… | |
… | |
110 | length CDATA #IMPLIED |
110 | length CDATA #IMPLIED |
111 | true CDATA #IMPLIED |
111 | true CDATA #IMPLIED |
112 | false CDATA #IMPLIED> |
112 | false CDATA #IMPLIED> |
113 | |
113 | |
114 | <!ENTITY move_on " |
114 | <!ENTITY move_on " |
115 | <attribute arch='move_on' editor='movement type' type='bitmask_movement_type'> |
115 | <attribute arch='move_on' editor='movement type' type='movement_type'> |
116 | Which movement types automatically (as opposed to manually) activate this object. |
116 | Which movement types automatically (as opposed to manually) activate this object. |
117 | </attribute> |
117 | </attribute> |
118 | "> |
118 | "> |
119 | <!ENTITY move_off " |
119 | <!ENTITY move_off " |
120 | <attribute arch='move_off' editor='movement type' type='bitmask_movement_type'> |
120 | <attribute arch='move_off' editor='movement type' type='movement_type'> |
121 | Which movement types deactivate this object (e.g. button). |
121 | Which movement types deactivate this object (e.g. button). |
122 | </attribute> |
122 | </attribute> |
123 | "> |
123 | "> |
124 | <!ENTITY move_type " |
124 | <!ENTITY move_type " |
125 | <attribute arch='move_type' editor='movement type' type='bitmask_movement_type'> |
125 | <attribute arch='move_type' editor='movement type' type='movement_type'> |
126 | Determines which kinds of movement this object can use (e.g. for monsters) |
126 | Determines which kinds of movement this object can use (e.g. for monsters) |
127 | or grants (e.g. for amulets). |
127 | or grants (e.g. for amulets). |
128 | </attribute> |
128 | </attribute> |
129 | "> |
129 | "> |
130 | <!ENTITY movement_types_terrain " |
130 | <!ENTITY movement_types_terrain " |
131 | <attribute arch='move_block' editor='blocked movement' type='bitmask_movement_type'> |
131 | <attribute arch='move_block' editor='blocked movement' type='movement_type'> |
132 | Objects using these movement types cannot move over this space. |
132 | Objects using these movement types cannot move over this space. |
133 | </attribute> |
133 | </attribute> |
134 | <attribute arch='move_allow' editor='allowed movement' type='bitmask_movement_type'> |
134 | <attribute arch='move_allow' editor='allowed movement' type='movement_type'> |
135 | Objects using these movement types are allowed to move over this space. Takes |
135 | Objects using these movement types are allowed to move over this space. Takes |
136 | precedence over 'blocked movements'. |
136 | precedence over 'blocked movements'. |
137 | </attribute> |
137 | </attribute> |
138 | <attribute arch='move_slow' editor='slowed movement' type='bitmask_movement_type'> |
138 | <attribute arch='move_slow' editor='slowed movement' type='movement_type'> |
139 | The types of movement that should by slowed down by the 'slow movement penalty'. |
139 | The types of movement that should by slowed down by the 'slow movement penalty'. |
140 | </attribute> |
140 | </attribute> |
141 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
141 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
142 | If <slow movement> is set to a value greater zero, all |
142 | If <slow movement> is set to a value greater zero, all |
143 | creatures matching 'slow move' will be slower than normal on this spot. |
143 | creatures matching 'slow move' will be slower than normal on this spot. |
… | |
… | |
148 | <slow movement> 5 - default for deep swamp |
148 | <slow movement> 5 - default for deep swamp |
149 | ... |
149 | ... |
150 | <slow movement> 7 - spider web (sticky as hell) |
150 | <slow movement> 7 - spider web (sticky as hell) |
151 | </attribute> |
151 | </attribute> |
152 | "> |
152 | "> |
|
|
153 | <!ENTITY speed_left " |
|
|
154 | <attribute arch='speed_left' editor='speed left' type='float'> |
|
|
155 | The speed left to the object. On every tick, if this value is higher |
|
|
156 | than 0, the object acts/triggers/moves etc. and the value gets |
|
|
157 | decremented by 1. Otherwise, it is incremented by <speed> on |
|
|
158 | every tick. |
|
|
159 | </attribute> |
|
|
160 | "> |
|
|
161 | <!ENTITY activate_on " |
|
|
162 | <attribute arch='activate_on_push' editor='Activate on push' type='bool'> |
|
|
163 | Whether the teleporter should only be activated on push. |
|
|
164 | </attribute> |
|
|
165 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
|
|
166 | Whether the teleporter should only be activated on release. |
|
|
167 | </attribute> |
|
|
168 | "> |
|
|
169 | |
|
|
170 | <!ENTITY resistances_flesh_desc " |
|
|
171 | Resistances on flesh items make them more durable against spellcraft |
|
|
172 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
173 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
174 | items in a monster's inventory. |
|
|
175 | "> |
|
|
176 | |
|
|
177 | <!ENTITY resistances_flesh_section " |
|
|
178 | <section name='resistance'> |
|
|
179 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
180 | &resistances_flesh_desc; |
|
|
181 | </attribute> |
|
|
182 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
183 | &resistances_flesh_desc; |
|
|
184 | </attribute> |
|
|
185 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
186 | &resistances_flesh_desc; |
|
|
187 | </attribute> |
|
|
188 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
189 | &resistances_flesh_desc; |
|
|
190 | </attribute> |
|
|
191 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
192 | &resistances_flesh_desc; |
|
|
193 | </attribute> |
|
|
194 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
195 | &resistances_flesh_desc; |
|
|
196 | </attribute> |
|
|
197 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
198 | &resistances_flesh_desc; |
|
|
199 | </attribute> |
|
|
200 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
201 | &resistances_flesh_desc; |
|
|
202 | </attribute> |
|
|
203 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
204 | &resistances_flesh_desc; |
|
|
205 | </attribute> |
|
|
206 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
207 | &resistances_flesh_desc; |
|
|
208 | </attribute> |
|
|
209 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
210 | &resistances_flesh_desc; |
|
|
211 | </attribute> |
|
|
212 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
213 | &resistances_flesh_desc; |
|
|
214 | </attribute> |
|
|
215 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
216 | &resistances_flesh_desc; |
|
|
217 | </attribute> |
|
|
218 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
219 | &resistances_flesh_desc; |
|
|
220 | </attribute> |
|
|
221 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
222 | &resistances_flesh_desc; |
|
|
223 | </attribute> |
|
|
224 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
225 | &resistances_flesh_desc; |
|
|
226 | </attribute> |
|
|
227 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
228 | &resistances_flesh_desc; |
|
|
229 | </attribute> |
|
|
230 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
231 | &resistances_flesh_desc; |
|
|
232 | </attribute> |
|
|
233 | </section> |
|
|
234 | "> |
|
|
235 | |
|
|
236 | <!ENTITY resistances_basic " |
|
|
237 | <section name='resistance'> |
|
|
238 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'/> |
|
|
239 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'/> |
|
|
240 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'/> |
|
|
241 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'/> |
|
|
242 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'/> |
|
|
243 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'/> |
|
|
244 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'/> |
|
|
245 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'/> |
|
|
246 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'/> |
|
|
247 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'/> |
|
|
248 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'/> |
|
|
249 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'/> |
|
|
250 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'/> |
|
|
251 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'/> |
|
|
252 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'/> |
|
|
253 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'/> |
|
|
254 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'/> |
|
|
255 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'/> |
|
|
256 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'/> |
|
|
257 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'/> |
|
|
258 | </section> |
|
|
259 | "> |
|
|
260 | |
|
|
261 | <!ENTITY player_stat_desc " |
|
|
262 | The player's strentgh will rise/fall by the given value for permanent |
|
|
263 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
264 | potions granting more than one stat. Cursed potions will subtract the |
|
|
265 | stats if positive. |
|
|
266 | "> |
|
|
267 | |
|
|
268 | <!ENTITY player_res_desc " |
|
|
269 | The player's resistance to physical will rise by this value in percent |
|
|
270 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
271 | add on the values from the player's equipment. |
|
|
272 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
273 | "> |
|
|
274 | |
|
|
275 | <!ENTITY player_stat_resist_sections " |
|
|
276 | <section name='stats'> |
|
|
277 | <attribute arch='Str' editor='strength' type='int'> |
|
|
278 | &player_stat_desc; |
|
|
279 | </attribute> |
|
|
280 | <attribute arch='Dex' editor='dexterity' type='int'> |
|
|
281 | &player_stat_desc; |
|
|
282 | </attribute> |
|
|
283 | <attribute arch='Con' editor='constitution' type='int'> |
|
|
284 | &player_stat_desc; |
|
|
285 | </attribute> |
|
|
286 | <attribute arch='Int' editor='intelligence' type='int'> |
|
|
287 | &player_stat_desc; |
|
|
288 | </attribute> |
|
|
289 | <attribute arch='Pow' editor='power' type='int'> |
|
|
290 | &player_stat_desc; |
|
|
291 | </attribute> |
|
|
292 | <attribute arch='Wis' editor='wisdom' type='int'> |
|
|
293 | &player_stat_desc; |
|
|
294 | </attribute> |
|
|
295 | <attribute arch='Cha' editor='charisma' type='int'> |
|
|
296 | &player_stat_desc; |
|
|
297 | </attribute> |
|
|
298 | </section> |
|
|
299 | <section name='resistance'> |
|
|
300 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
|
|
301 | &player_res_desc; |
|
|
302 | </attribute> |
|
|
303 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
|
|
304 | &player_res_desc; |
|
|
305 | </attribute> |
|
|
306 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
|
|
307 | &player_res_desc; |
|
|
308 | </attribute> |
|
|
309 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
|
|
310 | &player_res_desc; |
|
|
311 | </attribute> |
|
|
312 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
|
|
313 | &player_res_desc; |
|
|
314 | </attribute> |
|
|
315 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
|
|
316 | &player_res_desc; |
|
|
317 | </attribute> |
|
|
318 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
|
|
319 | &player_res_desc; |
|
|
320 | </attribute> |
|
|
321 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
|
|
322 | &player_res_desc; |
|
|
323 | </attribute> |
|
|
324 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
|
|
325 | &player_res_desc; |
|
|
326 | </attribute> |
|
|
327 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
|
|
328 | &player_res_desc; |
|
|
329 | </attribute> |
|
|
330 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
|
|
331 | &player_res_desc; |
|
|
332 | </attribute> |
|
|
333 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
|
|
334 | &player_res_desc; |
|
|
335 | </attribute> |
|
|
336 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
|
|
337 | &player_res_desc; |
|
|
338 | </attribute> |
|
|
339 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
|
|
340 | &player_res_desc; |
|
|
341 | </attribute> |
|
|
342 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'> |
|
|
343 | &player_res_desc; |
|
|
344 | </attribute> |
|
|
345 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'> |
|
|
346 | &player_res_desc; |
|
|
347 | </attribute> |
|
|
348 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
|
|
349 | &player_res_desc; |
|
|
350 | </attribute> |
|
|
351 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
|
|
352 | &player_res_desc; |
|
|
353 | </attribute> |
|
|
354 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
|
|
355 | &player_res_desc; |
|
|
356 | </attribute> |
|
|
357 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
|
|
358 | &player_res_desc; |
|
|
359 | </attribute> |
|
|
360 | </section> |
|
|
361 | "> |
|
|
362 | |
153 | ]> |
363 | ]> |
154 | |
364 | |
155 | <types> |
365 | <types> |
156 | |
366 | |
157 | <!--###################### bitmask definitions ######################--> |
367 | <!--###################### bitmask definitions ######################--> |
… | |
… | |
244 | <entry bit="0" name="Walk" /> |
454 | <entry bit="0" name="Walk" /> |
245 | <entry bit="1" name="Fly Low" /> |
455 | <entry bit="1" name="Fly Low" /> |
246 | <entry bit="2" name="Fly High" /> |
456 | <entry bit="2" name="Fly High" /> |
247 | <entry bit="3" name="Swim" /> |
457 | <entry bit="3" name="Swim" /> |
