… | |
… | |
164 | </attribute> |
164 | </attribute> |
165 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
165 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
166 | Whether the teleporter should only be activated on release. |
166 | Whether the teleporter should only be activated on release. |
167 | </attribute> |
167 | </attribute> |
168 | "> |
168 | "> |
|
|
169 | |
|
|
170 | <!ENTITY resistances_flesh_desc " |
|
|
171 | Resistances on flesh items make them more durable against spellcraft |
|
|
172 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
173 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
174 | items in a monster's inventory. |
|
|
175 | "> |
|
|
176 | |
|
|
177 | <!ENTITY resistances_flesh_section " |
|
|
178 | <section name='resistance'> |
|
|
179 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
180 | &resistances_flesh_desc; |
|
|
181 | </attribute> |
|
|
182 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
183 | &resistances_flesh_desc; |
|
|
184 | </attribute> |
|
|
185 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
186 | &resistances_flesh_desc; |
|
|
187 | </attribute> |
|
|
188 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
189 | &resistances_flesh_desc; |
|
|
190 | </attribute> |
|
|
191 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
192 | &resistances_flesh_desc; |
|
|
193 | </attribute> |
|
|
194 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
195 | &resistances_flesh_desc; |
|
|
196 | </attribute> |
|
|
197 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
198 | &resistances_flesh_desc; |
|
|
199 | </attribute> |
|
|
200 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
201 | &resistances_flesh_desc; |
|
|
202 | </attribute> |
|
|
203 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
204 | &resistances_flesh_desc; |
|
|
205 | </attribute> |
|
|
206 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
207 | &resistances_flesh_desc; |
|
|
208 | </attribute> |
|
|
209 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
210 | &resistances_flesh_desc; |
|
|
211 | </attribute> |
|
|
212 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
213 | &resistances_flesh_desc; |
|
|
214 | </attribute> |
|
|
215 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
216 | &resistances_flesh_desc; |
|
|
217 | </attribute> |
|
|
218 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
219 | &resistances_flesh_desc; |
|
|
220 | </attribute> |
|
|
221 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
222 | &resistances_flesh_desc; |
|
|
223 | </attribute> |
|
|
224 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
225 | &resistances_flesh_desc; |
|
|
226 | </attribute> |
|
|
227 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
228 | &resistances_flesh_desc; |
|
|
229 | </attribute> |
|
|
230 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
231 | &resistances_flesh_desc; |
|
|
232 | </attribute> |
|
|
233 | </section> |
|
|
234 | "> |
|
|
235 | |
|
|
236 | <!ENTITY resistances_basic " |
|
|
237 | <section name='resistance'> |
|
|
238 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'/> |
|
|
239 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'/> |
|
|
240 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'/> |
|
|
241 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'/> |
|
|
242 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'/> |
|
|
243 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'/> |
|
|
244 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'/> |
|
|
245 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'/> |
|
|
246 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'/> |
|
|
247 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'/> |
|
|
248 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'/> |
|
|
249 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'/> |
|
|
250 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'/> |
|
|
251 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'/> |
|
|
252 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'/> |
|
|
253 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'/> |
|
|
254 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'/> |
|
|
255 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'/> |
|
|
256 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'/> |
|
|
257 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'/> |
|
|
258 | </section> |
|
|
259 | "> |
|
|
260 | |
|
|
261 | <!ENTITY player_stat_desc " |
|
|
262 | The player's strentgh will rise/fall by the given value for permanent |
|
|
263 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
264 | potions granting more than one stat. Cursed potions will subtract the |
|
|
265 | stats if positive. |
|
|
266 | "> |
|
|
267 | |
|
|
268 | <!ENTITY player_res_desc " |
|
|
269 | The player's resistance to physical will rise by this value in percent |
|
|
270 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
271 | add on the values from the player's equipment. |
|
|
272 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
273 | "> |
|
|
274 | |
|
|
275 | <!ENTITY player_stat_resist_sections " |
|
|
276 | <section name='stats'> |
|
|
277 | <attribute arch='Str' editor='strength' type='int'> |
|
|
278 | &player_stat_desc; |
|
|
279 | </attribute> |
|
|
280 | <attribute arch='Dex' editor='dexterity' type='int'> |
|
|
281 | &player_stat_desc; |
|
|
282 | </attribute> |
|
|
283 | <attribute arch='Con' editor='constitution' type='int'> |
|
|
284 | &player_stat_desc; |
|
|
285 | </attribute> |
|
|
286 | <attribute arch='Int' editor='intelligence' type='int'> |
|
|
287 | &player_stat_desc; |
|
|
288 | </attribute> |
|
|
289 | <attribute arch='Pow' editor='power' type='int'> |
|
|
290 | &player_stat_desc; |
|
|
291 | </attribute> |
|
|
292 | <attribute arch='Wis' editor='wisdom' type='int'> |
|
|
293 | &player_stat_desc; |
|
|
294 | </attribute> |
|
|
295 | <attribute arch='Cha' editor='charisma' type='int'> |
|
|
296 | &player_stat_desc; |
|
|
297 | </attribute> |
|
|
298 | </section> |
|
|
299 | <section name='resistance'> |
|
|
300 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
301 | &player_res_desc; |
|
|
302 | </attribute> |
|
|
303 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
304 | &player_res_desc; |
|
|
305 | </attribute> |
|
|
306 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
