | <attribute arch='Cha' editor='charisma' type='int'> |
|
|
296 | &player_stat_desc; |
|
|
297 | </attribute> |
|
|
298 | </section> |
|
|
299 | <section name='resistance'> |
|
|
300 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
301 | &player_res_desc; |
|
|
302 | </attribute> |
|
|
303 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
304 | &player_res_desc; |
|
|
305 | </attribute> |
|
|
306 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
307 | &player_res_desc; |
|
|
308 | </attribute> |
|
|
309 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
310 | &player_res_desc; |
|
|
311 | </attribute> |
|
|
312 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
313 | &player_res_desc; |
|
|
314 | </attribute> |
|
|
315 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
316 | &player_res_desc; |
|
|
317 | </attribute> |
|
|
318 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
319 | &player_res_desc; |
|
|
320 | </attribute> |
|
|
321 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
322 | &player_res_desc; |
|
|
323 | </attribute> |
|
|
324 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
325 | &player_res_desc; |
|
|
326 | </attribute> |
|
|
327 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
328 | &player_res_desc; |
|
|
329 | </attribute> |
|
|
330 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
331 | &player_res_desc; |
|
|
332 | </attribute> |
|
|
333 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
334 | &player_res_desc; |
|
|
335 | </attribute> |
|
|
336 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
337 | &player_res_desc; |
|
|
338 | </attribute> |
|
|
339 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
340 | &player_res_desc; |
|
|
341 | </attribute> |
|
|
342 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'> |
|
|
343 | &player_res_desc; |
|
|
344 | </attribute> |
|
|
345 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'> |
|
|
346 | &player_res_desc; |
|
|
347 | </attribute> |
|
|
348 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
349 | &player_res_desc; |
|
|
350 | </attribute> |
|
|
351 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
352 | &player_res_desc; |
|
|
353 | </attribute> |
|
|
354 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
355 | &player_res_desc; |
|
|
356 | </attribute> |
|
|
357 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
358 | &player_res_desc; |
|
|
359 | </attribute> |
|
|
360 | </section> |
|
|
361 | "> |
|
|
362 | |
161 | ]> |
363 | ]> |
162 | |
364 | |
163 | <types> |
365 | <types> |
164 | |
366 | |
165 | <!--###################### bitmask definitions ######################--> |
367 | <!--###################### bitmask definitions ######################--> |
… | |
… | |
400 | <entry value="9" name="throw" /> |
602 | <entry value="9" name="throw" /> |
401 | <entry value="10" name="trigger" /> |
603 | <entry value="10" name="trigger" /> |
402 | <entry value="11" name="close" /> |
604 | <entry value="11" name="close" /> |
403 | <entry value="12" name="timer" /> |
605 | <entry value="12" name="timer" /> |
404 | <entry value="28" name="move" /> |
606 | <entry value="28" name="move" /> |
|
|
607 | <entry value="41" name="drop_on" /> |
405 | </list> |
608 | </list> |
406 | |
609 | |
407 | <list name="attack_movement_bits_0_3"> |
610 | <list name="attack_movement_bits_0_3"> |
408 | <entry value="0" name="default" /> |
611 | <entry value="0" name="default" /> |
409 | <entry value="1" name="attack from distance" /> |
612 | <entry value="1" name="attack from distance" /> |
… | |
… | |
449 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
652 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
450 | </attribute> |
653 | </attribute> |
451 | <attribute arch="face" editor="image" type="string"> |
654 | <attribute arch="face" editor="image" type="string"> |
452 | The image-name defines what image is displayed for this object in-game. |
655 | The image-name defines what image is displayed for this object in-game. |
453 | </attribute> |
656 | </attribute> |
|
|
657 | <attribute arch="tag" editor="tag" type="string"> |
|
|
658 | You can tag objects with an identifier. Tagged objects can be found quickly |
|
|
659 | from their tag, which makes them useful to tag exits and refer to those by |
|
|
660 | their name. |
|
|
661 | </attribute> |
454 | <attribute arch="nrof" editor="number" type="int"> |
662 | <attribute arch="nrof" editor="number" type="int"> |
455 | This value determines the number of objects in one stack (for example: |
663 | This value determines the number of objects in one stack (for example: |
456 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
664 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
457 | any pickable object - otherwise it won't be mergeable into a stack. |
665 | any pickable object - otherwise it won't be mergeable into a stack. |
458 | </attribute> |
666 | </attribute> |
… | |
… | |
461 | zero weight are not pickable for players. Still, set the "non-pickable"-flag |
669 | zero weight are not pickable for players. Still, set the "non-pickable"-flag |
462 | for explicitly non-pickable objects (hey, this is opensource.. you |
670 | for explicitly non-pickable objects (hey, this is opensource.. you |
463 | never know ;) ). |
671 | never know ;) ). |
464 | </attribute> |
672 | </attribute> |
465 | <attribute arch="value" editor="value" type="int"> |
673 | <attribute arch="value" editor="value" type="int"> |
466 | Adds a certain value to the object: It will be worth that many times the |
674 | Determines the value of the object, in units of silver coins (one |
467 | default value from it's archetype (E.g. "value = 3" means three times |
675 | platinum coin == 50 silver coins). Value for buying/selling will be |
468 | worth the default value). Value for buying/selling will be |
|
|
469 | further modified by various factors. Hence, testing values in-game is |
676 | further modified by various factors. Hence, testing values in-game is |
470 | usually inevitable. |
677 | usually inevitable. |
471 | </attribute> |
678 | </attribute> |
472 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
679 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
473 | If <glow radius> is set to a value greater zero, the object |
680 | If <glow radius> is set to a value greater zero, the object |
… | |
… | |
497 | </attribute> |
704 | </attribute> |
498 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
705 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
499 | An <unpaid> item cannot be used unless a player carried it over |
706 | An <unpaid> item cannot be used unless a player carried it over |
500 | a shop mat, paying the demanded price. Setting this flag makes sense |
707 | a shop mat, paying the demanded price. Setting this flag makes sense |
501 | only for pickable items inside shops. |
708 | only for pickable items inside shops. |
|
|
709 | </attribute> |
|
|
710 | <attribute arch="sound" editor="sound" type="string"> |
|
|
711 | The sound this objects makes on a map. Enter either a sound alias from |
|
|
712 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
713 | field it will point to sound/<path>.ext |
|
|
714 | </attribute> |
|
|
715 | <attribute arch="sound_destroy" editor="destroy sound" type="string"> |
|
|
716 | The sound this objects makes when it is destroyed. Enter either a sound alias from |
|
|
717 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
718 | field it will point to sound/<path>.ext |
502 | </attribute> |
719 | </attribute> |
503 | </default_type> |
720 | </default_type> |
504 | |
721 | |
505 | <!-- This ignorelist is for all system objects which are non pickable |
722 | <!-- This ignorelist is for all system objects which are non pickable |
506 | and invisible. They don't interact with players at all. --> |
723 | and invisible. They don't interact with players at all. --> |
… | |
… | |
748 | in the exact moment when the altar is activated. |
965 | in the exact moment when the altar is activated. |
749 | </attribute> |
966 | </attribute> |
750 | </type> |
967 | </type> |
751 | |
968 | |
752 | <!--####################################################################--> |
969 | <!--####################################################################--> |
|
|
970 | <type number="74" name="Skill Tool"> |
|
|
971 | <description><![CDATA[ |
|
|
972 | Wearing a skill tool will give the player the ability to use a skill. |
|
|
973 | ]]> |
|
|
974 | </description> |
|
|
975 | <use><![CDATA[ |
|
|
976 | Feel free to assign resistancies and stats to a skill tools or change |
|
|
977 | the skill that is given. |
|
|
978 | ]]> |
|
|
979 | </use> |
|
|
980 | <attribute arch="skill" editor="skill name" type="string"> |
|
|
981 | This field describes which skill the player will be able to use wearing this item. |
|
|
982 | </attribute> |
|
|
983 | &player_stat_resist_sections; |
|
|
984 | </type> |
|
|
985 | <!--####################################################################--> |
753 | <type number="39" name="Amulet"> |
986 | <type number="39" name="Amulet"> |
754 | <description><![CDATA[ |
987 | <description><![CDATA[ |
755 | Wearing an amulet, the object's stats will directly be inherited to |
988 | Wearing an amulet, the object's stats will directly be inherited to |
756 | the player. Amulets are usually meant for protection and defense. ]]> |
989 | the player. Amulets are usually meant for protection and defense. ]]> |
757 | </description> |
990 | </description> |
… | |
… | |
812 | you want the monster to use/wear the item - you must set |
1045 | you want the monster to use/wear the item - you must set |
813 | <is applied>. |
1046 | <is applied>. |
814 | Enabling this flag doesn't make any sense if the item |
1047 | Enabling this flag doesn't make any sense if the item |
815 | is NOT in a monster's inventory. |
1048 | is NOT in a monster's inventory. |
816 | </attribute> |
1049 | </attribute> |
817 | <section name="resistance"> |
1050 | &player_stat_resist_sections; |
