1 | <?xml version="1.0" standalone="no" ?> |
1 | <?xml version="1.0" standalone="no" ?> |
2 | <!-- |
2 | <!-- |
3 | ###################################################################### |
3 | ###################################################################### |
4 | # types.xml - This is the definitions-file for all the different # |
4 | # types.xml - This is the definitions-file for all the different # |
5 | # Crossfire object types and their attributes. # |
5 | # Deliantra object types and their attributes. # |
6 | # # |
6 | # # |
7 | # The server code of the Crossfire game is always changing and # |
7 | # The server code of the Deliantra game is always changing and # |
8 | # evolving. From time to time, object-attributes change in purpose, # |
8 | # evolving. From time to time, object-attributes change in purpose, # |
9 | # or new ones are created. # |
9 | # or new ones are created. # |
10 | # Therefore, it is important that an Editor is flexible and # |
10 | # Therefore, it is important that an Editor is flexible and # |
11 | # easy to "upgrade" to handle such new features. That's why the # |
11 | # easy to "upgrade" to handle such new features. That's why the # |
12 | # CFJavaEditor reads the type-definitions from this xml file. # |
12 | # CFJavaEditor reads the type-definitions from this xml file. # |
13 | # # |
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14 | # If you encounter bugs, typos or missing entries in the LATEST # |
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15 | # VERSION of this file - Don't hesitate to improve it, contact me # |
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16 | # and eventually send the improved file to me: <red.blaze@gmx.net>. # |
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17 | # I will put it into the "official version" of the CFJavaEditor # |
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18 | # and all fellow Crossfire-Map-Makers can benefit from your work! # |
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19 | # # |
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20 | # IMPORTANT: Make a backup copy of this file before you start # |
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21 | # to modify it! # |
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22 | # # |
13 | # # |
23 | # New types must be inserted maintaining the alphabetical order. # |
14 | # New types must be inserted maintaining the alphabetical order. # |
24 | # # |
15 | # # |
25 | # about the 'type' elements: # |
16 | # about the 'type' elements: # |
26 | # # |
17 | # # |
… | |
… | |
110 | length CDATA #IMPLIED |
101 | length CDATA #IMPLIED |
111 | true CDATA #IMPLIED |
102 | true CDATA #IMPLIED |
112 | false CDATA #IMPLIED> |
103 | false CDATA #IMPLIED> |
113 | |
104 | |
114 | <!ENTITY move_on " |
105 | <!ENTITY move_on " |
115 | <attribute arch='move_on' editor='movement type' type='bitmask_movement_type'> |
106 | <attribute arch='move_on' editor='movement type' type='movement_type'> |
116 | Which movement types automatically (as opposed to manually) activate this object. |
107 | Which movement types automatically (as opposed to manually) activate this object. |
117 | </attribute> |
108 | </attribute> |
118 | "> |
109 | "> |
119 | <!ENTITY move_off " |
110 | <!ENTITY move_off " |
120 | <attribute arch='move_off' editor='movement type' type='bitmask_movement_type'> |
111 | <attribute arch='move_off' editor='movement type' type='movement_type'> |
121 | Which movement types deactivate this object (e.g. button). |
112 | Which movement types deactivate this object (e.g. button). |
122 | </attribute> |
113 | </attribute> |
123 | "> |
114 | "> |
124 | <!ENTITY move_type " |
115 | <!ENTITY move_type " |
125 | <attribute arch='move_type' editor='movement type' type='bitmask_movement_type'> |
116 | <attribute arch='move_type' editor='movement type' type='movement_type'> |
126 | Determines which kinds of movement this object can use (e.g. for monsters) |
117 | Determines which kinds of movement this object can use (e.g. for monsters) |
127 | or grants (e.g. for amulets). |
118 | or grants (e.g. for amulets). |
128 | </attribute> |
119 | </attribute> |
129 | "> |
120 | "> |
130 | <!ENTITY movement_types_terrain " |
121 | <!ENTITY movement_types_terrain " |
131 | <attribute arch='move_block' editor='blocked movement' type='bitmask_movement_type'> |
122 | <attribute arch='move_block' editor='blocked movement' type='movement_type'> |
132 | Objects using these movement types cannot move over this space. |
123 | Objects using these movement types cannot move over this space. |
133 | </attribute> |
124 | </attribute> |
134 | <attribute arch='move_allow' editor='allowed movement' type='bitmask_movement_type'> |
125 | <attribute arch='move_allow' editor='allowed movement' type='movement_type'> |
135 | Objects using these movement types are allowed to move over this space. Takes |
126 | Objects using these movement types are allowed to move over this space. Takes |
136 | precedence over 'blocked movements'. |
127 | precedence over 'blocked movements'. |
137 | </attribute> |
128 | </attribute> |
138 | <attribute arch='move_slow' editor='slowed movement' type='bitmask_movement_type'> |
129 | <attribute arch='move_slow' editor='slowed movement' type='movement_type'> |
139 | The types of movement that should by slowed down by the 'slow movement penalty'. |
130 | The types of movement that should by slowed down by the 'slow movement penalty'. |
140 | </attribute> |
131 | </attribute> |
141 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
132 | <attribute arch='move_slow_penalty' editor='slow movement penalty' type='int'> |
142 | If <slow movement> is set to a value greater zero, all |
133 | If <slow movement> is set to a value greater zero, all |
143 | creatures matching 'slow move' will be slower than normal on this spot. |
134 | creatures matching 'slow move' will be slower than normal on this spot. |
… | |
… | |
164 | </attribute> |
155 | </attribute> |
165 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
156 | <attribute arch='activate_on_release' editor='Activate on release' type='bool'> |
166 | Whether the teleporter should only be activated on release. |
157 | Whether the teleporter should only be activated on release. |
167 | </attribute> |
158 | </attribute> |
168 | "> |
159 | "> |
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160 | |
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161 | <!ENTITY resistances_flesh_desc " |
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162 | Resistances on flesh items make them more durable against spellcraft |
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163 | of the appropriate kind. It also allows dragon players to eventually gain |
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164 | resistance by eating it. Usually resistance should only be set for flesh |
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165 | items in a monster's inventory. |
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166 | "> |
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167 | |
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168 | <!ENTITY resistances_flesh_section " |
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169 | <section name='resistance'> |
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170 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
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171 | &resistances_flesh_desc; |
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172 | </attribute> |
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173 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
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174 | &resistances_flesh_desc; |
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175 | </attribute> |
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176 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
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177 | &resistances_flesh_desc; |
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178 | </attribute> |
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179 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
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180 | &resistances_flesh_desc; |
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181 | </attribute> |
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182 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
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183 | &resistances_flesh_desc; |
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184 | </attribute> |
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185 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
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186 | &resistances_flesh_desc; |
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187 | </attribute> |
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188 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
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189 | &resistances_flesh_desc; |
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190 | </attribute> |
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191 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
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192 | &resistances_flesh_desc; |
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193 | </attribute> |
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194 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
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195 | &resistances_flesh_desc; |
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196 | </attribute> |
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197 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
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198 | &resistances_flesh_desc; |
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199 | </attribute> |
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200 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
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201 | &resistances_flesh_desc; |
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202 | </attribute> |
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203 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
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204 | &resistances_flesh_desc; |
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205 | </attribute> |
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206 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
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207 | &resistances_flesh_desc; |
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208 | </attribute> |
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209 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
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210 | &resistances_flesh_desc; |
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211 | </attribute> |
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212 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
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213 | &resistances_flesh_desc; |
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214 | </attribute> |
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215 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
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216 | &resistances_flesh_desc; |
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217 | </attribute> |
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218 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
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219 | &resistances_flesh_desc; |
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220 | </attribute> |
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221 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
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222 | &resistances_flesh_desc; |
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223 | </attribute> |
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224 | </section> |
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225 | "> |
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226 | |
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227 | <!ENTITY resistances_basic " |
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228 | <section name='resistance'> |
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229 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'/> |
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230 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'/> |