248 | <entry bit="4" name="Boat" /> |
458 | <entry bit="4" name="Boat" /> |
|
|
459 | <entry bit="16" name="Other" /> |
249 | </bitmask> |
460 | </bitmask> |
250 | |
461 | |
251 | <!--###################### list definitions ######################--> |
462 | <!--###################### list definitions ######################--> |
252 | |
463 | |
253 | <list name="direction"> |
464 | <list name="direction"> |
… | |
… | |
391 | <entry value="9" name="throw" /> |
602 | <entry value="9" name="throw" /> |
392 | <entry value="10" name="trigger" /> |
603 | <entry value="10" name="trigger" /> |
393 | <entry value="11" name="close" /> |
604 | <entry value="11" name="close" /> |
394 | <entry value="12" name="timer" /> |
605 | <entry value="12" name="timer" /> |
395 | <entry value="28" name="move" /> |
606 | <entry value="28" name="move" /> |
|
|
607 | <entry value="41" name="drop_on" /> |
|
|
608 | </list> |
|
|
609 | |
|
|
610 | <list name="attack_movement_bits_0_3"> |
|
|
611 | <entry value="0" name="default" /> |
|
|
612 | <entry value="1" name="attack from distance" /> |
|
|
613 | <entry value="2" name="run away" /> |
|
|
614 | <entry value="3" name="hit and run" /> |
|
|
615 | <entry value="4" name="wait, then hit, then move" /> |
|
|
616 | <entry value="5" name="rush blindly" /> |
|
|
617 | <entry value="6" name="always run" /> |
|
|
618 | <entry value="7" name="attack from distance if hit" /> |
|
|
619 | <entry value="8" name="do not approach" /> |
|
|
620 | </list> |
|
|
621 | |
|
|
622 | <list name="attack_movement_bits_4_7"> |
|
|
623 | <entry value="0" name="none" /> |
|
|
624 | <entry value="16" name="pet" /> |
|
|
625 | <entry value="32" name="small circle" /> |
|
|
626 | <entry value="48" name="large circle" /> |
|
|
627 | <entry value="64" name="small horizontal" /> |
|
|
628 | <entry value="80" name="large horizontal" /> |
|
|
629 | <entry value="96" name="random direction" /> |
|
|
630 | <entry value="112" name="random movement" /> |
|
|
631 | <entry value="128" name="small vertical" /> |
|
|
632 | <entry value="144" name="large vertical" /> |
396 | </list> |
633 | </list> |
397 | |
634 | |
398 | <!--###################### default attributes ######################--> |
635 | <!--###################### default attributes ######################--> |
399 | |
636 | |
400 | <!-- |
637 | <!-- |
… | |
… | |
415 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
652 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
416 | </attribute> |
653 | </attribute> |
417 | <attribute arch="face" editor="image" type="string"> |
654 | <attribute arch="face" editor="image" type="string"> |
418 | The image-name defines what image is displayed for this object in-game. |
655 | The image-name defines what image is displayed for this object in-game. |
419 | </attribute> |
656 | </attribute> |
|
|
657 | <attribute arch="tag" editor="tag" type="string"> |
|
|
658 | You can tag objects with an identifier. Tagged objects can be found quickly |
|
|
659 | from their tag, which makes them useful to tag exits and refer to those by |
|
|
660 | their name. |
|
|
661 | </attribute> |
420 | <attribute arch="nrof" editor="number" type="int"> |
662 | <attribute arch="nrof" editor="number" type="int"> |
421 | This value determines the number of objects in one stack (for example: |
663 | This value determines the number of objects in one stack (for example: |
422 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
664 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
423 | any pickable object - otherwise it won't be mergeable into a stack. |
665 | any pickable object - otherwise it won't be mergeable into a stack. |
424 | </attribute> |
666 | </attribute> |
… | |
… | |
427 | zero weight are not pickable for players. Still, set the "non-pickable"-flag |
669 | zero weight are not pickable for players. Still, set the "non-pickable"-flag |
428 | for explicitly non-pickable objects (hey, this is opensource.. you |
670 | for explicitly non-pickable objects (hey, this is opensource.. you |
429 | never know ;) ). |
671 | never know ;) ). |
430 | </attribute> |
672 | </attribute> |
431 | <attribute arch="value" editor="value" type="int"> |
673 | <attribute arch="value" editor="value" type="int"> |
432 | Adds a certain value to the object: It will be worth that many times the |
674 | Determines the value of the object, in units of silver coins (one |
433 | default value from it's archetype (E.g. "value = 3" means three times |
675 | platinum coin == 50 silver coins). Value for buying/selling will be |
434 | worth the default value). Value for buying/selling will be |
|
|
435 | further modified by various factors. Hence, testing values in-game is |
676 | further modified by various factors. Hence, testing values in-game is |
436 | usually inevitable. |
677 | usually inevitable. |
437 | </attribute> |
678 | </attribute> |
438 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
679 | <attribute arch="glow_radius" editor="glow radius" type="int"> |
439 | If <glow radius> is set to a value greater zero, the object |
680 | If <glow radius> is set to a value greater zero, the object |
… | |
… | |
463 | </attribute> |
704 | </attribute> |
464 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
705 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
465 | An <unpaid> item cannot be used unless a player carried it over |
706 | An <unpaid> item cannot be used unless a player carried it over |
466 | a shop mat, paying the demanded price. Setting this flag makes sense |
707 | a shop mat, paying the demanded price. Setting this flag makes sense |
467 | only for pickable items inside shops. |
708 | only for pickable items inside shops. |
|
|
709 | </attribute> |
|
|
710 | <attribute arch="sound" editor="sound" type="string"> |
|
|
711 | The sound this objects makes on a map. Enter either a sound alias from |
|
|
712 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
713 | field it will point to sound/<path>.ext |
|
|
714 | </attribute> |
|
|
715 | <attribute arch="sound_destroy" editor="destroy sound" type="string"> |
|
|
716 | The sound this objects makes when it is destroyed. Enter either a sound alias from |
|
|
717 | arch/res/sound.conf.res or a path. If you enter <path> in this |
|
|
718 | field it will point to sound/<path>.ext |
468 | </attribute> |
719 | </attribute> |
469 | </default_type> |
720 | </default_type> |
470 | |
721 | |
471 | <!-- This ignorelist is for all system objects which are non pickable |
722 | <!-- This ignorelist is for all system objects which are non pickable |
472 | and invisible. They don't interact with players at all. --> |
723 | and invisible. They don't interact with players at all. --> |
… | |
… | |
714 | in the exact moment when the altar is activated. |
965 | in the exact moment when the altar is activated. |
715 | </attribute> |
966 | </attribute> |
716 | </type> |
967 | </type> |
717 | |
968 | |
718 | <!--####################################################################--> |
969 | <!--####################################################################--> |
|
|
970 | <type number="74" name="Skill Tool"> |
|
|
971 | <description><![CDATA[ |
|
|
972 | Wearing a skill tool will give the player the ability to use a skill. |
|
|
973 | ]]> |
|
|
974 | </description> |
|
|
975 | <use><![CDATA[ |
|
|
976 | Feel free to assign resistancies and stats to a skill tools or change |
|
|
977 | the skill that is given. |
|
|
978 | ]]> |
|
|
979 | </use> |
|
|
980 | <attribute arch="skill" editor="skill name" type="string"> |
|
|
981 | This field describes which skill the player will be able to use wearing this item. |
|
|
982 | </attribute> |
|
|
983 | &player_stat_resist_sections; |
|
|
984 | </type> |
|
|
985 | <!--####################################################################--> |
719 | <type number="39" name="Amulet"> |
986 | <type number="39" name="Amulet"> |
720 | <description><![CDATA[ |
987 | <description><![CDATA[ |
721 | Wearing an amulet, the object's stats will directly be inherited to |
988 | Wearing an amulet, the object's stats will directly be inherited to |
722 | the player. Amulets are usually meant for protection and defense. ]]> |
989 | the player. Amulets are usually meant for protection and defense. ]]> |
723 | </description> |
990 | </description> |
… | |
… | |
778 | you want the monster to use/wear the item - you must set |
1045 | you want the monster to use/wear the item - you must set |
779 | <is applied>. |
1046 | <is applied>. |
780 | Enabling this flag doesn't make any sense if the item |
1047 | Enabling this flag doesn't make any sense if the item |
781 | is NOT in a monster's inventory. |
1048 | is NOT in a monster's inventory. |
782 | </attribute> |
1049 | </attribute> |
783 | <section name="resistance"> |
1050 | &player_stat_resist_sections; |
784 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
785 | This adds physical resistance to the item (= armour value). The number is |
|
|
786 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
787 | and what they require to do for getting this-and-that artifact. |
|
|
788 | </attribute> |
|
|
789 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
790 | This adds magic resistance to the item. The number is a percent-value in |
|
|
791 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
792 | require to do for getting this-and-that artifact. |
|
|
793 | </attribute> |
|
|
794 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
795 | This adds fire resistance to the item. The number is a percent-value in |
|
|
796 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
797 | require to do for getting this-and-that artifact. |
|
|
798 | </attribute> |
|
|
799 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
800 | This adds electricity resistance to the item. The number is a percent-value in |
|
|
801 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
802 | require to do for getting this-and-that artifact. |
|
|
803 | </attribute> |
|
|
804 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
805 | This adds fire resistance to the item. The number is a percent-value in |
|
|
806 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
807 | require to do for getting this-and-that artifact. |
|
|
808 | </attribute> |
|
|
809 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
810 | This adds confusion resistance to the item. The number is a percent-value in |
|
|
811 | the range 0-100. Confusion resistance is not very effective |
|
|
812 | unless the value comes close to 100 (= perfect immunity). |
|
|
813 | </attribute> |
|
|
814 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
815 | This adds acid resistance to the item. The number is a percent-value in |
|
|
816 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
817 | require to do for getting this-and-that artifact. |
|
|
818 | </attribute> |
|
|
819 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
820 | This adds draining resistance to the item. The number is a percent-value |
|
|
821 | in the range 0-100. Draining resistance is little effective |
|
|
822 | unless the value is 100 (= perfect immunity). |
|
|
823 | </attribute> |
|
|
824 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
825 | This adds weaponmagic resistance to the item. The number is a percent-value in |
|
|
826 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
827 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
828 | are not meant to be easily resisted. |
|
|
829 | </attribute> |
|
|
830 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
831 | This adds ghosthit resistance to the item. The number is a percent-value |
|
|
832 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
833 | require to do for getting this-and-that artifact. |
|
|
834 | </attribute> |
|
|
835 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
836 | This adds poison resistance to the item. The number is a percent-value in |
|
|
837 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
838 | require to do for getting this-and-that artifact. |
|
|
839 | </attribute> |
|
|
840 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
841 | This adds fear resistance to the item. The number is a percent-value in |
|
|
842 | the range 0-100. Resistance to fear is pretty useless. |
|
|
843 | </attribute> |
|
|
844 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
845 | This adds paralyze resistance to the item. The number is a percent-value in |
|
|
846 | the range 0-100. Paralyze resistance is little effective |
|
|
847 | unless the value is 100 (= perfect immunity). |
|
|
848 | </attribute> |
|
|
849 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
850 | This adds fear resistance to the item. The number is a percent-value in |
|
|
851 | the range 0-100. Resistance to fear is pretty useless. |
|
|
852 | </attribute> |
|
|
853 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
854 | This adds depletion resistance to the item. The number is a percent-value |
|
|
855 | in the range 0-100. Depletion resistance is little effective |
|
|
856 | unless the value is 100 (= perfect immunity). |
|
|