818 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
819 | This adds physical resistance to the item (= armour value). The number is |
|
|
820 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
821 | and what they require to do for getting this-and-that artifact. |
|
|
822 | </attribute> |
|
|
823 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
824 | This adds magic resistance to the item. The number is a percent-value in |
|
|
825 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
826 | require to do for getting this-and-that artifact. |
|
|
827 | </attribute> |
|
|
828 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
829 | This adds fire resistance to the item. The number is a percent-value in |
|
|
830 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
831 | require to do for getting this-and-that artifact. |
|
|
832 | </attribute> |
|
|
833 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
834 | This adds electricity resistance to the item. The number is a percent-value in |
|
|
835 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
836 | require to do for getting this-and-that artifact. |
|
|
837 | </attribute> |
|
|
838 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
839 | This adds fire resistance to the item. The number is a percent-value in |
|
|
840 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
841 | require to do for getting this-and-that artifact. |
|
|
842 | </attribute> |
|
|
843 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
844 | This adds confusion resistance to the item. The number is a percent-value in |
|
|
845 | the range 0-100. Confusion resistance is not very effective |
|
|
846 | unless the value comes close to 100 (= perfect immunity). |
|
|
847 | </attribute> |
|
|
848 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
849 | This adds acid resistance to the item. The number is a percent-value in |
|
|
850 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
851 | require to do for getting this-and-that artifact. |
|
|
852 | </attribute> |
|
|
853 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
854 | This adds draining resistance to the item. The number is a percent-value |
|
|
855 | in the range 0-100. Draining resistance is little effective |
|
|
856 | unless the value is 100 (= perfect immunity). |
|
|
857 | </attribute> |
|
|
858 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
859 | This adds weaponmagic resistance to the item. The number is a percent-value in |
|
|
860 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
861 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
862 | are not meant to be easily resisted. |
|
|
863 | </attribute> |
|
|
864 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
865 | This adds ghosthit resistance to the item. The number is a percent-value |
|
|
866 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
867 | require to do for getting this-and-that artifact. |
|
|
868 | </attribute> |
|
|
869 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
870 | This adds poison resistance to the item. The number is a percent-value in |
|
|
871 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
872 | require to do for getting this-and-that artifact. |
|
|
873 | </attribute> |
|
|
874 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
875 | This adds fear resistance to the item. The number is a percent-value in |
|
|
876 | the range 0-100. Resistance to fear is pretty useless. |
|
|
877 | </attribute> |
|
|
878 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
879 | This adds paralyze resistance to the item. The number is a percent-value in |
|
|
880 | the range 0-100. Paralyze resistance is little effective |
|
|
881 | unless the value is 100 (= perfect immunity). |
|
|
882 | </attribute> |
|
|
883 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
884 | This adds fear resistance to the item. The number is a percent-value in |
|
|
885 | the range 0-100. Resistance to fear is pretty useless. |
|
|
886 | </attribute> |
|
|
887 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
888 | This adds depletion resistance to the item. The number is a percent-value |
|
|
889 | in the range 0-100. Depletion resistance is little effective |
|
|
890 | unless the value is 100 (= perfect immunity). |
|
|
891 | </attribute> |
|
|
892 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
893 | This adds death-attack resistance to the item. The number is a |
|
|
894 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
895 | effective unless the value is 100 (= perfect immunity). |
|
|
896 | Generally, resistance to death-attack is not supposed to be |
|
|
897 | available to players! |
|
|
898 | </attribute> |
|
|
899 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
900 | This adds chaos resistance to the item. The number is a percent-value in |
|
|
901 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
902 | require to do for getting this-and-that artifact. |
|
|
903 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
904 | combination of other attacktypes. |
|
|
905 | </attribute> |
|
|
906 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
907 | This adds blinding resistance to the item. The number is a percent-value |
|
|
908 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
909 | require to do for getting this-and-that artifact. |
|
|
910 | </attribute> |
|
|
911 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
912 | This adds holy power resistance to the item. The number is a percent-value |
|
|
913 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
914 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
915 | for undead players (wraith or devourer cult). |
|
|
916 | Generally, resistance to holy word should not be available for players. |
|
|
917 | </attribute> |
|
|
918 | </section> |
|
|
919 | <section name="stats"> |
|
|
920 | <attribute arch="Str" editor="strength" type="int"> |
|
|
921 | The player's strentgh will rise/fall by the given value |
|
|
922 | while wearing this piece of equipment. |
|
|
923 | </attribute> |
|
|
924 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
925 | The player's dexterity will rise/fall by the given value |
|
|
926 | while wearing this piece of equipment. |
|
|
927 | </attribute> |
|
|
928 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
929 | The player's constitution will rise/fall by the given value |
|
|
930 | while wearing this piece of equipment. |
|
|
931 | </attribute> |
|
|
932 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
933 | The player's intelligence will rise/fall by the given value |
|
|
934 | while wearing this piece of equipment. |
|
|
935 | </attribute> |
|
|
936 | <attribute arch="Pow" editor="power" type="int"> |
|
|
937 | The player's power will rise/fall by the given value |
|
|
938 | while wearing this piece of equipment. |
|
|
939 | </attribute> |
|
|
940 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
941 | The player's wisdom will rise/fall by the given value while |
|
|
942 | wearing this piece of equipment. |
|
|
943 | </attribute> |
|
|
944 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
945 | The player's charisma will rise/fall by the given value |
|
|
946 | while wearing this piece of equipment. |
|
|
947 | </attribute> |
|
|
948 | </section> |
|
|
949 | <section name="misc"> |
1051 | <section name="misc"> |
950 | <attribute arch="luck" editor="luck bonus" type="int"> |
1052 | <attribute arch="luck" editor="luck bonus" type="int"> |
951 | With positive luck bonus, the player is more likely to |
1053 | With positive luck bonus, the player is more likely to |
952 | succeed in all sorts of things (spellcasting, praying,...). |
1054 | succeed in all sorts of things (spellcasting, praying,...). |
953 | Unless the <luck bonus> is very high, the effect will be |
1055 | Unless the <luck bonus> is very high, the effect will be |
… | |
… | |
1068 | get teleported after they died on this battleground. |
1170 | get teleported after they died on this battleground. |
1069 | </attribute> |
1171 | </attribute> |
1070 | </type> |
1172 | </type> |
1071 | |
1173 | |
1072 | <!--####################################################################--> |
1174 | <!--####################################################################--> |
|
|
1175 | <type number="165" name="Safe ground (CF+)"> |
|
|
1176 | <ignore> |
|
|
1177 | <ignore_list name="non_pickable" /> |
|
|
1178 | </ignore> |
|
|
1179 | <description><![CDATA[ |
|
|
1180 | Safe ground is a special object that prevents any effects that might |
|
|
1181 | be harmful for the map, other players or items on the map. |
|
|
1182 | It blocks all magic and prayers, usage of alchemy, prevents potions |
|
|
1183 | from being used and blocks bombs from exploding. Note that altars that |
|
|
1184 | do cast spells still work. |
|
|
1185 | (This is a Crossfire+ feature, and might not work elsewhere) |
|
|
1186 | ]]> |
|
|
1187 | </description> |
|
|
1188 | <use><![CDATA[ |
|
|
1189 | Safe ground can be used to prevents any means of burning |
|
|
1190 | or destroying the items in a shop. Put this object below all floor tiles |
|
|
1191 | in your map and your shop will be safe. It's generally useful for making |
|
|
1192 | areas where really no kind of spell should be invoked by a player. |
|
|
1193 | ]]> |
|
|
1194 | </use> |
|
|
1195 | &movement_types_terrain; |
|
|
1196 | <attribute arch="no_pick" value="1" type="fixed" /> |
|
|
1197 | </type> |
|
|
1198 | |
|
|
1199 | <!--####################################################################--> |
1073 | <type number="8" name="Book"> |
1200 | <type number="8" name="Book"> |
1074 | <description><![CDATA[ |
1201 | <description><![CDATA[ |
1075 | Applying a book, the containing message is displayed to the player. ]]> |
1202 | Applying a book, the containing message is displayed to the player. ]]> |
1076 | </description> |
1203 | </description> |
1077 | <attribute arch="level" editor="literacy level" type="int"> |
