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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.12 by root, Sun Mar 26 07:20:24 2006 UTC vs.
Revision 1.13 by root, Sun Mar 26 08:21:37 2006 UTC

461 zero weight are not pickable for players. Still, set the "non-pickable"-flag 461 zero weight are not pickable for players. Still, set the "non-pickable"-flag
462 for explicitly non-pickable objects (hey, this is opensource.. you 462 for explicitly non-pickable objects (hey, this is opensource.. you
463 never know ;) ). 463 never know ;) ).
464 </attribute> 464 </attribute>
465 <attribute arch="value" editor="value" type="int"> 465 <attribute arch="value" editor="value" type="int">
466 Adds a certain value to the object: It will be worth that many times the 466 Determines the value of the object, in units of silver coins (one
467 default value from it's archetype (E.g. "value = 3" means three times 467 platinum coin == 50 silver coins). Value for buying/selling will be
468 worth the default value). Value for buying/selling will be
469 further modified by various factors. Hence, testing values in-game is 468 further modified by various factors. Hence, testing values in-game is
470 usually inevitable. 469 usually inevitable.
471 </attribute> 470 </attribute>
472 <attribute arch="glow_radius" editor="glow radius" type="int"> 471 <attribute arch="glow_radius" editor="glow radius" type="int">
473 If &lt;glow radius&gt; is set to a value greater zero, the object 472 If &lt;glow radius&gt; is set to a value greater zero, the object

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