… | |
… | |
108 | editor CDATA #IMPLIED |
108 | editor CDATA #IMPLIED |
109 | value CDATA #IMPLIED |
109 | value CDATA #IMPLIED |
110 | length CDATA #IMPLIED |
110 | length CDATA #IMPLIED |
111 | true CDATA #IMPLIED |
111 | true CDATA #IMPLIED |
112 | false CDATA #IMPLIED> |
112 | false CDATA #IMPLIED> |
|
|
113 | |
|
|
114 | <!ENTITY move_on " |
|
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115 | <attribute arch='move_on' editor='movement type' type='movement_type'> |
|
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116 | Which movement types automatically (as opposed to manually) activate this object. |
|
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117 | </attribute> |
|
|
118 | "> |
|
|
119 | <!ENTITY move_off " |
|
|
120 | <attribute arch='move_off' editor='movement type' type='movement_type'> |
|
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121 | Which movement types deactivate this object (e.g. button). |
|
|
122 | </attribute> |
|
|
123 | "> |
|
|
124 | <!ENTITY move_type " |
|
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125 | <attribute arch='move_type' editor='movement type' type='movement_type'> |
|
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126 | Determines which kinds of movement this object can use (e.g. for monsters) |
|
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127 | or grants (e.g. for amulets). |
|
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128 | </attribute> |
|
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129 | "> |
|
|
130 | <!ENTITY movement_types_terrain " |
|
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131 | <attribute arch='move_block' editor='blocked movement' type='movement_type'> |
|
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132 | Objects using these movement types cannot move over this space. |
|
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133 | </attribute> |
|
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134 | <attribute arch='move_allow' editor='allowed movement' type='movement_type'> |
|
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135 | Objects using these movement types are allowed to move over this space. Takes |
|
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136 | precedence over 'blocked movements'. |
|
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137 | </attribute> |
|
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138 | <attribute arch='move_slow' editor='slowed movement' type='movement_type'> |
|
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139 | The types of movement that should by slowed down by the 'slow movement penalty'. |
|
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140 | </attribute> |
|
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141 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
|
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142 | If <slow movement> is set to a value greater zero, all |
|
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143 | creatures matching 'slow move' will be slower than normal on this spot. |
|
|
144 | |
|
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145 | <slow movement> 1 - rough terrain |
|
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146 | <slow movement> 2 - very rough terrain |
|
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147 | ... |
|
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148 | <slow movement> 5 - default for deep swamp |
|
|
149 | ... |
|
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150 | <slow movement> 7 - spider web (sticky as hell) |
|
|
151 | </attribute> |
|
|
152 | "> |
|
|
153 | <!ENTITY speed_left " |
|
|
154 | <attribute arch='speed_left' editor='speed left' type='float'> |
|
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155 | The speed left to the object. On every tick, if this value is higher |
|
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156 | than 0, the object acts/triggers/moves etc. and the value gets |
|
|
157 | decremented by 1. Otherwise, it is incremented by <speed> on |
|
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158 | every tick. |
|
|
159 | </attribute> |
|
|
160 | "> |
|
|
161 | <!ENTITY activate_on " |
|
|
162 | <attribute arch='activate_on_push' editor='Activate on push' type='bool'> |
|
|
163 | Whether the teleporter should only be activated on push. |
|
|
164 | </attribute> |
|
|
165 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
|
|
166 | Whether the teleporter should only be activated on release. |
|
|
167 | </attribute> |
|
|
168 | "> |
|
|
169 | |
|
|
170 | <!ENTITY resistances_flesh_desc " |
|
|
171 | Resistances on flesh items make them more durable against spellcraft |
|
|
172 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
173 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
174 | items in a monster's inventory. |
|
|
175 | "> |
|
|
176 | |
|
|
177 | <!ENTITY resistances_flesh_section " |
|
|
178 | <section name='resistance'> |
|
|
179 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
180 | &resistances_flesh_desc; |
|
|
181 | </attribute> |
|
|
182 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
183 | &resistances_flesh_desc; |
|
|
184 | </attribute> |
|
|
185 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
186 | &resistances_flesh_desc; |
|
|
187 | </attribute> |
|
|
188 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
189 | &resistances_flesh_desc; |
|
|
190 | </attribute> |
|
|
191 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
192 | &resistances_flesh_desc; |
|
|
193 | </attribute> |
|
|
194 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
195 | &resistances_flesh_desc; |
|
|
196 | </attribute> |
|
|
197 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
198 | &resistances_flesh_desc; |
|
|
199 | </attribute> |
|
|
200 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
201 | &resistances_flesh_desc; |
|
|
202 | </attribute> |
|
|
203 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
204 | &resistances_flesh_desc; |
|
|
205 | </attribute> |
|
|
206 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
207 | &resistances_flesh_desc; |
|
|
208 | </attribute> |
|
|
209 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
210 | &resistances_flesh_desc; |
|
|
211 | </attribute> |
|
|
212 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
213 | &resistances_flesh_desc; |
|
|
214 | </attribute> |
|
|
215 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
216 | &resistances_flesh_desc; |
|
|
217 | </attribute> |
|
|
218 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
219 | &resistances_flesh_desc; |
|
|
220 | </attribute> |
|
|
221 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
222 | &resistances_flesh_desc; |
|
|
223 | </attribute> |
|
|
224 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
225 | &resistances_flesh_desc; |
|
|
226 | </attribute> |
|
|
227 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
228 | &resistances_flesh_desc; |
|
|
229 | </attribute> |
|
|
230 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
231 | &resistances_flesh_desc; |
|
|
232 | </attribute> |
|
|
233 | </section> |
|
|
234 | "> |
|
|
235 | |
|
|
236 | <!ENTITY resistances_basic " |
|
|
237 | <section name='resistance'> |
|
|
238 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'/> |
|
|
239 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'/> |
|
|
240 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'/> |
|
|
241 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'/> |
|
|
242 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'/> |
|
|
243 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'/> |
|
|
244 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'/> |
|
|
245 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'/> |
|
|
246 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'/> |
|
|
247 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'/> |
|
|
248 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'/> |
|
|
249 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'/> |
|
|
250 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'/> |
|
|
251 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'/> |
|
|
252 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'/> |
|
|
253 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'/> |
|
|
254 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'/> |
|
|
255 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'/> |
|
|
256 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'/> |
|
|
257 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'/> |
|
|
258 | </section> |
|
|
259 | "> |
|
|
260 | |
|
|
261 | <!ENTITY player_stat_desc " |
|
|
262 | The player's strentgh will rise/fall by the given value for permanent |
|
|
263 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
264 | potions granting more than one stat. Cursed potions will subtract the |
|
|
265 | stats if positive. |
|
|
266 | "> |
|
|
267 | |
|
|
268 | <!ENTITY player_res_desc " |
|
|
269 | The player's resistance to physical will rise by this value in percent |
|
|
270 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
271 | add on the values from the player's equipment. |
|
|
272 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
273 | "> |
|
|
274 | |
|
|
275 | <!ENTITY player_stat_resist_sections " |
|
|
276 | <section name='stats'> |
|
|
277 | <attribute arch='Str' editor='strength' type='int'> |
|
|
278 | &player_stat_desc; |
|
|
279 | </attribute> |
|
|
280 | <attribute arch='Dex' editor='dexterity' type='int'> |
|
|
281 | &player_stat_desc; |
|
|
282 | </attribute> |
|
|
283 | <attribute arch='Con' editor='constitution' type='int'> |
|
|
284 | &player_stat_desc; |
|
|
285 | </attribute> |
|
|
286 | <attribute arch='Int' editor='intelligence' type='int'> |
|
|
287 | &player_stat_desc; |
|
|
288 | </attribute> |
|
|
289 | <attribute arch='Pow' editor='power' type='int'> |
|
|
290 | &player_stat_desc; |
|
|
291 | </attribute> |
|
|
292 | <attribute arch='Wis' editor='wisdom' type='int'> |
|
|
293 | &player_stat_desc; |
|
|
294 | </attribute> |
|
|
295 | <attribute arch='Cha' editor='charisma' type='int'> |
|
|
296 | &player_stat_desc; |
|
|
297 | </attribute> |
|
|
298 | </section> |
|
|
299 | <section name='resistance'> |
|
|
300 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
301 | &player_res_desc; |
|
|
302 | </attribute> |
|
|
303 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
304 | &player_res_desc; |
|
|
305 | </attribute> |
|
|
306 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
307 | &player_res_desc; |
|
|
308 | </attribute> |
|
|
309 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
310 | &player_res_desc; |
|
|
311 | </attribute> |
|
|
312 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
313 | &player_res_desc; |
|
|
314 | </attribute> |
|
|
315 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
316 | &player_res_desc; |
|
|
317 | </attribute> |
|
|
318 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
319 | &player_res_desc; |
|
|
320 | </attribute> |
|
|
321 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
322 | &player_res_desc; |
|
|
323 | </attribute> |
|
|
324 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
325 | &player_res_desc; |
|
|
326 | </attribute> |
|
|
327 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
328 | &player_res_desc; |
|
|
329 | </attribute> |
|
|
330 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
331 | &player_res_desc; |
|
|
332 | </attribute> |
|
|
333 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
334 | &player_res_desc; |
|
|
335 | </attribute> |
|
|
336 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
337 | &player_res_desc; |
|
|
338 | </attribute> |
|
|
339 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
340 | &player_res_desc; |
|
|
341 | </attribute> |
|
|
342 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'> |
|
|
343 | &player_res_desc; |
|
|
344 | </attribute> |
|
|
345 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'> |
|
|
346 | &player_res_desc; |
|
|
347 | </attribute> |
|
|
348 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
349 | &player_res_desc; |
|
|
350 | </attribute> |
|
|
351 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
352 | &player_res_desc; |
|
|
353 | </attribute> |
|
|
354 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
355 | &player_res_desc; |
|
|
356 | </attribute> |
|
|
357 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
358 | &player_res_desc; |
|
|
359 | </attribute> |
|
|
360 | </section> |
|
|
361 | "> |
|
|
362 | |
113 | ]> |
363 | ]> |
114 | |
364 | |
115 | <types> |
365 | <types> |
116 | |
366 | |
117 | <!--###################### bitmask definitions ######################--> |
367 | <!--###################### bitmask definitions ######################--> |
… | |
… | |
196 | <entry bit="2" name="Food" /> |
446 | <entry bit="2" name="Food" /> |
197 | <entry bit="3" name="Weapons" /> |
447 | <entry bit="3" name="Weapons" /> |
198 | <entry bit="4" name="Armour" /> |
448 | <entry bit="4" name="Armour" /> |
199 | <entry bit="5" name="Inverse" /> |
449 | <entry bit="5" name="Inverse" /> |
200 | <entry bit="6" name="All" /> |
450 | <entry bit="6" name="All" /> |
|
|
451 | </bitmask> |
|
|
452 | |
|
|
453 | <bitmask name="movement_type"> |
|
|
454 | <entry bit="0" name="Walk" /> |
|
|
455 | <entry bit="1" name="Fly Low" /> |
|
|
456 | <entry bit="2" name="Fly High" /> |
|
|
457 | <entry bit="3" name="Swim" /> |
|
|
458 | <entry bit="4" name="Boat" /> |
|
|
459 | <entry bit="16" name="Other" /> |
201 | </bitmask> |
460 | </bitmask> |
202 | |
461 | |
203 | <!--###################### list definitions ######################--> |
462 | <!--###################### list definitions ######################--> |
204 | |
463 | |
205 | <list name="direction"> |
464 | <list name="direction"> |
… | |
… | |
343 | <entry value="9" name="throw" /> |
602 | <entry value="9" name="throw" /> |
344 | <entry value="10" name="trigger" /> |
603 | <entry value="10" name="trigger" /> |
345 | <entry value="11" name="close" /> |
604 | <entry value="11" name="close" /> |
346 | <entry value="12" name="timer" /> |
605 | <entry value="12" name="timer" /> |
347 | <entry value="28" name="move" /> |
606 | <entry value="28" name="move" /> |
|
|
607 | <entry value="41" name="drop_on" /> |
|
|
608 | </list> |
|
|
609 | |
|
|
610 | <list name="attack_movement_bits_0_3"> |
|
|
611 | <entry value="0" name="default" /> |
|
|
612 | <entry value="1" name="attack from distance" /> |
|
|
613 | <entry value="2" name="run away" /> |
|
|
614 | <entry value="3" name="hit and run" /> |
|
|
615 | <entry value="4" name="wait, then hit, then move" /> |
|
|
616 | <entry value="5" name="rush blindly" /> |
|
|
617 | <entry value="6" name="always run" /> |
|
|
618 | <entry value="7" name="attack from distance if hit" /> |
|
|
619 | <entry value="8" name="do not approach" /> |
|
|
620 | </list> |
|
|
621 | |
|
|
622 | <list name="attack_movement_bits_4_7"> |
|
|
623 | <entry value="0" name="none" /> |
|
|
624 | <entry value="16" name="pet" /> |
|
|
625 | <entry value="32" name="small circle" /> |
|
|
626 | <entry value="48" name="large circle" /> |
|
|
627 | <entry value="64" name="small horizontal" /> |
|
|
628 | <entry value="80" name="large horizontal" /> |
|
|
629 | <entry value="96" name="random direction" /> |
|
|
630 | <entry value="112" name="random movement" /> |
|
|
631 | <entry value="128" name="small vertical" /> |
|
|
632 | <entry value="144" name="large vertical" /> |
348 | </list> |
633 | </list> |
349 | |
634 | |
350 | <!--###################### default attributes ######################--> |
635 | <!--###################### default attributes ######################--> |
351 | |
636 | |
352 | <!-- |
637 | <!-- |
… | |
… | |
367 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
652 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
368 | </attribute> |
653 | </attribute> |
369 | <attribute arch="face" editor="image" type="string"> |
654 | <attribute arch="face" editor="image" type="string"> |
370 | The image-name defines what image is displayed for this object in-game. |
655 | The image-name defines what image is displayed for this object in-game. |
371 | </attribute> |
656 | </attribute> |
|
|
657 | <attribute arch="tag" editor="tag" type="string"> |
|
|
658 | You can tag objects with an identifier. Tagged objects can be found quickly |
|
|
659 | from their tag, which makes them useful to tag exits and refer to those by |
|
|
660 | their name. |
|
|
661 | </attribute> |
372 | <attribute arch="nrof" editor="number" type="int"> |
662 | <attribute arch="nrof" editor="number" type="int"> |
373 | This value determines the number of objects in one stack (for example: |
663 | This value determines the number of objects in one stack (for example: |
374 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
664 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
375 | any pickable object - otherwise it won't be mergeable into a stack. |
665 | any pickable object - otherwise it won't be mergeable into a stack. |
376 | </attribute> |
666 | </attribute> |
… | |
… | |
379 | zero weight are not pickable for players. Still, set the "non-pickable"-flag |
669 | zero weight are not pickable for players. Still, set the "non-pickable"-flag |
380 | for explicitly non-pickable objects (hey, this is opensource.. you |
670 | for explicitly non-pickable objects (hey, this is opensource.. you |
381 | never know ;) ). |
671 | never know ;) ). |
382 | </attribute> |
672 | </attribute> |
383 | <attribute arch="value" editor="value" type="int"> |
673 | <attribute arch="value" editor="value" type="int"> |
384 | Adds a certain value to the object: It will be worth that many times the |
674 | Determines the value of the object, in units of silver coins (one |