1204 | <attribute arch="level" editor="literacy level" type="int"> |
… | |
… | |
1420 | <ignore_list name="system_object" /> |
1547 | <ignore_list name="system_object" /> |
1421 | </ignore> |
1548 | </ignore> |
1422 | <description><![CDATA[ |
1549 | <description><![CDATA[ |
1423 | A creator is an object which creates another object when it |
1550 | A creator is an object which creates another object when it |
1424 | is triggered. The child object can be anything. Creators are |
1551 | is triggered. The child object can be anything. Creators are |
1425 | VERY useful for all kinds of map-mechanisms. ]]> |
1552 | VERY useful for all kinds of map-mechanisms. They can even |
|
|
1553 | periodically create things. ]]> |
1426 | </description> |
1554 | </description> |
1427 | <use><![CDATA[ |
1555 | <use><![CDATA[ |
1428 | Don't hesitate to hide your creators under the floor. |
1556 | Don't hesitate to hide your creators under the floor. |
1429 | The created items will still always appear ontop of the floor. ]]> |
1557 | The created items will still always appear ontop of the floor. ]]> |
1430 | </use> |
1558 | </use> |
… | |
… | |
1438 | </attribute> |
1566 | </attribute> |
1439 | <attribute arch="connected" editor="connection" type="int"> |
1567 | <attribute arch="connected" editor="connection" type="int"> |
1440 | Whenever the connection value is activated, |
1568 | Whenever the connection value is activated, |
1441 | the creator gets triggered. |
1569 | the creator gets triggered. |
1442 | </attribute> |
1570 | </attribute> |
|
|
1571 | &activate_on; |
1443 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1572 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1444 | If <infinit uses> is set, the creator will work |
1573 | If <infinit uses> is set, the creator will work |
1445 | infinitely, regardless of the value in <number of uses>. |
1574 | infinitely, regardless of the value in <number of uses>. |
|
|
1575 | </attribute> |
|
|
1576 | <attribute arch="speed" editor="speed" type="float"> |
|
|
1577 | When this field is set the creator will periodically create stuff |
|
|
1578 | (and will still do so when the connection is triggered). |
|
|
1579 | A value of 1 means roughly 8 times a second. |
1446 | </attribute> |
1580 | </attribute> |
1447 | <attribute arch="hp" editor="number of uses" type="int"> |
1581 | <attribute arch="hp" editor="number of uses" type="int"> |
1448 | The creator can be triggered <number of uses> times, thus |
1582 | The creator can be triggered <number of uses> times, thus |
1449 | creating that many objects, before it dissappears. |
1583 | creating that many objects, before it dissappears. |
1450 | Default is <number of uses> 1 (-> one-time usage). |
1584 | Default is <number of uses> 1 (-> one-time usage). |
… | |
… | |
1724 | defeated. |
1858 | defeated. |
1725 | </attribute> |
1859 | </attribute> |
1726 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1860 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1727 | This entry determines what kind of traps will appear in the door. |
1861 | This entry determines what kind of traps will appear in the door. |
1728 | </attribute> |
1862 | </attribute> |
|
|
1863 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
1864 | Set this flag to move treasure items created into the environment (map) |
|
|
1865 | instead of putting them into the object. |
|
|
1866 | </attribute> |
1729 | </type> |
1867 | </type> |
1730 | |
1868 | |
1731 | <!--####################################################################--> |
1869 | <!--####################################################################--> |
1732 | <type number="83" name="Duplicator"> |
1870 | <type number="83" name="Duplicator"> |
1733 | <ignore> |
1871 | <ignore> |
… | |
… | |
1750 | loose the input matches the chance to earn winnings.<br> |
1888 | loose the input matches the chance to earn winnings.<br> |
1751 | A duplicator with <multiply factor> 3 for example should have a |
1889 | A duplicator with <multiply factor> 3 for example should have a |
1752 | loosing rate of 2/3 = 67%. ]]> |
1890 | loosing rate of 2/3 = 67%. ]]> |
1753 | </use> |
1891 | </use> |
1754 | <attribute arch="other_arch" editor="target arch" type="string"> |
1892 | <attribute arch="other_arch" editor="target arch" type="string"> |
1755 | Only objects of matching archtype, lying ontop of the dublicator will be |
1893 | Only objects of matching archtype, lying ontop of the duplicator will be |
1756 | dublicated, multiplied or removed. All other objects will be ignored. |
1894 | duplicated, multiplied or removed. All other objects will be ignored. |
1757 | </attribute> |
1895 | </attribute> |
1758 | <attribute arch="level" editor="multiply factor" type="int"> |
1896 | <attribute arch="level" editor="multiply factor" type="int"> |
1759 | The number of items in the target pile will be multiplied by the |
1897 | The number of items in the target pile will be multiplied by the |
1760 | <multiply factor>. If it is set to zero, all target objects |
1898 | <multiply factor>. If it is set to zero, all target objects |
1761 | will be destroyed. |
1899 | will be destroyed. |
… | |
… | |
1763 | <attribute arch="connected" editor="connection" type="int"> |
1901 | <attribute arch="connected" editor="connection" type="int"> |
1764 | An activator (lever, altar, button, etc) with matching connection value |
1902 | An activator (lever, altar, button, etc) with matching connection value |
1765 | is able to trigger this duplicator. Be very careful that players cannot |
1903 | is able to trigger this duplicator. Be very careful that players cannot |
1766 | abuse it to create endless amounts of money or other valuable stuff! |
1904 | abuse it to create endless amounts of money or other valuable stuff! |
1767 | </attribute> |
1905 | </attribute> |
|
|
1906 | &activate_on; |
1768 | </type> |
1907 | </type> |
1769 | |
1908 | |
1770 | <!--####################################################################--> |
1909 | <!--####################################################################--> |
1771 | <type number="66" name="Exit"> |
1910 | <type number="66" name="Exit"> |
1772 | <ignore> |
1911 | <ignore> |
… | |
… | |
1819 | If set, this message will be displayed to the player when he applies the exit. |
1958 | If set, this message will be displayed to the player when he applies the exit. |
1820 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1959 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1821 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1960 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1822 | is poor, but you get the point. =) |
1961 | is poor, but you get the point. =) |
1823 | </attribute> |
1962 | </attribute> |
1824 | <attribute arch="unique" editor="unique destination" type="bool"> |
1963 | <attribute arch="damned" editor="set savebed" type="bool"> |
1825 | This flag defines the destined map as "personal unique map". If set, |
1964 | If set, then players using this exit will have their savebed position |
1826 | there will be a seperate version of that map for every player out there. |
1965 | set to the destination of the exit when passing through. |
1827 | This feature is used for the permanent apartments |
|
|
1828 | (in Scorn/Nuernberg/Caterham...). It should not be used for anything else |
|
|
1829 | than apartments, since Crossfire is a *multi*player game. In such a permanent |
|
|
1830 | apartment don't forget to set the unique-flag for all floor tiles too |
|
|
1831 | (see floors). |
|
|
1832 | An exit pointing outside of a personal unique map must have the |
|
|
1833 | "unique destination"-flag unset. |
|
|
1834 | </attribute> |
1966 | </attribute> |
1835 | </type> |
1967 | </type> |
1836 | |
1968 | |
1837 | <!--####################################################################--> |
1969 | <!--####################################################################--> |
1838 | <type number="72" name="Flesh"> |
1970 | <type number="72" name="Flesh"> |
… | |
… | |
1870 | </attribute> |
2002 | </attribute> |
1871 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
2003 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
1872 | A godgiven item vanishes as soon as the player |
2004 | A godgiven item vanishes as soon as the player |
1873 | drops it to the ground. |
2005 | drops it to the ground. |
1874 | </attribute> |
2006 | </attribute> |
1875 | <section name="resistance"> |
2007 | &resistances_flesh_section; |
1876 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
1877 | Resistances on flesh items make them more durable against spellcraft |
|
|
1878 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1879 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1880 | items in a monster's inventory. |
|
|
1881 | </attribute> |
|
|
1882 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
1883 | Resistances on flesh items make them more durable against spellcraft |
|
|
1884 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1885 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1886 | items in a monster's inventory. |
|
|
1887 | </attribute> |
|
|
1888 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
1889 | Resistances on flesh items make them more durable against spellcraft |
|
|
1890 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1891 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1892 | items in a monster's inventory. |
|
|
1893 | </attribute> |
|
|
1894 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
1895 | Resistances on flesh items make them more durable against spellcraft |
|
|
1896 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1897 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1898 | items in a monster's inventory. |
|
|
1899 | </attribute> |
|
|
1900 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
1901 | Resistances on flesh items make them more durable against spellcraft |
|
|
