ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/res/types.xml
(Generate patch)

Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.28 by root, Sun Aug 19 09:18:41 2007 UTC vs.
Revision 1.29 by elmex, Sun Aug 19 17:18:59 2007 UTC

164 </attribute> 164 </attribute>
165 <attribute arch='activate_on_release' editor='Activate on release' type='bool'> 165 <attribute arch='activate_on_release' editor='Activate on release' type='bool'>
166 Whether the teleporter should only be activated on release. 166 Whether the teleporter should only be activated on release.
167 </attribute> 167 </attribute>
168 "> 168 ">
169
170 <!ENTITY resistances_flesh_desc "
171 Resistances on flesh items make them more durable against spellcraft
172 of the appropriate kind. It also allows dragon players to eventually gain
173 resistance by eating it. Usually resistance should only be set for flesh
174 items in a monster's inventory.
175 ">
176
177 <!ENTITY resistances_flesh_section "
178 <section name='resistance'>
179 <attribute arch='resist_physical' editor='resist physical &#x25;' length='15' type='int'>
180 &resistances_flesh_desc;
181 </attribute>
182 <attribute arch='resist_magic' editor='resist magic &#x25;' length='15' type='int'>
183 &resistances_flesh_desc;
184 </attribute>
185 <attribute arch='resist_fire' editor='resist fire &#x25;' length='15' type='int'>
186 &resistances_flesh_desc;
187 </attribute>
188 <attribute arch='resist_electricity' editor='resist electricity &#x25;' length='15' type='int'>
189 &resistances_flesh_desc;
190 </attribute>
191 <attribute arch='resist_cold' editor='resist cold &#x25;' length='15' type='int'>
192 &resistances_flesh_desc;
193 </attribute>
194 <attribute arch='resist_confusion' editor='resist confusion &#x25;' length='15' type='int'>
195 &resistances_flesh_desc;
196 </attribute>
197 <attribute arch='resist_acid' editor='resist acid &#x25;' length='15' type='int'>
198 &resistances_flesh_desc;
199 </attribute>
200 <attribute arch='resist_drain' editor='resist draining &#x25;' length='15' type='int'>
201 &resistances_flesh_desc;
202 </attribute>
203 <attribute arch='resist_weaponmagic' editor='resist weaponmagic &#x25;' length='15' type='int'>
204 &resistances_flesh_desc;
205 </attribute>
206 <attribute arch='resist_ghosthit' editor='resist ghosthit &#x25;' length='15' type='int'>
207 &resistances_flesh_desc;
208 </attribute>
209 <attribute arch='resist_poison' editor='resist poison &#x25;' length='15' type='int'>
210 &resistances_flesh_desc;
211 </attribute>
212 <attribute arch='resist_slow' editor='resist slow &#x25;' length='15' type='int'>
213 &resistances_flesh_desc;
214 </attribute>
215 <attribute arch='resist_paralyze' editor='resist paralyze &#x25;' length='15' type='int'>
216 &resistances_flesh_desc;
217 </attribute>
218 <attribute arch='resist_fear' editor='resist fear &#x25;' length='15' type='int'>
219 &resistances_flesh_desc;
220 </attribute>
221 <attribute arch='resist_deplete' editor='resist depletion &#x25;' length='15' type='int'>
222 &resistances_flesh_desc;
223 </attribute>
224 <attribute arch='resist_death' editor='resist death-attack &#x25;' length='15' type='int'>
225 &resistances_flesh_desc;
226 </attribute>
227 <attribute arch='resist_chaos' editor='resist chaos &#x25;' length='15' type='int'>
228 &resistances_flesh_desc;
229 </attribute>
230 <attribute arch='resist_blind' editor='resist blinding &#x25;' length='15' type='int'>
231 &resistances_flesh_desc;
232 </attribute>
233 </section>
234 ">
235
236 <!ENTITY resistances_basic "
237 <section name='resistance'>
238 <attribute arch='resist_physical' editor='resist physical &#x25;' length='15' type='int'/>
239 <attribute arch='resist_magic' editor='resist magic &#x25;' length='15' type='int'/>
240 <attribute arch='resist_fire' editor='resist fire &#x25;' length='15' type='int'/>
241 <attribute arch='resist_electricity' editor='resist electricity &#x25;' length='15' type='int'/>
242 <attribute arch='resist_cold' editor='resist cold &#x25;' length='15' type='int'/>
243 <attribute arch='resist_confusion' editor='resist confusion &#x25;' length='15' type='int'/>
244 <attribute arch='resist_acid' editor='resist acid &#x25;' length='15' type='int'/>
245 <attribute arch='resist_drain' editor='resist draining &#x25;' length='15' type='int'/>
246 <attribute arch='resist_weaponmagic' editor='resist weaponmagic &#x25;' length='15' type='int'/>
247 <attribute arch='resist_ghosthit' editor='resist ghosthit &#x25;' length='15' type='int'/>
248 <attribute arch='resist_poison' editor='resist poison &#x25;' length='15' type='int'/>
249 <attribute arch='resist_slow' editor='resist slow &#x25;' length='15' type='int'/>
250 <attribute arch='resist_paralyze' editor='resist paralyze &#x25;' length='15' type='int'/>
251 <attribute arch='resist_fear' editor='resist fear &#x25;' length='15' type='int'/>
252 <attribute arch='resist_deplete' editor='resist depletion &#x25;' length='15' type='int'/>
253 <attribute arch='resist_death' editor='resist death-attack &#x25;' length='15' type='int'/>
254 <attribute arch='resist_chaos' editor='resist chaos &#x25;' length='15' type='int'/>
255 <attribute arch='resist_blind' editor='resist blinding &#x25;' length='15' type='int'/>
256 <attribute arch='resist_holyword' editor='resist holy power &#x25;' length='15' type='int'/>
257 <attribute arch='resist_godpower' editor='resist godpower &#x25;' length='15' type='int'/>
258 </section>
259 ">
260
261 <!ENTITY player_stat_desc "
262 The player's strentgh will rise/fall by the given value for permanent
263 (of course there is an upper limit). Generally there shouldn't be stat
264 potions granting more than one stat. Cursed potions will subtract the
265 stats if positive.