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231 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'/> |
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232 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'/> |
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233 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'/> |
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234 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'/> |
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235 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'/> |
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236 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'/> |
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237 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'/> |
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238 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'/> |
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239 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'/> |
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240 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'/> |
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241 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'/> |
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242 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'/> |
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243 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'/> |
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244 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'/> |
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245 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'/> |
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246 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'/> |
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247 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'/> |
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248 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'/> |
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249 | </section> |
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250 | "> |
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251 | |
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252 | <!ENTITY player_stat_desc " |
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253 | The player's strentgh will rise/fall by the given value for permanent |
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254 | (of course there is an upper limit). Generally there shouldn't be stat |
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255 | potions granting more than one stat. Cursed potions will subtract the |
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256 | stats if positive. |
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257 | "> |
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258 | |
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259 | <!ENTITY player_res_desc " |
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260 | The player's resistance to physical will rise by this value in percent |
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261 | (range -100 till +100). The effect is only temporare, and it does NOT |
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262 | add on the values from the player's equipment. |
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263 | Cursed potions will make negative resistance.. very nasty in combat! |
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264 | "> |
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265 | |
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266 | <!ENTITY player_stat_resist_sections " |
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267 | <section name='stats'> |
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268 | <attribute arch='Str' editor='strength' type='int'> |
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269 | &player_stat_desc; |
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270 | </attribute> |
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271 | <attribute arch='Dex' editor='dexterity' type='int'> |
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272 | &player_stat_desc; |
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273 | </attribute> |
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274 | <attribute arch='Con' editor='constitution' type='int'> |
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275 | &player_stat_desc; |
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276 | </attribute> |
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277 | <attribute arch='Int' editor='intelligence' type='int'> |
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278 | &player_stat_desc; |
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279 | </attribute> |
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280 | <attribute arch='Pow' editor='power' type='int'> |
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281 | &player_stat_desc; |
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282 | </attribute> |
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283 | <attribute arch='Wis' editor='wisdom' type='int'> |
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284 | &player_stat_desc; |
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285 | </attribute> |
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286 | <attribute arch='Cha' editor='charisma' type='int'> |
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287 | &player_stat_desc; |
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288 | </attribute> |
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289 | </section> |
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290 | <section name='resistance'> |
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291 | <attribute arch='resist_physical' editor='resist physical %' length='15' type='int'> |
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292 | &player_res_desc; |
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293 | </attribute> |
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294 | <attribute arch='resist_magic' editor='resist magic %' length='15' type='int'> |
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295 | &player_res_desc; |
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296 | </attribute> |
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297 | <attribute arch='resist_fire' editor='resist fire %' length='15' type='int'> |
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298 | &player_res_desc; |
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299 | </attribute> |
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300 | <attribute arch='resist_electricity' editor='resist electricity %' length='15' type='int'> |
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301 | &player_res_desc; |
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302 | </attribute> |
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303 | <attribute arch='resist_cold' editor='resist cold %' length='15' type='int'> |
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304 | &player_res_desc; |
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305 | </attribute> |
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306 | <attribute arch='resist_acid' editor='resist acid %' length='15' type='int'> |
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307 | &player_res_desc; |
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308 | </attribute> |
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309 | <attribute arch='resist_confusion' editor='resist confusion %' length='15' type='int'> |
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310 | &player_res_desc; |
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311 | </attribute> |
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312 | <attribute arch='resist_weaponmagic' editor='resist weaponmagic %' length='15' type='int'> |
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313 | &player_res_desc; |
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314 | </attribute> |
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315 | <attribute arch='resist_ghosthit' editor='resist ghosthit %' length='15' type='int'> |
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316 | &player_res_desc; |
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317 | </attribute> |
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318 | <attribute arch='resist_slow' editor='resist slow %' length='15' type='int'> |
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319 | &player_res_desc; |
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320 | </attribute> |
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321 | <attribute arch='resist_fear' editor='resist fear %' length='15' type='int'> |
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322 | &player_res_desc; |
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323 | </attribute> |
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324 | <attribute arch='resist_death' editor='resist death-attack %' length='15' type='int'> |
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325 | &player_res_desc; |
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326 | </attribute> |
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327 | <attribute arch='resist_chaos' editor='resist chaos %' length='15' type='int'> |
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328 | &player_res_desc; |
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329 | </attribute> |
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330 | <attribute arch='resist_blind' editor='resist blinding %' length='15' type='int'> |
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331 | &player_res_desc; |
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332 | </attribute> |
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333 | <attribute arch='resist_holyword' editor='resist holy power %' length='15' type='int'> |
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334 | &player_res_desc; |
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335 | </attribute> |
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336 | <attribute arch='resist_godpower' editor='resist godpower %' length='15' type='int'> |
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337 | &player_res_desc; |
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338 | </attribute> |
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339 | <attribute arch='resist_paralyze' editor='resist paralyze %' length='15' type='int'> |
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340 | &player_res_desc; |
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341 | </attribute> |
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342 | <attribute arch='resist_drain' editor='resist draining %' length='15' type='int'> |
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343 | &player_res_desc; |
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344 | </attribute> |
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345 | <attribute arch='resist_deplete' editor='resist depletion %' length='15' type='int'> |
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346 | &player_res_desc; |
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347 | </attribute> |
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348 | <attribute arch='resist_poison' editor='resist poison %' length='15' type='int'> |
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349 | &player_res_desc; |
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350 | </attribute> |
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351 | </section> |
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352 | "> |
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353 | |
169 | ]> |
354 | ]> |
170 | |
355 | |
171 | <types> |
356 | <types> |
172 | |
357 | |
173 | <!--###################### bitmask definitions ######################--> |
358 | <!--###################### bitmask definitions ######################--> |
… | |
… | |
408 | <entry value="9" name="throw" /> |
593 | <entry value="9" name="throw" /> |
409 | <entry value="10" name="trigger" /> |
594 | <entry value="10" name="trigger" /> |
410 | <entry value="11" name="close" /> |
595 | <entry value="11" name="close" /> |
411 | <entry value="12" name="timer" /> |
596 | <entry value="12" name="timer" /> |
412 | <entry value="28" name="move" /> |
597 | <entry value="28" name="move" /> |
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598 | <entry value="41" name="drop_on" /> |
413 | </list> |
599 | </list> |
414 | |
