1 | <?xml version="1.0" standalone="no" ?> |
1 | <?xml version="1.0" standalone="no" ?> |
2 | <!-- |
2 | <!-- |
3 | ###################################################################### |
3 | ###################################################################### |
4 | # types.xml - This is the definitions-file for all the different # |
4 | # types.xml - This is the definitions-file for all the different # |
5 | # Crossfire object types and their attributes. # |
5 | # Deliantra object types and their attributes. # |
6 | # # |
6 | # # |
7 | # The server code of the Crossfire game is always changing and # |
7 | # The server code of the Deliantra game is always changing and # |
8 | # evolving. From time to time, object-attributes change in purpose, # |
8 | # evolving. From time to time, object-attributes change in purpose, # |
9 | # or new ones are created. # |
9 | # or new ones are created. # |
10 | # Therefore, it is important that an Editor is flexible and # |
10 | # Therefore, it is important that an Editor is flexible and # |
11 | # easy to "upgrade" to handle such new features. That's why the # |
11 | # easy to "upgrade" to handle such new features. That's why the # |
12 | # CFJavaEditor reads the type-definitions from this xml file. # |
12 | # CFJavaEditor reads the type-definitions from this xml file. # |
13 | # # |
|
|
14 | # If you encounter bugs, typos or missing entries in the LATEST # |
|
|
15 | # VERSION of this file - Don't hesitate to improve it, contact me # |
|
|
16 | # and eventually send the improved file to me: <red.blaze@gmx.net>. # |
|
|
17 | # I will put it into the "official version" of the CFJavaEditor # |
|
|
18 | # and all fellow Crossfire-Map-Makers can benefit from your work! # |
|
|
19 | # # |
|
|
20 | # IMPORTANT: Make a backup copy of this file before you start # |
|
|
21 | # to modify it! # |
|
|
22 | # # |
13 | # # |
23 | # New types must be inserted maintaining the alphabetical order. # |
14 | # New types must be inserted maintaining the alphabetical order. # |
24 | # # |
15 | # # |
25 | # about the 'type' elements: # |
16 | # about the 'type' elements: # |
26 | # # |
17 | # # |
… | |
… | |
110 | length CDATA #IMPLIED |
101 | length CDATA #IMPLIED |
111 | true CDATA #IMPLIED |
102 | true CDATA #IMPLIED |
112 | false CDATA #IMPLIED> |
103 | false CDATA #IMPLIED> |
113 | |
104 | |
114 | <!ENTITY move_on " |
105 | <!ENTITY move_on " |
115 | <attribute arch='move_on' editor='movement type' type='bitmask_movement_type'> |
106 | <attribute arch='move_on' editor='movement type' type='movement_type'> |
116 | Which movement types automatically (as opposed to manually) activate this object. |
107 | Which movement types automatically (as opposed to manually) activate this object. |
117 | </attribute> |
108 | </attribute> |
118 | "> |
109 | "> |
119 | <!ENTITY move_off " |
110 | <!ENTITY move_off " |
120 | <attribute arch='move_off' editor='movement type' type='bitmask_movement_type'> |
111 | <attribute arch='move_off' editor='movement type' type='movement_type'> |
121 | Which movement types deactivate this object (e.g. button). |
112 | Which movement types deactivate this object (e.g. button). |
122 | </attribute> |
113 | </attribute> |
123 | "> |
114 | "> |
124 | <!ENTITY move_type " |
115 | <!ENTITY move_type " |
125 | <attribute arch='move_type' editor='movement type' type='bitmask_movement_type'> |
116 | <attribute arch='move_type' editor='movement type' type='movement_type'> |
126 | Determines which kinds of movement this object can use (e.g. for monsters) |
117 | Determines which kinds of movement this object can use (e.g. for monsters) |
127 | or grants (e.g. for amulets). |
118 | or grants (e.g. for amulets). |
128 | </attribute> |
119 | </attribute> |
129 | "> |
120 | "> |
130 | <!ENTITY movement_types_terrain " |
121 | <!ENTITY movement_types_terrain " |
131 | <attribute arch='move_block' editor='blocked movement' type='bitmask_movement_type'> |
122 | <attribute arch='move_block' editor='blocked movement' type='movement_type'> |
132 | Objects using these movement types cannot move over this space. |
123 | Objects using these movement types cannot move over this space. |
133 | </attribute> |
124 | </attribute> |
134 | <attribute arch='move_allow' editor='allowed movement' type='bitmask_movement_type'> |
125 | <attribute arch='move_allow' editor='allowed movement' type='movement_type'> |
135 | Objects using these movement types are allowed to move over this space. Takes |
126 | Objects using these movement types are allowed to move over this space. Takes |
136 | precedence over 'blocked movements'. |
127 | precedence over 'blocked movements'. |
137 | </attribute> |
128 | </attribute> |
138 | <attribute arch='move_slow' editor='slowed movement' type='bitmask_movement_type'> |
129 | <attribute arch='move_slow' editor='slowed movement' type='movement_type'> |
139 | The types of movement that should by slowed down by the 'slow movement penalty'. |
130 | The types of movement that should by slowed down by the 'slow movement penalty'. |
140 | </attribute> |
131 | </attribute> |
141 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
132 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
142 | If <slow movement> is set to a value greater zero, all |
133 | If <slow movement> is set to a value greater zero, all |
143 | creatures matching 'slow move' will be slower than normal on this spot. |
134 | creatures matching 'slow move' will be slower than normal on this spot. |
… | |
… | |
164 | </attribute> |
155 | </attribute> |
165 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
156 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
166 | Whether the teleporter should only be activated on release. |
157 | Whether the teleporter should only be activated on release. |
167 | </attribute> |
158 | </attribute> |
168 | "> |
159 | "> |
|
|
160 | |
|
|
161 | <!ENTITY resistances_flesh_desc " |
|
|
162 | Resistances on flesh items make them more durable against spellcraft |
|
|
163 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
164 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
165 | items in a monster's inventory. |
|
|
166 | "> |
|
|
167 | |
|
|
168 | <!ENTITY resistances_flesh_section " |
|
|
169 | <section name='resistance'> |
|
|
170 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
171 | &resistances_flesh_desc; |
|
|
172 | </attribute> |
|
|
173 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
174 | &resistances_flesh_desc; |
|
|
175 | </attribute> |
|
|
176 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
177 | &resistances_flesh_desc; |
|
|
178 | </attribute> |
|
|
179 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
180 | &resistances_flesh_desc; |
|
|
181 | </attribute> |
|
|
182 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
183 | &resistances_flesh_desc; |
|
|
184 | </attribute> |
|
|
185 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
186 | &resistances_flesh_desc; |
|
|
187 | </attribute> |
|
|
188 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
189 | &resistances_flesh_desc; |
|
|
190 | </attribute> |
|
|
191 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
192 | &resistances_flesh_desc; |
|
|
193 | </attribute> |
|
|
194 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
195 | &resistances_flesh_desc; |
|
|
196 | </attribute> |
|
|
197 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
198 | &resistances_flesh_desc; |
|
|
199 | </attribute> |
|
|
200 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
201 | &resistances_flesh_desc; |
|
|
202 | </attribute> |
|
|
203 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
204 | &resistances_flesh_desc; |
|
|
205 | </attribute> |
|
|
206 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
207 | &resistances_flesh_desc; |
|
|
208 | </attribute> |
|
|
209 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
210 | &resistances_flesh_desc; |
|
|
211 | </attribute> |
|
|
212 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
213 | &resistances_flesh_desc; |
|
|
214 | </attribute> |
|
|
215 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
216 | &resistances_flesh_desc; |
|
|
217 | </attribute> |
|
|
218 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
219 | &resistances_flesh_desc; |
|
|
220 | </attribute> |
|
|
221 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
222 | &resistances_flesh_desc; |
|
|
223 | </attribute> |
|
|
224 | </section> |
|
|
225 | "> |
|
|
226 | |
|
|
227 | <!ENTITY resistances_basic " |
|
|
228 | <section name='resistance'> |
|
|
229 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'/> |
|
|
230 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'/> |
|
|
231 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'/> |
|
|
232 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'/> |
|
|
233 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'/> |
|
|
234 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'/> |
|
|
235 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'/> |
|
|
236 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'/> |
|
|
237 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'/> |
|
|
238 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'/> |
|
|
239 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'/> |
|
|
240 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'/> |
|
|
241 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'/> |
|
|
242 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'/> |
|
|
243 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'/> |
|
|
244 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'/> |
|
|
245 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'/> |
|
|
246 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'/> |
|
|
247 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'/> |
|
|
248 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'/> |
|
|
249 | </section> |
|
|
250 | "> |
|
|
251 | |
|
|
252 | <!ENTITY player_stat_desc " |
|
|
253 | The player's strentgh will rise/fall by the given value for permanent |
|
|
254 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
255 | potions granting more than one stat. Cursed potions will subtract the |
|
|
256 | stats if positive. |
|
|
257 | "> |
|
|
258 | |
|
|
259 | <!ENTITY player_res_desc " |
|
|
260 | The player's resistance to physical will rise by this value in percent |
|
|
261 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
262 | add on the values from the player's equipment. |
|
|
263 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
264 | "> |
|
|
265 | |
|
|
266 | <!ENTITY player_stat_resist_sections " |
|
|
267 | <section name='stats'> |
|
|
268 | <attribute arch='Str' editor='strength' type='int'> |
|
|
269 | &player_stat_desc; |
|
|
270 | </attribute> |
|
|
271 | <attribute arch='Dex' editor='dexterity' type='int'> |
|
|
272 | &player_stat_desc; |