857 | </attribute> |
|
|
858 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
859 | This adds death-attack resistance to the item. The number is a |
|
|
860 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
861 | effective unless the value is 100 (= perfect immunity). |
|
|
862 | Generally, resistance to death-attack is not supposed to be |
|
|
863 | available to players! |
|
|
864 | </attribute> |
|
|
865 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
866 | This adds chaos resistance to the item. The number is a percent-value in |
|
|
867 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
868 | require to do for getting this-and-that artifact. |
|
|
869 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
870 | combination of other attacktypes. |
|
|
871 | </attribute> |
|
|
872 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
873 | This adds blinding resistance to the item. The number is a percent-value |
|
|
874 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
875 | require to do for getting this-and-that artifact. |
|
|
876 | </attribute> |
|
|
877 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
878 | This adds holy power resistance to the item. The number is a percent-value |
|
|
879 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
880 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
881 | for undead players (wraith or devourer cult). |
|
|
882 | Generally, resistance to holy word should not be available for players. |
|
|
883 | </attribute> |
|
|
884 | </section> |
|
|
885 | <section name="stats"> |
|
|
886 | <attribute arch="Str" editor="strength" type="int"> |
|
|
887 | The player's strentgh will rise/fall by the given value |
|
|
888 | while wearing this piece of equipment. |
|
|
889 | </attribute> |
|
|
890 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
891 | The player's dexterity will rise/fall by the given value |
|
|
892 | while wearing this piece of equipment. |
|
|
893 | </attribute> |
|
|
894 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
895 | The player's constitution will rise/fall by the given value |
|
|
896 | while wearing this piece of equipment. |
|
|
897 | </attribute> |
|
|
898 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
899 | The player's intelligence will rise/fall by the given value |
|
|
900 | while wearing this piece of equipment. |
|
|
901 | </attribute> |
|
|
902 | <attribute arch="Pow" editor="power" type="int"> |
|
|
903 | The player's power will rise/fall by the given value |
|
|
904 | while wearing this piece of equipment. |
|
|
905 | </attribute> |
|
|
906 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
907 | The player's wisdom will rise/fall by the given value while |
|
|
908 | wearing this piece of equipment. |
|
|
909 | </attribute> |
|
|
910 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
911 | The player's charisma will rise/fall by the given value |
|
|
912 | while wearing this piece of equipment. |
|
|
913 | </attribute> |
|
|
914 | </section> |
|
|
915 | <section name="misc"> |
1051 | <section name="misc"> |
916 | <attribute arch="luck" editor="luck bonus" type="int"> |
1052 | <attribute arch="luck" editor="luck bonus" type="int"> |
917 | With positive luck bonus, the player is more likely to |
1053 | With positive luck bonus, the player is more likely to |
918 | succeed in all sorts of things (spellcasting, praying,...). |
1054 | succeed in all sorts of things (spellcasting, praying,...). |
919 | Unless the <luck bonus> is very high, the effect will be |
1055 | Unless the <luck bonus> is very high, the effect will be |
… | |
… | |
1034 | get teleported after they died on this battleground. |
1170 | get teleported after they died on this battleground. |
1035 | </attribute> |
1171 | </attribute> |
1036 | </type> |
1172 | </type> |
1037 | |
1173 | |
1038 | <!--####################################################################--> |
1174 | <!--####################################################################--> |
|
|
1175 | <type number="165" name="Safe ground (CF+)"> |
|
|
1176 | <ignore> |
|
|
1177 | <ignore_list name="non_pickable" /> |
|
|
1178 | </ignore> |
|
|
1179 | <description><![CDATA[ |
|
|
1180 | Safe ground is a special object that prevents any effects that might |
|
|
1181 | be harmful for the map, other players or items on the map. |
|
|
1182 | It blocks all magic and prayers, usage of alchemy, prevents potions |
|
|
1183 | from being used and blocks bombs from exploding. Note that altars that |
|
|
1184 | do cast spells still work. |
|
|
1185 | (This is a Crossfire+ feature, and might not work elsewhere) |
|
|
1186 | ]]> |
|
|
1187 | </description> |
|
|
1188 | <use><![CDATA[ |
|
|
1189 | Safe ground can be used to prevents any means of burning |
|
|
1190 | or destroying the items in a shop. Put this object below all floor tiles |
|
|
1191 | in your map and your shop will be safe. It's generally useful for making |
|
|
1192 | areas where really no kind of spell should be invoked by a player. |
|
|
1193 | ]]> |
|
|
1194 | </use> |
|
|
1195 | &movement_types_terrain; |
|
|
1196 | <attribute arch="no_pick" value="1" type="fixed" /> |
|
|
1197 | </type> |
|
|
1198 | |
|
|
1199 | <!--####################################################################--> |
1039 | <type number="8" name="Book"> |
1200 | <type number="8" name="Book"> |
1040 | <description><![CDATA[ |
1201 | <description><![CDATA[ |
1041 | Applying a book, the containing message is displayed to the player. ]]> |
1202 | Applying a book, the containing message is displayed to the player. ]]> |
1042 | </description> |
1203 | </description> |
1043 | <attribute arch="level" editor="literacy level" type="int"> |
1204 | <attribute arch="level" editor="literacy level" type="int"> |
… | |
… | |
1386 | <ignore_list name="system_object" /> |
1547 | <ignore_list name="system_object" /> |
1387 | </ignore> |
1548 | </ignore> |
1388 | <description><![CDATA[ |
1549 | <description><![CDATA[ |
1389 | A creator is an object which creates another object when it |
1550 | A creator is an object which creates another object when it |
1390 | is triggered. The child object can be anything. Creators are |
1551 | is triggered. The child object can be anything. Creators are |
1391 | VERY useful for all kinds of map-mechanisms. ]]> |
1552 | VERY useful for all kinds of map-mechanisms. They can even |
|
|
1553 | periodically create things. ]]> |
1392 | </description> |
1554 | </description> |
1393 | <use><![CDATA[ |
1555 | <use><![CDATA[ |
1394 | Don't hesitate to hide your creators under the floor. |
1556 | Don't hesitate to hide your creators under the floor. |
1395 | The created items will still always appear ontop of the floor. ]]> |
1557 | The created items will still always appear ontop of the floor. ]]> |
1396 | </use> |
1558 | </use> |
… | |
… | |
1404 | </attribute> |
1566 | </attribute> |
1405 | <attribute arch="connected" editor="connection" type="int"> |
1567 | <attribute arch="connected" editor="connection" type="int"> |
1406 | Whenever the connection value is activated, |
1568 | Whenever the connection value is activated, |
1407 | the creator gets triggered. |
1569 | the creator gets triggered. |
1408 | </attribute> |
1570 | </attribute> |
|
|
1571 | &activate_on; |
1409 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1572 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1410 | If <infinit uses> is set, the creator will work |
1573 | If <infinit uses> is set, the creator will work |
1411 | infinitely, regardless of the value in <number of uses>. |
1574 | infinitely, regardless of the value in <number of uses>. |
|
|
1575 | </attribute> |
|
|
1576 | <attribute arch="speed" editor="speed" type="float"> |
|
|
1577 | When this field is set the creator will periodically create stuff |
|
|
1578 | (and will still do so when the connection is triggered). |
|
|
1579 | A value of 1 means roughly 8 times a second. |
1412 | </attribute> |
1580 | </attribute> |
1413 | <attribute arch="hp" editor="number of uses" type="int"> |
1581 | <attribute arch="hp" editor="number of uses" type="int"> |
1414 | The creator can be triggered <number of uses> times, thus |
1582 | The creator can be triggered <number of uses> times, thus |
1415 | creating that many objects, before it dissappears. |
1583 | creating that many objects, before it dissappears. |
1416 | Default is <number of uses> 1 (-> one-time usage). |
1584 | Default is <number of uses> 1 (-> one-time usage). |
… | |
… | |
1458 | </attribute> |
1626 | </attribute> |
1459 | <attribute arch="speed" editor="detection speed" type="float"> |
1627 | <attribute arch="speed" editor="detection speed" type="float"> |
1460 | This value defines the time between two detector-checks. |
1628 | This value defines the time between two detector-checks. |
1461 | If you want the detector to behave almost like pedestals/buttons, |
1629 | If you want the detector to behave almost like pedestals/buttons, |
1462 | set speed rather high, like <detection speed> 1.0. |
1630 | set speed rather high, like <detection speed> 1.0. |
|
|
1631 | </attribute> |
|
|
1632 | &speed_left; |
|
|
1633 | <attribute arch="speed_left" editor="speed left" type="float"> |
|
|
1634 | The speed left. This value is incremented by <speed> on every tick. |
|
|
1635 | If it is larger than 0, the detector checks, and the speed is decremented |
|
|
1636 | by 1. |
1463 | </attribute> |
1637 | </attribute> |
1464 | </type> |
1638 | </type> |
1465 | |
1639 | |
1466 | <!--####################################################################--> |
1640 | <!--####################################################################--> |
1467 | <type number="112" name="Director"> |
1641 | <type number="112" name="Director"> |
… | |
… | |
1568 | </attribute> |
1742 | </attribute> |
1569 | <attribute arch="speed" editor="moving speed" type="float"> |
1743 | <attribute arch="speed" editor="moving speed" type="float"> |
1570 | The <speed> of the disease determines how fast the disease will |
1744 | The <speed> of the disease determines how fast the disease will |
1571 | "move", thus how fast the symptoms strike the host. |
1745 | "move", thus how fast the symptoms strike the host. |
1572 | </attribute> |
1746 | </attribute> |
|
|
1747 | &speed_left; |
1573 | </section> |
1748 | </section> |
1574 | <section name="symptoms"> |
1749 | <section name="symptoms"> |
1575 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
1750 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
1576 | The disease will attack the host with the given <attacktype>. |
1751 | The disease will attack the host with the given <attacktype>. |
1577 | Godpower attacktype is commonly used for "unresistable" diseases. |
1752 | Godpower attacktype is commonly used for "unresistable" diseases. |
… | |
… | |
1682 | This string defines the object that will be created when the door was |
1857 | This string defines the object that will be created when the door was |
1683 | defeated. |
1858 | defeated. |
1684 | </attribute> |
1859 | </attribute> |
1685 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1860 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1686 | This entry determines what kind of traps will appear in the door. |
1861 | This entry determines what kind of traps will appear in the door. |
|
|
1862 | </attribute> |
|
|
1863 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
1864 | Set this flag to move treasure items created into the environment (map) |
|
|
1865 | instead of putting them into the object. |
1687 | </attribute> |
1866 | </attribute> |
1688 | </type> |
1867 | </type> |
1689 | |
1868 | |
1690 | <!--####################################################################--> |
1869 | <!--####################################################################--> |
1691 | <type number="83" name="Duplicator"> |
1870 | <type number="83" name="Duplicator"> |
… | |
… | |
1709 | loose the input matches the chance to earn winnings.<br> |
1888 | loose the input matches the chance to earn winnings.<br> |
1710 | A duplicator with <multiply factor> 3 for example should have a |
1889 | A duplicator with <multiply factor> 3 for example should have a |
1711 | loosing rate of 2/3 = 67%. ]]> |
1890 | loosing rate of 2/3 = 67%. ]]> |
1712 | </use> |
1891 | </use> |
1713 | <attribute arch="other_arch" editor="target arch" type="string"> |
1892 | <attribute arch="other_arch" editor="target arch" type="string"> |
1714 | Only objects of matching archtype, lying ontop of the dublicator will be |
1893 | Only objects of matching archtype, lying ontop of the duplicator will be |
1715 | dublicated, multiplied or removed. All other objects will be ignored. |
1894 | duplicated, multiplied or removed. All other objects will be ignored. |
1716 | </attribute> |
1895 | </attribute> |
1717 | <attribute arch="level" editor="multiply factor" type="int"> |
1896 | <attribute arch="level" editor="multiply factor" type="int"> |
1718 | The number of items in the target pile will be multiplied by the |
1897 | The number of items in the target pile will be multiplied by the |
1719 | <multiply factor>. If it is set to zero, all target objects |
