… | |
… | |
110 | length CDATA #IMPLIED |
110 | length CDATA #IMPLIED |
111 | true CDATA #IMPLIED |
111 | true CDATA #IMPLIED |
112 | false CDATA #IMPLIED> |
112 | false CDATA #IMPLIED> |
113 | |
113 | |
114 | <!ENTITY move_on " |
114 | <!ENTITY move_on " |
115 | <attribute arch='move_on' editor='movement type' type='bitmask_movement_type'> |
115 | <attribute arch='move_on' editor='movement type' type='movement_type'> |
116 | Which movement types automatically (as opposed to manually) activate this object. |
116 | Which movement types automatically (as opposed to manually) activate this object. |
117 | </attribute> |
117 | </attribute> |
118 | "> |
118 | "> |
119 | <!ENTITY move_off " |
119 | <!ENTITY move_off " |
120 | <attribute arch='move_off' editor='movement type' type='bitmask_movement_type'> |
120 | <attribute arch='move_off' editor='movement type' type='movement_type'> |
121 | Which movement types deactivate this object (e.g. button). |
121 | Which movement types deactivate this object (e.g. button). |
122 | </attribute> |
122 | </attribute> |
123 | "> |
123 | "> |
124 | <!ENTITY move_type " |
124 | <!ENTITY move_type " |
125 | <attribute arch='move_type' editor='movement type' type='bitmask_movement_type'> |
125 | <attribute arch='move_type' editor='movement type' type='movement_type'> |
126 | Determines which kinds of movement this object can use (e.g. for monsters) |
126 | Determines which kinds of movement this object can use (e.g. for monsters) |
127 | or grants (e.g. for amulets). |
127 | or grants (e.g. for amulets). |
128 | </attribute> |
128 | </attribute> |
129 | "> |
129 | "> |
130 | <!ENTITY movement_types_terrain " |
130 | <!ENTITY movement_types_terrain " |
131 | <attribute arch='move_block' editor='blocked movement' type='bitmask_movement_type'> |
131 | <attribute arch='move_block' editor='blocked movement' type='movement_type'> |
132 | Objects using these movement types cannot move over this space. |
132 | Objects using these movement types cannot move over this space. |
133 | </attribute> |
133 | </attribute> |
134 | <attribute arch='move_allow' editor='allowed movement' type='bitmask_movement_type'> |
134 | <attribute arch='move_allow' editor='allowed movement' type='movement_type'> |
135 | Objects using these movement types are allowed to move over this space. Takes |
135 | Objects using these movement types are allowed to move over this space. Takes |
136 | precedence over 'blocked movements'. |
136 | precedence over 'blocked movements'. |
137 | </attribute> |
137 | </attribute> |
138 | <attribute arch='move_slow' editor='slowed movement' type='bitmask_movement_type'> |
138 | <attribute arch='move_slow' editor='slowed movement' type='movement_type'> |
139 | The types of movement that should by slowed down by the 'slow movement penalty'. |
139 | The types of movement that should by slowed down by the 'slow movement penalty'. |
140 | </attribute> |
140 | </attribute> |
141 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
141 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
142 | If <slow movement> is set to a value greater zero, all |
142 | If <slow movement> is set to a value greater zero, all |
143 | creatures matching 'slow move' will be slower than normal on this spot. |
143 | creatures matching 'slow move' will be slower than normal on this spot. |
… | |
… | |
164 | </attribute> |
164 | </attribute> |
165 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
165 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
166 | Whether the teleporter should only be activated on release. |
166 | Whether the teleporter should only be activated on release. |
167 | </attribute> |
167 | </attribute> |
168 | "> |
168 | "> |
|
|
169 | |
|
|
170 | <!ENTITY resistances_flesh_desc " |
|
|
171 | Resistances on flesh items make them more durable against spellcraft |
|
|
172 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
173 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
174 | items in a monster's inventory. |
|
|
175 | "> |
|
|
176 | |
|
|
177 | <!ENTITY resistances_flesh_section " |
|
|
178 | <section name='resistance'> |
|
|
179 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
180 | &resistances_flesh_desc; |
|
|
181 | </attribute> |
|
|
182 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
183 | &resistances_flesh_desc; |
|
|
184 | </attribute> |
|
|
185 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
186 | &resistances_flesh_desc; |
|
|
187 | </attribute> |
|
|
188 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
189 | &resistances_flesh_desc; |
|
|
190 | </attribute> |
|
|
191 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
192 | &resistances_flesh_desc; |
|
|
193 | </attribute> |
|
|
194 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
195 | &resistances_flesh_desc; |
|
|
196 | </attribute> |
|
|
197 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
198 | &resistances_flesh_desc; |
|
|
199 | </attribute> |
|
|
200 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
201 | &resistances_flesh_desc; |
|
|
202 | </attribute> |
|
|
203 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
204 | &resistances_flesh_desc; |
|
|
205 | </attribute> |
|
|
206 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
207 | &resistances_flesh_desc; |
|
|
208 | </attribute> |
|
|
209 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
210 | &resistances_flesh_desc; |
|
|
211 | </attribute> |
|
|
212 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
213 | &resistances_flesh_desc; |
|
|
214 | </attribute> |
|
|
215 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
216 | &resistances_flesh_desc; |
|
|
217 | </attribute> |
|
|
218 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
219 | &resistances_flesh_desc; |
|
|
220 | </attribute> |
|
|
221 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
222 | &resistances_flesh_desc; |
|
|
223 | </attribute> |
|
|
224 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
225 | &resistances_flesh_desc; |
|
|
226 | </attribute> |
|
|
227 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
228 | &resistances_flesh_desc; |
|
|
229 | </attribute> |
|
|
230 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
231 | &resistances_flesh_desc; |
|
|
232 | </attribute> |
|
|
233 | </section> |
|
|
234 | "> |
|
|
235 | |
|
|
236 | <!ENTITY resistances_basic " |
|
|
237 | <section name='resistance'> |
|
|
238 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'/> |
|
|
239 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'/> |
|
|
240 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'/> |
|
|
241 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'/> |
|
|
242 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'/> |
|
|
243 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'/> |
|
|
244 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'/> |
|
|
245 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'/> |
|
|
246 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'/> |
|
|
247 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'/> |
|
|
248 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'/> |
|
|
249 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'/> |
|
|
250 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'/> |
|
|
251 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'/> |
|
|
252 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'/> |
|
|
253 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'/> |
|
|
254 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'/> |
|
|
255 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'/> |
|
|
256 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'/> |
|
|
257 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'/> |
|
|
258 | </section> |
|
|
259 | "> |
|
|
260 | |
|
|
261 | <!ENTITY player_stat_desc " |
|
|
262 | The player's strentgh will rise/fall by the given value for permanent |
|
|
263 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
264 | potions granting more than one stat. Cursed potions will subtract the |
|
|
265 | stats if positive. |
|
|
266 | "> |
|
|
267 | |
|
|
268 | <!ENTITY player_res_desc " |
|
|
269 | The player's resistance to physical will rise by this value in percent |
|
|
270 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
