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… | |
461 | zero weight are not pickable for players. Still, set the "non-pickable"-flag |
461 | zero weight are not pickable for players. Still, set the "non-pickable"-flag |
462 | for explicitly non-pickable objects (hey, this is opensource.. you |
462 | for explicitly non-pickable objects (hey, this is opensource.. you |
463 | never know ;) ). |
463 | never know ;) ). |
464 | </attribute> |
464 | </attribute> |
465 | <attribute arch="value" editor="value" type="int"> |
465 | <attribute arch="value" editor="value" type="int"> |
466 | Adds a certain value to the object: It will be worth that many times the |
466 | Determines the value of the object, in units of silver coins (one |
467 | default value from it's archetype (E.g. "value = 3" means three times |
467 | platinum coin == 50 silver coins). Value for buying/selling will be |
468 | worth the default value). Value for buying/selling will be |
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469 | further modified by various factors. Hence, testing values in-game is |
468 | further modified by various factors. Hence, testing values in-game is |
470 | usually inevitable. |
469 | usually inevitable. |
471 | </attribute> |
470 | </attribute> |
472 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
471 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
473 | If <glow radius> is set to a value greater zero, the object |
472 | If <glow radius> is set to a value greater zero, the object |