… | |
… | |
164 | </attribute> |
164 | </attribute> |
165 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
165 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
166 | Whether the teleporter should only be activated on release. |
166 | Whether the teleporter should only be activated on release. |
167 | </attribute> |
167 | </attribute> |
168 | "> |
168 | "> |
|
|
169 | |
|
|
170 | <!ENTITY resistances_flesh_desc " |
|
|
171 | Resistances on flesh items make them more durable against spellcraft |
|
|
172 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
173 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
174 | items in a monster's inventory. |
|
|
175 | "> |
|
|
176 | |
|
|
177 | <!ENTITY resistances_flesh_section " |
|
|
178 | <section name='resistance'> |
|
|
179 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
180 | &resistances_flesh_desc; |
|
|
181 | </attribute> |
|
|
182 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
183 | &resistances_flesh_desc; |
|
|
184 | </attribute> |
|
|
185 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
186 | &resistances_flesh_desc; |
|
|
187 | </attribute> |
|
|
188 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
189 | &resistances_flesh_desc; |
|
|
190 | </attribute> |
|
|
191 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
192 | &resistances_flesh_desc; |
|
|
193 | </attribute> |
|
|
194 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
195 | &resistances_flesh_desc; |
|
|
196 | </attribute> |
|
|
197 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
198 | &resistances_flesh_desc; |
|
|
199 | </attribute> |
|
|
200 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
201 | &resistances_flesh_desc; |
|
|
202 | </attribute> |
|
|
203 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
204 | &resistances_flesh_desc; |
|
|
205 | </attribute> |
|
|
206 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
207 | &resistances_flesh_desc; |
|
|
208 | </attribute> |
|
|
209 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
210 | &resistances_flesh_desc; |
|
|
211 | </attribute> |
|
|
212 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
213 | &resistances_flesh_desc; |
|
|
214 | </attribute> |
|
|
215 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
216 | &resistances_flesh_desc; |
|
|
217 | </attribute> |
|
|
218 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
219 | &resistances_flesh_desc; |
|
|
220 | </attribute> |
|
|
221 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
222 | &resistances_flesh_desc; |
|
|
223 | </attribute> |
|
|
224 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
225 | &resistances_flesh_desc; |
|
|
226 | </attribute> |
|
|
227 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
228 | &resistances_flesh_desc; |
|
|
229 | </attribute> |
|
|
230 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
231 | &resistances_flesh_desc; |
|
|
232 | </attribute> |
|
|
233 | </section> |
|
|
234 | "> |
|
|
235 | |
|
|
236 | <!ENTITY resistances_basic " |
|
|
237 | <section name='resistance'> |
|
|
238 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'/> |
|
|
239 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'/> |
|
|
240 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'/> |
|
|
241 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'/> |
|
|
242 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'/> |
|
|
243 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'/> |
|
|
244 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'/> |
|
|
245 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'/> |
|
|
246 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'/> |
|
|
247 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'/> |
|
|
248 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'/> |
|
|
249 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'/> |
|
|
250 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'/> |
|
|
251 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'/> |
|
|
252 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'/> |
|
|
253 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'/> |
|
|
254 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'/> |
|
|
255 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'/> |
|
|
256 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'/> |
|
|
257 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'/> |
|
|
258 | </section> |
|
|
259 | "> |
|
|
260 | |
|
|
261 | <!ENTITY player_stat_desc " |
|
|
262 | The player's strentgh will rise/fall by the given value for permanent |
|
|
263 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
264 | potions granting more than one stat. Cursed potions will subtract the |
|
|
265 | stats if positive. |
|
|
266 | "> |
|
|
267 | |
|
|
268 | <!ENTITY player_res_desc " |
|
|
269 | The player's resistance to physical will rise by this value in percent |
|
|
270 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
271 | add on the values from the player's equipment. |
|
|
272 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
273 | "> |
|
|
274 | |
|
|
275 | <!ENTITY player_stat_resist_sections " |
|
|
276 | <section name='stats'> |
|
|
277 | <attribute arch='Str' editor='strength' type='int'> |
|
|
278 | &player_stat_desc; |
|
|
279 | </attribute> |
|
|
280 | <attribute arch='Dex' editor='dexterity' type='int'> |
|
|
281 | &player_stat_desc; |
|
|
282 | </attribute> |
|
|
283 | <attribute arch='Con' editor='constitution' type='int'> |
|
|
284 | &player_stat_desc; |
|
|
285 | </attribute> |
|
|
286 | <attribute arch='Int' editor='intelligence' type='int'> |
|
|
287 | &player_stat_desc; |
|
|
288 | </attribute> |
|
|
289 | <attribute arch='Pow' editor='power' type='int'> |
|
|
290 | &player_stat_desc; |
|
|
291 | </attribute> |
|
|
292 | <attribute arch='Wis' editor='wisdom' type='int'> |
|
|
293 | &player_stat_desc; |
|
|
294 | </attribute> |
|
|
295 | <attribute arch='Cha' editor='charisma' type='int'> |
|
|
296 | &player_stat_desc; |
|
|
297 | </attribute> |
|
|
298 | </section> |
|
|
299 | <section name='resistance'> |
|
|
300 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
301 | &player_res_desc; |
|
|
302 | </attribute> |
|
|
303 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
304 | &player_res_desc; |
|
|
305 | </attribute> |
|
|
306 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
307 | &player_res_desc; |
|
|
308 | </attribute> |
|
|
309 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
310 | &player_res_desc; |
|
|
311 | </attribute> |
|
|
312 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
313 | &player_res_desc; |
|
|
314 | </attribute> |
|
|
315 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
316 | &player_res_desc; |
|
|
317 | </attribute> |
|
|
318 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
319 | &player_res_desc; |
|
|
320 | </attribute> |
|
|
321 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
322 | &player_res_desc; |
|
|
323 | </attribute> |
|
|
324 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
325 | &player_res_desc; |
|
|
326 | </attribute> |
|
|
327 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
328 | &player_res_desc; |
|
|
329 | </attribute> |
|
|
330 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
331 | &player_res_desc; |
|
|
332 | </attribute> |
|
|
333 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
334 | &player_res_desc; |
|
|
335 | </attribute> |
|
|
336 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
337 | &player_res_desc; |
|
|
338 | </attribute> |
|
|
339 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