1902 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1903 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1904 | items in a monster's inventory. |
|
|
1905 | </attribute> |
|
|
1906 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
1907 | Resistances on flesh items make them more durable against spellcraft |
|
|
1908 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1909 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1910 | items in a monster's inventory. |
|
|
1911 | </attribute> |
|
|
1912 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
1913 | Resistances on flesh items make them more durable against spellcraft |
|
|
1914 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1915 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1916 | items in a monster's inventory. |
|
|
1917 | </attribute> |
|
|
1918 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
1919 | Resistances on flesh items make them more durable against spellcraft |
|
|
1920 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1921 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1922 | items in a monster's inventory. |
|
|
1923 | </attribute> |
|
|
1924 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
1925 | Resistances on flesh items make them more durable against spellcraft |
|
|
1926 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1927 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1928 | items in a monster's inventory. |
|
|
1929 | </attribute> |
|
|
1930 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
1931 | Resistances on flesh items make them more durable against spellcraft |
|
|
1932 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1933 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1934 | items in a monster's inventory. |
|
|
1935 | </attribute> |
|
|
1936 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
1937 | Resistances on flesh items make them more durable against spellcraft |
|
|
1938 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1939 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1940 | items in a monster's inventory. |
|
|
1941 | </attribute> |
|
|
1942 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
1943 | Resistances on flesh items make them more durable against spellcraft |
|
|
1944 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1945 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1946 | items in a monster's inventory. |
|
|
1947 | </attribute> |
|
|
1948 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
1949 | Resistances on flesh items make them more durable against spellcraft |
|
|
1950 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1951 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1952 | items in a monster's inventory. |
|
|
1953 | </attribute> |
|
|
1954 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
1955 | Resistances on flesh items make them more durable against spellcraft |
|
|
1956 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1957 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1958 | items in a monster's inventory. |
|
|
1959 | </attribute> |
|
|
1960 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
1961 | Resistances on flesh items make them more durable against spellcraft |
|
|
1962 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1963 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1964 | items in a monster's inventory. |
|
|
1965 | </attribute> |
|
|
1966 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
1967 | RResistances on flesh items make them more durable against spellcraft |
|
|
1968 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1969 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1970 | items in a monster's inventory. |
|
|
1971 | </attribute> |
|
|
1972 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
1973 | Resistances on flesh items make them more durable against spellcraft |
|
|
1974 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1975 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1976 | items in a monster's inventory. |
|
|
1977 | </attribute> |
|
|
1978 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
1979 | Resistances on flesh items make them more durable against spellcraft |
|
|
1980 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1981 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1982 | items in a monster's inventory. |
|
|
1983 | </attribute> |
|
|
1984 | </section> |
|
|
1985 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2008 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
1986 | This text may describe the item. |
2009 | This text may describe the item. |
1987 | </attribute> |
2010 | </attribute> |
1988 | </type> |
2011 | </type> |
1989 | |
2012 | |
… | |
… | |
2107 | Use gates to divide your maps into seperated areas. After solving |
2130 | Use gates to divide your maps into seperated areas. After solving |
2108 | area A, the player gains access to area B, and so on. Make your |
2131 | area A, the player gains access to area B, and so on. Make your |
2109 | maps more complex than "one-way". ]]> |
2132 | maps more complex than "one-way". ]]> |
2110 | </use> |
2133 | </use> |
2111 | <attribute arch="no_pick" value="1" type="fixed" /> |
2134 | <attribute arch="no_pick" value="1" type="fixed" /> |
|
|
2135 | <attribute arch="speed" value="1" type="float"> |
|
|
2136 | The speed of the gate affects how fast it is closing/opening. |
|
|
2137 | </attribute> |
2112 | <attribute arch="connected" editor="connection" type="int"> |
2138 | <attribute arch="connected" editor="connection" type="int"> |
2113 | Whenever the inventory checker is triggered, all objects with identical |
2139 | Whenever the inventory checker is triggered, all objects with identical |
2114 | <connection> value get activated. This only makes sense together with |
2140 | <connection> value get activated. This only makes sense together with |
2115 | <blocking passage> disabled. |
2141 | <blocking passage> disabled. |
2116 | </attribute> |
2142 | </attribute> |
… | |
… | |
2334 | <attribute arch="level" editor="reconsecrate level" type="int"> |
2360 | <attribute arch="level" editor="reconsecrate level" type="int"> |
2335 | To re-consecrate an altar, the player's wisdom level must be as |
2361 | To re-consecrate an altar, the player's wisdom level must be as |
2336 | high or higher than this value. In that way, some altars can not |
2362 | high or higher than this value. In that way, some altars can not |
2337 | be re-consecrated, while other altars, like those in dungeons, could be. |
2363 | be re-consecrated, while other altars, like those in dungeons, could be. |
2338 | |
2364 | |
2339 | Altars located in temples should have at least <reconsecrate level> 100. |
2365 | Altars located in temples should have at least <reconsecrate level> 120. |
2340 | Some characters might need those altars, they would be very unhappy to |
2366 | Some characters might need those altars, they would be very unhappy to |
2341 | see them re-consecrated to another cult. |
2367 | see them re-consecrated to another cult. |
2342 | </attribute> |
2368 | </attribute> |
2343 | </type> |
2369 | </type> |
2344 | |
2370 | |
… | |
… | |
2396 | alchemical receipes. By themselves, they have no special |
2422 | alchemical receipes. By themselves, they have no special |
2397 | functionalities. ]]> |
2423 | functionalities. ]]> |
2398 | </description> |
2424 | </description> |
2399 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2425 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2400 | </attribute> |
2426 | </attribute> |
2401 | <section name="resistance"> |
2427 | &resistances_basic; |
2402 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2403 | </attribute> |
|
|
2404 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2405 | </attribute> |
|
|
2406 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2407 | </attribute> |
|
|
2408 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2409 | </attribute> |
|
|
2410 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2411 | </attribute> |
|
|
2412 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2413 | </attribute> |
|
|
2414 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2415 | </attribute> |
|
|
2416 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2417 | </attribute> |
|
|
2418 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2419 | </attribute> |
|
|
2420 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2421 | </attribute> |
|
|
2422 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2423 | </attribute> |
|
|
2424 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2425 | </attribute> |
|
|
2426 | </section> |
|
|
2427 | </type> |
2428 | </type> |
2428 | |
2429 | |
2429 | <!--####################################################################--> |
2430 | <!--####################################################################--> |
2430 | <type number="64" name="Inventory Checker"> |
2431 | <type number="64" name="Inventory Checker"> |
2431 | <ignore> |
2432 | <ignore> |
… | |
… | |
2691 | <attribute arch="connected" editor="connection" type="int"> |
2692 | <attribute arch="connected" editor="connection" type="int"> |
2692 | Every time the <connection> value is triggered, the wall will cast |
2693 | Every time the <connection> value is triggered, the wall will cast |
2693 | it's spell. You should set <casting speed> to zero, or this won't |
2694 | it's spell. You should set <casting speed> to zero, or this won't |
2694 | have much visible effect. |
2695 | have much visible effect. |
2695 | </attribute> |
2696 | </attribute> |
|
|
2697 | &activate_on; |
2696 | <attribute arch="speed" editor="casting speed" type="float"> |
2698 | <attribute arch="speed" editor="casting speed" type="float"> |
2697 | The <casting speed> defines the spellcasting speed of the wall. |
2699 | The <casting speed> defines the spellcasting speed of the wall. |
2698 | You can fine-tune how long the duration between two casts shall |
2700 | You can fine-tune how long the duration between two casts shall |
