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Comparing deliantra/Deliantra/res/types.xml (file contents):
Revision 1.38 by root, Tue Aug 26 02:20:23 2008 UTC vs.
Revision 1.39 by root, Wed Aug 27 03:43:50 2008 UTC

22# </required> # 22# </required> #
23# <ignore> # 23# <ignore> #
24# list of attributes not to import from default_type # 24# list of attributes not to import from default_type #
25# </ignore> # 25# </ignore> #
26# <description><![CDATA[ # 26# <description><![CDATA[ #
27# Description of this type.]]> # 27# Description of this type.]]> #
28# </description> # 28# </description> #
29# <use><![CDATA[ # 29# <use><![CDATA[ #
30# How to use this type.]]> # 30# How to use this type.]]> #
31# </use> # 31# </use> #
32# ... attributes ... # 32# ... attributes ... #
33# </type> # 33# </type> #
34# # 34# #
35# about the 'attribute' type: <attribute ... type="XXX" > # 35# about the 'attribute' type: <attribute ... type="XXX" > #
788 Abilities are to be put in a monster's inventory. They grant monsters the 788 Abilities are to be put in a monster's inventory. They grant monsters the
789 knowledge to cast spells. Spells from abilities are usually magical in 789 knowledge to cast spells. Spells from abilities are usually magical in
790 nature, thus adding magic attacktype to the spell-damage they produce. 790 nature, thus adding magic attacktype to the spell-damage they produce.
791 <br><br> 791 <br><br>
792 A particularly nice feature of abilities is that they can hold two 792 A particularly nice feature of abilities is that they can hold two
793 spells: One for short range- and one for long range use. 793 spells: One for short range - and one for long range use.
794 \n\n 794 \n\n
795 You should know that spellcasting monsters receive abilities via 795 You should know that spellcasting monsters receive abilities via
796 &lt;treasurelist&gt;.]]> 796 &lt;treasurelist&gt;.]]>
797 </description> 797 </description>
798 <use><![CDATA[ 798 <use><![CDATA[
3398 player to some kind of lower level. They should not be used to 3398 player to some kind of lower level. They should not be used to
3399 randomly interconnect maps like teleporters do.]]> 3399 randomly interconnect maps like teleporters do.]]>
3400 </use> 3400 </use>
3401 <attribute arch="no_pick" value="1" type="fixed" /> 3401 <attribute arch="no_pick" value="1" type="fixed" />
3402 <attribute arch="range" editor="spread radius" type="int"> 3402 <attribute arch="range" editor="spread radius" type="int">
3403 The radius of the square area that the pit will randomly put the player into (0 to 3). 3403 The radius of the square area that the pit will randomly put the player into (0 to 3, default 1).
3404 </attribute> 3404 </attribute>
3405 <attribute arch="connected" editor="connection" type="int"> 3405 <attribute arch="connected" editor="connection" type="int">
3406 When a &lt;connection&gt; value is set, the pit can be opened/closed 3406 When a &lt;connection&gt; value is set, the pit can be opened/closed
3407 by activating the connection. 3407 by activating the connection.
3408 </attribute> 3408 </attribute>

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