600 | |
415 | <list name="attack_movement_bits_0_3"> |
601 | <list name="attack_movement_bits_0_3"> |
416 | <entry value="0" name="default" /> |
602 | <entry value="0" name="default" /> |
417 | <entry value="1" name="attack from distance" /> |
603 | <entry value="1" name="attack from distance" /> |
… | |
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455 | <attribute arch="title" editor="title" type="string"> |
641 | <attribute arch="title" editor="title" type="string"> |
456 | This is the object's title. Once an object is identified the title is |
642 | This is the object's title. Once an object is identified the title is |
457 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
643 | attached to the name. Typical titles are "of Mostrai", "of xray vision" etc. |
458 | </attribute> |
644 | </attribute> |
459 | <attribute arch="face" editor="image" type="string"> |
645 | <attribute arch="face" editor="image" type="string"> |
460 | The image-name defines what image is displayed for this object in-game. |
646 | The image-name defines what image is displayed for this object in-game. Take care if the archetype of the |
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647 | object has an animation! See also the 'animation' attribute. |
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648 | </attribute> |
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649 | <attribute arch="animation" editor="animation" type="string"> |
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650 | The animation-name of the object. If you assign custom faces and the archetype |
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651 | defines an animation you can disable the animation of an archetype by setting this |
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652 | field to NONE. |
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653 | </attribute> |
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654 | <attribute arch="tag" editor="tag" type="string"> |
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655 | You can tag objects with an identifier. Tagged objects can be found quickly |
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656 | from their tag, which makes them useful to tag exits and refer to those by |
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657 | their name. |
461 | </attribute> |
658 | </attribute> |
462 | <attribute arch="nrof" editor="number" type="int"> |
659 | <attribute arch="nrof" editor="number" type="int"> |
463 | This value determines the number of objects in one stack (for example: |
660 | This value determines the number of objects in one stack (for example: |
464 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
661 | 100 goldcoins => "number = 100"). You should set this at least to one, for |
465 | any pickable object - otherwise it won't be mergeable into a stack. |
662 | any pickable object - otherwise it won't be mergeable into a stack. |
… | |
… | |
504 | </attribute> |
701 | </attribute> |
505 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
702 | <attribute arch="unpaid" editor="unpaid" type="bool"> |
506 | An <unpaid> item cannot be used unless a player carried it over |
703 | An <unpaid> item cannot be used unless a player carried it over |
507 | a shop mat, paying the demanded price. Setting this flag makes sense |
704 | a shop mat, paying the demanded price. Setting this flag makes sense |
508 | only for pickable items inside shops. |
705 | only for pickable items inside shops. |
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706 | </attribute> |
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707 | <attribute arch="sound" editor="sound" type="string"> |
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708 | The sound this objects makes on a map. Enter either a sound alias from |
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709 | arch/res/sound.conf.res or a path. If you enter <path> in this |
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710 | field it will point to sound/<path>.ext |
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711 | </attribute> |
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712 | <attribute arch="sound_destroy" editor="destroy sound" type="string"> |
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713 | The sound this objects makes when it is destroyed. Enter either a sound alias from |
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714 | arch/res/sound.conf.res or a path. If you enter <path> in this |
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715 | field it will point to sound/<path>.ext |
509 | </attribute> |
716 | </attribute> |
510 | </default_type> |
717 | </default_type> |
511 | |
718 | |
512 | <!-- This ignorelist is for all system objects which are non pickable |
719 | <!-- This ignorelist is for all system objects which are non pickable |
513 | and invisible. They don't interact with players at all. --> |
720 | and invisible. They don't interact with players at all. --> |
… | |
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755 | in the exact moment when the altar is activated. |
962 | in the exact moment when the altar is activated. |
756 | </attribute> |
963 | </attribute> |
757 | </type> |
964 | </type> |
758 | |
965 | |
759 | <!--####################################################################--> |
966 | <!--####################################################################--> |
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967 | <type number="74" name="Skill Tool"> |
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968 | <description><![CDATA[ |
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969 | Wearing a skill tool will give the player the ability to use a skill. |
|
|
970 | ]]> |
|
|
971 | </description> |
|
|
972 | <use><![CDATA[ |
|
|
973 | Feel free to assign resistancies and stats to a skill tools or change |
|
|
974 | the skill that is given. |
|
|
975 | ]]> |
|
|
976 | </use> |
|
|
977 | <attribute arch="skill" editor="skill name" type="string"> |
|
|
978 | This field describes which skill the player will be able to use wearing this item. |
|
|
979 | </attribute> |
|
|
980 | &player_stat_resist_sections; |
|
|
981 | </type> |
|
|
982 | <!--####################################################################--> |
760 | <type number="39" name="Amulet"> |
983 | <type number="39" name="Amulet"> |
761 | <description><![CDATA[ |
984 | <description><![CDATA[ |
762 | Wearing an amulet, the object's stats will directly be inherited to |
985 | Wearing an amulet, the object's stats will directly be inherited to |
763 | the player. Amulets are usually meant for protection and defense. ]]> |
986 | the player. Amulets are usually meant for protection and defense. ]]> |
764 | </description> |
987 | </description> |
… | |
… | |
783 | amount of <item power>, depending on their own level. This is the |
1006 | amount of <item power>, depending on their own level. This is the |
784 | only way to prevent low level players to wear "undeserved" equipment |
1007 | only way to prevent low level players to wear "undeserved" equipment |
785 | (like gifts from other players or cheated items). |
1008 | (like gifts from other players or cheated items). |
786 | |
1009 | |
787 | It is very important to adjust the <item power> value carefully |
1010 | It is very important to adjust the <item power> value carefully |
788 | for every artifact you create! If zero/unset, the CF server will |
1011 | for every artifact you create! If zero/unset, the Deliantra server will |
789 | calculate a provisional value at runtime, but this is never |
1012 | calculate a provisional value at runtime, but this is never |
790 | going to be an accurate measurement of <item power>. |
1013 | going to be an accurate measurement of <item power>. |
791 | </attribute> |
1014 | </attribute> |
792 | <attribute arch="damned" editor="damnation" type="bool"> |
1015 | <attribute arch="damned" editor="damnation" type="bool"> |
793 | A damned piece of equipment cannot be unwielded unless the curse |
1016 | A damned piece of equipment cannot be unwielded unless the curse |
… | |
… | |
819 | you want the monster to use/wear the item - you must set |
1042 | you want the monster to use/wear the item - you must set |
820 | <is applied>. |
1043 | <is applied>. |
821 | Enabling this flag doesn't make any sense if the item |
1044 | Enabling this flag doesn't make any sense if the item |
822 | is NOT in a monster's inventory. |
1045 | is NOT in a monster's inventory. |
823 | </attribute> |
1046 | </attribute> |
824 | <section name="resistance"> |
1047 | &player_stat_resist_sections; |
825 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
826 | This adds physical resistance to the item (= armour value). The number is |
|
|
827 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
828 | and what they require to do for getting this-and-that artifact. |
|
|
829 | </attribute> |
|
|
830 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
831 | This adds magic resistance to the item. The number is a percent-value in |
|
|
832 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
833 | require to do for getting this-and-that artifact. |
|
|
834 | </attribute> |
|
|
835 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
836 | This adds fire resistance to the item. The number is a percent-value in |
|
|
837 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
838 | require to do for getting this-and-that artifact. |
|
|
839 | </attribute> |
|
|
840 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
841 | This adds electricity resistance to the item. The number is a percent-value in |
|
|
842 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
843 | require to do for getting this-and-that artifact. |
|
|
844 | </attribute> |
|
|
845 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
846 | This adds fire resistance to the item. The number is a percent-value in |
|
|
847 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
848 | require to do for getting this-and-that artifact. |
|
|
849 | </attribute> |
|
|
850 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
851 | This adds confusion resistance to the item. The number is a percent-value in |
|
|
852 | the range 0-100. Confusion resistance is not very effective |
|
|
853 | unless the value comes close to 100 (= perfect immunity). |
|
|
854 | </attribute> |
|
|
855 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
856 | This adds acid resistance to the item. The number is a percent-value in |
|
|
857 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
858 | require to do for getting this-and-that artifact. |
|
|
859 | </attribute> |
|
|
860 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
861 | This adds draining resistance to the item. The number is a percent-value |
|
|
862 | in the range 0-100. Draining resistance is little effective |
|
|
863 | unless the value is 100 (= perfect immunity). |
|
|
864 | </attribute> |
|
|
865 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
866 | This adds weaponmagic resistance to the item. The number is a percent-value in |
|
|
867 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
868 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
869 | are not meant to be easily resisted. |
|
|
870 | </attribute> |
|
|
871 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
872 | This adds ghosthit resistance to the item. The number is a percent-value |
|
|
873 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
874 | require to do for getting this-and-that artifact. |
|
|
875 | </attribute> |
|
|
876 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
877 | This adds poison resistance to the item. The number is a percent-value in |
|
|
878 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
879 | require to do for getting this-and-that artifact. |
|
|
880 | </attribute> |
|
|
881 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
882 | This adds fear resistance to the item. The number is a percent-value in |
|
|
883 | the range 0-100. Resistance to fear is pretty useless. |
|
|
884 | </attribute> |
|
|
885 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
886 | This adds paralyze resistance to the item. The number is a percent-value in |
|
|
887 | the range 0-100. Paralyze resistance is little effective |
|
|
888 | unless the value is 100 (= perfect immunity). |
|
|
889 | </attribute> |
|
|
890 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
891 | This adds fear resistance to the item. The number is a percent-value in |
|
|
892 | the range 0-100. Resistance to fear is pretty useless. |
|
|
893 | </attribute> |
|
|
894 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
895 | This adds depletion resistance to the item. The number is a percent-value |
