… | |
… | |
506 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
506 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
507 | An <unpaid> item cannot be used unless a player carried it over |
507 | An <unpaid> item cannot be used unless a player carried it over |
508 | a shop mat, paying the demanded price. Setting this flag makes sense |
508 | a shop mat, paying the demanded price. Setting this flag makes sense |
509 | only for pickable items inside shops. |
509 | only for pickable items inside shops. |
510 | </attribute> |
510 | </attribute> |
|
|
511 | <attribute arch="sound" editor="sound" type="string"> |
|
|
512 | The sound this objects makes on a map. Enter either a sound alias from |
|
|
513 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
514 | field it will point to sound/<path>.ext |
|
|
515 | </attribute> |
|
|
516 | <attribute arch="sound_destroy" editor="destroy sound" type="string"> |
|
|
517 | The sound this objects makes when it is destroyed. Enter either a sound alias from |
|
|
518 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
519 | field it will point to sound/<path>.ext |
|
|
520 | </attribute> |
511 | </default_type> |
521 | </default_type> |
512 | |
522 | |
513 | <!-- This ignorelist is for all system objects which are non pickable |
523 | <!-- This ignorelist is for all system objects which are non pickable |
514 | and invisible. They don't interact with players at all. --> |
524 | and invisible. They don't interact with players at all. --> |
515 | <ignore_list name="system_object"> |
525 | <ignore_list name="system_object"> |
… | |
… | |
3023 | If a monster has something in the inventory, this |
3033 | If a monster has something in the inventory, this |
3024 | value can be set to reflect the slowdown due to |
3034 | value can be set to reflect the slowdown due to |
3025 | the carried weight. |
3035 | the carried weight. |
3026 | </attribute> |
3036 | </attribute> |
3027 | <attribute arch="precious" editor="precious" type="bool"> |
3037 | <attribute arch="precious" editor="precious" type="bool"> |
3028 | Set this flag to indicate that this monster is <i>precious</i>, i.e. |
3038 | Set this flag to indicate that this monster is precious, i.e. |
3029 | it should not be lightly destroyed. This is most useful on pets and |
3039 | it should not be lightly destroyed. This is most useful on pets and |
3030 | keeps the server from destroying them on destroy_pets/monster floors |
3040 | keeps the server from destroying them on destroy_pets/monster floors |
3031 | and will try to save them when the player logs out. |
3041 | and will try to save them when the player logs out. |
3032 | </attribute> |
3042 | </attribute> |
3033 | |
3043 | |
… | |
… | |
3313 | <attribute arch="name_pl" /> |
3323 | <attribute arch="name_pl" /> |
3314 | <attribute arch="nrof" /> |
3324 | <attribute arch="nrof" /> |
3315 | <attribute arch="value" /> |
3325 | <attribute arch="value" /> |
3316 | <attribute arch="unpaid" /> |
3326 | <attribute arch="unpaid" /> |
3317 | </ignore> |
3327 | </ignore> |
3318 | <description><![CDATA[ |
3328 | <description> |
3319 | A grimreaper is a monster that vanishes after it did some number of |
3329 | A grimreaper is a monster that vanishes after it did some number of |
3320 | draining attacks. ]]> <!-- XXX: is this ok? --> |
3330 | draining attacks. |
3321 | </description> |
3331 | </description> |
3322 | <section name="grimreaper"> |
3332 | <section name="grimreaper"> |
3323 | <attribute arch="value" editor="attacks" type="int"> |
3333 | <attribute arch="value" editor="attacks" type="int"> |
3324 | The object vanishes after this number of draining attacks. |
3334 | The object vanishes after this number of draining attacks. |
3325 | </attribute> |
3335 | </attribute> |