266 ">
267
268 <!ENTITY player_res_desc "
269 The player's resistance to physical will rise by this value in percent
270 (range -100 till +100). The effect is only temporare, and it does NOT
271 add on the values from the player's equipment.
272 Cursed potions will make negative resistance.. very nasty in combat!
273 ">
274
275 <!ENTITY player_stat_resist_sections "
276 <section name='stats'>
277 <attribute arch='Str' editor='strength' type='int'>
278 &player_stat_desc;
279 </attribute>
280 <attribute arch='Dex' editor='dexterity' type='int'>
281 &player_stat_desc;
282 </attribute>
283 <attribute arch='Con' editor='constitution' type='int'>
284 &player_stat_desc;
285 </attribute>
286 <attribute arch='Int' editor='intelligence' type='int'>
287 &player_stat_desc;
288 </attribute>
289 <attribute arch='Pow' editor='power' type='int'>
290 &player_stat_desc;
291 </attribute>
292 <attribute arch='Wis' editor='wisdom' type='int'>
293 &player_stat_desc;
294 </attribute>
295 <attribute arch='Cha' editor='charisma' type='int'>
296 &player_stat_desc;
297 </attribute>
298 </section>
299 <section name='resistance'>
300 <attribute arch='resist_physical' editor='resist physical &#x25;' length='15' type='int'>
301 &player_res_desc;
302 </attribute>
303 <attribute arch='resist_magic' editor='resist magic &#x25;' length='15' type='int'>
304 &player_res_desc;
305 </attribute>
306 <attribute arch='resist_fire' editor='resist fire &#x25;' length='15' type='int'>
307 &player_res_desc;
308 </attribute>
309 <attribute arch='resist_electricity' editor='resist electricity &#x25;' length='15' type='int'>
310 &player_res_desc;
311 </attribute>
312 <attribute arch='resist_cold' editor='resist cold &#x25;' length='15' type='int'>
313 &player_res_desc;
314 </attribute>
315 <attribute arch='resist_acid' editor='resist acid &#x25;' length='15' type='int'>
316 &player_res_desc;
317 </attribute>
318 <attribute arch='resist_confusion' editor='resist confusion &#x25;' length='15' type='int'>
319 &player_res_desc;
320 </attribute>
321 <attribute arch='resist_weaponmagic' editor='resist weaponmagic &#x25;' length='15' type='int'>
322 &player_res_desc;
323 </attribute>
324 <attribute arch='resist_ghosthit' editor='resist ghosthit &#x25;' length='15' type='int'>
325 &player_res_desc;
326 </attribute>
327 <attribute arch='resist_slow' editor='resist slow &#x25;' length='15' type='int'>
328 &player_res_desc;
329 </attribute>
330 <attribute arch='resist_fear' editor='resist fear &#x25;' length='15' type='int'>
331 &player_res_desc;
332 </attribute>
333 <attribute arch='resist_death' editor='resist death-attack &#x25;' length='15' type='int'>
334 &player_res_desc;
335 </attribute>
336 <attribute arch='resist_chaos' editor='resist chaos &#x25;' length='15' type='int'>
337 &player_res_desc;
338 </attribute>
339 <attribute arch='resist_blind' editor='resist blinding &#x25;' length='15' type='int'>
340 &player_res_desc;
341 </attribute>
342 <attribute arch='resist_holyword' editor='resist holy power &#x25;' length='15' type='int'>
343 &player_res_desc;
344 </attribute>
345 <attribute arch='resist_godpower' editor='resist godpower &#x25;' length='15' type='int'>
346 &player_res_desc;
347 </attribute>
348 <attribute arch='resist_paralyze' editor='resist paralyze &#x25;' length='15' type='int'>
349 &player_res_desc;
350 </attribute>
351 <attribute arch='resist_drain' editor='resist draining &#x25;' length='15' type='int'>
352 &player_res_desc;
353 </attribute>
354 <attribute arch='resist_deplete' editor='resist depletion &#x25;' length='15' type='int'>
355 &player_res_desc;
356 </attribute>
357 <attribute arch='resist_poison' editor='resist poison &#x25;' length='15' type='int'>
358 &player_res_desc;
359 </attribute>
360 </section>
361 ">
362
169]> 363]>
170 364
171<types> 365<types>
172 366
173<!--###################### bitmask definitions ######################--> 367<!--###################### bitmask definitions ######################-->
766 in the exact moment when the altar is activated. 960 in the exact moment when the altar is activated.
767 </attribute> 961 </attribute>
768</type> 962</type>
769 963
770<!--####################################################################--> 964<!--####################################################################-->
965<type number="74" name="Skill Tool">
966 <description><![CDATA[
967 Wearing a skill tool will give the player the ability to use a skill.
968 ]]>
969 </description>
970 <use><![CDATA[
971 Feel free to assign resistancies and stats to a skill tools or change
972 the skill that is given.
973 ]]>
974 </use>
975 <attribute arch="skill" editor="skill name" type="string">
976 This field describes which skill the player will be able to use wearing this item.
977 </attribute>
978 &player_stat_resist_sections;
979</type>
980<!--####################################################################-->
771<type number="39" name="Amulet"> 981<type number="39" name="Amulet">
772 <description><![CDATA[ 982 <description><![CDATA[
773 Wearing an amulet, the object's stats will directly be inherited to 983 Wearing an amulet, the object's stats will directly be inherited to
774 the player. Amulets are usually meant for protection and defense. ]]> 984 the player. Amulets are usually meant for protection and defense. ]]>
775 </description> 985 </description>
830 you want the monster to use/wear the item - you must set 1040 you want the monster to use/wear the item - you must set
831 &lt;is applied&gt;. 1041 &lt;is applied&gt;.