|
|
273 | </attribute> |
|
|
274 | <attribute arch='Con' editor='constitution' type='int'> |
|
|
275 | &player_stat_desc; |
|
|
276 | </attribute> |
|
|
277 | <attribute arch='Int' editor='intelligence' type='int'> |
|
|
278 | &player_stat_desc; |
|
|
279 | </attribute> |
|
|
280 | <attribute arch='Pow' editor='power' type='int'> |
|
|
281 | &player_stat_desc; |
|
|
282 | </attribute> |
|
|
283 | <attribute arch='Wis' editor='wisdom' type='int'> |
|
|
284 | &player_stat_desc; |
|
|
285 | </attribute> |
|
|
286 | <attribute arch='Cha' editor='charisma' type='int'> |
|
|
287 | &player_stat_desc; |
|
|
288 | </attribute> |
|
|
289 | </section> |
|
|
290 | <section name='resistance'> |
|
|
291 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
292 | &player_res_desc; |
|
|
293 | </attribute> |
|
|
294 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
295 | &player_res_desc; |
|
|
296 | </attribute> |
|
|
297 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
298 | &player_res_desc; |
|
|
299 | </attribute> |
|
|
300 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
301 | &player_res_desc; |
|
|
302 | </attribute> |
|
|
303 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
304 | &player_res_desc; |
|
|
305 | </attribute> |
|
|
306 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
307 | &player_res_desc; |
|
|
308 | </attribute> |
|
|
309 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
310 | &player_res_desc; |
|
|
311 | </attribute> |
|
|
312 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
313 | &player_res_desc; |
|
|
314 | </attribute> |
|
|
315 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
316 | &player_res_desc; |
|
|
317 | </attribute> |
|
|
318 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
319 | &player_res_desc; |
|
|
320 | </attribute> |
|
|
321 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
322 | &player_res_desc; |
|
|
323 | </attribute> |
|
|
324 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
325 | &player_res_desc; |
|
|
326 | </attribute> |
|
|
327 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
328 | &player_res_desc; |
|
|
329 | </attribute> |
|
|
330 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
331 | &player_res_desc; |
|
|
332 | </attribute> |
|
|
333 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'> |
|
|
334 | &player_res_desc; |
|
|
335 | </attribute> |
|
|
336 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'> |
|
|
337 | &player_res_desc; |
|
|
338 | </attribute> |
|
|
339 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
340 | &player_res_desc; |
|
|
341 | </attribute> |
|
|
342 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
343 | &player_res_desc; |
|
|
344 | </attribute> |
|
|
345 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
346 | &player_res_desc; |
|
|
347 | </attribute> |
|
|
348 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
349 | &player_res_desc; |
|
|
350 | </attribute> |
|
|
351 | </section> |
|
|
352 | "> |
|
|
353 | |
169 | ]> |
354 | ]> |
170 | |
355 | |
171 | <types> |
356 | <types> |
172 | |
357 | |
173 | <!--###################### bitmask definitions ######################--> |
358 | <!--###################### bitmask definitions ######################--> |
… | |
… | |
458 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
643 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
459 | </attribute> |
644 | </attribute> |
460 | <attribute arch="face" editor="image" type="string"> |
645 | <attribute arch="face" editor="image" type="string"> |
461 | The image-name defines what image is displayed for this object in-game. |
646 | The image-name defines what image is displayed for this object in-game. |
462 | </attribute> |
647 | </attribute> |
|
|
648 | <attribute arch="tag" editor="tag" type="string"> |
|
|
649 | You can tag objects with an identifier. Tagged objects can be found quickly |
|
|
650 | from their tag, which makes them useful to tag exits and refer to those by |
|
|
651 | their name. |
|
|
652 | </attribute> |
463 | <attribute arch="nrof" editor="number" type="int"> |
653 | <attribute arch="nrof" editor="number" type="int"> |
464 | This value determines the number of objects in one stack (for example: |
654 | This value determines the number of objects in one stack (for example: |
465 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
655 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
466 | any pickable object - otherwise it won't be mergeable into a stack. |
656 | any pickable object - otherwise it won't be mergeable into a stack. |
467 | </attribute> |
657 | </attribute> |
… | |
… | |
505 | </attribute> |
695 | </attribute> |
506 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
696 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
507 | An <unpaid> item cannot be used unless a player carried it over |
697 | An <unpaid> item cannot be used unless a player carried it over |
508 | a shop mat, paying the demanded price. Setting this flag makes sense |
698 | a shop mat, paying the demanded price. Setting this flag makes sense |
509 | only for pickable items inside shops. |
699 | only for pickable items inside shops. |
|
|
700 | </attribute> |
|
|
701 | <attribute arch="sound" editor="sound" type="string"> |
|
|
702 | The sound this objects makes on a map. Enter either a sound alias from |
|
|
703 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
704 | field it will point to sound/<path>.ext |
|
|
705 | </attribute> |
|
|
706 | <attribute arch="sound_destroy" editor="destroy sound" type="string"> |
|
|
707 | The sound this objects makes when it is destroyed. Enter either a sound alias from |
|
|
708 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
709 | field it will point to sound/<path>.ext |
510 | </attribute> |
710 | </attribute> |
511 | </default_type> |
711 | </default_type> |
512 | |
712 | |
513 | <!-- This ignorelist is for all system objects which are non pickable |
713 | <!-- This ignorelist is for all system objects which are non pickable |
514 | and invisible. They don't interact with players at all. --> |
714 | and invisible. They don't interact with players at all. --> |
… | |
… | |
756 | in the exact moment when the altar is activated. |
956 | in the exact moment when the altar is activated. |
757 | </attribute> |
957 | </attribute> |
758 | </type> |
958 | </type> |
759 | |
959 | |
760 | <!--####################################################################--> |
960 | <!--####################################################################--> |
|
|
961 | <type number="74" name="Skill Tool"> |
|
|
962 | <description><![CDATA[ |
|
|
963 | Wearing a skill tool will give the player the ability to use a skill. |
|
|
964 | ]]> |
|
|
965 | </description> |
|
|
966 | <use><![CDATA[ |
|
|
967 | Feel free to assign resistancies and stats to a skill tools or change |
|
|
968 | the skill that is given. |
|
|
969 | ]]> |
|
|
970 | </use> |
|
|
971 | <attribute arch="skill" editor="skill name" type="string"> |
|
|
972 | This field describes which skill the player will be able to use wearing this item. |
|
|
973 | </attribute> |
|
|
974 | &player_stat_resist_sections; |
|
|
975 | </type> |
|
|
976 | <!--####################################################################--> |
761 | <type number="39" name="Amulet"> |
977 | <type number="39" name="Amulet"> |
762 | <description><![CDATA[ |
978 | <description><![CDATA[ |
763 | Wearing an amulet, the object's stats will directly be inherited to |
979 | Wearing an amulet, the object's stats will directly be inherited to |
764 | the player. Amulets are usually meant for protection and defense. ]]> |
980 | the player. Amulets are usually meant for protection and defense. ]]> |
765 | </description> |
981 | </description> |
… | |
… | |
784 | amount of <item power>, depending on their own level. This is the |
1000 | amount of <item power>, depending on their own level. This is the |
785 | only way to prevent low level players to wear "undeserved" equipment |
1001 | only way to prevent low level players to wear "undeserved" equipment |
786 | (like gifts from other players or cheated items). |
1002 | (like gifts from other players or cheated items). |
787 | |
1003 | |
788 | It is very important to adjust the <item power> value carefully |
1004 | It is very important to adjust the <item power> value carefully |
789 | for every artifact you create! If zero/unset, the CF server will |
1005 | for every artifact you create! If zero/unset, the Deliantra server will |
790 | calculate a provisional value at runtime, but this is never |
1006 | calculate a provisional value at runtime, but this is never |
791 | going to be an accurate measurement of <item power>. |
1007 | going to be an accurate measurement of <item power>. |
792 | </attribute> |
1008 | </attribute> |
793 | <attribute arch="damned" editor="damnation" type="bool"> |
1009 | <attribute arch="damned" editor="damnation" type="bool"> |
794 | A damned piece of equipment cannot be unwielded unless the curse |
1010 | A damned piece of equipment cannot be unwielded unless the curse |
… | |
… | |
820 | you want the monster to use/wear the item - you must set |
1036 | you want the monster to use/wear the item - you must set |
821 | <is applied>. |
1037 | <is applied>. |
822 | Enabling this flag doesn't make any sense if the item |
1038 | Enabling this flag doesn't make any sense if the item |
823 | is NOT in a monster's inventory. |
1039 | is NOT in a monster's inventory. |
824 | </attribute> |
1040 | </attribute> |
825 | <section name="resistance"> |
1041 | &player_stat_resist_sections; |
826 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
827 | This adds physical resistance to the item (= armour value). The number is |
|
|
828 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
829 | and what they require to do for getting this-and-that artifact. |
|
|
830 | </attribute> |
|
|
831 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
832 | This adds magic resistance to the item. The number is a percent-value in |
|
|
833 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
834 | require to do for getting this-and-that artifact. |
|
|
835 | </attribute> |
|
|
836 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
837 | This adds fire resistance to the item. The number is a percent-value in |
|
|
838 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
839 | require to do for getting this-and-that artifact. |
|
|
840 | </attribute> |
|
|
841 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
842 | This adds electricity resistance to the item. The number is a percent-value in |
|
|
843 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
844 | require to do for getting this-and-that artifact. |
|
|
845 | </attribute> |
|
|
846 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