340 | &player_res_desc; |
|
|
341 | </attribute> |
|
|
342 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'> |
|
|
343 | &player_res_desc; |
|
|
344 | </attribute> |
|
|
345 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'> |
|
|
346 | &player_res_desc; |
|
|
347 | </attribute> |
|
|
348 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
349 | &player_res_desc; |
|
|
350 | </attribute> |
|
|
351 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
352 | &player_res_desc; |
|
|
353 | </attribute> |
|
|
354 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
355 | &player_res_desc; |
|
|
356 | </attribute> |
|
|
357 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
358 | &player_res_desc; |
|
|
359 | </attribute> |
|
|
360 | </section> |
|
|
361 | "> |
|
|
362 | |
169 | ]> |
363 | ]> |
170 | |
364 | |
171 | <types> |
365 | <types> |
172 | |
366 | |
173 | <!--###################### bitmask definitions ######################--> |
367 | <!--###################### bitmask definitions ######################--> |
… | |
… | |
458 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
652 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
459 | </attribute> |
653 | </attribute> |
460 | <attribute arch="face" editor="image" type="string"> |
654 | <attribute arch="face" editor="image" type="string"> |
461 | The image-name defines what image is displayed for this object in-game. |
655 | The image-name defines what image is displayed for this object in-game. |
462 | </attribute> |
656 | </attribute> |
|
|
657 | <attribute arch="tag" editor="tag" type="string"> |
|
|
658 | You can tag objects with an identifier. Tagged objects can be found quickly |
|
|
659 | from their tag, which makes them useful to tag exits and refer to those by |
|
|
660 | their name. |
|
|
661 | </attribute> |
463 | <attribute arch="nrof" editor="number" type="int"> |
662 | <attribute arch="nrof" editor="number" type="int"> |
464 | This value determines the number of objects in one stack (for example: |
663 | This value determines the number of objects in one stack (for example: |
465 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
664 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
466 | any pickable object - otherwise it won't be mergeable into a stack. |
665 | any pickable object - otherwise it won't be mergeable into a stack. |
467 | </attribute> |
666 | </attribute> |
… | |
… | |
505 | </attribute> |
704 | </attribute> |
506 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
705 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
507 | An <unpaid> item cannot be used unless a player carried it over |
706 | An <unpaid> item cannot be used unless a player carried it over |
508 | a shop mat, paying the demanded price. Setting this flag makes sense |
707 | a shop mat, paying the demanded price. Setting this flag makes sense |
509 | only for pickable items inside shops. |
708 | only for pickable items inside shops. |
|
|
709 | </attribute> |
|
|
710 | <attribute arch="sound" editor="sound" type="string"> |
|
|
711 | The sound this objects makes on a map. Enter either a sound alias from |
|
|
712 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
713 | field it will point to sound/<path>.ext |
|
|
714 | </attribute> |
|
|
715 | <attribute arch="sound_destroy" editor="destroy sound" type="string"> |
|
|
716 | The sound this objects makes when it is destroyed. Enter either a sound alias from |
|
|
717 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
718 | field it will point to sound/<path>.ext |
510 | </attribute> |
719 | </attribute> |
511 | </default_type> |
720 | </default_type> |
512 | |
721 | |
513 | <!-- This ignorelist is for all system objects which are non pickable |
722 | <!-- This ignorelist is for all system objects which are non pickable |
514 | and invisible. They don't interact with players at all. --> |
723 | and invisible. They don't interact with players at all. --> |
… | |
… | |
756 | in the exact moment when the altar is activated. |
965 | in the exact moment when the altar is activated. |
757 | </attribute> |
966 | </attribute> |
758 | </type> |
967 | </type> |
759 | |
968 | |
760 | <!--####################################################################--> |
969 | <!--####################################################################--> |
|
|
970 | <type number="74" name="Skill Tool"> |
|
|
971 | <description><![CDATA[ |
|
|
972 | Wearing a skill tool will give the player the ability to use a skill. |
|
|
973 | ]]> |
|
|
974 | </description> |
|
|
975 | <use><![CDATA[ |
|
|
976 | Feel free to assign resistancies and stats to a skill tools or change |
|
|
977 | the skill that is given. |
|
|
978 | ]]> |
|
|
979 | </use> |
|
|
980 | <attribute arch="skill" editor="skill name" type="string"> |
|
|
981 | This field describes which skill the player will be able to use wearing this item. |
|
|
982 | </attribute> |
|
|
983 | &player_stat_resist_sections; |
|
|
984 | </type> |
|
|
985 | <!--####################################################################--> |
761 | <type number="39" name="Amulet"> |
986 | <type number="39" name="Amulet"> |
762 | <description><![CDATA[ |
987 | <description><![CDATA[ |
763 | Wearing an amulet, the object's stats will directly be inherited to |
988 | Wearing an amulet, the object's stats will directly be inherited to |
764 | the player. Amulets are usually meant for protection and defense. ]]> |
989 | the player. Amulets are usually meant for protection and defense. ]]> |
765 | </description> |
990 | </description> |
… | |
… | |
820 | you want the monster to use/wear the item - you must set |
1045 | you want the monster to use/wear the item - you must set |
821 | <is applied>. |
1046 | <is applied>. |
822 | Enabling this flag doesn't make any sense if the item |
1047 | Enabling this flag doesn't make any sense if the item |
823 | is NOT in a monster's inventory. |
1048 | is NOT in a monster's inventory. |
824 | </attribute> |
1049 | </attribute> |
825 | <section name="resistance"> |
1050 | &player_stat_resist_sections; |
826 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
827 | This adds physical resistance to the item (= armour value). The number is |
|
|
828 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
829 | and what they require to do for getting this-and-that artifact. |
|
|
830 | </attribute> |
|
|
831 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
832 | This adds magic resistance to the item. The number is a percent-value in |
|
|
833 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
834 | require to do for getting this-and-that artifact. |
|
|
835 | </attribute> |
|
|
836 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
837 | This adds fire resistance to the item. The number is a percent-value in |
|
|
838 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
839 | require to do for getting this-and-that artifact. |
|
|
840 | </attribute> |
|
|
841 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
842 | This adds electricity resistance to the item. The number is a percent-value in |
|
|
843 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
844 | require to do for getting this-and-that artifact. |
|
|
845 | </attribute> |
|
|
846 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
847 | This adds fire resistance to the item. The number is a percent-value in |
|
|
848 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
849 | require to do for getting this-and-that artifact. |
|
|
850 | </attribute> |
|
|
851 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
