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2106 | Use gates to divide your maps into seperated areas. After solving |
2106 | Use gates to divide your maps into seperated areas. After solving |
2107 | area A, the player gains access to area B, and so on. Make your |
2107 | area A, the player gains access to area B, and so on. Make your |
2108 | maps more complex than "one-way". ]]> |
2108 | maps more complex than "one-way". ]]> |
2109 | </use> |
2109 | </use> |
2110 | <attribute arch="no_pick" value="1" type="fixed" /> |
2110 | <attribute arch="no_pick" value="1" type="fixed" /> |
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2111 | <attribute arch="speed" value="1" type="float"> |
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|
2112 | The speed of the gate affects how fast it is closing/opening. |
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2113 | </attribute> |
2111 | <attribute arch="connected" editor="connection" type="int"> |
2114 | <attribute arch="connected" editor="connection" type="int"> |
2112 | Whenever the inventory checker is triggered, all objects with identical |
2115 | Whenever the inventory checker is triggered, all objects with identical |
2113 | <connection> value get activated. This only makes sense together with |
2116 | <connection> value get activated. This only makes sense together with |
2114 | <blocking passage> disabled. |
2117 | <blocking passage> disabled. |
2115 | </attribute> |
2118 | </attribute> |