|
|
896 | in the range 0-100. Depletion resistance is little effective |
|
|
897 | unless the value is 100 (= perfect immunity). |
|
|
898 | </attribute> |
|
|
899 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
900 | This adds death-attack resistance to the item. The number is a |
|
|
901 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
902 | effective unless the value is 100 (= perfect immunity). |
|
|
903 | Generally, resistance to death-attack is not supposed to be |
|
|
904 | available to players! |
|
|
905 | </attribute> |
|
|
906 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
907 | This adds chaos resistance to the item. The number is a percent-value in |
|
|
908 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
909 | require to do for getting this-and-that artifact. |
|
|
910 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
911 | combination of other attacktypes. |
|
|
912 | </attribute> |
|
|
913 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
914 | This adds blinding resistance to the item. The number is a percent-value |
|
|
915 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
916 | require to do for getting this-and-that artifact. |
|
|
917 | </attribute> |
|
|
918 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
919 | This adds holy power resistance to the item. The number is a percent-value |
|
|
920 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
921 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
922 | for undead players (wraith or devourer cult). |
|
|
923 | Generally, resistance to holy word should not be available for players. |
|
|
924 | </attribute> |
|
|
925 | </section> |
|
|
926 | <section name="stats"> |
|
|
927 | <attribute arch="Str" editor="strength" type="int"> |
|
|
928 | The player's strentgh will rise/fall by the given value |
|
|
929 | while wearing this piece of equipment. |
|
|
930 | </attribute> |
|
|
931 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
932 | The player's dexterity will rise/fall by the given value |
|
|
933 | while wearing this piece of equipment. |
|
|
934 | </attribute> |
|
|
935 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
936 | The player's constitution will rise/fall by the given value |
|
|
937 | while wearing this piece of equipment. |
|
|
938 | </attribute> |
|
|
939 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
940 | The player's intelligence will rise/fall by the given value |
|
|
941 | while wearing this piece of equipment. |
|
|
942 | </attribute> |
|
|
943 | <attribute arch="Pow" editor="power" type="int"> |
|
|
944 | The player's power will rise/fall by the given value |
|
|
945 | while wearing this piece of equipment. |
|
|
946 | </attribute> |
|
|
947 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
948 | The player's wisdom will rise/fall by the given value while |
|
|
949 | wearing this piece of equipment. |
|
|
950 | </attribute> |
|
|
951 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
952 | The player's charisma will rise/fall by the given value |
|
|
953 | while wearing this piece of equipment. |
|
|
954 | </attribute> |
|
|
955 | </section> |
|
|
956 | <section name="misc"> |
1048 | <section name="misc"> |
957 | <attribute arch="luck" editor="luck bonus" type="int"> |
1049 | <attribute arch="luck" editor="luck bonus" type="int"> |
958 | With positive luck bonus, the player is more likely to |
1050 | With positive luck bonus, the player is more likely to |
959 | succeed in all sorts of things (spellcasting, praying,...). |
1051 | succeed in all sorts of things (spellcasting, praying,...). |
960 | Unless the <luck bonus> is very high, the effect will be |
1052 | Unless the <luck bonus> is very high, the effect will be |
… | |
… | |
1075 | get teleported after they died on this battleground. |
1167 | get teleported after they died on this battleground. |
1076 | </attribute> |
1168 | </attribute> |
1077 | </type> |
1169 | </type> |
1078 | |
1170 | |
1079 | <!--####################################################################--> |
1171 | <!--####################################################################--> |
|
|
1172 | <type number="165" name="Safe ground"> |
|
|
1173 | <ignore> |
|
|
1174 | <ignore_list name="non_pickable" /> |
|
|
1175 | </ignore> |
|
|
1176 | <description><![CDATA[ |
|
|
1177 | Safe ground is a special object that prevents any effects that might |
|
|
1178 | be harmful for the map, other players or items on the map. |
|
|
1179 | It blocks all magic and prayers, usage of alchemy, prevents potions |
|
|
1180 | from being used and blocks bombs from exploding. Note that altars that |
|
|
1181 | do cast spells still work. |
|
|
1182 | ]]> |
|
|
1183 | </description> |
|
|
1184 | <use><![CDATA[ |
|
|
1185 | Safe ground can be used to prevents any means of burning |
|
|
1186 | or destroying the items in a shop. Put this object below all floor tiles |
|
|
1187 | in your map and your shop will be safe. It's generally useful for making |
|
|
1188 | areas where really no kind of spell should be invoked by a player. |
|
|
1189 | ]]> |
|
|
1190 | </use> |
|
|
1191 | &movement_types_terrain; |
|
|
1192 | <attribute arch="no_pick" value="1" type="fixed" /> |
|
|
1193 | </type> |
|
|
1194 | |
|
|
1195 | <!--####################################################################--> |
1080 | <type number="8" name="Book"> |
1196 | <type number="8" name="Book"> |
1081 | <description><![CDATA[ |
1197 | <description><![CDATA[ |
1082 | Applying a book, the containing message is displayed to the player. ]]> |
1198 | Applying a book, the containing message is displayed to the player. ]]> |
1083 | </description> |
1199 | </description> |
1084 | <attribute arch="level" editor="literacy level" type="int"> |
1200 | <attribute arch="level" editor="literacy level" type="int"> |
… | |
… | |
1427 | <ignore_list name="system_object" /> |
1543 | <ignore_list name="system_object" /> |
1428 | </ignore> |
1544 | </ignore> |
1429 | <description><![CDATA[ |
1545 | <description><![CDATA[ |
1430 | A creator is an object which creates another object when it |
1546 | A creator is an object which creates another object when it |
1431 | is triggered. The child object can be anything. Creators are |
1547 | is triggered. The child object can be anything. Creators are |
1432 | VERY useful for all kinds of map-mechanisms. ]]> |
1548 | VERY useful for all kinds of map-mechanisms. They can even |
|
|
1549 | periodically create things. ]]> |
1433 | </description> |
1550 | </description> |
1434 | <use><![CDATA[ |
1551 | <use><![CDATA[ |
1435 | Don't hesitate to hide your creators under the floor. |
1552 | Don't hesitate to hide your creators under the floor. |
1436 | The created items will still always appear ontop of the floor. ]]> |
1553 | The created items will still always appear ontop of the floor. ]]> |
1437 | </use> |
1554 | </use> |
… | |
… | |
1449 | </attribute> |
1566 | </attribute> |
1450 | &activate_on; |
1567 | &activate_on; |
1451 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1568 | <attribute arch="lifesave" editor="infinit uses" type="bool"> |
1452 | If <infinit uses> is set, the creator will work |
1569 | If <infinit uses> is set, the creator will work |
1453 | infinitely, regardless of the value in <number of uses>. |
1570 | infinitely, regardless of the value in <number of uses>. |
|
|
1571 | </attribute> |
|
|
1572 | <attribute arch="speed" editor="speed" type="float"> |
|
|
1573 | When this field is set the creator will periodically create stuff |
|
|
1574 | (and will still do so when the connection is triggered). |
|
|
1575 | A value of 1 means roughly 8 times a second. |
1454 | </attribute> |
1576 | </attribute> |
1455 | <attribute arch="hp" editor="number of uses" type="int"> |
1577 | <attribute arch="hp" editor="number of uses" type="int"> |
1456 | The creator can be triggered <number of uses> times, thus |
1578 | The creator can be triggered <number of uses> times, thus |
1457 | creating that many objects, before it dissappears. |
1579 | creating that many objects, before it dissappears. |
1458 | Default is <number of uses> 1 (-> one-time usage). |
1580 | Default is <number of uses> 1 (-> one-time usage). |
… | |
… | |
1547 | <type number="158" name="Disease"> |
1669 | <type number="158" name="Disease"> |
1548 | <ignore> |
1670 | <ignore> |
1549 | <ignore_list name="system_object" /> |
1671 | <ignore_list name="system_object" /> |
1550 | </ignore> |
1672 | </ignore> |
1551 | <description><![CDATA[ |
1673 | <description><![CDATA[ |
1552 | Diseases are an intersting form of spellcraft in Crossfire. |
1674 | Diseases are an intersting form of spellcraft in Deliantra. |
1553 | Once casted, they can spread out and infect creatures in a large |
1675 | Once casted, they can spread out and infect creatures in a large |
1554 | area. Being infected can have various effects, from amusing farts |
1676 | area. Being infected can have various effects, from amusing farts |
1555 | to horrible damage - almost everything is possible. ]]> |
1677 | to horrible damage - almost everything is possible. ]]> |
1556 | </description> |
1678 | </description> |
1557 | <use><![CDATA[ |
1679 | <use><![CDATA[ |
… | |
… | |
1731 | This string defines the object that will be created when the door was |
1853 | This string defines the object that will be created when the door was |
1732 | defeated. |
1854 | defeated. |
1733 | </attribute> |
1855 | </attribute> |
1734 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1856 | <attribute arch="randomitems" editor="treasurelist" type="treasurelist"> |
1735 | This entry determines what kind of traps will appear in the door. |
1857 | This entry determines what kind of traps will appear in the door. |
|
|
1858 | </attribute> |
|
|
1859 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
1860 | Set this flag to move treasure items created into the environment (map) |
|
|
1861 | instead of putting them into the object. |
1736 | </attribute> |
1862 | </attribute> |
1737 | </type> |
1863 | </type> |
1738 | |
1864 | |
1739 | <!--####################################################################--> |
1865 | <!--####################################################################--> |
1740 | <type number="83" name="Duplicator"> |
1866 | <type number="83" name="Duplicator"> |
… | |
… | |
1828 | If set, this message will be displayed to the player when he applies the exit. |
1954 | If set, this message will be displayed to the player when he applies the exit. |
1829 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1955 | This is quite useful to throw in some "role-play feeling": "As you enter the |
1830 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1956 | dark cave you hear the sound of rustling dragonscales...". Well, my english |
1831 | is poor, but you get the point. =) |
1957 | is poor, but you get the point. =) |
1832 | </attribute> |
1958 | </attribute> |
1833 | <attribute arch="unique" editor="unique destination" type="bool"> |
1959 | <attribute arch="damned" editor="set savebed" type="bool"> |
1834 | This flag defines the destined map as "personal unique map". If set, |
1960 | If set, then players using this exit will have their savebed position |
1835 | there will be a seperate version of that map for every player out there. |
1961 | set to the destination of the exit when passing through. |
1836 | This feature is used for the permanent apartments |
|
|
1837 | (in Scorn/Nuernberg/Caterham...). It should not be used for anything else |
|
|
1838 | than apartments, since Crossfire is a *multi*player game. In such a permanent |
|
|
1839 | apartment don't forget to set the unique-flag for all floor tiles too |
|
|
1840 | (see floors). |
|
|
1841 | An exit pointing outside of a personal unique map must have the |
|
|
1842 | "unique destination"-flag unset. |
|
|
1843 | </attribute> |
1962 | </attribute> |
1844 | </type> |
1963 | </type> |
1845 | |
1964 | |
1846 | <!--####################################################################--> |
1965 | <!--####################################################################--> |
1847 | <type number="72" name="Flesh"> |
1966 | <type number="72" name="Flesh"> |
… | |
… | |
1879 | </attribute> |
1998 | </attribute> |
1880 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
1999 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
1881 | A godgiven item vanishes as soon as the player |
2000 | A godgiven item vanishes as soon as the player |
1882 | drops it to the ground. |
2001 | drops it to the ground. |
1883 | </attribute> |
2002 | </attribute> |
1884 | <section name="resistance"> |
2003 | &resistances_flesh_section; |
1885 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
1886 | Resistances on flesh items make them more durable against spellcraft |