852 | This adds confusion resistance to the item. The number is a percent-value in |
|
|
853 | the range 0-100. Confusion resistance is not very effective |
|
|
854 | unless the value comes close to 100 (= perfect immunity). |
|
|
855 | </attribute> |
|
|
856 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
857 | This adds acid resistance to the item. The number is a percent-value in |
|
|
858 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
859 | require to do for getting this-and-that artifact. |
|
|
860 | </attribute> |
|
|
861 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
862 | This adds draining resistance to the item. The number is a percent-value |
|
|
863 | in the range 0-100. Draining resistance is little effective |
|
|
864 | unless the value is 100 (= perfect immunity). |
|
|
865 | </attribute> |
|
|
866 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
867 | This adds weaponmagic resistance to the item. The number is a percent-value in |
|
|
868 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
869 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
870 | are not meant to be easily resisted. |
|
|
871 | </attribute> |
|
|
872 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
873 | This adds ghosthit resistance to the item. The number is a percent-value |
|
|
874 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
875 | require to do for getting this-and-that artifact. |
|
|
876 | </attribute> |
|
|
877 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
878 | This adds poison resistance to the item. The number is a percent-value in |
|
|
879 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
880 | require to do for getting this-and-that artifact. |
|
|
881 | </attribute> |
|
|
882 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
883 | This adds fear resistance to the item. The number is a percent-value in |
|
|
884 | the range 0-100. Resistance to fear is pretty useless. |
|
|
885 | </attribute> |
|
|
886 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
887 | This adds paralyze resistance to the item. The number is a percent-value in |
|
|
888 | the range 0-100. Paralyze resistance is little effective |
|
|
889 | unless the value is 100 (= perfect immunity). |
|
|
890 | </attribute> |
|
|
891 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
892 | This adds fear resistance to the item. The number is a percent-value in |
|
|
893 | the range 0-100. Resistance to fear is pretty useless. |
|
|
894 | </attribute> |
|
|
895 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
896 | This adds depletion resistance to the item. The number is a percent-value |
|
|
897 | in the range 0-100. Depletion resistance is little effective |
|
|
898 | unless the value is 100 (= perfect immunity). |
|
|
899 | </attribute> |
|
|
900 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
901 | This adds death-attack resistance to the item. The number is a |
|
|
902 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
903 | effective unless the value is 100 (= perfect immunity). |
|
|
904 | Generally, resistance to death-attack is not supposed to be |
|
|
905 | available to players! |
|
|
906 | </attribute> |
|
|
907 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
908 | This adds chaos resistance to the item. The number is a percent-value in |
|
|
909 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
910 | require to do for getting this-and-that artifact. |
|
|
911 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
912 | combination of other attacktypes. |
|
|
913 | </attribute> |
|
|
914 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
915 | This adds blinding resistance to the item. The number is a percent-value |
|
|
916 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
917 | require to do for getting this-and-that artifact. |
|
|
918 | </attribute> |
|
|
919 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
920 | This adds holy power resistance to the item. The number is a percent-value |
|
|
921 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
922 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
923 | for undead players (wraith or devourer cult). |
|
|
924 | Generally, resistance to holy word should not be available for players. |
|
|
925 | </attribute> |
|
|
926 | </section> |
|
|
927 | <section name="stats"> |
|
|
928 | <attribute arch="Str" editor="strength" type="int"> |
|
|
929 | The player's strentgh will rise/fall by the given value |
|
|
930 | while wearing this piece of equipment. |
|
|
931 | </attribute> |
|
|
932 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
933 | The player's dexterity will rise/fall by the given value |
|
|
934 | while wearing this piece of equipment. |
|
|
935 | </attribute> |
|
|
936 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
937 | The player's constitution will rise/fall by the given value |
|
|
938 | while wearing this piece of equipment. |
|
|
939 | </attribute> |
|
|
940 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
941 | The player's intelligence will rise/fall by the given value |
|
|
942 | while wearing this piece of equipment. |
|
|
943 | </attribute> |
|
|
944 | <attribute arch="Pow" editor="power" type="int"> |
|
|
945 | The player's power will rise/fall by the given value |
|
|
946 | while wearing this piece of equipment. |
|
|
947 | </attribute> |
|
|
948 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
949 | The player's wisdom will rise/fall by the given value while |
|
|
950 | wearing this piece of equipment. |
|
|
951 | </attribute> |
|
|
952 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
953 | The player's charisma will rise/fall by the given value |
|
|
954 | while wearing this piece of equipment. |
|
|
955 | </attribute> |
|
|
956 | </section> |
|
|
957 | <section name="misc"> |
1051 | <section name="misc"> |
958 | <attribute arch="luck" editor="luck bonus" type="int"> |
1052 | <attribute arch="luck" editor="luck bonus" type="int"> |
959 | With positive luck bonus, the player is more likely to |
1053 | With positive luck bonus, the player is more likely to |
960 | succeed in all sorts of things (spellcasting, praying,...). |
1054 | succeed in all sorts of things (spellcasting, praying,...). |
961 | Unless the <luck bonus> is very high, the effect will be |
1055 | Unless the <luck bonus> is very high, the effect will be |
… | |
… | |
1096 | or destroying the items in a shop. Put this object below all floor tiles |
1190 | or destroying the items in a shop. Put this object below all floor tiles |
1097 | in your map and your shop will be safe. It's generally useful for making |
1191 | in your map and your shop will be safe. It's generally useful for making |
1098 | areas where really no kind of spell should be invoked by a player. |
1192 | areas where really no kind of spell should be invoked by a player. |
1099 | ]]> |
1193 | ]]> |
1100 | </use> |
1194 | </use> |
|
|
1195 | &movement_types_terrain; |
1101 | <attribute arch="no_pick" value="1" type="fixed" /> |
1196 | <attribute arch="no_pick" value="1" type="fixed" /> |
1102 | </type> |
1197 | </type> |
1103 | |
1198 | |
1104 | <!--####################################################################--> |
1199 | <!--####################################################################--> |
1105 | <type number="8" name="Book"> |
1200 | <type number="8" name="Book"> |
… | |
… | |
1865 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1960 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1866 | is poor, but you get the point. =) |