2699 | be. If you want to create a wall that can be activated (cast per |
2701 | be. If you want to create a wall that can be activated (cast per |
2700 | trigger) via connected lever/button/etc, you must set "speed 0". |
2702 | trigger) via connected lever/button/etc, you must set "speed 0". |
… | |
… | |
2724 | A magic wall of high <armour class> is less likely to get hit from |
2726 | A magic wall of high <armour class> is less likely to get hit from |
2725 | an opponent. <armour class> can be considered the "counterpiece" |
2727 | an opponent. <armour class> can be considered the "counterpiece" |
2726 | to <weapon class>. |
2728 | to <weapon class>. |
2727 | </attribute> |
2729 | </attribute> |
2728 | </section> |
2730 | </section> |
2729 | <section name="resistance"> |
2731 | &resistances_basic; |
2730 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2731 | </attribute> |
|
|
2732 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2733 | </attribute> |
|
|
2734 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2735 | </attribute> |
|
|
2736 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2737 | </attribute> |
|
|
2738 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2739 | </attribute> |
|
|
2740 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
2741 | </attribute> |
|
|
2742 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2743 | </attribute> |
|
|
2744 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
2745 | </attribute> |
|
|
2746 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2747 | </attribute> |
|
|
2748 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2749 | </attribute> |
|
|
2750 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2751 | </attribute> |
|
|
2752 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
2753 | </attribute> |
|
|
2754 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
2755 | </attribute> |
|
|
2756 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
2757 | </attribute> |
|
|
2758 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
2759 | </attribute> |
|
|
2760 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
2761 | </attribute> |
|
|
2762 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2763 | </attribute> |
|
|
2764 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2765 | </attribute> |
|
|
2766 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
2767 | </attribute> |
|
|
2768 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2769 | </attribute> |
|
|
2770 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
2771 | </attribute> |
|
|
2772 | </section> |
|
|
2773 | </type> |
2732 | </type> |
2774 | |
2733 | |
2775 | <!--####################################################################--> |
2734 | <!--####################################################################--> |
2776 | <type number="55" name="Marker"> |
2735 | <type number="55" name="Marker"> |
2777 | <ignore> |
2736 | <ignore> |
… | |
… | |
2921 | |
2880 | |
2922 | Note that you can always put items into the monster's |
2881 | Note that you can always put items into the monster's |
2923 | inventory. Those will drop-at-kill just like the stuff |
2882 | inventory. Those will drop-at-kill just like the stuff |
2924 | from the <treasurelist>. |
2883 | from the <treasurelist>. |
2925 | </attribute> |
2884 | </attribute> |
|
|
2885 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
2886 | Set this flag to move treasure items created into the environment (map) |
|
|
2887 | instead of putting them into the object. |
|
|
2888 | </attribute> |
2926 | <attribute arch="level" editor="level" type="int"> |
2889 | <attribute arch="level" editor="level" type="int"> |
2927 | A monster's <level> is the most important attribute. |
2890 | A monster's <level> is the most important attribute. |
2928 | <level> affects the power of a monster in various ways. |
2891 | <level> affects the power of a monster in various ways. |
2929 | </attribute> |
2892 | </attribute> |
2930 | <attribute arch="race" editor="race" type="string"> |
2893 | <attribute arch="race" editor="race" type="string"> |
… | |
… | |
2976 | </attribute> |
2939 | </attribute> |
2977 | <attribute arch="carrying" editor="carries weight" type="int"> |
2940 | <attribute arch="carrying" editor="carries weight" type="int"> |
2978 | If a monster has something in the inventory, this |
2941 | If a monster has something in the inventory, this |
2979 | value can be set to reflect the slowdown due to |
2942 | value can be set to reflect the slowdown due to |
2980 | the carried weight. |
2943 | the carried weight. |
|
|
2944 | </attribute> |
|
|
2945 | <attribute arch="precious" editor="precious" type="bool"> |
|
|
2946 | Set this flag to indicate that this monster is precious, i.e. |
|
|
2947 | it should not be lightly destroyed. This is most useful on pets and |
|
|
2948 | keeps the server from destroying them on destroy_pets/monster floors |
|
|
2949 | and will try to save them when the player logs out. |
2981 | </attribute> |
2950 | </attribute> |
2982 | |
2951 | |
2983 | <section name="melee"> |
2952 | <section name="melee"> |
2984 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2953 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2985 | This number is a bitmask, specifying the monster's attacktypes |
2954 | This number is a bitmask, specifying the monster's attacktypes |
… | |
… | |
3203 | When the monster's health points drop below this percentage |
3172 | When the monster's health points drop below this percentage |
3204 | (relative to max health), it attempts to run away from the |
3173 | (relative to max health), it attempts to run away from the |
3205 | attacker. |
3174 | attacker. |
3206 | </attribute> |
3175 | </attribute> |
3207 | </section> |
3176 | </section> |
3208 | |
3177 | &resistances_basic; |
3209 | <section name="resistance"> |
|
|
3210 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3211 | </attribute> |
|
|
3212 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3213 | </attribute> |
|
|
3214 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3215 | </attribute> |
|
|
3216 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3217 | </attribute> |
|
|
3218 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3219 | </attribute> |
|
|
3220 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3221 | </attribute> |
|
|
3222 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3223 | </attribute> |
|
|
3224 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3225 | </attribute> |
|
|
3226 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3227 | </attribute> |
|
|
3228 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
3229 | </attribute> |
|
|
3230 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3231 | </attribute> |
|
|
3232 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
3233 | </attribute> |
|
|
3234 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3235 | </attribute> |
|
|
3236 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
3237 | </attribute> |
|
|
3238 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3239 | </attribute> |
|
|
3240 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
3241 | </attribute> |
|
|
3242 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
3243 | </attribute> |
|
|
3244 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
3245 | </attribute> |
|
|
3246 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
3247 | </attribute> |
|
|
3248 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
3249 | </attribute> |
|
|
3250 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
3251 | </attribute> |
|
|
3252 | </section> |
|
|
3253 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3178 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3254 | </attribute> |
3179 | </attribute> |
3255 | </type> |
3180 | </type> |
3256 | |
3181 | |
3257 | <!--####################################################################--> |
3182 | <!--####################################################################--> |
… | |
… | |
3262 | <attribute arch="name_pl" /> |
3187 | <attribute arch="name_pl" /> |
3263 | <attribute arch="nrof" /> |
3188 | <attribute arch="nrof" /> |
3264 | <attribute arch="value" /> |
3189 | <attribute arch="value" /> |
3265 | <attribute arch="unpaid" /> |
3190 | <attribute arch="unpaid" /> |
3266 | </ignore> |
3191 | </ignore> |
3267 | <description><![CDATA[ |
3192 | <description> |
3268 | A grimreaper is a monster that vanishes after it did some number of |
3193 | A grimreaper is a monster that vanishes after it did some number of |
3269 | draining attacks. ]]> <!-- XXX: is this ok? --> |
3194 | draining attacks. |
3270 | </description> |
3195 | </description> |
3271 | <section name="grimreaper"> |
3196 | <section name="grimreaper"> |
3272 | <attribute arch="value" editor="attacks" type="int"> |
3197 | <attribute arch="value" editor="attacks" type="int"> |
3273 | The object vanishes after this number of draining attacks. |
3198 | The object vanishes after this number of draining attacks. |
3274 | </attribute> |
3199 | </attribute> |
… | |
… | |
3482 | <attribute arch="no_pick" value="1" type="fixed" /> |
3407 | <attribute arch="no_pick" value="1" type="fixed" /> |
3483 | <attribute arch="connected" editor="connection" type="int"> |
3408 | <attribute arch="connected" editor="connection" type="int"> |
3484 | When a <connection> value is set, the pit can be opened/closed |
3409 | When a <connection> value is set, the pit can be opened/closed |
3485 | by activating the connection. |
3410 | by activating the connection. |
3486 | </attribute> |
3411 | </attribute> |
|
|
3412 | &activate_on; |
3487 | <attribute arch="hp" editor="destination X" type="int"> |
3413 | <attribute arch="hp" editor="destination X" type="int"> |
3488 | The pit will transport creatures (and items) randomly into a two-square |
3414 | The pit will transport creatures (and items) randomly into a two-square |
3489 | radius of the destination coordinates. |