847 | This adds fire resistance to the item. The number is a percent-value in |
|
|
848 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
849 | require to do for getting this-and-that artifact. |
|
|
850 | </attribute> |
|
|
851 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
852 | This adds confusion resistance to the item. The number is a percent-value in |
|
|
853 | the range 0-100. Confusion resistance is not very effective |
|
|
854 | unless the value comes close to 100 (= perfect immunity). |
|
|
855 | </attribute> |
|
|
856 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
857 | This adds acid resistance to the item. The number is a percent-value in |
|
|
858 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
859 | require to do for getting this-and-that artifact. |
|
|
860 | </attribute> |
|
|
861 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
862 | This adds draining resistance to the item. The number is a percent-value |
|
|
863 | in the range 0-100. Draining resistance is little effective |
|
|
864 | unless the value is 100 (= perfect immunity). |
|
|
865 | </attribute> |
|
|
866 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
867 | This adds weaponmagic resistance to the item. The number is a percent-value in |
|
|
868 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
869 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
870 | are not meant to be easily resisted. |
|
|
871 | </attribute> |
|
|
872 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
873 | This adds ghosthit resistance to the item. The number is a percent-value |
|
|
874 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
875 | require to do for getting this-and-that artifact. |
|
|
876 | </attribute> |
|
|
877 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
878 | This adds poison resistance to the item. The number is a percent-value in |
|
|
879 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
880 | require to do for getting this-and-that artifact. |
|
|
881 | </attribute> |
|
|
882 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
883 | This adds fear resistance to the item. The number is a percent-value in |
|
|
884 | the range 0-100. Resistance to fear is pretty useless. |
|
|
885 | </attribute> |
|
|
886 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
887 | This adds paralyze resistance to the item. The number is a percent-value in |
|
|
888 | the range 0-100. Paralyze resistance is little effective |
|
|
889 | unless the value is 100 (= perfect immunity). |
|
|
890 | </attribute> |
|
|
891 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
892 | This adds fear resistance to the item. The number is a percent-value in |
|
|
893 | the range 0-100. Resistance to fear is pretty useless. |
|
|
894 | </attribute> |
|
|
895 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
896 | This adds depletion resistance to the item. The number is a percent-value |
|
|
897 | in the range 0-100. Depletion resistance is little effective |
|
|
898 | unless the value is 100 (= perfect immunity). |
|
|
899 | </attribute> |
|
|
900 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
901 | This adds death-attack resistance to the item. The number is a |
|
|
902 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
903 | effective unless the value is 100 (= perfect immunity). |
|
|
904 | Generally, resistance to death-attack is not supposed to be |
|
|
905 | available to players! |
|
|
906 | </attribute> |
|
|
907 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
908 | This adds chaos resistance to the item. The number is a percent-value in |
|
|
909 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
910 | require to do for getting this-and-that artifact. |
|
|
911 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
912 | combination of other attacktypes. |
|
|
913 | </attribute> |
|
|
914 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
915 | This adds blinding resistance to the item. The number is a percent-value |
|
|
916 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
917 | require to do for getting this-and-that artifact. |
|
|
918 | </attribute> |
|
|
919 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
920 | This adds holy power resistance to the item. The number is a percent-value |
|
|
921 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
922 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
923 | for undead players (wraith or devourer cult). |
|
|
924 | Generally, resistance to holy word should not be available for players. |
|
|
925 | </attribute> |
|
|
926 | </section> |
|
|
927 | <section name="stats"> |
|
|
928 | <attribute arch="Str" editor="strength" type="int"> |
|
|
929 | The player's strentgh will rise/fall by the given value |
|
|
930 | while wearing this piece of equipment. |
|
|
931 | </attribute> |
|
|
932 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
933 | The player's dexterity will rise/fall by the given value |
|
|
934 | while wearing this piece of equipment. |
|
|
935 | </attribute> |
|
|
936 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
937 | The player's constitution will rise/fall by the given value |
|
|
938 | while wearing this piece of equipment. |
|
|
939 | </attribute> |
|
|
940 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
941 | The player's intelligence will rise/fall by the given value |
|
|
942 | while wearing this piece of equipment. |
|
|
943 | </attribute> |
|
|
944 | <attribute arch="Pow" editor="power" type="int"> |
|
|
945 | The player's power will rise/fall by the given value |
|
|
946 | while wearing this piece of equipment. |
|
|
947 | </attribute> |
|
|
948 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
949 | The player's wisdom will rise/fall by the given value while |
|
|
950 | wearing this piece of equipment. |
|
|
951 | </attribute> |
|
|
952 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
953 | The player's charisma will rise/fall by the given value |
|
|
954 | while wearing this piece of equipment. |
|
|
955 | </attribute> |
|
|
956 | </section> |
|
|
957 | <section name="misc"> |
1042 | <section name="misc"> |
958 | <attribute arch="luck" editor="luck bonus" type="int"> |
1043 | <attribute arch="luck" editor="luck bonus" type="int"> |
959 | With positive luck bonus, the player is more likely to |
1044 | With positive luck bonus, the player is more likely to |
960 | succeed in all sorts of things (spellcasting, praying,...). |
1045 | succeed in all sorts of things (spellcasting, praying,...). |
961 | Unless the <luck bonus> is very high, the effect will be |
1046 | Unless the <luck bonus> is very high, the effect will be |
… | |
… | |
1076 | get teleported after they died on this battleground. |
1161 | get teleported after they died on this battleground. |
1077 | </attribute> |
1162 | </attribute> |
1078 | </type> |
1163 | </type> |
1079 | |
1164 | |
1080 | <!--####################################################################--> |
1165 | <!--####################################################################--> |
|
|
1166 | <type number="165" name="Safe ground"> |
|
|
1167 | <ignore> |
|
|
1168 | <ignore_list name="non_pickable" /> |
|
|
1169 | </ignore> |
|
|
1170 | <description><![CDATA[ |
|
|
1171 | Safe ground is a special object that prevents any effects that might |
|
|
1172 | be harmful for the map, other players or items on the map. |
|
|
1173 | It blocks all magic and prayers, usage of alchemy, prevents potions |
|
|
1174 | from being used and blocks bombs from exploding. Note that altars that |
|
|
1175 | do cast spells still work. |
|
|
1176 | ]]> |
|
|
1177 | </description> |
|
|
1178 | <use><![CDATA[ |
|
|
1179 | Safe ground can be used to prevents any means of burning |
|
|
1180 | or destroying the items in a shop. Put this object below all floor tiles |
|
|
1181 | in your map and your shop will be safe. It's generally useful for making |
|
|
1182 | areas where really no kind of spell should be invoked by a player. |
|
|
1183 | ]]> |
|
|
1184 | </use> |
|
|
1185 | &movement_types_terrain; |
|
|
1186 | <attribute arch="no_pick" value="1" type="fixed" /> |
|
|
1187 | </type> |
|
|
1188 | |
|
|
1189 | <!--####################################################################--> |
1081 | <type number="8" name="Book"> |
1190 | <type number="8" name="Book"> |
1082 | <description><![CDATA[ |
1191 | <description><![CDATA[ |
1083 | Applying a book, the containing message is displayed to the player. ]]> |
1192 | Applying a book, the containing message is displayed to the player. ]]> |
1084 | </description> |
1193 | </description> |
1085 | <attribute arch="level" editor="literacy level" type="int"> |
1194 | <attribute arch="level" editor="literacy level" type="int"> |
… | |
… | |
1428 | <ignore_list name="system_object" /> |
1537 | <ignore_list name="system_object" /> |
1429 | </ignore> |
1538 | </ignore> |
1430 | <description><![CDATA[ |
1539 | <description><![CDATA[ |
1431 | A creator is an object which creates another object when it |
1540 | A creator is an object which creates another object when it |
1432 | is triggered. The child object can be anything. Creators are |
1541 | is triggered. The child object can be anything. Creators are |
1433 | VERY useful for all kinds of map-mechanisms. ]]> |
1542 | VERY useful for all kinds of map-mechanisms. They can even |
|
|
1543 | periodically create things. ]]> |
1434 | </description> |
1544 | </description> |
1435 | <use><![CDATA[ |
1545 | <use><![CDATA[ |
1436 | Don't hesitate to hide your creators under the floor. |
1546 | Don't hesitate to hide your creators under the floor. |
1437 | The created items will still always appear ontop of the floor. ]]> |
1547 | The created items will still always appear ontop of the floor. ]]> |
1438 | </use> |
1548 | </use> |
… | |
… | |
1450 | </attribute> |
1560 | </attribute> |
1451 | &activate_on; |
1561 | &activate_on; |
1452 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1562 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1453 | If <infinit uses> is set, the creator will work |
1563 | If <infinit uses> is set, the creator will work |
1454 | infinitely, regardless of the value in <number of uses>. |
1564 | infinitely, regardless of the value in <number of uses>. |
|
|
1565 | </attribute> |
|
|
1566 | <attribute arch="speed" editor="speed" type="float"> |
|
|
1567 | When this field is set the creator will periodically create stuff |
|
|
1568 | (and will still do so when the connection is triggered). |
|
|
1569 | A value of 1 means roughly 8 times a second. |
1455 | </attribute> |
1570 | </attribute> |
1456 | <attribute arch="hp" editor="number of uses" type="int"> |
1571 | <attribute arch="hp" editor="number of uses" type="int"> |
1457 | The creator can be triggered <number of uses> times, thus |
1572 | The creator can be triggered <number of uses> times, thus |
