--- deliantra/Deliantra/res/types.xml 2009/01/08 03:05:17 1.45 +++ deliantra/Deliantra/res/types.xml 2009/10/11 17:00:44 1.50 @@ -351,6 +351,12 @@ "> + ]> @@ -676,7 +682,7 @@ If <glow radius> is set to a value greater zero, the object appears lit up on dark maps. <glow radius> can be a value - between 0 and 4, the higher, the more light does the object emit. + between 0 and 9, the higher, the more light does the object emit. This bitmask-value informs the player of which material(s) the @@ -694,7 +700,7 @@ If an item is set to block view, players (and monsters) cannot - see byond it unless they cross it or manage to stand ontop. + see beyond it unless they cross it or manage to stand ontop. If an item is identified, the player has full knowledge about it. @@ -845,6 +851,59 @@ + + + + + + This field specifies the burning duration of the torch. + + + This field sets the glow radius of the torch if it is enabled. + If you want to make a torch that is already burning set the + "glow radius" field. + + + If this field specyfies the cursed effect's level. If it is + 0 no cursed effect will be generate. See also the "cursed" flag. + + + Cursed torches, which have a level above 0, explode if the + player applies them. + + + + + + + + This field is the speed of the lamp. (If the value 0.00208 is given + here the fuel field will specify the burning duration in minutes.) + + + This field sets the burning duration of the lamp, which depends on the speed + field of this object. + + + This field sets the glow radius of the lamp if it is enabled. + If you want to make a lamp that is already burning set the + "glow radius" field. + + + If this field specyfies the cursed effect's level. If it is + 0 no cursed effect will be generate. See also the "cursed" flag. + + + Cursed lamps, which have a level above 0, explode if the + player applies them. + + + + @@ -863,6 +922,7 @@ the name of an object. Yet, titles are not recognized by altars. If you want the player to have to drop a specific amount of money use "money". See also the "drop amount" attribute. + &match_compat; The drop amount specifies the amount of items (specified @@ -918,6 +978,7 @@ the name of an object. Yet, titles are not recognized by altars. If you want the player to have to drop a specific amount of money use "money". See also the "drop amount" attribute. + &match_compat; The drop amount specifies the amount of items (specified @@ -1227,6 +1288,25 @@ + + + + + A godgiven item vanishes as soon as the player + drops it to the ground. + + + Unique items exist only one time on a server. If the item + is taken, lost or destroyed - it's gone for good. + + + This is the item created after being inscribed - scrolls are treated + like spell scrolls, all else will have it's message replaced. + + + + Unique floor means that any items dropped on that spot - will be saved byond map reset. For permanent apartments, + will be saved beyond map reset. For permanent apartments, all floor tiles must be set <unique map>. @@ -2120,7 +2200,7 @@ Unique floor means that any items dropped on that spot - will be saved byond map reset. For permanent apartments, + will be saved beyond map reset. For permanent apartments, all floor tiles must be set <unique map>. @@ -2339,7 +2419,7 @@ Unique floor means that any items dropped on that spot - will be saved byond map reset. For permanent apartments, + will be saved beyond map reset. For permanent apartments, all floor tiles must be set <unique map>. @@ -2374,7 +2454,7 @@