271 | add on the values from the player's equipment. |
|
|
272 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
273 | "> |
|
|
274 | |
|
|
275 | <!ENTITY player_stat_resist_sections " |
|
|
276 | <section name='stats'> |
|
|
277 | <attribute arch='Str' editor='strength' type='int'> |
|
|
278 | &player_stat_desc; |
|
|
279 | </attribute> |
|
|
280 | <attribute arch='Dex' editor='dexterity' type='int'> |
|
|
281 | &player_stat_desc; |
|
|
282 | </attribute> |
|
|
283 | <attribute arch='Con' editor='constitution' type='int'> |
|
|
284 | &player_stat_desc; |
|
|
285 | </attribute> |
|
|
286 | <attribute arch='Int' editor='intelligence' type='int'> |
|
|
287 | &player_stat_desc; |
|
|
288 | </attribute> |
|
|
289 | <attribute arch='Pow' editor='power' type='int'> |
|
|
290 | &player_stat_desc; |
|
|
291 | </attribute> |
|
|
292 | <attribute arch='Wis' editor='wisdom' type='int'> |
|
|
293 | &player_stat_desc; |
|
|
294 | </attribute> |
|
|
295 | <attribute arch='Cha' editor='charisma' type='int'> |
|
|
296 | &player_stat_desc; |
|
|
297 | </attribute> |
|
|
298 | </section> |
|
|
299 | <section name='resistance'> |
|
|
300 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
301 | &player_res_desc; |
|
|
302 | </attribute> |
|
|
303 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
304 | &player_res_desc; |
|
|
305 | </attribute> |
|
|
306 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
307 | &player_res_desc; |
|
|
308 | </attribute> |
|
|
309 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
310 | &player_res_desc; |
|
|
311 | </attribute> |
|
|
312 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
313 | &player_res_desc; |
|
|
314 | </attribute> |
|
|
315 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
316 | &player_res_desc; |
|
|
317 | </attribute> |
|
|
318 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
319 | &player_res_desc; |
|
|
320 | </attribute> |
|
|
321 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
322 | &player_res_desc; |
|
|
323 | </attribute> |
|
|
324 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
325 | &player_res_desc; |
|
|
326 | </attribute> |
|
|
327 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
328 | &player_res_desc; |
|
|
329 | </attribute> |
|
|
330 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
331 | &player_res_desc; |
|
|
332 | </attribute> |
|
|
333 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
334 | &player_res_desc; |
|
|
335 | </attribute> |
|
|
336 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
337 | &player_res_desc; |
|
|
338 | </attribute> |
|
|
339 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
340 | &player_res_desc; |
|
|
341 | </attribute> |
|
|
342 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'> |
|
|
343 | &player_res_desc; |
|
|
344 | </attribute> |
|
|
345 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'> |
|
|
346 | &player_res_desc; |
|
|
347 | </attribute> |
|
|
348 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
349 | &player_res_desc; |
|
|
350 | </attribute> |
|
|
351 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
352 | &player_res_desc; |
|
|
353 | </attribute> |
|
|
354 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
355 | &player_res_desc; |
|
|
356 | </attribute> |
|
|
357 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
358 | &player_res_desc; |
|
|
359 | </attribute> |
|
|
360 | </section> |
|
|
361 | "> |
|
|
362 | |
169 | ]> |
363 | ]> |
170 | |
364 | |
171 | <types> |
365 | <types> |
172 | |
366 | |
173 | <!--###################### bitmask definitions ######################--> |
367 | <!--###################### bitmask definitions ######################--> |
… | |
… | |
458 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
652 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
459 | </attribute> |
653 | </attribute> |
460 | <attribute arch="face" editor="image" type="string"> |
654 | <attribute arch="face" editor="image" type="string"> |
461 | The image-name defines what image is displayed for this object in-game. |
655 | The image-name defines what image is displayed for this object in-game. |
462 | </attribute> |
656 | </attribute> |
|
|
657 | <attribute arch="tag" editor="tag" type="string"> |
|
|
658 | You can tag objects with an identifier. Tagged objects can be found quickly |
|
|
659 | from their tag, which makes them useful to tag exits and refer to those by |
|
|
660 | their name. |
|
|
661 | </attribute> |
463 | <attribute arch="nrof" editor="number" type="int"> |
662 | <attribute arch="nrof" editor="number" type="int"> |
464 | This value determines the number of objects in one stack (for example: |
663 | This value determines the number of objects in one stack (for example: |
465 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
664 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
466 | any pickable object - otherwise it won't be mergeable into a stack. |
665 | any pickable object - otherwise it won't be mergeable into a stack. |
467 | </attribute> |
666 | </attribute> |
… | |
… | |
505 | </attribute> |
704 | </attribute> |
506 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
705 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
507 | An <unpaid> item cannot be used unless a player carried it over |
706 | An <unpaid> item cannot be used unless a player carried it over |
508 | a shop mat, paying the demanded price. Setting this flag makes sense |
707 | a shop mat, paying the demanded price. Setting this flag makes sense |
509 | only for pickable items inside shops. |
708 | only for pickable items inside shops. |
|
|
709 | </attribute> |
|
|
710 | <attribute arch="sound" editor="sound" type="string"> |
|
|
711 | The sound this objects makes on a map. Enter either a sound alias from |
|
|
712 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
713 | field it will point to sound/<path>.ext |
|
|
714 | </attribute> |
|
|
715 | <attribute arch="sound_destroy" editor="destroy sound" type="string"> |
|
|
716 | The sound this objects makes when it is destroyed. Enter either a sound alias from |
|
|
717 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
718 | field it will point to sound/<path>.ext |
510 | </attribute> |
719 | </attribute> |
511 | </default_type> |
720 | </default_type> |
512 | |
721 | |
513 | <!-- This ignorelist is for all system objects which are non pickable |
722 | <!-- This ignorelist is for all system objects which are non pickable |
514 | and invisible. They don't interact with players at all. --> |
723 | and invisible. They don't interact with players at all. --> |
… | |
… | |
756 | in the exact moment when the altar is activated. |
965 | in the exact moment when the altar is activated. |
757 | </attribute> |
966 | </attribute> |
758 | </type> |
967 | </type> |
759 | |
968 | |
760 | <!--####################################################################--> |
969 | <!--####################################################################--> |
|
|
970 | <type number="74" name="Skill Tool"> |
|
|
971 | <description><![CDATA[ |
|
|
972 | Wearing a skill tool will give the player the ability to use a skill. |
|
|
973 | ]]> |
|
|
974 | </description> |
|
|
975 | <use><![CDATA[ |
|
|
976 | Feel free to assign resistancies and stats to a skill tools or change |
|
|
977 | the skill that is given. |
|
|
978 | ]]> |
|
|
979 | </use> |
|
|
980 | <attribute arch="skill" editor="skill name" type="string"> |
|
|
981 | This field describes which skill the player will be able to use wearing this item. |
|
|
982 | </attribute> |
|
|
983 | &player_stat_resist_sections; |
|
|
984 | </type> |
|
|
985 | <!--####################################################################--> |
761 | <type number="39" name="Amulet"> |
986 | <type number="39" name="Amulet"> |
762 | <description><![CDATA[ |
987 | <description><![CDATA[ |
763 | Wearing an amulet, the object's stats will directly be inherited to |
988 | Wearing an amulet, the object's stats will directly be inherited to |
764 | the player. Amulets are usually meant for protection and defense. ]]> |
989 | the player. Amulets are usually meant for protection and defense. ]]> |
765 | </description> |
990 | </description> |
… | |
… | |
820 | you want the monster to use/wear the item - you must set |