3415 | radius of the destination coordinates. |
3490 | If the destination square becomes blocked, the pit will act like |
3416 | If the destination square becomes blocked, the pit will act like |
3491 | being filled up and not work anymore! |
3417 | being filled up and not work anymore! |
… | |
… | |
3546 | </attribute> |
3472 | </attribute> |
3547 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3473 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3548 | A godgiven item vanishes as soon as the player |
3474 | A godgiven item vanishes as soon as the player |
3549 | drops it to the ground. |
3475 | drops it to the ground. |
3550 | </attribute> |
3476 | </attribute> |
3551 | <section name="stats"> |
3477 | &player_stat_resist_sections; |
3552 | <attribute arch="Str" editor="strength" type="int"> |
|
|
3553 | The player's strentgh will rise/fall by the given value for permanent |
|
|
3554 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3555 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3556 | stats if positive. |
|
|
3557 | </attribute> |
|
|
3558 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
3559 | The player's dexterity will rise/fall by the given value for permanent |
|
|
3560 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3561 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3562 | stats if positive. |
|
|
3563 | </attribute> |
|
|
3564 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
3565 | The player's constitution will rise/fall by the given value for permanent |
|
|
3566 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3567 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3568 | stats if positive. |
|
|
3569 | </attribute> |
|
|
3570 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
3571 | The player's intelligence will rise/fall by the given value for permanent |
|
|
3572 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3573 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3574 | stats if positive. |
|
|
3575 | </attribute> |
|
|
3576 | <attribute arch="Pow" editor="power" type="int"> |
|
|
3577 | The player's power will rise/fall by the given value for permanent |
|
|
3578 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3579 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3580 | stats if positive. |
|
|
3581 | </attribute> |
|
|
3582 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
3583 | The player's wisdom will rise/fall by the given value for permanent |
|
|
3584 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3585 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3586 | stats if positive. |
|
|
3587 | </attribute> |
|
|
3588 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
3589 | The player's charisma will rise/fall by the given value for permanent |
|
|
3590 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3591 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3592 | stats if positive. |
|
|
3593 | </attribute> |
|
|
3594 | </section> |
|
|
3595 | <section name="resistance"> |
|
|
3596 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3597 | The player's resistance to physical will rise by this value in percent |
|
|
3598 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3599 | add on the values from the player's equipment. |
|
|
3600 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3601 | </attribute> |
|
|
3602 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3603 | The player's resistance to magic will rise by this value in percent |
|
|
3604 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3605 | add on the values from the player's equipment. |
|
|
3606 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3607 | </attribute> |
|
|
3608 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3609 | The player's resistance to fire will rise by this value in percent |
|
|
3610 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3611 | add on the values from the player's equipment. |
|
|
3612 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3613 | </attribute> |
|
|
3614 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3615 | The player's resistance to electricity will rise by this value in percent |
|
|
3616 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3617 | add on the values from the player's equipment. |
|
|
3618 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3619 | </attribute> |
|
|
3620 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3621 | The player's resistance to cold will rise by this value in percent |
|
|
3622 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3623 | add on the values from the player's equipment. |
|
|
3624 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3625 | </attribute> |
|
|
3626 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3627 | The player's resistance to acid will rise by this value in percent |
|
|
3628 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3629 | add on the values from the player's equipment. |
|
|
3630 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3631 | </attribute> |
|
|
3632 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3633 | The player's resistance to confusion will rise by this value in percent |
|
|
3634 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3635 | add on the values from the player's equipment. |
|
|
3636 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3637 | </attribute> |
|
|
3638 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3639 | The player's resistance to weaponmagic will rise by this value in percent |
|
|
3640 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3641 | add on the values from the player's equipment. |
|
|
3642 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3643 | </attribute> |
|
|
3644 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3645 | The player's resistance to paralyze will rise by this value in percent |
|
|
3646 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3647 | add on the values from the player's equipment. |
|
|
3648 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3649 | </attribute> |
|
|
3650 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3651 | The player's resistance to draining will rise by this value in percent |
|
|
3652 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3653 | add on the values from the player's equipment. |
|
|
3654 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3655 | </attribute> |
|
|
3656 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3657 | The player's resistance to depletion will rise by this value in percent |
|
|
3658 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3659 | add on the values from the player's equipment. |
|
|
3660 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3661 | </attribute> |
|
|
3662 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3663 | The player's resistance to poison will rise by this value in percent |
|
|
3664 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3665 | add on the values from the player's equipment. |
|
|
3666 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3667 | </attribute> |
|
|
3668 | </section> |
|
|
3669 | </type> |
3478 | </type> |
3670 | |
3479 | |
3671 | <!--####################################################################--> |
3480 | <!--####################################################################--> |
3672 | <type number="156" name="Power Crystal"> |
3481 | <type number="156" name="Power Crystal"> |
3673 | <description><![CDATA[ |
3482 | <description><![CDATA[ |
… | |
… | |
3942 | It is absolutely neccessary that a place with savebeds is 100% secure. |
3751 | It is absolutely neccessary that a place with savebeds is 100% secure. |
3943 | That means: |
3752 | That means: |
3944 | <UL> |
3753 | <UL> |
3945 | <LI> Monsters must not be able to reach the savebeds under any circumstances! |
3754 | <LI> Monsters must not be able to reach the savebeds under any circumstances! |
3946 | <LI> If there are NPCs around, make sure they have the friendly-flag set. |
3755 | <LI> If there are NPCs around, make sure they have the friendly-flag set. |
3947 | <LI> Insert a relyable exit! Make sure there is no possibility that |
3756 | <LI> Insert a reliable exit! Make sure there is no possibility that |
3948 | players get trapped in a savebed location. |
3757 | players get trapped in a savebed location. |
3949 | <LI> If possible, mark the whole site as no-spell area (Insert this |
3758 | <LI> If possible, mark the whole site as no-spell area (Insert this |
3950 | arch called "dungeon_magic" everywhere). This is not required, |
3759 | arch called "dungeon_magic" everywhere). This is not required, |
3951 | but it makes the place much more safe. |
3760 | but it makes the place much more safe. |
3952 | </UL> ]]> |
3761 | </UL> ]]> |
… | |
… | |
4007 | </type> |
3816 | </type> |
4008 | |
3817 | |
4009 | <!--####################################################################--> |
3818 | <!--####################################################################--> |
4010 | <type number="14" name="Shooting Weapon"> |
3819 | <type number="14" name="Shooting Weapon"> |
4011 | <description><![CDATA[ |
3820 | <description><![CDATA[ |
4012 | Schooting weapons like bows/crossbows are used to shoot projectiles |
3821 | Shooting weapons like bows/crossbows are used to shoot projectiles |
4013 | (arrows/bolts). Shooting weapons and normal (melee) weapons can be |
3822 | (arrows/bolts). Shooting weapons and normal (melee) weapons can be |
4014 | wielded both at the same time. Like with any other equipment, |
3823 | wielded both at the same time. Like with any other equipment, |
4015 | stats/bonuses from shooting weapons are directly inherited to the player. |
3824 | stats/bonuses from shooting weapons are directly inherited to the player. |
4016 | <br><br> |
3825 | <br><br> |
4017 | It's very easy to add new pairs of weapons & projectiles. |
3826 | It's very easy to add new pairs of weapons & projectiles. |
