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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.11 by root, Thu Mar 23 20:15:08 2006 UTC vs.
Revision 1.12 by root, Sun Mar 26 07:20:24 2006 UTC

148 <slow movement> 5 - default for deep swamp 148 <slow movement> 5 - default for deep swamp
149 ... 149 ...
150 <slow movement> 7 - spider web (sticky as hell) 150 <slow movement> 7 - spider web (sticky as hell)
151 </attribute> 151 </attribute>
152 "> 152 ">
153 <!ENTITY speed_left "
154 <attribute arch='speed_left' editor='speed left' type='float'>
155 The speed left to the object. On every tick, if this value is higher
156 than 0, the object acts/triggers/moves etc. and the value gets
157 decremented by 1. Otherwise, it is incremented by &lt;speed&gt; on
158 every tick.
159 </attribute>
160 ">
153]> 161]>
154 162
155<types> 163<types>
156 164
157<!--###################### bitmask definitions ######################--> 165<!--###################### bitmask definitions ######################-->
1485 <attribute arch="speed" editor="detection speed" type="float"> 1493 <attribute arch="speed" editor="detection speed" type="float">
1486 This value defines the time between two detector-checks. 1494 This value defines the time between two detector-checks.
1487 If you want the detector to behave almost like pedestals/buttons, 1495 If you want the detector to behave almost like pedestals/buttons,
1488 set speed rather high, like &lt;detection speed&gt; 1.0. 1496 set speed rather high, like &lt;detection speed&gt; 1.0.
1489 </attribute> 1497 </attribute>
1498 &speed_left;
1499 <attribute arch="speed_left" editor="speed left" type="float">
1500 The speed left. This value is incremented by &lt;speed&gt; on every tick.
1501 If it is larger than 0, the detector checks, and the speed is decremented
1502 by 1.
1503 </attribute>
1490</type> 1504</type>
1491 1505
1492<!--####################################################################--> 1506<!--####################################################################-->
1493<type number="112" name="Director"> 1507<type number="112" name="Director">
1494 <ignore> 1508 <ignore>
1594 </attribute> 1608 </attribute>
1595 <attribute arch="speed" editor="moving speed" type="float"> 1609 <attribute arch="speed" editor="moving speed" type="float">
1596 The &lt;speed&gt; of the disease determines how fast the disease will 1610 The &lt;speed&gt; of the disease determines how fast the disease will
1597 "move", thus how fast the symptoms strike the host. 1611 "move", thus how fast the symptoms strike the host.
1598 </attribute> 1612 </attribute>
1613 &speed_left;
1599</section> 1614</section>
1600<section name="symptoms"> 1615<section name="symptoms">
1601 <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> 1616 <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype">
1602 The disease will attack the host with the given &lt;attacktype&gt;. 1617 The disease will attack the host with the given &lt;attacktype&gt;.
1603 Godpower attacktype is commonly used for "unresistable" diseases. 1618 Godpower attacktype is commonly used for "unresistable" diseases.
1824 <description><![CDATA[ 1839 <description><![CDATA[
1825 Just like with food, the player can fill his stomache and gain a 1840 Just like with food, the player can fill his stomache and gain a
1826 little health by eating flesh-objects. <br> 1841 little health by eating flesh-objects. <br>
1827 For dragon players, flesh plays a very special role though: If the 1842 For dragon players, flesh plays a very special role though: If the
1828 flesh has resistances set, a dragon player has a chance to gain resistance in 1843 flesh has resistances set, a dragon player has a chance to gain resistance in
1829 those cathegories. The only constraint to this process is the &lt;flesh level&gt;. 1844 those categories. The only constraint to this process is the &lt;flesh level&gt;.
1830 Don't forget that flesh items with resistances have to be balanced 1845 Don't forget that flesh items with resistances have to be balanced
1831 according to map/monster difficulty. ]]> 1846 according to map/monster difficulty. ]]>
1832 </description> 1847 </description>
1833 <use><![CDATA[ 1848 <use><![CDATA[
1834 For dragon players, flesh items can be highly valuable. Note that many 1849 For dragon players, flesh items can be highly valuable. Note that many
2682 The &lt;casting speed&gt; defines the spellcasting speed of the wall. 2697 The &lt;casting speed&gt; defines the spellcasting speed of the wall.