1045 | you want the monster to use/wear the item - you must set |
821 | <is applied>. |
1046 | <is applied>. |
822 | Enabling this flag doesn't make any sense if the item |
1047 | Enabling this flag doesn't make any sense if the item |
823 | is NOT in a monster's inventory. |
1048 | is NOT in a monster's inventory. |
824 | </attribute> |
1049 | </attribute> |
825 | <section name="resistance"> |
1050 | &player_stat_resist_sections; |
826 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
827 | This adds physical resistance to the item (= armour value). The number is |
|
|
828 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
829 | and what they require to do for getting this-and-that artifact. |
|
|
830 | </attribute> |
|
|
831 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
832 | This adds magic resistance to the item. The number is a percent-value in |
|
|
833 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
834 | require to do for getting this-and-that artifact. |
|
|
835 | </attribute> |
|
|
836 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
837 | This adds fire resistance to the item. The number is a percent-value in |
|
|
838 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
839 | require to do for getting this-and-that artifact. |
|
|
840 | </attribute> |
|
|
841 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
842 | This adds electricity resistance to the item. The number is a percent-value in |
|
|
843 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
844 | require to do for getting this-and-that artifact. |
|
|
845 | </attribute> |
|
|
846 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
847 | This adds fire resistance to the item. The number is a percent-value in |
|
|
848 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
849 | require to do for getting this-and-that artifact. |
|
|
850 | </attribute> |
|
|
851 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
852 | This adds confusion resistance to the item. The number is a percent-value in |
|
|
853 | the range 0-100. Confusion resistance is not very effective |
|
|
854 | unless the value comes close to 100 (= perfect immunity). |
|
|
855 | </attribute> |
|
|
856 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
857 | This adds acid resistance to the item. The number is a percent-value in |
|
|
858 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
859 | require to do for getting this-and-that artifact. |
|
|
860 | </attribute> |
|
|
861 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
862 | This adds draining resistance to the item. The number is a percent-value |
|
|
863 | in the range 0-100. Draining resistance is little effective |
|
|
864 | unless the value is 100 (= perfect immunity). |
|
|
865 | </attribute> |
|
|
866 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
867 | This adds weaponmagic resistance to the item. The number is a percent-value in |
|
|
868 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
869 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
870 | are not meant to be easily resisted. |
|
|
871 | </attribute> |
|
|
872 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
873 | This adds ghosthit resistance to the item. The number is a percent-value |
|
|
874 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
875 | require to do for getting this-and-that artifact. |
|
|
876 | </attribute> |
|
|
877 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
878 | This adds poison resistance to the item. The number is a percent-value in |
|
|
879 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
880 | require to do for getting this-and-that artifact. |
|
|
881 | </attribute> |
|
|
882 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
883 | This adds fear resistance to the item. The number is a percent-value in |
|
|
884 | the range 0-100. Resistance to fear is pretty useless. |
|
|
885 | </attribute> |
|
|
886 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
887 | This adds paralyze resistance to the item. The number is a percent-value in |
|
|
888 | the range 0-100. Paralyze resistance is little effective |
|
|
889 | unless the value is 100 (= perfect immunity). |
|
|
890 | </attribute> |
|
|
891 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
892 | This adds fear resistance to the item. The number is a percent-value in |
|
|
893 | the range 0-100. Resistance to fear is pretty useless. |
|
|
894 | </attribute> |
|
|
895 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
896 | This adds depletion resistance to the item. The number is a percent-value |
|
|
897 | in the range 0-100. Depletion resistance is little effective |
|
|
898 | unless the value is 100 (= perfect immunity). |
|
|
899 | </attribute> |
|
|
900 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
901 | This adds death-attack resistance to the item. The number is a |
|
|
902 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
903 | effective unless the value is 100 (= perfect immunity). |
|
|
904 | Generally, resistance to death-attack is not supposed to be |
|
|
905 | available to players! |
|
|
906 | </attribute> |
|
|
907 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
908 | This adds chaos resistance to the item. The number is a percent-value in |
|
|
909 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
910 | require to do for getting this-and-that artifact. |
|
|
911 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
912 | combination of other attacktypes. |
|
|
913 | </attribute> |
|
|
914 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
915 | This adds blinding resistance to the item. The number is a percent-value |
|
|
916 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
917 | require to do for getting this-and-that artifact. |
|
|
918 | </attribute> |
|
|
919 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
920 | This adds holy power resistance to the item. The number is a percent-value |
|
|
921 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
922 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
923 | for undead players (wraith or devourer cult). |
|
|
924 | Generally, resistance to holy word should not be available for players. |
|
|
925 | </attribute> |
|
|
926 | </section> |
|
|
927 | <section name="stats"> |
|
|
928 | <attribute arch="Str" editor="strength" type="int"> |
|
|
929 | The player's strentgh will rise/fall by the given value |
|
|
930 | while wearing this piece of equipment. |
|
|
931 | </attribute> |
|
|
932 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
933 | The player's dexterity will rise/fall by the given value |
|
|
934 | while wearing this piece of equipment. |
|
|
935 | </attribute> |
|
|
936 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
937 | The player's constitution will rise/fall by the given value |
|
|
938 | while wearing this piece of equipment. |
|
|
939 | </attribute> |
|
|
940 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
941 | The player's intelligence will rise/fall by the given value |
|
|
942 | while wearing this piece of equipment. |
|
|
943 | </attribute> |
|
|
944 | <attribute arch="Pow" editor="power" type="int"> |
|
|
945 | The player's power will rise/fall by the given value |
|
|
946 | while wearing this piece of equipment. |
|
|
947 | </attribute> |
|
|
948 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
949 | The player's wisdom will rise/fall by the given value while |
|
|
950 | wearing this piece of equipment. |
|
|
951 | </attribute> |
|
|
952 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
953 | The player's charisma will rise/fall by the given value |
|
|
954 | while wearing this piece of equipment. |
|
|
955 | </attribute> |
|
|
956 | </section> |
|
|
957 | <section name="misc"> |
1051 | <section name="misc"> |
958 | <attribute arch="luck" editor="luck bonus" type="int"> |
1052 | <attribute arch="luck" editor="luck bonus" type="int"> |
959 | With positive luck bonus, the player is more likely to |
1053 | With positive luck bonus, the player is more likely to |
960 | succeed in all sorts of things (spellcasting, praying,...). |
1054 | succeed in all sorts of things (spellcasting, praying,...). |
961 | Unless the <luck bonus> is very high, the effect will be |
1055 | Unless the <luck bonus> is very high, the effect will be |