|
|
1887 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1888 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1889 | items in a monster's inventory. |
|
|
1890 | </attribute> |
|
|
1891 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
1892 | Resistances on flesh items make them more durable against spellcraft |
|
|
1893 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1894 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1895 | items in a monster's inventory. |
|
|
1896 | </attribute> |
|
|
1897 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
1898 | Resistances on flesh items make them more durable against spellcraft |
|
|
1899 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1900 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1901 | items in a monster's inventory. |
|
|
1902 | </attribute> |
|
|
1903 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
1904 | Resistances on flesh items make them more durable against spellcraft |
|
|
1905 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1906 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1907 | items in a monster's inventory. |
|
|
1908 | </attribute> |
|
|
1909 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
1910 | Resistances on flesh items make them more durable against spellcraft |
|
|
1911 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1912 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1913 | items in a monster's inventory. |
|
|
1914 | </attribute> |
|
|
1915 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
1916 | Resistances on flesh items make them more durable against spellcraft |
|
|
1917 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1918 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1919 | items in a monster's inventory. |
|
|
1920 | </attribute> |
|
|
1921 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
1922 | Resistances on flesh items make them more durable against spellcraft |
|
|
1923 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1924 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1925 | items in a monster's inventory. |
|
|
1926 | </attribute> |
|
|
1927 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
1928 | Resistances on flesh items make them more durable against spellcraft |
|
|
1929 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1930 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1931 | items in a monster's inventory. |
|
|
1932 | </attribute> |
|
|
1933 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
1934 | Resistances on flesh items make them more durable against spellcraft |
|
|
1935 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1936 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1937 | items in a monster's inventory. |
|
|
1938 | </attribute> |
|
|
1939 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
1940 | Resistances on flesh items make them more durable against spellcraft |
|
|
1941 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1942 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1943 | items in a monster's inventory. |
|
|
1944 | </attribute> |
|
|
1945 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
1946 | Resistances on flesh items make them more durable against spellcraft |
|
|
1947 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1948 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1949 | items in a monster's inventory. |
|
|
1950 | </attribute> |
|
|
1951 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
1952 | Resistances on flesh items make them more durable against spellcraft |
|
|
1953 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1954 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1955 | items in a monster's inventory. |
|
|
1956 | </attribute> |
|
|
1957 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
1958 | Resistances on flesh items make them more durable against spellcraft |
|
|
1959 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1960 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1961 | items in a monster's inventory. |
|
|
1962 | </attribute> |
|
|
1963 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
1964 | Resistances on flesh items make them more durable against spellcraft |
|
|
1965 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1966 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1967 | items in a monster's inventory. |
|
|
1968 | </attribute> |
|
|
1969 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
1970 | Resistances on flesh items make them more durable against spellcraft |
|
|
1971 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1972 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1973 | items in a monster's inventory. |
|
|
1974 | </attribute> |
|
|
1975 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
1976 | RResistances on flesh items make them more durable against spellcraft |
|
|
1977 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1978 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1979 | items in a monster's inventory. |
|
|
1980 | </attribute> |
|
|
1981 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
1982 | Resistances on flesh items make them more durable against spellcraft |
|
|
1983 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1984 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1985 | items in a monster's inventory. |
|
|
1986 | </attribute> |
|
|
1987 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
1988 | Resistances on flesh items make them more durable against spellcraft |
|
|
1989 | of the appropriate kind. It also allows dragon players to eventually gain |
|
|
1990 | resistance by eating it. Usually resistance should only be set for flesh |
|
|
1991 | items in a monster's inventory. |
|
|
1992 | </attribute> |
|
|
1993 | </section> |
|
|
1994 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
2004 | <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> |
1995 | This text may describe the item. |
2005 | This text may describe the item. |
1996 | </attribute> |
2006 | </attribute> |
1997 | </type> |
2007 | </type> |
1998 | |
2008 | |
… | |
… | |
2104 | <type number="91" name="Gate"> |
2114 | <type number="91" name="Gate"> |
2105 | <ignore> |
2115 | <ignore> |
2106 | <ignore_list name="non_pickable" /> |
2116 | <ignore_list name="non_pickable" /> |
2107 | </ignore> |
2117 | </ignore> |
2108 | <description><![CDATA[ |
2118 | <description><![CDATA[ |
2109 | Gates play an important role in Crossfire. Gates can be opened |
2119 | Gates play an important role in Deliantra. Gates can be opened |
2110 | by activating a button/trigger, by speaking passwords (-> magic_ear) |
2120 | by activating a button/trigger, by speaking passwords (-> magic_ear) |
2111 | or carrying special key-objects (-> inventory checker). |
2121 | or carrying special key-objects (-> inventory checker). |
2112 | Unlike locked doors, gates can get shut again after a player has |
2122 | Unlike locked doors, gates can get shut again after a player has |
2113 | passed, which makes them more practical in many cases. ]]> |
2123 | passed, which makes them more practical in many cases. ]]> |
2114 | </description> |
2124 | </description> |
… | |
… | |
2408 | alchemical receipes. By themselves, they have no special |
2418 | alchemical receipes. By themselves, they have no special |
2409 | functionalities. ]]> |
2419 | functionalities. ]]> |
2410 | </description> |
2420 | </description> |
2411 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2421 | <attribute arch="is_dust" editor="is dust" type="bool"> |
2412 | </attribute> |
2422 | </attribute> |
2413 | <section name="resistance"> |
2423 | &resistances_basic; |
2414 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2415 | </attribute> |
|
|
2416 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2417 | </attribute> |
|
|
2418 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2419 | </attribute> |
|
|
2420 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2421 | </attribute> |
|
|
2422 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2423 | </attribute> |
|
|
2424 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2425 | </attribute> |
|
|
2426 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2427 | </attribute> |
|
|
2428 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2429 | </attribute> |
|
|
2430 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2431 | </attribute> |
|
|
2432 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2433 | </attribute> |
|
|
2434 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2435 | </attribute> |
|
|
2436 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2437 | </attribute> |
|
|
2438 | </section> |
|
|
2439 | </type> |
2424 | </type> |
2440 | |
2425 | |
2441 | <!--####################################################################--> |
2426 | <!--####################################################################--> |
2442 | <type number="64" name="Inventory Checker"> |
2427 | <type number="64" name="Inventory Checker"> |
2443 | <ignore> |
2428 | <ignore> |
… | |
… | |
2593 | <attribute arch="no_pick" value="1" type="fixed" /> |
2578 | <attribute arch="no_pick" value="1" type="fixed" /> |
2594 | <attribute arch="slaying" editor="key string" type="string"> |
2579 | <attribute arch="slaying" editor="key string" type="string"> |
2595 | The <key string> in the door must be identical with the |
2580 | The <key string> in the door must be identical with the |
2596 | <key string> in the special key, then the door is unlocked. |
2581 | <key string> in the special key, then the door is unlocked. |
2597 | It is VERY important to set the <key string> to something that |
2582 | It is VERY important to set the <key string> to something that |
2598 | is unique among the CF mapset. |
2583 | is unique among the Deliantra mapset. |
2599 | |
2584 | |
2600 | DONT EVER USE the default string "set_individual_value". |
2585 | DONT EVER USE the default string "set_individual_value". |
2601 | </attribute> |
2586 | </attribute> |
2602 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
2587 | <attribute arch="no_magic" editor="restrict spells" type="bool"> |
2603 | Restricting the use of spells to pass this door. |
2588 | Restricting the use of spells to pass this door. |
… | |
… | |
2737 | A magic wall of high <armour class> is less likely to get hit from |
2722 | A magic wall of high <armour class> is less likely to get hit from |
2738 | an opponent. <armour class> can be considered the "counterpiece" |
2723 | an opponent. <armour class> can be considered the "counterpiece" |
2739 | to <weapon class>. |
2724 | to <weapon class>. |
2740 | </attribute> |
2725 | </attribute> |
2741 | </section> |
2726 | </section> |
2742 | <section name="resistance"> |
2727 | &resistances_basic; |
2743 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
2744 | </attribute> |
|
|
2745 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
2746 | </attribute> |
|
|
2747 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
2748 | </attribute> |
|
|
2749 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
2750 | </attribute> |
|
|
2751 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
2752 | </attribute> |
|
|
2753 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
2754 | </attribute> |
|
|
2755 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
2756 | </attribute> |
|
|
2757 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
2758 | </attribute> |
|
|
2759 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
2760 | </attribute> |
|
|
2761 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
2762 | </attribute> |
|
|
2763 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
2764 | </attribute> |
|
|
2765 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
2766 | </attribute> |
|
|
2767 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
2768 | </attribute> |
|
|
2769 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
2770 | </attribute> |
|
|
2771 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
2772 | </attribute> |
|
|
2773 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
2774 | </attribute> |
|
|
2775 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
2776 | </attribute> |
|
|
2777 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
2778 | </attribute> |
|
|
2779 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
2780 | </attribute> |
|
|
2781 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
2782 | </attribute> |
|
|
2783 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
2784 | </attribute> |
|
|
2785 | </section> |
|
|
2786 | </type> |
2728 | </type> |
2787 | |
2729 | |
2788 | <!--####################################################################--> |