832 Enabling this flag doesn't make any sense if the item 1042 Enabling this flag doesn't make any sense if the item
833 is NOT in a monster's inventory. 1043 is NOT in a monster's inventory.
834 </attribute> 1044 </attribute>
835<section name="resistance"> 1045 &player_stat_resist_sections;
836 <attribute arch="resist_physical" editor="resist physical %" length="15" type="int">
837 This adds physical resistance to the item (= armour value). The number is
838 a percent-value in the range 0-100. Treat this with CARE. Look at other maps
839 and what they require to do for getting this-and-that artifact.
840 </attribute>
841 <attribute arch="resist_magic" editor="resist magic %" length="15" type="int">
842 This adds magic resistance to the item. The number is a percent-value in
843 the range 0-100. Treat this with CARE. Look at other maps and what they
844 require to do for getting this-and-that artifact.
845 </attribute>
846 <attribute arch="resist_fire" editor="resist fire %" length="15" type="int">
847 This adds fire resistance to the item. The number is a percent-value in
848 the range 0-100. Treat this with CARE. Look at other maps and what they
849 require to do for getting this-and-that artifact.
850 </attribute>
851 <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int">
852 This adds electricity resistance to the item. The number is a percent-value in
853 the range 0-100. Treat this with CARE. Look at other maps and what they
854 require to do for getting this-and-that artifact.
855 </attribute>
856 <attribute arch="resist_cold" editor="resist cold %" length="15" type="int">
857 This adds fire resistance to the item. The number is a percent-value in
858 the range 0-100. Treat this with CARE. Look at other maps and what they
859 require to do for getting this-and-that artifact.
860 </attribute>
861 <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int">
862 This adds confusion resistance to the item. The number is a percent-value in
863 the range 0-100. Confusion resistance is not very effective
864 unless the value comes close to 100 (= perfect immunity).
865 </attribute>
866 <attribute arch="resist_acid" editor="resist acid %" length="15" type="int">
867 This adds acid resistance to the item. The number is a percent-value in
868 the range 0-100. Treat this with CARE. Look at other maps and what they
869 require to do for getting this-and-that artifact.
870 </attribute>
871 <attribute arch="resist_drain" editor="resist draining %" length="15" type="int">
872 This adds draining resistance to the item. The number is a percent-value
873 in the range 0-100. Draining resistance is little effective
874 unless the value is 100 (= perfect immunity).
875 </attribute>
876 <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int">
877 This adds weaponmagic resistance to the item. The number is a percent-value in
878 the range 0-100. Weaponmagic resistance generally should not exist on
879 equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell)
880 are not meant to be easily resisted.
881 </attribute>
882 <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int">
883 This adds ghosthit resistance to the item. The number is a percent-value
884 in the range 0-100. Treat this with CARE. Look at other maps and what they
885 require to do for getting this-and-that artifact.
886 </attribute>
887 <attribute arch="resist_poison" editor="resist poison %" length="15" type="int">
888 This adds poison resistance to the item. The number is a percent-value in
889 the range 0-100. Treat this with CARE. Look at other maps and what they
890 require to do for getting this-and-that artifact.
891 </attribute>
892 <attribute arch="resist_slow" editor="resist slow %" length="15" type="int">
893 This adds fear resistance to the item. The number is a percent-value in
894 the range 0-100. Resistance to fear is pretty useless.
895 </attribute>
896 <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int">
897 This adds paralyze resistance to the item. The number is a percent-value in
898 the range 0-100. Paralyze resistance is little effective
899 unless the value is 100 (= perfect immunity).
900 </attribute>
901 <attribute arch="resist_fear" editor="resist fear %" length="15" type="int">
902 This adds fear resistance to the item. The number is a percent-value in
903 the range 0-100. Resistance to fear is pretty useless.
904 </attribute>
905 <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int">
906 This adds depletion resistance to the item. The number is a percent-value
907 in the range 0-100. Depletion resistance is little effective
908 unless the value is 100 (= perfect immunity).
909 </attribute>
910 <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int">
911 This adds death-attack resistance to the item. The number is a
912 percent-value in the range 0-100. Death-attack resistance is little
913 effective unless the value is 100 (= perfect immunity).
914 Generally, resistance to death-attack is not supposed to be
915 available to players!
916 </attribute>
917 <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int">
918 This adds chaos resistance to the item. The number is a percent-value in
919 the range 0-100. Treat this with CARE. Look at other maps and what they
920 require to do for getting this-and-that artifact.
921 Note that chaos is not a stand-alone attacktype. Chaos "contains" a
922 combination of other attacktypes.
923 </attribute>
924 <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int">
925 This adds blinding resistance to the item. The number is a percent-value
926 in the range 0-100. Treat this with CARE. Look at other maps and what they
927 require to do for getting this-and-that artifact.
928 </attribute>
929 <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int">
930 This adds holy power resistance to the item. The number is a percent-value
931 in the range 0-100. Holy power is the attacktype that holyword-type spells
932 use to hurt undead creatures. This kind of resistance is only reasonable
933 for undead players (wraith or devourer cult).
934 Generally, resistance to holy word should not be available for players.
935 </attribute>
936</section>
937<section name="stats">
938 <attribute arch="Str" editor="strength" type="int">
939 The player's strentgh will rise/fall by the given value
940 while wearing this piece of equipment.
941 </attribute>
942 <attribute arch="Dex" editor="dexterity" type="int">
943 The player's dexterity will rise/fall by the given value
944 while wearing this piece of equipment.
945 </attribute>
946 <attribute arch="Con" editor="constitution" type="int">
947 The player's constitution will rise/fall by the given value
948 while wearing this piece of equipment.
949 </attribute>
950 <attribute arch="Int" editor="intelligence" type="int">
951 The player's intelligence will rise/fall by the given value
952 while wearing this piece of equipment.