1458 | creating that many objects, before it dissappears. |
1573 | creating that many objects, before it dissappears. |
1459 | Default is <number of uses> 1 (-> one-time usage). |
1574 | Default is <number of uses> 1 (-> one-time usage). |
… | |
… | |
1548 | <type number="158" name="Disease"> |
1663 | <type number="158" name="Disease"> |
1549 | <ignore> |
1664 | <ignore> |
1550 | <ignore_list name="system_object" /> |
1665 | <ignore_list name="system_object" /> |
1551 | </ignore> |
1666 | </ignore> |
1552 | <description><![CDATA[ |
1667 | <description><![CDATA[ |
1553 | Diseases are an intersting form of spellcraft in Crossfire. |
1668 | Diseases are an intersting form of spellcraft in Deliantra. |
1554 | Once casted, they can spread out and infect creatures in a large |
1669 | Once casted, they can spread out and infect creatures in a large |
1555 | area. Being infected can have various effects, from amusing farts |
1670 | area. Being infected can have various effects, from amusing farts |
1556 | to horrible damage - almost everything is possible. ]]> |
1671 | to horrible damage - almost everything is possible. ]]> |
1557 | </description> |
1672 | </description> |
1558 | <use><![CDATA[ |
1673 | <use><![CDATA[ |
… | |
… | |
1732 | This string defines the object that will be created when the door was |
1847 | This string defines the object that will be created when the door was |
1733 | defeated. |
1848 | defeated. |
1734 | </attribute> |
1849 | </attribute> |
1735 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1850 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1736 | This entry determines what kind of traps will appear in the door. |
1851 | This entry determines what kind of traps will appear in the door. |
|
|
1852 | </attribute> |
|
|
1853 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
1854 | Set this flag to move treasure items created into the environment (map) |
|
|
1855 | instead of putting them into the object. |
1737 | </attribute> |
1856 | </attribute> |
1738 | </type> |
1857 | </type> |
1739 | |
1858 | |
1740 | <!--####################################################################--> |
1859 | <!--####################################################################--> |
1741 | <type number="83" name="Duplicator"> |
1860 | <type number="83" name="Duplicator"> |
… | |
… | |
1829 | If set, this message will be displayed to the player when he applies the exit. |
1948 | If set, this message will be displayed to the player when he applies the exit. |
1830 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1949 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1831 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1950 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1832 | is poor, but you get the point. =) |
1951 | is poor, but you get the point. =) |
1833 | </attribute> |
1952 | </attribute> |
1834 | <attribute arch="unique" editor="unique destination" type="bool"> |
1953 | <attribute arch="damned" editor="set savebed" type="bool"> |
1835 | This flag defines the destined map as "personal unique map". If set, |
1954 | If set, then players using this exit will have their savebed position |
1836 | there will be a seperate version of that map for every player out there. |
1955 | set to the destination of the exit when passing through. |
1837 | This feature is used for the permanent apartments |
|
|
1838 | (in Scorn/Nuernberg/Caterham...). It should not be used for anything else |
|
|
1839 | than apartments, since Crossfire is a *multi*player game. In such a permanent |
|
|
1840 | apartment don't forget to set the unique-flag for all floor tiles too |
|
|
1841 | (see floors). |
|
|
1842 | An exit pointing outside of a personal unique map must have the |
|
|
1843 | "unique destination"-flag unset. |
|
|
1844 | </attribute> |
1956 | </attribute> |
1845 | </type> |
1957 | </type> |
1846 | |
1958 | |
1847 | <!--####################################################################--> |
1959 | <!--####################################################################--> |
1848 | <type number="72" name="Flesh"> |
1960 | <type number="72" name="Flesh"> |
… | |
… | |
1880 | </attribute> |
1992 | </attribute> |
1881 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
1993 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
1882 | A godgiven item vanishes as soon as the player |
1994 | A godgiven item vanishes as soon as the player |
1883 | drops it to the ground. |
1995 | drops it to the ground. |
1884 | </attribute> |
1996 | </attribute> |
1885 | <section name="resistance"> |
1997 | &resistances_flesh_section; |
1886 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
1887 | Resistances on flesh items make them more durable against spellcraft |
|
|
1888 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1889 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1890 | items in a monster's inventory. |
|
|
1891 | </attribute> |
|
|
1892 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
1893 | Resistances on flesh items make them more durable against spellcraft |
|
|
1894 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1895 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1896 | items in a monster's inventory. |
|
|
1897 | </attribute> |
|
|
1898 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
1899 | Resistances on flesh items make them more durable against spellcraft |
|
|
1900 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1901 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1902 | items in a monster's inventory. |
|
|
1903 | </attribute> |
|
|
1904 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
1905 | Resistances on flesh items make them more durable against spellcraft |
|
|
1906 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1907 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1908 | items in a monster's inventory. |
|
|
1909 | </attribute> |
|
|
1910 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
1911 | Resistances on flesh items make them more durable against spellcraft |
|
|
1912 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1913 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1914 | items in a monster's inventory. |
|
|
1915 | </attribute> |
|
|
1916 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
1917 | Resistances on flesh items make them more durable against spellcraft |
|
|
1918 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1919 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1920 | items in a monster's inventory. |
|
|
1921 | </attribute> |
|
|
1922 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
1923 | Resistances on flesh items make them more durable against spellcraft |
|
|
1924 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1925 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1926 | items in a monster's inventory. |
|
|
1927 | </attribute> |
|
|
1928 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
1929 | Resistances on flesh items make them more durable against spellcraft |
|
|
1930 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1931 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1932 | items in a monster's inventory. |
|
|
1933 | </attribute> |
|
|
1934 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
1935 | Resistances on flesh items make them more durable against spellcraft |
|
|
1936 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1937 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1938 | items in a monster's inventory. |
|
|
1939 | </attribute> |
|
|
1940 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
1941 | Resistances on flesh items make them more durable against spellcraft |
|
|
1942 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1943 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1944 | items in a monster's inventory. |
|
|
1945 | </attribute> |
|
|
1946 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
1947 | Resistances on flesh items make them more durable against spellcraft |
|
|
1948 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1949 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1950 | items in a monster's inventory. |
|
|
1951 | </attribute> |
|
|
1952 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
1953 | Resistances on flesh items make them more durable against spellcraft |
|
|
1954 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1955 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1956 | items in a monster's inventory. |
|
|
1957 | </attribute> |
|
|
1958 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
1959 | Resistances on flesh items make them more durable against spellcraft |
|
|
1960 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1961 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1962 | items in a monster's inventory. |
|
|
1963 | </attribute> |
|
|
1964 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
1965 | Resistances on flesh items make them more durable against spellcraft |
|
|
1966 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1967 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1968 | items in a monster's inventory. |
|
|
1969 | </attribute> |
|
|
1970 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
1971 | Resistances on flesh items make them more durable against spellcraft |
|
|
1972 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1973 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1974 | items in a monster's inventory. |
|
|
1975 | </attribute> |
|
|
1976 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
1977 | RResistances on flesh items make them more durable against spellcraft |
|
|
1978 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1979 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1980 | items in a monster's inventory. |
|
|
1981 | </attribute> |
|
|
1982 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
1983 | Resistances on flesh items make them more durable against spellcraft |
|
|
1984 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1985 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1986 | items in a monster's inventory. |
|
|
1987 | </attribute> |
|
|
1988 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
1989 | Resistances on flesh items make them more durable against spellcraft |
|
|
1990 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1991 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1992 | items in a monster's inventory. |
|
|
1993 | </attribute> |
|
|
1994 | </section> |
|
|
1995 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
1998 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
1996 | This text may describe the item. |
1999 | This text may describe the item. |
1997 | </attribute> |
2000 | </attribute> |
1998 | </type> |
2001 | </type> |
1999 | |
2002 | |
… | |
… | |
2105 | <type number="91" name="Gate"> |
