--- deliantra/Deliantra/res/types.xml 2008/10/05 13:52:33 1.41
+++ deliantra/Deliantra/res/types.xml 2009/01/08 01:26:55 1.44
@@ -702,8 +702,7 @@
An <unpaid> item cannot be used unless a player carried it over
a shop mat, paying the demanded price. Setting this flag makes sense
- usually only for pickable items inside shops. Converters can also
- have this flag set to make all output unpaid.
+ only for pickable items inside shops.
The sound this objects makes on a map. Enter either a sound alias from
@@ -1221,6 +1220,10 @@
This is the key string of the book. The key string is checked by an inventory checker.
(This is used eg. for the gate/port passes in scorn)
+
+ If this flag is true the player won't be able to identify this
+ item with by using a skill.
+
@@ -1491,6 +1494,7 @@
+
This text may contain a description of the converter.
-
- If the converter is marked as <unpaid> the generated item's will
+
+ If the converter has this flag set the generated items will
be flagged as unpaid. Useful if you want to make a converter in a shop.
(For instance for 'dragon scale' to 'dragon shield' converters in some
armour shops.)
@@ -1638,6 +1642,31 @@
+
+
+
+
+
+
+
+
+
+ When the map script object is triggered, it will execute
+ the perl script with the triggering object as $activator.
+
+ &activate_on;
+
+ This perl script will be executed each time the objetc is triggered.
+
+
+