953 </attribute>
954 <attribute arch="Pow" editor="power" type="int">
955 The player's power will rise/fall by the given value
956 while wearing this piece of equipment.
957 </attribute>
958 <attribute arch="Wis" editor="wisdom" type="int">
959 The player's wisdom will rise/fall by the given value while
960 wearing this piece of equipment.
961 </attribute>
962 <attribute arch="Cha" editor="charisma" type="int">
963 The player's charisma will rise/fall by the given value
964 while wearing this piece of equipment.
965 </attribute>
966</section>
967<section name="misc"> 1046<section name="misc">
968 <attribute arch="luck" editor="luck bonus" type="int"> 1047 <attribute arch="luck" editor="luck bonus" type="int">
969 With positive luck bonus, the player is more likely to 1048 With positive luck bonus, the player is more likely to
970 succeed in all sorts of things (spellcasting, praying,...). 1049 succeed in all sorts of things (spellcasting, praying,...).
971 Unless the &lt;luck bonus&gt; is very high, the effect will be 1050 Unless the &lt;luck bonus&gt; is very high, the effect will be
1917 </attribute> 1996 </attribute>
1918 <attribute arch="startequip" editor="godgiven item" type="bool"> 1997 <attribute arch="startequip" editor="godgiven item" type="bool">
1919 A godgiven item vanishes as soon as the player 1998 A godgiven item vanishes as soon as the player
1920 drops it to the ground. 1999 drops it to the ground.
1921 </attribute> 2000 </attribute>
1922<section name="resistance"> 2001 &resistances_flesh_section;
1923 <attribute arch="resist_physical" editor="resist physical %" length="15" type="int">
1924 Resistances on flesh items make them more durable against spellcraft
1925 of the appropriate kind. It also allows dragon players to eventually gain
1926 resistance by eating it. Usually resistance should only be set for flesh
1927 items in a monster's inventory.
1928 </attribute>
1929 <attribute arch="resist_magic" editor="resist magic %" length="15" type="int">
1930 Resistances on flesh items make them more durable against spellcraft
1931 of the appropriate kind. It also allows dragon players to eventually gain
1932 resistance by eating it. Usually resistance should only be set for flesh
1933 items in a monster's inventory.
1934 </attribute>
1935 <attribute arch="resist_fire" editor="resist fire %" length="15" type="int">
1936 Resistances on flesh items make them more durable against spellcraft
1937 of the appropriate kind. It also allows dragon players to eventually gain
1938 resistance by eating it. Usually resistance should only be set for flesh
1939 items in a monster's inventory.
1940 </attribute>
1941 <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int">
1942 Resistances on flesh items make them more durable against spellcraft
1943 of the appropriate kind. It also allows dragon players to eventually gain
1944 resistance by eating it. Usually resistance should only be set for flesh
1945 items in a monster's inventory.
1946 </attribute>
1947 <attribute arch="resist_cold" editor="resist cold %" length="15" type="int">
1948 Resistances on flesh items make them more durable against spellcraft
1949 of the appropriate kind. It also allows dragon players to eventually gain
1950 resistance by eating it. Usually resistance should only be set for flesh
1951 items in a monster's inventory.
1952 </attribute>
1953 <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int">
1954 Resistances on flesh items make them more durable against spellcraft
1955 of the appropriate kind. It also allows dragon players to eventually gain
1956 resistance by eating it. Usually resistance should only be set for flesh
1957 items in a monster's inventory.
1958 </attribute>
1959 <attribute arch="resist_acid" editor="resist acid %" length="15" type="int">
1960 Resistances on flesh items make them more durable against spellcraft
1961 of the appropriate kind. It also allows dragon players to eventually gain
1962 resistance by eating it. Usually resistance should only be set for flesh
1963 items in a monster's inventory.
1964 </attribute>
1965 <attribute arch="resist_drain" editor="resist draining %" length="15" type="int">
1966 Resistances on flesh items make them more durable against spellcraft
1967 of the appropriate kind. It also allows dragon players to eventually gain
1968 resistance by eating it. Usually resistance should only be set for flesh
1969 items in a monster's inventory.
1970 </attribute>
1971 <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int">
1972 Resistances on flesh items make them more durable against spellcraft
1973 of the appropriate kind. It also allows dragon players to eventually gain
1974 resistance by eating it. Usually resistance should only be set for flesh
1975 items in a monster's inventory.
1976 </attribute>
1977 <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int">
1978 Resistances on flesh items make them more durable against spellcraft
1979 of the appropriate kind. It also allows dragon players to eventually gain
1980 resistance by eating it. Usually resistance should only be set for flesh
1981 items in a monster's inventory.
1982 </attribute>
1983 <attribute arch="resist_poison" editor="resist poison %" length="15" type="int">
1984 Resistances on flesh items make them more durable against spellcraft
1985 of the appropriate kind. It also allows dragon players to eventually gain
1986 resistance by eating it. Usually resistance should only be set for flesh
1987 items in a monster's inventory.
1988 </attribute>
1989 <attribute arch="resist_slow" editor="resist slow %" length="15" type="int">
1990 Resistances on flesh items make them more durable against spellcraft
1991 of the appropriate kind. It also allows dragon players to eventually gain
1992 resistance by eating it. Usually resistance should only be set for flesh
1993 items in a monster's inventory.
1994 </attribute>
1995 <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int">
1996 Resistances on flesh items make them more durable against spellcraft
1997 of the appropriate kind. It also allows dragon players to eventually gain
1998 resistance by eating it. Usually resistance should only be set for flesh
1999 items in a monster's inventory.
2000 </attribute>
2001 <attribute arch="resist_fear" editor="resist fear %" length="15" type="int">
2002 Resistances on flesh items make them more durable against spellcraft
2003 of the appropriate kind. It also allows dragon players to eventually gain
2004 resistance by eating it. Usually resistance should only be set for flesh
2005 items in a monster's inventory.