2108 | <type number="91" name="Gate"> |
2106 | <ignore> |
2109 | <ignore> |
2107 | <ignore_list name="non_pickable" /> |
2110 | <ignore_list name="non_pickable" /> |
2108 | </ignore> |
2111 | </ignore> |
2109 | <description><![CDATA[ |
2112 | <description><![CDATA[ |
2110 | Gates play an important role in Crossfire. Gates can be opened |
2113 | Gates play an important role in Deliantra. Gates can be opened |
2111 | by activating a button/trigger, by speaking passwords (-> magic_ear) |
2114 | by activating a button/trigger, by speaking passwords (-> magic_ear) |
2112 | or carrying special key-objects (-> inventory checker). |
2115 | or carrying special key-objects (-> inventory checker). |
2113 | Unlike locked doors, gates can get shut again after a player has |
2116 | Unlike locked doors, gates can get shut again after a player has |
2114 | passed, which makes them more practical in many cases. ]]> |
2117 | passed, which makes them more practical in many cases. ]]> |
2115 | </description> |
2118 | </description> |
… | |
… | |
2409 | alchemical receipes. By themselves, they have no special |
2412 | alchemical receipes. By themselves, they have no special |
2410 | functionalities. ]]> |
2413 | functionalities. ]]> |
2411 | </description> |
2414 | </description> |
2412 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2415 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2413 | </attribute> |
2416 | </attribute> |
2414 | <section name="resistance"> |
2417 | &resistances_basic; |
2415 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2416 | </attribute> |
|
|
2417 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2418 | </attribute> |
|
|
2419 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2420 | </attribute> |
|
|
2421 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2422 | </attribute> |
|
|
2423 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2424 | </attribute> |
|
|
2425 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2426 | </attribute> |
|
|
2427 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2428 | </attribute> |
|
|
2429 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2430 | </attribute> |
|
|
2431 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2432 | </attribute> |
|
|
2433 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2434 | </attribute> |
|
|
2435 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2436 | </attribute> |
|
|
2437 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2438 | </attribute> |
|
|
2439 | </section> |
|
|
2440 | </type> |
2418 | </type> |
2441 | |
2419 | |
2442 | <!--####################################################################--> |
2420 | <!--####################################################################--> |
2443 | <type number="64" name="Inventory Checker"> |
2421 | <type number="64" name="Inventory Checker"> |
2444 | <ignore> |
2422 | <ignore> |
… | |
… | |
2594 | <attribute arch="no_pick" value="1" type="fixed" /> |
2572 | <attribute arch="no_pick" value="1" type="fixed" /> |
2595 | <attribute arch="slaying" editor="key string" type="string"> |
2573 | <attribute arch="slaying" editor="key string" type="string"> |
2596 | The <key string> in the door must be identical with the |
2574 | The <key string> in the door must be identical with the |
2597 | <key string> in the special key, then the door is unlocked. |
2575 | <key string> in the special key, then the door is unlocked. |
2598 | It is VERY important to set the <key string> to something that |
2576 | It is VERY important to set the <key string> to something that |
2599 | is unique among the CF mapset. |
2577 | is unique among the Deliantra mapset. |
2600 | |
2578 | |
2601 | DONT EVER USE the default string "set_individual_value". |
2579 | DONT EVER USE the default string "set_individual_value". |
2602 | </attribute> |
2580 | </attribute> |
2603 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
2581 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
2604 | Restricting the use of spells to pass this door. |
2582 | Restricting the use of spells to pass this door. |
… | |
… | |
2738 | A magic wall of high <armour class> is less likely to get hit from |
2716 | A magic wall of high <armour class> is less likely to get hit from |
2739 | an opponent. <armour class> can be considered the "counterpiece" |
2717 | an opponent. <armour class> can be considered the "counterpiece" |
2740 | to <weapon class>. |
2718 | to <weapon class>. |
2741 | </attribute> |
2719 | </attribute> |
2742 | </section> |
2720 | </section> |
2743 | <section name="resistance"> |
2721 | &resistances_basic; |
2744 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2745 | </attribute> |
|
|
2746 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2747 | </attribute> |
|
|
2748 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2749 | </attribute> |
|
|
2750 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2751 | </attribute> |
|
|
2752 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2753 | </attribute> |
|
|
2754 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
2755 | </attribute> |
|
|
2756 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2757 | </attribute> |
|
|
2758 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
2759 | </attribute> |
|
|
2760 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2761 | </attribute> |
|
|
2762 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2763 | </attribute> |
|
|
2764 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2765 | </attribute> |
|
|
2766 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
2767 | </attribute> |
|
|
2768 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
2769 | </attribute> |
|
|
2770 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
2771 | </attribute> |
|
|
2772 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
2773 | </attribute> |
|
|
2774 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
2775 | </attribute> |
|
|
2776 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2777 | </attribute> |
|
|
2778 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2779 | </attribute> |
|
|
2780 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
2781 | </attribute> |
|
|
2782 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2783 | </attribute> |
|
|
2784 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
2785 | </attribute> |
|
|
2786 | </section> |
|
|
2787 | </type> |
2722 | </type> |
2788 | |
2723 | |
2789 | <!--####################################################################--> |
2724 | <!--####################################################################--> |
2790 | <type number="55" name="Marker"> |
2725 | <type number="55" name="Marker"> |
2791 | <ignore> |
2726 | <ignore> |
… | |
… | |
2935 | |
2870 | |
2936 | Note that you can always put items into the monster's |
2871 | Note that you can always put items into the monster's |
2937 | inventory. Those will drop-at-kill just like the stuff |
2872 | inventory. Those will drop-at-kill just like the stuff |
2938 | from the <treasurelist>. |
2873 | from the <treasurelist>. |
2939 | </attribute> |
2874 | </attribute> |
|
|
2875 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
2876 | Set this flag to move treasure items created into the environment (map) |
|
|
2877 | instead of putting them into the object. |
|
|
2878 | </attribute> |
2940 | <attribute arch="level" editor="level" type="int"> |
2879 | <attribute arch="level" editor="level" type="int"> |
2941 | A monster's <level> is the most important attribute. |
2880 | A monster's <level> is the most important attribute. |
2942 | <level> affects the power of a monster in various ways. |
2881 | <level> affects the power of a monster in various ways. |
2943 | </attribute> |
2882 | </attribute> |
2944 | <attribute arch="race" editor="race" type="string"> |
2883 | <attribute arch="race" editor="race" type="string"> |
… | |
… | |
2990 | </attribute> |
2929 | </attribute> |
2991 | <attribute arch="carrying" editor="carries weight" type="int"> |
2930 | <attribute arch="carrying" editor="carries weight" type="int"> |
2992 | If a monster has something in the inventory, this |
2931 | If a monster has something in the inventory, this |
2993 | value can be set to reflect the slowdown due to |
2932 | value can be set to reflect the slowdown due to |
2994 | the carried weight. |
2933 | the carried weight. |
|
|
2934 | </attribute> |
|
|
2935 | <attribute arch="precious" editor="precious" type="bool"> |
|
|
2936 | Set this flag to indicate that this monster is precious, i.e. |
|
|
2937 | it should not be lightly destroyed. This is most useful on pets and |
|
|
2938 | keeps the server from destroying them on destroy_pets/monster floors |
|
|
2939 | and will try to save them when the player logs out. |
2995 | </attribute> |
2940 | </attribute> |
2996 | |
2941 | |
2997 | <section name="melee"> |
2942 | <section name="melee"> |
2998 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2943 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2999 | This number is a bitmask, specifying the monster's attacktypes |
2944 | This number is a bitmask, specifying the monster's attacktypes |
… | |
… | |
3171 | <attribute arch="stand_still" editor="stand still" type="bool"> |
3116 | <attribute arch="stand_still" editor="stand still" type="bool"> |
3172 | Monsters which <stand still> won't move to leave their position. |
3117 | Monsters which <stand still> won't move to leave their position. |
3173 | When agressive, they will attack all enemies who get close to |
3118 | When agressive, they will attack all enemies who get close to |
3174 | them. This behaviour is commonly known from castle guards. |
3119 | them. This behaviour is commonly known from castle guards. |
3175 | |
3120 | |
3176 | In older versions of Crossfire it was possible to eventually |
3121 | In older versions of Deliantra it was possible to eventually |
3177 | push a <stand still>-monster out of position by force. |
3122 | push a <stand still>-monster out of position by force. |
3178 | I believe this is no longer possible. Neverthless, you should |
3123 | I believe this is no longer possible. Neverthless, you should |
3179 | still be cautious when lining up <stand still>-monster in order |
3124 | still be cautious when lining up <stand still>-monster in order |
3180 | to "defend" something: Such monsters are rather easy to kill. |
3125 | to "defend" something: Such monsters are rather easy to kill. |
3181 | It's good for low level maps, but not much more. |
3126 | It's good for low level maps, but not much more. |
… | |
… | |
3217 | When the monster's health points drop below this percentage |
3162 | When the monster's health points drop below this percentage |
3218 | (relative to max health), it attempts to run away from the |
3163 | (relative to max health), it attempts to run away from the |
3219 | attacker. |
