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/cvs/deliantra/Deliantra/res/types.xml
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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.14 by root, Mon Mar 27 17:23:36 2006 UTC vs.
Revision 1.15 by elmex, Tue Aug 8 20:29:31 2006 UTC

2106 Use gates to divide your maps into seperated areas. After solving 2106 Use gates to divide your maps into seperated areas. After solving
2107 area A, the player gains access to area B, and so on. Make your 2107 area A, the player gains access to area B, and so on. Make your
2108 maps more complex than "one-way". ]]> 2108 maps more complex than "one-way". ]]>
2109 </use> 2109 </use>
2110 <attribute arch="no_pick" value="1" type="fixed" /> 2110 <attribute arch="no_pick" value="1" type="fixed" />
2111 <attribute arch="speed" value="1" type="float">
2112 The speed of the gate affects how fast it is closing/opening.
2113 </attribute>
2111 <attribute arch="connected" editor="connection" type="int"> 2114 <attribute arch="connected" editor="connection" type="int">
2112 Whenever the inventory checker is triggered, all objects with identical 2115 Whenever the inventory checker is triggered, all objects with identical
2113 &lt;connection&gt; value get activated. This only makes sense together with 2116 &lt;connection&gt; value get activated. This only makes sense together with
2114 &lt;blocking passage&gt; disabled. 2117 &lt;blocking passage&gt; disabled.
2115 </attribute> 2118 </attribute>

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