1898 | <multiply factor>. If it is set to zero, all target objects |
1720 | will be destroyed. |
1899 | will be destroyed. |
… | |
… | |
1722 | <attribute arch="connected" editor="connection" type="int"> |
1901 | <attribute arch="connected" editor="connection" type="int"> |
1723 | An activator (lever, altar, button, etc) with matching connection value |
1902 | An activator (lever, altar, button, etc) with matching connection value |
1724 | is able to trigger this duplicator. Be very careful that players cannot |
1903 | is able to trigger this duplicator. Be very careful that players cannot |
1725 | abuse it to create endless amounts of money or other valuable stuff! |
1904 | abuse it to create endless amounts of money or other valuable stuff! |
1726 | </attribute> |
1905 | </attribute> |
|
|
1906 | &activate_on; |
1727 | </type> |
1907 | </type> |
1728 | |
1908 | |
1729 | <!--####################################################################--> |
1909 | <!--####################################################################--> |
1730 | <type number="66" name="Exit"> |
1910 | <type number="66" name="Exit"> |
1731 | <ignore> |
1911 | <ignore> |
… | |
… | |
1778 | If set, this message will be displayed to the player when he applies the exit. |
1958 | If set, this message will be displayed to the player when he applies the exit. |
1779 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1959 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1780 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1960 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1781 | is poor, but you get the point. =) |
1961 | is poor, but you get the point. =) |
1782 | </attribute> |
1962 | </attribute> |
1783 | <attribute arch="unique" editor="unique destination" type="bool"> |
1963 | <attribute arch="damned" editor="set savebed" type="bool"> |
1784 | This flag defines the destined map as "personal unique map". If set, |
1964 | If set, then players using this exit will have their savebed position |
1785 | there will be a seperate version of that map for every player out there. |
1965 | set to the destination of the exit when passing through. |
1786 | This feature is used for the permanent apartments |
|
|
1787 | (in Scorn/Nuernberg/Caterham...). It should not be used for anything else |
|
|
1788 | than apartments, since Crossfire is a *multi*player game. In such a permanent |
|
|
1789 | apartment don't forget to set the unique-flag for all floor tiles too |
|
|
1790 | (see floors). |
|
|
1791 | An exit pointing outside of a personal unique map must have the |
|
|
1792 | "unique destination"-flag unset. |
|
|
1793 | </attribute> |
1966 | </attribute> |
1794 | </type> |
1967 | </type> |
1795 | |
1968 | |
1796 | <!--####################################################################--> |
1969 | <!--####################################################################--> |
1797 | <type number="72" name="Flesh"> |
1970 | <type number="72" name="Flesh"> |
1798 | <description><![CDATA[ |
1971 | <description><![CDATA[ |
1799 | Just like with food, the player can fill his stomache and gain a |
1972 | Just like with food, the player can fill his stomache and gain a |
1800 | little health by eating flesh-objects. <br> |
1973 | little health by eating flesh-objects. <br> |
1801 | For dragon players, flesh plays a very special role though: If the |
1974 | For dragon players, flesh plays a very special role though: If the |
1802 | flesh has resistances set, a dragon player has a chance to gain resistance in |
1975 | flesh has resistances set, a dragon player has a chance to gain resistance in |
1803 | those cathegories. The only constraint to this process is the <flesh level>. |
1976 | those categories. The only constraint to this process is the <flesh level>. |
1804 | Don't forget that flesh items with resistances have to be balanced |
1977 | Don't forget that flesh items with resistances have to be balanced |
1805 | according to map/monster difficulty. ]]> |
1978 | according to map/monster difficulty. ]]> |
1806 | </description> |
1979 | </description> |
1807 | <use><![CDATA[ |
1980 | <use><![CDATA[ |
1808 | For dragon players, flesh items can be highly valuable. Note that many |
1981 | For dragon players, flesh items can be highly valuable. Note that many |
… | |
… | |
1829 | </attribute> |
2002 | </attribute> |
1830 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
2003 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
1831 | A godgiven item vanishes as soon as the player |
2004 | A godgiven item vanishes as soon as the player |
1832 | drops it to the ground. |
2005 | drops it to the ground. |
1833 | </attribute> |
2006 | </attribute> |
1834 | <section name="resistance"> |
2007 | &resistances_flesh_section; |
1835 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
1836 | Resistances on flesh items make them more durable against spellcraft |
|
|
1837 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1838 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1839 | items in a monster's inventory. |
|
|
1840 | </attribute> |
|
|
1841 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
1842 | Resistances on flesh items make them more durable against spellcraft |
|
|
1843 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1844 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1845 | items in a monster's inventory. |
|
|
1846 | </attribute> |
|
|
1847 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
1848 | Resistances on flesh items make them more durable against spellcraft |
|
|
1849 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1850 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1851 | items in a monster's inventory. |
|
|
1852 | </attribute> |
|
|
1853 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
1854 | Resistances on flesh items make them more durable against spellcraft |
|
|
1855 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1856 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1857 | items in a monster's inventory. |
|
|
1858 | </attribute> |
|
|
1859 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
1860 | Resistances on flesh items make them more durable against spellcraft |
|
|
1861 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1862 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1863 | items in a monster's inventory. |
|
|
1864 | </attribute> |
|
|
1865 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
1866 | Resistances on flesh items make them more durable against spellcraft |
|
|
1867 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1868 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1869 | items in a monster's inventory. |
|
|
1870 | </attribute> |
|
|
1871 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
1872 | Resistances on flesh items make them more durable against spellcraft |
|
|
1873 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1874 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1875 | items in a monster's inventory. |
|
|
1876 | </attribute> |
|
|
1877 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
1878 | Resistances on flesh items make them more durable against spellcraft |
|
|
1879 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1880 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1881 | items in a monster's inventory. |
|
|
1882 | </attribute> |
|
|
1883 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
1884 | Resistances on flesh items make them more durable against spellcraft |
|
|
1885 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1886 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1887 | items in a monster's inventory. |
|
|
1888 | </attribute> |
|
|
1889 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
1890 | Resistances on flesh items make them more durable against spellcraft |
|
|
1891 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1892 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1893 | items in a monster's inventory. |
|
|
1894 | </attribute> |
|
|
1895 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
1896 | Resistances on flesh items make them more durable against spellcraft |
|
|
1897 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1898 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1899 | items in a monster's inventory. |
|
|
1900 | </attribute> |
|
|
1901 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
1902 | Resistances on flesh items make them more durable against spellcraft |
|
|
1903 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1904 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1905 | items in a monster's inventory. |
|
|
1906 | </attribute> |
|
|
1907 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
1908 | Resistances on flesh items make them more durable against spellcraft |
|
|
1909 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1910 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1911 | items in a monster's inventory. |
|
|
1912 | </attribute> |
|
|
1913 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
1914 | Resistances on flesh items make them more durable against spellcraft |
|
|
1915 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1916 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1917 | items in a monster's inventory. |
|
|
1918 | </attribute> |
|
|
1919 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
1920 | Resistances on flesh items make them more durable against spellcraft |
|
|
1921 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1922 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1923 | items in a monster's inventory. |
|
|
1924 | </attribute> |
|
|
1925 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
1926 | RResistances on flesh items make them more durable against spellcraft |
|
|
1927 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1928 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1929 | items in a monster's inventory. |
|
|
1930 | </attribute> |
|
|
1931 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
1932 | Resistances on flesh items make them more durable against spellcraft |
|
|
1933 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1934 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1935 | items in a monster's inventory. |
|
|
1936 | </attribute> |
|
|
1937 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
1938 | Resistances on flesh items make them more durable against spellcraft |
|
|
1939 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1940 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1941 | items in a monster's inventory. |
|
|
1942 | </attribute> |
|
|
1943 | </section> |
|
|
1944 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2008 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
1945 | This text may describe the item. |
2009 | This text may describe the item. |
1946 | </attribute> |
2010 | </attribute> |
1947 | </type> |
2011 | </type> |
1948 | |
2012 | |
… | |
… | |
2066 | Use gates to divide your maps into seperated areas. After solving |
2130 | Use gates to divide your maps into seperated areas. After solving |
2067 | area A, the player gains access to area B, and so on. Make your |
2131 | area A, the player gains access to area B, and so on. Make your |
2068 | maps more complex than "one-way". ]]> |
2132 | maps more complex than "one-way". ]]> |
2069 | </use> |
2133 | </use> |
2070 | <attribute arch="no_pick" value="1" type="fixed" /> |
2134 | <attribute arch="no_pick" value="1" type="fixed" /> |
|
|
2135 | <attribute arch="speed" value="1" type="float"> |
|
|
2136 | The speed of the gate affects how fast it is closing/opening. |
|
|
2137 | </attribute> |
2071 | <attribute arch="connected" editor="connection" type="int"> |
2138 | <attribute arch="connected" editor="connection" type="int"> |
2072 | Whenever the inventory checker is triggered, all objects with identical |
2139 | Whenever the inventory checker is triggered, all objects with identical |
2073 | <connection> value get activated. This only makes sense together with |
2140 | <connection> value get activated. This only makes sense together with |
2074 | <blocking passage> disabled. |
2141 | <blocking passage> disabled. |
2075 | </attribute> |
2142 | </attribute> |
… | |
… | |
2293 | <attribute arch="level" editor="reconsecrate level" type="int"> |
2360 | <attribute arch="level" editor="reconsecrate level" type="int"> |
2294 | To re-consecrate an altar, the player's wisdom level must be as |
2361 | To re-consecrate an altar, the player's wisdom level must be as |
2295 | high or higher than this value. In that way, some altars can not |
2362 | high or higher than this value. In that way, some altars can not |
2296 | be re-consecrated, while other altars, like those in dungeons, could be. |
2363 | be re-consecrated, while other altars, like those in dungeons, could be. |
2297 | |
2364 | |
2298 | Altars located in temples should have at least <reconsecrate level> 100. |
2365 | Altars located in temples should have at least <reconsecrate level> 120. |