307 | &player_res_desc; |
|
|
308 | </attribute> |
|
|
309 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
310 | &player_res_desc; |
|
|
311 | </attribute> |
|
|
312 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
313 | &player_res_desc; |
|
|
314 | </attribute> |
|
|
315 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
316 | &player_res_desc; |
|
|
317 | </attribute> |
|
|
318 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
319 | &player_res_desc; |
|
|
320 | </attribute> |
|
|
321 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
322 | &player_res_desc; |
|
|
323 | </attribute> |
|
|
324 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
325 | &player_res_desc; |
|
|
326 | </attribute> |
|
|
327 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
328 | &player_res_desc; |
|
|
329 | </attribute> |
|
|
330 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
331 | &player_res_desc; |
|
|
332 | </attribute> |
|
|
333 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
334 | &player_res_desc; |
|
|
335 | </attribute> |
|
|
336 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
337 | &player_res_desc; |
|
|
338 | </attribute> |
|
|
339 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
340 | &player_res_desc; |
|
|
341 | </attribute> |
|
|
342 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'> |
|
|
343 | &player_res_desc; |
|
|
344 | </attribute> |
|
|
345 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'> |
|
|
346 | &player_res_desc; |
|
|
347 | </attribute> |
|
|
348 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
349 | &player_res_desc; |
|
|
350 | </attribute> |
|
|
351 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
352 | &player_res_desc; |
|
|
353 | </attribute> |
|
|
354 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
355 | &player_res_desc; |
|
|
356 | </attribute> |
|
|
357 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
358 | &player_res_desc; |
|
|
359 | </attribute> |
|
|
360 | </section> |
|
|
361 | "> |
|
|
362 | |
169 | ]> |
363 | ]> |
170 | |
364 | |
171 | <types> |
365 | <types> |
172 | |
366 | |
173 | <!--###################### bitmask definitions ######################--> |
367 | <!--###################### bitmask definitions ######################--> |
… | |
… | |
766 | in the exact moment when the altar is activated. |
960 | in the exact moment when the altar is activated. |
767 | </attribute> |
961 | </attribute> |
768 | </type> |
962 | </type> |
769 | |
963 | |
770 | <!--####################################################################--> |
964 | <!--####################################################################--> |
|
|
965 | <type number="74" name="Skill Tool"> |
|
|
966 | <description><![CDATA[ |
|
|
967 | Wearing a skill tool will give the player the ability to use a skill. |
|
|
968 | ]]> |
|
|
969 | </description> |
|
|
970 | <use><![CDATA[ |
|
|
971 | Feel free to assign resistancies and stats to a skill tools or change |
|
|
972 | the skill that is given. |
|
|
973 | ]]> |
|
|
974 | </use> |
|
|
975 | <attribute arch="skill" editor="skill name" type="string"> |
|
|
976 | This field describes which skill the player will be able to use wearing this item. |
|
|
977 | </attribute> |
|
|
978 | &player_stat_resist_sections; |
|
|
979 | </type> |
|
|
980 | <!--####################################################################--> |
771 | <type number="39" name="Amulet"> |
981 | <type number="39" name="Amulet"> |
772 | <description><![CDATA[ |
982 | <description><![CDATA[ |
773 | Wearing an amulet, the object's stats will directly be inherited to |
983 | Wearing an amulet, the object's stats will directly be inherited to |
774 | the player. Amulets are usually meant for protection and defense. ]]> |
984 | the player. Amulets are usually meant for protection and defense. ]]> |
775 | </description> |
985 | </description> |
… | |
… | |
830 | you want the monster to use/wear the item - you must set |
1040 | you want the monster to use/wear the item - you must set |
831 | <is applied>. |
1041 | <is applied>. |
832 | Enabling this flag doesn't make any sense if the item |
1042 | Enabling this flag doesn't make any sense if the item |
833 | is NOT in a monster's inventory. |
1043 | is NOT in a monster's inventory. |
834 | </attribute> |
1044 | </attribute> |
835 | <section name="resistance"> |
1045 | &player_stat_resist_sections; |
836 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
837 | This adds physical resistance to the item (= armour value). The number is |
|
|
838 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
839 | and what they require to do for getting this-and-that artifact. |
|
|
840 | </attribute> |
|
|
841 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
842 | This adds magic resistance to the item. The number is a percent-value in |
|
|
843 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
844 | require to do for getting this-and-that artifact. |
|
|
845 | </attribute> |
|
|
846 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
847 | This adds fire resistance to the item. The number is a percent-value in |
|
|
848 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
849 | require to do for getting this-and-that artifact. |
|
|
850 | </attribute> |
|
|
851 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
852 | This adds electricity resistance to the item. The number is a percent-value in |
|
|
853 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
854 | require to do for getting this-and-that artifact. |
|
|
855 | </attribute> |
|
|
856 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
857 | This adds fire resistance to the item. The number is a percent-value in |
|
|
858 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
859 | require to do for getting this-and-that artifact. |
|
|
860 | </attribute> |
|
|
861 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
862 | This adds confusion resistance to the item. The number is a percent-value in |
|
|
863 | the range 0-100. Confusion resistance is not very effective |
|
|
864 | unless the value comes close to 100 (= perfect immunity). |
|
|
865 | </attribute> |
|
|
866 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
867 | This adds acid resistance to the item. The number is a percent-value in |
|
|