… | |
… | |
4019 | weapon and projectile. ]]> |
3828 | weapon and projectile. ]]> |
4020 | </description> |
3829 | </description> |
4021 | <use><![CDATA[ |
3830 | <use><![CDATA[ |
4022 | Shooting weapons should not add bonuses in general. There's already |
3831 | Shooting weapons should not add bonuses in general. There's already |
4023 | enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. |
3832 | enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. |
4024 | Schooting weapons should especially not add bonuses to the player |
3833 | Shooting weapons should especially not add bonuses to the player |
4025 | that have nothing to do with schooting. A Wisdom bonus on a bow |
3834 | that have nothing to do with schooting. A Wisdom bonus on a bow |
4026 | is crap for example! A name like "Longbow of great Wisdom" doesn't help |
3835 | is crap for example! A name like "Longbow of great Wisdom" doesn't help |
4027 | - still crap. ]]> |
3836 | - still crap. ]]> |
4028 | </use> |
3837 | </use> |
4029 | <attribute arch="race" editor="ammunition class" type="string"> |
3838 | <attribute arch="race" editor="ammunition class" type="string"> |
… | |
… | |
4237 | the connection is triggered. This should be used in combination with |
4046 | the connection is triggered. This should be used in combination with |
4238 | <invisible> enabled and <activate by walking/flying> disabled. |
4047 | <invisible> enabled and <activate by walking/flying> disabled. |
4239 | If activating your magic_mouth this way, the message will not only be |
4048 | If activating your magic_mouth this way, the message will not only be |
4240 | printed to one player, but all players on the current map. |
4049 | printed to one player, but all players on the current map. |
4241 | </attribute> |
4050 | </attribute> |
|
|
4051 | &activate_on; |
4242 | &move_on; |
4052 | &move_on; |
4243 | <attribute arch="food" editor="counter" type="int"> |
4053 | <attribute arch="food" editor="counter" type="int"> |
4244 | If a counter-value is set (greater zero), the sign/magic_mouth can be applied |
4054 | If a counter-value is set (greater zero), the sign/magic_mouth can be applied |
4245 | (printing the message) only that many times. For signs this really shouldn't |
4055 | (printing the message) only that many times. For signs this really shouldn't |
4246 | be used, while for magic_mouths it is extremely helpful. |
4056 | be used, while for magic_mouths it is extremely helpful. |
… | |
… | |
4253 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4063 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4254 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4064 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4255 | </attribute> |
4065 | </attribute> |
4256 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4066 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4257 | This text will be displayed to the player. |
4067 | This text will be displayed to the player. |
|
|
4068 | </attribute> |
|
|
4069 | </type> |
|
|
4070 | |
|
|
4071 | <type number="150" name="Shop Inventory"> |
|
|
4072 | <ignore> |
|
|
4073 | <ignore_list name="non_pickable" /> |
|
|
4074 | </ignore> |
|
|
4075 | <description><![CDATA[The purpose of a sign is to display the contents of a shop.]]> |
|
|
4076 | </description> |
|
|
4077 | <use><![CDATA[Use these signs to present the player a list of the items in the shop]]> |
|
|
4078 | </use> |
|
|
4079 | <attribute arch="shop_coords" editor="shop rectangle" type="string"> |
|
|
4080 | The format of this field is: 'x1,y1,x2,y2'. It defines a rectangle on |
|
|
4081 | the map that will be searched for unpaid items. |
4258 | </attribute> |
4082 | </attribute> |
4259 | </type> |
4083 | </type> |
4260 | |
4084 | |
4261 | <!--####################################################################--> |
4085 | <!--####################################################################--> |
4262 | <type number="43" name="Skill"> |
4086 | <type number="43" name="Skill"> |
… | |
… | |
4618 | <attribute arch="connected" editor="connection" type="int"> |
4442 | <attribute arch="connected" editor="connection" type="int"> |
4619 | If a connection value is set, the teleporter will be activated |
4443 | If a connection value is set, the teleporter will be activated |
4620 | whenever the connection is triggered. To use this properly, |
4444 | whenever the connection is triggered. To use this properly, |
4621 | <activation speed> must be zero. |
4445 | <activation speed> must be zero. |
4622 | </attribute> |
4446 | </attribute> |
|
|
4447 | &activate_on; |
4623 | <attribute arch="speed" editor="activation speed" type="float"> |
4448 | <attribute arch="speed" editor="activation speed" type="float"> |
4624 | If the <activation speed> is nonzero, the teleporter will |
4449 | If the <activation speed> is nonzero, the teleporter will |
4625 | automatically be activated in regular time-intervals. Hence, the |
4450 | automatically be activated in regular time-intervals. Hence, the |
4626 | player can just step on it and gets teleported sooner or later. |
4451 | player can just step on it and gets teleported sooner or later. |
4627 | The duration between two activates depends on the given value. |
4452 | The duration between two activates depends on the given value. |
… | |
… | |
4657 | Whenever the inventory checker is triggered, all objects with identical |
4482 | Whenever the inventory checker is triggered, all objects with identical |
4658 | <connection> value get activated. This only makes sense together with |
4483 | <connection> value get activated. This only makes sense together with |
4659 | <blocking passage> disabled. If unset, the gate opens automatically |
4484 | <blocking passage> disabled. If unset, the gate opens automatically |
4660 | after some time. |
4485 | after some time. |
4661 | </attribute> |
4486 | </attribute> |
|
|
4487 | &activate_on; |
4662 | <attribute arch="wc" editor="position state" type="int"> |
4488 | <attribute arch="wc" editor="position state" type="int"> |
4663 | The <position state> defines the position of the gate: |
4489 | The <position state> defines the position of the gate: |
4664 | Zero means completely open/down, the "number of animation-steps" (usually |
4490 | Zero means completely open/down, the "number of animation-steps" (usually |
4665 | about 6 or 7) means completely closed/up state. I suggest you don't |
4491 | about 6 or 7) means completely closed/up state. I suggest you don't |
4666 | mess with this value - Leave the default in place. |
4492 | mess with this value - Leave the default in place. |
… | |
… | |
4697 | and generally have either a physical attack or trigger a reaction. |
4523 | and generally have either a physical attack or trigger a reaction. |
4698 | <br><br> |
4524 | <br><br> |
4699 | Traps hit any monster or person who steps on them for 'dam' damage in |
4525 | Traps hit any monster or person who steps on them for 'dam' damage in |
4700 | 'attacktype' attacktype and/or trigger a reaction. |
4526 | 'attacktype' attacktype and/or trigger a reaction. |
4701 | <br><br> |
4527 | <br><br> |
4702 | Many traps are already defined in the archetypes. ]]> |
4528 | Many traps are already defined in the archetypes.]]> |
4703 | </description> |
4529 | </description> |
4704 | <use><![CDATA[ |
4530 | <use><![CDATA[ |
4705 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4531 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4706 | off your lightning wall and pit trap is usually a bad idea. ]]> |
4532 | off your lightning wall and pit trap is usually a bad idea.]]> |
4707 | </use> |
4533 | </use> |
4708 | <attribute arch="no_pick" value="1" type="fixed" /> |
4534 | <attribute arch="no_pick" value="1" type="fixed" /> |
4709 | &move_on; |
4535 | &move_on; |
4710 | <attribute arch="level" editor="trap level" type="int"> |
4536 | <attribute arch="level" editor="trap level" type="int"> |
4711 | Level effects how easily a trap may be found and disarmed, and |
4537 | Level effects how easily a trap may be found and disarmed, and |
… | |
… | |
4891 | <!--####################################################################--> |
4717 | <!--####################################################################--> |
4892 | <type number="0" name="Wall"> |
4718 | <type number="0" name="Wall"> |
4893 | <required> |
4719 | <required> |
4894 | <attribute arch="is_floor" value="0" /> |
4720 | <attribute arch="is_floor" value="0" /> |
4895 | <attribute arch="alive" value="0" /> |
4721 | <attribute arch="alive" value="0" /> |
4896 | <attribute arch="move_block" value="255" /> |
4722 | <attribute arch="no_pass" value="1" /> |
4897 | </required> |
4723 | </required> |
4898 | <ignore> |
4724 | <ignore> |
4899 | <attribute arch="nrof" /> |
4725 | <attribute arch="nrof" /> |
4900 | <attribute arch="title" /> |
4726 | <attribute arch="title" /> |
4901 | <attribute arch="name_pl" /> |
4727 | <attribute arch="name_pl" /> |
… | |
… | |
5008 | </attribute> |
4834 | </attribute> |
5009 | <attribute arch="ac" editor="armour class" type="int"> |
4835 | <attribute arch="ac" editor="armour class" type="int"> |
5010 | Weak walls of high <armour class> are less likely to get hit. |
4836 | Weak walls of high <armour class> are less likely to get hit. |
5011 | <armour class> can be considered the "counterpiece" to <weapon class>. |
4837 | <armour class> can be considered the "counterpiece" to <weapon class>. |
5012 | </attribute> |
4838 | </attribute> |
5013 | <section name="resistance"> |
4839 | &resistances_basic; |
5014 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5015 | </attribute> |
|
|
5016 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5017 | </attribute> |
|
|
5018 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5019 | </attribute> |
|
|
5020 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5021 | </attribute> |
|
|
5022 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5023 | </attribute> |
|
|