2683 You can fine-tune how long the duration between two casts shall 2698 You can fine-tune how long the duration between two casts shall
2684 be. If you want to create a wall that can be activated (cast per 2699 be. If you want to create a wall that can be activated (cast per
2685 trigger) via connected lever/button/etc, you must set "speed 0". 2700 trigger) via connected lever/button/etc, you must set "speed 0".
2686 </attribute> 2701 </attribute>
2702 &speed_left;
2687 <attribute arch="sp" editor="direction" type="list_direction"> 2703 <attribute arch="sp" editor="direction" type="list_direction">
2688 The magic wall will cast it's spells always in the specified 2704 The magic wall will cast it's spells always in the specified
2689 &lt;direction&gt;. A magic wall with direction set to &lt;none&gt; will 2705 &lt;direction&gt;. A magic wall with direction set to &lt;none&gt; will
2690 always fire in a random direction. 2706 always fire in a random direction.
2691 </attribute> 2707 </attribute>
2795 The &lt;marking speed&gt; defines how quickly it will mark something 2811 The &lt;marking speed&gt; defines how quickly it will mark something
2796 standing on the marker. Set this value rather high to make 2812 standing on the marker. Set this value rather high to make
2797 sure the player really gets his mark. I think &lt;marking speed&gt; 1.0 2813 sure the player really gets his mark. I think &lt;marking speed&gt; 1.0
2798 should do fine. 2814 should do fine.
2799 </attribute> 2815 </attribute>
2816 &speed_left;
2800 <attribute arch="food" editor="mark duration" type="int"> 2817 <attribute arch="food" editor="mark duration" type="int">
2801 This value defines the duration of the force it inserts. 2818 This value defines the duration of the force it inserts.
2802 If nonzero, the duration of the player's mark is finite: 2819 If nonzero, the duration of the player's mark is finite:
2803 about 1 food per 10 seconds. &lt;mark duration&gt; zero/unset 2820 about 1 food per 10 seconds. &lt;mark duration&gt; zero/unset
2804 means the mark will stay on the player forever. 2821 means the mark will stay on the player forever.
2909 <attribute arch="level" editor="level" type="int"> 2926 <attribute arch="level" editor="level" type="int">
2910 A monster's &lt;level&gt; is the most important attribute. 2927 A monster's &lt;level&gt; is the most important attribute.
2911 &lt;level&gt; affects the power of a monster in various ways. 2928 &lt;level&gt; affects the power of a monster in various ways.
2912 </attribute> 2929 </attribute>
2913 <attribute arch="race" editor="race" type="string"> 2930 <attribute arch="race" editor="race" type="string">
2914 Every monster should have a race set to cathegorize it. 2931 Every monster should have a race set to categorize it.
2915 The monster's &lt;race&gt; can have different effects: 2932 The monster's &lt;race&gt; can have different effects:
2916 Slaying weapons inflict tripple damage against enemy races 2933 Slaying weapons inflict tripple damage against enemy races
2917 and holy word kills only enemy races of the god. 2934 and holy word kills only enemy races of the god.
2918 </attribute> 2935 </attribute>
2919 <attribute arch="exp" editor="experience" type="int"> 2936 <attribute arch="exp" editor="experience" type="int">
2920 When a player kills this monster, he will get exactly this 2937 When a player kills this monster, he will get exactly this
2921 amount of &lt;experience&gt;. The experience will flow into 2938 amount of &lt;experience&gt;. The experience will flow into
2922 the skill-cathegory the player used for the kill. 2939 the skill-category the player used for the kill.
2923 2940
2924 If you create special monsters of tweaked strenght/abilities, 2941 If you create special monsters of tweaked strenght/abilities,
2925 always make sure that the &lt;experience&gt; is set to a 2942 always make sure that the &lt;experience&gt; is set to a
2926 reasonable value. Compare with existing arches to get a feeling 2943 reasonable value. Compare with existing arches to get a feeling
2927 what reasonable means. Keep in mind that spellcasting monsters 2944 what reasonable means. Keep in mind that spellcasting monsters
2929 </attribute> 2946 </attribute>
2930 <attribute arch="speed" editor="speed" type="float"> 2947 <attribute arch="speed" editor="speed" type="float">
2931 The &lt;speed&gt; determines how fast a monster will both move 2948 The &lt;speed&gt; determines how fast a monster will both move
2932 and fight. High &lt;speed&gt; makes a monster considerably stronger. 2949 and fight. High &lt;speed&gt; makes a monster considerably stronger.