2299 | Some characters might need those altars, they would be very unhappy to |
2366 | Some characters might need those altars, they would be very unhappy to |
2300 | see them re-consecrated to another cult. |
2367 | see them re-consecrated to another cult. |
2301 | </attribute> |
2368 | </attribute> |
2302 | </type> |
2369 | </type> |
2303 | |
2370 | |
… | |
… | |
2355 | alchemical receipes. By themselves, they have no special |
2422 | alchemical receipes. By themselves, they have no special |
2356 | functionalities. ]]> |
2423 | functionalities. ]]> |
2357 | </description> |
2424 | </description> |
2358 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2425 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2359 | </attribute> |
2426 | </attribute> |
2360 | <section name="resistance"> |
2427 | &resistances_basic; |
2361 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2362 | </attribute> |
|
|
2363 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2364 | </attribute> |
|
|
2365 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2366 | </attribute> |
|
|
2367 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2368 | </attribute> |
|
|
2369 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2370 | </attribute> |
|
|
2371 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2372 | </attribute> |
|
|
2373 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2374 | </attribute> |
|
|
2375 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2376 | </attribute> |
|
|
2377 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2378 | </attribute> |
|
|
2379 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2380 | </attribute> |
|
|
2381 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2382 | </attribute> |
|
|
2383 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2384 | </attribute> |
|
|
2385 | </section> |
|
|
2386 | </type> |
2428 | </type> |
2387 | |
2429 | |
2388 | <!--####################################################################--> |
2430 | <!--####################################################################--> |
2389 | <type number="64" name="Inventory Checker"> |
2431 | <type number="64" name="Inventory Checker"> |
2390 | <ignore> |
2432 | <ignore> |
… | |
… | |
2650 | <attribute arch="connected" editor="connection" type="int"> |
2692 | <attribute arch="connected" editor="connection" type="int"> |
2651 | Every time the <connection> value is triggered, the wall will cast |
2693 | Every time the <connection> value is triggered, the wall will cast |
2652 | it's spell. You should set <casting speed> to zero, or this won't |
2694 | it's spell. You should set <casting speed> to zero, or this won't |
2653 | have much visible effect. |
2695 | have much visible effect. |
2654 | </attribute> |
2696 | </attribute> |
|
|
2697 | &activate_on; |
2655 | <attribute arch="speed" editor="casting speed" type="float"> |
2698 | <attribute arch="speed" editor="casting speed" type="float"> |
2656 | The <casting speed> defines the spellcasting speed of the wall. |
2699 | The <casting speed> defines the spellcasting speed of the wall. |
2657 | You can fine-tune how long the duration between two casts shall |
2700 | You can fine-tune how long the duration between two casts shall |
2658 | be. If you want to create a wall that can be activated (cast per |
2701 | be. If you want to create a wall that can be activated (cast per |
2659 | trigger) via connected lever/button/etc, you must set "speed 0". |
2702 | trigger) via connected lever/button/etc, you must set "speed 0". |
2660 | </attribute> |
2703 | </attribute> |
|
|
2704 | &speed_left; |
2661 | <attribute arch="sp" editor="direction" type="list_direction"> |
2705 | <attribute arch="sp" editor="direction" type="list_direction"> |
2662 | The magic wall will cast it's spells always in the specified |
2706 | The magic wall will cast it's spells always in the specified |
2663 | <direction>. A magic wall with direction set to <none> will |
2707 | <direction>. A magic wall with direction set to <none> will |
2664 | always fire in a random direction. |
2708 | always fire in a random direction. |
2665 | </attribute> |
2709 | </attribute> |
… | |
… | |
2682 | A magic wall of high <armour class> is less likely to get hit from |
2726 | A magic wall of high <armour class> is less likely to get hit from |
2683 | an opponent. <armour class> can be considered the "counterpiece" |
2727 | an opponent. <armour class> can be considered the "counterpiece" |
2684 | to <weapon class>. |
2728 | to <weapon class>. |
2685 | </attribute> |
2729 | </attribute> |
2686 | </section> |
2730 | </section> |
2687 | <section name="resistance"> |
2731 | &resistances_basic; |
2688 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2689 | </attribute> |
|
|
2690 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2691 | </attribute> |
|
|
2692 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2693 | </attribute> |
|
|
2694 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2695 | </attribute> |
|
|
2696 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2697 | </attribute> |
|
|
2698 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
2699 | </attribute> |
|
|
2700 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2701 | </attribute> |
|
|
2702 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
2703 | </attribute> |
|
|
2704 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2705 | </attribute> |
|
|
2706 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2707 | </attribute> |
|
|
2708 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2709 | </attribute> |
|
|
2710 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
2711 | </attribute> |
|
|
2712 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
2713 | </attribute> |
|
|
2714 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
2715 | </attribute> |
|
|
2716 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
2717 | </attribute> |
|
|
2718 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
2719 | </attribute> |
|
|
2720 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2721 | </attribute> |
|
|
2722 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2723 | </attribute> |
|
|
2724 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
2725 | </attribute> |
|
|
2726 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2727 | </attribute> |
|
|
2728 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
2729 | </attribute> |
|
|
2730 | </section> |
|
|
2731 | </type> |
2732 | </type> |
2732 | |
2733 | |
2733 | <!--####################################################################--> |
2734 | <!--####################################################################--> |
2734 | <type number="55" name="Marker"> |
2735 | <type number="55" name="Marker"> |
2735 | <ignore> |
2736 | <ignore> |
… | |
… | |
2769 | The <marking speed> defines how quickly it will mark something |
2770 | The <marking speed> defines how quickly it will mark something |
2770 | standing on the marker. Set this value rather high to make |
2771 | standing on the marker. Set this value rather high to make |
2771 | sure the player really gets his mark. I think <marking speed> 1.0 |
2772 | sure the player really gets his mark. I think <marking speed> 1.0 |
2772 | should do fine. |
2773 | should do fine. |
2773 | </attribute> |
2774 | </attribute> |
|
|
2775 | &speed_left; |
2774 | <attribute arch="food" editor="mark duration" type="int"> |
2776 | <attribute arch="food" editor="mark duration" type="int"> |
2775 | This value defines the duration of the force it inserts. |
2777 | This value defines the duration of the force it inserts. |
2776 | If nonzero, the duration of the player's mark is finite: |
2778 | If nonzero, the duration of the player's mark is finite: |
2777 | about 1 food per 10 seconds. <mark duration> zero/unset |
2779 | about 1 food per 10 seconds. <mark duration> zero/unset |
2778 | means the mark will stay on the player forever. |
2780 | means the mark will stay on the player forever. |
… | |
… | |
2878 | |
2880 | |
2879 | Note that you can always put items into the monster's |
2881 | Note that you can always put items into the monster's |
2880 | inventory. Those will drop-at-kill just like the stuff |
2882 | inventory. Those will drop-at-kill just like the stuff |
2881 | from the <treasurelist>. |
2883 | from the <treasurelist>. |
2882 | </attribute> |
2884 | </attribute> |
|
|
2885 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
2886 | Set this flag to move treasure items created into the environment (map) |
|
|
2887 | instead of putting them into the object. |
|
|
2888 | </attribute> |
2883 | <attribute arch="level" editor="level" type="int"> |
2889 | <attribute arch="level" editor="level" type="int"> |
2884 | A monster's <level> is the most important attribute. |
2890 | A monster's <level> is the most important attribute. |
2885 | <level> affects the power of a monster in various ways. |
2891 | <level> affects the power of a monster in various ways. |
2886 | </attribute> |
2892 | </attribute> |
2887 | <attribute arch="race" editor="race" type="string"> |
2893 | <attribute arch="race" editor="race" type="string"> |
2888 | Every monster should have a race set to cathegorize it. |
2894 | Every monster should have a race set to categorize it. |
2889 | The monster's <race> can have different effects: |
2895 | The monster's <race> can have different effects: |
2890 | Slaying weapons inflict tripple damage against enemy races |
2896 | Slaying weapons inflict tripple damage against enemy races |
2891 | and holy word kills only enemy races of the god. |
2897 | and holy word kills only enemy races of the god. |
2892 | </attribute> |
2898 | </attribute> |
2893 | <attribute arch="exp" editor="experience" type="int"> |
2899 | <attribute arch="exp" editor="experience" type="int"> |
2894 | When a player kills this monster, he will get exactly this |
2900 | When a player kills this monster, he will get exactly this |
2895 | amount of <experience>. The experience will flow into |
2901 | amount of <experience>. The experience will flow into |
2896 | the skill-cathegory the player used for the kill. |
2902 | the skill-category the player used for the kill. |
2897 | |
2903 | |
2898 | If you create special monsters of tweaked strenght/abilities, |
2904 | If you create special monsters of tweaked strenght/abilities, |
2899 | always make sure that the <experience> is set to a |
2905 | always make sure that the <experience> is set to a |
2900 | reasonable value. Compare with existing arches to get a feeling |
2906 | reasonable value. Compare with existing arches to get a feeling |
2901 | what reasonable means. Keep in mind that spellcasting monsters |
2907 | what reasonable means. Keep in mind that spellcasting monsters |
… | |
… | |
2903 | </attribute> |
2909 | </attribute> |
2904 | <attribute arch="speed" editor="speed" type="float"> |
2910 | <attribute arch="speed" editor="speed" type="float"> |
2905 | The <speed> determines how fast a monster will both move |
2911 | The <speed> determines how fast a monster will both move |
2906 | and fight. High <speed> makes a monster considerably stronger. |
2912 | and fight. High <speed> makes a monster considerably stronger. |
2907 | </attribute> |
2913 | </attribute> |
|
|
2914 | &speed_left; |
2908 | <attribute arch="other_arch" editor="breed monster" type="string"> |
2915 | <attribute arch="other_arch" editor="breed monster" type="string"> |
2909 | This only takes effect if <multiply> is enabled. The monster will |
2916 | This only takes effect if <multiply> is enabled. The monster will |
2910 | create a <breed monster> every once in a while. <breed monster> |
2917 | create a <breed monster> every once in a while. <breed monster> |
2911 | can be set to any valid arch-name of a monster. Multipart monster |
2918 | can be set to any valid arch-name of a monster. Multipart monster |
2912 | should not be used. |
2919 | should not be used. |
… | |
… | |
2932 | </attribute> |
2939 | </attribute> |
2933 | <attribute arch="carrying" editor="carries weight" type="int"> |
2940 | <attribute arch="carrying" editor="carries weight" type="int"> |
2934 | If a monster has something in the inventory, this |
2941 | If a monster has something in the inventory, this |
2935 | value can be set to reflect the slowdown due to |
2942 | value can be set to reflect the slowdown due to |
2936 | the carried weight. |
2943 | the carried weight. |
|
|
2944 | </attribute> |
|
|
2945 | <attribute arch="precious" editor="precious" type="bool"> |
|
|
2946 | Set this flag to indicate that this monster is precious, i.e. |
|
|
2947 | it should not be lightly destroyed. This is most useful on pets and |
|
|
2948 | keeps the server from destroying them on destroy_pets/monster floors |
|
|
2949 | and will try to save them when the player logs out. |
2937 | </attribute> |
2950 | </attribute> |
2938 | |
2951 | |
2939 | <section name="melee"> |
2952 | <section name="melee"> |
2940 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2953 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2941 | This number is a bitmask, specifying the monster's attacktypes |