385 | default value from it's archetype (E.g. "value = 3" means three times |
675 | platinum coin == 50 silver coins). Value for buying/selling will be |
386 | worth the default value). Value for buying/selling will be |
|
|
387 | further modified by various factors. Hence, testing values in-game is |
676 | further modified by various factors. Hence, testing values in-game is |
388 | usually inevitable. |
677 | usually inevitable. |
389 | </attribute> |
678 | </attribute> |
390 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
679 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
391 | If <glow radius> is set to a value greater zero, the object |
680 | If <glow radius> is set to a value greater zero, the object |
… | |
… | |
415 | </attribute> |
704 | </attribute> |
416 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
705 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
417 | An <unpaid> item cannot be used unless a player carried it over |
706 | An <unpaid> item cannot be used unless a player carried it over |
418 | a shop mat, paying the demanded price. Setting this flag makes sense |
707 | a shop mat, paying the demanded price. Setting this flag makes sense |
419 | only for pickable items inside shops. |
708 | only for pickable items inside shops. |
|
|
709 | </attribute> |
|
|
710 | <attribute arch="sound" editor="sound" type="string"> |
|
|
711 | The sound this objects makes on a map. Enter either a sound alias from |
|
|
712 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
713 | field it will point to sound/<path>.ext |
|
|
714 | </attribute> |
|
|
715 | <attribute arch="sound_destroy" editor="destroy sound" type="string"> |
|
|
716 | The sound this objects makes when it is destroyed. Enter either a sound alias from |
|
|
717 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
718 | field it will point to sound/<path>.ext |
420 | </attribute> |
719 | </attribute> |
421 | </default_type> |
720 | </default_type> |
422 | |
721 | |
423 | <!-- This ignorelist is for all system objects which are non pickable |
722 | <!-- This ignorelist is for all system objects which are non pickable |
424 | and invisible. They don't interact with players at all. --> |
723 | and invisible. They don't interact with players at all. --> |
… | |
… | |
458 | the fallback for all types which don't match any other defined types. |
757 | the fallback for all types which don't match any other defined types. |
459 | The required attribute "misc x" prevents that it gets confused with |
758 | The required attribute "misc x" prevents that it gets confused with |
460 | other types like "monster & npc" which also have type number 0. --> |
759 | other types like "monster & npc" which also have type number 0. --> |
461 | <attribute arch="misc" value="x" /> |
760 | <attribute arch="misc" value="x" /> |
462 | </required> |
761 | </required> |
463 | <attribute arch="no_pass" editor="blocking passage" type="bool"> |
762 | &movement_types_terrain; |
464 | If set, the object cannot be passed by players nor monsters. |
|
|
465 | </attribute> |
|
|
466 | <attribute arch="cursed" editor="cursed" type="bool"> |
763 | <attribute arch="cursed" editor="cursed" type="bool"> |
467 | Curses can have various effects: On equipment and food, |
764 | Curses can have various effects: On equipment and food, |
468 | they generally harm the player in some way. |
765 | they generally harm the player in some way. |
469 | </attribute> |
766 | </attribute> |
470 | <attribute arch="damned" editor="damned" type="bool"> |
767 | <attribute arch="damned" editor="damned" type="bool"> |
… | |
… | |
559 | then either a spell is casted (on the player) or a connector is |
856 | then either a spell is casted (on the player) or a connector is |
560 | triggered. If the latter is the case, the altar works only once. |
857 | triggered. If the latter is the case, the altar works only once. |
561 | Either way, the sacrificed item disappears. ]]> |
858 | Either way, the sacrificed item disappears. ]]> |
562 | </description> |
859 | </description> |
563 | <attribute arch="no_pick" value="1" type="fixed" /> |
860 | <attribute arch="no_pick" value="1" type="fixed" /> |
564 | <attribute arch="walk_on" value="1" type="fixed" /> |
861 | &move_on; |
565 | <attribute arch="slaying" editor="match item name" type="string"> |
862 | <attribute arch="slaying" editor="match item name" type="string"> |
566 | This string specifies the item that must be put on the altar to |
863 | This string specifies the item that must be put on the altar to |
567 | activate it. It can either be the name of an archetype, or directly |
864 | activate it. It can either be the name of an archetype, or directly |
568 | the name of an object. Yet, titles are not recognized by altars. |
865 | the name of an object. Yet, titles are not recognized by altars. |
569 | Remember to put a note somewhere, telling the player what he is |
866 | Remember to put a note somewhere, telling the player what he is |
… | |
… | |
660 | will push the connected value TWICE per sacrifice: First by |
957 | will push the connected value TWICE per sacrifice: First by |
661 | dropping sacrifice, second by reset. This mode is typically |
958 | dropping sacrifice, second by reset. This mode is typically |
662 | used for altars being connected to gates, resulting in the |
959 | used for altars being connected to gates, resulting in the |
663 | gate being opened and closed again. |
960 | gate being opened and closed again. |
664 | </attribute> |
961 | </attribute> |
665 | <attribute arch="walk_on" value="1" type="fixed"> |
962 | &move_on; |
666 | </attribute> |
|
|
667 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
963 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
668 | This text will be displayed to the player |
964 | This text will be displayed to the player |
669 | in the exact moment when the altar is activated. |
965 | in the exact moment when the altar is activated. |
670 | </attribute> |
966 | </attribute> |
671 | </type> |
967 | </type> |
672 | |
968 | |
|
|
969 | <!--####################################################################--> |
|
|
970 | <type number="74" name="Skill Tool"> |
|
|
971 | <description><![CDATA[ |
|
|
972 | Wearing a skill tool will give the player the ability to use a skill. |
|
|
973 | ]]> |
|
|
974 | </description> |
|
|
975 | <use><![CDATA[ |
|
|
976 | Feel free to assign resistancies and stats to a skill tools or change |
|
|
977 | the skill that is given. |
|
|
978 | ]]> |
|
|
979 | </use> |
|
|
980 | <attribute arch="skill" editor="skill name" type="string"> |
|
|
981 | This field describes which skill the player will be able to use wearing this item. |
|
|
982 | </attribute> |
|
|
983 | &player_stat_resist_sections; |
|
|
984 | </type> |
673 | <!--####################################################################--> |
985 | <!--####################################################################--> |
674 | <type number="39" name="Amulet"> |
986 | <type number="39" name="Amulet"> |
675 | <description><![CDATA[ |
987 | <description><![CDATA[ |
676 | Wearing an amulet, the object's stats will directly be inherited to |
988 | Wearing an amulet, the object's stats will directly be inherited to |
677 | the player. Amulets are usually meant for protection and defense. ]]> |
989 | the player. Amulets are usually meant for protection and defense. ]]> |
… | |
… | |
733 | you want the monster to use/wear the item - you must set |
1045 | you want the monster to use/wear the item - you must set |
734 | <is applied>. |
1046 | <is applied>. |
735 | Enabling this flag doesn't make any sense if the item |
1047 | Enabling this flag doesn't make any sense if the item |
736 | is NOT in a monster's inventory. |
1048 | is NOT in a monster's inventory. |
737 | </attribute> |
1049 | </attribute> |
738 | <section name="resistance"> |
1050 | &player_stat_resist_sections; |
739 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
740 | This adds physical resistance to the item (= armour value). The number is |
|
|
741 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
742 | and what they require to do for getting this-and-that artifact. |
|
|
743 | </attribute> |
|
|
744 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
745 | This adds magic resistance to the item. The number is a percent-value in |
|
|
746 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
747 | require to do for getting this-and-that artifact. |
|
|
748 | </attribute> |
|
|
749 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
750 | This adds fire resistance to the item. The number is a percent-value in |
|
|
751 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
752 | require to do for getting this-and-that artifact. |
|
|
753 | </attribute> |
|
|
754 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
755 | This adds electricity resistance to the item. The number is a percent-value in |
|
|
756 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
757 | require to do for getting this-and-that artifact. |
|
|
758 | </attribute> |
|
|
759 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
760 | This adds fire resistance to the item. The number is a percent-value in |
|
|
761 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
762 | require to do for getting this-and-that artifact. |
|
|
763 | </attribute> |
|
|
764 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
765 | This adds confusion resistance to the item. The number is a percent-value in |
|
|
766 | the range 0-100. Confusion resistance is not very effective |
|
|
767 | unless the value comes close to 100 (= perfect immunity). |
|
|
768 | </attribute> |
|
|
769 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
770 | This adds acid resistance to the item. The number is a percent-value in |
|
|
771 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
772 | require to do for getting this-and-that artifact. |
|
|
773 | </attribute> |
|
|
774 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
775 | This adds draining resistance to the item. The number is a percent-value |
|
|
776 | in the range 0-100. Draining resistance is little effective |
|
|
777 | unless the value is 100 (= perfect immunity). |
|
|
778 | </attribute> |
|
|
779 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
780 | This adds weaponmagic resistance to the item. The number is a percent-value in |
|
|
781 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
782 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
783 | are not meant to be easily resisted. |
|
|
784 | </attribute> |
|
|
785 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
786 | This adds ghosthit resistance to the item. The number is a percent-value |
|
|
787 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
788 | require to do for getting this-and-that artifact. |
|
|
789 | </attribute> |
|
|
790 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
791 | This adds poison resistance to the item. The number is a percent-value in |
|
|
792 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
793 | require to do for getting this-and-that artifact. |
|
|
794 | </attribute> |
|
|
795 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
796 | This adds fear resistance to the item. The number is a percent-value in |
|
|
797 | the range 0-100. Resistance to fear is pretty useless. |
|
|
798 | </attribute> |
|
|
799 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
800 | This adds paralyze resistance to the item. The number is a percent-value in |
|
|
801 | the range 0-100. Paralyze resistance is little effective |
|
|
802 | unless the value is 100 (= perfect immunity). |
|
|
803 | </attribute> |
|
|
804 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
805 | This adds fear resistance to the item. The number is a percent-value in |
|
|
806 | the range 0-100. Resistance to fear is pretty useless. |
|
|
807 | </attribute> |
|
|
808 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
809 | This adds depletion resistance to the item. The number is a percent-value |
|
|
810 | in the range 0-100. Depletion resistance is little effective |
|
|
811 | unless the value is 100 (= perfect immunity). |
|
|
812 | </attribute> |
|
|
813 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
814 | This adds death-attack resistance to the item. The number is a |
|
|
815 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
816 | effective unless the value is 100 (= perfect immunity). |
|
|
817 | Generally, resistance to death-attack is not supposed to be |
|
|
818 | available to players! |
|
|
819 | </attribute> |
|
|
820 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
821 | This adds chaos resistance to the item. The number is a percent-value in |
|
|
822 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
823 | require to do for getting this-and-that artifact. |
|
|
824 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
825 | combination of other attacktypes. |
|
|
826 | </attribute> |
|
|
827 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
828 | This adds blinding resistance to the item. The number is a percent-value |
|
|
829 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
830 | require to do for getting this-and-that artifact. |
|
|
831 | </attribute> |
|
|
832 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
833 | This adds holy power resistance to the item. The number is a percent-value |
|
|
834 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
835 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
836 | for undead players (wraith or devourer cult). |
|
|
837 | Generally, resistance to holy word should not be available for players. |
|
|
838 | </attribute> |
|
|
839 | </section> |
|
|
840 | <section name="stats"> |
|
|
841 | <attribute arch="Str" editor="strength" type="int"> |
|
|
842 | The player's strentgh will rise/fall by the given value |
|
|
843 | while wearing this piece of equipment. |
|
|
844 | </attribute> |
|
|
845 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
846 | The player's dexterity will rise/fall by the given value |
|
|
847 | while wearing this piece of equipment. |
|
|
848 | </attribute> |
|
|
849 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
850 | The player's constitution will rise/fall by the given value |
|
|
851 | while wearing this piece of equipment. |
|
|
852 | </attribute> |
|
|
853 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
854 | The player's intelligence will rise/fall by the given value |
|
|
855 | while wearing this piece of equipment. |
|
|
856 | </attribute> |
|
|
857 | <attribute arch="Pow" editor="power" type="int"> |
|
|
858 | The player's power will rise/fall by the given value |
|
|
859 | while wearing this piece of equipment. |
|
|
860 | </attribute> |
|
|
861 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
862 | The player's wisdom will rise/fall by the given value while |
|
|
863 | wearing this piece of equipment. |
|
|
864 | </attribute> |
|
|
865 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
866 | The player's charisma will rise/fall by the given value |
|
|
867 | while wearing this piece of equipment. |
|
|
868 | </attribute> |
|
|
869 | </section> |
|
|
870 | <section name="misc"> |
1051 | <section name="misc"> |
871 | <attribute arch="luck" editor="luck bonus" type="int"> |
1052 | <attribute arch="luck" editor="luck bonus" type="int"> |
872 | With positive luck bonus, the player is more likely to |
1053 | With positive luck bonus, the player is more likely to |
873 | succeed in all sorts of things (spellcasting, praying,...). |
1054 | succeed in all sorts of things (spellcasting, praying,...). |
874 | Unless the <luck bonus> is very high, the effect will be |
1055 | Unless the <luck bonus> is very high, the effect will be |
… | |
… | |
928 | projectiles (e.g. arrows, bolts, boulders) will |
1109 | projectiles (e.g. arrows, bolts, boulders) will |
929 | bounce off him. This works only about 90% of all |
1110 | bounce off him. This works only about 90% of all |
930 | times, to avoid players being completely immune to |
1111 | times, to avoid players being completely immune to |
931 | certain types of attacks. |
1112 | certain types of attacks. |
932 | </attribute> |
1113 | </attribute> |
933 | <attribute arch="flying" editor="levitate" type="bool"> |
1114 | &move_type; |
934 | As soon as the player applies a piece of equipment with |
|
|
935 | <levitate> set, the player will start to float in the air. |
|
|
936 | </attribute> |
|
|
937 | <attribute arch="path_attuned" editor="attuned paths" type="bitmask_spellpath"> |
1115 | <attribute arch="path_attuned" editor="attuned paths" type="bitmask_spellpath"> |
938 | Click on the <attuned paths> button to select spellpaths. |
1116 | Click on the <attuned paths> button to select spellpaths. |
939 | The player will get attuned to the specified spellpaths |
1117 | The player will get attuned to the specified spellpaths |
940 | while wearing this item. |
1118 | while wearing this item. |
941 | </attribute> |
1119 | </attribute> |
… | |
… | |
992 | get teleported after they died on this battleground. |
1170 | get teleported after they died on this battleground. |
993 | </attribute> |
1171 | </attribute> |
994 | </type> |
1172 | </type> |
995 | |
1173 | |
996 | <!--####################################################################--> |
1174 | <!--####################################################################--> |
|
|
1175 | <type number="165" name="Safe ground (CF+)"> |
|
|
1176 | <ignore> |
|
|
1177 | <ignore_list name="non_pickable" /> |
|
|
1178 | </ignore> |
|
|
1179 | <description><![CDATA[ |
|
|
1180 | Safe ground is a special object that prevents any effects that might |
|
|
1181 | be harmful for the map, other players or items on the map. |
|
|
1182 | It blocks all magic and prayers, usage of alchemy, prevents potions |
|
|