… | |
… | |
1762 | This string defines the object that will be created when the door was |
1856 | This string defines the object that will be created when the door was |
1763 | defeated. |
1857 | defeated. |
1764 | </attribute> |
1858 | </attribute> |
1765 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1859 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1766 | This entry determines what kind of traps will appear in the door. |
1860 | This entry determines what kind of traps will appear in the door. |
|
|
1861 | </attribute> |
|
|
1862 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
1863 | Set this flag to move treasure items created into the environment (map) |
|
|
1864 | instead of putting them into the object. |
1767 | </attribute> |
1865 | </attribute> |
1768 | </type> |
1866 | </type> |
1769 | |
1867 | |
1770 | <!--####################################################################--> |
1868 | <!--####################################################################--> |
1771 | <type number="83" name="Duplicator"> |
1869 | <type number="83" name="Duplicator"> |
… | |
… | |
1859 | If set, this message will be displayed to the player when he applies the exit. |
1957 | If set, this message will be displayed to the player when he applies the exit. |
1860 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1958 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1861 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1959 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1862 | is poor, but you get the point. =) |
1960 | is poor, but you get the point. =) |
1863 | </attribute> |
1961 | </attribute> |
1864 | <attribute arch="unique" editor="unique destination" type="bool"> |
1962 | <attribute arch="damned" editor="set savebed" type="bool"> |
1865 | This flag defines the destined map as "personal unique map". If set, |
1963 | If set, then players using this exit will have their savebed position |
1866 | there will be a seperate version of that map for every player out there. |
1964 | set to the destination of the exit when passing through. |
1867 | This feature is used for the permanent apartments |
|
|
1868 | (in Scorn/Nuernberg/Caterham...). It should not be used for anything else |
|
|
1869 | than apartments, since Crossfire is a *multi*player game. In such a permanent |
|
|
1870 | apartment don't forget to set the unique-flag for all floor tiles too |
|
|
1871 | (see floors). |
|
|
1872 | An exit pointing outside of a personal unique map must have the |
|
|
1873 | "unique destination"-flag unset. |
|
|
1874 | </attribute> |
1965 | </attribute> |
1875 | </type> |
1966 | </type> |
1876 | |
1967 | |
1877 | <!--####################################################################--> |
1968 | <!--####################################################################--> |
1878 | <type number="72" name="Flesh"> |
1969 | <type number="72" name="Flesh"> |
… | |
… | |
1910 | </attribute> |
2001 | </attribute> |
1911 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
2002 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
1912 | A godgiven item vanishes as soon as the player |
2003 | A godgiven item vanishes as soon as the player |
1913 | drops it to the ground. |
2004 | drops it to the ground. |
1914 | </attribute> |
2005 | </attribute> |
1915 | <section name="resistance"> |
2006 | &resistances_flesh_section; |
1916 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
1917 | Resistances on flesh items make them more durable against spellcraft |
|
|
1918 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1919 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1920 | items in a monster's inventory. |
|
|
1921 | </attribute> |
|
|
1922 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
1923 | Resistances on flesh items make them more durable against spellcraft |
|
|
1924 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1925 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1926 | items in a monster's inventory. |
|
|
1927 | </attribute> |
|
|
1928 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
1929 | Resistances on flesh items make them more durable against spellcraft |
|
|
1930 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1931 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1932 | items in a monster's inventory. |
|
|
1933 | </attribute> |
|
|
1934 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
1935 | Resistances on flesh items make them more durable against spellcraft |
|
|
1936 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1937 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1938 | items in a monster's inventory. |
|
|
1939 | </attribute> |
|
|
1940 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
1941 | Resistances on flesh items make them more durable against spellcraft |
|
|
1942 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1943 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1944 | items in a monster's inventory. |
|
|
1945 | </attribute> |
|
|
1946 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
1947 | Resistances on flesh items make them more durable against spellcraft |
|
|
1948 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1949 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1950 | items in a monster's inventory. |
|
|
1951 | </attribute> |
|
|
1952 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
1953 | Resistances on flesh items make them more durable against spellcraft |
|
|
1954 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1955 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1956 | items in a monster's inventory. |
|
|
1957 | </attribute> |
|
|
1958 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
1959 | Resistances on flesh items make them more durable against spellcraft |
|
|
1960 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1961 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1962 | items in a monster's inventory. |
|
|
1963 | </attribute> |
|
|
1964 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
1965 | Resistances on flesh items make them more durable against spellcraft |
|
|
1966 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1967 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1968 | items in a monster's inventory. |
|
|
1969 | </attribute> |
|
|
1970 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
1971 | Resistances on flesh items make them more durable against spellcraft |
|
|
1972 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1973 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1974 | items in a monster's inventory. |
|
|
1975 | </attribute> |
|
|
1976 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
1977 | Resistances on flesh items make them more durable against spellcraft |
|
|
1978 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1979 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1980 | items in a monster's inventory. |
|
|
1981 | </attribute> |
|
|
1982 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
1983 | Resistances on flesh items make them more durable against spellcraft |
|
|
1984 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1985 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1986 | items in a monster's inventory. |
|
|
1987 | </attribute> |
|
|
1988 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
1989 | Resistances on flesh items make them more durable against spellcraft |
|
|
1990 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1991 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1992 | items in a monster's inventory. |
|
|
1993 | </attribute> |
|
|
1994 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
1995 | Resistances on flesh items make them more durable against spellcraft |
|
|
1996 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1997 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1998 | items in a monster's inventory. |
|
|
1999 | </attribute> |
|
|
2000 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
2001 | Resistances on flesh items make them more durable against spellcraft |
|
|
2002 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2003 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2004 | items in a monster's inventory. |
|
|
2005 | </attribute> |
|
|