2006 </attribute>
2007 <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int">
2008 Resistances on flesh items make them more durable against spellcraft
2009 of the appropriate kind. It also allows dragon players to eventually gain
2010 resistance by eating it. Usually resistance should only be set for flesh
2011 items in a monster's inventory.
2012 </attribute>
2013 <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int">
2014 RResistances on flesh items make them more durable against spellcraft
2015 of the appropriate kind. It also allows dragon players to eventually gain
2016 resistance by eating it. Usually resistance should only be set for flesh
2017 items in a monster's inventory.
2018 </attribute>
2019 <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int">
2020 Resistances on flesh items make them more durable against spellcraft
2021 of the appropriate kind. It also allows dragon players to eventually gain
2022 resistance by eating it. Usually resistance should only be set for flesh
2023 items in a monster's inventory.
2024 </attribute>
2025 <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int">
2026 Resistances on flesh items make them more durable against spellcraft
2027 of the appropriate kind. It also allows dragon players to eventually gain
2028 resistance by eating it. Usually resistance should only be set for flesh
2029 items in a monster's inventory.
2030 </attribute>
2031</section>
2032 <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> 2002 <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text">
2033 This text may describe the item. 2003 This text may describe the item.
2034 </attribute> 2004 </attribute>
2035</type> 2005</type>
2036 2006
2446 alchemical receipes. By themselves, they have no special 2416 alchemical receipes. By themselves, they have no special
2447 functionalities. ]]> 2417 functionalities. ]]>
2448 </description> 2418 </description>
2449 <attribute arch="is_dust" editor="is dust" type="bool"> 2419 <attribute arch="is_dust" editor="is dust" type="bool">
2450 </attribute> 2420 </attribute>
2451<section name="resistance"> 2421 &resistances_basic;
2452 <attribute arch="resist_physical" editor="resist physical %" length="15" type="int">
2453 </attribute>
2454 <attribute arch="resist_magic" editor="resist magic %" length="15" type="int">
2455 </attribute>
2456 <attribute arch="resist_fire" editor="resist fire %" length="15" type="int">
2457 </attribute>
2458 <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int">
2459 </attribute>
2460 <attribute arch="resist_cold" editor="resist cold %" length="15" type="int">
2461 </attribute>
2462 <attribute arch="resist_acid" editor="resist acid %" length="15" type="int">
2463 </attribute>
2464 <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int">
2465 </attribute>
2466 <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int">
2467 </attribute>
2468 <attribute arch="resist_poison" editor="resist poison %" length="15" type="int">
2469 </attribute>
2470 <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int">
2471 </attribute>
2472 <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int">
2473 </attribute>
2474 <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int">
2475 </attribute>
2476</section>
2477</type> 2422</type>
2478 2423
2479<!--####################################################################--> 2424<!--####################################################################-->
2480<type number="64" name="Inventory Checker"> 2425<type number="64" name="Inventory Checker">
2481 <ignore> 2426 <ignore>
2775 A magic wall of high &lt;armour class&gt; is less likely to get hit from 2720 A magic wall of high &lt;armour class&gt; is less likely to get hit from
2776 an opponent. &lt;armour class&gt; can be considered the "counterpiece" 2721 an opponent. &lt;armour class&gt; can be considered the "counterpiece"
2777 to &lt;weapon class&gt;. 2722 to &lt;weapon class&gt;.
2778 </attribute> 2723 </attribute>
2779</section> 2724</section>
2780<section name="resistance"> 2725&resistances_basic;
2781 <attribute arch="resist_physical" editor="resist physical %" length="15" type="int">
2782 </attribute>
2783 <attribute arch="resist_magic" editor="resist magic %" length="15" type="int">
2784 </attribute>
2785 <attribute arch="resist_fire" editor="resist fire %" length="15" type="int">
2786 </attribute>
2787 <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int">
2788 </attribute>
2789 <attribute arch="resist_cold" editor="resist cold %" length="15" type="int">
2790 </attribute>
2791 <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int">
2792 </attribute>
2793 <attribute arch="resist_acid" editor="resist acid %" length="15" type="int">
2794 </attribute>
2795 <attribute arch="resist_drain" editor="resist draining %" length="15" type="int">
2796 </attribute>
2797 <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int">
2798 </attribute>
2799 <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int">
2800 </attribute>
2801 <attribute arch="resist_poison" editor="resist poison %" length="15" type="int">
2802 </attribute>
2803 <attribute arch="resist_slow" editor="resist slow %" length="15" type="int">
2804 </attribute>
2805 <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int">
2806 </attribute>
2807 <attribute arch="resist_fear" editor="resist fear %" length="15" type="int">
2808 </attribute>
2809 <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int">
2810 </attribute>
2811 <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int">
2812 </attribute>
2813 <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int">
2814 </attribute>
2815 <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int">
2816 </attribute>
2817 <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int">
2818 </attribute>
2819 <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int">
2820 </attribute>
2821 <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int">
2822 </attribute>
2823</section>
2824</type> 2726</type>
2825 2727
2826<!--####################################################################--> 2728<!--####################################################################-->
2827<type number="55" name="Marker"> 2729<type number="55" name="Marker">
2828 <ignore> 2730 <ignore>
3264 When the monster's health points drop below this percentage 3166 When the monster's health points drop below this percentage
3265 (relative to max health), it attempts to run away from the 3167 (relative to max health), it attempts to run away from the
3266 attacker. 3168 attacker.