1183 | from being used and blocks bombs from exploding. Note that altars that |
|
|
1184 | do cast spells still work. |
|
|
1185 | (This is a Crossfire+ feature, and might not work elsewhere) |
|
|
1186 | ]]> |
|
|
1187 | </description> |
|
|
1188 | <use><![CDATA[ |
|
|
1189 | Safe ground can be used to prevents any means of burning |
|
|
1190 | or destroying the items in a shop. Put this object below all floor tiles |
|
|
1191 | in your map and your shop will be safe. It's generally useful for making |
|
|
1192 | areas where really no kind of spell should be invoked by a player. |
|
|
1193 | ]]> |
|
|
1194 | </use> |
|
|
1195 | &movement_types_terrain; |
|
|
1196 | <attribute arch="no_pick" value="1" type="fixed" /> |
|
|
1197 | </type> |
|
|
1198 | |
|
|
1199 | <!--####################################################################--> |
997 | <type number="8" name="Book"> |
1200 | <type number="8" name="Book"> |
998 | <description><![CDATA[ |
1201 | <description><![CDATA[ |
999 | Applying a book, the containing message is displayed to the player. ]]> |
1202 | Applying a book, the containing message is displayed to the player. ]]> |
1000 | </description> |
1203 | </description> |
1001 | <attribute arch="level" editor="literacy level" type="int"> |
1204 | <attribute arch="level" editor="literacy level" type="int"> |
… | |
… | |
1016 | is taken, lost or destroyed - it's gone for good. |
1219 | is taken, lost or destroyed - it's gone for good. |
1017 | </attribute> |
1220 | </attribute> |
1018 | <attribute arch_begin="msg" arch_end="endmsg" editor="book content" type="text"> |
1221 | <attribute arch_begin="msg" arch_end="endmsg" editor="book content" type="text"> |
1019 | This is the text that appears "written" in the book. |
1222 | This is the text that appears "written" in the book. |
1020 | </attribute> |
1223 | </attribute> |
|
|
1224 | <attribute arch="slaying" editor="key string" type="string"> |
|
|
1225 | This is the key string of the book. The key string is checked by an inventory checker. |
|
|
1226 | (This is used eg. for the gate/port passes in scorn) |
|
|
1227 | </attribute> |
1021 | </type> |
1228 | </type> |
1022 | |
1229 | |
1023 | <!--####################################################################--> |
1230 | <!--####################################################################--> |
1024 | <type number="99" name="Boots"> |
1231 | <type number="99" name="Boots"> |
1025 | <import_type name="Amulet" /> |
1232 | <import_type name="Amulet" /> |
… | |
… | |
1104 | When a predefined amount of weigh is placed on a button, the |
1311 | When a predefined amount of weigh is placed on a button, the |
1105 | <connection> value is triggered. In most cases this happens when a |
1312 | <connection> value is triggered. In most cases this happens when a |
1106 | player or monster steps on it. When the button is "released", the |
1313 | player or monster steps on it. When the button is "released", the |
1107 | <connection> value get's triggered a second time. ]]> |
1314 | <connection> value get's triggered a second time. ]]> |
1108 | </description> |
1315 | </description> |
1109 | <attribute arch="walk_on" value="1" type="fixed" /> |
1316 | &move_on; |
1110 | <attribute arch="walk_off" value="1" type="fixed" /> |
1317 | &move_off; |
1111 | <attribute arch="no_pick" value="1" type="fixed" /> |
1318 | <attribute arch="no_pick" value="1" type="fixed" /> |
1112 | <attribute arch="weight" editor="press weight" type="int"> |
1319 | <attribute arch="weight" editor="press weight" type="int"> |
1113 | The button is pressed (triggered), as soon as |
1320 | The button is pressed (triggered), as soon as |
1114 | <press weigh> gram are placed ontop of it. |
1321 | <press weigh> gram are placed ontop of it. |
1115 | </attribute> |
1322 | </attribute> |
… | |
… | |
1340 | <ignore_list name="system_object" /> |
1547 | <ignore_list name="system_object" /> |
1341 | </ignore> |
1548 | </ignore> |
1342 | <description><![CDATA[ |
1549 | <description><![CDATA[ |
1343 | A creator is an object which creates another object when it |
1550 | A creator is an object which creates another object when it |
1344 | is triggered. The child object can be anything. Creators are |
1551 | is triggered. The child object can be anything. Creators are |
1345 | VERY useful for all kinds of map-mechanisms. ]]> |
1552 | VERY useful for all kinds of map-mechanisms. They can even |
|
|
1553 | periodically create things. ]]> |
1346 | </description> |
1554 | </description> |
1347 | <use><![CDATA[ |
1555 | <use><![CDATA[ |
1348 | Don't hesitate to hide your creators under the floor. |
1556 | Don't hesitate to hide your creators under the floor. |
1349 | The created items will still always appear ontop of the floor. ]]> |
1557 | The created items will still always appear ontop of the floor. ]]> |
1350 | </use> |
1558 | </use> |
… | |
… | |
1358 | </attribute> |
1566 | </attribute> |
1359 | <attribute arch="connected" editor="connection" type="int"> |
1567 | <attribute arch="connected" editor="connection" type="int"> |
1360 | Whenever the connection value is activated, |
1568 | Whenever the connection value is activated, |
1361 | the creator gets triggered. |
1569 | the creator gets triggered. |
1362 | </attribute> |
1570 | </attribute> |
|
|
1571 | &activate_on; |
1363 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1572 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1364 | If <infinit uses> is set, the creator will work |
1573 | If <infinit uses> is set, the creator will work |
1365 | infinitely, regardless of the value in <number of uses>. |
1574 | infinitely, regardless of the value in <number of uses>. |
|
|
1575 | </attribute> |
|
|
1576 | <attribute arch="speed" editor="speed" type="float"> |
|
|
1577 | When this field is set the creator will periodically create stuff |
|
|
1578 | (and will still do so when the connection is triggered). |
|
|
1579 | A value of 1 means roughly 8 times a second. |
1366 | </attribute> |
1580 | </attribute> |
1367 | <attribute arch="hp" editor="number of uses" type="int"> |
1581 | <attribute arch="hp" editor="number of uses" type="int"> |
1368 | The creator can be triggered <number of uses> times, thus |
1582 | The creator can be triggered <number of uses> times, thus |
1369 | creating that many objects, before it dissappears. |
1583 | creating that many objects, before it dissappears. |
1370 | Default is <number of uses> 1 (-> one-time usage). |
1584 | Default is <number of uses> 1 (-> one-time usage). |
… | |
… | |
1412 | </attribute> |
1626 | </attribute> |
1413 | <attribute arch="speed" editor="detection speed" type="float"> |
1627 | <attribute arch="speed" editor="detection speed" type="float"> |
1414 | This value defines the time between two detector-checks. |
1628 | This value defines the time between two detector-checks. |
1415 | If you want the detector to behave almost like pedestals/buttons, |
1629 | If you want the detector to behave almost like pedestals/buttons, |
1416 | set speed rather high, like <detection speed> 1.0. |
1630 | set speed rather high, like <detection speed> 1.0. |
|
|
1631 | </attribute> |
|
|
1632 | &speed_left; |
|
|
1633 | <attribute arch="speed_left" editor="speed left" type="float"> |
|
|
1634 | The speed left. This value is incremented by <speed> on every tick. |
|
|
1635 | If it is larger than 0, the detector checks, and the speed is decremented |
|
|
1636 | by 1. |
1417 | </attribute> |
1637 | </attribute> |
1418 | </type> |
1638 | </type> |
1419 | |
1639 | |
1420 | <!--####################################################################--> |
1640 | <!--####################################################################--> |
1421 | <type number="112" name="Director"> |
1641 | <type number="112" name="Director"> |
… | |
… | |
1444 | <attribute arch="sp" editor="direction" type="list_direction"> |
1664 | <attribute arch="sp" editor="direction" type="list_direction"> |
1445 | Projectiles will leave the director flying in the selected <direction>. |
1665 | Projectiles will leave the director flying in the selected <direction>. |
1446 | A director with direction <none> simply stops projectiles. |
1666 | A director with direction <none> simply stops projectiles. |
1447 | (The latter works out a bit strange for some spells). |
1667 | (The latter works out a bit strange for some spells). |
1448 | </attribute> |
1668 | </attribute> |
1449 | <attribute arch="walk_on" value="1" type="fixed" /> |
1669 | &move_on; |
1450 | <attribute arch="fly_on" value="1" type="fixed" /> |
|
|
1451 | </type> |
1670 | </type> |
1452 | |
1671 | |
1453 | <!--####################################################################--> |
1672 | <!--####################################################################--> |
1454 | <type number="158" name="Disease"> |
1673 | <type number="158" name="Disease"> |
1455 | <ignore> |
1674 | <ignore> |
… | |
… | |
1523 | </attribute> |
1742 | </attribute> |
1524 | <attribute arch="speed" editor="moving speed" type="float"> |
1743 | <attribute arch="speed" editor="moving speed" type="float"> |
1525 | The <speed> of the disease determines how fast the disease will |
1744 | The <speed> of the disease determines how fast the disease will |
1526 | "move", thus how fast the symptoms strike the host. |
1745 | "move", thus how fast the symptoms strike the host. |
1527 | </attribute> |
1746 | </attribute> |
|
|
1747 | &speed_left; |
1528 | </section> |
1748 | </section> |
1529 | <section name="symptoms"> |
1749 | <section name="symptoms"> |
1530 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
1750 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
1531 | The disease will attack the host with the given <attacktype>. |
1751 | The disease will attack the host with the given <attacktype>. |
1532 | Godpower attacktype is commonly used for "unresistable" diseases. |
1752 | Godpower attacktype is commonly used for "unresistable" diseases. |
… | |
… | |
1622 | defeated, horizontally and vertically adjacent doors are automatically |
1842 | defeated, horizontally and vertically adjacent doors are automatically |
1623 | removed. ]]> |
1843 | removed. ]]> |
1624 | </description> |
1844 | </description> |
1625 | <attribute arch="no_pick" value="1" type="fixed" /> |
1845 | <attribute arch="no_pick" value="1" type="fixed" /> |
1626 | <attribute arch="alive" value="1" type="fixed" /> |
1846 | <attribute arch="alive" value="1" type="fixed" /> |
1627 | <attribute arch="no_pass" editor="blocking passage" type="bool"> |
1847 | &movement_types_terrain; |
1628 | If set, a player must defeat the door to enter. |
|
|
1629 | </attribute> |
|
|
1630 | <attribute arch="hp" editor="hitpoints" type="int"> |
1848 | <attribute arch="hp" editor="hitpoints" type="int"> |
1631 | The more <hitpoints> the door has, the longer it takes to be broken. |
1849 | The more <hitpoints> the door has, the longer it takes to be broken. |
1632 | </attribute> |
1850 | </attribute> |
1633 | <attribute arch="ac" editor="armour class" type="int"> |
1851 | <attribute arch="ac" editor="armour class" type="int"> |
1634 | Doors of high <armour class> are less likely to get hit. |
1852 | Doors of high <armour class> are less likely to get hit. |
… | |
… | |
1639 | This string defines the object that will be created when the door was |
1857 | This string defines the object that will be created when the door was |
1640 | defeated. |
1858 | defeated. |
1641 | </attribute> |
1859 | </attribute> |
1642 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1860 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1643 | This entry determines what kind of traps will appear in the door. |
1861 | This entry determines what kind of traps will appear in the door. |
|
|
1862 | </attribute> |
|
|
1863 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
1864 | Set this flag to move treasure items created into the environment (map) |
|
|
1865 | instead of putting them into the object. |
1644 | </attribute> |
1866 | </attribute> |
1645 | </type> |
1867 | </type> |
1646 | |
1868 | |
1647 | <!--####################################################################--> |
1869 | <!--####################################################################--> |
1648 | <type number="83" name="Duplicator"> |
1870 | <type number="83" name="Duplicator"> |
… | |
… | |
1666 | loose the input matches the chance to earn winnings.<br> |
1888 | loose the input matches the chance to earn winnings.<br> |
1667 | A duplicator with <multiply factor> 3 for example should have a |
1889 | A duplicator with <multiply factor> 3 for example should have a |
1668 | loosing rate of 2/3 = 67%. ]]> |
1890 | loosing rate of 2/3 = 67%. ]]> |
1669 | </use> |
1891 | </use> |
1670 | <attribute arch="other_arch" editor="target arch" type="string"> |
1892 | <attribute arch="other_arch" editor="target arch" type="string"> |
1671 | Only objects of matching archtype, lying ontop of the dublicator will be |
1893 | Only objects of matching archtype, lying ontop of the duplicator will be |
1672 | dublicated, multiplied or removed. All other objects will be ignored. |
1894 | duplicated, multiplied or removed. All other objects will be ignored. |
1673 | </attribute> |
1895 | </attribute> |
1674 | <attribute arch="level" editor="multiply factor" type="int"> |
1896 | <attribute arch="level" editor="multiply factor" type="int"> |
1675 | The number of items in the target pile will be multiplied by the |
1897 | The number of items in the target pile will be multiplied by the |
1676 | <multiply factor>. If it is set to zero, all target objects |
1898 | <multiply factor>. If it is set to zero, all target objects |
1677 | will be destroyed. |
1899 | will be destroyed. |
… | |
… | |
1679 | <attribute arch="connected" editor="connection" type="int"> |
1901 | <attribute arch="connected" editor="connection" type="int"> |
1680 | An activator (lever, altar, button, etc) with matching connection value |
1902 | An activator (lever, altar, button, etc) with matching connection value |
1681 | is able to trigger this duplicator. Be very careful that players cannot |
1903 | is able to trigger this duplicator. Be very careful that players cannot |
1682 | abuse it to create endless amounts of money or other valuable stuff! |
1904 | abuse it to create endless amounts of money or other valuable stuff! |
1683 | </attribute> |
1905 | </attribute> |
|
|
1906 | &activate_on; |
1684 | </type> |
1907 | </type> |
1685 | |
1908 | |
1686 | <!--####################################################################--> |
1909 | <!--####################################################################--> |
1687 | <type number="66" name="Exit"> |
1910 | <type number="66" name="Exit"> |
1688 | <ignore> |
1911 | <ignore> |
… | |
… | |
1728 | If both are set to zero, the player will be transferred to the "default |
1951 | If both are set to zero, the player will be transferred to the "default |
1729 | enter location" of the destined map. The latter can be set in the map- |
1952 | enter location" of the destined map. The latter can be set in the map- |
1730 | properties as "Enter X/Y". Though, please DO NOT use that. |
1953 | properties as "Enter X/Y". Though, please DO NOT use that. |
1731 | It turned out to be a source for numerous map-bugs. |
1954 | It turned out to be a source for numerous map-bugs. |
1732 | </attribute> |
1955 | </attribute> |
1733 | <attribute arch="walk_on" editor="apply by walking" type="bool"> |
1956 | &move_on; |
1734 | If set, the player will apply the exit by just walking into it. This must |
|
|
1735 | be set for the invisible exits for example. If unset, the player has |
|
|
1736 | to step onto the exit and press 'a' to get transferred. |
|
|
1737 | </attribute> |
|
|
1738 | <attribute arch="fly_on" editor="apply by flying" type="bool"> |
|
|
1739 | If set, the player will apply the exit by "flying into it". Flying means |
|
|
1740 | the player is levitating. E.g. wearing levitation boots. |
|
|
1741 | </attribute> |
|
|
1742 | <attribute arch_begin="msg" arch_end="endmsg" editor="exit message" type="text"> |
1957 | <attribute arch_begin="msg" arch_end="endmsg" editor="exit message" type="text"> |
1743 | If set, this message will be displayed to the player when he applies the exit. |
1958 | If set, this message will be displayed to the player when he applies the exit. |
1744 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1959 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1745 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1960 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1746 | is poor, but you get the point. =) |
1961 | is poor, but you get the point. =) |
1747 | </attribute> |
1962 | </attribute> |
1748 | <attribute arch="unique" editor="unique destination" type="bool"> |
1963 | <attribute arch="damned" editor="set savebed" type="bool"> |
1749 | This flag defines the destined map as "personal unique map". If set, |
1964 | If set, then players using this exit will have their savebed position |
1750 | there will be a seperate version of that map for every player out there. |
1965 | set to the destination of the exit when passing through. |
1751 | This feature is used for the permanent apartments |
|
|
1752 | (in Scorn/Nuernberg/Caterham...). It should not be used for anything else |
|
|
1753 | than apartments, since Crossfire is a *multi*player game. In such a permanent |
|
|
1754 | apartment don't forget to set the unique-flag for all floor tiles too |
|
|
1755 | (see floors). |
|
|
1756 | An exit pointing outside of a personal unique map must have the |
|
|
1757 | "unique destination"-flag unset. |
|
|
1758 | </attribute> |
1966 | </attribute> |
1759 | </type> |
1967 | </type> |
1760 | |
1968 | |
1761 | <!--####################################################################--> |
1969 | <!--####################################################################--> |