2954 | This number is a bitmask, specifying the monster's attacktypes |
… | |
… | |
3145 | the creature wakes up. This is done as a square, for reasons of speed. |
3158 | the creature wakes up. This is done as a square, for reasons of speed. |
3146 | Thus, if the <sensing range> is 11, any player that moves within the |
3159 | Thus, if the <sensing range> is 11, any player that moves within the |
3147 | 11x11 square of the monster will wake the monster up. If the player |
3160 | 11x11 square of the monster will wake the monster up. If the player |
3148 | has stealth, the size of this square is reduced in half plus 1. |
3161 | has stealth, the size of this square is reduced in half plus 1. |
3149 | </attribute> |
3162 | </attribute> |
3150 | <attribute arch="attack_movement" editor="attack movement" type="int"> |
3163 | <attribute arch="attack_movement_bits_0_3" editor="attack movement" type="list_attack_movement_bits_0_3"> |
|
|
3164 | If this is set to default, the standard mode of movement will be used. |
|
|
3165 | </attribute> |
|
|
3166 | <attribute arch="attack_movement_bits_4_7" editor="normal movement" type="list_attack_movement_bits_4_7"> |
|
|
3167 | This movement is not in effect when the monster has an enemy and should |
|
|
3168 | only be used for non agressive monsters. |
3151 | </attribute> |
3169 | </attribute> |
3152 | <attribute arch="run_away" editor="run at % health" type="int"> |
3170 | <attribute arch="run_away" editor="run at % health" type="int"> |
3153 | This is a percentage value in the range 0-100. |
3171 | This is a percentage value in the range 0-100. |
3154 | When the monster's health points drop below this percentage |
3172 | When the monster's health points drop below this percentage |
3155 | (relative to max health), it attempts to run away from the |
3173 | (relative to max health), it attempts to run away from the |
3156 | attacker. |
3174 | attacker. |
3157 | </attribute> |
3175 | </attribute> |
3158 | </section> |
3176 | </section> |
3159 | |
3177 | &resistances_basic; |
3160 | <section name="resistance"> |
|
|
3161 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3162 | </attribute> |
|
|
3163 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3164 | </attribute> |
|
|
3165 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3166 | </attribute> |
|
|
3167 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3168 | </attribute> |
|
|
3169 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3170 | </attribute> |
|
|
3171 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3172 | </attribute> |
|
|
3173 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3174 | </attribute> |
|
|
3175 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3176 | </attribute> |
|
|
3177 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3178 | </attribute> |
|
|
3179 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
3180 | </attribute> |
|
|
3181 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3182 | </attribute> |
|
|
3183 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
3184 | </attribute> |
|
|
3185 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3186 | </attribute> |
|
|
3187 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
3188 | </attribute> |
|
|
3189 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3190 | </attribute> |
|
|
3191 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
3192 | </attribute> |
|
|
3193 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
3194 | </attribute> |
|
|
3195 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
3196 | </attribute> |
|
|
3197 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
3198 | </attribute> |
|
|
3199 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
3200 | </attribute> |
|
|
3201 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
3202 | </attribute> |
|
|
3203 | </section> |
|
|
3204 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3178 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3205 | </attribute> |
3179 | </attribute> |
3206 | </type> |
3180 | </type> |
3207 | |
3181 | |
3208 | <!--####################################################################--> |
3182 | <!--####################################################################--> |
… | |
… | |
3213 | <attribute arch="name_pl" /> |
3187 | <attribute arch="name_pl" /> |
3214 | <attribute arch="nrof" /> |
3188 | <attribute arch="nrof" /> |
3215 | <attribute arch="value" /> |
3189 | <attribute arch="value" /> |
3216 | <attribute arch="unpaid" /> |
3190 | <attribute arch="unpaid" /> |
3217 | </ignore> |
3191 | </ignore> |
3218 | <description><![CDATA[ |
3192 | <description> |
3219 | A grimreaper is a monster that vanishes after it did some number of |
3193 | A grimreaper is a monster that vanishes after it did some number of |
3220 | draining attacks. ]]> <!-- XXX: is this ok? --> |
3194 | draining attacks. |
3221 | </description> |
3195 | </description> |
3222 | <section name="grimreaper"> |
3196 | <section name="grimreaper"> |
3223 | <attribute arch="value" editor="attacks" type="int"> |
3197 | <attribute arch="value" editor="attacks" type="int"> |
3224 | The object vanishes after this number of draining attacks. |
3198 | The object vanishes after this number of draining attacks. |
3225 | </attribute> |
3199 | </attribute> |
… | |
… | |
3336 | </attribute> |
3310 | </attribute> |
3337 | <attribute arch="speed" editor="movement speed" type="float"> |
3311 | <attribute arch="speed" editor="movement speed" type="float"> |
3338 | The movement speed value determines how fast a chain of |
3312 | The movement speed value determines how fast a chain of |
3339 | these movers will push a player along (default is -0.2). |
3313 | these movers will push a player along (default is -0.2). |
3340 | </attribute> |
3314 | </attribute> |
|
|
3315 | &speed_left; |
3341 | <attribute arch="sp" editor="direction" type="list_direction"> |
3316 | <attribute arch="sp" editor="direction" type="list_direction"> |
3342 | The mover will push creatures in the specified <direction>. |
3317 | The mover will push creatures in the specified <direction>. |
3343 | A mover with direction set to <none> will spin clockwise, |
3318 | A mover with direction set to <none> will spin clockwise, |
3344 | thus pushing creatures in unpredictable directions. |
3319 | thus pushing creatures in unpredictable directions. |
3345 | </attribute> |
3320 | </attribute> |
… | |
… | |
3432 | <attribute arch="no_pick" value="1" type="fixed" /> |
3407 | <attribute arch="no_pick" value="1" type="fixed" /> |
3433 | <attribute arch="connected" editor="connection" type="int"> |
3408 | <attribute arch="connected" editor="connection" type="int"> |
3434 | When a <connection> value is set, the pit can be opened/closed |
3409 | When a <connection> value is set, the pit can be opened/closed |
3435 | by activating the connection. |
3410 | by activating the connection. |
3436 | </attribute> |
3411 | </attribute> |
|
|
3412 | &activate_on; |
3437 | <attribute arch="hp" editor="destination X" type="int"> |
3413 | <attribute arch="hp" editor="destination X" type="int"> |
3438 | The pit will transport creatures (and items) randomly into a two-square |
3414 | The pit will transport creatures (and items) randomly into a two-square |
3439 | radius of the destination coordinates. |
3415 | radius of the destination coordinates. |
3440 | If the destination square becomes blocked, the pit will act like |
3416 | If the destination square becomes blocked, the pit will act like |
3441 | being filled up and not work anymore! |
3417 | being filled up and not work anymore! |
… | |
… | |
3496 | </attribute> |
3472 | </attribute> |
3497 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3473 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3498 | A godgiven item vanishes as soon as the player |
3474 | A godgiven item vanishes as soon as the player |
3499 | drops it to the ground. |
3475 | drops it to the ground. |
3500 | </attribute> |
3476 | </attribute> |
3501 | <section name="stats"> |
3477 | &player_stat_resist_sections; |
3502 | <attribute arch="Str" editor="strength" type="int"> |
|
|
3503 | The player's strentgh will rise/fall by the given value for permanent |
|
|
3504 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3505 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3506 | stats if positive. |
|
|
3507 | </attribute> |
|
|
3508 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
3509 | The player's dexterity will rise/fall by the given value for permanent |
|
|
3510 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3511 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3512 | stats if positive. |
|
|
3513 | </attribute> |
|
|
3514 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
3515 | The player's constitution will rise/fall by the given value for permanent |
|
|
3516 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3517 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3518 | stats if positive. |
|
|
3519 | </attribute> |
|
|
3520 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
3521 | The player's intelligence will rise/fall by the given value for permanent |
|
|
3522 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3523 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3524 | stats if positive. |
|
|
3525 | </attribute> |
|
|
3526 | <attribute arch="Pow" editor="power" type="int"> |
|
|
3527 | The player's power will rise/fall by the given value for permanent |
|
|
3528 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3529 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3530 | stats if positive. |
|
|
3531 | </attribute> |
|
|
3532 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
3533 | The player's wisdom will rise/fall by the given value for permanent |
|
|
3534 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3535 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3536 | stats if positive. |
|
|
3537 | </attribute> |
|
|
3538 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
3539 | The player's charisma will rise/fall by the given value for permanent |
|
|
3540 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3541 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3542 | stats if positive. |
|
|
3543 | </attribute> |
|
|
3544 | </section> |
|
|
3545 | <section name="resistance"> |
|
|
3546 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3547 | The player's resistance to physical will rise by this value in percent |
|
|
3548 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3549 | add on the values from the player's equipment. |
|
|
3550 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3551 | </attribute> |
|
|
3552 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3553 | The player's resistance to magic will rise by this value in percent |
|
|
3554 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3555 | add on the values from the player's equipment. |
|
|
3556 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3557 | </attribute> |
|
|
3558 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3559 | The player's resistance to fire will rise by this value in percent |
|
|
3560 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3561 | add on the values from the player's equipment. |
|
|
3562 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3563 | </attribute> |
|
|
3564 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3565 | The player's resistance to electricity will rise by this value in percent |
|
|
3566 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3567 | add on the values from the player's equipment. |
|
|
3568 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3569 | </attribute> |
|
|
3570 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3571 | The player's resistance to cold will rise by this value in percent |
|
|
3572 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3573 | add on the values from the player's equipment. |
|
|
3574 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3575 | </attribute> |
|
|
3576 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3577 | The player's resistance to acid will rise by this value in percent |
|
|
3578 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3579 | add on the values from the player's equipment. |
|
|
3580 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3581 | </attribute> |
|
|
3582 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3583 | The player's resistance to confusion will rise by this value in percent |
|
|
3584 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3585 | add on the values from the player's equipment. |
|
|
3586 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3587 | </attribute> |
|
|
3588 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3589 | The player's resistance to weaponmagic will rise by this value in percent |
|
|
3590 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3591 | add on the values from the player's equipment. |
|
|
3592 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3593 | </attribute> |
|
|