5024 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5025 | </attribute> |
|
|
5026 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5027 | </attribute> |
|
|
5028 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5029 | </attribute> |
|
|
5030 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5031 | </attribute> |
|
|
5032 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5033 | </attribute> |
|
|
5034 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5035 | </attribute> |
|
|
5036 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5037 | </attribute> |
|
|
5038 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5039 | </attribute> |
|
|
5040 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5041 | </attribute> |
|
|
5042 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5043 | </attribute> |
|
|
5044 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
5045 | </attribute> |
|
|
5046 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5047 | </attribute> |
|
|
5048 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5049 | </attribute> |
|
|
5050 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5051 | </attribute> |
|
|
5052 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5053 | </attribute> |
|
|
5054 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
5055 | </attribute> |
|
|
5056 | </section> |
|
|
5057 | </type> |
4840 | </type> |
5058 | |
4841 | |
5059 | <!--####################################################################--> |
4842 | <!--####################################################################--> |
5060 | <type number="15" name="Weapon"> |
4843 | <type number="15" name="Weapon"> |
5061 | <description><![CDATA[ |
4844 | <description><![CDATA[ |
… | |
… | |
5159 | </attribute> |
4942 | </attribute> |
5160 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
4943 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
5161 | A godgiven item vanishes as soon as the player |
4944 | A godgiven item vanishes as soon as the player |
5162 | drops it to the ground. |
4945 | drops it to the ground. |
5163 | </attribute> |
4946 | </attribute> |
5164 | <section name="resistance"> |
4947 | &player_stat_resist_sections; |
5165 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5166 | This adds physical resistance to the weapon (= armour value). The number is |
|
|
5167 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
5168 | and what they require to do for getting this-and-that artifact. |
|
|
5169 | </attribute> |
|
|
5170 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5171 | This adds magic resistance to the weapon. The number is a percent-value in |
|
|
5172 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5173 | require to do for getting this-and-that artifact. |
|
|
5174 | </attribute> |
|
|
5175 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5176 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5177 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5178 | require to do for getting this-and-that artifact. |
|
|
5179 | </attribute> |
|
|
5180 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5181 | This adds electricity resistance to the weapon. The number is a percent-value in |
|
|
5182 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5183 | require to do for getting this-and-that artifact. |
|
|
5184 | </attribute> |
|
|
5185 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5186 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5187 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5188 | require to do for getting this-and-that artifact. |
|
|
5189 | </attribute> |
|
|
5190 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5191 | This adds confusion resistance to the weapon. The number is a percent-value in |
|
|
5192 | the range 0-100. Confusion resistance is not very effective |
|
|
5193 | unless the value comes close to 100 (= perfect immunity). |
|
|
5194 | </attribute> |
|
|
5195 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5196 | This adds acid resistance to the weapon. The number is a percent-value in |
|
|
5197 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5198 | require to do for getting this-and-that artifact. |
|
|
5199 | </attribute> |
|
|
5200 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5201 | This adds draining resistance to the weapon. The number is a percent-value |
|
|
5202 | in the range 0-100. Draining resistance is little effective |
|
|
5203 | unless the value is 100 (= perfect immunity). |
|
|
5204 | </attribute> |
|
|
5205 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5206 | This adds weaponmagic resistance to the weapon. The number is a percent-value in |
|
|
5207 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
5208 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
5209 | are not meant to be easily resisted. |
|
|
5210 | </attribute> |
|
|
5211 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5212 | This adds ghosthit resistance to the weapon. The number is a percent-value |
|
|
5213 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5214 | require to do for getting this-and-that artifact. |
|
|
5215 | </attribute> |
|
|
5216 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5217 | This adds poison resistance to the weapon. The number is a percent-value in |
|
|
5218 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5219 | require to do for getting this-and-that artifact. |
|
|
5220 | </attribute> |
|
|
5221 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5222 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5223 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5224 | </attribute> |
|
|
5225 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5226 | This adds paralyze resistance to the weapon. The number is a percent-value in |
|
|
5227 | the range 0-100. Paralyze resistance is little effective |
|
|
5228 | unless the value is 100 (= perfect immunity). |
|
|
5229 | </attribute> |
|
|
5230 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5231 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5232 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5233 | </attribute> |
|
|
5234 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5235 | This adds depletion resistance to the weapon. The number is a percent-value |
|
|
5236 | in the range 0-100. Depletion resistance is little effective |
|
|
5237 | unless the value is 100 (= perfect immunity). |
|
|
5238 | </attribute> |
|
|
5239 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5240 | This adds death-attack resistance to the weapon. The number is a |
|
|
5241 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
5242 | effective unless the value is 100 (= perfect immunity). |
|
|
5243 | Generally, resistance to death-attack is not supposed to be |
|
|
5244 | available to players! |
|
|
5245 | </attribute> |
|
|
5246 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5247 | This adds chaos resistance to the weapon. The number is a percent-value in |
|
|
5248 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5249 | require to do for getting this-and-that artifact. |
|
|
5250 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
5251 | combination of other attacktypes. |
|
|
5252 | </attribute> |
|
|
5253 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5254 | This adds blinding resistance to the weapon. The number is a percent-value |
|
|
5255 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5256 | require to do for getting this-and-that artifact. |
|
|
5257 | </attribute> |
|
|
5258 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5259 | This adds holy power resistance to the weapon. The number is a percent-value |
|
|
5260 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
5261 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
5262 | for undead players (wraith or devourer cult). |
|
|
5263 | Generally, resistance to holy word should not be available for players. |
|
|
5264 | </attribute> |
|
|
5265 | </section> |
|
|
5266 | <section name="stats"> |
|
|
5267 | <attribute arch="Str" editor="strength" type="int"> |
|
|
5268 | The player's strentgh will rise/fall by the given value |
|
|
5269 | while wearing this weapon. |
|
|
5270 | </attribute> |
|
|
5271 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
5272 | The player's dexterity will rise/fall by the given value |
|
|
5273 | while wearing this weapon. |
|
|
5274 | </attribute> |
|
|
5275 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
5276 | The player's constitution will rise/fall by the given value |
|
|
5277 | while wearing this weapon. |
|
|
5278 | </attribute> |
|
|
5279 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
5280 | The player's intelligence will rise/fall by the given value |
|
|
5281 | while wearing this weapon. |
|
|
5282 | </attribute> |
|
|
5283 | <attribute arch="Pow" editor="power" type="int"> |
|
|
5284 | The player's power will rise/fall by the given value |
|
|
5285 | while wearing this weapon. |
|
|
5286 | </attribute> |
|
|
5287 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
5288 | The player's wisdom will rise/fall by the given value while |
|
|
5289 | wearing this weapon. |
|
|
5290 | </attribute> |
|
|
5291 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
5292 | The player's charisma will rise/fall by the given value |
|
|
5293 | while wearing this weapon. |
|
|
5294 | </attribute> |
|
|
5295 | </section> |
|
|
5296 | <section name="misc"> |
4948 | <section name="misc"> |
5297 | <attribute arch="luck" editor="luck bonus" type="int"> |
4949 | <attribute arch="luck" editor="luck bonus" type="int"> |
5298 | With positive luck bonus, the player is more likely to |
4950 | With positive luck bonus, the player is more likely to |
5299 | succeed in all sorts of things (spellcasting, praying,...). |
4951 | succeed in all sorts of things (spellcasting, praying,...). |
5300 | Unless the <luck bonus> is very high, the effect will be |
4952 | Unless the <luck bonus> is very high, the effect will be |