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652 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
652 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
653 | </attribute> |
653 | </attribute> |
654 | <attribute arch="face" editor="image" type="string"> |
654 | <attribute arch="face" editor="image" type="string"> |
655 | The image-name defines what image is displayed for this object in-game. |
655 | The image-name defines what image is displayed for this object in-game. |
656 | </attribute> |
656 | </attribute> |
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657 | <attribute arch="tag" editor="tag" type="string"> |
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658 | You can tag objects with an identifier. Tagged objects can be found quickly |
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659 | from their tag, which makes them useful to tag exits and refer to those by |
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660 | their name. |
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661 | </attribute> |
657 | <attribute arch="nrof" editor="number" type="int"> |
662 | <attribute arch="nrof" editor="number" type="int"> |
658 | This value determines the number of objects in one stack (for example: |
663 | This value determines the number of objects in one stack (for example: |
659 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
664 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
660 | any pickable object - otherwise it won't be mergeable into a stack. |
665 | any pickable object - otherwise it won't be mergeable into a stack. |
661 | </attribute> |
666 | </attribute> |