3594 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3595 | The player's resistance to paralyze will rise by this value in percent |
|
|
3596 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3597 | add on the values from the player's equipment. |
|
|
3598 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3599 | </attribute> |
|
|
3600 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3601 | The player's resistance to draining will rise by this value in percent |
|
|
3602 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3603 | add on the values from the player's equipment. |
|
|
3604 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3605 | </attribute> |
|
|
3606 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3607 | The player's resistance to depletion will rise by this value in percent |
|
|
3608 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3609 | add on the values from the player's equipment. |
|
|
3610 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3611 | </attribute> |
|
|
3612 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3613 | The player's resistance to poison will rise by this value in percent |
|
|
3614 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3615 | add on the values from the player's equipment. |
|
|
3616 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3617 | </attribute> |
|
|
3618 | </section> |
|
|
3619 | </type> |
3478 | </type> |
3620 | |
3479 | |
3621 | <!--####################################################################--> |
3480 | <!--####################################################################--> |
3622 | <type number="156" name="Power Crystal"> |
3481 | <type number="156" name="Power Crystal"> |
3623 | <description><![CDATA[ |
3482 | <description><![CDATA[ |
… | |
… | |
3892 | It is absolutely neccessary that a place with savebeds is 100% secure. |
3751 | It is absolutely neccessary that a place with savebeds is 100% secure. |
3893 | That means: |
3752 | That means: |
3894 | <UL> |
3753 | <UL> |
3895 | <LI> Monsters must not be able to reach the savebeds under any circumstances! |
3754 | <LI> Monsters must not be able to reach the savebeds under any circumstances! |
3896 | <LI> If there are NPCs around, make sure they have the friendly-flag set. |
3755 | <LI> If there are NPCs around, make sure they have the friendly-flag set. |
3897 | <LI> Insert a relyable exit! Make sure there is no possibility that |
3756 | <LI> Insert a reliable exit! Make sure there is no possibility that |
3898 | players get trapped in a savebed location. |
3757 | players get trapped in a savebed location. |
3899 | <LI> If possible, mark the whole site as no-spell area (Insert this |
3758 | <LI> If possible, mark the whole site as no-spell area (Insert this |
3900 | arch called "dungeon_magic" everywhere). This is not required, |
3759 | arch called "dungeon_magic" everywhere). This is not required, |
3901 | but it makes the place much more safe. |
3760 | but it makes the place much more safe. |
3902 | </UL> ]]> |
3761 | </UL> ]]> |
… | |
… | |
3957 | </type> |
3816 | </type> |
3958 | |
3817 | |
3959 | <!--####################################################################--> |
3818 | <!--####################################################################--> |
3960 | <type number="14" name="Shooting Weapon"> |
3819 | <type number="14" name="Shooting Weapon"> |
3961 | <description><![CDATA[ |
3820 | <description><![CDATA[ |
3962 | Schooting weapons like bows/crossbows are used to shoot projectiles |
3821 | Shooting weapons like bows/crossbows are used to shoot projectiles |
3963 | (arrows/bolts). Shooting weapons and normal (melee) weapons can be |
3822 | (arrows/bolts). Shooting weapons and normal (melee) weapons can be |
3964 | wielded both at the same time. Like with any other equipment, |
3823 | wielded both at the same time. Like with any other equipment, |
3965 | stats/bonuses from shooting weapons are directly inherited to the player. |
3824 | stats/bonuses from shooting weapons are directly inherited to the player. |
3966 | <br><br> |
3825 | <br><br> |
3967 | It's very easy to add new pairs of weapons & projectiles. |
3826 | It's very easy to add new pairs of weapons & projectiles. |
… | |
… | |
3969 | weapon and projectile. ]]> |
3828 | weapon and projectile. ]]> |
3970 | </description> |
3829 | </description> |
3971 | <use><![CDATA[ |
3830 | <use><![CDATA[ |
3972 | Shooting weapons should not add bonuses in general. There's already |
3831 | Shooting weapons should not add bonuses in general. There's already |
3973 | enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. |
3832 | enough "equipment-slots" doing that: swords, rings, amulets, girdles etc. |
3974 | Schooting weapons should especially not add bonuses to the player |
3833 | Shooting weapons should especially not add bonuses to the player |
3975 | that have nothing to do with schooting. A Wisdom bonus on a bow |
3834 | that have nothing to do with schooting. A Wisdom bonus on a bow |
3976 | is crap for example! A name like "Longbow of great Wisdom" doesn't help |
3835 | is crap for example! A name like "Longbow of great Wisdom" doesn't help |
3977 | - still crap. ]]> |
3836 | - still crap. ]]> |
3978 | </use> |
3837 | </use> |
3979 | <attribute arch="race" editor="ammunition class" type="string"> |
3838 | <attribute arch="race" editor="ammunition class" type="string"> |
… | |
… | |
4187 | the connection is triggered. This should be used in combination with |
4046 | the connection is triggered. This should be used in combination with |
4188 | <invisible> enabled and <activate by walking/flying> disabled. |
4047 | <invisible> enabled and <activate by walking/flying> disabled. |
4189 | If activating your magic_mouth this way, the message will not only be |
4048 | If activating your magic_mouth this way, the message will not only be |
4190 | printed to one player, but all players on the current map. |
4049 | printed to one player, but all players on the current map. |
4191 | </attribute> |
4050 | </attribute> |
|
|
4051 | &activate_on; |
4192 | &move_on; |
4052 | &move_on; |
4193 | <attribute arch="food" editor="counter" type="int"> |
4053 | <attribute arch="food" editor="counter" type="int"> |
4194 | If a counter-value is set (greater zero), the sign/magic_mouth can be applied |
4054 | If a counter-value is set (greater zero), the sign/magic_mouth can be applied |
4195 | (printing the message) only that many times. For signs this really shouldn't |
4055 | (printing the message) only that many times. For signs this really shouldn't |
4196 | be used, while for magic_mouths it is extremely helpful. |
4056 | be used, while for magic_mouths it is extremely helpful. |
… | |
… | |
4203 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4063 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4204 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4064 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4205 | </attribute> |
4065 | </attribute> |
4206 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4066 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4207 | This text will be displayed to the player. |
4067 | This text will be displayed to the player. |
|
|
4068 | </attribute> |
|
|
4069 | </type> |
|
|
4070 | |
|
|
4071 | <type number="150" name="Shop Inventory"> |
|
|
4072 | <ignore> |
|
|
4073 | <ignore_list name="non_pickable" /> |
|
|
4074 | </ignore> |
|
|
4075 | <description><![CDATA[The purpose of a sign is to display the contents of a shop.]]> |
|
|
4076 | </description> |
|
|
4077 | <use><![CDATA[Use these signs to present the player a list of the items in the shop]]> |
|
|
4078 | </use> |
|
|
4079 | <attribute arch="shop_coords" editor="shop rectangle" type="string"> |
|
|
4080 | The format of this field is: 'x1,y1,x2,y2'. It defines a rectangle on |
|
|
4081 | the map that will be searched for unpaid items. |
4208 | </attribute> |
4082 | </attribute> |
4209 | </type> |
4083 | </type> |
4210 | |
4084 | |
4211 | <!--####################################################################--> |
4085 | <!--####################################################################--> |
4212 | <type number="43" name="Skill"> |
4086 | <type number="43" name="Skill"> |
… | |
… | |
4481 | <attribute arch="speed" editor="drowning speed" type="float"> |
4355 | <attribute arch="speed" editor="drowning speed" type="float"> |
4482 | The higher the <drowning speed>, the faster will players and items |
4356 | The higher the <drowning speed>, the faster will players and items |
4483 | sink into the swamp. Swamp with very high <drowning speed> can be a nasty |
4357 | sink into the swamp. Swamp with very high <drowning speed> can be a nasty |
4484 | and unexpected death-trap. Players should get a warning before such areas. |
4358 | and unexpected death-trap. Players should get a warning before such areas. |
4485 | </attribute> |
4359 | </attribute> |
|
|
4360 | &speed_left; |
4486 | &move_on; |
4361 | &move_on; |
4487 | &movement_types_terrain; |
4362 | &movement_types_terrain; |
4488 | <attribute arch="no_magic" editor="no spells" type="bool"> |
4363 | <attribute arch="no_magic" editor="no spells" type="bool"> |
4489 | If enabled, it is impossible for players to use (wizard-) |
4364 | If enabled, it is impossible for players to use (wizard-) |
4490 | spells on that spot. |
4365 | spells on that spot. |
… | |
… | |
4567 | <attribute arch="connected" editor="connection" type="int"> |
4442 | <attribute arch="connected" editor="connection" type="int"> |
4568 | If a connection value is set, the teleporter will be activated |
4443 | If a connection value is set, the teleporter will be activated |
4569 | whenever the connection is triggered. To use this properly, |
4444 | whenever the connection is triggered. To use this properly, |
4570 | <activation speed> must be zero. |
4445 | <activation speed> must be zero. |
4571 | </attribute> |
4446 | </attribute> |
|
|
4447 | &activate_on; |
4572 | <attribute arch="speed" editor="activation speed" type="float"> |
4448 | <attribute arch="speed" editor="activation speed" type="float"> |
4573 | If the <activation speed> is nonzero, the teleporter will |
4449 | If the <activation speed> is nonzero, the teleporter will |
4574 | automatically be activated in regular time-intervals. Hence, the |
4450 | automatically be activated in regular time-intervals. Hence, the |
4575 | player can just step on it and gets teleported sooner or later. |
4451 | player can just step on it and gets teleported sooner or later. |
4576 | The duration between two activates depends on the given value. |
4452 | The duration between two activates depends on the given value. |
4577 | Default in the teleporter arch is <activation speed> 0.1. |
4453 | Default in the teleporter arch is <activation speed> 0.1. |
4578 | |
4454 | |
4579 | VERY IMPORTANT: If you want to have your teleporter activated via |
4455 | VERY IMPORTANT: If you want to have your teleporter activated via |
4580 | button/handle/magic_ear/etc, you must set <activation speed> to zero! |
4456 | button/handle/magic_ear/etc, you must set <activation speed> to zero! |
4581 | </attribute> |
4457 | </attribute> |
|
|
4458 | &speed_left; |
4582 | </type> |
4459 | </type> |
4583 | |
4460 | |
4584 | <!--####################################################################--> |
4461 | <!--####################################################################--> |
4585 | <type number="26" name="Timed Gate"> |
4462 | <type number="26" name="Timed Gate"> |
4586 | <ignore> |
4463 | <ignore> |
… | |
… | |
4605 | Whenever the inventory checker is triggered, all objects with identical |
4482 | Whenever the inventory checker is triggered, all objects with identical |
4606 | <connection> value get activated. This only makes sense together with |
4483 | <connection> value get activated. This only makes sense together with |
4607 | <blocking passage> disabled. If unset, the gate opens automatically |
4484 | <blocking passage> disabled. If unset, the gate opens automatically |
4608 | after some time. |
4485 | after some time. |
4609 | </attribute> |
4486 | </attribute> |
|
|
4487 | &activate_on; |
4610 | <attribute arch="wc" editor="position state" type="int"> |
4488 | <attribute arch="wc" editor="position state" type="int"> |
4611 | The <position state> defines the position of the gate: |
4489 | The <position state> defines the position of the gate: |
4612 | Zero means completely open/down, the "number of animation-steps" (usually |
4490 | Zero means completely open/down, the "number of animation-steps" (usually |
4613 | about 6 or 7) means completely closed/up state. I suggest you don't |
4491 | about 6 or 7) means completely closed/up state. I suggest you don't |
4614 | mess with this value - Leave the default in place. |
4492 | mess with this value - Leave the default in place. |
… | |
… | |
4645 | and generally have either a physical attack or trigger a reaction. |
4523 | and generally have either a physical attack or trigger a reaction. |
4646 | <br><br> |
4524 | <br><br> |
4647 | Traps hit any monster or person who steps on them for 'dam' damage in |