3267 </attribute> 3169 </attribute>
3268</section> 3170</section>
3269 3171 &resistances_basic;
3270<section name="resistance">
3271 <attribute arch="resist_physical" editor="resist physical %" length="15" type="int">
3272 </attribute>
3273 <attribute arch="resist_magic" editor="resist magic %" length="15" type="int">
3274 </attribute>
3275 <attribute arch="resist_fire" editor="resist fire %" length="15" type="int">
3276 </attribute>
3277 <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int">
3278 </attribute>
3279 <attribute arch="resist_cold" editor="resist cold %" length="15" type="int">
3280 </attribute>
3281 <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int">
3282 </attribute>
3283 <attribute arch="resist_acid" editor="resist acid %" length="15" type="int">
3284 </attribute>
3285 <attribute arch="resist_drain" editor="resist draining %" length="15" type="int">
3286 </attribute>
3287 <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int">
3288 </attribute>
3289 <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int">
3290 </attribute>
3291 <attribute arch="resist_poison" editor="resist poison %" length="15" type="int">
3292 </attribute>
3293 <attribute arch="resist_slow" editor="resist slow %" length="15" type="int">
3294 </attribute>
3295 <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int">
3296 </attribute>
3297 <attribute arch="resist_fear" editor="resist fear %" length="15" type="int">
3298 </attribute>
3299 <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int">
3300 </attribute>
3301 <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int">
3302 </attribute>
3303 <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int">
3304 </attribute>
3305 <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int">
3306 </attribute>
3307 <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int">
3308 </attribute>
3309 <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int">
3310 </attribute>
3311 <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int">
3312 </attribute>
3313</section>
3314 <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> 3172 <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text">
3315 </attribute> 3173 </attribute>
3316</type> 3174</type>
3317 3175
3318<!--####################################################################--> 3176<!--####################################################################-->
3608 </attribute> 3466 </attribute>
3609 <attribute arch="startequip" editor="godgiven item" type="bool"> 3467 <attribute arch="startequip" editor="godgiven item" type="bool">
3610 A godgiven item vanishes as soon as the player 3468 A godgiven item vanishes as soon as the player
3611 drops it to the ground. 3469 drops it to the ground.
3612 </attribute> 3470 </attribute>
3613<section name="stats"> 3471 &player_stat_resist_sections;
3614 <attribute arch="Str" editor="strength" type="int">
3615 The player's strentgh will rise/fall by the given value for permanent
3616 (of course there is an upper limit). Generally there shouldn't be stat
3617 potions granting more than one stat. Cursed potions will subtract the
3618 stats if positive.
3619 </attribute>
3620 <attribute arch="Dex" editor="dexterity" type="int">
3621 The player's dexterity will rise/fall by the given value for permanent
3622 (of course there is an upper limit). Generally there shouldn't be stat
3623 potions granting more than one stat. Cursed potions will subtract the
3624 stats if positive.
3625 </attribute>
3626 <attribute arch="Con" editor="constitution" type="int">
3627 The player's constitution will rise/fall by the given value for permanent
3628 (of course there is an upper limit). Generally there shouldn't be stat
3629 potions granting more than one stat. Cursed potions will subtract the
3630 stats if positive.
3631 </attribute>
3632 <attribute arch="Int" editor="intelligence" type="int">
3633 The player's intelligence will rise/fall by the given value for permanent
3634 (of course there is an upper limit). Generally there shouldn't be stat
3635 potions granting more than one stat. Cursed potions will subtract the
3636 stats if positive.
3637 </attribute>
3638 <attribute arch="Pow" editor="power" type="int">
3639 The player's power will rise/fall by the given value for permanent
3640 (of course there is an upper limit). Generally there shouldn't be stat
3641 potions granting more than one stat. Cursed potions will subtract the
3642 stats if positive.
3643 </attribute>
3644 <attribute arch="Wis" editor="wisdom" type="int">
3645 The player's wisdom will rise/fall by the given value for permanent
3646 (of course there is an upper limit). Generally there shouldn't be stat
3647 potions granting more than one stat. Cursed potions will subtract the
3648 stats if positive.
3649 </attribute>
3650 <attribute arch="Cha" editor="charisma" type="int">
3651 The player's charisma will rise/fall by the given value for permanent
3652 (of course there is an upper limit). Generally there shouldn't be stat
3653 potions granting more than one stat. Cursed potions will subtract the
3654 stats if positive.
3655 </attribute>
3656</section>
3657<section name="resistance">
3658 <attribute arch="resist_physical" editor="resist physical %" length="15" type="int">
3659 The player's resistance to physical will rise by this value in percent
3660 (range -100 till +100). The effect is only temporare, and it does NOT
3661 add on the values from the player's equipment.
3662 Cursed potions will make negative resistance.. very nasty in combat!
3663 </attribute>
3664 <attribute arch="resist_magic" editor="resist magic %" length="15" type="int">
3665 The player's resistance to magic will rise by this value in percent
3666 (range -100 till +100). The effect is only temporare, and it does NOT
3667 add on the values from the player's equipment.
3668 Cursed potions will make negative resistance.. very nasty in combat!
3669 </attribute>
3670 <attribute arch="resist_fire" editor="resist fire %" length="15" type="int">
3671 The player's resistance to fire will rise by this value in percent
3672 (range -100 till +100). The effect is only temporare, and it does NOT
3673 add on the values from the player's equipment.
3674 Cursed potions will make negative resistance.. very nasty in combat!
3675 </attribute>
3676 <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int">
3677 The player's resistance to electricity will rise by this value in percent
3678 (range -100 till +100). The effect is only temporare, and it does NOT
3679 add on the values from the player's equipment.
3680 Cursed potions will make negative resistance.. very nasty in combat!
3681 </attribute>
3682 <attribute arch="resist_cold" editor="resist cold %" length="15" type="int">
3683 The player's resistance to cold will rise by this value in percent
3684 (range -100 till +100). The effect is only temporare, and it does NOT
3685 add on the values from the player's equipment.
3686 Cursed potions will make negative resistance.. very nasty in combat!
3687 </attribute>
3688 <attribute arch="resist_acid" editor="resist acid %" length="15" type="int">
3689 The player's resistance to acid will rise by this value in percent
3690 (range -100 till +100). The effect is only temporare, and it does NOT
3691 add on the values from the player's equipment.
3692 Cursed potions will make negative resistance.. very nasty in combat!
3693 </attribute>
3694 <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int">
3695 The player's resistance to confusion will rise by this value in percent
3696 (range -100 till +100). The effect is only temporare, and it does NOT
3697 add on the values from the player's equipment.