3164 | attacker. |
3220 | </attribute> |
3165 | </attribute> |
3221 | </section> |
3166 | </section> |
3222 | |
3167 | &resistances_basic; |
3223 | <section name="resistance"> |
|
|
3224 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3225 | </attribute> |
|
|
3226 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3227 | </attribute> |
|
|
3228 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3229 | </attribute> |
|
|
3230 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3231 | </attribute> |
|
|
3232 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3233 | </attribute> |
|
|
3234 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3235 | </attribute> |
|
|
3236 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3237 | </attribute> |
|
|
3238 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3239 | </attribute> |
|
|
3240 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3241 | </attribute> |
|
|
3242 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
3243 | </attribute> |
|
|
3244 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3245 | </attribute> |
|
|
3246 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
3247 | </attribute> |
|
|
3248 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3249 | </attribute> |
|
|
3250 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
3251 | </attribute> |
|
|
3252 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3253 | </attribute> |
|
|
3254 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
3255 | </attribute> |
|
|
3256 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
3257 | </attribute> |
|
|
3258 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
3259 | </attribute> |
|
|
3260 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
3261 | </attribute> |
|
|
3262 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
3263 | </attribute> |
|
|
3264 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
3265 | </attribute> |
|
|
3266 | </section> |
|
|
3267 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3168 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3268 | </attribute> |
3169 | </attribute> |
3269 | </type> |
3170 | </type> |
3270 | |
3171 | |
3271 | <!--####################################################################--> |
3172 | <!--####################################################################--> |
… | |
… | |
3276 | <attribute arch="name_pl" /> |
3177 | <attribute arch="name_pl" /> |
3277 | <attribute arch="nrof" /> |
3178 | <attribute arch="nrof" /> |
3278 | <attribute arch="value" /> |
3179 | <attribute arch="value" /> |
3279 | <attribute arch="unpaid" /> |
3180 | <attribute arch="unpaid" /> |
3280 | </ignore> |
3181 | </ignore> |
3281 | <description><![CDATA[ |
3182 | <description> |
3282 | A grimreaper is a monster that vanishes after it did some number of |
3183 | A grimreaper is a monster that vanishes after it did some number of |
3283 | draining attacks. ]]> <!-- XXX: is this ok? --> |
3184 | draining attacks. |
3284 | </description> |
3185 | </description> |
3285 | <section name="grimreaper"> |
3186 | <section name="grimreaper"> |
3286 | <attribute arch="value" editor="attacks" type="int"> |
3187 | <attribute arch="value" editor="attacks" type="int"> |
3287 | The object vanishes after this number of draining attacks. |
3188 | The object vanishes after this number of draining attacks. |
3288 | </attribute> |
3189 | </attribute> |
… | |
… | |
3561 | </attribute> |
3462 | </attribute> |
3562 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3463 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3563 | A godgiven item vanishes as soon as the player |
3464 | A godgiven item vanishes as soon as the player |
3564 | drops it to the ground. |
3465 | drops it to the ground. |
3565 | </attribute> |
3466 | </attribute> |
3566 | <section name="stats"> |
3467 | &player_stat_resist_sections; |
3567 | <attribute arch="Str" editor="strength" type="int"> |
|
|
3568 | The player's strentgh will rise/fall by the given value for permanent |
|
|
3569 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3570 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3571 | stats if positive. |
|
|
3572 | </attribute> |
|
|
3573 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
3574 | The player's dexterity will rise/fall by the given value for permanent |
|
|
3575 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3576 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3577 | stats if positive. |
|
|
3578 | </attribute> |
|
|
3579 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
3580 | The player's constitution will rise/fall by the given value for permanent |
|
|
3581 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3582 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3583 | stats if positive. |
|
|
3584 | </attribute> |
|
|
3585 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
3586 | The player's intelligence will rise/fall by the given value for permanent |
|
|
3587 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3588 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3589 | stats if positive. |
|
|
3590 | </attribute> |
|
|
3591 | <attribute arch="Pow" editor="power" type="int"> |
|
|
3592 | The player's power will rise/fall by the given value for permanent |
|
|
3593 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3594 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3595 | stats if positive. |
|
|
3596 | </attribute> |
|
|
3597 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
3598 | The player's wisdom will rise/fall by the given value for permanent |
|
|
3599 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3600 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3601 | stats if positive. |
|
|
3602 | </attribute> |
|
|
3603 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
3604 | The player's charisma will rise/fall by the given value for permanent |
|
|
3605 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3606 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3607 | stats if positive. |
|
|
3608 | </attribute> |
|
|
3609 | </section> |
|
|
3610 | <section name="resistance"> |
|
|
3611 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3612 | The player's resistance to physical will rise by this value in percent |
|
|
3613 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3614 | add on the values from the player's equipment. |
|
|
3615 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3616 | </attribute> |
|
|
3617 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3618 | The player's resistance to magic will rise by this value in percent |
|
|
3619 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3620 | add on the values from the player's equipment. |
|
|
3621 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3622 | </attribute> |
|
|
3623 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3624 | The player's resistance to fire will rise by this value in percent |
|
|
3625 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3626 | add on the values from the player's equipment. |
|
|
3627 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3628 | </attribute> |
|
|
3629 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3630 | The player's resistance to electricity will rise by this value in percent |
|
|
3631 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3632 | add on the values from the player's equipment. |
|
|
3633 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3634 | </attribute> |
|
|
3635 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3636 | The player's resistance to cold will rise by this value in percent |
|
|
3637 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3638 | add on the values from the player's equipment. |
|
|
3639 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3640 | </attribute> |
|
|
3641 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3642 | The player's resistance to acid will rise by this value in percent |
|
|
3643 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3644 | add on the values from the player's equipment. |
|
|
3645 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3646 | </attribute> |
|
|
3647 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3648 | The player's resistance to confusion will rise by this value in percent |
|
|
3649 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3650 | add on the values from the player's equipment. |
|
|
3651 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3652 | </attribute> |
|
|
3653 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3654 | The player's resistance to weaponmagic will rise by this value in percent |
|
|
3655 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3656 | add on the values from the player's equipment. |
|
|
3657 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3658 | </attribute> |
|
|
3659 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3660 | The player's resistance to paralyze will rise by this value in percent |
|
|
3661 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3662 | add on the values from the player's equipment. |
|
|
3663 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3664 | </attribute> |
|
|
3665 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3666 | The player's resistance to draining will rise by this value in percent |
|
|
3667 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3668 | add on the values from the player's equipment. |
|
|
3669 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3670 | </attribute> |
|
|
3671 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3672 | The player's resistance to depletion will rise by this value in percent |
|
|
3673 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3674 | add on the values from the player's equipment. |
|
|
3675 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3676 | </attribute> |
|
|
3677 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3678 | The player's resistance to poison will rise by this value in percent |
|
|
3679 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3680 | add on the values from the player's equipment. |
|
|
3681 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3682 | </attribute> |
|
|
3683 | </section> |
|
|
3684 | </type> |
3468 | </type> |
3685 | |
3469 | |
3686 | <!--####################################################################--> |
3470 | <!--####################################################################--> |
3687 | <type number="156" name="Power Crystal"> |
3471 | <type number="156" name="Power Crystal"> |
3688 | <description><![CDATA[ |
3472 | <description><![CDATA[ |
… | |
… | |
3957 | It is absolutely neccessary that a place with savebeds is 100% secure. |
3741 | It is absolutely neccessary that a place with savebeds is 100% secure. |
3958 | That means: |