2730 | <!--####################################################################--> |
2789 | <type number="55" name="Marker"> |
2731 | <type number="55" name="Marker"> |
2790 | <ignore> |
2732 | <ignore> |
… | |
… | |
2934 | |
2876 | |
2935 | Note that you can always put items into the monster's |
2877 | Note that you can always put items into the monster's |
2936 | inventory. Those will drop-at-kill just like the stuff |
2878 | inventory. Those will drop-at-kill just like the stuff |
2937 | from the <treasurelist>. |
2879 | from the <treasurelist>. |
2938 | </attribute> |
2880 | </attribute> |
|
|
2881 | <attribute arch="treasure_env" editor="treasure in env" type="bool"> |
|
|
2882 | Set this flag to move treasure items created into the environment (map) |
|
|
2883 | instead of putting them into the object. |
|
|
2884 | </attribute> |
2939 | <attribute arch="level" editor="level" type="int"> |
2885 | <attribute arch="level" editor="level" type="int"> |
2940 | A monster's <level> is the most important attribute. |
2886 | A monster's <level> is the most important attribute. |
2941 | <level> affects the power of a monster in various ways. |
2887 | <level> affects the power of a monster in various ways. |
2942 | </attribute> |
2888 | </attribute> |
2943 | <attribute arch="race" editor="race" type="string"> |
2889 | <attribute arch="race" editor="race" type="string"> |
… | |
… | |
2989 | </attribute> |
2935 | </attribute> |
2990 | <attribute arch="carrying" editor="carries weight" type="int"> |
2936 | <attribute arch="carrying" editor="carries weight" type="int"> |
2991 | If a monster has something in the inventory, this |
2937 | If a monster has something in the inventory, this |
2992 | value can be set to reflect the slowdown due to |
2938 | value can be set to reflect the slowdown due to |
2993 | the carried weight. |
2939 | the carried weight. |
|
|
2940 | </attribute> |
|
|
2941 | <attribute arch="precious" editor="precious" type="bool"> |
|
|
2942 | Set this flag to indicate that this monster is precious, i.e. |
|
|
2943 | it should not be lightly destroyed. This is most useful on pets and |
|
|
2944 | keeps the server from destroying them on destroy_pets/monster floors |
|
|
2945 | and will try to save them when the player logs out. |
2994 | </attribute> |
2946 | </attribute> |
2995 | |
2947 | |
2996 | <section name="melee"> |
2948 | <section name="melee"> |
2997 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2949 | <attribute arch="attacktype" editor="attacktype" type="bitmask_attacktype"> |
2998 | This number is a bitmask, specifying the monster's attacktypes |
2950 | This number is a bitmask, specifying the monster's attacktypes |
… | |
… | |
3170 | <attribute arch="stand_still" editor="stand still" type="bool"> |
3122 | <attribute arch="stand_still" editor="stand still" type="bool"> |
3171 | Monsters which <stand still> won't move to leave their position. |
3123 | Monsters which <stand still> won't move to leave their position. |
3172 | When agressive, they will attack all enemies who get close to |
3124 | When agressive, they will attack all enemies who get close to |
3173 | them. This behaviour is commonly known from castle guards. |
3125 | them. This behaviour is commonly known from castle guards. |
3174 | |
3126 | |
3175 | In older versions of Crossfire it was possible to eventually |
3127 | In older versions of Deliantra it was possible to eventually |
3176 | push a <stand still>-monster out of position by force. |
3128 | push a <stand still>-monster out of position by force. |
3177 | I believe this is no longer possible. Neverthless, you should |
3129 | I believe this is no longer possible. Neverthless, you should |
3178 | still be cautious when lining up <stand still>-monster in order |
3130 | still be cautious when lining up <stand still>-monster in order |
3179 | to "defend" something: Such monsters are rather easy to kill. |
3131 | to "defend" something: Such monsters are rather easy to kill. |
3180 | It's good for low level maps, but not much more. |
3132 | It's good for low level maps, but not much more. |
… | |
… | |
3216 | When the monster's health points drop below this percentage |
3168 | When the monster's health points drop below this percentage |
3217 | (relative to max health), it attempts to run away from the |
3169 | (relative to max health), it attempts to run away from the |
3218 | attacker. |
3170 | attacker. |
3219 | </attribute> |
3171 | </attribute> |
3220 | </section> |
3172 | </section> |
3221 | |
3173 | &resistances_basic; |
3222 | <section name="resistance"> |
|
|
3223 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3224 | </attribute> |
|
|
3225 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3226 | </attribute> |
|
|
3227 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3228 | </attribute> |
|
|
3229 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3230 | </attribute> |
|
|
3231 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3232 | </attribute> |
|
|
3233 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3234 | </attribute> |
|
|
3235 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3236 | </attribute> |
|
|
3237 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3238 | </attribute> |
|
|
3239 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3240 | </attribute> |
|
|
3241 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
3242 | </attribute> |
|
|
3243 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3244 | </attribute> |
|
|
3245 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
3246 | </attribute> |
|
|
3247 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3248 | </attribute> |
|
|
3249 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
3250 | </attribute> |
|
|
3251 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3252 | </attribute> |
|
|
3253 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
3254 | </attribute> |
|
|
3255 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
3256 | </attribute> |
|
|
3257 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
3258 | </attribute> |
|
|
3259 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
3260 | </attribute> |
|
|
3261 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
3262 | </attribute> |
|
|
3263 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
3264 | </attribute> |
|
|
3265 | </section> |
|
|
3266 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3174 | <attribute arch_begin="msg" arch_end="endmsg" editor="npc message" type="text"> |
3267 | </attribute> |
3175 | </attribute> |
3268 | </type> |
3176 | </type> |
3269 | |
3177 | |
3270 | <!--####################################################################--> |
3178 | <!--####################################################################--> |
… | |
… | |
3275 | <attribute arch="name_pl" /> |
3183 | <attribute arch="name_pl" /> |
3276 | <attribute arch="nrof" /> |
3184 | <attribute arch="nrof" /> |
3277 | <attribute arch="value" /> |
3185 | <attribute arch="value" /> |
3278 | <attribute arch="unpaid" /> |
3186 | <attribute arch="unpaid" /> |
3279 | </ignore> |
3187 | </ignore> |
3280 | <description><![CDATA[ |
3188 | <description> |
3281 | A grimreaper is a monster that vanishes after it did some number of |
3189 | A grimreaper is a monster that vanishes after it did some number of |
3282 | draining attacks. ]]> <!-- XXX: is this ok? --> |
3190 | draining attacks. |
3283 | </description> |
3191 | </description> |
3284 | <section name="grimreaper"> |
3192 | <section name="grimreaper"> |
3285 | <attribute arch="value" editor="attacks" type="int"> |
3193 | <attribute arch="value" editor="attacks" type="int"> |
3286 | The object vanishes after this number of draining attacks. |
3194 | The object vanishes after this number of draining attacks. |
3287 | </attribute> |
3195 | </attribute> |
… | |
… | |
3560 | </attribute> |
3468 | </attribute> |
3561 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3469 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
3562 | A godgiven item vanishes as soon as the player |
3470 | A godgiven item vanishes as soon as the player |
3563 | drops it to the ground. |
3471 | drops it to the ground. |
3564 | </attribute> |
3472 | </attribute> |
3565 | <section name="stats"> |
3473 | &player_stat_resist_sections; |
3566 | <attribute arch="Str" editor="strength" type="int"> |
|
|
3567 | The player's strentgh will rise/fall by the given value for permanent |
|
|
3568 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3569 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3570 | stats if positive. |
|
|
3571 | </attribute> |
|
|
3572 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
3573 | The player's dexterity will rise/fall by the given value for permanent |
|
|
3574 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3575 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3576 | stats if positive. |
|
|
3577 | </attribute> |
|
|
3578 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
3579 | The player's constitution will rise/fall by the given value for permanent |
|
|
3580 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3581 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3582 | stats if positive. |
|
|
3583 | </attribute> |
|
|
3584 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
3585 | The player's intelligence will rise/fall by the given value for permanent |
|
|
3586 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3587 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3588 | stats if positive. |
|
|
3589 | </attribute> |
|
|
3590 | <attribute arch="Pow" editor="power" type="int"> |
|
|
3591 | The player's power will rise/fall by the given value for permanent |
|
|
3592 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3593 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3594 | stats if positive. |
|
|
3595 | </attribute> |
|
|
3596 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
3597 | The player's wisdom will rise/fall by the given value for permanent |
|
|
3598 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3599 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3600 | stats if positive. |
|
|
3601 | </attribute> |
|
|
3602 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
3603 | The player's charisma will rise/fall by the given value for permanent |
|
|
3604 | (of course there is an upper limit). Generally there shouldn't be stat |
|
|
3605 | potions granting more than one stat. Cursed potions will subtract the |
|
|
3606 | stats if positive. |
|
|
3607 | </attribute> |
|
|
3608 | </section> |
|
|
3609 | <section name="resistance"> |
|
|
3610 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
3611 | The player's resistance to physical will rise by this value in percent |
|
|
3612 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3613 | add on the values from the player's equipment. |
|
|
3614 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3615 | </attribute> |
|
|
3616 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
3617 | The player's resistance to magic will rise by this value in percent |
|
|
3618 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3619 | add on the values from the player's equipment. |
|
|
3620 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3621 | </attribute> |
|
|
3622 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
3623 | The player's resistance to fire will rise by this value in percent |
|
|
3624 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3625 | add on the values from the player's equipment. |
|
|
3626 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3627 | </attribute> |
|
|
3628 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
3629 | The player's resistance to electricity will rise by this value in percent |
|
|
3630 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3631 | add on the values from the player's equipment. |
|
|
3632 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3633 | </attribute> |
|
|
3634 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
3635 | The player's resistance to cold will rise by this value in percent |
|
|
3636 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3637 | add on the values from the player's equipment. |
|
|
3638 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3639 | </attribute> |
|
|
3640 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
3641 | The player's resistance to acid will rise by this value in percent |
|
|
3642 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3643 | add on the values from the player's equipment. |
|
|
3644 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3645 | </attribute> |
|
|
3646 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
3647 | The player's resistance to confusion will rise by this value in percent |