1961 | is poor, but you get the point. =) |
1867 | </attribute> |
1962 | </attribute> |
1868 | <attribute arch="damned" editor="set savebed" type="bool"> |
1963 | <attribute arch="damned" editor="set savebed" type="bool"> |
1869 | If set, then players using this exit will have their savebed position |
1964 | If set, then players using this exit will have their savebed position |
1870 | set to the destination of the exit, when used. |
1965 | set to the destination of the exit when passing through. |
1871 | </attribute> |
1966 | </attribute> |
1872 | </type> |
1967 | </type> |
1873 | |
1968 | |
1874 | <!--####################################################################--> |
1969 | <!--####################################################################--> |
1875 | <type number="72" name="Flesh"> |
1970 | <type number="72" name="Flesh"> |
… | |
… | |
1907 | </attribute> |
2002 | </attribute> |
1908 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
2003 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
1909 | A godgiven item vanishes as soon as the player |
2004 | A godgiven item vanishes as soon as the player |
1910 | drops it to the ground. |
2005 | drops it to the ground. |
1911 | </attribute> |
2006 | </attribute> |
1912 | <section name="resistance"> |
2007 | &resistances_flesh_section; |
1913 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
1914 | Resistances on flesh items make them more durable against spellcraft |
|
|
1915 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1916 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1917 | items in a monster's inventory. |
|
|
1918 | </attribute> |
|
|
1919 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
1920 | Resistances on flesh items make them more durable against spellcraft |
|
|
1921 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1922 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1923 | items in a monster's inventory. |
|
|
1924 | </attribute> |
|
|
1925 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
1926 | Resistances on flesh items make them more durable against spellcraft |
|
|
1927 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1928 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1929 | items in a monster's inventory. |
|
|
1930 | </attribute> |
|
|
1931 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
1932 | Resistances on flesh items make them more durable against spellcraft |
|
|
1933 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1934 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1935 | items in a monster's inventory. |
|
|
1936 | </attribute> |
|
|
1937 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
1938 | Resistances on flesh items make them more durable against spellcraft |
|
|
1939 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1940 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1941 | items in a monster's inventory. |
|
|
1942 | </attribute> |
|
|
1943 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
1944 | Resistances on flesh items make them more durable against spellcraft |
|
|
1945 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1946 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1947 | items in a monster's inventory. |
|
|
1948 | </attribute> |
|
|
1949 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
1950 | Resistances on flesh items make them more durable against spellcraft |
|
|
1951 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1952 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1953 | items in a monster's inventory. |
|
|
1954 | </attribute> |
|
|
1955 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
1956 | Resistances on flesh items make them more durable against spellcraft |
|
|
1957 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1958 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1959 | items in a monster's inventory. |
|
|
1960 | </attribute> |
|
|
1961 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
1962 | Resistances on flesh items make them more durable against spellcraft |
|
|
1963 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1964 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1965 | items in a monster's inventory. |
|
|
1966 | </attribute> |
|
|
1967 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
1968 | Resistances on flesh items make them more durable against spellcraft |
|
|
1969 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1970 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1971 | items in a monster's inventory. |
|
|
1972 | </attribute> |
|
|
1973 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
1974 | Resistances on flesh items make them more durable against spellcraft |
|
|
1975 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1976 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1977 | items in a monster's inventory. |
|
|
1978 | </attribute> |
|
|
1979 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
1980 | Resistances on flesh items make them more durable against spellcraft |
|
|
1981 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1982 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1983 | items in a monster's inventory. |
|
|
1984 | </attribute> |
|
|
1985 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
1986 | Resistances on flesh items make them more durable against spellcraft |
|
|
1987 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1988 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1989 | items in a monster's inventory. |
|
|
1990 | </attribute> |
|
|
1991 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
1992 | Resistances on flesh items make them more durable against spellcraft |
|
|
1993 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1994 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1995 | items in a monster's inventory. |
|
|
1996 | </attribute> |
|
|
1997 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
1998 | Resistances on flesh items make them more durable against spellcraft |
|
|
1999 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2000 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2001 | items in a monster's inventory. |
|
|
2002 | </attribute> |
|
|
2003 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2004 | RResistances on flesh items make them more durable against spellcraft |
|
|
2005 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2006 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2007 | items in a monster's inventory. |
|
|
2008 | </attribute> |
|
|
2009 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2010 | Resistances on flesh items make them more durable against spellcraft |
|
|
2011 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2012 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2013 | items in a monster's inventory. |
|
|
2014 | </attribute> |
|
|
2015 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
2016 | Resistances on flesh items make them more durable against spellcraft |
|
|
2017 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
2018 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
2019 | items in a monster's inventory. |
|
|
2020 | </attribute> |
|
|
2021 | </section> |
|
|
2022 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2008 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2023 | This text may describe the item. |
2009 | This text may describe the item. |
2024 | </attribute> |
2010 | </attribute> |
2025 | </type> |
2011 | </type> |
2026 | |
2012 | |
… | |
… | |
2436 | alchemical receipes. By themselves, they have no special |