1762 | <type number="72" name="Flesh"> |
1970 | <type number="72" name="Flesh"> |
1763 | <description><![CDATA[ |
1971 | <description><![CDATA[ |
1764 | Just like with food, the player can fill his stomache and gain a |
1972 | Just like with food, the player can fill his stomache and gain a |
1765 | little health by eating flesh-objects. <br> |
1973 | little health by eating flesh-objects. <br> |
1766 | For dragon players, flesh plays a very special role though: If the |
1974 | For dragon players, flesh plays a very special role though: If the |
1767 | flesh has resistances set, a dragon player has a chance to gain resistance in |
1975 | flesh has resistances set, a dragon player has a chance to gain resistance in |
1768 | those cathegories. The only constraint to this process is the <flesh level>. |
1976 | those categories. The only constraint to this process is the <flesh level>. |
1769 | Don't forget that flesh items with resistances have to be balanced |
1977 | Don't forget that flesh items with resistances have to be balanced |
1770 | according to map/monster difficulty. ]]> |
1978 | according to map/monster difficulty. ]]> |
1771 | </description> |
1979 | </description> |
1772 | <use><![CDATA[ |
1980 | <use><![CDATA[ |
1773 | For dragon players, flesh items can be highly valuable. Note that many |
1981 | For dragon players, flesh items can be highly valuable. Note that many |
… | |
… | |
1794 | </attribute> |
2002 | </attribute> |
1795 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
2003 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
1796 | A godgiven item vanishes as soon as the player |
2004 | A godgiven item vanishes as soon as the player |
1797 | drops it to the ground. |
2005 | drops it to the ground. |
1798 | </attribute> |
2006 | </attribute> |
1799 | <section name="resistance"> |
2007 | &resistances_flesh_section; |
1800 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
1801 | Resistances on flesh items make them more durable against spellcraft |
|
|
1802 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1803 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1804 | items in a monster's inventory. |
|
|
1805 | </attribute> |
|
|
1806 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
1807 | Resistances on flesh items make them more durable against spellcraft |
|
|
1808 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1809 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1810 | items in a monster's inventory. |
|
|
1811 | </attribute> |
|
|
1812 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
1813 | Resistances on flesh items make them more durable against spellcraft |
|
|
1814 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1815 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1816 | items in a monster's inventory. |
|
|
1817 | </attribute> |
|
|
1818 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
1819 | Resistances on flesh items make them more durable against spellcraft |
|
|
1820 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1821 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1822 | items in a monster's inventory. |
|
|
1823 | </attribute> |
|
|
1824 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
1825 | Resistances on flesh items make them more durable against spellcraft |
|
|
1826 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1827 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1828 | items in a monster's inventory. |
|
|
1829 | </attribute> |
|
|
1830 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
1831 | Resistances on flesh items make them more durable against spellcraft |
|
|
1832 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1833 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1834 | items in a monster's inventory. |
|
|
1835 | </attribute> |
|
|
1836 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
1837 | Resistances on flesh items make them more durable against spellcraft |
|
|
1838 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1839 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1840 | items in a monster's inventory. |
|
|
1841 | </attribute> |
|
|
1842 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
1843 | Resistances on flesh items make them more durable against spellcraft |
|
|
1844 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1845 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1846 | items in a monster's inventory. |
|
|
1847 | </attribute> |
|
|
1848 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
1849 | Resistances on flesh items make them more durable against spellcraft |
|
|
1850 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1851 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1852 | items in a monster's inventory. |
|
|
1853 | </attribute> |
|
|
1854 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
1855 | Resistances on flesh items make them more durable against spellcraft |
|
|
1856 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1857 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1858 | items in a monster's inventory. |
|
|
1859 | </attribute> |
|
|
1860 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
1861 | Resistances on flesh items make them more durable against spellcraft |
|
|
1862 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1863 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1864 | items in a monster's inventory. |
|
|
1865 | </attribute> |
|
|
1866 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
1867 | Resistances on flesh items make them more durable against spellcraft |
|
|
1868 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1869 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1870 | items in a monster's inventory. |
|
|
1871 | </attribute> |
|
|
1872 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
1873 | Resistances on flesh items make them more durable against spellcraft |
|
|
1874 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1875 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1876 | items in a monster's inventory. |
|
|
1877 | </attribute> |
|
|
1878 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
1879 | Resistances on flesh items make them more durable against spellcraft |
|
|
1880 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1881 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1882 | items in a monster's inventory. |
|
|
1883 | </attribute> |
|
|
1884 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
1885 | Resistances on flesh items make them more durable against spellcraft |
|
|
1886 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1887 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1888 | items in a monster's inventory. |
|
|
1889 | </attribute> |
|
|
1890 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
1891 | RResistances on flesh items make them more durable against spellcraft |
|
|
1892 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1893 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1894 | items in a monster's inventory. |
|
|
1895 | </attribute> |
|
|
1896 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
1897 | Resistances on flesh items make them more durable against spellcraft |
|
|
1898 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1899 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1900 | items in a monster's inventory. |
|
|
1901 | </attribute> |
|
|
1902 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
1903 | Resistances on flesh items make them more durable against spellcraft |
|
|
1904 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1905 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1906 | items in a monster's inventory. |
|
|
1907 | </attribute> |
|
|
1908 | </section> |
|
|
1909 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2008 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
1910 | This text may describe the item. |
2009 | This text may describe the item. |
1911 | </attribute> |
2010 | </attribute> |
1912 | </type> |
2011 | </type> |
1913 | |
2012 | |
… | |
… | |
1924 | Floor is a very basic thing whithout too much |
2023 | Floor is a very basic thing whithout too much |
1925 | functionality. It's a floor - you stand on it. ]]> |
2024 | functionality. It's a floor - you stand on it. ]]> |
1926 | </description> |
2025 | </description> |
1927 | <attribute arch="is_floor" value="1" type="fixed" /> |
2026 | <attribute arch="is_floor" value="1" type="fixed" /> |
1928 | <attribute arch="no_pick" value="1" type="fixed" /> |
2027 | <attribute arch="no_pick" value="1" type="fixed" /> |
1929 | <attribute arch="no_pass" editor="blocking passage" type="bool"> |
|
|
1930 | If set, the object cannot be passed by players nor monsters. |
|
|
1931 | </attribute> |
|
|
1932 | <section name="terrain"> |
2028 | <section name="terrain"> |
1933 | <attribute arch="slow_move" editor="slow movement" type="int"> |
2029 | &movement_types_terrain; |
1934 | If <slow movement> is set to a value greater zero, all |
|
|
1935 | creatures moving over this spot will be slower than normal. |
|
|
1936 | |
|
|
1937 | <slow movement> 1 - rough terrain |
|
|
1938 | <slow movement> 2 - very rough terrain |
|
|
1939 | ... |
|
|
1940 | <slow movement> 7 - spider web (sticky as hell) |
|
|
1941 | </attribute> |
|
|
1942 | <attribute arch="is_wooded" editor="wooded terrain" type="bool"> |
2030 | <attribute arch="is_wooded" editor="wooded terrain" type="bool"> |
1943 | This flag indicates this spot contains wood or high grass. |
2031 | This flag indicates this spot contains wood or high grass. |
1944 | Players with activated woodsman skill can move faster here. |
2032 | Players with activated woodsman skill can move faster here. |
1945 | </attribute> |
2033 | </attribute> |
1946 | <attribute arch="is_hilly" editor="hilly terrain" type="bool"> |
2034 | <attribute arch="is_hilly" editor="hilly terrain" type="bool"> |
… | |
… | |
1979 | with monsters on them. Nowadays this feature is disabled - |
2067 | with monsters on them. Nowadays this feature is disabled - |
1980 | Hence encounter floor is not different from normal floor. ]]> |
2068 | Hence encounter floor is not different from normal floor. ]]> |
1981 | </description> |
2069 | </description> |
1982 | <attribute arch="is_floor" value="1" type="fixed" /> |
2070 | <attribute arch="is_floor" value="1" type="fixed" /> |
1983 | <attribute arch="no_pick" value="1" type="fixed" /> |
2071 | <attribute arch="no_pick" value="1" type="fixed" /> |
1984 | <attribute arch="no_pass" editor="blocking passage" type="bool"> |
|
|
1985 | If set, the object cannot be passed by players nor monsters. |
|
|
1986 | </attribute> |
|
|
1987 | <section name="terrain"> |
2072 | <section name="terrain"> |
1988 | <attribute arch="slow_move" editor="slow movement" type="int"> |
2073 | &movement_types_terrain; |
1989 | If <slow movement> is set to a value greater zero, all |
|
|
1990 | creatures moving over this spot will be slower than normal. |
|
|
1991 | |
|
|
1992 | <slow movement> 1 - rough terrain |
|
|
1993 | <slow movement> 2 - very rough terrain |
|
|
1994 | ... |
|
|
1995 | <slow movement> 7 - spider web (sticky as hell) |
|
|
1996 | </attribute> |
|
|
1997 | <attribute arch="is_wooded" editor="wooded terrain" type="bool"> |
2074 | <attribute arch="is_wooded" editor="wooded terrain" type="bool"> |
1998 | This flag indicates this spot contains wood or high grass. |
2075 | This flag indicates this spot contains wood or high grass. |
1999 | Players with activated woodsman skill can move faster here. |
2076 | Players with activated woodsman skill can move faster here. |
2000 | </attribute> |
2077 | </attribute> |
2001 | <attribute arch="is_hilly" editor="hilly terrain" type="bool"> |
2078 | <attribute arch="is_hilly" editor="hilly terrain" type="bool"> |
… | |
… | |
2053 | Use gates to divide your maps into seperated areas. After solving |
2130 | Use gates to divide your maps into seperated areas. After solving |
2054 | area A, the player gains access to area B, and so on. Make your |
2131 | area A, the player gains access to area B, and so on. Make your |
2055 | maps more complex than "one-way". ]]> |
2132 | maps more complex than "one-way". ]]> |
2056 | </use> |
2133 | </use> |
2057 | <attribute arch="no_pick" value="1" type="fixed" /> |
2134 | <attribute arch="no_pick" value="1" type="fixed" /> |
|
|
2135 | <attribute arch="speed" value="1" type="float"> |
|
|
2136 | The speed of the gate affects how fast it is closing/opening. |
|
|
2137 | </attribute> |
2058 | <attribute arch="connected" editor="connection" type="int"> |
2138 | <attribute arch="connected" editor="connection" type="int"> |
2059 | Whenever the inventory checker is triggered, all objects with identical |
2139 | Whenever the inventory checker is triggered, all objects with identical |
2060 | <connection> value get activated. This only makes sense together with |
2140 | <connection> value get activated. This only makes sense together with |
2061 | <blocking passage> disabled. |
2141 | <blocking passage> disabled. |
2062 | </attribute> |
2142 | </attribute> |
… | |
… | |
2064 | The <position state> defines the position of the gate: |
2144 | The <position state> defines the position of the gate: |
2065 | Zero means completely open/down, the "number of animation-steps" (usually |
2145 | Zero means completely open/down, the "number of animation-steps" (usually |
2066 | about 6 or 7) means completely closed/up state. I suggest you don't |
2146 | about 6 or 7) means completely closed/up state. I suggest you don't |
2067 | mess with this value - Leave the default in place. |
2147 | mess with this value - Leave the default in place. |
2068 | </attribute> |
2148 | </attribute> |
2069 | <attribute arch="no_pass" editor="blocking passage" type="bool"> |
2149 | &movement_types_terrain; |
2070 | For open gates, <blocking passage> should be unset. |
|
|
2071 | For closed gates it must be set. |
|
|
2072 | </attribute> |
|
|
2073 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
2150 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
2074 | Restricting the use of spells to pass this gate. This has |
2151 | Restricting the use of spells to pass this gate. This has |
2075 | an effect only if <block view> is disabled. |
2152 | an effect only if <block view> is disabled. |
2076 | </attribute> |
2153 | </attribute> |
2077 | <attribute arch="damned" editor="restrict prayers" type="bool"> |
2154 | <attribute arch="damned" editor="restrict prayers" type="bool"> |
… | |
… | |
2185 | You can use that to safely chase off too-weak players, or just |
2262 | You can use that to safely chase off too-weak players, or just |
2186 | to have something different. ]]> |
2263 | to have something different. ]]> |
2187 | </use> |
2264 | </use> |
2188 | <attribute arch="is_floor" value="1" type="fixed" /> |
2265 | <attribute arch="is_floor" value="1" type="fixed" /> |
2189 | <attribute arch="lifesave" value="1" type="fixed" /> |
2266 | <attribute arch="lifesave" value="1" type="fixed" /> |
2190 | <attribute arch="walk_on" value="1" type="fixed" /> |
2267 | &move_on; |
2191 | <attribute arch="no_pick" value="1" type="fixed" /> |
2268 | <attribute arch="no_pick" value="1" type="fixed" /> |
2192 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2269 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2193 | This attribute specifys the attacktypes that this floor uses to |
2270 | This attribute specifys the attacktypes that this floor uses to |
2194 | damage it's victims. Attacktypes are: physical, fire, cold.. etc. |
2271 | damage it's victims. Attacktypes are: physical, fire, cold.. etc. |
2195 | If you want a real tough hazard floor, add more than just one attacktype. |
2272 | If you want a real tough hazard floor, add more than just one attacktype. |
… | |
… | |
2210 | I guess this value is supposed to work similar to monster levels. |
2287 | I guess this value is supposed to work similar to monster levels. |
2211 | But in fact, it does not seem to have an effect. Set any non-zero |
2288 | But in fact, it does not seem to have an effect. Set any non-zero |
2212 | value to be on the safe side. |
2289 | value to be on the safe side. |
2213 | </attribute> |
2290 | </attribute> |
2214 | <section name="terrain"> |
2291 | <section name="terrain"> |
2215 | <attribute arch="slow_move" editor="slow movement" type="int"> |
2292 | &movement_types_terrain; |
2216 | If <slow movement> is set to a value greater zero, all |
|
|
2217 | creatures moving over this spot will be slower than normal. |
|
|
2218 | |
|
|
2219 | <slow movement> 1 - rough terrain |
|
|
2220 | <slow movement> 2 - very rough terrain |
|
|
2221 | ... |
|
|
2222 | <slow movement> 7 - spider web (sticky as hell) |
|
|
2223 | </attribute> |
|
|
2224 | <attribute arch="is_wooded" editor="wooded terrain" type="bool"> |
2293 | <attribute arch="is_wooded" editor="wooded terrain" type="bool"> |
2225 | This flag indicates this spot contains wood or high grass. |
2294 | This flag indicates this spot contains wood or high grass. |
2226 | Players with activated woodsman skill can move faster here. |
2295 | Players with activated woodsman skill can move faster here. |
2227 | </attribute> |
2296 | </attribute> |
2228 | <attribute arch="is_hilly" editor="hilly terrain" type="bool"> |
2297 | <attribute arch="is_hilly" editor="hilly terrain" type="bool"> |
… | |
… | |
2291 | <attribute arch="level" editor="reconsecrate level" type="int"> |
2360 | <attribute arch="level" editor="reconsecrate level" type="int"> |
2292 | To re-consecrate an altar, the player's wisdom level must be as |
2361 | To re-consecrate an altar, the player's wisdom level must be as |
2293 | high or higher than this value. In that way, some altars can not |
2362 | high or higher than this value. In that way, some altars can not |
2294 | be re-consecrated, while other altars, like those in dungeons, could be. |
