--- deliantra/Deliantra/res/types.xml 2008/10/05 13:52:33 1.41 +++ deliantra/Deliantra/res/types.xml 2009/01/08 01:26:55 1.44 @@ -702,8 +702,7 @@ An <unpaid> item cannot be used unless a player carried it over a shop mat, paying the demanded price. Setting this flag makes sense - usually only for pickable items inside shops. Converters can also - have this flag set to make all output unpaid. + only for pickable items inside shops. The sound this objects makes on a map. Enter either a sound alias from @@ -1221,6 +1220,10 @@ This is the key string of the book. The key string is checked by an inventory checker. (This is used eg. for the gate/port passes in scorn) + + If this flag is true the player won't be able to identify this + item with by using a skill. + @@ -1491,6 +1494,7 @@ + This text may contain a description of the converter. - - If the converter is marked as <unpaid> the generated item's will + + If the converter has this flag set the generated items will be flagged as unpaid. Useful if you want to make a converter in a shop. (For instance for 'dragon scale' to 'dragon shield' converters in some armour shops.) @@ -1638,6 +1642,31 @@ + + + + + + + + + + + When the map script object is triggered, it will execute + the perl script with the triggering object as $activator. + + &activate_on; + + This perl script will be executed each time the objetc is triggered. + + +