--- deliantra/Deliantra/res/types.xml 2007/09/17 17:23:16 1.31 +++ deliantra/Deliantra/res/types.xml 2008/08/25 04:04:57 1.35 @@ -2,24 +2,15 @@ - + @@ -1182,7 +1177,6 @@ It blocks all magic and prayers, usage of alchemy, prevents potions from being used and blocks bombs from exploding. Note that altars that do cast spells still work. - (This is a Crossfire+ feature, and might not work elsewhere) ]]> @@ -2120,7 +2114,7 @@ magic_ear) or carrying special key-objects (-> inventory checker). Unlike locked doors, gates can get shut again after a player has @@ -2584,7 +2578,7 @@ The <key string> in the door must be identical with the <key string> in the special key, then the door is unlocked. It is VERY important to set the <key string> to something that - is unique among the CF mapset. + is unique among the Deliantra mapset. DONT EVER USE the default string "set_individual_value". @@ -3128,7 +3122,7 @@ When agressive, they will attack all enemies who get close to them. This behaviour is commonly known from castle guards. - In older versions of Crossfire it was possible to eventually + In older versions of Deliantra it was possible to eventually push a <stand still>-monster out of position by force. I believe this is no longer possible. Neverthless, you should still be cautious when lining up <stand still>-monster in order @@ -3429,6 +3423,17 @@ mess with this value - Leave the default in place. &move_on; + + If the <activation speed> is nonzero, the pit will + automatically be activated in regular time-intervals. Hence, the + player can just step on it and gets teleported sooner or later. + The duration between two activates depends on the given value. + Default in the pit arch is <activation speed> 0, i.e. disabled. + + VERY IMPORTANT: If you want to have your pit activated via + button/handle/magic_ear/etc, you must set <activation speed> to zero! + + &speed_left; @@ -3872,7 +3877,7 @@ (like gifts from other players or cheated items). It is very important to adjust the <item power> value carefully - for every artifact you create! If zero/unset, the CF server will + for every artifact you create! If zero/unset, the Deliantra server will calculate a provisional value at runtime, but this is never going to be an accurate measurement of <item power>. @@ -4125,7 +4130,7 @@ The <skill type> defines the base functionality of the skill. - Skill types are hardcoded in the Crossfire server. It isn't hard to + Skill types are hardcoded in the Deliantra server. It isn't hard to create new skill types, but it requires a bit of server-coding. @@ -4464,7 +4469,7 @@ magic_ear) or carrying special key-objects (-> inventory checker). Unlike locked doors, gates can get shut again after a player has @@ -4914,7 +4919,7 @@ (like gifts from other players or cheated items). It is very important to adjust the <item power> value carefully - for every artifact you create! If zero/unset, the CF server will + for every artifact you create! If zero/unset, the Deliantra server will calculate a provisional value at runtime, but this is never going to be an accurate measurement of <item power>. @@ -5033,23 +5038,8 @@ + a crossfire plug-in. They are not used at all in Deliantra ]]> - - The type of event that triggers a notify to the plug-in. - - - The name of the plug-in that should be notified of the event, e.g. "cfpython" - for python and "perl" for the Crossfire-Perl plug-in. - - - The name of the extension to invoke (for python, this is the path to a script, - for perl this is the name of a extension package without the ".ext" extension. - - - A string that is passed unaltered to the extension above. Often used to pass - options to the extension that alter its behaviour. -