2363 | be re-consecrated, while other altars, like those in dungeons, could be. |
2295 | |
2364 | |
2296 | Altars located in temples should have at least <reconsecrate level> 100. |
2365 | Altars located in temples should have at least <reconsecrate level> 120. |
2297 | Some characters might need those altars, they would be very unhappy to |
2366 | Some characters might need those altars, they would be very unhappy to |
2298 | see them re-consecrated to another cult. |
2367 | see them re-consecrated to another cult. |
2299 | </attribute> |
2368 | </attribute> |
2300 | </type> |
2369 | </type> |
2301 | |
2370 | |
… | |
… | |
2353 | alchemical receipes. By themselves, they have no special |
2422 | alchemical receipes. By themselves, they have no special |
2354 | functionalities. ]]> |
2423 | functionalities. ]]> |
2355 | </description> |
2424 | </description> |
2356 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2425 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2357 | </attribute> |
2426 | </attribute> |
2358 | <section name="resistance"> |
2427 | &resistances_basic; |
2359 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2360 | </attribute> |
|
|
2361 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2362 | </attribute> |
|
|
2363 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2364 | </attribute> |
|
|
2365 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2366 | </attribute> |
|
|
2367 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2368 | </attribute> |
|
|
2369 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2370 | </attribute> |
|
|
2371 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2372 | </attribute> |
|
|
2373 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2374 | </attribute> |
|
|
2375 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2376 | </attribute> |
|
|
2377 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2378 | </attribute> |
|
|
2379 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2380 | </attribute> |
|
|
2381 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2382 | </attribute> |
|
|
2383 | </section> |
|
|
2384 | </type> |
2428 | </type> |
2385 | |
2429 | |
2386 | <!--####################################################################--> |
2430 | <!--####################################################################--> |
2387 | <type number="64" name="Inventory Checker"> |
2431 | <type number="64" name="Inventory Checker"> |
2388 | <ignore> |
2432 | <ignore> |
… | |
… | |
2394 | either if that object is present or missing (-> "last_sp") when a |
2438 | either if that object is present or missing (-> "last_sp") when a |
2395 | player walks over the inv. checker. A valid option is to remove the |
2439 | player walks over the inv. checker. A valid option is to remove the |
2396 | matching object (usually not recommended, see "last_heal"). |
2440 | matching object (usually not recommended, see "last_heal"). |
2397 | <br><br> |
2441 | <br><br> |
2398 | Alternatively, you can set your inv. checker to block all players |
2442 | Alternatively, you can set your inv. checker to block all players |
2399 | that do/don't carry the matching object (-> "no_pass"). |
2443 | that do/don't carry the matching object. |
2400 | <br><br> |
2444 | <br><br> |
2401 | As you can see, inv. checkers are quite powerful, holding a |
2445 | As you can see, inv. checkers are quite powerful, holding a |
2402 | great variety of possibilities. ]]> |
2446 | great variety of possibilities. ]]> |
2403 | </description> |
2447 | </description> |
2404 | <use><![CDATA[ |
2448 | <use><![CDATA[ |
… | |
… | |
2436 | <attribute arch="connected" editor="connection" type="int"> |
2480 | <attribute arch="connected" editor="connection" type="int"> |
2437 | Whenever the inventory checker is triggered, all objects with identical |
2481 | Whenever the inventory checker is triggered, all objects with identical |
2438 | <connection> value get activated. This only makes sense together with |
2482 | <connection> value get activated. This only makes sense together with |
2439 | <blocking passage> disabled. |
2483 | <blocking passage> disabled. |
2440 | </attribute> |
2484 | </attribute> |
2441 | <attribute arch="no_pass" editor="blocking passage" type="bool"> |
2485 | &movement_types_terrain; |
2442 | If set, only players meeting the match criteria can pass |
|
|
2443 | through that space. If unset (default), the inventory |
|
|
2444 | checker acts like a trigger/button. |
|
|
2445 | </attribute> |
|
|
2446 | <attribute arch="last_heal" editor="remove match" type="bool"> |
2486 | <attribute arch="last_heal" editor="remove match" type="bool"> |
2447 | <remove match> means remove object if found. Setting this is usually not |
2487 | <remove match> means remove object if found. Setting this is usually not |
2448 | recommended because inv. checkers are in general invisible. So, unlike |
2488 | recommended because inv. checkers are in general invisible. So, unlike |
2449 | for altars/ locked doors, the player won't expect to lose an object when |
2489 | for altars/ locked doors, the player won't expect to lose an object when |
2450 | walking over that square. And he doesn't even get a message either. |
2490 | walking over that square. And he doesn't even get a message either. |
… | |
… | |
2536 | "magic force". A good example is the map "Lake_Country/ebony/masterlev". |
2576 | "magic force". A good example is the map "Lake_Country/ebony/masterlev". |
2537 | There you have magic forces (door objects) put under certain artifact |
2577 | There you have magic forces (door objects) put under certain artifact |
2538 | items. To get your hands on the artifacts, you need to bring up the |
2578 | items. To get your hands on the artifacts, you need to bring up the |
2539 | appropriate quest items (key objects). ]]> |
2579 | appropriate quest items (key objects). ]]> |
2540 | </use> |
2580 | </use> |
2541 | <attribute arch="no_pass" value="1" type="fixed" /> |
2581 | <attribute arch="move_type" value="0" type="fixed" /> |
2542 | <attribute arch="no_pick" value="1" type="fixed" /> |
2582 | <attribute arch="no_pick" value="1" type="fixed" /> |
2543 | <attribute arch="slaying" editor="key string" type="string"> |
2583 | <attribute arch="slaying" editor="key string" type="string"> |
2544 | The <key string> in the door must be identical with the |
2584 | The <key string> in the door must be identical with the |
2545 | <key string> in the special key, then the door is unlocked. |
2585 | <key string> in the special key, then the door is unlocked. |
2546 | It is VERY important to set the <key string> to something that |
2586 | It is VERY important to set the <key string> to something that |
… | |
… | |
2652 | <attribute arch="connected" editor="connection" type="int"> |
2692 | <attribute arch="connected" editor="connection" type="int"> |
2653 | Every time the <connection> value is triggered, the wall will cast |
2693 | Every time the <connection> value is triggered, the wall will cast |
2654 | it's spell. You should set <casting speed> to zero, or this won't |
2694 | it's spell. You should set <casting speed> to zero, or this won't |
2655 | have much visible effect. |
2695 | have much visible effect. |
2656 | </attribute> |
2696 | </attribute> |
|
|
2697 | &activate_on; |
2657 | <attribute arch="speed" editor="casting speed" type="float"> |
2698 | <attribute arch="speed" editor="casting speed" type="float"> |
2658 | The <casting speed> defines the spellcasting speed of the wall. |
2699 | The <casting speed> defines the spellcasting speed of the wall. |
2659 | You can fine-tune how long the duration between two casts shall |
2700 | You can fine-tune how long the duration between two casts shall |
2660 | be. If you want to create a wall that can be activated (cast per |
2701 | be. If you want to create a wall that can be activated (cast per |
2661 | trigger) via connected lever/button/etc, you must set "speed 0". |
2702 | trigger) via connected lever/button/etc, you must set "speed 0". |
2662 | </attribute> |
2703 | </attribute> |
|
|
2704 | &speed_left; |
2663 | <attribute arch="sp" editor="direction" type="list_direction"> |
2705 | <attribute arch="sp" editor="direction" type="list_direction"> |
2664 | The magic wall will cast it's spells always in the specified |
2706 | The magic wall will cast it's spells always in the specified |
2665 | <direction>. A magic wall with direction set to <none> will |
2707 | <direction>. A magic wall with direction set to <none> will |
2666 | always fire in a random direction. |
2708 | always fire in a random direction. |
2667 | </attribute> |
2709 | </attribute> |
2668 | <attribute arch="no_pass" editor="blocking passage" type="bool"> |
2710 | &movement_types_terrain; |
2669 | If set, the object cannot be passed by players nor monsters. |
|
|
2670 | </attribute> |
|
|
2671 | <section name="destroyable"> |
2711 | <section name="destroyable"> |
2672 | <attribute arch="alive" editor="is destroyable" type="bool"> |
2712 | <attribute arch="alive" editor="is destroyable" type="bool"> |
2673 | Walls with <is destroyable> enabled can be attacked and (eventually) |
2713 | Walls with <is destroyable> enabled can be attacked and (eventually) |
2674 | destroyed by the player. If disabled, all other attributes on |
2714 | destroyed by the player. If disabled, all other attributes on |
2675 | this tab, as well as resistances, are meaningless. |
2715 | this tab, as well as resistances, are meaningless. |
… | |
… | |
2686 | A magic wall of high <armour class> is less likely to get hit from |
2726 | A magic wall of high <armour class> is less likely to get hit from |
2687 | an opponent. <armour class> can be considered the "counterpiece" |
2727 | an opponent. <armour class> can be considered the "counterpiece" |
2688 | to <weapon class>. |
2728 | to <weapon class>. |
2689 | </attribute> |
2729 | </attribute> |
2690 | </section> |
2730 | </section> |
2691 | <section name="resistance"> |
2731 | &resistances_basic; |
2692 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2693 | </attribute> |
|
|
2694 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2695 | </attribute> |
|
|
2696 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2697 | </attribute> |
|
|
2698 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2699 | </attribute> |
|
|
2700 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2701 | </attribute> |
|
|
2702 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
2703 | </attribute> |
|
|
2704 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2705 | </attribute> |
|
|
2706 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
2707 | </attribute> |
|
|
2708 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2709 | </attribute> |
|
|
2710 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2711 | </attribute> |
|
|
2712 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2713 | </attribute> |
|
|
2714 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
2715 | </attribute> |
|
|
2716 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
2717 | </attribute> |
|
|
2718 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
2719 | </attribute> |
|
|
2720 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
2721 | </attribute> |
|
|
2722 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
2723 | </attribute> |
|
|
2724 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2725 | </attribute> |
|
|
2726 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2727 | </attribute> |
|
|
2728 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
2729 | </attribute> |
|
|
2730 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2731 | </attribute> |
|
|
2732 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
2733 | </attribute> |
|
|
2734 | </section> |
|
|
2735 | </type> |
2732 | </type> |
2736 | |
2733 | |
2737 | <!--####################################################################--> |
2734 | <!--####################################################################--> |
2738 | <type number="55" name="Marker"> |
2735 | <type number="55" name="Marker"> |
2739 | <ignore> |
2736 | <ignore> |
… | |
… | |
2773 | The <marking speed> defines how quickly it will mark something |
2770 | The <marking speed> defines how quickly it will mark something |
2774 | standing on the marker. Set this value rather high to make |
2771 | standing on the marker. Set this value rather high to make |
2775 | sure the player really gets his mark. I think <marking speed> 1.0 |
2772 | sure the player really gets his mark. I think <marking speed> 1.0 |
2776 | should do fine. |
2773 | should do fine. |
2777 | </attribute> |
2774 | </attribute> |
|
|
2775 | &speed_left; |
2778 | <attribute arch="food" editor="mark duration" type="int"> |
2776 | <attribute arch="food" editor="mark duration" type="int"> |
2779 | This value defines the duration of the force it inserts. |
2777 | This value defines the duration of the force it inserts. |
2780 | If nonzero, the duration of the player's mark is finite: |
2778 | If nonzero, the duration of the player's mark is finite: |
2781 | about 1 food per 10 seconds. <mark duration> zero/unset |
2779 | about 1 food per 10 seconds. <mark duration> zero/unset |
2782 | means the mark will stay on the player forever. |
2780 | means the mark will stay on the player forever. |
… | |
… | |
2882 | |
2880 | |
2883 | Note that you can always put items into the monster's |
2881 | Note that you can always put items into the monster's |
2884 | inventory. Those will drop-at-kill just like the stuff |
2882 | inventory. Those will drop-at-kill just like the stuff |
2885 | from the <treasurelist>. |
2883 | from the <treasurelist>. |
2886 | </attribute> |
2884 | </attribute> |
|
|
2885 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
2886 | Set this flag to move treasure items created into the environment (map) |
|
|
2887 | instead of putting them into the object. |
|
|
2888 | </attribute> |
2887 | <attribute arch="level" editor="level" type="int"> |
2889 | <attribute arch="level" editor="level" type="int"> |
2888 | A monster's <level> is the most important attribute. |
2890 | A monster's <level> is the most important attribute. |
2889 | <level> affects the power of a monster in various ways. |
2891 | <level> affects the power of a monster in various ways. |
2890 | </attribute> |
2892 | </attribute> |
2891 | <attribute arch="race" editor="race" type="string"> |
2893 | <attribute arch="race" editor="race" type="string"> |
2892 | Every monster should have a race set to cathegorize it. |
2894 | Every monster should have a race set to categorize it. |
2893 | The monster's <race> can have different effects: |
2895 | The monster's <race> can have different effects: |
2894 | Slaying weapons inflict tripple damage against enemy races |
2896 | Slaying weapons inflict tripple damage against enemy races |
2895 | and holy word kills only enemy races of the god. |
2897 | and holy word kills only enemy races of the god. |
2896 | </attribute> |
2898 | </attribute> |
2897 | <attribute arch="exp" editor="experience" type="int"> |
2899 | <attribute arch="exp" editor="experience" type="int"> |
2898 | When a player kills this monster, he will get exactly this |
2900 | When a player kills this monster, he will get exactly this |
2899 | amount of <experience>. The experience will flow into |
2901 | amount of <experience>. The experience will flow into |
2900 | the skill-cathegory the player used for the kill. |
2902 | the skill-category the player used for the kill. |
2901 | |
2903 | |
2902 | If you create special monsters of tweaked strenght/abilities, |
2904 | If you create special monsters of tweaked strenght/abilities, |
2903 | always make sure that the <experience> is set to a |
2905 | always make sure that the <experience> is set to a |
2904 | reasonable value. Compare with existing arches to get a feeling |
2906 | reasonable value. Compare with existing arches to get a feeling |
2905 | what reasonable means. Keep in mind that spellcasting monsters |
2907 | what reasonable means. Keep in mind that spellcasting monsters |
… | |
… | |
2907 | </attribute> |
2909 | </attribute> |
2908 | <attribute arch="speed" editor="speed" type="float"> |
2910 | <attribute arch="speed" editor="speed" type="float"> |
2909 | The <speed> determines how fast a monster will both move |
2911 | The <speed> determines how fast a monster will both move |
2910 | and fight. High <speed> makes a monster considerably stronger. |
2912 | and fight. High <speed> makes a monster considerably stronger. |
2911 | </attribute> |
2913 | </attribute> |
|
|
2914 | &speed_left; |
2912 | <attribute arch="other_arch" editor="breed monster" type="string"> |
2915 | <attribute arch="other_arch" editor="breed monster" type="string"> |
2913 | This only takes effect if <multiply> is enabled. The monster will |
2916 | This only takes effect if <multiply> is enabled. The monster will |
2914 | create a <breed monster> every once in a while. <breed monster> |
2917 | create a <breed monster> every once in a while. <breed monster> |
2915 | can be set to any valid arch-name of a monster. Multipart monster |
2918 | can be set to any valid arch-name of a monster. Multipart monster |
2916 | should not be used. |
2919 | should not be used. |
… | |
… | |
2927 | In this case, the <breed monster> value is never used and can be forgotten. |
2930 | In this case, the <breed monster> value is never used and can be forgotten. |
2928 | Each time the monster need to generate an object, it will be |
2931 | Each time the monster need to generate an object, it will be |
2929 | a randomly chosen item from the inventory. When generator is destroyed, |
2932 | a randomly chosen item from the inventory. When generator is destroyed, |
2930 | inventory is destroyed. |
2933 | inventory is destroyed. |
2931 | </attribute> |
