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/cvs/deliantra/Deliantra/res/types.xml
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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.26 by root, Sat Jul 14 13:30:44 2007 UTC vs.
Revision 1.27 by elmex, Fri Aug 10 12:13:35 2007 UTC

506 <attribute arch="unpaid" editor="unpaid" type="bool"> 506 <attribute arch="unpaid" editor="unpaid" type="bool">
507 An &lt;unpaid&gt; item cannot be used unless a player carried it over 507 An &lt;unpaid&gt; item cannot be used unless a player carried it over
508 a shop mat, paying the demanded price. Setting this flag makes sense 508 a shop mat, paying the demanded price. Setting this flag makes sense
509 only for pickable items inside shops. 509 only for pickable items inside shops.
510 </attribute> 510 </attribute>
511 <attribute arch="sound" editor="sound" type="string">
512 The sound this objects makes on a map. Enter either a sound alias from
513 arch/res/sound.conf.res or a path. If you enter &lt;path&gt; in this
514 field it will point to sound/&lt;path&gt;.ext
515 </attribute>
516 <attribute arch="sound_destroy" editor="destroy sound" type="string">
517 The sound this objects makes when it is destroyed. Enter either a sound alias from
518 arch/res/sound.conf.res or a path. If you enter &lt;path&gt; in this
519 field it will point to sound/&lt;path&gt;.ext
520 </attribute>
511</default_type> 521</default_type>
512 522
513<!-- This ignorelist is for all system objects which are non pickable 523<!-- This ignorelist is for all system objects which are non pickable
514 and invisible. They don't interact with players at all. --> 524 and invisible. They don't interact with players at all. -->
515<ignore_list name="system_object"> 525<ignore_list name="system_object">
3023 If a monster has something in the inventory, this 3033 If a monster has something in the inventory, this
3024 value can be set to reflect the slowdown due to 3034 value can be set to reflect the slowdown due to
3025 the carried weight. 3035 the carried weight.
3026 </attribute> 3036 </attribute>
3027 <attribute arch="precious" editor="precious" type="bool"> 3037 <attribute arch="precious" editor="precious" type="bool">
3028 Set this flag to indicate that this monster is <i>precious</i>, i.e. 3038 Set this flag to indicate that this monster is precious, i.e.
3029 it should not be lightly destroyed. This is most useful on pets and 3039 it should not be lightly destroyed. This is most useful on pets and
3030 keeps the server from destroying them on destroy_pets/monster floors 3040 keeps the server from destroying them on destroy_pets/monster floors
3031 and will try to save them when the player logs out. 3041 and will try to save them when the player logs out.
3032 </attribute> 3042 </attribute>
3033 3043
3313 <attribute arch="name_pl" /> 3323 <attribute arch="name_pl" />
3314 <attribute arch="nrof" /> 3324 <attribute arch="nrof" />
3315 <attribute arch="value" /> 3325 <attribute arch="value" />
3316 <attribute arch="unpaid" /> 3326 <attribute arch="unpaid" />
3317 </ignore> 3327 </ignore>
3318 <description><![CDATA[ 3328 <description>
3319 A grimreaper is a monster that vanishes after it did some number of 3329 A grimreaper is a monster that vanishes after it did some number of
3320 draining attacks. ]]> <!-- XXX: is this ok? --> 3330 draining attacks.
3321 </description> 3331 </description>
3322<section name="grimreaper"> 3332<section name="grimreaper">
3323 <attribute arch="value" editor="attacks" type="int"> 3333 <attribute arch="value" editor="attacks" type="int">
3324 The object vanishes after this number of draining attacks. 3334 The object vanishes after this number of draining attacks.
3325 </attribute> 3335 </attribute>

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