868 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
869 | require to do for getting this-and-that artifact. |
|
|
870 | </attribute> |
|
|
871 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
872 | This adds draining resistance to the item. The number is a percent-value |
|
|
873 | in the range 0-100. Draining resistance is little effective |
|
|
874 | unless the value is 100 (= perfect immunity). |
|
|
875 | </attribute> |
|
|
876 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
877 | This adds weaponmagic resistance to the item. The number is a percent-value in |
|
|
878 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
879 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
880 | are not meant to be easily resisted. |
|
|
881 | </attribute> |
|
|
882 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
883 | This adds ghosthit resistance to the item. The number is a percent-value |
|
|
884 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
885 | require to do for getting this-and-that artifact. |
|
|
886 | </attribute> |
|
|
887 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
888 | This adds poison resistance to the item. The number is a percent-value in |
|
|
889 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
890 | require to do for getting this-and-that artifact. |
|
|
891 | </attribute> |
|
|
892 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
893 | This adds fear resistance to the item. The number is a percent-value in |
|
|
894 | the range 0-100. Resistance to fear is pretty useless. |
|
|
895 | </attribute> |
|
|
896 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
897 | This adds paralyze resistance to the item. The number is a percent-value in |
|
|
898 | the range 0-100. Paralyze resistance is little effective |
|
|
899 | unless the value is 100 (= perfect immunity). |
|
|
900 | </attribute> |
|
|
901 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
902 | This adds fear resistance to the item. The number is a percent-value in |
|
|
903 | the range 0-100. Resistance to fear is pretty useless. |
|
|
904 | </attribute> |
|
|
905 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
906 | This adds depletion resistance to the item. The number is a percent-value |
|
|
907 | in the range 0-100. Depletion resistance is little effective |
|
|
908 | unless the value is 100 (= perfect immunity). |
|
|
909 | </attribute> |
|
|
910 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
911 | This adds death-attack resistance to the item. The number is a |
|
|
912 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
913 | effective unless the value is 100 (= perfect immunity). |
|
|
914 | Generally, resistance to death-attack is not supposed to be |
|
|
915 | available to players! |
|
|
916 | </attribute> |
|
|
917 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
918 | This adds chaos resistance to the item. The number is a percent-value in |
|
|
919 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
920 | require to do for getting this-and-that artifact. |
|
|
921 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
922 | combination of other attacktypes. |
|
|
923 | </attribute> |
|
|
924 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
925 | This adds blinding resistance to the item. The number is a percent-value |
|
|
926 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
927 | require to do for getting this-and-that artifact. |
|
|
928 | </attribute> |
|
|
929 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
930 | This adds holy power resistance to the item. The number is a percent-value |
|
|
931 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
932 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
933 | for undead players (wraith or devourer cult). |
|
|
934 | Generally, resistance to holy word should not be available for players. |
|
|
935 | </attribute> |
|
|
936 | </section> |
|
|
937 | <section name="stats"> |
|
|
938 | <attribute arch="Str" editor="strength" type="int"> |
|
|
939 | The player's strentgh will rise/fall by the given value |
|
|
940 | while wearing this piece of equipment. |
|
|
941 | </attribute> |
|
|
942 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
943 | The player's dexterity will rise/fall by the given value |
|
|
944 | while wearing this piece of equipment. |
|
|
945 | </attribute> |
|
|
946 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
947 | The player's constitution will rise/fall by the given value |
|
|
948 | while wearing this piece of equipment. |
|
|
949 | </attribute> |
|
|
950 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
951 | The player's intelligence will rise/fall by the given value |
|
|
952 | while wearing this piece of equipment. |
|
|
953 | </attribute> |
|
|
954 | <attribute arch="Pow" editor="power" type="int"> |
|
|
955 | The player's power will rise/fall by the given value |
|
|
956 | while wearing this piece of equipment. |
|
|
957 | </attribute> |
|
|
958 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
959 | The player's wisdom will rise/fall by the given value while |
|
|
960 | wearing this piece of equipment. |
|
|
961 | </attribute> |
|
|
962 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
963 | The player's charisma will rise/fall by the given value |
|
|
964 | while wearing this piece of equipment. |
|
|
965 | </attribute> |
|
|
966 | </section> |
|
|
967 | <section name="misc"> |
1046 | <section name="misc"> |
968 | <attribute arch="luck" editor="luck bonus" type="int"> |
1047 | <attribute arch="luck" editor="luck bonus" type="int"> |
969 | With positive luck bonus, the player is more likely to |
1048 | With positive luck bonus, the player is more likely to |
970 | succeed in all sorts of things (spellcasting, praying,...). |
1049 | succeed in all sorts of things (spellcasting, praying,...). |
971 | Unless the <luck bonus> is very high, the effect will be |
1050 | Unless the <luck bonus> is very high, the effect will be |
… | |
… | |
1917 | </attribute> |
1996 | </attribute> |
1918 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
1997 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
1919 | A godgiven item vanishes as soon as the player |
1998 | A godgiven item vanishes as soon as the player |
1920 | drops it to the ground. |
1999 | drops it to the ground. |
1921 | </attribute> |
2000 | </attribute> |