3742 | That means: |
3959 | <UL> |
3743 | <UL> |
3960 | <LI> Monsters must not be able to reach the savebeds under any circumstances! |
3744 | <LI> Monsters must not be able to reach the savebeds under any circumstances! |
3961 | <LI> If there are NPCs around, make sure they have the friendly-flag set. |
3745 | <LI> If there are NPCs around, make sure they have the friendly-flag set. |
3962 | <LI> Insert a relyable exit! Make sure there is no possibility that |
3746 | <LI> Insert a reliable exit! Make sure there is no possibility that |
3963 | players get trapped in a savebed location. |
3747 | players get trapped in a savebed location. |
3964 | <LI> If possible, mark the whole site as no-spell area (Insert this |
3748 | <LI> If possible, mark the whole site as no-spell area (Insert this |
3965 | arch called "dungeon_magic" everywhere). This is not required, |
3749 | arch called "dungeon_magic" everywhere). This is not required, |
3966 | but it makes the place much more safe. |
3750 | but it makes the place much more safe. |
3967 | </UL> ]]> |
3751 | </UL> ]]> |
… | |
… | |
4076 | amount of <item power>, depending on their own level. This is the |
3860 | amount of <item power>, depending on their own level. This is the |
4077 | only way to prevent low level players to wear "undeserved" equipment |
3861 | only way to prevent low level players to wear "undeserved" equipment |
4078 | (like gifts from other players or cheated items). |
3862 | (like gifts from other players or cheated items). |
4079 | |
3863 | |
4080 | It is very important to adjust the <item power> value carefully |
3864 | It is very important to adjust the <item power> value carefully |
4081 | for every artifact you create! If zero/unset, the CF server will |
3865 | for every artifact you create! If zero/unset, the Deliantra server will |
4082 | calculate a provisional value at runtime, but this is never |
3866 | calculate a provisional value at runtime, but this is never |
4083 | going to be an accurate measurement of <item power>. |
3867 | going to be an accurate measurement of <item power>. |
4084 | </attribute> |
3868 | </attribute> |
4085 | <attribute arch="no_strength" editor="ignore strength" type="bool"> |
3869 | <attribute arch="no_strength" editor="ignore strength" type="bool"> |
4086 | Usually the player's strentgh takes effect on the damage |
3870 | Usually the player's strentgh takes effect on the damage |
… | |
… | |
4269 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4053 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4270 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4054 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4271 | </attribute> |
4055 | </attribute> |
4272 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4056 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4273 | This text will be displayed to the player. |
4057 | This text will be displayed to the player. |
|
|
4058 | </attribute> |
|
|
4059 | </type> |
|
|
4060 | |
|
|
4061 | <type number="150" name="Shop Inventory"> |
|
|
4062 | <ignore> |
|
|
4063 | <ignore_list name="non_pickable" /> |
|
|
4064 | </ignore> |
|
|
4065 | <description><![CDATA[The purpose of a sign is to display the contents of a shop.]]> |
|
|
4066 | </description> |
|
|
4067 | <use><![CDATA[Use these signs to present the player a list of the items in the shop]]> |
|
|
4068 | </use> |
|
|
4069 | <attribute arch="shop_coords" editor="shop rectangle" type="string"> |
|
|
4070 | The format of this field is: 'x1,y1,x2,y2'. It defines a rectangle on |
|
|
4071 | the map that will be searched for unpaid items. |
4274 | </attribute> |
4072 | </attribute> |
4275 | </type> |
4073 | </type> |
4276 | |
4074 | |
4277 | <!--####################################################################--> |
4075 | <!--####################################################################--> |
4278 | <type number="43" name="Skill"> |
4076 | <type number="43" name="Skill"> |
… | |
… | |
4315 | expmul is 1, the player will get 500 added to that skill as well as |
4113 | expmul is 1, the player will get 500 added to that skill as well as |
4316 | 500 to their total. |
4114 | 500 to their total. |
4317 | </attribute> |
4115 | </attribute> |
4318 | <attribute arch="subtype" editor="skill type" type="list_skill_type"> |
4116 | <attribute arch="subtype" editor="skill type" type="list_skill_type"> |
4319 | The <skill type> defines the base functionality of the skill. |
4117 | The <skill type> defines the base functionality of the skill. |
4320 | Skill types are hardcoded in the Crossfire server. It isn't hard to |
4118 | Skill types are hardcoded in the Deliantra server. It isn't hard to |
4321 | create new skill types, but it requires a bit of server-coding. |
4119 | create new skill types, but it requires a bit of server-coding. |
4322 | </attribute> |
4120 | </attribute> |
4323 | <attribute arch="level" editor="level" type="int"> |
4121 | <attribute arch="level" editor="level" type="int"> |
4324 | </attribute> |
4122 | </attribute> |
4325 | <attribute arch="exp" editor="experience" type="int"> |
4123 | <attribute arch="exp" editor="experience" type="int"> |
… | |
… | |
4654 | <type number="26" name="Timed Gate"> |
4452 | <type number="26" name="Timed Gate"> |
4655 | <ignore> |
4453 | <ignore> |
4656 | <ignore_list name="non_pickable" /> |
4454 | <ignore_list name="non_pickable" /> |
4657 | </ignore> |
4455 | </ignore> |
4658 | <description><![CDATA[ |
4456 | <description><![CDATA[ |
4659 | Gates play an important role in Crossfire. Gates can be opened |
4457 | Gates play an important role in Deliantra. Gates can be opened |
4660 | by activating a button/trigger, by speaking passwords (-> magic_ear) |
4458 | by activating a button/trigger, by speaking passwords (-> magic_ear) |
4661 | or carrying special key-objects (-> inventory checker). |
4459 | or carrying special key-objects (-> inventory checker). |
4662 | Unlike locked doors, gates can get shut again after a player has |
4460 | Unlike locked doors, gates can get shut again after a player has |
4663 | passed, which makes them more practical in many cases. Unlike normal |
4461 | passed, which makes them more practical in many cases. Unlike normal |
4664 | gates, timed gates open when triggered but automatically close again |
4462 | gates, timed gates open when triggered but automatically close again |
… | |
… | |
4715 | and generally have either a physical attack or trigger a reaction. |
4513 | and generally have either a physical attack or trigger a reaction. |
4716 | <br><br> |
4514 | <br><br> |
4717 | Traps hit any monster or person who steps on them for 'dam' damage in |
4515 | Traps hit any monster or person who steps on them for 'dam' damage in |
4718 | 'attacktype' attacktype and/or trigger a reaction. |
4516 | 'attacktype' attacktype and/or trigger a reaction. |
4719 | <br><br> |
4517 | <br><br> |
4720 | Many traps are already defined in the archetypes. ]]> |
4518 | Many traps are already defined in the archetypes.]]> |
4721 | </description> |
4519 | </description> |
4722 | <use><![CDATA[ |
4520 | <use><![CDATA[ |
4723 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4521 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4724 | off your lightning wall and pit trap is usually a bad idea. ]]> |
4522 | off your lightning wall and pit trap is usually a bad idea.]]> |
4725 | </use> |
4523 | </use> |
4726 | <attribute arch="no_pick" value="1" type="fixed" /> |
4524 | <attribute arch="no_pick" value="1" type="fixed" /> |
4727 | &move_on; |
4525 | &move_on; |
4728 | <attribute arch="level" editor="trap level" type="int"> |
4526 | <attribute arch="level" editor="trap level" type="int"> |
4729 | Level effects how easily a trap may be found and disarmed, and |
4527 | Level effects how easily a trap may be found and disarmed, and |
… | |
… | |
5026 | </attribute> |
4824 | </attribute> |
5027 | <attribute arch="ac" editor="armour class" type="int"> |
4825 | <attribute arch="ac" editor="armour class" type="int"> |
5028 | Weak walls of high <armour class> are less likely to get hit. |
4826 | Weak walls of high <armour class> are less likely to get hit. |
5029 | <armour class> can be considered the "counterpiece" to <weapon class>. |
4827 | <armour class> can be considered the "counterpiece" to <weapon class>. |
5030 | </attribute> |
4828 | </attribute> |
5031 | <section name="resistance"> |
4829 | &resistances_basic; |
5032 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5033 | </attribute> |
|
|
5034 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5035 | </attribute> |
|
|
5036 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5037 | </attribute> |
|
|
5038 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5039 | </attribute> |
|
|
5040 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5041 | </attribute> |
|
|
5042 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5043 | </attribute> |
|
|
5044 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5045 | </attribute> |
|
|
5046 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5047 | </attribute> |
|
|
5048 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5049 | </attribute> |
|
|
5050 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5051 | </attribute> |
|
|
5052 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5053 | </attribute> |
|
|
5054 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5055 | </attribute> |
|
|
5056 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5057 | </attribute> |
|
|
5058 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5059 | </attribute> |
|
|
5060 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5061 | </attribute> |
|
|
5062 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
5063 | </attribute> |
|
|
5064 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5065 | </attribute> |
|
|
5066 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5067 | </attribute> |
|
|
5068 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5069 | </attribute> |
|
|
5070 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5071 | </attribute> |
|
|
5072 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
5073 | </attribute> |
|
|
5074 | </section> |
|
|
5075 | </type> |
4830 | </type> |
5076 | |
4831 | |
5077 | <!--####################################################################--> |
4832 | <!--####################################################################--> |
5078 | <type number="15" name="Weapon"> |
4833 | <type number="15" name="Weapon"> |
5079 | <description><![CDATA[ |
4834 | <description><![CDATA[ |
… | |
… | |
5147 | amount of <item power>, depending on their own level. This is the |
4902 | amount of <item power>, depending on their own level. This is the |
5148 | only way to prevent low level players to wear "undeserved" equipment |
4903 | only way to prevent low level players to wear "undeserved" equipment |