2934 | </attribute> |
2932 | <attribute arch="flying" editor="flying" type="bool"> |
2935 | &move_type; |
2933 | Flying monsters won't get slowed down in rough terrain |
|
|
2934 | and they won't be affected by movers. |
|
|
2935 | </attribute> |
|
|
2936 | <attribute arch="undead" editor="undead" type="bool"> |
2936 | <attribute arch="undead" editor="undead" type="bool"> |
2937 | Several spells only affect undead monsters: |
2937 | Several spells only affect undead monsters: |
2938 | turn undead, banish undead, holy word, etc. |
2938 | turn undead, banish undead, holy word, etc. |
2939 | </attribute> |
2939 | </attribute> |
2940 | <attribute arch="carrying" editor="carries weight" type="int"> |
2940 | <attribute arch="carrying" editor="carries weight" type="int"> |
2941 | If a monster has something in the inventory, this |
2941 | If a monster has something in the inventory, this |
2942 | value can be set to reflect the slowdown due to |
2942 | value can be set to reflect the slowdown due to |
2943 | the carried weight. |
2943 | the carried weight. |
|
|
2944 | </attribute> |
|
|
2945 | <attribute arch="precious" editor="precious" type="bool"> |
|
|
2946 | Set this flag to indicate that this monster is precious, i.e. |
|
|
2947 | it should not be lightly destroyed. This is most useful on pets and |
|
|
2948 | keeps the server from destroying them on destroy_pets/monster floors |
|
|
2949 | and will try to save them when the player logs out. |
2944 | </attribute> |
2950 | </attribute> |
2945 | |
2951 | |
2946 | <section name="melee"> |
2952 | <section name="melee"> |
2947 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2953 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2948 | This number is a bitmask, specifying the monster's attacktypes |
2954 | This number is a bitmask, specifying the monster's attacktypes |
… | |
… | |
3152 | the creature wakes up. This is done as a square, for reasons of speed. |
3158 | the creature wakes up. This is done as a square, for reasons of speed. |
3153 | Thus, if the <sensing range> is 11, any player that moves within the |
3159 | Thus, if the <sensing range> is 11, any player that moves within the |
3154 | 11x11 square of the monster will wake the monster up. If the player |
3160 | 11x11 square of the monster will wake the monster up. If the player |
3155 | has stealth, the size of this square is reduced in half plus 1. |
3161 | has stealth, the size of this square is reduced in half plus 1. |
3156 | </attribute> |
3162 | </attribute> |
3157 | <attribute arch="attack_movement" editor="attack movement" type="int"> |
3163 | <attribute arch="attack_movement_bits_0_3" editor="attack movement" type="list_attack_movement_bits_0_3"> |
|
|
3164 | If this is set to default, the standard mode of movement will be used. |
|
|
3165 | </attribute> |
|
|
3166 | <attribute arch="attack_movement_bits_4_7" editor="normal movement" type="list_attack_movement_bits_4_7"> |
|
|
3167 | This movement is not in effect when the monster has an enemy and should |
|
|
3168 | only be used for non agressive monsters. |
3158 | </attribute> |
3169 | </attribute> |
3159 | <attribute arch="run_away" editor="run at % health" type="int"> |
3170 | <attribute arch="run_away" editor="run at % health" type="int"> |
3160 | This is a percentage value in the range 0-100. |
3171 | This is a percentage value in the range 0-100. |
3161 | When the monster's health points drop below this percentage |
3172 | When the monster's health points drop below this percentage |
3162 | (relative to max health), it attempts to run away from the |
3173 | (relative to max health), it attempts to run away from the |
3163 | attacker. |
3174 | attacker. |
3164 | </attribute> |
3175 | </attribute> |
3165 | </section> |
3176 | </section> |
3166 | |
3177 | &resistances_basic; |
3167 | <section name="resistance"> |
|
|
3168 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3169 | </attribute> |
|
|
3170 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3171 | </attribute> |
|
|
3172 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3173 | </attribute> |
|
|
3174 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3175 | </attribute> |
|
|
3176 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3177 | </attribute> |
|
|
3178 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3179 | </attribute> |
|
|
3180 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3181 | </attribute> |
|
|
3182 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3183 | </attribute> |
|
|
3184 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3185 | </attribute> |
|
|
3186 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
3187 | </attribute> |
|
|
3188 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3189 | </attribute> |
|
|
3190 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
3191 | </attribute> |
|
|
3192 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3193 | </attribute> |
|
|
3194 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
3195 | </attribute> |
|
|
3196 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3197 | </attribute> |
|
|
3198 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
3199 | </attribute> |
|
|
3200 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
3201 | </attribute> |
|
|
3202 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
3203 | </attribute> |
|
|
3204 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
3205 | </attribute> |
|
|
3206 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
3207 | </attribute> |
|
|
3208 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
3209 | </attribute> |
|
|
3210 | </section> |
|
|
3211 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3178 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3212 | </attribute> |
3179 | </attribute> |
3213 | </type> |
3180 | </type> |
3214 | |
3181 | |
3215 | <!--####################################################################--> |
3182 | <!--####################################################################--> |
… | |
… | |
3220 | <attribute arch="name_pl" /> |
3187 | <attribute arch="name_pl" /> |
3221 | <attribute arch="nrof" /> |
3188 | <attribute arch="nrof" /> |
3222 | <attribute arch="value" /> |
3189 | <attribute arch="value" /> |
3223 | <attribute arch="unpaid" /> |
3190 | <attribute arch="unpaid" /> |
3224 | </ignore> |
3191 | </ignore> |
3225 | <description><![CDATA[ |
3192 | <description> |
3226 | A grimreaper is a monster that vanishes after it did some number of |
3193 | A grimreaper is a monster that vanishes after it did some number of |
3227 | draining attacks. ]]> <!-- XXX: is this ok? --> |
3194 | draining attacks. |
3228 | </description> |
3195 | </description> |
3229 | <section name="grimreaper"> |
3196 | <section name="grimreaper"> |
3230 | <attribute arch="value" editor="attacks" type="int"> |
3197 | <attribute arch="value" editor="attacks" type="int"> |
3231 | The object vanishes after this number of draining attacks. |
3198 | The object vanishes after this number of draining attacks. |
3232 | </attribute> |
3199 | </attribute> |
… | |
… | |
3343 | </attribute> |
3310 | </attribute> |
3344 | <attribute arch="speed" editor="movement speed" type="float"> |
3311 | <attribute arch="speed" editor="movement speed" type="float"> |
3345 | The movement speed value determines how fast a chain of |
3312 | The movement speed value determines how fast a chain of |
3346 | these movers will push a player along (default is -0.2). |
3313 | these movers will push a player along (default is -0.2). |
3347 | </attribute> |
3314 | </attribute> |
|
|
3315 | &speed_left; |
3348 | <attribute arch="sp" editor="direction" type="list_direction"> |
3316 | <attribute arch="sp" editor="direction" type="list_direction"> |
3349 | The mover will push creatures in the specified <direction>. |
3317 | The mover will push creatures in the specified <direction>. |
3350 | A mover with direction set to <none> will spin clockwise, |
3318 | A mover with direction set to <none> will spin clockwise, |
3351 | thus pushing creatures in unpredictable directions. |
3319 | thus pushing creatures in unpredictable directions. |
3352 | </attribute> |
3320 | </attribute> |
… | |
… | |
3372 | activates creators, creating (per default: monster-only) movers |
3340 | activates creators, creating (per default: monster-only) movers |
3373 | under the NPC's feet. The NPC starts "walking" on a predefined |
3341 | under the NPC's feet. The NPC starts "walking" on a predefined |
3374 | route! Note that it's useful to set this NPC immune to everything, |
3342 | route! Note that it's useful to set this NPC immune to everything, |
3375 | preventing the player to push the NPC off his trace. |
3343 | preventing the player to push the NPC off his trace. |
3376 | </attribute> |
3344 | </attribute> |
3377 | <attribute arch="walk_on" editor="move walking creatures" type="bool"> |
3345 | <attribute arch="move_on" editor="movement type" type="movement_type"> |
3378 | This should always be set. |
3346 | Which movement types activate the mover. |
3379 | </attribute> |
|
|
3380 | <attribute arch="fly_on" editor="move flying creatures" type="bool"> |
|
|
3381 | Move flying creatures enabled means all flying (living) |
|
|
3382 | objects will get moved too. If disabled, only walking |
|
|
3383 | (non-flying) creatures will get moved. |
|
|
3384 | </attribute> |
3347 | </attribute> |
3385 | </section> |
3348 | </section> |
3386 | </type> |
3349 | </type> |
3387 | |
3350 | |
3388 | <!--####################################################################--> |
3351 | <!--####################################################################--> |
… | |
… | |
3416 | </attribute> |
3379 | </attribute> |
3417 | <attribute arch="connected" editor="connection" type="int"> |
3380 | <attribute arch="connected" editor="connection" type="int"> |
3418 | When the pedestal is triggered, all objects with the same |
3381 | When the pedestal is triggered, all objects with the same |
3419 | connection value get activated. |
3382 | connection value get activated. |
3420 | </attribute> |
3383 | </attribute> |
3421 | <attribute arch="walk_on" value="1" type="fixed" /> |
3384 | &move_on; |
3422 | <attribute arch="walk_off" value="1" type="fixed" /> |
|
|
3423 | </type> |
3385 | </type> |
3424 | |
3386 | |
3425 | <!--####################################################################--> |
3387 | <!--####################################################################--> |
3426 | <type number="94" name="Pit"> |
3388 | <type number="94" name="Pit"> |
3427 | <ignore> |
3389 | <ignore> |
… | |
… | |
3445 | <attribute arch="no_pick" value="1" type="fixed" /> |
3407 | <attribute arch="no_pick" value="1" type="fixed" /> |
3446 | <attribute arch="connected" editor="connection" type="int"> |
3408 | <attribute arch="connected" editor="connection" type="int"> |
3447 | When a <connection> value is set, the pit can be opened/closed |
3409 | When a <connection> value is set, the pit can be opened/closed |
3448 | by activating the connection. |
3410 | by activating the connection. |
3449 | </attribute> |
3411 | </attribute> |
|
|
3412 | &activate_on; |
3450 | <attribute arch="hp" editor="destination X" type="int"> |
3413 | <attribute arch="hp" editor="destination X" type="int"> |
3451 | The pit will transport creatures (and items) randomly into a two-square |
3414 | The pit will transport creatures (and items) randomly into a two-square |
3452 | radius of the destination coordinates. |
3415 | radius of the destination coordinates. |
3453 | If the destination square becomes blocked, the pit will act like |
3416 | If the destination square becomes blocked, the pit will act like |
3454 | being filled up and not work anymore! |
3417 | being filled up and not work anymore! |
… | |
… | |
3463 | The <position state> defines the position of the gate: |
3426 | The <position state> defines the position of the gate: |
3464 | Zero means completely open/down, the "number of animation-steps" (usually |
3427 | Zero means completely open/down, the "number of animation-steps" (usually |
3465 | about 6 or 7) means completely closed/up state. I suggest you don't |
3428 | about 6 or 7) means completely closed/up state. I suggest you don't |
3466 | mess with this value - Leave the default in place. |
3429 | mess with this value - Leave the default in place. |
3467 | </attribute> |
3430 | </attribute> |
3468 | <attribute arch="walk_on" editor="swallow walking" type="bool"> |
3431 | &move_on; |
3469 | If set, all walking creatures will fall into the pit. |
|
|
3470 | This does NOT need to be set for closed pits! |
|
|
3471 | </attribute> |
|
|
3472 | <attribute arch="fly_on" editor="swallow flying" type="bool"> |
|
|
3473 | If set, all flying creatures will fall into the pit as well. |
|
|
3474 | This is not the behaviour expected from a pit, and it should |
|
|
3475 | only be used for map-mechanisms (e.g. for transporting flying |
|
|
3476 | monsters). |
|
|
3477 | An interesting side-effect: If this flag is enabled, spell |
|
|
3478 | effects like fire/snow also make their way through the pit. |
|
|
3479 | </attribute> |
|
|
3480 | </type> |
3432 | </type> |
3481 | |
3433 | |
3482 | <!--####################################################################--> |
3434 | <!--####################################################################--> |
3483 | <type number="7" name="Poison Food"> |
3435 | <type number="7" name="Poison Food"> |
3484 | <description><![CDATA[ |
3436 | <description><![CDATA[ |
… | |
… | |
3520 | </attribute> |
3472 | </attribute> |
3521 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3473 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3522 | A godgiven item vanishes as soon as the player |
3474 | A godgiven item vanishes as soon as the player |
3523 | drops it to the ground. |
3475 | drops it to the ground. |
3524 | </attribute> |
3476 | </attribute> |
3525 | <section name="stats"> |
3477 | &player_stat_resist_sections; |
3526 | <attribute arch="Str" editor="strength" type="int"> |
|
|
3527 | The player's strentgh will rise/fall by the given value for permanent |
|
|
3528 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3529 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3530 | stats if positive. |
|
|
3531 | </attribute> |
|
|
3532 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
3533 | The player's dexterity will rise/fall by the given value for permanent |
|
|
3534 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3535 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3536 | stats if positive. |
|
|
3537 | </attribute> |
|
|
3538 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
3539 | The player's constitution will rise/fall by the given value for permanent |
|
|
3540 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3541 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3542 | stats if positive. |
|
|
3543 | </attribute> |
|
|
3544 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
3545 | The player's intelligence will rise/fall by the given value for permanent |
|
|
3546 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3547 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3548 | stats if positive. |
|
|
3549 | </attribute> |
|
|
3550 | <attribute arch="Pow" editor="power" type="int"> |
|
|
3551 | The player's power will rise/fall by the given value for permanent |
|
|
3552 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3553 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3554 | stats if positive. |
|
|
3555 | </attribute> |
|
|
3556 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
3557 | The player's wisdom will rise/fall by the given value for permanent |
|
|
3558 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3559 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3560 | stats if positive. |
|
|
3561 | </attribute> |
|
|
3562 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
3563 | The player's charisma will rise/fall by the given value for permanent |
|
|
3564 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3565 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3566 | stats if positive. |
|
|
3567 | </attribute> |
|
|
3568 | </section> |
|
|
3569 | <section name="resistance"> |
|
|
3570 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3571 | The player's resistance to physical will rise by this value in percent |
|
|
3572 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3573 | add on the values from the player's equipment. |
|
|
3574 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3575 | </attribute> |
|
|
3576 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3577 | The player's resistance to magic will rise by this value in percent |
|
|
3578 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3579 | add on the values from the player's equipment. |
|
|
3580 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3581 | </attribute> |
|
|
3582 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3583 | The player's resistance to fire will rise by this value in percent |
|
|
3584 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3585 | add on the values from the player's equipment. |
|
|
3586 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3587 | </attribute> |
|
|
3588 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3589 | The player's resistance to electricity will rise by this value in percent |
|
|
3590 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3591 | add on the values from the player's equipment. |
|
|
3592 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3593 | </attribute> |
|
|
3594 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3595 | The player's resistance to cold will rise by this value in percent |
|
|
3596 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3597 | add on the values from the player's equipment. |
|
|