1922 | <section name="resistance"> |
2001 | &resistances_flesh_section; |
1923 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
1924 | Resistances on flesh items make them more durable against spellcraft |
|
|
1925 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1926 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1927 | items in a monster's inventory. |
|
|
1928 | </attribute> |
|
|
1929 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
1930 | Resistances on flesh items make them more durable against spellcraft |
|
|
1931 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1932 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1933 | items in a monster's inventory. |
|
|
1934 | </attribute> |
|
|
1935 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
1936 | Resistances on flesh items make them more durable against spellcraft |
|
|
1937 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1938 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1939 | items in a monster's inventory. |
|
|
1940 | </attribute> |
|
|
1941 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
1942 | Resistances on flesh items make them more durable against spellcraft |
|
|
1943 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1944 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1945 | items in a monster's inventory. |
|
|
1946 | </attribute> |
|
|
1947 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
1948 | Resistances on flesh items make them more durable against spellcraft |
|
|
1949 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1950 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1951 | items in a monster's inventory. |
|
|
1952 | </attribute> |
|
|
1953 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
1954 | Resistances on flesh items make them more durable against spellcraft |
|
|
1955 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1956 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1957 | items in a monster's inventory. |
|
|
1958 | </attribute> |
|
|
1959 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
1960 | Resistances on flesh items make them more durable against spellcraft |
|
|
1961 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1962 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1963 | items in a monster's inventory. |
|
|
1964 | </attribute> |
|
|
1965 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
1966 | Resistances on flesh items make them more durable against spellcraft |
|
|
1967 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1968 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1969 | items in a monster's inventory. |
|
|
1970 | </attribute> |
|
|
1971 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
1972 | Resistances on flesh items make them more durable against spellcraft |
|
|
1973 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1974 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1975 | items in a monster's inventory. |
|
|
1976 | </attribute> |
|
|
1977 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
1978 | Resistances on flesh items make them more durable against spellcraft |
|
|
1979 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1980 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1981 | items in a monster's inventory. |
|
|
1982 | </attribute> |
|
|
1983 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
1984 | Resistances on flesh items make them more durable against spellcraft |
|
|
1985 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1986 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1987 | items in a monster's inventory. |
|
|
1988 | </attribute> |
|
|
1989 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
1990 | Resistances on flesh items make them more durable against spellcraft |
|
|
1991 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1992 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1993 | items in a monster's inventory. |
|
|
1994 | </attribute> |
|
|
1995 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
1996 | Resistances on flesh items make them more durable against spellcraft |
|
|
1997 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1998 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1999 | items in a monster's inventory. |
|
|
2000 | </attribute> |
|
|
2001 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
2002 | Resistances on flesh items make them more durable against spellcraft |
|
|
2003 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2004 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2005 | items in a monster's inventory. |
|
|
2006 | </attribute> |
|
|
2007 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
2008 | Resistances on flesh items make them more durable against spellcraft |
|
|
2009 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2010 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2011 | items in a monster's inventory. |
|
|
2012 | </attribute> |
|
|
2013 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2014 | RResistances on flesh items make them more durable against spellcraft |
|
|
2015 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2016 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2017 | items in a monster's inventory. |
|
|
2018 | </attribute> |
|
|
2019 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2020 | Resistances on flesh items make them more durable against spellcraft |
|
|
2021 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2022 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2023 | items in a monster's inventory. |
|
|
2024 | </attribute> |
|
|
2025 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
2026 | Resistances on flesh items make them more durable against spellcraft |
|
|
2027 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2028 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2029 | items in a monster's inventory. |
|
|
2030 | </attribute> |
|
|
2031 | </section> |
|
|
2032 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2002 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2033 | This text may describe the item. |
2003 | This text may describe the item. |
2034 | </attribute> |
2004 | </attribute> |
2035 | </type> |
2005 | </type> |
2036 | |
2006 | |
… | |
… | |
2446 | alchemical receipes. By themselves, they have no special |