3698 Cursed potions will make negative resistance.. very nasty in combat!
3699 </attribute>
3700 <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int">
3701 The player's resistance to weaponmagic will rise by this value in percent
3702 (range -100 till +100). The effect is only temporare, and it does NOT
3703 add on the values from the player's equipment.
3704 Cursed potions will make negative resistance.. very nasty in combat!
3705 </attribute>
3706 <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int">
3707 The player's resistance to paralyze will rise by this value in percent
3708 (range -100 till +100). The effect is only temporare, and it does NOT
3709 add on the values from the player's equipment.
3710 Cursed potions will make negative resistance.. very nasty in combat!
3711 </attribute>
3712 <attribute arch="resist_drain" editor="resist draining %" length="15" type="int">
3713 The player's resistance to draining will rise by this value in percent
3714 (range -100 till +100). The effect is only temporare, and it does NOT
3715 add on the values from the player's equipment.
3716 Cursed potions will make negative resistance.. very nasty in combat!
3717 </attribute>
3718 <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int">
3719 The player's resistance to depletion will rise by this value in percent
3720 (range -100 till +100). The effect is only temporare, and it does NOT
3721 add on the values from the player's equipment.
3722 Cursed potions will make negative resistance.. very nasty in combat!
3723 </attribute>
3724 <attribute arch="resist_poison" editor="resist poison %" length="15" type="int">
3725 The player's resistance to poison will rise by this value in percent
3726 (range -100 till +100). The effect is only temporare, and it does NOT
3727 add on the values from the player's equipment.
3728 Cursed potions will make negative resistance.. very nasty in combat!
3729 </attribute>
3730</section>
3731</type> 3472</type>
3732 3473
3733<!--####################################################################--> 3474<!--####################################################################-->
3734<type number="156" name="Power Crystal"> 3475<type number="156" name="Power Crystal">
3735 <description><![CDATA[ 3476 <description><![CDATA[
5087 </attribute> 4828 </attribute>
5088 <attribute arch="ac" editor="armour class" type="int"> 4829 <attribute arch="ac" editor="armour class" type="int">
5089 Weak walls of high &lt;armour class&gt; are less likely to get hit. 4830 Weak walls of high &lt;armour class&gt; are less likely to get hit.
5090 &lt;armour class&gt; can be considered the "counterpiece" to &lt;weapon class&gt;. 4831 &lt;armour class&gt; can be considered the "counterpiece" to &lt;weapon class&gt;.
5091 </attribute> 4832 </attribute>
5092<section name="resistance"> 4833 &resistances_basic;
5093 <attribute arch="resist_physical" editor="resist physical %" length="15" type="int">
5094 </attribute>
5095 <attribute arch="resist_magic" editor="resist magic %" length="15" type="int">
5096 </attribute>
5097 <attribute arch="resist_fire" editor="resist fire %" length="15" type="int">
5098 </attribute>
5099 <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int">
5100 </attribute>
5101 <attribute arch="resist_cold" editor="resist cold %" length="15" type="int">
5102 </attribute>
5103 <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int">
5104 </attribute>
5105 <attribute arch="resist_acid" editor="resist acid %" length="15" type="int">
5106 </attribute>
5107 <attribute arch="resist_drain" editor="resist draining %" length="15" type="int">
5108 </attribute>
5109 <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int">
5110 </attribute>
5111 <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int">
5112 </attribute>
5113 <attribute arch="resist_poison" editor="resist poison %" length="15" type="int">
5114 </attribute>
5115 <attribute arch="resist_slow" editor="resist slow %" length="15" type="int">
5116 </attribute>
5117 <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int">
5118 </attribute>
5119 <attribute arch="resist_fear" editor="resist fear %" length="15" type="int">
5120 </attribute>
5121 <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int">
5122 </attribute>
5123 <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int">
5124 </attribute>
5125 <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int">
5126 </attribute>
5127 <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int">
5128 </attribute>
5129 <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int">
5130 </attribute>
5131 <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int">
5132 </attribute>
5133 <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int">
5134 </attribute>
5135</section>
5136</type> 4834</type>
5137 4835
5138<!--####################################################################--> 4836<!--####################################################################-->
5139<type number="15" name="Weapon"> 4837<type number="15" name="Weapon">
5140 <description><![CDATA[ 4838 <description><![CDATA[
5238 </attribute> 4936 </attribute>
5239 <attribute arch="startequip" editor="godgiven item" type="bool"> 4937 <attribute arch="startequip" editor="godgiven item" type="bool">
5240 A godgiven item vanishes as soon as the player 4938 A godgiven item vanishes as soon as the player
5241 drops it to the ground. 4939 drops it to the ground.
5242 </attribute> 4940 </attribute>
5243<section name="resistance"> 4941 &player_stat_resist_sections;
5244 <attribute arch="resist_physical" editor="resist physical %" length="15" type="int">
5245 This adds physical resistance to the weapon (= armour value). The number is
5246 a percent-value in the range 0-100. Treat this with CARE. Look at other maps
5247 and what they require to do for getting this-and-that artifact.
5248 </attribute>
5249 <attribute arch="resist_magic" editor="resist magic %" length="15" type="int">
5250 This adds magic resistance to the weapon. The number is a percent-value in
5251 the range 0-100. Treat this with CARE. Look at other maps and what they
5252 require to do for getting this-and-that artifact.
5253 </attribute>
5254 <attribute arch="resist_fire" editor="resist fire %" length="15" type="int">
5255 This adds fire resistance to the weapon. The number is a percent-value in
5256 the range 0-100. Treat this with CARE. Look at other maps and what they
5257 require to do for getting this-and-that artifact.
5258 </attribute>
5259 <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int">
5260 This adds electricity resistance to the weapon. The number is a percent-value in
5261 the range 0-100. Treat this with CARE. Look at other maps and what they
5262 require to do for getting this-and-that artifact.