2422 | alchemical receipes. By themselves, they have no special |
2437 | functionalities. ]]> |
2423 | functionalities. ]]> |
2438 | </description> |
2424 | </description> |
2439 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2425 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2440 | </attribute> |
2426 | </attribute> |
2441 | <section name="resistance"> |
2427 | &resistances_basic; |
2442 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2443 | </attribute> |
|
|
2444 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2445 | </attribute> |
|
|
2446 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2447 | </attribute> |
|
|
2448 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2449 | </attribute> |
|
|
2450 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2451 | </attribute> |
|
|
2452 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2453 | </attribute> |
|
|
2454 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2455 | </attribute> |
|
|
2456 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2457 | </attribute> |
|
|
2458 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2459 | </attribute> |
|
|
2460 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2461 | </attribute> |
|
|
2462 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2463 | </attribute> |
|
|
2464 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2465 | </attribute> |
|
|
2466 | </section> |
|
|
2467 | </type> |
2428 | </type> |
2468 | |
2429 | |
2469 | <!--####################################################################--> |
2430 | <!--####################################################################--> |
2470 | <type number="64" name="Inventory Checker"> |
2431 | <type number="64" name="Inventory Checker"> |
2471 | <ignore> |
2432 | <ignore> |
… | |
… | |
2765 | A magic wall of high <armour class> is less likely to get hit from |
2726 | A magic wall of high <armour class> is less likely to get hit from |
2766 | an opponent. <armour class> can be considered the "counterpiece" |
2727 | an opponent. <armour class> can be considered the "counterpiece" |
2767 | to <weapon class>. |
2728 | to <weapon class>. |
2768 | </attribute> |
2729 | </attribute> |
2769 | </section> |
2730 | </section> |
2770 | <section name="resistance"> |
2731 | &resistances_basic; |
2771 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2772 | </attribute> |
|
|
2773 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2774 | </attribute> |
|
|
2775 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2776 | </attribute> |
|
|
2777 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2778 | </attribute> |
|
|
2779 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2780 | </attribute> |
|
|
2781 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
2782 | </attribute> |
|
|
2783 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2784 | </attribute> |
|
|
2785 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
2786 | </attribute> |
|
|
2787 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2788 | </attribute> |
|
|
2789 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2790 | </attribute> |
|
|
2791 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2792 | </attribute> |
|
|
2793 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
2794 | </attribute> |
|
|
2795 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
2796 | </attribute> |
|
|
2797 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
2798 | </attribute> |
|
|
2799 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
2800 | </attribute> |
|
|
2801 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
2802 | </attribute> |
|
|
2803 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2804 | </attribute> |
|
|
2805 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2806 | </attribute> |
|
|
2807 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
2808 | </attribute> |
|
|
2809 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2810 | </attribute> |
|
|
2811 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
2812 | </attribute> |
|
|
2813 | </section> |
|
|
2814 | </type> |
2732 | </type> |
2815 | |
2733 | |
2816 | <!--####################################################################--> |
2734 | <!--####################################################################--> |
2817 | <type number="55" name="Marker"> |
2735 | <type number="55" name="Marker"> |
2818 | <ignore> |
2736 | <ignore> |
… | |
… | |
3023 | If a monster has something in the inventory, this |
2941 | If a monster has something in the inventory, this |
3024 | value can be set to reflect the slowdown due to |
2942 | value can be set to reflect the slowdown due to |
3025 | the carried weight. |
2943 | the carried weight. |
3026 | </attribute> |
2944 | </attribute> |
3027 | <attribute arch="precious" editor="precious" type="bool"> |
2945 | <attribute arch="precious" editor="precious" type="bool"> |
3028 | Set this flag to indicate that this monster is <i>precious</i>, i.e. |
2946 | Set this flag to indicate that this monster is precious, i.e. |
3029 | it should not be lightly destroyed. This is most useful on pets and |
2947 | it should not be lightly destroyed. This is most useful on pets and |
3030 | keeps the server from destroying them on destroy_pets/monster floors |
2948 | keeps the server from destroying them on destroy_pets/monster floors |
3031 | and will try to save them when the player logs out. |
2949 | and will try to save them when the player logs out. |
3032 | </attribute> |
2950 | </attribute> |
3033 | |
2951 | |
… | |
… | |
3254 | When the monster's health points drop below this percentage |
3172 | When the monster's health points drop below this percentage |
3255 | (relative to max health), it attempts to run away from the |
3173 | (relative to max health), it attempts to run away from the |
3256 | attacker. |
3174 | attacker. |
3257 | </attribute> |
3175 | </attribute> |
3258 | </section> |
3176 | </section> |
3259 | |
3177 | &resistances_basic; |
3260 | <section name="resistance"> |
|
|
3261 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3262 | </attribute> |
|
|
3263 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3264 | </attribute> |
|
|
3265 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3266 | </attribute> |
|
|
3267 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3268 | </attribute> |
|
|
3269 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3270 | </attribute> |
|
|
3271 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3272 | </attribute> |
|
|
3273 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3274 | </attribute> |
|
|
3275 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3276 | </attribute> |
|
|
3277 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3278 | </attribute> |
|
|
3279 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
3280 | </attribute> |
|
|
3281 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3282 | </attribute> |
|
|
3283 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
3284 | </attribute> |
|
|
3285 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3286 | </attribute> |
|
|
3287 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
3288 | </attribute> |
|
|
3289 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3290 | </attribute> |
|
|
3291 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
3292 | </attribute> |
|
|
3293 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
3294 | </attribute> |
|
|
3295 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
3296 | </attribute> |
|