2416 | alchemical receipes. By themselves, they have no special |
2447 | functionalities. ]]> |
2417 | functionalities. ]]> |
2448 | </description> |
2418 | </description> |
2449 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2419 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2450 | </attribute> |
2420 | </attribute> |
2451 | <section name="resistance"> |
2421 | &resistances_basic; |
2452 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2453 | </attribute> |
|
|
2454 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2455 | </attribute> |
|
|
2456 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2457 | </attribute> |
|
|
2458 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2459 | </attribute> |
|
|
2460 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2461 | </attribute> |
|
|
2462 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2463 | </attribute> |
|
|
2464 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2465 | </attribute> |
|
|
2466 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2467 | </attribute> |
|
|
2468 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2469 | </attribute> |
|
|
2470 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2471 | </attribute> |
|
|
2472 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2473 | </attribute> |
|
|
2474 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2475 | </attribute> |
|
|
2476 | </section> |
|
|
2477 | </type> |
2422 | </type> |
2478 | |
2423 | |
2479 | <!--####################################################################--> |
2424 | <!--####################################################################--> |
2480 | <type number="64" name="Inventory Checker"> |
2425 | <type number="64" name="Inventory Checker"> |
2481 | <ignore> |
2426 | <ignore> |
… | |
… | |
2775 | A magic wall of high <armour class> is less likely to get hit from |
2720 | A magic wall of high <armour class> is less likely to get hit from |
2776 | an opponent. <armour class> can be considered the "counterpiece" |
2721 | an opponent. <armour class> can be considered the "counterpiece" |
2777 | to <weapon class>. |
2722 | to <weapon class>. |
2778 | </attribute> |
2723 | </attribute> |
2779 | </section> |
2724 | </section> |
2780 | <section name="resistance"> |
2725 | &resistances_basic; |
2781 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2782 | </attribute> |
|
|
2783 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2784 | </attribute> |
|
|
2785 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2786 | </attribute> |
|
|
2787 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2788 | </attribute> |
|
|
2789 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2790 | </attribute> |
|
|
2791 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
2792 | </attribute> |
|
|
2793 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2794 | </attribute> |
|
|
2795 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
2796 | </attribute> |
|
|
2797 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2798 | </attribute> |
|
|
2799 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2800 | </attribute> |
|
|
2801 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2802 | </attribute> |
|
|
2803 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
2804 | </attribute> |
|
|
2805 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
2806 | </attribute> |
|
|
2807 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
2808 | </attribute> |
|
|
2809 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
2810 | </attribute> |
|
|
2811 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
2812 | </attribute> |
|
|
2813 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2814 | </attribute> |
|
|
2815 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2816 | </attribute> |
|
|
2817 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
2818 | </attribute> |
|
|
2819 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2820 | </attribute> |
|
|
2821 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
2822 | </attribute> |
|
|
2823 | </section> |
|
|
2824 | </type> |
2726 | </type> |
2825 | |
2727 | |
2826 | <!--####################################################################--> |
2728 | <!--####################################################################--> |
2827 | <type number="55" name="Marker"> |
2729 | <type number="55" name="Marker"> |
2828 | <ignore> |
2730 | <ignore> |
… | |
… | |
3264 | When the monster's health points drop below this percentage |
3166 | When the monster's health points drop below this percentage |
3265 | (relative to max health), it attempts to run away from the |
3167 | (relative to max health), it attempts to run away from the |
3266 | attacker. |
3168 | attacker. |
3267 | </attribute> |
3169 | </attribute> |
3268 | </section> |
3170 | </section> |
3269 | |
3171 | &resistances_basic; |
3270 | <section name="resistance"> |
|
|
3271 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3272 | </attribute> |
|
|
3273 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3274 | </attribute> |
|
|
3275 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3276 | </attribute> |
|
|
3277 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3278 | </attribute> |
|
|
3279 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3280 | </attribute> |
|
|
3281 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3282 | </attribute> |
|
|
3283 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3284 | </attribute> |
|
|
3285 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3286 | </attribute> |
|
|
3287 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3288 | </attribute> |
|
|
3289 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
3290 | </attribute> |
|
|
3291 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3292 | </attribute> |
|
|
3293 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
3294 | </attribute> |
|
|
3295 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3296 | </attribute> |
|
|
3297 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
3298 | </attribute> |
|
|
3299 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3300 | </attribute> |
|
|
3301 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
3302 | </attribute> |
|
|
3303 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
3304 | </attribute> |