4525 | Traps hit any monster or person who steps on them for 'dam' damage in |
4648 | 'attacktype' attacktype and/or trigger a reaction. |
4526 | 'attacktype' attacktype and/or trigger a reaction. |
4649 | <br><br> |
4527 | <br><br> |
4650 | Many traps are already defined in the archetypes. ]]> |
4528 | Many traps are already defined in the archetypes.]]> |
4651 | </description> |
4529 | </description> |
4652 | <use><![CDATA[ |
4530 | <use><![CDATA[ |
4653 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4531 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4654 | off your lightning wall and pit trap is usually a bad idea. ]]> |
4532 | off your lightning wall and pit trap is usually a bad idea.]]> |
4655 | </use> |
4533 | </use> |
4656 | <attribute arch="no_pick" value="1" type="fixed" /> |
4534 | <attribute arch="no_pick" value="1" type="fixed" /> |
4657 | &move_on; |
4535 | &move_on; |
4658 | <attribute arch="level" editor="trap level" type="int"> |
4536 | <attribute arch="level" editor="trap level" type="int"> |
4659 | Level effects how easily a trap may be found and disarmed, and |
4537 | Level effects how easily a trap may be found and disarmed, and |
… | |
… | |
4839 | <!--####################################################################--> |
4717 | <!--####################################################################--> |
4840 | <type number="0" name="Wall"> |
4718 | <type number="0" name="Wall"> |
4841 | <required> |
4719 | <required> |
4842 | <attribute arch="is_floor" value="0" /> |
4720 | <attribute arch="is_floor" value="0" /> |
4843 | <attribute arch="alive" value="0" /> |
4721 | <attribute arch="alive" value="0" /> |
4844 | <attribute arch="move_block" value="255" /> |
4722 | <attribute arch="no_pass" value="1" /> |
4845 | </required> |
4723 | </required> |
4846 | <ignore> |
4724 | <ignore> |
4847 | <attribute arch="nrof" /> |
4725 | <attribute arch="nrof" /> |
4848 | <attribute arch="title" /> |
4726 | <attribute arch="title" /> |
4849 | <attribute arch="name_pl" /> |
4727 | <attribute arch="name_pl" /> |
… | |
… | |
4956 | </attribute> |
4834 | </attribute> |
4957 | <attribute arch="ac" editor="armour class" type="int"> |
4835 | <attribute arch="ac" editor="armour class" type="int"> |
4958 | Weak walls of high <armour class> are less likely to get hit. |
4836 | Weak walls of high <armour class> are less likely to get hit. |
4959 | <armour class> can be considered the "counterpiece" to <weapon class>. |
4837 | <armour class> can be considered the "counterpiece" to <weapon class>. |
4960 | </attribute> |
4838 | </attribute> |
4961 | <section name="resistance"> |
4839 | &resistances_basic; |
4962 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
4963 | </attribute> |
|
|
4964 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
4965 | </attribute> |
|
|
4966 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
4967 | </attribute> |
|
|
4968 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
4969 | </attribute> |
|
|
4970 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
4971 | </attribute> |
|
|
4972 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
4973 | </attribute> |
|
|
4974 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
4975 | </attribute> |
|
|
4976 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
4977 | </attribute> |
|
|
4978 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
4979 | </attribute> |
|
|
4980 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
4981 | </attribute> |
|
|
4982 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
4983 | </attribute> |
|
|
4984 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
4985 | </attribute> |
|
|
4986 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
4987 | </attribute> |
|
|
4988 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
4989 | </attribute> |
|
|
4990 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
4991 | </attribute> |
|
|
4992 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
4993 | </attribute> |
|
|
4994 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
4995 | </attribute> |
|
|
4996 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
4997 | </attribute> |
|
|
4998 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
4999 | </attribute> |
|
|
5000 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5001 | </attribute> |
|
|
5002 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
5003 | </attribute> |
|
|
5004 | </section> |
|
|
5005 | </type> |
4840 | </type> |
5006 | |
4841 | |
5007 | <!--####################################################################--> |
4842 | <!--####################################################################--> |
5008 | <type number="15" name="Weapon"> |
4843 | <type number="15" name="Weapon"> |
5009 | <description><![CDATA[ |
4844 | <description><![CDATA[ |
… | |
… | |
5107 | </attribute> |
4942 | </attribute> |
5108 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
4943 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
5109 | A godgiven item vanishes as soon as the player |
4944 | A godgiven item vanishes as soon as the player |
5110 | drops it to the ground. |
4945 | drops it to the ground. |
5111 | </attribute> |
4946 | </attribute> |
5112 | <section name="resistance"> |
4947 | &player_stat_resist_sections; |
5113 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5114 | This adds physical resistance to the weapon (= armour value). The number is |
|
|
5115 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
5116 | and what they require to do for getting this-and-that artifact. |
|
|
5117 | </attribute> |
|
|
5118 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5119 | This adds magic resistance to the weapon. The number is a percent-value in |
|
|
5120 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5121 | require to do for getting this-and-that artifact. |
|
|
5122 | </attribute> |
|
|
5123 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5124 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5125 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5126 | require to do for getting this-and-that artifact. |
|
|
5127 | </attribute> |
|
|
5128 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5129 | This adds electricity resistance to the weapon. The number is a percent-value in |
|
|
5130 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5131 | require to do for getting this-and-that artifact. |
|
|
5132 | </attribute> |
|
|
5133 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5134 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5135 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5136 | require to do for getting this-and-that artifact. |
|
|
5137 | </attribute> |
|
|
5138 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5139 | This adds confusion resistance to the weapon. The number is a percent-value in |
|
|
5140 | the range 0-100. Confusion resistance is not very effective |
|
|
5141 | unless the value comes close to 100 (= perfect immunity). |
|
|
5142 | </attribute> |
|
|
5143 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5144 | This adds acid resistance to the weapon. The number is a percent-value in |
|
|
5145 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5146 | require to do for getting this-and-that artifact. |
|
|
5147 | </attribute> |
|
|
5148 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5149 | This adds draining resistance to the weapon. The number is a percent-value |
|
|
5150 | in the range 0-100. Draining resistance is little effective |
|
|
5151 | unless the value is 100 (= perfect immunity). |
|
|
5152 | </attribute> |
|
|
5153 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5154 | This adds weaponmagic resistance to the weapon. The number is a percent-value in |
|
|
5155 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
5156 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
5157 | are not meant to be easily resisted. |
|
|
5158 | </attribute> |
|
|
5159 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5160 | This adds ghosthit resistance to the weapon. The number is a percent-value |
|
|
5161 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5162 | require to do for getting this-and-that artifact. |
|
|
5163 | </attribute> |
|
|
5164 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5165 | This adds poison resistance to the weapon. The number is a percent-value in |
|
|
5166 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5167 | require to do for getting this-and-that artifact. |
|
|
5168 | </attribute> |
|
|
5169 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5170 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5171 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5172 | </attribute> |
|
|
5173 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5174 | This adds paralyze resistance to the weapon. The number is a percent-value in |
|
|
5175 | the range 0-100. Paralyze resistance is little effective |
|
|
5176 | unless the value is 100 (= perfect immunity). |
|
|
5177 | </attribute> |
|
|
5178 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5179 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5180 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5181 | </attribute> |
|
|
5182 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5183 | This adds depletion resistance to the weapon. The number is a percent-value |
|
|
5184 | in the range 0-100. Depletion resistance is little effective |
|
|
5185 | unless the value is 100 (= perfect immunity). |
|
|
5186 | </attribute> |
|
|
5187 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5188 | This adds death-attack resistance to the weapon. The number is a |
|
|
5189 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
5190 | effective unless the value is 100 (= perfect immunity). |
|
|
5191 | Generally, resistance to death-attack is not supposed to be |
|
|
5192 | available to players! |
|
|
5193 | </attribute> |
|
|
5194 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5195 | This adds chaos resistance to the weapon. The number is a percent-value in |
|
|
5196 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5197 | require to do for getting this-and-that artifact. |
|
|
5198 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
5199 | combination of other attacktypes. |
|
|
5200 | </attribute> |
|
|
5201 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5202 | This adds blinding resistance to the weapon. The number is a percent-value |
|
|
5203 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5204 | require to do for getting this-and-that artifact. |
|
|
5205 | </attribute> |
|
|
5206 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5207 | This adds holy power resistance to the weapon. The number is a percent-value |
|
|
5208 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
5209 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
5210 | for undead players (wraith or devourer cult). |
|
|
5211 | Generally, resistance to holy word should not be available for players. |
|
|
5212 | </attribute> |
|
|
5213 | </section> |
|
|
5214 | <section name="stats"> |
|
|
5215 | <attribute arch="Str" editor="strength" type="int"> |
|
|
5216 | The player's strentgh will rise/fall by the given value |
|
|
5217 | while wearing this weapon. |
|
|
5218 | </attribute> |
|
|
5219 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
5220 | The player's dexterity will rise/fall by the given value |
|
|
5221 | while wearing this weapon. |
|
|
5222 | </attribute> |
|
|
5223 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
5224 | The player's constitution will rise/fall by the given value |
|
|
5225 | while wearing this weapon. |
|
|
5226 | </attribute> |
|
|
5227 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
5228 | The player's intelligence will rise/fall by the given value |
|
|
5229 | while wearing this weapon. |
|
|
5230 | </attribute> |
|
|
5231 | <attribute arch="Pow" editor="power" type="int"> |
|
|
5232 | The player's power will rise/fall by the given value |
|
|
5233 | while wearing this weapon. |
|
|
5234 | </attribute> |
|
|
5235 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
5236 | The player's wisdom will rise/fall by the given value while |
|
|
5237 | wearing this weapon. |
|
|
5238 | </attribute> |
|
|
5239 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
5240 | The player's charisma will rise/fall by the given value |
|
|
5241 | while wearing this weapon. |
|
|
5242 | </attribute> |
|
|
5243 | </section> |
|
|
5244 | <section name="misc"> |
4948 | <section name="misc"> |
5245 | <attribute arch="luck" editor="luck bonus" type="int"> |
4949 | <attribute arch="luck" editor="luck bonus" type="int"> |
5246 | With positive luck bonus, the player is more likely to |
4950 | With positive luck bonus, the player is more likely to |
5247 | succeed in all sorts of things (spellcasting, praying,...). |
4951 | succeed in all sorts of things (spellcasting, praying,...). |
5248 | Unless the <luck bonus> is very high, the effect will be |
4952 | Unless the <luck bonus> is very high, the effect will be |