|
3297 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
3298 | </attribute> |
|
|
3299 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
3300 | </attribute> |
|
|
3301 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
3302 | </attribute> |
|
|
3303 | </section> |
|
|
3304 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3178 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3305 | </attribute> |
3179 | </attribute> |
3306 | </type> |
3180 | </type> |
3307 | |
3181 | |
3308 | <!--####################################################################--> |
3182 | <!--####################################################################--> |
… | |
… | |
3313 | <attribute arch="name_pl" /> |
3187 | <attribute arch="name_pl" /> |
3314 | <attribute arch="nrof" /> |
3188 | <attribute arch="nrof" /> |
3315 | <attribute arch="value" /> |
3189 | <attribute arch="value" /> |
3316 | <attribute arch="unpaid" /> |
3190 | <attribute arch="unpaid" /> |
3317 | </ignore> |
3191 | </ignore> |
3318 | <description><![CDATA[ |
3192 | <description> |
3319 | A grimreaper is a monster that vanishes after it did some number of |
3193 | A grimreaper is a monster that vanishes after it did some number of |
3320 | draining attacks. ]]> <!-- XXX: is this ok? --> |
3194 | draining attacks. |
3321 | </description> |
3195 | </description> |
3322 | <section name="grimreaper"> |
3196 | <section name="grimreaper"> |
3323 | <attribute arch="value" editor="attacks" type="int"> |
3197 | <attribute arch="value" editor="attacks" type="int"> |
3324 | The object vanishes after this number of draining attacks. |
3198 | The object vanishes after this number of draining attacks. |
3325 | </attribute> |
3199 | </attribute> |
… | |
… | |
3598 | </attribute> |
3472 | </attribute> |
3599 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3473 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3600 | A godgiven item vanishes as soon as the player |
3474 | A godgiven item vanishes as soon as the player |
3601 | drops it to the ground. |
3475 | drops it to the ground. |
3602 | </attribute> |
3476 | </attribute> |
3603 | <section name="stats"> |
3477 | &player_stat_resist_sections; |
3604 | <attribute arch="Str" editor="strength" type="int"> |
|
|
3605 | The player's strentgh will rise/fall by the given value for permanent |
|
|
3606 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3607 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3608 | stats if positive. |
|
|
3609 | </attribute> |
|
|
3610 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
3611 | The player's dexterity will rise/fall by the given value for permanent |
|
|
3612 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3613 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3614 | stats if positive. |
|
|
3615 | </attribute> |
|
|
3616 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
3617 | The player's constitution will rise/fall by the given value for permanent |
|
|
3618 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3619 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3620 | stats if positive. |
|
|
3621 | </attribute> |
|
|
3622 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
3623 | The player's intelligence will rise/fall by the given value for permanent |
|
|
3624 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3625 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3626 | stats if positive. |
|
|
3627 | </attribute> |
|
|
3628 | <attribute arch="Pow" editor="power" type="int"> |
|
|
3629 | The player's power will rise/fall by the given value for permanent |
|
|
3630 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3631 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3632 | stats if positive. |
|
|
3633 | </attribute> |
|
|
3634 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
3635 | The player's wisdom will rise/fall by the given value for permanent |
|
|
3636 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3637 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3638 | stats if positive. |
|
|
3639 | </attribute> |
|
|
3640 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
3641 | The player's charisma will rise/fall by the given value for permanent |
|
|
3642 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3643 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3644 | stats if positive. |
|
|
3645 | </attribute> |
|
|
3646 | </section> |
|
|
3647 | <section name="resistance"> |
|
|
3648 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3649 | The player's resistance to physical will rise by this value in percent |
|
|
3650 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3651 | add on the values from the player's equipment. |
|
|
3652 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3653 | </attribute> |
|
|
3654 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3655 | The player's resistance to magic will rise by this value in percent |
|
|
3656 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3657 | add on the values from the player's equipment. |
|
|
3658 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3659 | </attribute> |
|
|
3660 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3661 | The player's resistance to fire will rise by this value in percent |
|
|
3662 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3663 | add on the values from the player's equipment. |
|
|
3664 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3665 | </attribute> |
|
|
3666 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3667 | The player's resistance to electricity will rise by this value in percent |
|
|
3668 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3669 | add on the values from the player's equipment. |
|
|
3670 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3671 | </attribute> |
|
|
3672 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3673 | The player's resistance to cold will rise by this value in percent |
|
|
3674 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3675 | add on the values from the player's equipment. |
|
|
3676 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3677 | </attribute> |
|
|
3678 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3679 | The player's resistance to acid will rise by this value in percent |
|
|
3680 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3681 | add on the values from the player's equipment. |
|
|
3682 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3683 | </attribute> |
|
|
3684 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3685 | The player's resistance to confusion will rise by this value in percent |
|
|
3686 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3687 | add on the values from the player's equipment. |
|
|
3688 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3689 | </attribute> |
|
|
3690 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3691 | The player's resistance to weaponmagic will rise by this value in percent |
|
|
3692 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3693 | add on the values from the player's equipment. |
|
|
3694 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3695 | </attribute> |
|
|
3696 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3697 | The player's resistance to paralyze will rise by this value in percent |
|
|
3698 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3699 | add on the values from the player's equipment. |
|
|
3700 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3701 | </attribute> |
|
|