|
|
3305 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
3306 | </attribute> |
|
|
3307 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
3308 | </attribute> |
|
|
3309 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
3310 | </attribute> |
|
|
3311 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
3312 | </attribute> |
|
|
3313 | </section> |
|
|
3314 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3172 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3315 | </attribute> |
3173 | </attribute> |
3316 | </type> |
3174 | </type> |
3317 | |
3175 | |
3318 | <!--####################################################################--> |
3176 | <!--####################################################################--> |
… | |
… | |
3608 | </attribute> |
3466 | </attribute> |
3609 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3467 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3610 | A godgiven item vanishes as soon as the player |
3468 | A godgiven item vanishes as soon as the player |
3611 | drops it to the ground. |
3469 | drops it to the ground. |
3612 | </attribute> |
3470 | </attribute> |
3613 | <section name="stats"> |
3471 | &player_stat_resist_sections; |
3614 | <attribute arch="Str" editor="strength" type="int"> |
|
|
3615 | The player's strentgh will rise/fall by the given value for permanent |
|
|
3616 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3617 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3618 | stats if positive. |
|
|
3619 | </attribute> |
|
|
3620 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
3621 | The player's dexterity will rise/fall by the given value for permanent |
|
|
3622 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3623 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3624 | stats if positive. |
|
|
3625 | </attribute> |
|
|
3626 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
3627 | The player's constitution will rise/fall by the given value for permanent |
|
|
3628 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3629 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3630 | stats if positive. |
|
|
3631 | </attribute> |
|
|
3632 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
3633 | The player's intelligence will rise/fall by the given value for permanent |
|
|
3634 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3635 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3636 | stats if positive. |
|
|
3637 | </attribute> |
|
|
3638 | <attribute arch="Pow" editor="power" type="int"> |
|
|
3639 | The player's power will rise/fall by the given value for permanent |
|
|
3640 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3641 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3642 | stats if positive. |
|
|
3643 | </attribute> |
|
|
3644 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
3645 | The player's wisdom will rise/fall by the given value for permanent |
|
|
3646 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3647 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3648 | stats if positive. |
|
|
3649 | </attribute> |
|
|
3650 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
3651 | The player's charisma will rise/fall by the given value for permanent |
|
|
3652 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3653 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3654 | stats if positive. |
|
|
3655 | </attribute> |
|
|
3656 | </section> |
|
|
3657 | <section name="resistance"> |
|
|
3658 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3659 | The player's resistance to physical will rise by this value in percent |
|
|
3660 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3661 | add on the values from the player's equipment. |
|
|
3662 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3663 | </attribute> |
|
|
3664 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3665 | The player's resistance to magic will rise by this value in percent |
|
|
3666 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3667 | add on the values from the player's equipment. |
|
|
3668 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3669 | </attribute> |
|
|
3670 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3671 | The player's resistance to fire will rise by this value in percent |
|
|
3672 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3673 | add on the values from the player's equipment. |
|
|
3674 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3675 | </attribute> |
|
|
3676 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3677 | The player's resistance to electricity will rise by this value in percent |
|
|
3678 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3679 | add on the values from the player's equipment. |
|
|
3680 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3681 | </attribute> |
|
|
3682 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3683 | The player's resistance to cold will rise by this value in percent |
|
|
3684 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3685 | add on the values from the player's equipment. |
|
|
3686 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3687 | </attribute> |
|
|
3688 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3689 | The player's resistance to acid will rise by this value in percent |
|
|
3690 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3691 | add on the values from the player's equipment. |
|
|
3692 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3693 | </attribute> |
|
|
3694 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3695 | The player's resistance to confusion will rise by this value in percent |
|
|
3696 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3697 | add on the values from the player's equipment. |
|
|
3698 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3699 | </attribute> |
|
|
3700 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3701 | The player's resistance to weaponmagic will rise by this value in percent |
|
|
3702 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3703 | add on the values from the player's equipment. |
|
|
3704 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3705 | </attribute> |
|
|
3706 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3707 | The player's resistance to paralyze will rise by this value in percent |