3598 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3599 | </attribute> |
|
|
3600 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3601 | The player's resistance to acid will rise by this value in percent |
|
|
3602 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3603 | add on the values from the player's equipment. |
|
|
3604 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3605 | </attribute> |
|
|
3606 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3607 | The player's resistance to confusion will rise by this value in percent |
|
|
3608 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3609 | add on the values from the player's equipment. |
|
|
3610 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3611 | </attribute> |
|
|
3612 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3613 | The player's resistance to weaponmagic will rise by this value in percent |
|
|
3614 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3615 | add on the values from the player's equipment. |
|
|
3616 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3617 | </attribute> |
|
|
3618 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3619 | The player's resistance to paralyze will rise by this value in percent |
|
|
3620 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3621 | add on the values from the player's equipment. |
|
|
3622 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3623 | </attribute> |
|
|
3624 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3625 | The player's resistance to draining will rise by this value in percent |
|
|
3626 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3627 | add on the values from the player's equipment. |
|
|
3628 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3629 | </attribute> |
|
|
3630 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3631 | The player's resistance to depletion will rise by this value in percent |
|
|
3632 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3633 | add on the values from the player's equipment. |
|
|
3634 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3635 | </attribute> |
|
|
3636 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3637 | The player's resistance to poison will rise by this value in percent |
|
|
3638 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3639 | add on the values from the player's equipment. |
|
|
3640 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3641 | </attribute> |
|
|
3642 | </section> |
|
|
3643 | </type> |
3478 | </type> |
3644 | |
3479 | |
3645 | <!--####################################################################--> |
3480 | <!--####################################################################--> |
3646 | <type number="156" name="Power Crystal"> |
3481 | <type number="156" name="Power Crystal"> |
3647 | <description><![CDATA[ |
3482 | <description><![CDATA[ |
… | |
… | |
3832 | <use><![CDATA[ |
3667 | <use><![CDATA[ |
3833 | Avoid monsters stepping on your runes. For example, summoning runes |
3668 | Avoid monsters stepping on your runes. For example, summoning runes |
3834 | together with spellcasting- and attack-runes is usually a bad idea. ]]> |
3669 | together with spellcasting- and attack-runes is usually a bad idea. ]]> |
3835 | </use> |
3670 | </use> |
3836 | <attribute arch="no_pick" value="1" type="fixed" /> |
3671 | <attribute arch="no_pick" value="1" type="fixed" /> |
3837 | <attribute arch="walk_on" value="1" type="fixed" /> |
3672 | &move_on; |
3838 | <attribute arch="level" editor="rune level" type="int"> |
3673 | <attribute arch="level" editor="rune level" type="int"> |
3839 | This value sets the level the rune will cast the spell it contains at, |
3674 | This value sets the level the rune will cast the spell it contains at, |
3840 | if applicable. A level 99 rune casts a very, very mean spell of whatever. |
3675 | if applicable. A level 99 rune casts a very, very mean spell of whatever. |
3841 | (<rune level> 0 runes won't detonate at all!) |
3676 | (<rune level> 0 runes won't detonate at all!) |
3842 | |
3677 | |
… | |
… | |
3916 | It is absolutely neccessary that a place with savebeds is 100% secure. |
3751 | It is absolutely neccessary that a place with savebeds is 100% secure. |
3917 | That means: |
3752 | That means: |
3918 | <UL> |
3753 | <UL> |
3919 | <LI> Monsters must not be able to reach the savebeds under any circumstances! |
3754 | <LI> Monsters must not be able to reach the savebeds under any circumstances! |
3920 | <LI> If there are NPCs around, make sure they have the friendly-flag set. |
3755 | <LI> If there are NPCs around, make sure they have the friendly-flag set. |
3921 | <LI> Insert a relyable exit! Make sure there is no possibility that |
3756 | <LI> Insert a reliable exit! Make sure there is no possibility that |
3922 | players get trapped in a savebed location. |
3757 | players get trapped in a savebed location. |
3923 | <LI> If possible, mark the whole site as no-spell area (Insert this |
3758 | <LI> If possible, mark the whole site as no-spell area (Insert this |
3924 | arch called "dungeon_magic" everywhere). This is not required, |
3759 | arch called "dungeon_magic" everywhere). This is not required, |
3925 | but it makes the place much more safe. |
3760 | but it makes the place much more safe. |
3926 | </UL> ]]> |
3761 | </UL> ]]> |
… | |
… | |
3981 | </type> |
3816 | </type> |
3982 | |
3817 | |
3983 | <!--####################################################################--> |
3818 | <!--####################################################################--> |
3984 | <type number="14" name="Shooting Weapon"> |
3819 | <type number="14" name="Shooting Weapon"> |
3985 | <description><![CDATA[ |
3820 | <description><![CDATA[ |
3986 | Schooting weapons like bows/crossbows are used to shoot projectiles |
3821 | Shooting weapons like bows/crossbows are used to shoot projectiles |
3987 | (arrows/bolts). Shooting weapons and normal (melee) weapons can be |
3822 | (arrows/bolts). Shooting weapons and normal (melee) weapons can be |
3988 | wielded both at the same time. Like with any other equipment, |
3823 | wielded both at the same time. Like with any other equipment, |
3989 | stats/bonuses from shooting weapons are directly inherited to the player. |
3824 | stats/bonuses from shooting weapons are directly inherited to the player. |
3990 | <br><br> |
3825 | <br><br> |
3991 | It's very easy to add new pairs of weapons & projectiles. |
3826 | It's very easy to add new pairs of weapons & projectiles. |
… | |
… | |
3993 | weapon and projectile. ]]> |
3828 | weapon and projectile. ]]> |
3994 | </description> |
3829 | </description> |
3995 | <use><![CDATA[ |
3830 | <use><![CDATA[ |
3996 | Shooting weapons should not add bonuses in general. There's already |
3831 | Shooting weapons should not add bonuses in general. There's already |
3997 | enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. |
3832 | enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. |
3998 | Schooting weapons should especially not add bonuses to the player |
3833 | Shooting weapons should especially not add bonuses to the player |
3999 | that have nothing to do with schooting. A Wisdom bonus on a bow |
3834 | that have nothing to do with schooting. A Wisdom bonus on a bow |
4000 | is crap for example! A name like "Longbow of great Wisdom" doesn't help |
3835 | is crap for example! A name like "Longbow of great Wisdom" doesn't help |
4001 | - still crap. ]]> |
3836 | - still crap. ]]> |
4002 | </use> |
3837 | </use> |
4003 | <attribute arch="race" editor="ammunition class" type="string"> |
3838 | <attribute arch="race" editor="ammunition class" type="string"> |
… | |
… | |
4184 | <use><![CDATA[ |
4019 | <use><![CDATA[ |
4185 | As stated above, always place TWO shop mats into your shop. |
4020 | As stated above, always place TWO shop mats into your shop. |
4186 | Not more and not less than that. ]]> |
4021 | Not more and not less than that. ]]> |
4187 | </use> |
4022 | </use> |
4188 | <attribute arch="no_pick" value="1" type="fixed" /> |
4023 | <attribute arch="no_pick" value="1" type="fixed" /> |
4189 | <attribute arch="walk_on" editor="apply by walking" type="bool"> |
4024 | &move_on; |
4190 | If set, the player can enter/leave the |
|
|
4191 | shop by just walking into the shop mat. |
|
|
4192 | </attribute> |
|
|
4193 | <attribute arch="fly_on" editor="apply by flying" type="bool"> |
|
|
4194 | If set, the player can enter/leave the |
|
|
4195 | shop by "flying" into the shop mat. |
|
|
4196 | </attribute> |
|
|
4197 | </type> |
4025 | </type> |
4198 | |
4026 | |
4199 | <!--####################################################################--> |
4027 | <!--####################################################################--> |
4200 | <type number="98" name="Sign & MagicMouth"> |
4028 | <type number="98" name="Sign & MagicMouth"> |
4201 | <ignore> |
4029 | <ignore> |
… | |
… | |
4218 | the connection is triggered. This should be used in combination with |
4046 | the connection is triggered. This should be used in combination with |
4219 | <invisible> enabled and <activate by walking/flying> disabled. |
4047 | <invisible> enabled and <activate by walking/flying> disabled. |
4220 | If activating your magic_mouth this way, the message will not only be |
4048 | If activating your magic_mouth this way, the message will not only be |
4221 | printed to one player, but all players on the current map. |
4049 | printed to one player, but all players on the current map. |
4222 | </attribute> |
4050 | </attribute> |
4223 | <attribute arch="walk_on" editor="activate by walking" type="bool"> |
4051 | &activate_on; |
4224 | If set, the player gets the message when walking ontop of the object. |
4052 | &move_on; |
4225 | "invisible 1" should be set in this case. This is the typical configuration |
|
|
4226 | for a "magic_mouth": The player walks through a dungeon and suddenly he |
|
|
4227 | gets a message. Use this to create some roleplay atmosphere, and to inform |
|
|
4228 | the player about possible dangers or secrets. |
|
|
4229 | </attribute> |
|
|
4230 | <attribute arch="fly_on" editor="activate by flying" type="bool"> |
|
|
4231 | If set, the player gets the message when flying (=levitating) ontop |
|
|
4232 | of the object. Usually this should be set together with walk_on. |
|
|
4233 | </attribute> |
|
|
4234 | <attribute arch="food" editor="counter" type="int"> |
4053 | <attribute arch="food" editor="counter" type="int"> |
4235 | If a counter-value is set (greater zero), the sign/magic_mouth can be applied |
4054 | If a counter-value is set (greater zero), the sign/magic_mouth can be applied |
4236 | (printing the message) only that many times. For signs this really shouldn't |
4055 | (printing the message) only that many times. For signs this really shouldn't |
4237 | be used, while for magic_mouths it is extremely helpful. |
4056 | be used, while for magic_mouths it is extremely helpful. |
4238 | Monsters walking over the magic_mouth do not decrease the counter. |
4057 | Monsters walking over the magic_mouth do not decrease the counter. |
… | |
… | |
4244 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4063 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4245 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4064 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4246 | </attribute> |
4065 | </attribute> |
4247 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4066 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4248 | This text will be displayed to the player. |
4067 | This text will be displayed to the player. |
|
|
4068 | </attribute> |
|
|
4069 | </type> |
|
|
4070 | |
|
|
4071 | <type number="150" name="Shop Inventory"> |
|
|
4072 | <ignore> |
|
|
4073 | <ignore_list name="non_pickable" /> |
|
|
4074 | </ignore> |
|
|
4075 | <description><![CDATA[The purpose of a sign is to display the contents of a shop.]]> |
|
|
4076 | </description> |
|
|
4077 | <use><![CDATA[Use these signs to present the player a list of the items in the shop]]> |
|
|
4078 | </use> |
|
|
4079 | <attribute arch="shop_coords" editor="shop rectangle" type="string"> |
|
|
4080 | The format of this field is: 'x1,y1,x2,y2'. It defines a rectangle on |
|
|
4081 | the map that will be searched for unpaid items. |
4249 | </attribute> |
4082 | </attribute> |
4250 | </type> |
4083 | </type> |
4251 | |
4084 | |
4252 | <!--####################################################################--> |
4085 | <!--####################################################################--> |
4253 | <type number="43" name="Skill"> |
4086 | <type number="43" name="Skill"> |
… | |
… | |
4499 | 45 degrees per <direction number>. Negative values spin clockwise, |
4332 | 45 degrees per <direction number>. Negative values spin clockwise, |
4500 | positive values counter clockwise. |
4333 | positive values counter clockwise. |
4501 | |
4334 | |
4502 | Example: <direction number> -2 means spin 90 degrees clockwise. |
4335 | Example: <direction number> -2 means spin 90 degrees clockwise. |
4503 | </attribute> |
4336 | </attribute> |
4504 | <attribute arch="walk_on" value="1" type="fixed" /> |
4337 | &move_on; |
4505 | <attribute arch="fly_on" value="1" type="fixed" /> |
|
|
4506 | </type> |
4338 | </type> |
4507 | |
4339 | |
4508 | <!--####################################################################--> |
4340 | <!--####################################################################--> |
4509 | <type number="138" name="Swamp"> |
4341 | <type number="138" name="Swamp"> |
4510 | <ignore> |
4342 | <ignore> |
… | |
… | |
4516 | he will start to sink in and eventually drown and die. |
4348 | he will start to sink in and eventually drown and die. |
4517 | Items dropped on the swamp sink in and dissapear. |
4349 | Items dropped on the swamp sink in and dissapear. |
4518 | Players with knowledge of the woodsman skill are a lot less likely |
4350 | Players with knowledge of the woodsman skill are a lot less likely |
4519 | to die in the swamp. ]]> |
4351 | to die in the swamp. ]]> |
4520 | </description> |
4352 | </description> |
4521 | <attribute arch="walk_on" value="1" type="fixed" /> |
|
|
4522 | <attribute arch="is_floor" value="1" type="fixed" /> |
4353 | <attribute arch="is_floor" value="1" type="fixed" /> |
4523 | <attribute arch="is_wooded" value="1" type="fixed" /> |
4354 | <attribute arch="is_wooded" value="1" type="fixed" /> |
4524 | <attribute arch="speed" editor="drowning speed" type="float"> |
4355 | <attribute arch="speed" editor="drowning speed" type="float"> |
4525 | The higher the <drowning speed>, the faster will players and items |
4356 | The higher the <drowning speed>, the faster will players and items |
4526 | sink into the swamp. Swamp with very high <drowning speed> can be a nasty |
4357 | sink into the swamp. Swamp with very high <drowning speed> can be a nasty |
4527 | and unexpected death-trap. Players should get a warning before such areas. |
4358 | and unexpected death-trap. Players should get a warning before such areas. |
4528 | </attribute> |
4359 | </attribute> |
4529 | <attribute arch="slow_move" editor="slow movement" type="int"> |
4360 | &speed_left; |
4530 | If <slow movement> is set to a value greater zero, all |
4361 | &move_on; |
4531 | creatures moving over this spot will be slower than normal. |
4362 | &movement_types_terrain; |
4532 | |
|
|
4533 | <slow movement> 1 - rough terrain |
|
|
4534 | <slow movement> 2 - very rough terrain |
|
|
4535 | ... |
|
|
4536 | <slow movement> 5 - default for deep swamp |
|
|
4537 | </attribute> |
|
|
4538 | <attribute arch="no_magic" editor="no spells" type="bool"> |
4363 | <attribute arch="no_magic" editor="no spells" type="bool"> |
4539 | If enabled, it is impossible for players to use (wizard-) |
4364 | If enabled, it is impossible for players to use (wizard-) |
4540 | spells on that spot. |
4365 | spells on that spot. |
4541 | </attribute> |
4366 | </attribute> |
4542 | <attribute arch="damned" editor="no prayers" type="bool"> |
4367 | <attribute arch="damned" editor="no prayers" type="bool"> |
… | |
… | |
4617 | <attribute arch="connected" editor="connection" type="int"> |
4442 | <attribute arch="connected" editor="connection" type="int"> |
4618 | If a connection value is set, the teleporter will be activated |
4443 | If a connection value is set, the teleporter will be activated |
4619 | whenever the connection is triggered. To use this properly, |
4444 | whenever the connection is triggered. To use this properly, |
4620 | <activation speed> must be zero. |
4445 | <activation speed> must be zero. |
4621 | </attribute> |
4446 | </attribute> |
|
|
4447 | &activate_on; |
4622 | <attribute arch="speed" editor="activation speed" type="float"> |
4448 | <attribute arch="speed" editor="activation speed" type="float"> |
4623 | If the <activation speed> is nonzero, the teleporter will |
4449 | If the <activation speed> is nonzero, the teleporter will |
4624 | automatically be activated in regular time-intervals. Hence, the |
4450 | automatically be activated in regular time-intervals. Hence, the |
4625 | player can just step on it and gets teleported sooner or later. |
4451 | player can just step on it and gets teleported sooner or later. |
4626 | The duration between two activates depends on the given value. |
4452 | The duration between two activates depends on the given value. |
4627 | Default in the teleporter arch is <activation speed> 0.1. |
4453 | Default in the teleporter arch is <activation speed> 0.1. |
4628 | |
4454 | |
4629 | VERY IMPORTANT: If you want to have your teleporter activated via |
4455 | VERY IMPORTANT: If you want to have your teleporter activated via |
4630 | button/handle/magic_ear/etc, you must set <activation speed> to zero! |
4456 | button/handle/magic_ear/etc, you must set <activation speed> to zero! |
4631 | </attribute> |
4457 | </attribute> |
|
|