3702 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3703 | The player's resistance to draining will rise by this value in percent |
|
|
3704 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3705 | add on the values from the player's equipment. |
|
|
3706 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3707 | </attribute> |
|
|
3708 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3709 | The player's resistance to depletion will rise by this value in percent |
|
|
3710 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3711 | add on the values from the player's equipment. |
|
|
3712 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3713 | </attribute> |
|
|
3714 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3715 | The player's resistance to poison will rise by this value in percent |
|
|
3716 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3717 | add on the values from the player's equipment. |
|
|
3718 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3719 | </attribute> |
|
|
3720 | </section> |
|
|
3721 | </type> |
3478 | </type> |
3722 | |
3479 | |
3723 | <!--####################################################################--> |
3480 | <!--####################################################################--> |
3724 | <type number="156" name="Power Crystal"> |
3481 | <type number="156" name="Power Crystal"> |
3725 | <description><![CDATA[ |
3482 | <description><![CDATA[ |
… | |
… | |
3994 | It is absolutely neccessary that a place with savebeds is 100% secure. |
3751 | It is absolutely neccessary that a place with savebeds is 100% secure. |
3995 | That means: |
3752 | That means: |
3996 | <UL> |
3753 | <UL> |
3997 | <LI> Monsters must not be able to reach the savebeds under any circumstances! |
3754 | <LI> Monsters must not be able to reach the savebeds under any circumstances! |
3998 | <LI> If there are NPCs around, make sure they have the friendly-flag set. |
3755 | <LI> If there are NPCs around, make sure they have the friendly-flag set. |
3999 | <LI> Insert a relyable exit! Make sure there is no possibility that |
3756 | <LI> Insert a reliable exit! Make sure there is no possibility that |
4000 | players get trapped in a savebed location. |
3757 | players get trapped in a savebed location. |
4001 | <LI> If possible, mark the whole site as no-spell area (Insert this |
3758 | <LI> If possible, mark the whole site as no-spell area (Insert this |
4002 | arch called "dungeon_magic" everywhere). This is not required, |
3759 | arch called "dungeon_magic" everywhere). This is not required, |
4003 | but it makes the place much more safe. |
3760 | but it makes the place much more safe. |
4004 | </UL> ]]> |
3761 | </UL> ]]> |
… | |
… | |
4766 | and generally have either a physical attack or trigger a reaction. |
4523 | and generally have either a physical attack or trigger a reaction. |
4767 | <br><br> |
4524 | <br><br> |
4768 | Traps hit any monster or person who steps on them for 'dam' damage in |
4525 | Traps hit any monster or person who steps on them for 'dam' damage in |
4769 | 'attacktype' attacktype and/or trigger a reaction. |
4526 | 'attacktype' attacktype and/or trigger a reaction. |
4770 | <br><br> |
4527 | <br><br> |
4771 | Many traps are already defined in the archetypes. ]]> |
4528 | Many traps are already defined in the archetypes.]]> |
4772 | </description> |
4529 | </description> |
4773 | <use><![CDATA[ |
4530 | <use><![CDATA[ |
4774 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4531 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4775 | off your lightning wall and pit trap is usually a bad idea. ]]> |
4532 | off your lightning wall and pit trap is usually a bad idea.]]> |
4776 | </use> |
4533 | </use> |
4777 | <attribute arch="no_pick" value="1" type="fixed" /> |
4534 | <attribute arch="no_pick" value="1" type="fixed" /> |
4778 | &move_on; |
4535 | &move_on; |
4779 | <attribute arch="level" editor="trap level" type="int"> |
4536 | <attribute arch="level" editor="trap level" type="int"> |
4780 | Level effects how easily a trap may be found and disarmed, and |
4537 | Level effects how easily a trap may be found and disarmed, and |
… | |
… | |
5077 | </attribute> |
4834 | </attribute> |
5078 | <attribute arch="ac" editor="armour class" type="int"> |
4835 | <attribute arch="ac" editor="armour class" type="int"> |
5079 | Weak walls of high <armour class> are less likely to get hit. |
4836 | Weak walls of high <armour class> are less likely to get hit. |
5080 | <armour class> can be considered the "counterpiece" to <weapon class>. |
4837 | <armour class> can be considered the "counterpiece" to <weapon class>. |
5081 | </attribute> |
4838 | </attribute> |
5082 | <section name="resistance"> |
4839 | &resistances_basic; |
5083 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5084 | </attribute> |
|
|
5085 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5086 | </attribute> |
|
|
5087 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5088 | </attribute> |
|
|
5089 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5090 | </attribute> |
|
|
5091 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5092 | </attribute> |
|
|
5093 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5094 | </attribute> |
|
|
5095 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5096 | </attribute> |
|
|
5097 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5098 | </attribute> |
|
|
5099 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5100 | </attribute> |
|
|
5101 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5102 | </attribute> |
|
|
5103 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5104 | </attribute> |
|
|
5105 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5106 | </attribute> |
|
|
5107 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5108 | </attribute> |
|
|
5109 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5110 | </attribute> |
|
|
5111 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5112 | </attribute> |
|
|
5113 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
5114 | </attribute> |
|
|
5115 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5116 | </attribute> |
|
|
5117 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5118 | </attribute> |
|
|
5119 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5120 | </attribute> |
|
|
5121 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5122 | </attribute> |
|
|
5123 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
5124 | </attribute> |
|
|
5125 | </section> |
|
|
5126 | </type> |
4840 | </type> |
5127 | |
4841 | |
5128 | <!--####################################################################--> |
4842 | <!--####################################################################--> |
5129 | <type number="15" name="Weapon"> |
4843 | <type number="15" name="Weapon"> |
5130 | <description><![CDATA[ |
4844 | <description><![CDATA[ |
… | |
… | |
5228 | </attribute> |
4942 | </attribute> |
5229 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
4943 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
5230 | A godgiven item vanishes as soon as the player |
4944 | A godgiven item vanishes as soon as the player |
5231 | drops it to the ground. |
4945 | drops it to the ground. |
5232 | </attribute> |
4946 | </attribute> |
5233 | <section name="resistance"> |
4947 | &player_stat_resist_sections; |
5234 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5235 | This adds physical resistance to the weapon (= armour value). The number is |
|
|
5236 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
5237 | and what they require to do for getting this-and-that artifact. |