|
|
3708 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3709 | add on the values from the player's equipment. |
|
|
3710 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3711 | </attribute> |
|
|
3712 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3713 | The player's resistance to draining will rise by this value in percent |
|
|
3714 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3715 | add on the values from the player's equipment. |
|
|
3716 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3717 | </attribute> |
|
|
3718 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3719 | The player's resistance to depletion will rise by this value in percent |
|
|
3720 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3721 | add on the values from the player's equipment. |
|
|
3722 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3723 | </attribute> |
|
|
3724 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3725 | The player's resistance to poison will rise by this value in percent |
|
|
3726 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3727 | add on the values from the player's equipment. |
|
|
3728 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3729 | </attribute> |
|
|
3730 | </section> |
|
|
3731 | </type> |
3472 | </type> |
3732 | |
3473 | |
3733 | <!--####################################################################--> |
3474 | <!--####################################################################--> |
3734 | <type number="156" name="Power Crystal"> |
3475 | <type number="156" name="Power Crystal"> |
3735 | <description><![CDATA[ |
3476 | <description><![CDATA[ |
… | |
… | |
5087 | </attribute> |
4828 | </attribute> |
5088 | <attribute arch="ac" editor="armour class" type="int"> |
4829 | <attribute arch="ac" editor="armour class" type="int"> |
5089 | Weak walls of high <armour class> are less likely to get hit. |
4830 | Weak walls of high <armour class> are less likely to get hit. |
5090 | <armour class> can be considered the "counterpiece" to <weapon class>. |
4831 | <armour class> can be considered the "counterpiece" to <weapon class>. |
5091 | </attribute> |
4832 | </attribute> |
5092 | <section name="resistance"> |
4833 | &resistances_basic; |
5093 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5094 | </attribute> |
|
|
5095 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5096 | </attribute> |
|
|
5097 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5098 | </attribute> |
|
|
5099 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5100 | </attribute> |
|
|
5101 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5102 | </attribute> |
|
|
5103 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5104 | </attribute> |
|
|
5105 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5106 | </attribute> |
|
|
5107 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5108 | </attribute> |
|
|
5109 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5110 | </attribute> |
|
|
5111 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5112 | </attribute> |
|
|
5113 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5114 | </attribute> |
|
|
5115 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5116 | </attribute> |
|
|
5117 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5118 | </attribute> |
|
|
5119 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5120 | </attribute> |
|
|
5121 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5122 | </attribute> |
|
|
5123 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
5124 | </attribute> |
|
|
5125 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5126 | </attribute> |
|
|
5127 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5128 | </attribute> |
|
|
5129 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5130 | </attribute> |
|
|
5131 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5132 | </attribute> |
|
|
5133 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
5134 | </attribute> |
|
|
5135 | </section> |
|
|
5136 | </type> |
4834 | </type> |
5137 | |
4835 | |
5138 | <!--####################################################################--> |
4836 | <!--####################################################################--> |
5139 | <type number="15" name="Weapon"> |
4837 | <type number="15" name="Weapon"> |
5140 | <description><![CDATA[ |
4838 | <description><![CDATA[ |
… | |
… | |
5238 | </attribute> |
4936 | </attribute> |
5239 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
4937 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
5240 | A godgiven item vanishes as soon as the player |
4938 | A godgiven item vanishes as soon as the player |
5241 | drops it to the ground. |
4939 | drops it to the ground. |
5242 | </attribute> |
4940 | </attribute> |
5243 | <section name="resistance"> |
4941 | &player_stat_resist_sections; |
5244 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5245 | This adds physical resistance to the weapon (= armour value). The number is |
|
|
5246 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
5247 | and what they require to do for getting this-and-that artifact. |
|
|
5248 | </attribute> |
|
|
5249 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5250 | This adds magic resistance to the weapon. The number is a percent-value in |
|
|
5251 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5252 | require to do for getting this-and-that artifact. |
|
|
5253 | </attribute> |
|
|
5254 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5255 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5256 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5257 | require to do for getting this-and-that artifact. |
|
|
5258 | </attribute> |
|
|
5259 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5260 | This adds electricity resistance to the weapon. The number is a percent-value in |
|
|
5261 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5262 | require to do for getting this-and-that artifact. |
|
|
5263 | </attribute> |
|
|
5264 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5265 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5266 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5267 | require to do for getting this-and-that artifact. |
|
|
5268 | </attribute> |
|
|