|
|
3648 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3649 | add on the values from the player's equipment. |
|
|
3650 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3651 | </attribute> |
|
|
3652 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
3653 | The player's resistance to weaponmagic will rise by this value in percent |
|
|
3654 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3655 | add on the values from the player's equipment. |
|
|
3656 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3657 | </attribute> |
|
|
3658 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
3659 | The player's resistance to paralyze will rise by this value in percent |
|
|
3660 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3661 | add on the values from the player's equipment. |
|
|
3662 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3663 | </attribute> |
|
|
3664 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
3665 | The player's resistance to draining will rise by this value in percent |
|
|
3666 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3667 | add on the values from the player's equipment. |
|
|
3668 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3669 | </attribute> |
|
|
3670 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
3671 | The player's resistance to depletion will rise by this value in percent |
|
|
3672 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3673 | add on the values from the player's equipment. |
|
|
3674 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3675 | </attribute> |
|
|
3676 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
3677 | The player's resistance to poison will rise by this value in percent |
|
|
3678 | (range -100 till +100). The effect is only temporare, and it does NOT |
|
|
3679 | add on the values from the player's equipment. |
|
|
3680 | Cursed potions will make negative resistance.. very nasty in combat! |
|
|
3681 | </attribute> |
|
|
3682 | </section> |
|
|
3683 | </type> |
3474 | </type> |
3684 | |
3475 | |
3685 | <!--####################################################################--> |
3476 | <!--####################################################################--> |
3686 | <type number="156" name="Power Crystal"> |
3477 | <type number="156" name="Power Crystal"> |
3687 | <description><![CDATA[ |
3478 | <description><![CDATA[ |
… | |
… | |
3956 | It is absolutely neccessary that a place with savebeds is 100% secure. |
3747 | It is absolutely neccessary that a place with savebeds is 100% secure. |
3957 | That means: |
3748 | That means: |
3958 | <UL> |
3749 | <UL> |
3959 | <LI> Monsters must not be able to reach the savebeds under any circumstances! |
3750 | <LI> Monsters must not be able to reach the savebeds under any circumstances! |
3960 | <LI> If there are NPCs around, make sure they have the friendly-flag set. |
3751 | <LI> If there are NPCs around, make sure they have the friendly-flag set. |
3961 | <LI> Insert a relyable exit! Make sure there is no possibility that |
3752 | <LI> Insert a reliable exit! Make sure there is no possibility that |
3962 | players get trapped in a savebed location. |
3753 | players get trapped in a savebed location. |
3963 | <LI> If possible, mark the whole site as no-spell area (Insert this |
3754 | <LI> If possible, mark the whole site as no-spell area (Insert this |
3964 | arch called "dungeon_magic" everywhere). This is not required, |
3755 | arch called "dungeon_magic" everywhere). This is not required, |
3965 | but it makes the place much more safe. |
3756 | but it makes the place much more safe. |
3966 | </UL> ]]> |
3757 | </UL> ]]> |
… | |
… | |
4075 | amount of <item power>, depending on their own level. This is the |
3866 | amount of <item power>, depending on their own level. This is the |
4076 | only way to prevent low level players to wear "undeserved" equipment |
3867 | only way to prevent low level players to wear "undeserved" equipment |
4077 | (like gifts from other players or cheated items). |
3868 | (like gifts from other players or cheated items). |
4078 | |
3869 | |
4079 | It is very important to adjust the <item power> value carefully |
3870 | It is very important to adjust the <item power> value carefully |
4080 | for every artifact you create! If zero/unset, the CF server will |
3871 | for every artifact you create! If zero/unset, the Deliantra server will |
4081 | calculate a provisional value at runtime, but this is never |
3872 | calculate a provisional value at runtime, but this is never |
4082 | going to be an accurate measurement of <item power>. |
3873 | going to be an accurate measurement of <item power>. |
4083 | </attribute> |
3874 | </attribute> |
4084 | <attribute arch="no_strength" editor="ignore strength" type="bool"> |
3875 | <attribute arch="no_strength" editor="ignore strength" type="bool"> |
4085 | Usually the player's strentgh takes effect on the damage |
3876 | Usually the player's strentgh takes effect on the damage |
… | |
… | |
4268 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4059 | second time would be silly. <counter> 1 does a perfect job in such cases. |
4269 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4060 | Otherwise set <counter> zero/unset for infinite use (that is the default). |
4270 | </attribute> |
4061 | </attribute> |
4271 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4062 | <attribute arch_begin="msg" arch_end="endmsg" editor="message" type="text"> |
4272 | This text will be displayed to the player. |
4063 | This text will be displayed to the player. |
|
|
4064 | </attribute> |
|
|
4065 | </type> |
|
|
4066 | |
|
|
4067 | <type number="150" name="Shop Inventory"> |
|
|
4068 | <ignore> |
|
|
4069 | <ignore_list name="non_pickable" /> |
|
|
4070 | </ignore> |
|
|
4071 | <description><![CDATA[The purpose of a sign is to display the contents of a shop.]]> |
|
|
4072 | </description> |
|
|
4073 | <use><![CDATA[Use these signs to present the player a list of the items in the shop]]> |
|
|
4074 | </use> |
|
|
4075 | <attribute arch="shop_coords" editor="shop rectangle" type="string"> |
|
|
4076 | The format of this field is: 'x1,y1,x2,y2'. It defines a rectangle on |
|
|
4077 | the map that will be searched for unpaid items. |
4273 | </attribute> |
4078 | </attribute> |
4274 | </type> |
4079 | </type> |
4275 | |
4080 | |
4276 | <!--####################################################################--> |
4081 | <!--####################################################################--> |
4277 | <type number="43" name="Skill"> |
4082 | <type number="43" name="Skill"> |
… | |
… | |
4314 | expmul is 1, the player will get 500 added to that skill as well as |
4119 | expmul is 1, the player will get 500 added to that skill as well as |
4315 | 500 to their total. |
4120 | 500 to their total. |
4316 | </attribute> |
4121 | </attribute> |
4317 | <attribute arch="subtype" editor="skill type" type="list_skill_type"> |
4122 | <attribute arch="subtype" editor="skill type" type="list_skill_type"> |
4318 | The <skill type> defines the base functionality of the skill. |
4123 | The <skill type> defines the base functionality of the skill. |
4319 | Skill types are hardcoded in the Crossfire server. It isn't hard to |
4124 | Skill types are hardcoded in the Deliantra server. It isn't hard to |
4320 | create new skill types, but it requires a bit of server-coding. |
4125 | create new skill types, but it requires a bit of server-coding. |
4321 | </attribute> |
4126 | </attribute> |
4322 | <attribute arch="level" editor="level" type="int"> |
4127 | <attribute arch="level" editor="level" type="int"> |
4323 | </attribute> |
4128 | </attribute> |
4324 | <attribute arch="exp" editor="experience" type="int"> |
4129 | <attribute arch="exp" editor="experience" type="int"> |
… | |
… | |
4653 | <type number="26" name="Timed Gate"> |
4458 | <type number="26" name="Timed Gate"> |
4654 | <ignore> |
4459 | <ignore> |
4655 | <ignore_list name="non_pickable" /> |
4460 | <ignore_list name="non_pickable" /> |
4656 | </ignore> |
4461 | </ignore> |
4657 | <description><![CDATA[ |
4462 | <description><![CDATA[ |
4658 | Gates play an important role in Crossfire. Gates can be opened |
4463 | Gates play an important role in Deliantra. Gates can be opened |
4659 | by activating a button/trigger, by speaking passwords (-> magic_ear) |
4464 | by activating a button/trigger, by speaking passwords (-> magic_ear) |
4660 | or carrying special key-objects (-> inventory checker). |
4465 | or carrying special key-objects (-> inventory checker). |
4661 | Unlike locked doors, gates can get shut again after a player has |
4466 | Unlike locked doors, gates can get shut again after a player has |
4662 | passed, which makes them more practical in many cases. Unlike normal |
4467 | passed, which makes them more practical in many cases. Unlike normal |
4663 | gates, timed gates open when triggered but automatically close again |
4468 | gates, timed gates open when triggered but automatically close again |
… | |
… | |
4714 | and generally have either a physical attack or trigger a reaction. |
4519 | and generally have either a physical attack or trigger a reaction. |
4715 | <br><br> |
4520 | <br><br> |
4716 | Traps hit any monster or person who steps on them for 'dam' damage in |
4521 | Traps hit any monster or person who steps on them for 'dam' damage in |
4717 | 'attacktype' attacktype and/or trigger a reaction. |
4522 | 'attacktype' attacktype and/or trigger a reaction. |
4718 | <br><br> |
4523 | <br><br> |
4719 | Many traps are already defined in the archetypes. ]]> |
4524 | Many traps are already defined in the archetypes.]]> |
4720 | </description> |
4525 | </description> |
4721 | <use><![CDATA[ |
4526 | <use><![CDATA[ |
4722 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4527 | Avoid monsters stepping on your traps. For example, a party of orcs setting |
4723 | off your lightning wall and pit trap is usually a bad idea. ]]> |
4528 | off your lightning wall and pit trap is usually a bad idea.]]> |
4724 | </use> |
4529 | </use> |
4725 | <attribute arch="no_pick" value="1" type="fixed" /> |
4530 | <attribute arch="no_pick" value="1" type="fixed" /> |
4726 | &move_on; |
4531 | &move_on; |
4727 | <attribute arch="level" editor="trap level" type="int"> |
4532 | <attribute arch="level" editor="trap level" type="int"> |
4728 | Level effects how easily a trap may be found and disarmed, and |
4533 | Level effects how easily a trap may be found and disarmed, and |
… | |
… | |
5025 | </attribute> |
4830 | </attribute> |
5026 | <attribute arch="ac" editor="armour class" type="int"> |
4831 | <attribute arch="ac" editor="armour class" type="int"> |
5027 | Weak walls of high <armour class> are less likely to get hit. |
4832 | Weak walls of high <armour class> are less likely to get hit. |
5028 | <armour class> can be considered the "counterpiece" to <weapon class>. |
4833 | <armour class> can be considered the "counterpiece" to <weapon class>. |
5029 | </attribute> |
4834 | </attribute> |
5030 | <section name="resistance"> |
4835 | &resistances_basic; |
5031 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5032 | </attribute> |
|
|
5033 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5034 | </attribute> |
|
|
5035 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5036 | </attribute> |
|
|
5037 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5038 | </attribute> |
|
|
5039 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5040 | </attribute> |
|
|
5041 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5042 | </attribute> |
|
|
5043 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5044 | </attribute> |
|
|
5045 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5046 | </attribute> |
|
|
5047 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5048 | </attribute> |
|
|
5049 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5050 | </attribute> |
|
|
5051 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5052 | </attribute> |
|
|
5053 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5054 | </attribute> |
|
|
5055 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5056 | </attribute> |
|
|
5057 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5058 | </attribute> |
|
|
5059 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5060 | </attribute> |
|
|
5061 | <attribute arch="resist_turn_undead" editor="resist turn undead %" length="15" type="int"> |
|
|
5062 | </attribute> |
|
|
5063 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5064 | </attribute> |
|
|
5065 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5066 | </attribute> |
|
|
5067 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5068 | </attribute> |
|
|