2006 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2007 | RResistances on flesh items make them more durable against spellcraft |
|
|
2008 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2009 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2010 | items in a monster's inventory. |
|
|
2011 | </attribute> |
|
|
2012 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2013 | Resistances on flesh items make them more durable against spellcraft |
|
|
2014 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2015 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2016 | items in a monster's inventory. |
|
|
2017 | </attribute> |
|
|
2018 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
2019 | Resistances on flesh items make them more durable against spellcraft |
|
|
2020 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2021 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2022 | items in a monster's inventory. |
|
|
2023 | </attribute> |
|
|
2024 | </section> |
|
|
2025 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2007 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2026 | This text may describe the item. |
2008 | This text may describe the item. |
2027 | </attribute> |
2009 | </attribute> |
2028 | </type> |
2010 | </type> |
2029 | |
2011 | |
… | |
… | |
2439 | alchemical receipes. By themselves, they have no special |
2421 | alchemical receipes. By themselves, they have no special |
2440 | functionalities. ]]> |
2422 | functionalities. ]]> |
2441 | </description> |
2423 | </description> |
2442 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2424 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2443 | </attribute> |
2425 | </attribute> |
2444 | <section name="resistance"> |
2426 | &resistances_basic; |
2445 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2446 | </attribute> |
|
|
2447 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2448 | </attribute> |
|
|
2449 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2450 | </attribute> |
|
|
2451 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2452 | </attribute> |
|
|
2453 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2454 | </attribute> |
|
|
2455 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2456 | </attribute> |
|
|
2457 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2458 | </attribute> |
|
|
2459 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2460 | </attribute> |
|
|
2461 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2462 | </attribute> |
|
|
2463 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2464 | </attribute> |
|
|
2465 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2466 | </attribute> |
|
|
2467 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2468 | </attribute> |
|
|
2469 | </section> |
|
|
2470 | </type> |
2427 | </type> |
2471 | |
2428 | |
2472 | <!--####################################################################--> |
2429 | <!--####################################################################--> |
2473 | <type number="64" name="Inventory Checker"> |
2430 | <type number="64" name="Inventory Checker"> |
2474 | <ignore> |
2431 | <ignore> |
… | |
… | |
2768 | A magic wall of high <armour class> is less likely to get hit from |
2725 | A magic wall of high <armour class> is less likely to get hit from |
2769 | an opponent. <armour class> can be considered the "counterpiece" |
2726 | an opponent. <armour class> can be considered the "counterpiece" |
2770 | to <weapon class>. |
2727 | to <weapon class>. |
2771 | </attribute> |
2728 | </attribute> |
2772 | </section> |
2729 | </section> |
2773 | <section name="resistance"> |
2730 | &resistances_basic; |
2774 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2775 | </attribute> |
|
|
2776 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2777 | </attribute> |
|
|
2778 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2779 | </attribute> |
|
|
2780 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2781 | </attribute> |
|
|
2782 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2783 | </attribute> |
|
|
2784 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
2785 | </attribute> |
|
|
2786 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2787 | </attribute> |
|
|
2788 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
2789 | </attribute> |
|
|
2790 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2791 | </attribute> |
|
|
2792 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2793 | </attribute> |
|
|
2794 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2795 | </attribute> |
|
|
2796 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
2797 | </attribute> |
|
|
2798 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
2799 | </attribute> |
|
|
2800 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
2801 | </attribute> |
|
|
2802 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
2803 | </attribute> |
|
|
2804 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
2805 | </attribute> |
|
|
2806 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2807 | </attribute> |
|
|
2808 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2809 | </attribute> |
|
|
2810 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
2811 | </attribute> |
|
|
2812 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2813 | </attribute> |
|
|
2814 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
2815 | </attribute> |
|
|
2816 | </section> |
|
|
2817 | </type> |
2731 | </type> |
2818 | |
2732 | |
2819 | <!--####################################################################--> |
2733 | <!--####################################################################--> |
2820 | <type number="55" name="Marker"> |
2734 | <type number="55" name="Marker"> |
2821 | <ignore> |
2735 | <ignore> |
… | |
… | |
2965 | |
2879 | |
2966 | Note that you can always put items into the monster's |
2880 | Note that you can always put items into the monster's |
2967 | inventory. Those will drop-at-kill just like the stuff |
2881 | inventory. Those will drop-at-kill just like the stuff |
2968 | from the <treasurelist>. |
2882 | from the <treasurelist>. |
2969 | </attribute> |
2883 | </attribute> |
|
|
2884 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
2885 | Set this flag to move treasure items created into the environment (map) |
|
|
2886 | instead of putting them into the object. |
|
|
2887 | </attribute> |
2970 | <attribute arch="level" editor="level" type="int"> |
2888 | <attribute arch="level" editor="level" type="int"> |
2971 | A monster's <level> is the most important attribute. |
2889 | A monster's <level> is the most important attribute. |
2972 | <level> affects the power of a monster in various ways. |
2890 | <level> affects the power of a monster in various ways. |
2973 | </attribute> |
2891 | </attribute> |
2974 | <attribute arch="race" editor="race" type="string"> |
2892 | <attribute arch="race" editor="race" type="string"> |
… | |
… | |
3020 | </attribute> |
2938 | </attribute> |
3021 | <attribute arch="carrying" editor="carries weight" type="int"> |
2939 | <attribute arch="carrying" editor="carries weight" type="int"> |
3022 | If a monster has something in the inventory, this |
2940 | If a monster has something in the inventory, this |
3023 | value can be set to reflect the slowdown due to |
2941 | value can be set to reflect the slowdown due to |
3024 | the carried weight. |
2942 | the carried weight. |
|
|
2943 | </attribute> |
|
|
2944 | <attribute arch="precious" editor="precious" type="bool"> |
|
|
2945 | Set this flag to indicate that this monster is precious, i.e. |
|
|
2946 | it should not be lightly destroyed. This is most useful on pets and |
|
|
2947 | keeps the server from destroying them on destroy_pets/monster floors |
|
|
2948 | and will try to save them when the player logs out. |
3025 | </attribute> |
2949 | </attribute> |
3026 | |
2950 | |
3027 | <section name="melee"> |
2951 | <section name="melee"> |
3028 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2952 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
3029 | This number is a bitmask, specifying the monster's attacktypes |
2953 | This number is a bitmask, specifying the monster's attacktypes |
… | |
… | |
3247 | When the monster's health points drop below this percentage |
3171 | When the monster's health points drop below this percentage |
3248 | (relative to max health), it attempts to run away from the |
3172 | (relative to max health), it attempts to run away from the |
3249 | attacker. |
3173 | attacker. |
3250 | </attribute> |
3174 | </attribute> |
3251 | </section> |
3175 | </section> |
3252 | |
3176 | &resistances_basic; |
3253 | <section name="resistance"> |
|
|
3254 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3255 | </attribute> |
|
|
3256 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3257 | </attribute> |
|
|
3258 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3259 | </attribute> |
|
|
3260 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3261 | </attribute> |
|
|
3262 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3263 | </attribute> |
|
|
3264 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3265 | </attribute> |
|
|
3266 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3267 | </attribute> |
|
|
3268 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3269 | </attribute> |
|
|
3270 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3271 | </attribute> |
|
|
3272 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
3273 | </attribute> |
|
|
3274 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3275 | </attribute> |
|
|
3276 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
3277 | </attribute> |
|
|
3278 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3279 | </attribute> |
|
|
3280 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
3281 | </attribute> |
|
|
3282 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3283 | </attribute> |
|
|
3284 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
3285 | </attribute> |
|
|
3286 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
3287 | </attribute> |
|
|
3288 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
3289 | </attribute> |
|
|
3290 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
3291 | </attribute> |
|
|
3292 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
3293 | </attribute> |
|
|
3294 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
3295 | </attribute> |
|
|
3296 | </section> |
|
|
3297 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3177 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3298 | </attribute> |
3178 | </attribute> |
3299 | </type> |
3179 | </type> |
3300 | |
3180 | |
3301 | <!--####################################################################--> |
3181 | <!--####################################################################--> |
… | |
… | |
3306 | <attribute arch="name_pl" /> |
3186 | <attribute arch="name_pl" /> |
3307 | <attribute arch="nrof" /> |
3187 | <attribute arch="nrof" /> |
3308 | <attribute arch="value" /> |
3188 | <attribute arch="value" /> |
3309 | <attribute arch="unpaid" /> |
3189 | <attribute arch="unpaid" /> |
3310 | </ignore> |
3190 | </ignore> |
3311 | <description><![CDATA[ |
3191 | <description> |
3312 | A grimreaper is a monster that vanishes after it did some number of |
3192 | A grimreaper is a monster that vanishes after it did some number of |
3313 | draining attacks. ]]> <!-- XXX: is this ok? --> |
3193 | draining attacks. |
3314 | </description> |
3194 | </description> |
3315 | <section name="grimreaper"> |
3195 | <section name="grimreaper"> |
3316 | <attribute arch="value" editor="attacks" type="int"> |
3196 | <attribute arch="value" editor="attacks" type="int"> |
3317 | The object vanishes after this number of draining attacks. |
3197 | The object vanishes after this number of draining attacks. |
3318 | </attribute> |
3198 | </attribute> |
… | |
… | |
3591 | </attribute> |
3471 | </attribute> |
3592 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3472 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3593 | A godgiven item vanishes as soon as the player |
3473 | A godgiven item vanishes as soon as the player |
3594 | drops it to the ground. |
3474 | drops it to the ground. |
3595 | </attribute> |
3475 | </attribute> |
3596 | <section name="stats"> |
3476 | &player_stat_resist_sections; |
3597 | <attribute arch="Str" editor="strength" type="int"> |
|
|
3598 | The player's strentgh will rise/fall by the given value for permanent |
|
|
3599 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3600 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3601 | stats if positive. |
|
|
3602 | </attribute> |
|
|
3603 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
3604 | The player's dexterity will rise/fall by the given value for permanent |
|
|
3605 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3606 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3607 | stats if positive. |
|
|
3608 | </attribute> |
|
|
3609 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
3610 | The player's constitution will rise/fall by the given value for permanent |
|
|
3611 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3612 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3613 | stats if positive. |
|
|
3614 | </attribute> |
|
|
3615 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
3616 | The player's intelligence will rise/fall by the given value for permanent |
|
|
3617 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3618 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3619 | stats if positive. |
|
|
3620 | </attribute> |
|
|
3621 | <attribute arch="Pow" editor="power" type="int"> |
|
|
3622 | The player's power will rise/fall by the given value for permanent |
|
|
3623 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3624 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3625 | stats if positive. |
|
|
3626 | </attribute> |
|
|
3627 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
3628 | The player's wisdom will rise/fall by the given value for permanent |
|
|
3629 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3630 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3631 | stats if positive. |
|
|
3632 | </attribute> |
|
|
3633 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
3634 | The player's charisma will rise/fall by the given value for permanent |
|
|
3635 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3636 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3637 | stats if positive. |
|
|
3638 | </attribute> |
|
|
3639 | </section> |
|
|
3640 | <section name="resistance"> |
|
|
3641 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3642 | The player's resistance to physical will rise by this value in percent |
|
|
3643 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3644 | add on the values from the player's equipment. |
|
|
3645 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3646 | </attribute> |
|
|
3647 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3648 | The player's resistance to magic will rise by this value in percent |
|
|
3649 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3650 | add on the values from the player's equipment. |
|
|
3651 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3652 | </attribute> |
|
|
3653 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3654 | The player's resistance to fire will rise by this value in percent |
|
|
3655 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3656 | add on the values from the player's equipment. |
|
|
3657 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3658 | </attribute> |
|
|
3659 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3660 | The player's resistance to electricity will rise by this value in percent |
|
|
3661 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3662 | add on the values from the player's equipment. |
|
|
3663 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3664 | </attribute> |
|
|
3665 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3666 | The player's resistance to cold will rise by this value in percent |
|
|
3667 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3668 | add on the values from the player's equipment. |
|
|
3669 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3670 | </attribute> |
|
|
3671 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3672 | The player's resistance to acid will rise by this value in percent |
|
|
3673 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3674 | add on the values from the player's equipment. |
|
|
3675 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3676 | </attribute> |
|
|
3677 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3678 | The player's resistance to confusion will rise by this value in percent |
|
|
3679 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3680 | add on the values from the player's equipment. |
|
|
3681 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3682 | </attribute> |
|
|
3683 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3684 | The player's resistance to weaponmagic will rise by this value in percent |
|
|
3685 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3686 | add on the values from the player's equipment. |
|
|
3687 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3688 | </attribute> |
|
|
3689 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3690 | The player's resistance to paralyze will rise by this value in percent |
|
|
3691 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3692 | add on the values from the player's equipment. |
|
|
3693 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3694 | </attribute> |
|
|
3695 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3696 | The player's resistance to draining will rise by this value in percent |
|
|
3697 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3698 | add on the values from the player's equipment. |
|
|
3699 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3700 | </attribute> |
|
|
3701 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3702 | The player's resistance to depletion will rise by this value in percent |
|
|
3703 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3704 | add on the values from the player's equipment. |
|
|
3705 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3706 | </attribute> |
|
|
3707 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3708 | The player's resistance to poison will rise by this value in percent |
|
|
3709 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3710 | add on the values from the player's equipment. |
|
|
3711 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3712 | </attribute> |
|
|
3713 | </section> |
|
|
3714 | </type> |
3477 | </type> |
3715 | |
3478 | |
3716 | <!--####################################################################--> |
3479 | <!--####################################################################--> |
3717 | <type number="156" name="Power Crystal"> |
3480 | <type number="156" name="Power Crystal"> |
3718 | <description><![CDATA[ |
3481 | <description><![CDATA[ |
… | |
… | |
4299 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4062 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4300 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4063 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4301 | </attribute> |
4064 | </attribute> |
4302 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4065 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4303 | This text will be displayed to the player. |
4066 | This text will be displayed to the player. |
|
|
4067 | </attribute> |
|
|
4068 | </type> |
|
|
4069 | |
|
|
4070 | <type number="150" name="Shop Inventory"> |
|
|
4071 | <ignore> |
|
|
4072 | <ignore_list name="non_pickable" /> |
|
|
4073 | </ignore> |
|
|
4074 | <description><![CDATA[The purpose of a sign is to display the contents of a shop.]]> |
|
|
4075 | </description> |
|
|
4076 | <use><![CDATA[Use these signs to present the player a list of the items in the shop]]> |
|
|
4077 | </use> |
|
|
4078 | <attribute arch="shop_coords" editor="shop rectangle" type="string"> |
|
|
4079 | The format of this field is: 'x1,y1,x2,y2'. It defines a rectangle on |
|
|
4080 | the map that will be searched for unpaid items. |
4304 | </attribute> |
4081 | </attribute> |
4305 | </type> |
4082 | </type> |
4306 | |
4083 | |
4307 | <!--####################################################################--> |
4084 | <!--####################################################################--> |
4308 | <type number="43" name="Skill"> |
4085 | <type number="43" name="Skill"> |
… | |
… | |
4745 | and generally have either a physical attack or trigger a reaction. |
4522 | and generally have either a physical attack or trigger a reaction. |
4746 | <br><br> |
4523 | <br><br> |
4747 | Traps hit any monster or person who steps on them for 'dam' damage in |
4524 | Traps hit any monster or person who steps on them for 'dam' damage in |
4748 | 'attacktype' attacktype and/or trigger a reaction. |
4525 | 'attacktype' attacktype and/or trigger a reaction. |
4749 | <br><br> |
4526 | <br><br> |
4750 | Many traps are already defined in the archetypes. ]]> |
4527 | Many traps are already defined in the archetypes.]]> |
4751 | </description> |
4528 | </description> |
4752 | <use><![CDATA[ |
4529 | <use><![CDATA[ |
4753 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4530 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4754 | off your lightning wall and pit trap is usually a bad idea. ]]> |
4531 | off your lightning wall and pit trap is usually a bad idea.]]> |
4755 | </use> |
4532 | </use> |
4756 | <attribute arch="no_pick" value="1" type="fixed" /> |
4533 | <attribute arch="no_pick" value="1" type="fixed" /> |
4757 | &move_on; |
4534 | &move_on; |
4758 | <attribute arch="level" editor="trap level" type="int"> |
4535 | <attribute arch="level" editor="trap level" type="int"> |
4759 | Level effects how easily a trap may be found and disarmed, and |
4536 | Level effects how easily a trap may be found and disarmed, and |
… | |
… | |
5056 | </attribute> |
4833 | </attribute> |
5057 | <attribute arch="ac" editor="armour class" type="int"> |
4834 | <attribute arch="ac" editor="armour class" type="int"> |
5058 | Weak walls of high <armour class> are less likely to get hit. |
4835 | Weak walls of high <armour class> are less likely to get hit. |
5059 | <armour class> can be considered the "counterpiece" to <weapon class>. |
4836 | <armour class> can be considered the "counterpiece" to <weapon class>. |
5060 | </attribute> |
4837 | </attribute> |
5061 | <section name="resistance"> |
4838 | &resistances_basic; |
5062 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5063 | </attribute> |
|
|
5064 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5065 | </attribute> |
|
|
5066 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5067 | </attribute> |
|
|
5068 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5069 | </attribute> |
|
|
5070 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5071 | </attribute> |
|
|
5072 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5073 | </attribute> |
|
|
5074 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5075 | </attribute> |
|
|
5076 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5077 | </attribute> |
|
|
5078 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5079 | </attribute> |
|
|
5080 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5081 | </attribute> |
|
|
5082 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5083 | </attribute> |
|
|
5084 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5085 | </attribute> |
|
|
5086 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5087 | </attribute> |
|
|
5088 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5089 | </attribute> |
|
|
5090 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5091 | </attribute> |
|
|
5092 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
5093 | </attribute> |
|
|
5094 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5095 | </attribute> |
|
|
5096 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5097 | </attribute> |
|
|
5098 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5099 | </attribute> |
|
|
5100 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5101 | </attribute> |
|
|
5102 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
5103 | </attribute> |
|
|
5104 | </section> |
|
|
5105 | </type> |
4839 | </type> |
5106 | |
4840 | |
5107 | <!--####################################################################--> |
4841 | <!--####################################################################--> |
5108 | <type number="15" name="Weapon"> |
4842 | <type number="15" name="Weapon"> |
5109 | <description><![CDATA[ |
4843 | <description><![CDATA[ |
