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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.37 by root, Tue Aug 26 01:58:06 2008 UTC vs.
Revision 1.42 by elmex, Sun Oct 5 14:19:43 2008 UTC

22# </required> # 22# </required> #
23# <ignore> # 23# <ignore> #
24# list of attributes not to import from default_type # 24# list of attributes not to import from default_type #
25# </ignore> # 25# </ignore> #
26# <description><![CDATA[ # 26# <description><![CDATA[ #
27# Description of this type.]]> # 27# Description of this type.]]> #
28# </description> # 28# </description> #
29# <use><![CDATA[ # 29# <use><![CDATA[ #
30# How to use this type.]]> # 30# How to use this type.]]> #
31# </use> # 31# </use> #
32# ... attributes ... # 32# ... attributes ... #
33# </type> # 33# </type> #
34# # 34# #
35# about the 'attribute' type: <attribute ... type="XXX" > # 35# about the 'attribute' type: <attribute ... type="XXX" > #
778 This text may describe the object. 778 This text may describe the object.
779 </attribute> 779 </attribute>
780</type> 780</type>
781 781
782<!--####################################################################--> 782<!--####################################################################-->
783<!-- former typ 110, which is 'inscribable' in deliantra, and was never used in cf afaik -->
783<type number="110" name="Ability"> 784<type number="999" name="Ability">
784 <ignore> 785 <ignore>
785 <ignore_list name="system_object" /> 786 <ignore_list name="system_object" />
786 </ignore> 787 </ignore>
787 <description><![CDATA[ 788 <description><![CDATA[
788 Abilities are to be put in a monster's inventory. They grant monsters the 789 Abilities are to be put in a monster's inventory. They grant monsters the
789 knowledge to cast spells. Spells from abilities are usually magical in 790 knowledge to cast spells. Spells from abilities are usually magical in
790 nature, thus adding magic attacktype to the spell-damage they produce. 791 nature, thus adding magic attacktype to the spell-damage they produce.
791 <br><br> 792 <br><br>
792 A particularly nice feature of abilities is that they can hold two 793 A particularly nice feature of abilities is that they can hold two
793 spells: One for short range- and one for long range use. 794 spells: One for short range - and one for long range use.
794 \n\n 795 \n\n
795 You should know that spellcasting monsters receive abilities via 796 You should know that spellcasting monsters receive abilities via
796 &lt;treasurelist&gt;.]]> 797 &lt;treasurelist&gt;.]]>
797 </description> 798 </description>
798 <use><![CDATA[ 799 <use><![CDATA[
1530 on the converter, in order to get &lt;receive number&gt; items 1531 on the converter, in order to get &lt;receive number&gt; items
1531 of &lt;receive arch&gt;. 1532 of &lt;receive arch&gt;.
1532 </attribute> 1533 </attribute>
1533 <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text"> 1534 <attribute arch_begin="msg" arch_end="endmsg" editor="description" type="text">
1534 This text may contain a description of the converter. 1535 This text may contain a description of the converter.
1536 </attribute>
1537 <attribute arch="precious" editor="output unpaid" type="bool">
1538 If the converter has this flag set the generated items will
1539 be flagged as unpaid. Useful if you want to make a converter in a shop.
1540 (For instance for 'dragon scale' to 'dragon shield' converters in some
1541 armour shops.)
1535 </attribute> 1542 </attribute>
1536</type> 1543</type>
1537 1544
1538<!--####################################################################--> 1545<!--####################################################################-->
1539<type number="42" name="Creator"> 1546<type number="42" name="Creator">
3397 sure to use them in a "logical way": Pits should always drop the 3404 sure to use them in a "logical way": Pits should always drop the
3398 player to some kind of lower level. They should not be used to 3405 player to some kind of lower level. They should not be used to
3399 randomly interconnect maps like teleporters do.]]> 3406 randomly interconnect maps like teleporters do.]]>
3400 </use> 3407 </use>
3401 <attribute arch="no_pick" value="1" type="fixed" /> 3408 <attribute arch="no_pick" value="1" type="fixed" />
3402 <attribute arch="range" editor="random radius" type="int"> 3409 <attribute arch="range" editor="spread radius" type="int">
3403 The radius of the square area that the pit will randomly put the player into. 3410 The radius of the square area that the pit will randomly put the player into (0 to 3, default 1).
3404 </attribute> 3411 </attribute>
3405 <attribute arch="connected" editor="connection" type="int"> 3412 <attribute arch="connected" editor="connection" type="int">
3406 When a &lt;connection&gt; value is set, the pit can be opened/closed 3413 When a &lt;connection&gt; value is set, the pit can be opened/closed
3407 by activating the connection. 3414 by activating the connection.
3408 </attribute> 3415 </attribute>

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