5069 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5070 | </attribute> |
|
|
5071 | <attribute arch="resist_godpower" editor="resist godpower %" length="15" type="int"> |
|
|
5072 | </attribute> |
|
|
5073 | </section> |
|
|
5074 | </type> |
4836 | </type> |
5075 | |
4837 | |
5076 | <!--####################################################################--> |
4838 | <!--####################################################################--> |
5077 | <type number="15" name="Weapon"> |
4839 | <type number="15" name="Weapon"> |
5078 | <description><![CDATA[ |
4840 | <description><![CDATA[ |
… | |
… | |
5146 | amount of <item power>, depending on their own level. This is the |
4908 | amount of <item power>, depending on their own level. This is the |
5147 | only way to prevent low level players to wear "undeserved" equipment |
4909 | only way to prevent low level players to wear "undeserved" equipment |
5148 | (like gifts from other players or cheated items). |
4910 | (like gifts from other players or cheated items). |
5149 | |
4911 | |
5150 | It is very important to adjust the <item power> value carefully |
4912 | It is very important to adjust the <item power> value carefully |
5151 | for every artifact you create! If zero/unset, the CF server will |
4913 | for every artifact you create! If zero/unset, the Deliantra server will |
5152 | calculate a provisional value at runtime, but this is never |
4914 | calculate a provisional value at runtime, but this is never |
5153 | going to be an accurate measurement of <item power>. |
4915 | going to be an accurate measurement of <item power>. |
5154 | </attribute> |
4916 | </attribute> |
5155 | <attribute arch="damned" editor="damnation" type="bool"> |
4917 | <attribute arch="damned" editor="damnation" type="bool"> |
5156 | A damned weapon cannot be unwielded unless |
4918 | A damned weapon cannot be unwielded unless |
… | |
… | |
5176 | </attribute> |
4938 | </attribute> |
5177 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
4939 | <attribute arch="startequip" editor="godgiven item" type="bool"> |
5178 | A godgiven item vanishes as soon as the player |
4940 | A godgiven item vanishes as soon as the player |
5179 | drops it to the ground. |
4941 | drops it to the ground. |
5180 | </attribute> |
4942 | </attribute> |
5181 | <section name="resistance"> |
4943 | &player_stat_resist_sections; |
5182 | <attribute arch="resist_physical" editor="resist physical %" length="15" type="int"> |
|
|
5183 | This adds physical resistance to the weapon (= armour value). The number is |
|
|
5184 | a percent-value in the range 0-100. Treat this with CARE. Look at other maps |
|
|
5185 | and what they require to do for getting this-and-that artifact. |
|
|
5186 | </attribute> |
|
|
5187 | <attribute arch="resist_magic" editor="resist magic %" length="15" type="int"> |
|
|
5188 | This adds magic resistance to the weapon. The number is a percent-value in |
|
|
5189 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5190 | require to do for getting this-and-that artifact. |
|
|
5191 | </attribute> |
|
|
5192 | <attribute arch="resist_fire" editor="resist fire %" length="15" type="int"> |
|
|
5193 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5194 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5195 | require to do for getting this-and-that artifact. |
|
|
5196 | </attribute> |
|
|
5197 | <attribute arch="resist_electricity" editor="resist electricity %" length="15" type="int"> |
|
|
5198 | This adds electricity resistance to the weapon. The number is a percent-value in |
|
|
5199 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5200 | require to do for getting this-and-that artifact. |
|
|
5201 | </attribute> |
|
|
5202 | <attribute arch="resist_cold" editor="resist cold %" length="15" type="int"> |
|
|
5203 | This adds fire resistance to the weapon. The number is a percent-value in |
|
|
5204 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5205 | require to do for getting this-and-that artifact. |
|
|
5206 | </attribute> |
|
|
5207 | <attribute arch="resist_confusion" editor="resist confusion %" length="15" type="int"> |
|
|
5208 | This adds confusion resistance to the weapon. The number is a percent-value in |
|
|
5209 | the range 0-100. Confusion resistance is not very effective |
|
|
5210 | unless the value comes close to 100 (= perfect immunity). |
|
|
5211 | </attribute> |
|
|
5212 | <attribute arch="resist_acid" editor="resist acid %" length="15" type="int"> |
|
|
5213 | This adds acid resistance to the weapon. The number is a percent-value in |
|
|
5214 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5215 | require to do for getting this-and-that artifact. |
|
|
5216 | </attribute> |
|
|
5217 | <attribute arch="resist_drain" editor="resist draining %" length="15" type="int"> |
|
|
5218 | This adds draining resistance to the weapon. The number is a percent-value |
|
|
5219 | in the range 0-100. Draining resistance is little effective |
|
|
5220 | unless the value is 100 (= perfect immunity). |
|
|
5221 | </attribute> |
|
|
5222 | <attribute arch="resist_weaponmagic" editor="resist weaponmagic %" length="15" type="int"> |
|
|
5223 | This adds weaponmagic resistance to the weapon. The number is a percent-value in |
|
|
5224 | the range 0-100. Weaponmagic resistance generally should not exist on |
|
|
5225 | equipment at all. Spells/Monsters doing weaponmagic damage (e.g. comet spell) |
|
|
5226 | are not meant to be easily resisted. |
|
|
5227 | </attribute> |
|
|
5228 | <attribute arch="resist_ghosthit" editor="resist ghosthit %" length="15" type="int"> |
|
|
5229 | This adds ghosthit resistance to the weapon. The number is a percent-value |
|
|
5230 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5231 | require to do for getting this-and-that artifact. |
|
|
5232 | </attribute> |
|
|
5233 | <attribute arch="resist_poison" editor="resist poison %" length="15" type="int"> |
|
|
5234 | This adds poison resistance to the weapon. The number is a percent-value in |
|
|
5235 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5236 | require to do for getting this-and-that artifact. |
|
|
5237 | </attribute> |
|
|
5238 | <attribute arch="resist_slow" editor="resist slow %" length="15" type="int"> |
|
|
5239 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5240 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5241 | </attribute> |
|
|
5242 | <attribute arch="resist_paralyze" editor="resist paralyze %" length="15" type="int"> |
|
|
5243 | This adds paralyze resistance to the weapon. The number is a percent-value in |
|
|
5244 | the range 0-100. Paralyze resistance is little effective |
|
|
5245 | unless the value is 100 (= perfect immunity). |
|
|
5246 | </attribute> |
|
|
5247 | <attribute arch="resist_fear" editor="resist fear %" length="15" type="int"> |
|
|
5248 | This adds fear resistance to the weapon. The number is a percent-value in |
|
|
5249 | the range 0-100. Resistance to fear is pretty useless. |
|
|
5250 | </attribute> |
|
|
5251 | <attribute arch="resist_deplete" editor="resist depletion %" length="15" type="int"> |
|
|
5252 | This adds depletion resistance to the weapon. The number is a percent-value |
|
|
5253 | in the range 0-100. Depletion resistance is little effective |
|
|
5254 | unless the value is 100 (= perfect immunity). |
|
|
5255 | </attribute> |
|
|
5256 | <attribute arch="resist_death" editor="resist death-attack %" length="15" type="int"> |
|
|
5257 | This adds death-attack resistance to the weapon. The number is a |
|
|
5258 | percent-value in the range 0-100. Death-attack resistance is little |
|
|
5259 | effective unless the value is 100 (= perfect immunity). |
|
|
5260 | Generally, resistance to death-attack is not supposed to be |
|
|
5261 | available to players! |
|
|
5262 | </attribute> |
|
|
5263 | <attribute arch="resist_chaos" editor="resist chaos %" length="15" type="int"> |
|
|
5264 | This adds chaos resistance to the weapon. The number is a percent-value in |
|
|
5265 | the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5266 | require to do for getting this-and-that artifact. |
|
|
5267 | Note that chaos is not a stand-alone attacktype. Chaos "contains" a |
|
|
5268 | combination of other attacktypes. |
|
|
5269 | </attribute> |
|
|
5270 | <attribute arch="resist_blind" editor="resist blinding %" length="15" type="int"> |
|
|
5271 | This adds blinding resistance to the weapon. The number is a percent-value |
|
|
5272 | in the range 0-100. Treat this with CARE. Look at other maps and what they |
|
|
5273 | require to do for getting this-and-that artifact. |
|
|
5274 | </attribute> |
|
|
5275 | <attribute arch="resist_holyword" editor="resist holy power %" length="15" type="int"> |
|
|
5276 | This adds holy power resistance to the weapon. The number is a percent-value |
|
|
5277 | in the range 0-100. Holy power is the attacktype that holyword-type spells |
|
|
5278 | use to hurt undead creatures. This kind of resistance is only reasonable |
|
|
5279 | for undead players (wraith or devourer cult). |
|
|
5280 | Generally, resistance to holy word should not be available for players. |
|
|
5281 | </attribute> |
|
|
5282 | </section> |
|
|
5283 | <section name="stats"> |
|
|
5284 | <attribute arch="Str" editor="strength" type="int"> |
|
|
5285 | The player's strentgh will rise/fall by the given value |
|
|
5286 | while wearing this weapon. |
|
|
5287 | </attribute> |
|
|
5288 | <attribute arch="Dex" editor="dexterity" type="int"> |
|
|
5289 | The player's dexterity will rise/fall by the given value |
|
|
5290 | while wearing this weapon. |
|
|
5291 | </attribute> |
|
|
5292 | <attribute arch="Con" editor="constitution" type="int"> |
|
|
5293 | The player's constitution will rise/fall by the given value |
|
|
5294 | while wearing this weapon. |
|
|
5295 | </attribute> |
|
|
5296 | <attribute arch="Int" editor="intelligence" type="int"> |
|
|
5297 | The player's intelligence will rise/fall by the given value |
|
|
5298 | while wearing this weapon. |
|
|
5299 | </attribute> |
|
|
5300 | <attribute arch="Pow" editor="power" type="int"> |
|
|
5301 | The player's power will rise/fall by the given value |
|
|
5302 | while wearing this weapon. |
|
|
5303 | </attribute> |
|
|
5304 | <attribute arch="Wis" editor="wisdom" type="int"> |
|
|
5305 | The player's wisdom will rise/fall by the given value while |
|
|
5306 | wearing this weapon. |
|
|
5307 | </attribute> |
|
|
5308 | <attribute arch="Cha" editor="charisma" type="int"> |
|
|
5309 | The player's charisma will rise/fall by the given value |
|
|
5310 | while wearing this weapon. |
|
|
5311 | </attribute> |
|
|
5312 | </section> |
|
|
5313 | <section name="misc"> |
4944 | <section name="misc"> |
5314 | <attribute arch="luck" editor="luck bonus" type="int"> |
4945 | <attribute arch="luck" editor="luck bonus" type="int"> |
5315 | With positive luck bonus, the player is more likely to |
4946 | With positive luck bonus, the player is more likely to |
5316 | succeed in all sorts of things (spellcasting, praying,...). |
4947 | succeed in all sorts of things (spellcasting, praying,...). |
5317 | Unless the <luck bonus> is very high, the effect will be |
4948 | Unless the <luck bonus> is very high, the effect will be |
… | |
… | |
5396 | </type> |
5027 | </type> |
5397 | |
5028 | |
5398 | <type number="116" name="Event Connector"> |
5029 | <type number="116" name="Event Connector"> |
5399 | <description><![CDATA[ |
5030 | <description><![CDATA[ |
5400 | Event connectors link specific events that happen to objects to |
5031 | Event connectors link specific events that happen to objects to |
5401 | a crossfire plug-in. ]]> |
5032 | a crossfire plug-in. They are not used at all in Deliantra ]]> |
5402 | </description> |
5033 | </description> |
5403 | <attribute arch="subtype" editor="event type" type="list_event_type"> |
|
|
5404 | The type of event that triggers a notify to the plug-in. |
|
|
5405 | </attribute> |
|
|
5406 | <attribute arch="title" editor="plug-in" type="string"> |
|
|
5407 | The name of the plug-in that should be notified of the event, e.g. "cfpython" |
|
|
5408 | for python and "perl" for the Crossfire-Perl plug-in. |
|
|
5409 | </attribute> |
|
|
5410 | <attribute arch="slaying" editor="extension" type="string"> |
|
|
5411 | The name of the extension to invoke (for python, this is the path to a script, |
|
|
5412 | for perl this is the name of a extension package without the ".ext" extension. |
|
|
5413 | </attribute> |
|
|
5414 | <attribute arch="name" editor="options" type="string"> |
|
|
5415 | A string that is passed unaltered to the extension above. Often used to pass |
|
|
5416 | options to the extension that alter its behaviour. |
|
|
5417 | </attribute> |
|
|
5418 | </type> |
5034 | </type> |
5419 | |
5035 | |
5420 | </types> |
5036 | </types> |