2933 </attribute> 2950 </attribute>
2951 &speed_left;
2934 <attribute arch="other_arch" editor="breed monster" type="string"> 2952 <attribute arch="other_arch" editor="breed monster" type="string">
2935 This only takes effect if &lt;multiply&gt; is enabled. The monster will 2953 This only takes effect if &lt;multiply&gt; is enabled. The monster will
2936 create a &lt;breed monster&gt; every once in a while. &lt;breed monster&gt; 2954 create a &lt;breed monster&gt; every once in a while. &lt;breed monster&gt;
2937 can be set to any valid arch-name of a monster. Multipart monster 2955 can be set to any valid arch-name of a monster. Multipart monster
2938 should not be used. 2956 should not be used.
3367 </attribute> 3385 </attribute>
3368 <attribute arch="speed" editor="movement speed" type="float"> 3386 <attribute arch="speed" editor="movement speed" type="float">
3369 The movement speed value determines how fast a chain of 3387 The movement speed value determines how fast a chain of
3370 these movers will push a player along (default is -0.2). 3388 these movers will push a player along (default is -0.2).
3371 </attribute> 3389 </attribute>
3390 &speed_left;
3372 <attribute arch="sp" editor="direction" type="list_direction"> 3391 <attribute arch="sp" editor="direction" type="list_direction">
3373 The mover will push creatures in the specified &lt;direction&gt;. 3392 The mover will push creatures in the specified &lt;direction&gt;.
3374 A mover with direction set to &lt;none&gt; will spin clockwise, 3393 A mover with direction set to &lt;none&gt; will spin clockwise,
3375 thus pushing creatures in unpredictable directions. 3394 thus pushing creatures in unpredictable directions.
3376 </attribute> 3395 </attribute>
4512 <attribute arch="speed" editor="drowning speed" type="float"> 4531 <attribute arch="speed" editor="drowning speed" type="float">
4513 The higher the &lt;drowning speed&gt;, the faster will players and items 4532 The higher the &lt;drowning speed&gt;, the faster will players and items
4514 sink into the swamp. Swamp with very high &lt;drowning speed&gt; can be a nasty 4533 sink into the swamp. Swamp with very high &lt;drowning speed&gt; can be a nasty
4515 and unexpected death-trap. Players should get a warning before such areas. 4534 and unexpected death-trap. Players should get a warning before such areas.
4516 </attribute> 4535 </attribute>
4536 &speed_left;
4517 &move_on; 4537 &move_on;
4518 &movement_types_terrain; 4538 &movement_types_terrain;
4519 <attribute arch="no_magic" editor="no spells" type="bool"> 4539 <attribute arch="no_magic" editor="no spells" type="bool">
4520 If enabled, it is impossible for players to use (wizard-) 4540 If enabled, it is impossible for players to use (wizard-)
4521 spells on that spot. 4541 spells on that spot.
4608 Default in the teleporter arch is &lt;activation speed&gt; 0.1. 4628 Default in the teleporter arch is &lt;activation speed&gt; 0.1.
4609 4629
4610 VERY IMPORTANT: If you want to have your teleporter activated via 4630 VERY IMPORTANT: If you want to have your teleporter activated via
4611 button/handle/magic_ear/etc, you must set &lt;activation speed&gt; to zero! 4631 button/handle/magic_ear/etc, you must set &lt;activation speed&gt; to zero!
4612 </attribute> 4632 </attribute>
4633 &speed_left;
4613</type> 4634</type>
4614 4635
4615<!--####################################################################--> 4636<!--####################################################################-->
4616<type number="26" name="Timed Gate"> 4637<type number="26" name="Timed Gate">
4617 <ignore> 4638 <ignore>

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