5149 | (like gifts from other players or cheated items). |
4904 | (like gifts from other players or cheated items). |
5150 | |
4905 | |
5151 | It is very important to adjust the <item power> value carefully |
4906 | It is very important to adjust the <item power> value carefully |
5152 | for every artifact you create! If zero/unset, the CF server will |
4907 | for every artifact you create! If zero/unset, the Deliantra server will |
5153 | calculate a provisional value at runtime, but this is never |
4908 | calculate a provisional value at runtime, but this is never |
5154 | going to be an accurate measurement of <item power>. |
4909 | going to be an accurate measurement of <item power>. |
5155 | </attribute> |
4910 | </attribute> |
5156 | <attribute arch="damned" editor="damnation" type="bool"> |
4911 | <attribute arch="damned" editor="damnation" type="bool"> |
5157 | A damned weapon cannot be unwielded unless |
4912 | A damned weapon cannot be unwielded unless |
… | |
… | |
5177 | </attribute> |
4932 | </attribute> |
5178 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
4933 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
5179 | A godgiven item vanishes as soon as the player |
4934 | A godgiven item vanishes as soon as the player |
5180 | drops it to the ground. |
4935 | drops it to the ground. |
5181 | </attribute> |
4936 | </attribute> |
5182 | <section name="resistance"> |
4937 | &player_stat_resist_sections; |
5183 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5184 | This adds physical resistance to the weapon (= armour value). The number is |
|
|
5185 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
5186 | and what they require to do for getting this-and-that artifact. |
|
|
5187 | </attribute> |
|
|
5188 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5189 | This adds magic resistance to the weapon. The number is a percent-value in |
|
|
5190 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5191 | require to do for getting this-and-that artifact. |
|
|
5192 | </attribute> |
|
|
5193 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5194 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5195 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5196 | require to do for getting this-and-that artifact. |
|
|
5197 | </attribute> |
|
|
5198 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5199 | This adds electricity resistance to the weapon. The number is a percent-value in |
|
|
5200 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5201 | require to do for getting this-and-that artifact. |
|
|
5202 | </attribute> |
|
|
5203 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5204 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5205 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5206 | require to do for getting this-and-that artifact. |
|
|
5207 | </attribute> |
|
|
5208 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5209 | This adds confusion resistance to the weapon. The number is a percent-value in |
|
|
5210 | the range 0-100. Confusion resistance is not very effective |
|
|
5211 | unless the value comes close to 100 (= perfect immunity). |
|
|
5212 | </attribute> |
|
|
5213 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5214 | This adds acid resistance to the weapon. The number is a percent-value in |
|
|
5215 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5216 | require to do for getting this-and-that artifact. |
|
|
5217 | </attribute> |
|
|
5218 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5219 | This adds draining resistance to the weapon. The number is a percent-value |
|
|
5220 | in the range 0-100. Draining resistance is little effective |
|
|
5221 | unless the value is 100 (= perfect immunity). |
|
|
5222 | </attribute> |
|
|
5223 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5224 | This adds weaponmagic resistance to the weapon. The number is a percent-value in |
|
|
5225 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
5226 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
5227 | are not meant to be easily resisted. |
|
|
5228 | </attribute> |
|
|
5229 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5230 | This adds ghosthit resistance to the weapon. The number is a percent-value |
|
|
5231 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5232 | require to do for getting this-and-that artifact. |
|
|
5233 | </attribute> |
|
|
5234 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5235 | This adds poison resistance to the weapon. The number is a percent-value in |
|
|
5236 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5237 | require to do for getting this-and-that artifact. |
|
|
5238 | </attribute> |
|
|
5239 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5240 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5241 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5242 | </attribute> |
|
|
5243 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5244 | This adds paralyze resistance to the weapon. The number is a percent-value in |
|
|
5245 | the range 0-100. Paralyze resistance is little effective |
|
|
5246 | unless the value is 100 (= perfect immunity). |
|
|
5247 | </attribute> |
|
|
5248 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5249 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5250 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5251 | </attribute> |
|
|
5252 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5253 | This adds depletion resistance to the weapon. The number is a percent-value |
|
|
5254 | in the range 0-100. Depletion resistance is little effective |
|
|
5255 | unless the value is 100 (= perfect immunity). |
|
|
5256 | </attribute> |
|
|
5257 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5258 | This adds death-attack resistance to the weapon. The number is a |
|
|
5259 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
5260 | effective unless the value is 100 (= perfect immunity). |
|
|
5261 | Generally, resistance to death-attack is not supposed to be |
|
|
5262 | available to players! |
|
|
5263 | </attribute> |
|
|
5264 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5265 | This adds chaos resistance to the weapon. The number is a percent-value in |
|
|
5266 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5267 | require to do for getting this-and-that artifact. |
|
|
5268 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
5269 | combination of other attacktypes. |
|
|
5270 | </attribute> |
|
|
5271 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5272 | This adds blinding resistance to the weapon. The number is a percent-value |
|
|
5273 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5274 | require to do for getting this-and-that artifact. |
|
|
5275 | </attribute> |
|
|
5276 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5277 | This adds holy power resistance to the weapon. The number is a percent-value |
|
|
5278 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
5279 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
5280 | for undead players (wraith or devourer cult). |
|
|
5281 | Generally, resistance to holy word should not be available for players. |
|
|
5282 | </attribute> |
|
|
5283 | </section> |
|
|
5284 | <section name="stats"> |
|
|
5285 | <attribute arch="Str" editor="strength" type="int"> |
|
|
5286 | The player's strentgh will rise/fall by the given value |
|
|
5287 | while wearing this weapon. |
|
|
5288 | </attribute> |
|
|
5289 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
5290 | The player's dexterity will rise/fall by the given value |
|
|
5291 | while wearing this weapon. |
|
|
5292 | </attribute> |
|
|
5293 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
5294 | The player's constitution will rise/fall by the given value |
|
|
5295 | while wearing this weapon. |
|
|
5296 | </attribute> |
|
|
5297 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
5298 | The player's intelligence will rise/fall by the given value |
|
|
5299 | while wearing this weapon. |
|
|
5300 | </attribute> |
|
|
5301 | <attribute arch="Pow" editor="power" type="int"> |
|
|
5302 | The player's power will rise/fall by the given value |
|
|
5303 | while wearing this weapon. |
|
|
5304 | </attribute> |
|
|
5305 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
5306 | The player's wisdom will rise/fall by the given value while |
|
|
5307 | wearing this weapon. |
|
|
5308 | </attribute> |
|
|
5309 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
5310 | The player's charisma will rise/fall by the given value |
|
|
5311 | while wearing this weapon. |
|
|
5312 | </attribute> |
|
|
5313 | </section> |
|
|
5314 | <section name="misc"> |
4938 | <section name="misc"> |
5315 | <attribute arch="luck" editor="luck bonus" type="int"> |
4939 | <attribute arch="luck" editor="luck bonus" type="int"> |
5316 | With positive luck bonus, the player is more likely to |
4940 | With positive luck bonus, the player is more likely to |
5317 | succeed in all sorts of things (spellcasting, praying,...). |
4941 | succeed in all sorts of things (spellcasting, praying,...). |
5318 | Unless the <luck bonus> is very high, the effect will be |
4942 | Unless the <luck bonus> is very high, the effect will be |
… | |
… | |
5397 | </type> |
5021 | </type> |
5398 | |
5022 | |
5399 | <type number="116" name="Event Connector"> |
5023 | <type number="116" name="Event Connector"> |
5400 | <description><![CDATA[ |
5024 | <description><![CDATA[ |
5401 | Event connectors link specific events that happen to objects to |
5025 | Event connectors link specific events that happen to objects to |
5402 | a crossfire plug-in. ]]> |
5026 | a crossfire plug-in. They are not used at all in Deliantra ]]> |
5403 | </description> |
5027 | </description> |
5404 | <attribute arch="subtype" editor="event type" type="list_event_type"> |
|
|
5405 | The type of event that triggers a notify to the plug-in. |
|
|
5406 | </attribute> |
|
|
5407 | <attribute arch="title" editor="plug-in" type="string"> |
|
|
5408 | The name of the plug-in that should be notified of the event, e.g. "cfpython" |
|
|
5409 | for python and "perl" for the Crossfire-Perl plug-in. |
|
|
5410 | </attribute> |
|
|
5411 | <attribute arch="slaying" editor="extension" type="string"> |
|
|
5412 | The name of the extension to invoke (for python, this is the path to a script, |
|
|
5413 | for perl this is the name of a extension package without the ".ext" extension. |
|
|
5414 | </attribute> |
|
|
5415 | <attribute arch="name" editor="options" type="string"> |
|
|
5416 | A string that is passed unaltered to the extension above. Often used to pass |
|
|
5417 | options to the extension that alter its behaviour. |
|
|
5418 | </attribute> |
|
|
5419 | </type> |
5028 | </type> |
5420 | |
5029 | |
5421 | </types> |
5030 | </types> |