5269 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5270 | This adds confusion resistance to the weapon. The number is a percent-value in |
|
|
5271 | the range 0-100. Confusion resistance is not very effective |
|
|
5272 | unless the value comes close to 100 (= perfect immunity). |
|
|
5273 | </attribute> |
|
|
5274 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5275 | This adds acid resistance to the weapon. The number is a percent-value in |
|
|
5276 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5277 | require to do for getting this-and-that artifact. |
|
|
5278 | </attribute> |
|
|
5279 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5280 | This adds draining resistance to the weapon. The number is a percent-value |
|
|
5281 | in the range 0-100. Draining resistance is little effective |
|
|
5282 | unless the value is 100 (= perfect immunity). |
|
|
5283 | </attribute> |
|
|
5284 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5285 | This adds weaponmagic resistance to the weapon. The number is a percent-value in |
|
|
5286 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
5287 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
5288 | are not meant to be easily resisted. |
|
|
5289 | </attribute> |
|
|
5290 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5291 | This adds ghosthit resistance to the weapon. The number is a percent-value |
|
|
5292 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5293 | require to do for getting this-and-that artifact. |
|
|
5294 | </attribute> |
|
|
5295 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5296 | This adds poison resistance to the weapon. The number is a percent-value in |
|
|
5297 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5298 | require to do for getting this-and-that artifact. |
|
|
5299 | </attribute> |
|
|
5300 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5301 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5302 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5303 | </attribute> |
|
|
5304 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5305 | This adds paralyze resistance to the weapon. The number is a percent-value in |
|
|
5306 | the range 0-100. Paralyze resistance is little effective |
|
|
5307 | unless the value is 100 (= perfect immunity). |
|
|
5308 | </attribute> |
|
|
5309 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5310 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5311 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5312 | </attribute> |
|
|
5313 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5314 | This adds depletion resistance to the weapon. The number is a percent-value |
|
|
5315 | in the range 0-100. Depletion resistance is little effective |
|
|
5316 | unless the value is 100 (= perfect immunity). |
|
|
5317 | </attribute> |
|
|
5318 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5319 | This adds death-attack resistance to the weapon. The number is a |
|
|
5320 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
5321 | effective unless the value is 100 (= perfect immunity). |
|
|
5322 | Generally, resistance to death-attack is not supposed to be |
|
|
5323 | available to players! |
|
|
5324 | </attribute> |
|
|
5325 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5326 | This adds chaos resistance to the weapon. The number is a percent-value in |
|
|
5327 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5328 | require to do for getting this-and-that artifact. |
|
|
5329 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
5330 | combination of other attacktypes. |
|
|
5331 | </attribute> |
|
|
5332 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5333 | This adds blinding resistance to the weapon. The number is a percent-value |
|
|
5334 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5335 | require to do for getting this-and-that artifact. |
|
|
5336 | </attribute> |
|
|
5337 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5338 | This adds holy power resistance to the weapon. The number is a percent-value |
|
|
5339 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
5340 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
5341 | for undead players (wraith or devourer cult). |
|
|
5342 | Generally, resistance to holy word should not be available for players. |
|
|
5343 | </attribute> |
|
|
5344 | </section> |
|
|
5345 | <section name="stats"> |
|
|
5346 | <attribute arch="Str" editor="strength" type="int"> |
|
|
5347 | The player's strentgh will rise/fall by the given value |
|
|
5348 | while wearing this weapon. |
|
|
5349 | </attribute> |
|
|
5350 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
5351 | The player's dexterity will rise/fall by the given value |
|
|
5352 | while wearing this weapon. |
|
|
5353 | </attribute> |
|
|
5354 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
5355 | The player's constitution will rise/fall by the given value |
|
|
5356 | while wearing this weapon. |
|
|
5357 | </attribute> |
|
|
5358 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
5359 | The player's intelligence will rise/fall by the given value |
|
|
5360 | while wearing this weapon. |
|
|
5361 | </attribute> |
|
|
5362 | <attribute arch="Pow" editor="power" type="int"> |
|
|
5363 | The player's power will rise/fall by the given value |
|
|
5364 | while wearing this weapon. |
|
|
5365 | </attribute> |
|
|
5366 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
5367 | The player's wisdom will rise/fall by the given value while |
|
|
5368 | wearing this weapon. |
|
|
5369 | </attribute> |
|
|
5370 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
5371 | The player's charisma will rise/fall by the given value |
|
|
5372 | while wearing this weapon. |
|
|
5373 | </attribute> |
|
|
5374 | </section> |
|
|
5375 | <section name="misc"> |
4942 | <section name="misc"> |
5376 | <attribute arch="luck" editor="luck bonus" type="int"> |
4943 | <attribute arch="luck" editor="luck bonus" type="int"> |
5377 | With positive luck bonus, the player is more likely to |
4944 | With positive luck bonus, the player is more likely to |
5378 | succeed in all sorts of things (spellcasting, praying,...). |
4945 | succeed in all sorts of things (spellcasting, praying,...). |
5379 | Unless the <luck bonus> is very high, the effect will be |
4946 | Unless the <luck bonus> is very high, the effect will be |