|
|
5238 | </attribute> |
|
|
5239 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5240 | This adds magic resistance to the weapon. The number is a percent-value in |
|
|
5241 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5242 | require to do for getting this-and-that artifact. |
|
|
5243 | </attribute> |
|
|
5244 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5245 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5246 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5247 | require to do for getting this-and-that artifact. |
|
|
5248 | </attribute> |
|
|
5249 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5250 | This adds electricity resistance to the weapon. The number is a percent-value in |
|
|
5251 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5252 | require to do for getting this-and-that artifact. |
|
|
5253 | </attribute> |
|
|
5254 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5255 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5256 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5257 | require to do for getting this-and-that artifact. |
|
|
5258 | </attribute> |
|
|
5259 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5260 | This adds confusion resistance to the weapon. The number is a percent-value in |
|
|
5261 | the range 0-100. Confusion resistance is not very effective |
|
|
5262 | unless the value comes close to 100 (= perfect immunity). |
|
|
5263 | </attribute> |
|
|
5264 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5265 | This adds acid resistance to the weapon. The number is a percent-value in |
|
|
5266 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5267 | require to do for getting this-and-that artifact. |
|
|
5268 | </attribute> |
|
|
5269 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5270 | This adds draining resistance to the weapon. The number is a percent-value |
|
|
5271 | in the range 0-100. Draining resistance is little effective |
|
|
5272 | unless the value is 100 (= perfect immunity). |
|
|
5273 | </attribute> |
|
|
5274 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5275 | This adds weaponmagic resistance to the weapon. The number is a percent-value in |
|
|
5276 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
5277 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
5278 | are not meant to be easily resisted. |
|
|
5279 | </attribute> |
|
|
5280 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5281 | This adds ghosthit resistance to the weapon. The number is a percent-value |
|
|
5282 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5283 | require to do for getting this-and-that artifact. |
|
|
5284 | </attribute> |
|
|
5285 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5286 | This adds poison resistance to the weapon. The number is a percent-value in |
|
|
5287 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5288 | require to do for getting this-and-that artifact. |
|
|
5289 | </attribute> |
|
|
5290 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5291 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5292 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5293 | </attribute> |
|
|
5294 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5295 | This adds paralyze resistance to the weapon. The number is a percent-value in |
|
|
5296 | the range 0-100. Paralyze resistance is little effective |
|
|
5297 | unless the value is 100 (= perfect immunity). |
|
|
5298 | </attribute> |
|
|
5299 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5300 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5301 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5302 | </attribute> |
|
|
5303 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5304 | This adds depletion resistance to the weapon. The number is a percent-value |
|
|
5305 | in the range 0-100. Depletion resistance is little effective |
|
|
5306 | unless the value is 100 (= perfect immunity). |
|
|
5307 | </attribute> |
|
|
5308 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5309 | This adds death-attack resistance to the weapon. The number is a |
|
|
5310 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
5311 | effective unless the value is 100 (= perfect immunity). |
|
|
5312 | Generally, resistance to death-attack is not supposed to be |
|
|
5313 | available to players! |
|
|
5314 | </attribute> |
|
|
5315 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5316 | This adds chaos resistance to the weapon. The number is a percent-value in |
|
|
5317 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5318 | require to do for getting this-and-that artifact. |
|
|
5319 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
5320 | combination of other attacktypes. |
|
|
5321 | </attribute> |
|
|
5322 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5323 | This adds blinding resistance to the weapon. The number is a percent-value |
|
|
5324 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5325 | require to do for getting this-and-that artifact. |
|
|
5326 | </attribute> |
|
|
5327 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5328 | This adds holy power resistance to the weapon. The number is a percent-value |
|
|
5329 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
5330 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
5331 | for undead players (wraith or devourer cult). |
|
|
5332 | Generally, resistance to holy word should not be available for players. |
|
|
5333 | </attribute> |
|
|
5334 | </section> |
|
|
5335 | <section name="stats"> |
|
|
5336 | <attribute arch="Str" editor="strength" type="int"> |
|
|
5337 | The player's strentgh will rise/fall by the given value |
|
|
5338 | while wearing this weapon. |
|
|
5339 | </attribute> |
|
|
5340 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
5341 | The player's dexterity will rise/fall by the given value |
|
|
5342 | while wearing this weapon. |
|
|
5343 | </attribute> |
|
|
5344 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
5345 | The player's constitution will rise/fall by the given value |
|
|
5346 | while wearing this weapon. |
|
|
5347 | </attribute> |
|
|
5348 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
5349 | The player's intelligence will rise/fall by the given value |
|
|
5350 | while wearing this weapon. |
|
|
5351 | </attribute> |
|
|
5352 | <attribute arch="Pow" editor="power" type="int"> |
|
|
5353 | The player's power will rise/fall by the given value |
|
|
5354 | while wearing this weapon. |
|
|
5355 | </attribute> |
|
|
5356 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
5357 | The player's wisdom will rise/fall by the given value while |
|
|
5358 | wearing this weapon. |
|
|
5359 | </attribute> |
|
|
5360 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
5361 | The player's charisma will rise/fall by the given value |
|
|
5362 | while wearing this weapon. |
|
|
5363 | </attribute> |
|
|
5364 | </section> |
|
|
5365 | <section name="misc"> |
4948 | <section name="misc"> |
5366 | <attribute arch="luck" editor="luck bonus" type="int"> |
4949 | <attribute arch="luck" editor="luck bonus" type="int"> |
5367 | With positive luck bonus, the player is more likely to |
4950 | With positive luck bonus, the player is more likely to |
5368 | succeed in all sorts of things (spellcasting, praying,...). |
4951 | succeed in all sorts of things (spellcasting, praying,...). |
5369 | Unless the <luck bonus> is very high, the effect will be |
4952 | Unless the <luck bonus> is very high, the effect will be |