5263 </attribute>
5264 <attribute arch="resist_cold" editor="resist cold %" length="15" type="int">
5265 This adds fire resistance to the weapon. The number is a percent-value in
5266 the range 0-100. Treat this with CARE. Look at other maps and what they
5267 require to do for getting this-and-that artifact.
5268 </attribute>
5269 <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int">
5270 This adds confusion resistance to the weapon. The number is a percent-value in
5271 the range 0-100. Confusion resistance is not very effective
5272 unless the value comes close to 100 (= perfect immunity).
5273 </attribute>
5274 <attribute arch="resist_acid" editor="resist acid %" length="15" type="int">
5275 This adds acid resistance to the weapon. The number is a percent-value in
5276 the range 0-100. Treat this with CARE. Look at other maps and what they
5277 require to do for getting this-and-that artifact.
5278 </attribute>
5279 <attribute arch="resist_drain" editor="resist draining %" length="15" type="int">
5280 This adds draining resistance to the weapon. The number is a percent-value
5281 in the range 0-100. Draining resistance is little effective
5282 unless the value is 100 (= perfect immunity).
5283 </attribute>
5284 <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int">
5285 This adds weaponmagic resistance to the weapon. The number is a percent-value in
5286 the range 0-100. Weaponmagic resistance generally should not exist on
5287 equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell)
5288 are not meant to be easily resisted.
5289 </attribute>
5290 <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int">
5291 This adds ghosthit resistance to the weapon. The number is a percent-value
5292 in the range 0-100. Treat this with CARE. Look at other maps and what they
5293 require to do for getting this-and-that artifact.
5294 </attribute>
5295 <attribute arch="resist_poison" editor="resist poison %" length="15" type="int">
5296 This adds poison resistance to the weapon. The number is a percent-value in
5297 the range 0-100. Treat this with CARE. Look at other maps and what they
5298 require to do for getting this-and-that artifact.
5299 </attribute>
5300 <attribute arch="resist_slow" editor="resist slow %" length="15" type="int">
5301 This adds fear resistance to the weapon. The number is a percent-value in
5302 the range 0-100. Resistance to fear is pretty useless.
5303 </attribute>
5304 <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int">
5305 This adds paralyze resistance to the weapon. The number is a percent-value in
5306 the range 0-100. Paralyze resistance is little effective
5307 unless the value is 100 (= perfect immunity).
5308 </attribute>
5309 <attribute arch="resist_fear" editor="resist fear %" length="15" type="int">
5310 This adds fear resistance to the weapon. The number is a percent-value in
5311 the range 0-100. Resistance to fear is pretty useless.
5312 </attribute>
5313 <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int">
5314 This adds depletion resistance to the weapon. The number is a percent-value
5315 in the range 0-100. Depletion resistance is little effective
5316 unless the value is 100 (= perfect immunity).
5317 </attribute>
5318 <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int">
5319 This adds death-attack resistance to the weapon. The number is a
5320 percent-value in the range 0-100. Death-attack resistance is little
5321 effective unless the value is 100 (= perfect immunity).
5322 Generally, resistance to death-attack is not supposed to be
5323 available to players!
5324 </attribute>
5325 <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int">
5326 This adds chaos resistance to the weapon. The number is a percent-value in
5327 the range 0-100. Treat this with CARE. Look at other maps and what they
5328 require to do for getting this-and-that artifact.
5329 Note that chaos is not a stand-alone attacktype. Chaos "contains" a
5330 combination of other attacktypes.
5331 </attribute>
5332 <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int">
5333 This adds blinding resistance to the weapon. The number is a percent-value
5334 in the range 0-100. Treat this with CARE. Look at other maps and what they
5335 require to do for getting this-and-that artifact.
5336 </attribute>
5337 <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int">
5338 This adds holy power resistance to the weapon. The number is a percent-value
5339 in the range 0-100. Holy power is the attacktype that holyword-type spells
5340 use to hurt undead creatures. This kind of resistance is only reasonable
5341 for undead players (wraith or devourer cult).
5342 Generally, resistance to holy word should not be available for players.
5343 </attribute>
5344</section>
5345<section name="stats">
5346 <attribute arch="Str" editor="strength" type="int">
5347 The player's strentgh will rise/fall by the given value
5348 while wearing this weapon.
5349 </attribute>
5350 <attribute arch="Dex" editor="dexterity" type="int">
5351 The player's dexterity will rise/fall by the given value
5352 while wearing this weapon.
5353 </attribute>
5354 <attribute arch="Con" editor="constitution" type="int">
5355 The player's constitution will rise/fall by the given value
5356 while wearing this weapon.
5357 </attribute>
5358 <attribute arch="Int" editor="intelligence" type="int">
5359 The player's intelligence will rise/fall by the given value
5360 while wearing this weapon.
5361 </attribute>
5362 <attribute arch="Pow" editor="power" type="int">
5363 The player's power will rise/fall by the given value
5364 while wearing this weapon.
5365 </attribute>
5366 <attribute arch="Wis" editor="wisdom" type="int">
5367 The player's wisdom will rise/fall by the given value while
5368 wearing this weapon.
5369 </attribute>
5370 <attribute arch="Cha" editor="charisma" type="int">
5371 The player's charisma will rise/fall by the given value
5372 while wearing this weapon.
5373 </attribute>
5374</section>
5375<section name="misc"> 4942<section name="misc">
5376 <attribute arch="luck" editor="luck bonus" type="int"> 4943 <attribute arch="luck" editor="luck bonus" type="int">
5377 With positive luck bonus, the player is more likely to 4944 With positive luck bonus, the player is more likely to
5378 succeed in all sorts of things (spellcasting, praying,...). 4945 succeed in all sorts of things (spellcasting, praying,...).
5379 Unless the &lt;luck bonus&gt; is very high, the effect will be 4946 Unless the &lt;luck bonus&gt; is very high, the effect will be

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines