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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.24 by root, Wed May 9 11:44:41 2007 UTC vs.
Revision 1.25 by root, Sat Jul 14 13:29:05 2007 UTC

1863 If set, this message will be displayed to the player when he applies the exit. 1863 If set, this message will be displayed to the player when he applies the exit.
1864 This is quite useful to throw in some "role-play feeling": "As you enter the 1864 This is quite useful to throw in some "role-play feeling": "As you enter the
1865 dark cave you hear the sound of rustling dragonscales...". Well, my english 1865 dark cave you hear the sound of rustling dragonscales...". Well, my english
1866 is poor, but you get the point. =) 1866 is poor, but you get the point. =)
1867 </attribute> 1867 </attribute>
1868 <attribute arch="unique" editor="unique destination" type="bool"> 1868 <attribute arch="damned" editor="set savebed" type="bool">
1869 This flag defines the destined map as "personal unique map". If set, 1869 If set, then players using this exit will have their savebed position
1870 there will be a seperate version of that map for every player out there. 1870 set to the destination of the exit, when used.
1871 This feature is used for the permanent apartments
1872 (in Scorn/Nuernberg/Caterham...). It should not be used for anything else
1873 than apartments, since Crossfire is a *multi*player game. In such a permanent
1874 apartment don't forget to set the unique-flag for all floor tiles too
1875 (see floors).
1876 An exit pointing outside of a personal unique map must have the
1877 "unique destination"-flag unset.
1878 </attribute> 1871 </attribute>
1879</type> 1872</type>
1880 1873
1881<!--####################################################################--> 1874<!--####################################################################-->
1882<type number="72" name="Flesh"> 1875<type number="72" name="Flesh">

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