4458 | &speed_left; |
4632 | </type> |
4459 | </type> |
4633 | |
4460 | |
4634 | <!--####################################################################--> |
4461 | <!--####################################################################--> |
4635 | <type number="26" name="Timed Gate"> |
4462 | <type number="26" name="Timed Gate"> |
4636 | <ignore> |
4463 | <ignore> |
… | |
… | |
4655 | Whenever the inventory checker is triggered, all objects with identical |
4482 | Whenever the inventory checker is triggered, all objects with identical |
4656 | <connection> value get activated. This only makes sense together with |
4483 | <connection> value get activated. This only makes sense together with |
4657 | <blocking passage> disabled. If unset, the gate opens automatically |
4484 | <blocking passage> disabled. If unset, the gate opens automatically |
4658 | after some time. |
4485 | after some time. |
4659 | </attribute> |
4486 | </attribute> |
|
|
4487 | &activate_on; |
4660 | <attribute arch="wc" editor="position state" type="int"> |
4488 | <attribute arch="wc" editor="position state" type="int"> |
4661 | The <position state> defines the position of the gate: |
4489 | The <position state> defines the position of the gate: |
4662 | Zero means completely open/down, the "number of animation-steps" (usually |
4490 | Zero means completely open/down, the "number of animation-steps" (usually |
4663 | about 6 or 7) means completely closed/up state. I suggest you don't |
4491 | about 6 or 7) means completely closed/up state. I suggest you don't |
4664 | mess with this value - Leave the default in place. |
4492 | mess with this value - Leave the default in place. |
4665 | </attribute> |
4493 | </attribute> |
4666 | <attribute arch="no_pass" editor="blocking passage" type="bool"> |
4494 | &movement_types_terrain; |
4667 | For open gates, <blocking passage> should be unset. |
|
|
4668 | For closed gates it must be set. |
|
|
4669 | </attribute> |
|
|
4670 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
4495 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
4671 | Restricting the use of spells to pass this gate. This has |
4496 | Restricting the use of spells to pass this gate. This has |
4672 | an effect only if <block view> is disabled. |
4497 | an effect only if <block view> is disabled. |
4673 | </attribute> |
4498 | </attribute> |
4674 | <attribute arch="damned" editor="restrict prayers" type="bool"> |
4499 | <attribute arch="damned" editor="restrict prayers" type="bool"> |
… | |
… | |
4698 | and generally have either a physical attack or trigger a reaction. |
4523 | and generally have either a physical attack or trigger a reaction. |
4699 | <br><br> |
4524 | <br><br> |
4700 | Traps hit any monster or person who steps on them for 'dam' damage in |
4525 | Traps hit any monster or person who steps on them for 'dam' damage in |
4701 | 'attacktype' attacktype and/or trigger a reaction. |
4526 | 'attacktype' attacktype and/or trigger a reaction. |
4702 | <br><br> |
4527 | <br><br> |
4703 | Many traps are already defined in the archetypes. ]]> |
4528 | Many traps are already defined in the archetypes.]]> |
4704 | </description> |
4529 | </description> |
4705 | <use><![CDATA[ |
4530 | <use><![CDATA[ |
4706 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4531 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4707 | off your lightning wall and pit trap is usually a bad idea. ]]> |
4532 | off your lightning wall and pit trap is usually a bad idea.]]> |
4708 | </use> |
4533 | </use> |
4709 | <attribute arch="no_pick" value="1" type="fixed" /> |
4534 | <attribute arch="no_pick" value="1" type="fixed" /> |
4710 | <attribute arch="walk_on" value="1" type="fixed" /> |
4535 | &move_on; |
4711 | <attribute arch="level" editor="trap level" type="int"> |
4536 | <attribute arch="level" editor="trap level" type="int"> |
4712 | Level effects how easily a trap may be found and disarmed, and |
4537 | Level effects how easily a trap may be found and disarmed, and |
4713 | how much experience the player gets for doing so. Beware: High level |
4538 | how much experience the player gets for doing so. Beware: High level |
4714 | traps can be quite a cheap source of experience! So either make them |
4539 | traps can be quite a cheap source of experience! So either make them |
4715 | tough, or keep the level low. |
4540 | tough, or keep the level low. |
… | |
… | |
4758 | Trapdoors should be used in the same fashion as pits: |
4583 | Trapdoors should be used in the same fashion as pits: |
4759 | They should always drop the victims to some kind of lower level. They |
4584 | They should always drop the victims to some kind of lower level. They |
4760 | are not supposed to be used to randomly interconnect maps like teleporters. ]]> |
4585 | are not supposed to be used to randomly interconnect maps like teleporters. ]]> |
4761 | </use> |
4586 | </use> |
4762 | <attribute arch="no_pick" value="1" type="fixed" /> |
4587 | <attribute arch="no_pick" value="1" type="fixed" /> |
4763 | <attribute arch="walk_on" value="1" type="fixed" /> |
4588 | &move_on; |
4764 | <attribute arch="weight" editor="hold weight" type="int"> |
4589 | <attribute arch="weight" editor="hold weight" type="int"> |
4765 | This value defines how much weight the trapdoor can hold. |
4590 | This value defines how much weight the trapdoor can hold. |
4766 | Once items or creatures are gathered on the trapdoor, with |
4591 | Once items or creatures are gathered on the trapdoor, with |
4767 | a total weight surpassing this value, then the trapdoor will |
4592 | a total weight surpassing this value, then the trapdoor will |
4768 | open and things start falling through. |
4593 | open and things start falling through. |
… | |
… | |
4904 | <attribute arch="unpaid" /> |
4729 | <attribute arch="unpaid" /> |
4905 | </ignore> |
4730 | </ignore> |
4906 | <description><![CDATA[ |
4731 | <description><![CDATA[ |
4907 | Walls usually block passage and sight. ]]> |
4732 | Walls usually block passage and sight. ]]> |
4908 | </description> |
4733 | </description> |
4909 | <attribute arch="no_pass" editor="blocking passage" type="bool"> |
4734 | &movement_types_terrain; |
4910 | If set, the object cannot be passed by players nor monsters. |
|
|
4911 | </attribute> |
|
|
4912 | <attribute arch="can_roll" editor="moveable" type="bool"> |
4735 | <attribute arch="can_roll" editor="moveable" type="bool"> |
4913 | If set, the object is able to "roll", so it can be pushed around. |
4736 | If set, the object is able to "roll", so it can be pushed around. |
4914 | This setting is used for boulders and barrels. |
4737 | This setting is used for boulders and barrels. |
4915 | </attribute> |
4738 | </attribute> |
4916 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
4739 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
… | |
… | |
5011 | </attribute> |
4834 | </attribute> |
5012 | <attribute arch="ac" editor="armour class" type="int"> |
4835 | <attribute arch="ac" editor="armour class" type="int"> |
5013 | Weak walls of high <armour class> are less likely to get hit. |
4836 | Weak walls of high <armour class> are less likely to get hit. |
5014 | <armour class> can be considered the "counterpiece" to <weapon class>. |
4837 | <armour class> can be considered the "counterpiece" to <weapon class>. |
5015 | </attribute> |
4838 | </attribute> |
5016 | <section name="resistance"> |
4839 | &resistances_basic; |
5017 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5018 | </attribute> |
|
|
5019 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5020 | </attribute> |
|
|
5021 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5022 | </attribute> |
|
|
5023 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5024 | </attribute> |
|
|
5025 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5026 | </attribute> |
|
|
5027 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5028 | </attribute> |
|
|
5029 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5030 | </attribute> |
|
|
5031 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5032 | </attribute> |
|
|
5033 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5034 | </attribute> |
|
|
5035 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5036 | </attribute> |
|
|
5037 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5038 | </attribute> |
|
|
5039 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5040 | </attribute> |
|
|
5041 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5042 | </attribute> |
|
|
5043 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5044 | </attribute> |
|
|
5045 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5046 | </attribute> |
|
|
5047 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
5048 | </attribute> |
|
|
5049 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5050 | </attribute> |
|
|
5051 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5052 | </attribute> |
|
|
5053 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5054 | </attribute> |
|
|
5055 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5056 | </attribute> |
|
|
5057 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
5058 | </attribute> |
|
|
5059 | </section> |
|
|
5060 | </type> |
4840 | </type> |
5061 | |
4841 | |
5062 | <!--####################################################################--> |
4842 | <!--####################################################################--> |
5063 | <type number="15" name="Weapon"> |
4843 | <type number="15" name="Weapon"> |
5064 | <description><![CDATA[ |
4844 | <description><![CDATA[ |
… | |
… | |
5162 | </attribute> |
4942 | </attribute> |
5163 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
4943 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
5164 | A godgiven item vanishes as soon as the player |
4944 | A godgiven item vanishes as soon as the player |
5165 | drops it to the ground. |
4945 | drops it to the ground. |
5166 | </attribute> |
4946 | </attribute> |
5167 | <section name="resistance"> |
4947 | &player_stat_resist_sections; |
5168 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5169 | This adds physical resistance to the weapon (= armour value). The number is |
|
|
5170 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
5171 | and what they require to do for getting this-and-that artifact. |
|
|
5172 | </attribute> |
|
|
5173 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5174 | This adds magic resistance to the weapon. The number is a percent-value in |
|
|
5175 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5176 | require to do for getting this-and-that artifact. |
|
|
5177 | </attribute> |
|
|
5178 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5179 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5180 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5181 | require to do for getting this-and-that artifact. |
|
|
5182 | </attribute> |
|
|
5183 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5184 | This adds electricity resistance to the weapon. The number is a percent-value in |
|
|
5185 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5186 | require to do for getting this-and-that artifact. |
|
|
5187 | </attribute> |
|
|
5188 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5189 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5190 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5191 | require to do for getting this-and-that artifact. |
|
|
5192 | </attribute> |
|
|
5193 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5194 | This adds confusion resistance to the weapon. The number is a percent-value in |
|
|
5195 | the range 0-100. Confusion resistance is not very effective |
|
|
5196 | unless the value comes close to 100 (= perfect immunity). |
|
|
5197 | </attribute> |
|
|
5198 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5199 | This adds acid resistance to the weapon. The number is a percent-value in |
|
|
5200 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5201 | require to do for getting this-and-that artifact. |
|
|
5202 | </attribute> |
|
|
5203 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5204 | This adds draining resistance to the weapon. The number is a percent-value |
|
|
5205 | in the range 0-100. Draining resistance is little effective |
|
|
5206 | unless the value is 100 (= perfect immunity). |
|
|
5207 | </attribute> |
|
|
5208 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5209 | This adds weaponmagic resistance to the weapon. The number is a percent-value in |
|
|
5210 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
5211 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
5212 | are not meant to be easily resisted. |
|
|
5213 | </attribute> |
|
|
5214 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5215 | This adds ghosthit resistance to the weapon. The number is a percent-value |
|
|
5216 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5217 | require to do for getting this-and-that artifact. |
|
|
5218 | </attribute> |
|
|
5219 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5220 | This adds poison resistance to the weapon. The number is a percent-value in |
|
|
5221 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5222 | require to do for getting this-and-that artifact. |
|
|
5223 | </attribute> |
|
|
5224 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5225 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5226 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5227 | </attribute> |
|
|
5228 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5229 | This adds paralyze resistance to the weapon. The number is a percent-value in |
|
|
5230 | the range 0-100. Paralyze resistance is little effective |
|
|
5231 | unless the value is 100 (= perfect immunity). |
|
|
5232 | </attribute> |
|
|
5233 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5234 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5235 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5236 | </attribute> |
|
|
5237 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5238 | This adds depletion resistance to the weapon. The number is a percent-value |
|
|
5239 | in the range 0-100. Depletion resistance is little effective |
|
|
5240 | unless the value is 100 (= perfect immunity). |
|
|
5241 | </attribute> |
|
|
5242 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5243 | This adds death-attack resistance to the weapon. The number is a |
|
|
5244 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
5245 | effective unless the value is 100 (= perfect immunity). |
|
|
5246 | Generally, resistance to death-attack is not supposed to be |
|
|
5247 | available to players! |
|
|
5248 | </attribute> |
|
|
5249 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5250 | This adds chaos resistance to the weapon. The number is a percent-value in |
|
|
5251 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5252 | require to do for getting this-and-that artifact. |
|
|
5253 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
5254 | combination of other attacktypes. |
|
|
5255 | </attribute> |
|
|
5256 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5257 | This adds blinding resistance to the weapon. The number is a percent-value |
|
|
5258 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5259 | require to do for getting this-and-that artifact. |
|
|
5260 | </attribute> |
|
|
5261 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5262 | This adds holy power resistance to the weapon. The number is a percent-value |
|
|
5263 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
5264 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
5265 | for undead players (wraith or devourer cult). |
|
|
5266 | Generally, resistance to holy word should not be available for players. |
|
|
5267 | </attribute> |
|
|
5268 | </section> |
|
|
5269 | <section name="stats"> |
|
|
5270 | <attribute arch="Str" editor="strength" type="int"> |
|
|
5271 | The player's strentgh will rise/fall by the given value |
|
|
5272 | while wearing this weapon. |
|
|
5273 | </attribute> |
|
|
5274 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
5275 | The player's dexterity will rise/fall by the given value |
|
|
5276 | while wearing this weapon. |
|
|
5277 | </attribute> |
|
|
5278 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
5279 | The player's constitution will rise/fall by the given value |
|
|
5280 | while wearing this weapon. |
|
|
5281 | </attribute> |
|
|
5282 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
5283 | The player's intelligence will rise/fall by the given value |
|
|
5284 | while wearing this weapon. |
|
|
5285 | </attribute> |
|
|
5286 | <attribute arch="Pow" editor="power" type="int"> |
|
|
5287 | The player's power will rise/fall by the given value |
|
|
5288 | while wearing this weapon. |
|
|
5289 | </attribute> |
|
|
5290 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
5291 | The player's wisdom will rise/fall by the given value while |
|
|
5292 | wearing this weapon. |
|
|
5293 | </attribute> |
|
|
5294 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
5295 | The player's charisma will rise/fall by the given value |
|
|
5296 | while wearing this weapon. |
|
|
5297 | </attribute> |
|
|
5298 | </section> |
|
|
5299 | <section name="misc"> |
4948 | <section name="misc"> |
5300 | <attribute arch="luck" editor="luck bonus" type="int"> |
4949 | <attribute arch="luck" editor="luck bonus" type="int"> |
5301 | With positive luck bonus, the player is more likely to |
4950 | With positive luck bonus, the player is more likely to |
5302 | succeed in all sorts of things (spellcasting, praying,...). |
4951 | succeed in all sorts of things (spellcasting, praying,...). |
5303 | Unless the <luck bonus> is very high, the effect will be |
4952 | Unless the <luck bonus> is very high, the effect will be |