… | |
… | |
5207 | </attribute> |
4941 | </attribute> |
5208 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
4942 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
5209 | A godgiven item vanishes as soon as the player |
4943 | A godgiven item vanishes as soon as the player |
5210 | drops it to the ground. |
4944 | drops it to the ground. |
5211 | </attribute> |
4945 | </attribute> |
5212 | <section name="resistance"> |
4946 | &player_stat_resist_sections; |
5213 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5214 | This adds physical resistance to the weapon (= armour value). The number is |
|
|
5215 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
5216 | and what they require to do for getting this-and-that artifact. |
|
|
5217 | </attribute> |
|
|
5218 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5219 | This adds magic resistance to the weapon. The number is a percent-value in |
|
|
5220 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5221 | require to do for getting this-and-that artifact. |
|
|
5222 | </attribute> |
|
|
5223 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5224 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5225 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5226 | require to do for getting this-and-that artifact. |
|
|
5227 | </attribute> |
|
|
5228 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5229 | This adds electricity resistance to the weapon. The number is a percent-value in |
|
|
5230 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5231 | require to do for getting this-and-that artifact. |
|
|
5232 | </attribute> |
|
|
5233 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5234 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5235 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5236 | require to do for getting this-and-that artifact. |
|
|
5237 | </attribute> |
|
|
5238 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5239 | This adds confusion resistance to the weapon. The number is a percent-value in |
|
|
5240 | the range 0-100. Confusion resistance is not very effective |
|
|
5241 | unless the value comes close to 100 (= perfect immunity). |
|
|
5242 | </attribute> |
|
|
5243 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5244 | This adds acid resistance to the weapon. The number is a percent-value in |
|
|
5245 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5246 | require to do for getting this-and-that artifact. |
|
|
5247 | </attribute> |
|
|
5248 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5249 | This adds draining resistance to the weapon. The number is a percent-value |
|
|
5250 | in the range 0-100. Draining resistance is little effective |
|
|
5251 | unless the value is 100 (= perfect immunity). |
|
|
5252 | </attribute> |
|
|
5253 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5254 | This adds weaponmagic resistance to the weapon. The number is a percent-value in |
|
|
5255 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
5256 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
5257 | are not meant to be easily resisted. |
|
|
5258 | </attribute> |
|
|
5259 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5260 | This adds ghosthit resistance to the weapon. The number is a percent-value |
|
|
5261 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5262 | require to do for getting this-and-that artifact. |
|
|
5263 | </attribute> |
|
|
5264 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5265 | This adds poison resistance to the weapon. The number is a percent-value in |
|
|
5266 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5267 | require to do for getting this-and-that artifact. |
|
|
5268 | </attribute> |
|
|
5269 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5270 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5271 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5272 | </attribute> |
|
|
5273 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5274 | This adds paralyze resistance to the weapon. The number is a percent-value in |
|
|
5275 | the range 0-100. Paralyze resistance is little effective |
|
|
5276 | unless the value is 100 (= perfect immunity). |
|
|
5277 | </attribute> |
|
|
5278 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5279 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5280 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5281 | </attribute> |
|
|
5282 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5283 | This adds depletion resistance to the weapon. The number is a percent-value |
|
|
5284 | in the range 0-100. Depletion resistance is little effective |
|
|
5285 | unless the value is 100 (= perfect immunity). |
|
|
5286 | </attribute> |
|
|
5287 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5288 | This adds death-attack resistance to the weapon. The number is a |
|
|
5289 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
5290 | effective unless the value is 100 (= perfect immunity). |
|
|
5291 | Generally, resistance to death-attack is not supposed to be |
|
|
5292 | available to players! |
|
|
5293 | </attribute> |
|
|
5294 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5295 | This adds chaos resistance to the weapon. The number is a percent-value in |
|
|
5296 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5297 | require to do for getting this-and-that artifact. |
|
|
5298 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
5299 | combination of other attacktypes. |
|
|
5300 | </attribute> |
|
|
5301 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5302 | This adds blinding resistance to the weapon. The number is a percent-value |
|
|
5303 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5304 | require to do for getting this-and-that artifact. |
|
|
5305 | </attribute> |
|
|
5306 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5307 | This adds holy power resistance to the weapon. The number is a percent-value |
|
|
5308 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
5309 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
5310 | for undead players (wraith or devourer cult). |
|
|
5311 | Generally, resistance to holy word should not be available for players. |
|
|
5312 | </attribute> |
|
|
5313 | </section> |
|
|
5314 | <section name="stats"> |
|
|
5315 | <attribute arch="Str" editor="strength" type="int"> |
|
|
5316 | The player's strentgh will rise/fall by the given value |
|
|
5317 | while wearing this weapon. |
|
|
5318 | </attribute> |
|
|
5319 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
5320 | The player's dexterity will rise/fall by the given value |
|
|
5321 | while wearing this weapon. |
|
|
5322 | </attribute> |
|
|
5323 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
5324 | The player's constitution will rise/fall by the given value |
|
|
5325 | while wearing this weapon. |
|
|
5326 | </attribute> |
|
|
5327 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
5328 | The player's intelligence will rise/fall by the given value |
|
|
5329 | while wearing this weapon. |
|
|
5330 | </attribute> |
|
|
5331 | <attribute arch="Pow" editor="power" type="int"> |
|
|
5332 | The player's power will rise/fall by the given value |
|
|
5333 | while wearing this weapon. |
|
|
5334 | </attribute> |
|
|
5335 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
5336 | The player's wisdom will rise/fall by the given value while |
|
|
5337 | wearing this weapon. |
|
|
5338 | </attribute> |
|
|
5339 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
5340 | The player's charisma will rise/fall by the given value |
|
|
5341 | while wearing this weapon. |
|
|
5342 | </attribute> |
|
|
5343 | </section> |
|
|
5344 | <section name="misc"> |
4947 | <section name="misc"> |
5345 | <attribute arch="luck" editor="luck bonus" type="int"> |
4948 | <attribute arch="luck" editor="luck bonus" type="int"> |
5346 | With positive luck bonus, the player is more likely to |
4949 | With positive luck bonus, the player is more likely to |
5347 | succeed in all sorts of things (spellcasting, praying,...). |
4950 | succeed in all sorts of things (spellcasting, praying,...). |
5348 | Unless the <luck bonus> is very high, the effect will be |
4951 | Unless the <luck bonus> is very high, the effect will be |